How to Morph Particles into Shapes in Blender

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  • Опубликовано: 23 окт 2024

Комментарии • 55

  • @neerjatripathi2889
    @neerjatripathi2889 6 лет назад +74

    You really need to put the result in the beginning......it will attract more viewers!.....awesome video thanks :)

  • @Olav3D
    @Olav3D 6 лет назад +32

    Cool effect, should show the result in the beginning instead of the end though

  • @FluideTotallyGlacial
    @FluideTotallyGlacial 2 года назад

    You just saved my project, I do not comment often, but thanks !

  • @charliebrown2198
    @charliebrown2198 2 года назад

    Great Video Mate! Would be cool to see how we could keep the fluid particles fluid in the second keyed object

  • @MajidKamran
    @MajidKamran 6 лет назад +3

    Amazing that was all I need today

  • @TomasHradckyComposer
    @TomasHradckyComposer 3 года назад

    Fantastic. I cannot wait to try this. Thank you.

  • @-TheFacelessGamer-
    @-TheFacelessGamer- 6 лет назад +3

    Really cool. I just got one question. In the end, you showed your results. How do you make them glow or even visible on render? Also, how do you render it without seeing the solid shape, just the particles?

    • @ghostriley22
      @ghostriley22 5 лет назад +1

      for rendering you can just configure the particle system to draw mesh at position of particle(eg sphere) and give it emission shader

    • @olgademidova3644
      @olgademidova3644 2 года назад

      @@ghostriley22 i have been breaking my head during 2 hours with the same question: how to get read of the solid shape. Maybe you can give some clear instructions how to do it?

    • @aons5481
      @aons5481 2 года назад

      @@olgademidova3644 something like hide source or hide emitter option in particle system

  • @enolynn1728
    @enolynn1728 5 лет назад +1

    Thank you. It helps me a lot !

  • @blenderzone5446
    @blenderzone5446 3 года назад

    Awesome tutorial!

  • @SteveWarner
    @SteveWarner 5 лет назад +1

    Really outstanding tutorial. Well explained without rambling and the results are fantastic. Thanks for posting this!

  • @kimera3151
    @kimera3151 6 лет назад

    Thank you, this was truly a learning experience, I appreciate your tutorial.

  • @TheKvaran
    @TheKvaran 6 лет назад +1

    Just starting to learn blender and this is exactly what I want to learn to do combined with matte painting and compositing. Subscribed and will be using your videos to learn more for sure.

  • @zewnatury2010
    @zewnatury2010 6 лет назад

    Very useful. Thanks!

  • @primitivepatterns
    @primitivepatterns 5 лет назад +5

    Hello, I'm having trouble viewing the particles in render view. They disappear when I hide the overlay, any help would be greatly appreciated!

    • @NJamesto
      @NJamesto 3 года назад

      i am having this issue as well... any ideas?

  • @pjwarez
    @pjwarez 5 лет назад +3

    Also... you explained everything except the rendering. How do you add textures and materials to the particles system?

    • @erikriccioppo179
      @erikriccioppo179 5 лет назад +1

      In the particle systems settings there's an tab with the name "Render". On it, you can choose whether you would like to render as "Halo" (default) or something else. There, it has the option "Object". You can then choose it and select which object you'd like to spawn as particles. The material of it will be the same as the object's original material

  • @mexlemax3307
    @mexlemax3307 6 лет назад

    Cool idea. Thank you for the tutorial

  • @jamesp.sullivan1654
    @jamesp.sullivan1654 5 лет назад +2

    If you turn on physics , then can you control it with the curve guide and make look more visually pleasing?

    • @RandomUser00025
      @RandomUser00025 5 лет назад

      ruclips.net/video/PYHOV3bVIG0/видео.html

  • @notoriouswhitemoth
    @notoriouswhitemoth 4 месяца назад

    I don't think that second example works anymore. I tried it, and when I switched the control object to keyed, the plane changed with it, which stopped the fluid simulation. Also, the physics type can't be key-framed, and even if it could, the particles reset when it's changed. Which is disappointing, because it would be really cool to see that fully rendered.
    Maybe I misunderstood, or did something wrong, I don't know...

  • @chusnulkhitamazza9152
    @chusnulkhitamazza9152 5 лет назад +2

    how to make object disappear.. i just want to see the particles only?

  • @fadhil4008
    @fadhil4008 3 года назад

    Cool, Can we actually control the time interpolation to the keyed particle system? Because it still looks kinda boring

  • @bhargavpatel_
    @bhargavpatel_ 4 года назад +1

    The keyed particle system is not longer affected by the force fields , Why?

  • @backforblood3421
    @backforblood3421 4 месяца назад

    For some reason, the particles are not reaching the bottom of my final keyed object in my keyed particle setup...and it turns out that when I had moved the object down on the Z axis, it had wound up sticking out beneath the bottom face of the domain as it is prior to baking, so I'm sure that the problem with be resolved by the bake I am currently doing, having adjusted the domain.

  • @DS6Prophet
    @DS6Prophet 7 лет назад +1

    Thank you!!

  • @protovu
    @protovu 5 лет назад

    many thanks.

  • @Volt64bolt
    @Volt64bolt 3 года назад

    THANK YOU SO MUCH I CAN FINALLY SET FIRE TO WATER!

  • @johnhaynes9910
    @johnhaynes9910 7 лет назад

    Thanks, fun and excellent !

  • @1na_muse
    @1na_muse 5 лет назад

    Thank you brother now i can make my own intro ❤️:)

  • @matthewhunt4835
    @matthewhunt4835 4 года назад

    Is it possible to use turbulence in between each morph? I have two objects and want the particles to morph from one shape to the other but be affected by a turbulence field after the 1st object turns into particles and the 2nd one re-forms, rather than just taking the most direct route from one shape to the next. I may be wrong but I believe for the turbulence field to work I need to select newtonian physics, whereas the physics keys in this relies on the keyed option being selected?

  • @DruidMan3D
    @DruidMan3D 7 лет назад

    Cool stuff, thx)

  • @jamesp.sullivan1654
    @jamesp.sullivan1654 5 лет назад +2

    Can this be used with a mesh/model?

  • @XDern
    @XDern 6 лет назад +2

    You earn more subs

  • @nicksavtchouk8901
    @nicksavtchouk8901 4 года назад

    Is there a 2.8 version i can watch?

  • @juliusdrath510
    @juliusdrath510 6 лет назад

    I´ve got a simple question:
    How do i make the particles Morph at a certain Frame and not instant at Frame 1?
    Edit: and how do I get the particles back into the first shape?

    • @BlenderMadeEasy
      @BlenderMadeEasy  6 лет назад

      You have to have 1 object that the particles start in. I think for what you are asking you need to set the start frame on the timeline to a different frame and set up the keyed particles before whatever frame you set the start to. I hope that makes sense. And to morph the particles back into the original shape all you have to do is make a new key and select that object in the dropdown menu.

  • @akshithshetty4171
    @akshithshetty4171 5 лет назад +1

    I think I have seen the same tutorial somewhere before. Exact same method.

  • @pixelmasque
    @pixelmasque 7 лет назад

    cool

  • @vinodpatilpatil-dy8ds
    @vinodpatilpatil-dy8ds 6 лет назад

    How to render that

  • @pjwarez
    @pjwarez 5 лет назад

    Know how to get this working under 2.8? I can get so far as the 2nd cube and adding a keyed object with the eyedropper... then Blender goes Kaboom and quits.

    • @pjwarez
      @pjwarez 5 лет назад

      Think I got it working...
      ruclips.net/video/ugRT-oemXGo/видео.html

    • @AngelCorrales-n8k
      @AngelCorrales-n8k 6 месяцев назад

      same problem:/

  • @johnlight-knight8060
    @johnlight-knight8060 6 лет назад

    2:42, did you say 5000 and wrote 500 ? :3

    • @johnlight-knight8060
      @johnlight-knight8060 6 лет назад

      3:12, you corrected it :3 My boi! Love this video so much to learn! :D

  • @entitytriggeredoncrack6697
    @entitytriggeredoncrack6697 2 года назад

    Dude just do what title says, You jaw too much

  • @feernandomatias
    @feernandomatias 3 года назад

    Great tutorial!