EASY Quay Tutorial: Tips & Tricks! Cities Skylines 2

Поделиться
HTML-код
  • Опубликовано: 23 дек 2024

Комментарии • 131

  • @TheTed4262
    @TheTed4262 Год назад +136

    It's such a shame, that this isnt even an built-in mechanic.... ITS CITIES SKYLINES II ... where is the technical evolution??

    • @JesusLife247
      @JesusLife247 Год назад +17

      To be fair I think the roads acting as quay walls is the evolution and tbh with 35 hrs in the game I think this is significantly better than the old way of cs1 (while still annoying to do)

    • @kvjbreaker7054
      @kvjbreaker7054 Год назад +11

      In the dlc to come.

    • @JesusLife247
      @JesusLife247 Год назад

      ya probs lol
      i think at the end of the day cs2 has a great foundation and cs2 is not a replacement of cs1. As of now cs1 is a very well made polished city sim but cs2 is a foundation to what i think will be the best city builder, but they will most likely need financial support or backers to help innovate the genre @@kvjbreaker7054

    • @marcoa.2585
      @marcoa.2585 Год назад +7

      Soon they release Bridges and Ports....

    • @astalsberg
      @astalsberg Год назад +6

      "Where's the technical evolution?"
      Yeah, because there's nothing new with the simulation of that many People. Or New ways for traffic to find routes. Or New graphics. Or new road building tool. No technical evolution at all...
      Yes, it should've been i the game from the start. Yes, the game is poorly optimized. Yes, there will be future DLCs. But dont Come here and say There's no New technical evolution. The technical evolution is why They're having these troubles in the first place.

  • @BBeyond14
    @BBeyond14 Год назад +45

    I am not so overwhelmed at the idea of making a Harbour now thank you! 🙏

  • @legokingiscool
    @legokingiscool Год назад +6

    FINALLY! Someone who made a PROPER quay tutorial! THANKS!!!

  • @zacharygarland9227
    @zacharygarland9227 Год назад +7

    Amazing tutorial!!! One thing that this shows is how easily they would be able to add some kind of network in to the game to make real quays. They would just have to make one with the invisible version of the road section below that doesn’t hate being drawn across water lol

  • @ShawnBuilds
    @ShawnBuilds Год назад +6

    Great video brother. Always straight forward and to the point. An amazing creator which is why it was honor to have you on the podcast a while back. You're a legend m8

  • @KedrynPrime
    @KedrynPrime Год назад +7

    I like that cut and fill road tip.
    One other way is to use zoning in the water. Draw road near water, zone in the shape you want, building appear and raise the land with them. Then you figure out how to quay them with snap to building.

  • @monkybot
    @monkybot 11 месяцев назад +1

    ach wie schön, dass ich mal wieder in deinen content slide : ) in meiner zootopia-phase habe ich dich zum ersten mal gefunden und habe mir deine videos angesehen, obwohl ich das game damals schon wieder hinter mir gelassen habe. spiele seit den feiertagen c:s2 und freue mich, dass du hier auch content lieferst. ich mag deine akkurate herangehensweise und dein englisch. danke

  • @Empress_Lisanne
    @Empress_Lisanne Год назад +24

    The harbour looks so goood! Really reminds me of the Rotterdam Harbour

    • @RudiRennkamel
      @RudiRennkamel  Год назад +7

      it has inspo from Rotterdam and Hamburg!

  • @Overxpossed
    @Overxpossed Год назад +13

    Here is another super useful tip: right clicking in the height you want to use will set the terraforming to that height when clicking on a lower/upper surface ;)

  • @cmd062
    @cmd062 Год назад +7

    Wow, the last method is great, I hope they don't update the game to prevent that from being an option (unless they give us a similar dedicated quay wall.)

  • @natefnbr8494
    @natefnbr8494 6 месяцев назад +2

    I knew building it looked something like this, but I didn't know all the steps. this is a good video👍

  • @smurfdoc
    @smurfdoc 10 месяцев назад +1

    Thank you, this is the best example and technique of making good quays!

  • @gijskramer1702
    @gijskramer1702 Год назад +2

    Its even easier when you first drain the land and prepare the quay on dry land. No more bumping up and down.

  • @tagelicht
    @tagelicht Год назад +2

    thank you :) This is the best tutorial for this I have seen so far^^

  • @solmateusbraga
    @solmateusbraga Год назад +1

    If the game accepts any ascii character, you should be able to copy-paste a "blank" character into the name of the street. Haven't tried it, but if anyone wants to try, here's the blank character: "⠀" (inside the ""). It's an empty braille pattern (not a space character, so the game should allow it?), that's why it's invisible. It's better than the dot if it works.

  • @bellara2075
    @bellara2075 Год назад +3

    wuhuuu lovely tutorial Thank you !

  • @klumescribbles
    @klumescribbles Год назад +6

    I can't wait until we get official quays

    • @ethanf5441
      @ethanf5441 Год назад

      They said it's not going to be a feature

    • @klumescribbles
      @klumescribbles Год назад +1

      ​@@ethanf5441It surely will be dlc

    • @SineN0mine3
      @SineN0mine3 Год назад

      All they need to do is add a "constant height" button to road tools and footpaths and then you'd be able to make quays anywhere without much effort. If CO don't implement it themselves before mods are available then I'm sure that will be one of the first to get made.

  • @Meckermaxxe
    @Meckermaxxe Год назад +1

    2:45 From time to time there appears an icon right above the chirper . Looks like an envelope. I'm always too slow to click it. What is it?

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      That's autosave

    • @Meckermaxxe
      @Meckermaxxe 11 месяцев назад +1

      @@RudiRennkamel 😂 Ok, thank you

    • @graveyardguild
      @graveyardguild 2 месяца назад

      ​@Meckermaxxe omg that's adorable 😆

  • @seankrake4776
    @seankrake4776 Год назад +2

    I'm curious to see if you can make a multi step wall there. for instance in your harbor if you could use a road to make a pier that is only the road thickness, but have it run right along the higher quay wall road and at a lower elevation. I've seen some piers like this while I was n the navy. Will have to experiment when my new computer arrives

  • @Lwito
    @Lwito Год назад +5

    Great tutorial thanks !

  • @akidstudio
    @akidstudio Год назад +2

    Do you have an idea of when will mods/assets be available in CS2 ?

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      Nope just like you we also only know "soon"

  • @pierrelipperheide7981
    @pierrelipperheide7981 Год назад +1

    Thanks so much for this. Very helpful indeed.
    btw, I am subscribed but was not aware you did CS content until now :D

  • @duke_lawn
    @duke_lawn Год назад +11

    wait it's pronounced "keys?"
    i've been saying "kway" this entire time

    • @amshermansen
      @amshermansen Год назад +6

      It sure is! Welcome to English :)

    • @RudiRennkamel
      @RudiRennkamel  Год назад +6

      I actually recorded my intro twice because I made it wrong yet again

    • @teacherella1338
      @teacherella1338 Год назад

      Actually, in American English qway and kay are also appropriate

    • @FrazzaJ2000
      @FrazzaJ2000 Год назад

      Yeah, English doesn't make sense a lot of the time....sorry 😅

  • @MichaelPirillo
    @MichaelPirillo Год назад +1

    Since I do not have the game yet I can't test this but if you used your method with the parallel road tool couldn't you achieve similar results but without the roads under the water? Idk how else to explain this without having tried it myself

  • @OyvindSolstad
    @OyvindSolstad Год назад +1

    Clever! Thank you!

  • @mapsiez
    @mapsiez Год назад +1

    Thanks for the nice tutorial, looks cool but I'm a bit disappointed that there's not proper quay tool in the game and I had to start searching for these workarounds (again).

  • @Wayfaring_Stranger
    @Wayfaring_Stranger Год назад +2

    my quays look so horrible! 😭game always complains "its in water" even when its not!😡

  • @PhoenixWwrong
    @PhoenixWwrong Год назад +1

    Oh damn, that's really neat!

  • @burntbybrighteyes
    @burntbybrighteyes Год назад +1

    Amazing idea and tutorial! Thanks mate!

  • @gottawon6415
    @gottawon6415 7 месяцев назад

    Cheers, always wondering how people made quays without roads attached to them

  • @LuigiLBL
    @LuigiLBL Год назад

    That's good. Is there a shortcut to change the high of the road or we have to click manually? On the Last skylines I just have to use page down or up. But it's not working for me now on this skylines 2.

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      well you have to set the increment manually but the up and down key still works (pg up/down) for adjusting the height

  • @BobCalderon
    @BobCalderon Год назад +1

    Best tutorial out there. Thank you!

  • @klashnacovak47
    @klashnacovak47 Год назад +3

    Strange decision or they just forgot to add quays still poor on colossal’s part.

  • @teacherella1338
    @teacherella1338 Год назад +1

    Nice one Rudi!!!❤

  • @toddhowardfr
    @toddhowardfr Год назад +2

    the fact quays are basically already possible in the game but we have to make it in weird convoluted ways is baffling for me, they need to just add a quay tool already

    • @Distress.
      @Distress. Год назад

      Game needed another year of development. Would've ironed out all the bugs and QOL problems we currently have.

  • @ez2forget
    @ez2forget Год назад +2

    If you could figure out how to tunnel into a mountainside and showcase that on a video that would be very helpful. Not to tunnel down... instead to tunnel into.

  • @JaumeCabistany
    @JaumeCabistany Год назад +1

    very good technique! We'll see what the game brings us on this bc its obviously incomplete

  • @boy_ka84
    @boy_ka84 Год назад +1

    Just preferred the quay road technique though not the second one as when you hover on the embankment, you still can see the road halo underneath the water. As if it is like the sunken City Of Atlantis 😂😂😂

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      well its your choice, I totally am tired of the road technique. Its almost impossible to get 100% flat, its too thicc and esthetically I can deal with that road under water a lot better.
      but theres something for everyone :)

  • @Hatzum
    @Hatzum 10 месяцев назад +1

    Thanks

  • @msk2274
    @msk2274 Год назад

    It looks nice but I cant place cargo harbor or passenger harbor in these

    • @RudiRennkamel
      @RudiRennkamel  Год назад +1

      no they need an actual shoreline. So make sure to leave the space.
      As a wise spanish person said: You always gotta leave da space

  • @zalzorrr
    @zalzorrr Год назад

    How to make that way but in town with both side??

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      you have to lower it down first, and then use the align to surface option. thats the easiest way

  • @michaelstapelberg7751
    @michaelstapelberg7751 Год назад +1

    surely they will give you a dlc for that??

  • @chickennugglets3967
    @chickennugglets3967 7 месяцев назад

    They had this in CS1 but removed quays for CS2?? Are they serious? It’s integral to most cities

  • @macnack
    @macnack Год назад

    Why not have regular quay's just like cs1???

  • @nsxfever9513
    @nsxfever9513 Год назад

    Very nice 👍

  • @mattiiful
    @mattiiful Год назад +1

    What I learned from this video is that I can lower how high your elevation is... I thought it was only in incriments of 10m that I could elevate my roads 😥

  • @nickmeredith002
    @nickmeredith002 Год назад

    This is all fine, but I don't really see the point. If you build the road and then terraform back to the road, you get an unquayed wall. Which honestly... looks perfectly fine. Not as clean aesthetically but performs the same function, Quay walls will be one of the first assets when mods are released. So when just terraforming up to the road does exactly the same job, looks perfectly fine and is very easy to do, I'm just going to wait for the assets rather than fiddle around with this which will be totally mute in probably a months time.

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      well this is a tutorial for IF you want to. Plus i am not sure that it will be a mod, more likely a DLC with Piers and Harbors or so.

  • @KaitouKaiju
    @KaitouKaiju 3 месяца назад

    The hardest part about making quays is that nobody can agree how to pronounce it

  • @Belfor09
    @Belfor09 5 месяцев назад

    Well I learned something today.
    I learned that Keys is not actually Keys but Quays.

  • @stevengalloway8052
    @stevengalloway8052 Год назад

    What about using the cheat and bypassing validation? 🤨

    • @RudiRennkamel
      @RudiRennkamel  Год назад +1

      at the time of recording I wasn´t aware of it

  • @arpanConYT
    @arpanConYT Год назад +3

    can't wait for mods

  • @Zicore47
    @Zicore47 10 месяцев назад +1

    Imagine a proper tool for quays.

  • @aboxoftentacles1395
    @aboxoftentacles1395 Год назад +2

    I wouldn't style anything until mods come out. Not worth it. My city on one road

  • @grayone9sargent257
    @grayone9sargent257 Год назад +1

    Nicely done! But now that you have perfected this, CS2 will most likely release a quay tool! Just sayin'

  • @weetikissa
    @weetikissa Год назад +1

    It’s pronounced like key/kee, not kay

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      which is one of the most weirdest things of the english language

  • @OldDadGamer
    @OldDadGamer Год назад

    Ok that is so cool

  • @jabso
    @jabso Год назад +1

    Is it pronounced key or kay? I've always thought it was "key".

    • @RudiRennkamel
      @RudiRennkamel  Год назад

      Key. I messed up again cause it's such a weird word

  • @derkrassemow
    @derkrassemow Год назад +1

    sehr geil

  • @sydfunctional
    @sydfunctional Год назад

    i'm still having trouble ;(

  • @cozza819
    @cozza819 Год назад +3

    I dont even own this game.

  • @thevirtualgoalie
    @thevirtualgoalie Год назад

    up and down keys? nothing happens at my end it only changes when I move the mouse to a different position. This game is ass

    • @fangool
      @fangool Год назад

      PageUp and PageDown

  • @yuto9488
    @yuto9488 Год назад +3

    I don't rly like city skylines but I'm here for the algarithym lol

  • @AlanNobleNE
    @AlanNobleNE Год назад

    Quay = Key :)

  • @0901Samson
    @0901Samson Год назад

    Max Heigth is 10 Meter

  • @its_nebulose
    @its_nebulose Год назад +1

    All this workaround to replicate a feature that was in the previous game for years. Such a miss.

  • @majorw9526
    @majorw9526 Год назад +1

  • @hmabboud
    @hmabboud Год назад +1

    Are you German?

  • @WlZLA
    @WlZLA Год назад

    This video could of been like 2-3 mins

  • @Skidi9001
    @Skidi9001 Год назад

    doesnt work

  • @marianandnorbert
    @marianandnorbert 9 месяцев назад

    it's pronounced "key" not "kay"

  • @0Melody0x
    @0Melody0x Год назад

    this shit never works for me.

  • @der_rechtsamwald
    @der_rechtsamwald Год назад

    "you want to...."
    No, you don't know what I want..

  • @MichalDurlik
    @MichalDurlik Год назад

    So lets face it. It is crap

  • @ericbombardier
    @ericbombardier 8 месяцев назад

    And I paid 100$+ for this crap.

  • @freedom-l2r
    @freedom-l2r 10 дней назад

    und alles für die dumme deutsche omi auf deutsch?

  • @blastingweevil2968
    @blastingweevil2968 Год назад

    should not have to be taught how to build nice looking quay's they should have shipped with the fucking base game since they allready had that figured out but i guarentee we will have to pay for quay walls in a DLC AGAIN just like skylines 1.

  • @paffin917
    @paffin917 Год назад +1

    For the algorithm