4:43 as someone who collects Nurgle miniatures, I must say that it's impressive the level they have went to with the connection to the tabletop in even just the colours of things. The pools of slime looks exactly like the technical paint "nurgles rot" and the actual characters (the daemons especially, and the PM's) really look like they have been painted. The colour matching is perfect.
I'll probably wait for a sale, not because the game doesn't sound good, but because I already have such a big ass back log of stuff I want to play that I might as well. I really wish they'd do something like this with Warhammer Fantasy. I'm actually knowledgeable about that universe, but it seems like most of their games are always 40k.
I would expect something when they rerelease Warhammer Fantasy. They usually pair their games when they release new table top edition, like Bloodbowl 3 for example.
Fair review. Am really enjoying the game. Considering this appears to be a really new developer, it's a great achievement and I hope they can make enough out of this to build out those features in a sequel.
Man, your reviews are so damn good. Have bought all that you have given a good review to and I have not been disappointed once. Thank you for what you do.
Glad that the game is solid, going to wait for a sale before picking it up. After finally getting through King Arthur a Knight's tale on Iron man mode I'm feeling cocky and will probably try Iron man mode on my first run on this and see how far I get before being splattered.
It’s almost doable, there is one fight that is weird enough that you could actually lose, the pink boss Munificus. Source: got cocky and played Iron Man on my first run through and lost to Munificus at the second to last battle in the game. It’s not “send another squad and try again”, it’s game over. 🤬😢😵
Thank you very much for the time stamps. I have no desire for plot/story/world building spoilers, but def otherwise am interested in your thoughts. Thanks to the delineations I could still check it out.
It's a relief to hear a review, tier list, guide, whatever that finally actually gets how to succeed in this game. I've watched too many people half-get the tactical system and how abusable AP and criticals are. Great take on the game. 100% agreed with your complaint about the procedural missions being a complete letdown in an otherwise solid game. Soft disagree about your take on the research system. While I totally understand it is only to the taste of some, it does allow the player some agency over game pace that can help accommodate the random nature of procedural challenges.
As a older gamer who also has a limited understanding of the "Warhammer 40K" universe I found your review here quite helpful & on a similar level of lore knowledge which I appreciated more than those reviews posited by others more fanatical to the iconic franchise, most enjoyable!
I think you hit the right spots but personally, you were a bit lenient in my eyes. I'm not exaggerating when I say I must have done the same "eliminate the carriers / destory the bloomspawn" missions close to 100 times. It is by far the most repetitive game I've played in recent memory and if it weren't for my OCD-level need to complete any game I've started, I would've quit this after the first 10 hours of doing the same exact thing, again and again and again and again....
Yeah... I have played a decent amount of Xcom casually (never finished but come back and started it a lot) and I definitely prefer the variety compared to Warhammer here. I fortunately have been really enjoying the gameplay once I got past the tough learning curve. Levelling up your Knights is really fun. Maybe they will do DLC like Xcom which add mission variety and whatnot in the future. Would be nice if done reasonably.
What's even nore annoying: not only the missions and the maps repeat - enemy placement, seeds placement are the same every single time on the same map. They are not randomly generated
Getting past the learning curve felt rough (on standard) and I ended up restarting early but that was the best decision I made. Loving the game now, although the mission variety is very limited unfortunately. Combat is very fun though. I hope they do what Xcom did to improve the variety in what we already have instead of just adding another campaign.
They could easily add an expansion to give us dreadnoughts or dreadknights, and add some mission variety in at the same time. I love the game and have like 70 hours into it already, but yea they could make it a lot better with some tweaks. And I'm willing to pay for it!
@@c0horst would be super easy to add onto this game, all sorts of worlds you can go to and different foes to face. Could do like a star craft type release where each expansion is a campaign of a diff race
Love these 100% reviews, so hard to tell what folks have done before their reviews and its nice to know to what lengths you've gone to get your informed opinion.
This reminds me, I ought to go back and finish Mechanicus. I’m not into war hammer lore, myself, but that game had me interested. I guess I’m more of a tech priest than a space marine at heart
The opposite for me lol, Mechanicus has amazing music and presentation, but man Grey Knights just draw me in way more. If only we could have a good Deathwatch game...
13:10 Some of the bosses have abilities that allow them to regrow destroyed parts. The final one certainly has it, not sure about the others. Maybe that was that?
This Game really got me In to 40K and I think It's absolutely amazing fun and Even before the Duty Eternal DLC, I loved it and after finishing the game normally, I went back and played it a few more times. Trying new builds and setups on my units. Duty Eternal adding new enemies was all the game needed to be greater than it already was.
Research gating story is fairly common to TRPGs. XCom does the same thing. And in a sci-fi story. It makes sense. The issue with the system in Inquisition was the Power system was Real Time based in a game where time could be passing much quicker in game. It created a narrative disconnect only a MMO could love.
Truly, Commander Mortismal, will be remembered as the Emperor's Finest. Thanks for the review! I know people say it's repetitive, but then again, so was XCOM. And this is an AA game, so I personally think a bit of leniency is allowed.
@@holokom3330 You're comparing an older game, made by a veteran studio, with YEARS of DLC and content put into it, against a game that just released like two weeks ago. Do you think that's a fair assessment? I don't disagree that XCOM2 has better game design, but XCOM2 is also a sequel. It's perhaps more fair to compare the game to XCOM: EU. Gotta keep your expectations realistic.
I've been having a blast with this game! I think that with the current amount of content, it's a 100 hour game for me but not more. I really like it, and I would love to see further iteration.
Loved playing trough this game, the only real issue i had was the randomness of the starmap.. hard to plan for random encounters and easy to miss out on important rewards just based on pure rng.
Good review! I was thinking about waiting for your review before getting it, but I took the plunge. X-Com lites are my favorite types of games. I'm not super far into it, but I don't get the same tonal disconnect as you. I think then entire tone is *melodramatic*, and the silliness lends itself to that. This game is "serious" in the way a vincent price movie is "scary"
I enjoyed the game alot, and I agree with your points. What I liked the least of the game were the advanced classes, when I was trying to make a B Team it was clear very fast that with the starting ones it could be easier to make an overpowered strat. My purgator and interceptor were absolute beasts.
Thanks for the review! Warhammer lore is really fascinating. I recommend Leutin09, he’s detailed and direct in exploring everything warhamner 40k. Oh and I’d recommend his video on Daemonculaba. It’s fictional lore but it actually scared me. I won’t forget it even if I want to lol
Ah, an agent of the Ruinous Power's!!! Truly you seek to shepard the faithful away from the true history of our Glorious Imperium, which all true servants of the Emperor know to be found within the work of the Great Martyr, Brother Alfabusa. I, Cato Sicarious, Knight Champion of Macaragge, have brought you this message in the name of the Emperor Himself!
UI-wise completely agree, and in fact I think it's even more egregious because despite all the visual noise, there is still some information that is hidden, like ammo. Also having to zoom into enemies and your soldiers to get the info, and then not being able to cycle through them is a massive ball ache. This game draws so much from xcom 2 anyway I just wish they were a little savvier in what else they took from it.
"I'm a tactical turn-based strategy genre vet!" -> Started on Legendary - got my ass kicked. Switched to Ruthless, learned what's working and what to pick early - broke the game... Switched to Legendary - broke the game and had a lot of fun! Overall a fun, enjoyable "action-economy", "risk - reward" type of "x-com-like", but in need of bug-fixing, performance and (some) balance optimization, some mechanics reworks (like giving additional skill points to your units, effectively locked behind having to kill your other units... Come on, WTF?..) But then first balance patch drops - devs broke the game in very frustrating way: all abilities much more expensive to use, actually good abilities nerfed or made a lot less useful through other changes, nerfed generation for resource needed for abilities, nerfed crit chance for all units (before - you have minor chance to crit always, now if you don't have crit% weapon or ability - forget about them), stunning enemies near impossible on Legendary. Basically game is EXACTLY OPPOSITE of what it started as, from "learn and enjoy the game!" to "no fun allowed!" - you do a boring plinking from out of the cover at enemies and once in a blue moon use ability to gain minor advantage. Still playable and winnable but hella boring and dragged out, making repetitiveness of the missions completely insufferable... And not very friendly to beginners since nothing offered to players in return for the major nerfs and a lot of random involved in management (instead of combat, like in X-com) part of the game. Wait until more balance patches, or a good discount... PS: edited a few minor spelling mistakes.
I'm playing through Legendary Grand Master right now... it's still fast 'n easy. Just roll up with a Librarian, 2 Interceptors, and then basically whatever you want as a 4th class. Have the Librarian scout ahead, find the enemy, gate of infinity into the heart of them, have the Interceptors murder everything, and let the Librarian get a kill or two. By the time the Librarian is level 9, he should have ~20 WP, so with some WP regen he can get 5 teleports off. Add in a free teleport from Gate of Infinity, and he can basically faceroll you through almost any mission in the game. It's how I've won the boss fights, just yolo up in their face and have the Interceptors just drop non-stop crits onto them.
@@c0horst Thats pretty much what im doing on newest playthrough. The passive skills to save AP on crit and teleport, high crit chance melee , focus support item and armor on interceptors + taxi-librarian and Justicar for emergency AP or act as meat shield. Still its limiting unit choice a lot more than before, when it was cheaper to supply AP with Justicars (or outright break the game with Librarian mass stun executions), while prior to the point when you get this critbot strat running - gotta play a lot more careful :(
Good points here but I see no problems at all with "straightforward" procedural missions (XCOM built itself on this), though the amount of mission TYPES was too few. But also in this game the maps themselves aren't procedural. Ya gotta have both for maximum replayability factor.
It seems that everyone agree that UI needs improvements, just because of that I'm going to wait for some patches and extra content. I wouldn't mind if game received a mod similar to Long War for XCOM. Btw you should probably check Warhammer 40,000: Mechanicus.
Interesting. Was going to recommend King Arthur: Knight's Tale but saw that you had done a review on that as well. I have played both and I felt that King Arthur: Knight's Tale was superior to Chaos Gate (combat, variety of characters and skills), wherein it did not feel as if I progressed so much in Chaos Gate. Are there any similar games that you would actually recommend, saying as you did not recommend either of the titles above for full price?
Great review. I agree with all your negatives. I'm at a point in the game where I really want to finish it, but to do so I have to keep grinding the procedurally generated missions while I wait for research to complete. I just can't force myself to do any more of them.
as long as the missions aren't advancing the morbus you can just let them go once your near the final missions, while the research for the last two missions completed I just let the timer go on all but a couple of them that had items I wanted.
@@117green11 Thanks. I ended up quitting and watching the ending on RUclips - lol. I’m glad I did though, couple of those end missions were hours long.
I can agree with most of this, having just gotten it and playing it a few days now. I find myself only doing around 4 fights a day now, it feels dull beyond that. While I havent advanced the tech to the part with the 5 reapers, I just find the fights real samey. You are correct there could be more variety. More enemy types, different map objectives, less reinforcement annoyances. Yet despite all that, i dont hate the game. I think its solid and with a little more could be quite excellent. There arent a ton of GREAT WH/WH40k games, but this could get there. Especially if it expanded beyond Nurgle and GK.
really wish there was a playstation release for this. I barely use my laptop for games these days. Update: They actually made a console release for this game finally. Happy to see this as they told me originally that they had no plans for console release.
The following is not a criticism, more a sign of the times. I'm an old gamer. Back in the 80's and early 90's just about any game was $40-$50. Without figuring the actual inflation numbers, let's say that $60-$70 in 2022. I think about that every time I hear someone complain about the price of a game. Other than that, good review as always.
Already 100%? I assume it was possible due to multiple, simultaneous and devastating defensive deep strikes. On a serious note, it looks like main issue in this game are its repetitive missions. Otherwise it looks pretty decent.
A simple example of how over the top 40K is. An Imperial Star Destroyer from Star Wars is roughly the size of an ESCORT ship in 40k. Their fighters are 3 times the size of a B-22 bomber.
Fair Enough... Its a good game definitely , if you like Warhammer 40k or if you like TRPGs , and even if you want to try something new still possibly good pick. The thing I didnt like however, personally... is that Legendary diff makes the gameplay much slower because it mainly increases the enemy HP, among other things. So it sometimes feels not so much tactically different as borderline desperation on finishing something in more or less efficient amount of time. The new DLC/Update made it even harder as the Aerial attacks from the Spawning plant things now hits you even if you are behind full cover, but the enemy still has a ton of extra HP, so its a bit frustrating, making a strategy takes a lot of time for just 1 part of a mission...feels Grindy and very time consuming is what I mean, wish this could be done in a different way.
Thanks for the review, ill wait for them to hopefully release more updates/dlc/content/it has a large sale, this isnt worth the price tag based on what you said in your review and hopefully theyll fix some things.
Warhammer games are not known for their balance so the cheese-ability is on par for the IP, not to say that it is good or bad, it's just part of the package. I think most people familiar with Warhammer see cheese as purely under your discretion.
Overall, playing on Normal and Ruthless, the game was a cakewalk, on the tactical layer at least. There are some problems in the early-to-mid game when multiple Plague Marines start to spawn, but by the end of the game, your Knights get so overpowered with so many tools that you can't really lose. Especially if you stack crit damage and crit chance (which can easily go to 100% in the late game). That's true even for the bosses. A single Interceptor with a couple of buffs can kill almost any boss in one turn totally ignoring all the cool mechanics those bosses have. The only one he can't kill is the final one, and for a few more he'd need some additional help first. It's even worse on the second playthrough when you already know what you're doing. Though the strategic layer was noticeably more challenging, keeping up with Bloom spread and dealing with random events was fun, though the latter can be incredibly annoying. I'll try it on Legendary eventually, we'll see how it's there.
I loved this game so far, but its way too repetitive. I would like to see mods to add some extra effects to the warp surge. Warp surge was suposed to make every f battle unique and unpredictable, but it dosent quite hit the mark. A game mode where other player acts as a game master would be fantastic too.
Does this game have a doom clock like xcom 2 had? I’m waiting for this on Xbox it co me out in two weeks and I loved turn based games but I can not stand round counters or the doom clock idea made me rush through xcom 2 and gears tactics.
In general, it seems all Games Workshop games have a mix of great ideas with several bad ones thrown in. If you like the setting, there's plenty here for you, but something is almost always going to feel a bit off.
It's not really lore accurate anyways, so I think being less familiar with it works better haha I was mostly irritated the whole time, cause I'm apparently THAT guy. Thanks for the video
So I watched your channel for some time now and was wondering, have you ever heard about Library Of Ruina? Its card battle indie rpg (sort of), if you like harder games it might be up your alley.
Imo the difficulty is irrelevant when you get lvl 5-6 following comp: justicar,apothecary,librerian and interceptor. You kill everything in 1 turn no matter what. And yes advanced classes are a massive meh, except the justicar. And ranged combat i just stopped doing, ranged classes where underperforming like a mofo compared to melee. Besides that i totally agree, for me this game was average+. with the two BIG faults beeing variety. and how long each missions takes just because of movement in turn based all the time. More minor gripes is how useless some classes are compared to others. And after playing it for 30 hours, the best comp is always buff stacking an interceptor (seriously you can get infinite ap and wp doing this) and having a librarian as a mobility stick, both because its op to position perfect every encounter, but also to reduce the tedium of movement between combat.
2 года назад
I actually used my Librarians' team teleport ability to remove the slowness of turn based movement when not in combat. But as you get Librarian probably half way through or so, it's bit tedious. You are also 100% about the lack of variety. Due to the number of missions v. variety, the game gets much more repetitive than Xcom for example. That is my biggest issue with this game, it would have been much better with few more mission types.
The story itself wasn't very inventive, but I really enjoyed the characters and their interactions. All of them really feel like their own people with their own ideals and motivations that have their own opinion on what's going on - the scene before the final research is especially good (Lunete is the best girl). They feel much more alive than guys in XCom, for example.
Just completed in this in about 26 hours on standard difficulty. Bit disappointed during the endish of the game. Pretty repetitive and hard to push through the same copy, paste missions.
I'm not a 40k lore expert but my understanding is the over the top grimdark is actually pretty deep in satire which makes perfect sense to me but a lot of peps seem to have a hard time coming to terms with that.
I've noticed the programmed opponent would frequently make some pretty ineffectual moves (running back and forth then doing nothing) on their turn if you didn't leave them clear shots. I think the combat AI needs a bit of work. That said, there are places where you can get in a lot of trouble if you overstretch. I have yet to have a GK go down due to running out of health (on Normal), so I'm definitely going to have to play one level harder next time. But all and all this is the game I've been waiting for since Firaxis XCom came out. Can't wait for some patches and DLC to start dropping. I'm in for the long haul.
Holy shit if I has to 100% a game for my job, I'd resent it by half way in. It's an interesting gimmick, but considering your audience doesn't 100% the games, you're getting a less similar experience to them. Seems over the top.
40 hours to complete... Was very solid game for 45 bucks... I'm really hopping they expand and make more.
agree, i just finished it as well. Paid full price for it on release day and no regrets. The story is actually amazing
How are the DLCs?
ON SALE RN FOR 13$!! Thanks for your comment!! I’m thinking of buying it
@@LprogressivesANDliberals 30 for the full game though.
4:43 as someone who collects Nurgle miniatures, I must say that it's impressive the level they have went to with the connection to the tabletop in even just the colours of things.
The pools of slime looks exactly like the technical paint "nurgles rot" and the actual characters (the daemons especially, and the PM's) really look like they have been painted. The colour matching is perfect.
I'll probably wait for a sale, not because the game doesn't sound good, but because I already have such a big ass back log of stuff I want to play that I might as well. I really wish they'd do something like this with Warhammer Fantasy. I'm actually knowledgeable about that universe, but it seems like most of their games are always 40k.
On the fence myself as I still have a lot of game left in king arthur...
@@SuperCMO79 yeah I feel you guys , there is a lot of things to play and too little time
I would expect something when they rerelease Warhammer Fantasy. They usually pair their games when they release new table top edition, like Bloodbowl 3 for example.
What games are in WF anyway? I know theres Vermintide and the Total War games, but that's about it i think
Fair review. Am really enjoying the game. Considering this appears to be a really new developer, it's a great achievement and I hope they can make enough out of this to build out those features in a sequel.
These videos always pop up when I’m thinking about going to sleep at like 4am and give me an excuse to stay up
i often wake up to these, it's great
Can confirm 4:33am...should be sleeping. Just one more video....
It’s currently 4:10am 😂😂😂
Man, your reviews are so damn good. Have bought all that you have given a good review to and I have not been disappointed once. Thank you for what you do.
Glad that the game is solid, going to wait for a sale before picking it up. After finally getting through King Arthur a Knight's tale on Iron man mode I'm feeling cocky and will probably try Iron man mode on my first run on this and see how far I get before being splattered.
It’s almost doable, there is one fight that is weird enough that you could actually lose, the pink boss Munificus. Source: got cocky and played Iron Man on my first run through and lost to Munificus at the second to last battle in the game. It’s not “send another squad and try again”, it’s game over. 🤬😢😵
Knight's tale is a much better game then this one for sure
Thank you very much for the time stamps. I have no desire for plot/story/world building spoilers, but def otherwise am interested in your thoughts. Thanks to the delineations I could still check it out.
It's a relief to hear a review, tier list, guide, whatever that finally actually gets how to succeed in this game. I've watched too many people half-get the tactical system and how abusable AP and criticals are. Great take on the game. 100% agreed with your complaint about the procedural missions being a complete letdown in an otherwise solid game. Soft disagree about your take on the research system. While I totally understand it is only to the taste of some, it does allow the player some agency over game pace that can help accommodate the random nature of procedural challenges.
As a older gamer who also has a limited understanding of the "Warhammer 40K" universe I found your review here quite helpful & on a similar level of lore knowledge which I appreciated more than those reviews posited by others more fanatical to the iconic franchise, most enjoyable!
Bro I love the fact that you 100% games before you review them. Like it's a complete review of a game.
I just want to say I wish you the utmost success. Such a great content creator. Just joined your membership
Awesome! Thank you!
I think you hit the right spots but personally, you were a bit lenient in my eyes. I'm not exaggerating when I say I must have done the same "eliminate the carriers / destory the bloomspawn" missions close to 100 times. It is by far the most repetitive game I've played in recent memory and if it weren't for my OCD-level need to complete any game I've started, I would've quit this after the first 10 hours of doing the same exact thing, again and again and again and again....
Yeah... I have played a decent amount of Xcom casually (never finished but come back and started it a lot) and I definitely prefer the variety compared to Warhammer here.
I fortunately have been really enjoying the gameplay once I got past the tough learning curve. Levelling up your Knights is really fun.
Maybe they will do DLC like Xcom which add mission variety and whatnot in the future. Would be nice if done reasonably.
It's definitely no mechanicus, that much is for sure.
@@Sephyroth97 You believe Mechanicus is better? Still eyeing that game...
@@mhjmstultiens pretty much everyone considers mechanicus amazing so there's that.
What's even nore annoying: not only the missions and the maps repeat - enemy placement, seeds placement are the same every single time on the same map. They are not randomly generated
Getting past the learning curve felt rough (on standard) and I ended up restarting early but that was the best decision I made. Loving the game now, although the mission variety is very limited unfortunately. Combat is very fun though.
I hope they do what Xcom did to improve the variety in what we already have instead of just adding another campaign.
They could easily add an expansion to give us dreadnoughts or dreadknights, and add some mission variety in at the same time. I love the game and have like 70 hours into it already, but yea they could make it a lot better with some tweaks. And I'm willing to pay for it!
@@c0horst would be super easy to add onto this game, all sorts of worlds you can go to and different foes to face. Could do like a star craft type release where each expansion is a campaign of a diff race
You managed to 100% it already? Geez Mortem, I wish I could do stuff as fast IRL, as you blitz through those games 😄
Love these 100% reviews, so hard to tell what folks have done before their reviews and its nice to know to what lengths you've gone to get your informed opinion.
This reminds me, I ought to go back and finish Mechanicus.
I’m not into war hammer lore, myself, but that game had me interested.
I guess I’m more of a tech priest than a space marine at heart
The opposite for me lol, Mechanicus has amazing music and presentation, but man Grey Knights just draw me in way more.
If only we could have a good Deathwatch game...
13:10
Some of the bosses have abilities that allow them to regrow destroyed parts. The final one certainly has it, not sure about the others. Maybe that was that?
This Game really got me In to 40K and I think It's absolutely amazing fun and Even before the Duty Eternal DLC, I loved it and after finishing the game normally, I went back and played it a few more times. Trying new builds and setups on my units. Duty Eternal adding new enemies was all the game needed to be greater than it already was.
Research gating story is fairly common to TRPGs. XCom does the same thing. And in a sci-fi story. It makes sense.
The issue with the system in Inquisition was the Power system was Real Time based in a game where time could be passing much quicker in game. It created a narrative disconnect only a MMO could love.
Excellent review, as usual.
Got to love this channel every time a T/S/CRPG goes on sale I see a 100% review
For some bosses, they can actually regenerate disabled components, which may be why they seem to just get them back (13:10)
Truly, Commander Mortismal, will be remembered as the Emperor's Finest. Thanks for the review!
I know people say it's repetitive, but then again, so was XCOM. And this is an AA game, so I personally think a bit of leniency is allowed.
@@holokom3330 You're comparing an older game, made by a veteran studio, with YEARS of DLC and content put into it, against a game that just released like two weeks ago. Do you think that's a fair assessment?
I don't disagree that XCOM2 has better game design, but XCOM2 is also a sequel. It's perhaps more fair to compare the game to XCOM: EU. Gotta keep your expectations realistic.
My GOTY and introduction to the WH40K universe! Despite the game’s issues I loved it. Story included. Was hoping you’d review it so thank you
Currently playing Warhammer Inquisitor-Martyr. Once I’m done with it, I’m definitely picking this up.
I've been having a blast with this game! I think that with the current amount of content, it's a 100 hour game for me but not more. I really like it, and I would love to see further iteration.
Loved playing trough this game, the only real issue i had was the randomness of the starmap.. hard to plan for random encounters and easy to miss out on important rewards just based on pure rng.
Good review! I was thinking about waiting for your review before getting it, but I took the plunge. X-Com lites are my favorite types of games. I'm not super far into it, but I don't get the same tonal disconnect as you. I think then entire tone is *melodramatic*, and the silliness lends itself to that. This game is "serious" in the way a vincent price movie is "scary"
I enjoyed the game alot, and I agree with your points.
What I liked the least of the game were the advanced classes, when I was trying to make a B Team it was clear very fast that with the starting ones it could be easier to make an overpowered strat. My purgator and interceptor were absolute beasts.
Thanks for the review! Warhammer lore is really fascinating. I recommend Leutin09, he’s detailed and direct in exploring everything warhamner 40k.
Oh and I’d recommend his video on Daemonculaba. It’s fictional lore but it actually scared me. I won’t forget it even if I want to lol
Ah, an agent of the Ruinous Power's!!! Truly you seek to shepard the faithful away from the true history of our Glorious Imperium, which all true servants of the Emperor know to be found within the work of the Great Martyr, Brother Alfabusa.
I, Cato Sicarious, Knight Champion of Macaragge, have brought you this message in the name of the Emperor Himself!
UI-wise completely agree, and in fact I think it's even more egregious because despite all the visual noise, there is still some information that is hidden, like ammo. Also having to zoom into enemies and your soldiers to get the info, and then not being able to cycle through them is a massive ball ache. This game draws so much from xcom 2 anyway I just wish they were a little savvier in what else they took from it.
"I'm a tactical turn-based strategy genre vet!" -> Started on Legendary - got my ass kicked. Switched to Ruthless, learned what's working and what to pick early - broke the game... Switched to Legendary - broke the game and had a lot of fun! Overall a fun, enjoyable "action-economy", "risk - reward" type of "x-com-like", but in need of bug-fixing, performance and (some) balance optimization, some mechanics reworks (like giving additional skill points to your units, effectively locked behind having to kill your other units... Come on, WTF?..)
But then first balance patch drops - devs broke the game in very frustrating way: all abilities much more expensive to use, actually good abilities nerfed or made a lot less useful through other changes, nerfed generation for resource needed for abilities, nerfed crit chance for all units (before - you have minor chance to crit always, now if you don't have crit% weapon or ability - forget about them), stunning enemies near impossible on Legendary.
Basically game is EXACTLY OPPOSITE of what it started as, from "learn and enjoy the game!" to "no fun allowed!" - you do a boring plinking from out of the cover at enemies and once in a blue moon use ability to gain minor advantage. Still playable and winnable but hella boring and dragged out, making repetitiveness of the missions completely insufferable... And not very friendly to beginners since nothing offered to players in return for the major nerfs and a lot of random involved in management (instead of combat, like in X-com) part of the game.
Wait until more balance patches, or a good discount...
PS: edited a few minor spelling mistakes.
I'm playing through Legendary Grand Master right now... it's still fast 'n easy. Just roll up with a Librarian, 2 Interceptors, and then basically whatever you want as a 4th class. Have the Librarian scout ahead, find the enemy, gate of infinity into the heart of them, have the Interceptors murder everything, and let the Librarian get a kill or two. By the time the Librarian is level 9, he should have ~20 WP, so with some WP regen he can get 5 teleports off. Add in a free teleport from Gate of Infinity, and he can basically faceroll you through almost any mission in the game. It's how I've won the boss fights, just yolo up in their face and have the Interceptors just drop non-stop crits onto them.
@@c0horst Thats pretty much what im doing on newest playthrough. The passive skills to save AP on crit and teleport, high crit chance melee , focus support item and armor on interceptors + taxi-librarian and Justicar for emergency AP or act as meat shield.
Still its limiting unit choice a lot more than before, when it was cheaper to supply AP with Justicars (or outright break the game with Librarian mass stun executions), while prior to the point when you get this critbot strat running - gotta play a lot more careful :(
@@pillagius Just swap 1 interceptor for 1 apothecary. Problem solved, apothecary speed+iron buffage is insane on an interceptor.
@@xthor86 sounds interesting.
free comment: 40k the hammer - reckoning of the dragon blood: the huntgamer's final stand
How does Chaos Gate compare to Mechanicus?
It's basically X-Com 2 Warhammer 40k. Cool! :)
Good points here but I see no problems at all with "straightforward" procedural missions (XCOM built itself on this), though the amount of mission TYPES was too few. But also in this game the maps themselves aren't procedural. Ya gotta have both for maximum replayability factor.
It seems that everyone agree that UI needs improvements, just because of that I'm going to wait for some patches and extra content. I wouldn't mind if game received a mod similar to Long War for XCOM.
Btw you should probably check Warhammer 40,000: Mechanicus.
Interesting. Was going to recommend King Arthur: Knight's Tale but saw that you had done a review on that as well. I have played both and I felt that King Arthur: Knight's Tale was superior to Chaos Gate (combat, variety of characters and skills), wherein it did not feel as if I progressed so much in Chaos Gate. Are there any similar games that you would actually recommend, saying as you did not recommend either of the titles above for full price?
Great review. I agree with all your negatives. I'm at a point in the game where I really want to finish it, but to do so I have to keep grinding the procedurally generated missions while I wait for research to complete. I just can't force myself to do any more of them.
as long as the missions aren't advancing the morbus you can just let them go once your near the final missions, while the research for the last two missions completed I just let the timer go on all but a couple of them that had items I wanted.
@@117green11 Thanks. I ended up quitting and watching the ending on RUclips - lol. I’m glad I did though, couple of those end missions were hours long.
Another great video!!
Pros : A decent WH40K game
Cons : Destroy the Bloomspawns
I can agree with most of this, having just gotten it and playing it a few days now. I find myself only doing around 4 fights a day now, it feels dull beyond that. While I havent advanced the tech to the part with the 5 reapers, I just find the fights real samey. You are correct there could be more variety. More enemy types, different map objectives, less reinforcement annoyances. Yet despite all that, i dont hate the game. I think its solid and with a little more could be quite excellent. There arent a ton of GREAT WH/WH40k games, but this could get there. Especially if it expanded beyond Nurgle and GK.
Great review as always!
Hmm I had seen the trailers for this and wanted to check it out but never did. Will definitely now after watching this, thanks!
Thank you for doing timestamps, please continue if you can!!! :))
Grey Knights are my favorite 40k army
And the Inquisitor line has historically been pretty good too
really wish there was a playstation release for this. I barely use my laptop for games these days.
Update: They actually made a console release for this game finally. Happy to see this as they told me originally that they had no plans for console release.
The following is not a criticism, more a sign of the times.
I'm an old gamer. Back in the 80's and early 90's just about any game was $40-$50. Without figuring the actual inflation numbers, let's say that $60-$70 in 2022. I think about that every time I hear someone complain about the price of a game.
Other than that, good review as always.
Already 100%? I assume it was possible due to multiple, simultaneous and devastating defensive deep strikes.
On a serious note, it looks like main issue in this game are its repetitive missions. Otherwise it looks pretty decent.
"multiple simultaneous and devastating defensive deep strikes" . Oh yes, may the memes of Soulstorm never die :)
@@ComissarYarrick Of course! Dawn of War had some of the best meme-worthy voice lines.
On sale 13$!!! Thank you for the review 🫡💯
Just got this from HumbleBundle monthly for $12 and a handful of other lesser anticipated games imo, loving it so far
A simple example of how over the top 40K is. An Imperial Star Destroyer from Star Wars is roughly the size of an ESCORT ship in 40k. Their fighters are 3 times the size of a B-22 bomber.
Thanks for saving my money!
Fair Enough... Its a good game definitely , if you like Warhammer 40k or if you like TRPGs , and even if you want to try something new still possibly good pick.
The thing I didnt like however, personally... is that Legendary diff makes the gameplay much slower because it mainly increases the enemy HP, among other things. So it sometimes feels not so much tactically different as borderline desperation on finishing something in more or less efficient amount of time.
The new DLC/Update made it even harder as the Aerial attacks from the Spawning plant things now hits you even if you are behind full cover, but the enemy still has a ton of extra HP, so its a bit frustrating, making a strategy takes a lot of time for just 1 part of a mission...feels Grindy and very time consuming is what I mean, wish this could be done in a different way.
Thanks for the review, ill wait for them to hopefully release more updates/dlc/content/it has a large sale, this isnt worth the price tag based on what you said in your review and hopefully theyll fix some things.
Warhammer games are not known for their balance so the cheese-ability is on par for the IP, not to say that it is good or bad, it's just part of the package. I think most people familiar with Warhammer see cheese as purely under your discretion.
This game theme would be baller with Only War
Normal is kicking my ass, i need to learn more..
Been waiting for this review ever since I saw you playing it on Steam 😅
Great review. I like your style.
Yeah, I'm hoping for some big expansions with more encounters and enemy types...
You 100% THEN reviewed? subbed
Overall, playing on Normal and Ruthless, the game was a cakewalk, on the tactical layer at least. There are some problems in the early-to-mid game when multiple Plague Marines start to spawn, but by the end of the game, your Knights get so overpowered with so many tools that you can't really lose. Especially if you stack crit damage and crit chance (which can easily go to 100% in the late game). That's true even for the bosses. A single Interceptor with a couple of buffs can kill almost any boss in one turn totally ignoring all the cool mechanics those bosses have. The only one he can't kill is the final one, and for a few more he'd need some additional help first. It's even worse on the second playthrough when you already know what you're doing. Though the strategic layer was noticeably more challenging, keeping up with Bloom spread and dealing with random events was fun, though the latter can be incredibly annoying.
I'll try it on Legendary eventually, we'll see how it's there.
Excellent review, thanks
Probably going to get. Will likely skip on Castellan Crowe though. I heard it's not worth it. Should have been a few quid.
I’m on normal and getting my ass absolutely kicked lol
I loved this game so far, but its way too repetitive. I would like to see mods to add some extra effects to the warp surge.
Warp surge was suposed to make every f battle unique and unpredictable, but it dosent quite hit the mark. A game mode where other player acts as a game master would be fantastic too.
I enjoyed the game, but the repeat standard missions just had me loss interest to keep playing. And the weak kill animations made me sad as a 40k fan.
Thank you, Morty. Very Cool
i want to play this game but god that UI looks dreadful
Does this game have a doom clock like xcom 2 had? I’m waiting for this on Xbox it co me out in two weeks and I loved turn based games but I can not stand round counters or the doom clock idea made me rush through xcom 2 and gears tactics.
looking forward to new enemy race dlc
In general, it seems all Games Workshop games have a mix of great ideas with several bad ones thrown in. If you like the setting, there's plenty here for you, but something is almost always going to feel a bit off.
Excellent review.
Do you have TRPGs you recommend? Currently playing Midnight Suns and I am liking that a lot.
This one & troubleshooter are great. Midnight Suns has great combat
@@MortismalGaming I think I will always just be chasing another Final Fantasy Tactics.
It's not really lore accurate anyways, so I think being less familiar with it works better haha I was mostly irritated the whole time, cause I'm apparently THAT guy.
Thanks for the video
Eh, it was better than most 40K games honestly in terms of lore accuracy. It felt like the devs actually knew something of the franchise.
@@ReachSaviour123 haha sorta. Sometimes.
But yeah, most are just as bad in different ways, if not worse in all.
So I watched your channel for some time now and was wondering, have you ever heard about Library Of Ruina? Its card battle indie rpg (sort of), if you like harder games it might be up your alley.
Progress made by research? Sounds kinda like X-COM and similar games...
It is clearly a weaker XCOM2 copy.
Is there a way to get true mastery achievement other then farm kill your knights and feed them to one guy?
Am I the only one who always reads “CHAOS GATE” as “CHADS GATE”? Makes me chuckle.
i know you're busy perfecting these games but i do kinda wish your videos were longer
How's it compared to THE Chaos Gate, the old one?
REVIEW IS EXCELENT, no bullshit attached. but its easy in solo?? this game is ridiculously hard
Imo the difficulty is irrelevant when you get lvl 5-6 following comp: justicar,apothecary,librerian and interceptor. You kill everything in 1 turn no matter what. And yes advanced classes are a massive meh, except the justicar. And ranged combat i just stopped doing, ranged classes where underperforming like a mofo compared to melee.
Besides that i totally agree, for me this game was average+. with the two BIG faults beeing variety. and how long each missions takes just because of movement in turn based all the time. More minor gripes is how useless some classes are compared to others. And after playing it for 30 hours, the best comp is always buff stacking an interceptor (seriously you can get infinite ap and wp doing this) and having a librarian as a mobility stick, both because its op to position perfect every encounter, but also to reduce the tedium of movement between combat.
I actually used my Librarians' team teleport ability to remove the slowness of turn based movement when not in combat. But as you get Librarian probably half way through or so, it's bit tedious. You are also 100% about the lack of variety. Due to the number of missions v. variety, the game gets much more repetitive than Xcom for example. That is my biggest issue with this game, it would have been much better with few more mission types.
man, what is the game from your opening screen with a man holding a torchlight next to a broken caravan.
I hope someday we'll get a game WITHOUT Nurgle being the focus
edit: Nevermind I saw some Bloodletters
If there is mod support and we get some more enemy variety and or better classes/leveling up, I would get it.
If not it might be a pass for me.
Bloody Steam prices, its been $25 on Epic for over a week.
The story itself wasn't very inventive, but I really enjoyed the characters and their interactions. All of them really feel like their own people with their own ideals and motivations that have their own opinion on what's going on - the scene before the final research is especially good (Lunete is the best girl). They feel much more alive than guys in XCom, for example.
good vid!
The new guardsmen mission is really cool but not so lore accurate !
Just completed in this in about 26 hours on standard difficulty. Bit disappointed during the endish of the game. Pretty repetitive and hard to push through the same copy, paste missions.
Any one know if ,when,coming to consoles
Never buy 40k games on release, they get discounted very fast. Now it's 70% off
I'm not a 40k lore expert but my understanding is the over the top grimdark is actually pretty deep in satire which makes perfect sense to me but a lot of peps seem to have a hard time coming to terms with that.
I've noticed the programmed opponent would frequently make some pretty ineffectual moves (running back and forth then doing nothing) on their turn if you didn't leave them clear shots. I think the combat AI needs a bit of work. That said, there are places where you can get in a lot of trouble if you overstretch. I have yet to have a GK go down due to running out of health (on Normal), so I'm definitely going to have to play one level harder next time.
But all and all this is the game I've been waiting for since Firaxis XCom came out. Can't wait for some patches and DLC to start dropping. I'm in for the long haul.
Holy shit if I has to 100% a game for my job, I'd resent it by half way in. It's an interesting gimmick, but considering your audience doesn't 100% the games, you're getting a less similar experience to them. Seems over the top.
Sounds like Mortismal has not played X-Com...