No More Lag: Two Most Important CPU Settings for Microsoft Flight Simulator
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- Опубликовано: 21 авг 2024
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Is Microsoft Flight Simulator making your CPU work overtime? Frames dropping faster than an aircraft with an engine failure? Well, I've got your back and will be your co-pilot on the journey to smoother flights and superior gaming. Today, we’re delving deep into the settings that can alleviate your CPU bottleneck.
Microsoft Flight Simulator is no slouch-it tests the mettle of even the most beastly rigs. While we’re not aiming for the blazing speeds of a first person shooter game, we do want to hit that sweet spot of 30, 45, or even 60 FPS consistently.
Let’s talk CPU hogs. Terrain Level of Detail, Object Level of Detail, Buildings, and Contact Shadows top the list. However, the real game-changers? Level of Detail settings.
Trimming these down can unleash your CPU's true potential. And the aim? Kiss goodbye to that pesky 'Limited by MainThread' alert in the FPS counter. The goal is to push your machine, but strike a balance between FPS and visual allure.
Curious about what these settings tweak? They control the draw distance and clarity of elements like trees, terrains, and the amazing photogrammetry. In layman's terms? The further and clearer you see, the harder your CPU works.
A sharp cut in settings can lead to blurred landscapes and stark tree boundaries, denting the immersion. And let’s not even get started on the photogrammetry-it's notorious for pushing lower-tier CPUs to their limits.
The trick? Begin with modest settings. Tweak upwards until you hit that perfect harmony. And then? Dive into the GPU settings to enhance the visual feast. But we’ll save that deep dive for our next episode.
Found value in our flight today? Support the channel through the 'Buy Me a Coffee' link below or my affiliate partners below. And remember-keep those skies clear and your sim smooth. Until next time, happy flying! Игры
It’s amazing how those 2 items affect so much. I thought 100 was fine, but I had to go to 70 to get rid of stutters. I really hope that Asobo can fix this and get it optimized.
what cpu do you have?
MFS2024 will probably be a huge help!
“Delving deep”……doesnt start listing discussion breakdown until 1 min into a 2 min vid. Wow….hate to see what not diving deep would cover.
Thank you for your tips, even with a 4070ti and i9 10900k I still struggle with performance :)
You're very welcome! If you have any questions feel free to hop in the discord!
@nocturnalsimulations I sure will, thanks!
How is that even possible?
Dude just use DLSS 3 with Frame Generation at 1440p you will pass 100fps easily
Haha you don't even know what you are saying @@Am94514
Thanks, this is the kind of information that I need to make my obsolete i5 system work best, thanks again.
Your welcome! If you have any questions feel free to hop in the discord!
Still doesn’t work for me every thing i try doesn’t work i can lower my settings all the way down and it still lags as much as if im on high settings 🤷♂️
What hardware are you running?
On a 5700X3D I'm getting same results I had with my 5600X, while performance increased noticeably for other games like ACC.
That's just bad optimization, even people with 14900k can't fully use their CPU in the game, it's just the game not being able to utilize its power.
I get around 30/40% usage on all cores with the most used that never goes over 60% usage, so it cannot be a real CPU bottleneck, it's induced fom the game engine not being optimized.
Hi, where is the landing location at the end of your video ? amazing spot ! i want to visit :)
It’s Taylor Ranch by PieFly! I created a video on it if you want to see more: The ULTIMATE Scenery Add-On: PieFly's Taylor Ranch For Bush Pilots
ruclips.net/video/vMWxoJQkMyg/видео.html
also do not use dx 12. Use dx 11 to make ur game ultra smooth
That’s not necessarily true these days, I’ve been using DX12 for a while with good results. It’s not the solution for everyone’s system though
for me i noticed a HUGE fps boost when reverting back to dx 11@@nocturnalsimulations
that's depending on your system and no general rule.
using DLSS + Frame generation on i9-13900K-RTX 4090 and DX12 to nearly double my main thread limited FPS from 35-40 to 60-70.
i have a 3080 ti and r7 5800x and this game struggles a LOT@@johnmcmurphy1007
Limited at GPU not CPU.
Do this on steam deck if you are having trouble with flight sim on it ❤❤❤❤❤❤❤❤❤
Subbing rn
Glad i came across your channel Subscribed
Welcome aboard!
my laptop can barely even run flightgear
How are your sim colors so vibrant?
It’s a filter I use while recording to fix the HDR to SDR conversion. It’s something I created in OBS
@@nocturnalsimulations oh cool. Yeh it makes it look really good
@@nolanirwin3528 thanks! I get a lot of comments on it actually, I appreciate it!
What if u found the sweet spot 2 weeks eirler it worked no stutters but then randomly in a prop plane on the ground the cpu is in the red constantly no matter the setting u change and your running 6fps
Sounds like there may be a different issue...is it still happening?
Is anybody else having problems playing this game without Internet?
Assuming, of course, steam is set to off-line mode as well as Microsoft flight simulator being in off-line mode and all drivers are updated.
My internet was out for a day the week of thanksgiving. My lovely dogs chewed the fiber cable…
With that being said I was unable to even launch the sim without internet during that time. Granted I only tried once so I didn’t put too much effort into it.
Are you able to even launch it?
I have good frames in Australia, but in USA,Vagas is low frames San Fransisco is not great .Is Amercia optimised badly?
I haven’t had much trouble in Vegas but I haven’t been happy with San Francisco’s performance. It’s possible but I really don’t have an answer!
@nocturnalsimulations I run 1x 55 inch 4k TV and 2x 1080 p monitors.with 6800xt all ultra high load terrain set around 320 for Australia great frames except for stock airport ymml ,San Francisco was so bad at 100 load 6fps
Hey awesome tips, i found this very useful! just one question. How do you open that specific FPS counter? Im on a Acer nitro 5
It’s built into MSFS. Go to general options > developer (or experimental?) > turn on developer mode > now at the top of your screen click on debug and I think the drop down says FPS or something similar
@@nocturnalsimulations oh i did not know that, thank you
@@CTRBvideos you’re welcome!
I have found that setting the Objects LOD to 150-200, I don't get these severe frame drops on final into a busy airport, which I used to get all the time with this set to 80-100. Pretty sure, that was a CPU bottleneck. Tho now, the overall FPS may be reduced a bit during climb and descend, because the sim renders more buildings around you then. But for me that's fine.
If I were to guess it’s because the buildings around the airport are being rendered further away from you so once you’re on final it’s not trying to catch up. Interesting observation!
@@nocturnalsimulations I agree. That is a very interesting observation.
I also noted a video posted a few days ago by Dwindling FPS where 5 levels of settings (off, low, medium, high, ultra) for select parameter sliders were compared one at a time on screen and then a summary screen of, generally, four of the levels were shown tiled together; left to right. Little difference was often seen for some of these parameter settings (for example, the Terrain Shadows slider) because the tiles all focused their field of view on the center of their respective screens while the main differences were actually toward the edges of the whole monitor's screen. But, these edges were cropped when tiling the screens for single-view comparison in the gentleman's video so that little difference was often discerned in the tiled summary.
It is as though the rendering engine tries to concentrate on maintaining visual quality for certain parameters in the center of a screen at the expense of what goes on toward the edge of the screen based on the assumption that the viewer's concentration is usually more on center-screen than the edges. That way, the rendering engine can gain some computational efficiencies to help keep frame rates up. Not all parameters exhibited this center-of-screen rendering quality bias though.
Just like infinitewisdom's astute observation regarding LOD depth and loading information on final if that setting is too low (and, so, creating stutters) we can see this when we bank an airplane into a turn and FPS drops as new objects swing into view (at the edges, I dare say) for our hardware to load into ram and/or video memory for rendering. I feel that it is non-linear considerations such as this which make tweaking these settings as much of a dark art than simple slider vs. frame rate comparisons account for. It explains why how, what and where you fly, along with personal preferences for visuals, become important considerations.
Oh, and BTW, thanks for the tips. I am going to try them right now. I also just subscribed...Cheers!
Ah, a fellow settings nerd!
I’ve got a bunch of assumptions on how to set up graphics on this sim as the sliders are exceptionally deceiving. My next video will discuss how having certain settings turned up higher will offload them from the CPU on to the GPU. This effectively frees up overhead on the CPU giving you more frames all the while making the GPU earn its money.
I rather enjoy when I get help to someone in the community get a better looking sim while also increasing their performance.
Also, I rather appreciate the detailed comment. You don’t get very many of these as a content creator. I thank you for this!
thank you , this has helped me too! you were 100% right, @LOD-80-100 cpu utilisation was higher than gpu , now it its almost even and I get stable fps at ultra graphics !
Thank u so much bro!
You’re welcome, hope it helps some
Thanks
You’re welcome as always!
My specs are the recommended ones, with only the RAM being at 8GB instead of 16GB, i tried this tutorial and it didn't work ;(
What the sim recommends? 8GB might be too little, that’s barely enough headroom with windows and other things running to offer up much to the sim unfortunately
I currently have a Ryzen 5600G, a RTX3060ti and 16gb of ram. Would an upgrade to 32go make a difference in stutters? Actually, I’ve got some FPS drops, especially when I move around the cockpit
I’ve seen a few cases of people upgrading to 32 from 16 and seeing a decrease in stutters. FPS not as much
I'm just getting into tweaking MSFS for improved performance. What software is that at the top, right corner (1:15) that shows performance? Thanks!
General Options > Developer mode > Turn it on
Then in the dev bar that pops up I believe it's Options > Display FPS
@@nocturnalsimulations THANK YOU! Having that on while tweaking helped me understand what I was doing. Much appreciated.
@@sky173 you’re welcome!
0:04 lol
How to show this performance panel in the corner of the screen?
General Options > Developer mode > Turn it on
Then in the dev bar that pops up I believe it's Options > Display FPS
@@nocturnalsimulations thanks. I found it, this optons was moved to Debug menu.
Would a new gpu help
Just built a 7900 xt with 5800x but I’m limited at 45 - 55 fps at 50-60 utilizing
That’s not too bad! As long as that’s stable and stutter free that’s going to feel good in a sim
That's probably because of hyper threading (smt). You see, 60% utilization is a fake. As you only have 8 true cores, and other 8 cores are somewhat not physical, you won't get 100% cpu load in MSFS. Also the MainThread limit issue means that one of the cores is saturated and limiting the performance (that is, MSFS main rendering thread is executed on a single core by design).
First of all set "Offscreen Terrain Pre Caching" to Ultra. It helps a bit. Also try DX12 renderer to see if it performs better. Disable Core Isolation (Memory Integrity) in Windows for better performance.
With your CPU you should be fine when flying forests, mountains and other unhabitant areas with LoD 100 and offscreen caching Ultra. If you experience performance limits in dense urban areas only, try reducing "Terrain Level of Detail" to 35-50.
Man I have an Asus Rog Strix OC edition 3080 Ti paired with an i7-12700K 32gb DDR4 3200mhz and I still get drop frames when moving the camera and I feel so much stutter!
I play at 1440p medium-high settings 100% scale even with DLSS it doesn't help that much the GPU usage is too low between 40% - 55% how to improve this situation !
Try upping your graphic settings to put more work load onto the GPU, you are going to be CPU limited with that CPU/GPU combo (most people are). You may also consider dropping the CPU intensive settings such as your LOD settings a tad at the same time. You’ll likely end up with a better running sim overall that looks better but lose a touch of draw distance on objects.
you discover the hot water?? uaoooo
My uncle bought me a gaming pc, q6600 and 9800gt, how many fps will i get at hd resolution?
1 frame per every coming of christ
@stefanmajkic8072 ok thank you 😊
Can you share how you record your gameplays please?
I record in 4k at 60FPS using OBS running a RTX4090. The coloration you see is simply an HDR to SDR filter utilizing a LUT and some color correction I setup.
@@nocturnalsimulations thanks for the reply, if i may ask you one more thing, is it the inbuilt replay tool you use or, the flight recorder? Thanks
@@jaspindersingh4062 I mainly use the built in one. It’s very finicky though, often times requiring a restart of the sim. I created my own procedure for using it to prevent that from happening but it bites me occasionally. I started experimenting with other programs but haven’t done too much.
1. get a better pc
i got the best cpu best ram best gpu and still have stutters without tweaks😢😅😂
@deltalomaA88
Same here I have a very good pc
I have an RTX4080 x i7 13700k and getting 80-190ms latency at medium to major airports with FSLTL and max graphics. Best I use to have was 80ms at Heathrow. Now it's unflyable.
im at a 3070ti and I7 and im getting like 20 or 30
@@FlightZone777x Any AI traffic? And at which major airport?
Danke!
I am glad you enjoyed the video, I greatly appreciate the donation! Thank you so much!
1. Uninstall the game cause msfs devs cant optimize their game
Honestly it runs pretty decent these days. Way better than when it released!
I get better performance in 6K.
I can see this if you have a high end graphics card
@@nocturnalsimulations Hell, the 5800X3D bottlenecks the 4090 at max display settings in 4K as 6K seems to put more stress on the card itself than the CPU.
This vid just clickbait
Lol.. this was LAME..
This is such old news. I'm not sure what purpose this video serves.
Old news for YOU. I still have people asking how to install mods on occasion. Don’t think just because you know it that everyone else does.
@@nocturnalsimulations PREACH. im tryna find out if this game will work on my laptop before I drop $40
@@RayedHasan-vi8ds hmm depends on how powerful the laptop is because the sim is honestly pretty harsh on laptop hardware
@@nocturnalsimulationsyeah now that I've looked more into it, it honestly seems like it's no good in its current form. It's a Lenovo IdeaPad Gaming 3. 11th Gen Intel i5-11300H 3.10 GHz, 8GB of RAM, NVIDIA 1650 ti. Apparently it's enough to satisfy the "minimum" requirements, but from what I've seen you need more in order to have a decent playing experience, and I don't think adjusting a few settings will be enough to cover it.
@@RayedHasan-vi8ds unfortunately I don’t think you would enjoy yourself with those specs.
Видюха 4070 вытянет сим в 2К?
Yes, a 4070 will be able to render the sim in 2k. I hope this translates well!
Да, 4070 сможет визуализировать сим в 2k. Надеюсь, это хорошо переводится!