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What If Fire Emblem 6 Characters Had Personal Skills?
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- Опубликовано: 16 авг 2024
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🕑 Timestamps:
0:00 Intro
0:28 Roy
1:41 Wolt
2:11 Marcus
2:58 Alan & Lance
3:33 Dieck
4:20 Clarine
5:01 Rutger
5:52 Saul
6:33 Dorothy
7:30 Treck
8:25 Lilina
8:59 Gwendolyn
9:36 Fir
10:04 Cecilia
10:35 Sophia
11:55 Igrene
13:01 Hugh
13:45 Narcian
14:34 Murdock
15:17 Zephiel
15:44 Brunya
16:15 Outro
What If Fire Emblem 6 Characters Had Personal Skills?
#fireemblem #nintendo #blazingsword
The chad Roy: unlocks support limit to A support all the women.
Chad: "Little Rascal"
Has canto after stealing.
Also when stealing his speed is treated as if it had a +10 bonus lmao
@@Kelm_Kisaragi FE6 doesn't have a speed check when stealing, you just steal.
@@carlosx8603 Ah, ok, haven't played FE6 so i didn't knew that
@@carlosx8603 tbh, if we're talking about a remake, chances are it will have one though
@@Kelm_Kisaragi I don't think he really needs a bonus like that even if there was a speed stealing formula, his speed is on par with Rutger's in fact he's typically even faster than him, there aren't gonna be a whole lot of enemies that have more speed than Chad. Giving Chad more speed would be like giving Lyn more speed, it's like what's the point the character already has plenty of that.
If only the Switch had a camera, then Lillina could have a personal skill where she dies when you aren’t looking at the game...
Joycons have that IR camera and the switch itself has a camera of sorts that I believe is used to make Miis as well as Auto Brightness
Thank you. I didn't know I needed this laugh but I'm grateful
Fae: Divine Dragon - Every turn where unit does not attack an enemy, replenish one use of dragonstone
I just hate the fact that she can just lose the ability to do anything once her dragonstone runs out of uses
(Max of 15 uses restore per chapter, otherwise this would be broken)
or dragon stone has 15 uses total but fully replenishes after the chapter
Yeah. At least Tiki can borrow Bantu's, and Myrrh's had 50 uses.
@Cedric Reyes Fine. The Dragonstone Bantu was using, if you want to be technical about it.
@Cedric Reyes Only if you never use him, sure. There will always be newbies who will.
Bartre: fatherhood: gains +10%hit crit and 2 attack if adjacent with fir
Combine it with bravery (his FE7 skill from the other video) and you got yourself a hell of a powerful unit
Guilt: when adjacent to Karel, gains -20 avoid
@@MkChz you only encounter karel near the end of the game
@@soulhoney1227 true. Amd since it's the endgame, almost any avoid loss is devastating
Makes Roy's personal skill only affect female supports and call it "Chad"
I like this one
@IsaacInfernape2000 ff7?
Zephiel's skill sounds like a nightmare.
Add the fact Zephiel is in a throne, and im sure his map has over 40 units, you're looking at massive +70 avoid +40% Crit and +40% hit on the guy, making Zephiel a fuking dodgetank with more crit than RUTGER
i do like the idea of a boss getting stronger the more enemies you kill though. it's common practice to wipe out everyone else and then take potshots at the boss on the throne, but having something like this would actually make trying to rush in and kill the boss early an actual option to consider outside of LTC runs.
I think killing dragons should, at least, debuff him a little. It makes sense and serves to balance it a little.
Time to use that warp staff
Merlinus: Great deal: unit gains 50exp when the player finish the map.
great way to use merlinus in your party
That's actually a good way to make merlinus kinda userful and not just a meat shield
Yahn/Jahn: Last Dragon: removes effective against dragon bonus and instead halves that damage.
Considering that you can easly obliterate him out of existance with any anti-dragon weapon, this is fitting
Maybe it shouldn't affect legendary weapons or the Binding Blade though, for story reasons. I get wanting to make him less of a push-over, but him being immune to the legendary weapons heavily contradicts the previously established lore. Having him resist other weapons like wyrmslayers would be fine though.
A better name for Roy’s skill might be Lion’s Pride, equating his army to a lion’s pride.
Roy's should be "Be like Smash" and make him good.
Facts
13:02 think how pissed would Niime be if Hugh gets a light magic skill instead 🤣🤣🤣
Astolfo: Don't worry, no relation
Units will not mistake him for the other astolfo.
Hey, how'd you know that's what Danved's personal is gonna be in the RD remake!
@@CosmicToad5000 yes
Shanna: Grants +20 avoid and +10 crit avoid against bows
In reference to Shanna and Thea support
That’s perfect lol
Holy shit, I didn’t know that Murdoch had capped con, he is bigger than Hawkeye.....
Echidna- Village Hero: when adjacent to an ally of lower level, -2 damage taken and +1 damage dealt. She's gotta protect her people and this will help give people motivation of using her for late game. This also helps her low durability a bit.
Sue Nature’s gifts: Unit heals 20% hp while in Forrest tiles
Shin Natural advantage: Unit gains +3 damage while on a Forrest tile
Dayan Tribal cry: Units mounted or archer units 10 more hit and crit
IDK I may change these
NICE
That first one reminds me of someone.
Is there a character with a skill like this, because I think there is?
@@Azamingg Mozu from Fates restores 10% HP on forest, field and waste tiles
@@ericamborsky3230 Thank you, I knew I have seen something similar to that.
Imagine if all 3 of the Sacaean bowmasters could do a triangle attack
Regarding the name of Zephiel's skill, I think the word you are looking for would be "Misanthrope" which would fit his personality perfectly.
Idunn, D.Dragon: idunn gets 5 point in every stats equal to number of manakete in the map
Isnt that just Nemesis.
Isn't that just the inmaculate one in SS.
Hold up a second. Isolation Skill from Zephiel is really Insane and maybe borderline Broken.
In chapter 22 there are 45 Human enemied in turn 1. That means, Zephiel will have +45 hit/crit/avoid if you kill every enemy. If we count reinforcements there will be 21 more humans, thar is without counting the 2 units that spawns inside Zephiel room from turn 1 to 45 (every 3 turns, total of 30)
Then if we do the math we have
45 + 21 + 30= 96
That means thar if you kill every posible enemy human in this chapter before killing Zephiel he will have +96 Hit/Crit/avoid. And that is really scary
Yea, I had to explain to my ma with 30 enemies defeated, he would still be completely busted.
honestly it would be cool if the binding blade (or even legendary weapons too) negated Zpeniek's personal, kinda like how the lord's weapon usually negates part of the damage reduction like the braggi sword against Rayfruk in FE5 or the Yato against dragonskin users in Fates. That way you can show just how formidable Zephiel is that only divine weapons stand a chance at defeating him while still making him mortal.
Maybe to counteract that he could lose some when dragon enemies are killed?
@@mysticknight1494that's a good idea
really glad you4'e continuing with this! gonna make some for my favourite characters again.
*Klein: Supportive General*
"Grants hit+20 to allies within two spaces. if those allies have less than 50% HP, grants +2 damage dealt per ally under 50% HP to unit (max +6)"
Since Klein says himself that he doesn't have the battle experience of his parents and would support his allies, i though giving him a buffing skill was fitting. he grants Hit because Snipers are known for their accuracy, and Klein still desires to protect his friends from harm, i decided a +20 hit bonus to allies and conditional +2 damage per wounded ally for Klein was fitting. A supportive oriented skill is also fitting for a filler unit like Klein allowing him to still pitch in even if he starts to fall behind on the combat side of things, and playing around with keeping some of your units wounded to let him deal a ton more damage to fliers when he barley missies the kill could be interesting,
*Lugh: Anima Child*
"If unit has multiple tomes of the same type in their inventory, doubles their mt and weapon usage."
Since Lugh is very motivated yet inexperienced child, i though he should get a buff from having multiples tomes his inventory, much like Ophelia. instead of just having X number of tome though, i thought him having multiple copies of the same tome, as though he's really focusing on learning the particular magic of that tome was a more interesting condition. doubling Mt sounds pretty crazy, but tomes generally have low mt & it's not like you get two forblazes or anything. this effect also has the downside of Lugh shredding through tomes a lot quicker, meaning you have to think twice about constantly keeping this personal active, sort of like Dimtri's crest effect but you can actually control it.
*Lot: Survivor Instinct* / *Wade: Fighter Instinct*
"If units's HP is under 50%, grants -5 damage taken but -2 damage dealt/If unit's HP is under 50%, grants +5 damage dealt but +2 damage taken"
I only really like Lot but though it'd be cool to have white fighter bros have parallel skills. Lot is very focused on surviving each battle, so that his may return home to his little sister and fiancè. When things get dire, imagine Lot would take a very defensive stance, to the point of sacrificing some power if it means he won't die tot he next attack. Wade is th pet opposite, being emboldened by danger and instead throwing caution to the wind as he trie stop kill his foe before he falls.
These skils are really cool, but WAY too overpowered. +20% hit to allies within 2 spaces is already insane, you don't really need the added effect. Hell, even +10% hit to allies within 2 spaces would be good for a personal skill, considering Binding Blade's shaky hit rates.
@@Mangs1337 yeah in retrospect these are a little much, it's surprisingly hard to find a balance of making personal skills interesting and reference the character in question without making them broken.
I wanted to give Klein a bit of a hybrid support/buff skill but i think making it +10 hit within two spaces or +20 to adjacent allies would be more fair. granted by the time you get Klein hit rates have improved quite a bit since the early game but any extra hit is still really powerful. i still like the idea of having Klein become stronger when his allies are in danger (sort of like Silas' personal) but it might be a little too convoluted to have 3 allies under half halter to get the full +6. from a balance perspective i went with damage over Spd because Spd is actually what Klein really wants as he's often just out of doubling range,whereas extra damage while helpful doesn't make him drastically better since he'll be mainly shooting down fliers which he already does overkill damage to.
Looking at FE6 tomes Lugh would get +5 from fire, +6 from thunder and +8 from Elfire/Airclibur. Granted they only have 30, 25 & 20 uses respectively so they won't last long at double weapon uses but lwoering it to 1.5 times extra mt (rounded up) fire & thunder give +3, while Elifre & Airculibur give +4 which is a much fairer trade off for the extra weapon uses.
I will say though that i think the fighters' personal skills are pretty good as is. Lot gains a ton of tankiness but only if he's under half health which means he won't have that much HP to work with (at most 30 since his HP caps at 60) and will still get whittled down fairly quickly without doing much damage in return. Meanwhile Wade is gonna die to a lot of things when his personal is active and combined with shaky hits rates/hand axes being not too great he's gonna have to risk missing and dying on retaliation if he wants to make use of that extra damage.
again i'm really glad you're continuing with this little series, personal skills are such an underrated addition to modern FE that i'd really love to see retroactively added to older entries when they get remade, it's a great way to give some free characterisation and uniqueness to side characters that don't get much screen time outside of supports.
Is it weird that I both love and hate these personal skills?
Bartre: Doting Father
Whenever Bartre adjacent to Fir, Fir gets a +2 def/res
Bartre the Brave: Brave effect on everything he attacks with.
@@joshuagabrielcatindig7607 Brave Brave axe: you attack 3 times instead of 2, and 6 instead of 4
Murdock loyality: until his death all of his enemys allies gain 15% crit avoid, +3 def +2 speed
As if Chapter 21 wasn't already Wyvern Hell without giving all of them defense and speed boosts
@@RobinDJoker fr 😭
@@RobinDJoker at least isn't Saias.
Lalum: Cheerleader - If Lalum refreshes a unit that she has a support rank, then the refreshed unit gets a movement bonus. C-rank support gives +1, B-rank +2 and A-rank +3 movement.
Raigh: Killers blood: Has a skill/2% chance to one hit an enemy. This skill goes off the logic the Jaffar is Nino’s husband.
Nice!
So basically it’s Lethality?
@@avlynkatabiya2849 Yes I wanted to make it like a mini Lethality.
@@theluckyloser17 so what is the original proc chance of lethality?
@@hanzestopia6961 in blazing sword, you mean? it's a 50% chance every time you get a critical hit.
That Zephiel skills sounds freaking terrifying. It could also turn into a really interesting question: You can get some extra EXP on his map, but if you do you've gotta kill him after. You gonna blitz him to kill the boss as easily as possible? Or are you gonna deal with an extra 50% because you cleaned things out.
Cath: quick hand: can steal regadless of her speed
In FE6 speed doesn't matter.
@@alejandro_rodriguez_99 Would likely be changed in a remake though.
I think cath should have a skill where if she defeats an enemy you get a small amount of gold. I think it should have a 100% proc rate because getting any kills with her will be hard.
I LOVE the Treck one!!!
So I thought of 3 personal Skills for our good guys
-Cath: Sneaky Cat
+30 avoid for 1 turn when a chest or door was opened
-Bartre: Brave Warrior
Cannot Dodge attacks, but Atk. / Def. +2
Zelot: Experienced Ilyan
-Terrain-Penalties are halved.
I'd love to see an fe8 version, but only if Moulder's skill involves his con
Seth's skill should be Vantage but effective at 25% or less hp
Larum: Cheerful Dancer- When unit dances another ally, grants +2 buff to attack and +5 hit to danced ally.
Mangs didn't do Erk or Lucius in the FE7 vid, and he didn't do Lugh or Raigh in this one.
*picks up sand and scatters it in the wind*
Good vid though
I dont know if you notice but he has actually E rank in Dark Magic in the Project Ember. Meaning he cant even use D rank Flux.
That was funny haha
Percieval : "Savior" , So buffed and jacked that even when carrying someone , he won't lose any speed or skill
Milady : "Royal Protector" , If Guinevere or Roy are 2-3 space around her , gets +2 all stats
Does that count when carrying Roy? Because if so, Roy just got his very own flying armored car!
Geesee: knowledge of the island: gains +2 times experience in the western isle maps
I think Roy should have something akin to the judgral games charm. Kinda similar to what you had in mind but the supports are more limiting.Roy could kind of be like Leif-lite gameplaywise.
Gonzales-
Gentle Giant: -2 damage dealt/taken when unit faces lower level enemy.
Cath: Crazy Feet: Allows her to move freely through tiles occupied by enemies and gets +1 movement.
Guinevere: Fevant queen 👸
All allies get 5%hit/avoid when she is deployed
I read it as "feral queen" 🤦♂️🤣🤣
Um she isn’t an actual unit in the main game
@@everythingtube172 she is an Easter egg after beating the game 6 times
@@orionsadventure3511 i said in the main game mind you
@@everythingtube172 ohh yeah you mean first campaign right?
Ostian Thunder Lilina:
Damage 404 wyvern not found
"listens to deke's backstory"
Did fire emblem 6 predict harambe?
There are no coincidences
Gonzales: Kindhearted
If he is attacked he won't double at retallying (even if he can), but if he starts the attack, he will surely double (If he has a brave weapon his ability will not make effect)
This is becouse he was called "monster" and being thrown with rocks at him, but he didn't wanted to hurt people, but if he wanted to attack he would have been a really "monster", so idk, I just thought something like this would suit him...
Barth: Armored Wall: For each point of (Barth's Def - Enemies Def) /2 = 2x Hit and Atk.
Aka if Barth has 20 Def and Enemy has 10 Def then grants +10 Hit and +5 Damage.
Personal Skill once promoted:
Shield of Ostia: Grants Def% chance of negating all damage.
Debias - Run Away: When HP drops below half, he can move again after fighting.
I did this one mostly for project ember lol, debias is usually a coward, so when he smells trouble, he's the first one in steping down, so he gaining a canto that activates after a combat when he's severely injured is fair, also, he's an armor knight so he's usually slow
For me Roy should have had a thing like "unity" (considering the fact he wants dragons and men united): the characters in a 4 tile radious will build support twice as fast (because FE6)
Echidna: The Iron Echidna: This unit gains +2 def and -20 avoid if they didn't move last turn.
This is meant to help her in the chapter she appears in and encourages you to turtle and use her as a tank reliably.
I hope this series keeps going, I'd even like to see you redesign personal skills for the games that had them
Niime - Rusted Bones: Niime loses 3 avoid per battle she is in and loses 3 speed on enemy phase
Miledy - Ride or Die: Nullifies “effective against flying foe” bonuses when unit’s HP has reached 30% or less.
9:36 My Little Cyan Sword Kitten is a Prudent and Perspicacious Pupil of the Piandao!
13:16 In Project Ember: he has an E rank in Dark Magic as a joke because there are no E rank Dark Tomes.
3:55 Tigers are cute! ruclips.net/video/SsM_Bf2kgo4/видео.html
I think Roy probably should have a very overpowered skill just to make him useful during the entire game and not just the final chapters...
Douglass: "arsenal" - if carries 3 weapon types and can counter, always counters with the weapon triangle advantage weapon.
Wait, fir's "sword student" makes me recall what I commented for Guy's in the blazing blade video
Bartre:
Protective father:
If adjacent lower-leveled unit gets attacked, Bartre takes 50% of the damage from ally
Bors: Stalwart Shield - Bors gains +20 Hit and -2 Damage Taken when within 2 spaces of Lilina or Roy.
Yo , this video was lit! I really want this series to continue. Try Fe8 next to complete the gba trio.
Igrene: Hawk's Eye
Igrene negates bonus avoid granted by terrain.
Lugh: best friend: when a kid unit it's close to him (Raigh, Chad, Cath, Fae) both gains +2 attack and Avoid
Chad: orphan protect: if is close to Lugh or Raigh, he gain +5 avoid, hit and CRIT
Raigh: Dark Knowledge: if it's close to a dark mage (Sophia, Niime,) he gains + 10 hit and magic, the effect Vanish close to Lugh
Cath: rouge thive: she doesn't need lockpicks to open chest or door's
I think a more fitting skill for Lilina would be something like charm or charisma, you know the "units around them gain 10 extra hit/evade" because of afew of the characters she talks over to get them to join.
Percival: Knight General. When fighting alone (no allies within 3 tiles) gain +5% hit/avoid
"Brunnya, Nice T--"
Aw yeah!
"-highs!"
Wait, what? THOSE are the features we're accentuating here?
Lilinas is pretty cool
But can that skill
Accelerate Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority?
Echidna: Maiden of the Isles (When she's near Geese, Gonz, and/or Larum, she gets +1 damage and speed, plus her support bonuses)
Lugh: Familial strength (When he's near Raigh and/or Chad he gets +1 damage, speed plus his support bonuses. And yes, it's the same thing as Echidna, sue me)
Percival: For King and country (When at full health, +3 damage. When injured +3 defense)
Ellen: Motherly Saint (Heals 5 extra health for every staff rank she has)
Raigh: Yin and Yang (The only shaman/druid who can use Anima magic, +1 speed for every kill stacking 5 times. He inherits Nino's gift for Anima, and Jaffer's gift for killing)
To be fair with Sofia, if your squishy mage is in range of a wrymslayer in the first place...you're probably doing something wrong.
Cecilia is a great unit Mangs. A pre-promoted unit with 8 move that can use stages and chip with anima magic, 3 very useful things in a unit. If you look past her bad bases you have a great utility unit
Zephiel's skill sounds nightmarish considering how many enemies are on his map
Clarine's skill could be something like "If she's with an adjacent male ally, she will swap tiles with him before getting attacked".
It could only be activeted once in a turn.
Idunn: Dragon's Weapon
For every manakete on the map (excluding Fae), Idunn gets +7 hit, +5 crit, and +3 avoid, and halve damage taken from non-effective weapons.
Bors: ostian wall
When defending next to an ally unit, this unit gains +3 defense, if gwen is next to him the bônus is doubled and gwen is also afected by this
Yyyyeeessss a part 2!! Hope it becomes a series ^^
Thea (sisters defence)gain 15% crit avoid 10%avoid if next to a pegasus sister
6:33 To make this ability more viable, why not make it apply, with less of a stat bonus, to any staff unit. She can protect Saul and any other cleric serving the church.
Gwendolyn: i mean, if both armors now havw 6/7 movement, that skill would be awesome. I wouks just change to give move +2 to adjacent armors too and now wendy has a niche.
Bartre: built different
The enemy dies
Bartre: dad moustache and beard
Gets 100% more bonus from supports, 150% if the partner is Karla or Fir
@@regalblade8171 bro i know you from pinterest
Im [WUT] On there
This video is nice! It would be cool in other FE games like NM or the Sacred Stones.
For NM/SD there are ones that I could see like :
Lena (Life to serve),
Marth (+1 movement if is next to an ally) (Marth needs to move along all map, this could make it less tedious)
Elice: Reduces 20% damage to allies within 2 spaces.
Marisha: (Husband searcher) Grants +2 damage and -2 damage near a male unit. Heals a bit more to male units.
Yubello (Improve with fear: +20% growth to all stats except str. and -10%crit/+10% avoid ) This could help Yubello because he hasn´t a prefered weapon and starts with 1 base magic.
Yumina (Risky improve: +20% grow to all stats except str., +15% crit/-15% avoid in combat) Without rescue as a prefered staff, this could help yuliya to be more useful in comparaison to Marisha, who has Hammerene. This combined help the develop of both children personalities
Minerva (Dragoon powe) +20 crit against the foe´s and +10 avoid against cavalry units)
Caeda: If she´s near a male ally, +10% avoid and deals 3 more damage (with marth doubles the effect)
Maria: (Pure soul) Improves faster her weapon ranks and grants +30% crit near Michalis or Minerva.
Navarre: (Sword king) If he battles against a sword +3 damage & Speed
Sirius (Grustian pride) grants +1 damage -1 received per ally from Grust (Yumina, Yubello, Belf, Reiden, Roberto, Roger, Jake, Lorenz, Marisha)
Linde: (Tome Saver) 20% chance of not waste and use of her tomes
Merric: (Wind affinity) +10% damage/Crit if he uses wind magic.
Midia: (Loyal paladin) If she fights against a paladin -3 damage received and inflicts +3 damage on any attack.
Gordin (heavy arrow): If he doubles an enemy grants +3 damage on the first attack.
Xane (Illusion): after changing his aspect, inflicts +3 damage in hiis next action
Jeorge: (Close counter)
Astram: +10 crit/avoid if any member of the royalty is in 3 spaces radio (Marth, Minerva, Caeda, Maria, Elice, Yubello, Yumina, Nyna, Sheena)
Sheena (Gra's honor): If unit gets doubled, reduces damage from the second attack in a 25%
Jagen/Wendell/Boah (experience) Boosts allies experience in a 50% and his weapon rank in lances (Jagen) /Tomes (Wendell) /Staffs (Boah)
Clarisse: (Poisonous bow)After combat, inflicts 6 damage to any oponents within 2 spaces.
Sue - wind guidance.
If unit is fighting on grassy terrain and unit is attacking from 2 or more range from foe, grants 20hit 10 crit to unit during combat.
Dayan - silver wolf fang
If unit is fighting on grassy terrain and foe can counter attack, grants +15crit +2dmg dealt
Garret - marauder
After combat, if unit defeated foe, grants x gold to convoy ( x = foe's invetory total value/100 ).
Barth - ostian fortress
If unit def > foe's +5, unit deals + 3 damage during combat
Sage Hugh, using every type of magic: "Maybe I am Athos."
Blizzard: hello
He's thinking again.
Astolfo: Ghost - can move through cracked walls and locked doors.
Since Astolfo works as a spy for Ostia, it would make sense for him to have this skill.
Yes another for FE 8! Even longer would be very welcome.
Murdock with walharts skill with aegis built in to make him more of a pain to kill
Fe6 really would benefit from skills and personal skills. It's ironic that Roy has a skill that is effective against dragons in heroes. So maybe that can work here too. Yes fe8 video please
Sigune (captain battle) sigune has -10%avoid but gains 5 attack +15% crit avoid when engage with s pegasus sister
these are neat!
I'd love to see Sacred Stones ones, as well as any notable FE 1-2-3 units you like
marcus lead by example, marcus gains prepromoted exp however half his exp is given to the lowest exp unit deployed
Barthe: Barricade: when defending Follow up attacks deal half the damage of the previous attack(yes it already exists but lazy and I can’t be bothered.)
Noah: Conscious Cavalier. To mirror Treck’s skill, status staves last for 1 more turn then usual, but he’s got himself a 20% chance to awake from any status granted to him. While slightly more detrimental to his performance than Treck’s skill, I feel it fits. If he got stuck in a situation where he couldn't be of use to any of his friends, he’d try his darndest to escape that state
If I was in fire emblem my personal skill would be: Eye of the Dragon angel :Grant’s all male units the “Wyrmvan scale” effect and females units the “Angel’s halo” effect. If The users HP drops to 10,they will be granted the “life and death” effect and a +50% crit rate
Shana: Kinship Bond - Whenever within 3 tiles of her sisters, negates bonus damage from bows.
Ogier: (couldn't think of a name) Has a skill% chance of reverting the weapon triangle. Makes him more reliable at dealing with lance users when he joins, but forces you to be careful in the next chapters.
Ogier is good, Mangs.
I actually imagined one of the Illian cavaliers would have had a personal skill that would give him a buff if he was on mountains.
Any plans to feature some of the better skill ideas from the comments of these videos?
It would be interesting to hear your reasoning for skill balance vs OP or UP, and to see you work out the theme idea behind the posts.
Loved this. As a Dorothy fan tho, I kinda wish she herself got something out of her personal
Can't believe roy became a Staff of ages character
Now finally Lilina can do 101 x 4 = 405 damage!
Really?!?!
ROY IS THE MOST INTELIGENT OF HIS ARMY!
HE ACTUALLY WOULD BE ABLE TO UPGRADE HIS SKILL AFTER THE MINES INCIDENT!
He should have the Royal Apprentice skill or similar then evolve into Royal Revolutionair after he and the Prince Bard goes along and finally have the confidence of leadership
Gonzales (ugly beast): he does ×4 crit damage
He should have +50crit chance while wielding heavy axes
Gale: Fly like the Wind:
All wyvern riders within 3 tiles of him gain 10% more skill, speed and luck, and 1 move. Gives these bonuses to any of YOUR wyvern riders on the map
We all know Gale is the most competent wyvern general around, and this skill will reflect this. It will make his wyvern ambush spawns much more dangerous, and will also demonstrate his connection to Zeiss and Milady. The name was chosen because of his name is Gale, and, well, y’know.
I cant believe I missed this when it was uploaded, I am so late to see this video. I was really looking forward to this video, thank you Mangs. Personally, I was thinking exactly the same skill name for Roy. 'Young Lion' is indeed a good name, and some of the ending titles for characters are similarly good choices for personal skill names. The personal skill also helps in a sense since he promotes extremely late, I would like to see this added to a hack.
Awakening:
Yarne: Lucky Rabbit Foot- Anyone who is paired up with Yarne gets 1+ in movement.
Noire: Point Blank Range- Archers can attack up close with accuracy increased to 15 percent.
Gerome: Minerva's Protection- Anyone paired up with Gerome gets 5+ in Def and Res, this decreases each turn.
Laurent: Magic Barrier-Counter that works on ranged attacks.
Henry: Murder of Crows- Grants 10+ Avoid and increases Dark Magic by 15 percent.