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What If Fire Emblem 7 Characters Had Personal Skills?
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- Опубликовано: 16 авг 2024
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What do you think about these personal skills? Would you design them differently? Let me hear about it!
Also would you like me to do a video like this for Fe6 or maybe Fe8?
surprised u didnt do fe6 first
Both. Heck, you could even do it for the Archanea (Marth) Games as well.
Fun theorycraft video, wouldn't mind more. I've always been against skill emblem but as long as it's handled well and it doesn't get out of control with reclassing and such I can tolerate it, and personals are a good way to differentiate units as you said.
Hector's skill should have been called "reckless abandon."
I really want to see what you do for fe6’s cast
Dorcas: Trust No One: Is immune to all status affects but Poison, which is twice as affective on him.
Dorcas would be OP now, since he would be the only unit immune to Sleep and Berserk
If you think about it, I would kinda render his res stat useless besides against mages.
@@ShadowOrochi1377 that's kind of a useless point to make, given how very few status staves there are compared to the number of magic wielding foes you face in the game.
also poison deals 5 times the damage instead of 1
Clever!
Isadora: Escort of Pherae - Isadora suffers no penalties for rescuing a unit
That's really cool actually!
So Savior then? Or would it not activate if she takes the unit from another?
This is pretty perfect honestly, fits both her character and gameplay very well
Good luck with the con
@@Erikk_is_Tired Well her low con would be what keeps it from being broken.
Marcus needs a skill that allows him to leave the arena even on his own turn/ after he attacked
😠
@TwoOne OneZero That's actually super broken because they usually gain more then he does.
@TwoOne OneZero That is what the skill would do tho. What you are thinking about would probably be a nightmare to actually put into a game.
Zarg, more like ZING
@@Insulted25 I don't get it
Lyn: Ironman carry skill: if Mangs plays Lyn gets +20 to all stats
Hmm an Iron Man skill on the lords doesn't sound so bad.
"If game has been restarted less than X times, Unit gets +5 to each stat and +20 avoid" or something like that
Well thats funny and unfortunate XD
Someone can custom Wallace and Oswin armor into Iron Man armor style.
Oh and Serra can be Rescue or Ironheart 😆
Lowen, Emergency Rations
Recovers 20% health if he makes no action but wait
If he gets a B support with Rebecca he recovers 30% instead of something.
@@Yhorim or if he supports with eliwood, he people who wait next to him heal 15-20%
@@andrewhodson4836 He could lose the selfheal if he heals other people. As a reference towards him passing out due to him being more concerned with getting Eliwood breakfast instead of eating anything himself.
lInHaRdT??????
Erk- Pragmatist: +2 damage dealt to damaged enemies
Priscilla- Live to Serve: Just like in fates/ 3 houses
Wil- Keen Eye: +20 hit
Farina- Plunder: upon enemy kill skill% chance to gain 200 gold.
Rebecca- Prepared Hunter: May counterattack at 1 range with bows if only uses the 'wait' action.
That Rebecca passive is spicy (probably a little strong), but I like it.
@@corbinanderson6587 You say spicy, I would say necessary.
Based on his supports, I will give Wil a skill called chatter, when supporting a unit or being supported, their bonuses gets doubled, this will make him maybe not a top fighter but a good support bot.
@@karasu__tenshiIf they make supports work like GBA that would be terrible for Wil, otherwise it probably would help him a lot
Erk: Dutiful Escort - Restores 20% of max HP at beginning of turn whenever adjacent to a female unit. Both times you meet him he's escorting someone.
Serra: Annoyance - Units adjacent to her gains +2 in movement for 1 turn. Just in order to get away from her faster.
Priscilla: Sad Beauty - enemies have -10 hit whenever engaged in combat
Lucius: Soothing Presence - units in a 3 tile radius from him gain +10 hit. Fitting for such a gentle soul.
Vaida: Umbriel's Roar - enemies in a 3 tile radius gets -3 def, unless on thrones or forts. Let's have more efficiency for her wyvern shall we?
Wallace: Wandering Spirit - if all movement points are used, +2 str and def for the turn. Dude just likes to get lost.
Matthew: Nimble Fingers - luck% chance of stealing enemy equipment after engaged combat. Based on Matthew's introduction to Lyn.
Legault: Galeforce - yup, ol' reliable. Fitting for the Hurricane.
Sonia: Seductress - enemies have -10 hit/crit whenever facing her. I mean, have you seen her artwork?
Aion: Thunder Cry - If using Thunder/Bolting, +10 Mag, +20 Hit, +40 Crit. Just to scare the heck out of you once you enter the chapter lmao
Darin: Scheming Noble - poison if lands a strike on enemy. Fitting for someone with such underhanded tactics
@kayfe25 that is the way Nergal made her. She can seduce any kind of human being, gender is irrelevant
Marcus: Veteran Teacher - Umpromoted units next to Marcus gains +3 attack/magic/defense/resistance.
People would get scared of aion then kishuna shows up
Fire Dragon: Carnelian Dragonskin - An upgraded version of Dragonskin that multiplies it's 120 hp by 2.5x, making it 300, damages all units 3 tiles after engaging combat, reduces effective weapons down to 2x, immune to criticals from all weapons, and halves Luna's damage, as Luna will now only deal 15 damage maximum to the Dragon!
@Cedric Reyes nah that is busted, you can grind all units at once on the early maps
Fiora: Wing leader. Gives allied flyers within 5 spaces +1 damage dealt and -1 damage taken
Canas: Ambulance - Heals for 15% of the damage caused whenever critting an enemy.
But he can only crit with a nosferatu.
I get it
was expecting a video titled "If Eligor's Spear Had A Turnwheel" but this will do
xD
Serra: *causes enemies to drop dead over pure annoyance*
Maybe enemy and allied units within 3 tiles gain +1 str, spd but -1 luck?
I say all units ally or foe lose 15 avoid.
A healer with guaranteed Lethality. Yeah that ain't broken at all.
La La La~!: Enemies within 3 tiles of Serra suffer -10 Hit/Avo, but also gain +10 Crit every turn they are within her range. This Crit buff is reset when the enemy lands a critical hit.
I think "causes adjacent male units to move further" would be more fitting/balanced
Mangs personal skill : "NEVER PUNISH"
"If gets hit by an attack of less than 30%, the move cannot reduce the HP of unit to 0"
Enemy randomly breaks their weapon before attacking Mangs
Blinds enemy when enemy attack is a killing blow. Gains breaker effect to all types of weapon.
Any enemy with a devil axe will backfire always
Inmune to crits and has a 15+ avoid but devil axes always hits and when unit it's using a devil axe it has more chances to back fire
For a more serious one,
Renault: Wanderer.
Tomes' weight is cut in half, and he gains +10 crit in Player Phase, both to make up for his lack in raw STR, as well as to reference the fact that he was formerly a mercenary.
But didnt he became a bishop to flee from the violence i feel like it doesn't suite him since he hates violence now
Serra: Get Away
Any unit healed by Serra gains +2 move (to run away from her)
I love this, this is perfect
Serra-Annoying beauty: When a unit is fighting alongside Serra -5 crit/avoid, but when the unit moves away from Serra +10 crit/avoid for one turn to represent that when fighting with Serra, their allies would be distracted by her, but when she is away, they are relieved and can concentrate better
Hard to program that but lol XD That's more like a nerf instead of anything
Maybe units that start their turn next to Serra gain 1 extra mov, to get away further from her XD
Very cool
Fire Dragon: Carnelian Dragonskin - An upgraded version of Dragonskin that multiplies it's 120 hp by 2.5x, making it 300, damages all units 3 tiles after engaging combat, and halves Luna's damage, as Luna will now only deal 15 damage maximum to the Dragon
Giving Farina something akin to Despoil would make sense. You know she’s loot the bodies of her enemies.
I’d imagine Sonia would have something similar to Louises
Vaida could have something where she gets boosted stats when fighting on mountain ranges
Serra need something like provoke and daunt combined due to her being a loudmouth
Despoil would be the most hilarious skill to give to a unit that joins at the last 10th of the game
Serra would probably borrow Hilda's personal.
What about something like a skill and speed boost based on the cost of the weapon Farina's wielding? Show her that you're willing to invest in her and she'll make her performance worth your money.
@@backgroundnpc9631 Silver time.
Gold girl.
Farina should have a 20% chance to get gold when kills an enemy.
We all know she would loot the dead enemys anyway.
The 20.000 won't be that much if you can use her to get your money back with her skill.
Lucius: holy light
Restores adjacent allies hp by 4 points at start of player’s turn
8 if it's Raven
@@bigsmoky3985 sounds good but isn't 4 and 8hp too high for early game? Maybe 2 and 4 and double when promoted.
I guess you were trying to sound different but why not make it percentage based like Dorothea from three houses?
@@TheTriskaideka yeah, makes sense
@@notlucky594 I think it would be for the best. 20% and 40% respectively
Serra : Sharp tongue : enemies won't attack her twice in a row
Erk : Perseverance : magic +5 if he has less than half full HP
Dorkas : Devotion : Gain 100g after each chapter deployed
Rath : Reserved : supports take longer to level up but give more bonuses
Matthew : spy : Pick from sacred stones. Vendetta : (unlocked after Leila's death) +3 might, skill, speed
Lucius : selfless : adjacent allies gain +3 Def and Res
Wallace : harsh Instructor : adjacent units gain 20% more exp
Markus : Veteran : +10 avoid and +10 hit rate
Lowen : emergency rations : gain a vulnarry when hp is less than 50% max hp
Oswin : Diligence : (kanto) can move after attacking
Guy : way of the sword : faster weapon level up. After promoting gains : perfect form : +10 avoid + 10 crit.
Dart : seadog : +2 move on water
Fiora : sky commander : flying allies gain +20 avoid
Legault : Cleaner : +10 crit +10 avoid
Heath : Honorable : + 3 might and Def
Geitz : Merchant blood : 10% less expensive items in shops and armories
Farina : Plunder : gains 100 gold after killing an enemy
Pent : Mage general : close magic units gain +3 magic and res
Harken : Great burden : cannot rescue units. Gain + 5 might and skill
Vaida : sky terror : pierce from sacred stones
Karla : sword princess : high probability of a perfect level up
Renault : muscle memory : +20 avoid if a sword if present in inventory
Athos : living legend : tomes and staves used consume no durability
8:56 don't forget lil ol Peri who introduced this pref skill """"archetype""""
Rath's personal skill: Nomadic lifestyle:
When ever he has moved more than 3 tiles from the space he started the turn starting space in a turn, deals deals 2+ dmg
Too little if you just make him spin around the tiles before attacking
@@mado-wh4jv 3 tiles away from his current position.
Lolicon: if Jafar is with nino at his side, he get 2+ in all stats
That's just mean lol
Fang's youngling:
Nino can recruit the Black Fangs
Also +10 all stats against Sonia
Oo I actually kinda like something this, something insanely specific but super strong. Maybe more than just +2 to all stats
Erk: Uninterrupted Focus
"When no allies are adjacent, gain +4 damage, speed, and resistance. If a female ally is adjacent, suffer -10 hit/avoid."
Fits Erks personality, and has a high reward but also great drawback.
Pent: Arcane General
"Magic allies within 3 spaces gain +1 damage and +10 hit"
Demonstrates Pents leadership qualities and magical prowess
Mangs Personal Skill: The Eligor's Fear
Mangs is too scared to go back to Eligor's Spear so he makes other videos, which fortunately are of very good quality.
Okay, jokes aside, well done with this video! I have never thought about FE7 skills, to be honest, but it's pretty interesting to think about.
With Florina's skill you can add some extra caveat, like "no reduction when adjacent to a B supported male ally and it turning into a 10% buff when adjacent to an A supported male ally."
Would be a nice way to show her growth as character and trust in her male allies.
Kind of like what they did with Faye in SoV.
I hope Serra's personal skill is called Loudmouth
It's wayyy too fitting
Lalalalala
Live to be Served
Exactly the same as live to serve, but in character.
Like what has a skill% chance to annoy the enemy attacking making him hit himself?
Vaida: Bern Supremacy
Gains 20% hit and crit when fighting non-wyvern enemies
Oswin - Shield of Ostia: When adjacent to Hector, 30% to take damage for him (Guard from Tellius)
Matthew - Shifty Thief: Allows unit to steal unequipped weapons
That would make Matthew more viable tbh. Maybe Oswin should have a skill better when solo or something
That would nmake Mathew kinda op. :D
But i like the oswin one.
@Samuria It would give your group a plethory of boss weapons which is definitely op.
Lloyd- Wolf of Ashes
If an enemy unit is killed in a 5 tales radius, plus 5 critical chance until the end of the current turn (can stack)
I wanted to make a reference for how to Lloyd, family and his allies are everything, to the point that if his brother dies he goes mad, making sense to become a more savage fighter if he's able to see his allies fall
The name is a reference of how during the events of FE7 his family is falling apart, like ashes of a fire and his nickname, "White Wolf"
Dorcas, Poisoned Strength: Dorcas will take half the damage from poison, rounded up, but will gain a -2 to his strength and defense, when poisoned.
Why this?
@@cristiansaucedo4707 I chose it because of the fire emblem 7 American trailer, and one of Mangs theories, involving dorcas surviving the poison. Only being weakened and it not being lethal. That’s my reasoning.
@@bluepheonix7473 All right. Thanks for the reply and explanation.
@@cristiansaucedo4707 no problem
There should be an item called Mutton to make Dorcas poison himself then
"It has to be balanced."
> Proceeds to make Lyn further untouchable
You are aware that not all maps are grasslands right? Not to mention that there are chapters that takes place inside a castle so there's that!
@@kencritical8225 Fair. I guess you can make her invincible in half the game rather than half-invincible in the entire game.
@@straypaper you also have to take forest and forts into an account too, though come to think of it they serve the exact same purpose as Lyn'a skill EVEN WITHOUT THE SKILL! So there's that, I do understand why you'd think she's untouchable but keep in mind Enemies have stats too, I'd think Lyn's skill can be rendered useless when an enemy she's facing is just too fast for her...
@@kencritical8225 Lyn is lacking a lot of things, but Speed certainly isn't one of them.
@@straypaper yeah but it still limited you know? Lyn's base speed and growth is not desired to be highly relied and hoped for
Marcus: Gallant Veteran
"When in combat against units of lower level, unit recieves +10 to hit and + 10 to avoid."
Oswin: Right-Hand Man
"If Oswin is within 2 spaces of Hector, he deals +3 damage and also takes -3 less damage."
Oswin would be so broken, imagine that plus supports with Hector
this is a really good idea for videos, I can't wait to see more
@Mangs Check this out!
*Harken:*
Seasoned Knight - When facing "Weapon Triangle disadvantage", gain +3 defense and + 20%hit.
*Isadora:*
Stalwart Knight - When facing "Weapon Triangle disadvantage", gain +3 attack and +20% avoid.
*Renault*
Atonement ( _Player Phase_ ): Staves has 1.5x more range and power while no enemies are nearby (2 tiles around him).
Redemption ( _Enemy Phase_ ): Inflicts effective damage on morphs and shamans/ druids (2x damage)
*Wallace*
Unwavering: + 2DEF/ RES. When an adjacent ally receive an incoming attack . Change position with ally (Reposition) and block / counter that attack. Only once per turn.
*Geitz:*
Without purpose: % Lck chance of doing a random action after ending his turn, then gains + 3 Str / 3 Spd/ 3 Def / 3 Res only on that turn.
*Athos*
Great Savant: During enemy phase, change the equipped tome to the most advantageous one in the inventory when facing weapon triangle disadvantage.
Pent - Mage General: Allies within 3 spaces gain +4 magic
Marcus - Knight Instructor: If Marcus is adjacent to an ally, gives them 50% of his xp gains from combat, if multiple allies are adjacent, it goes to the ally with the least total xp.
AKA: Marcus doesn't steal EXP
I just looked at the timestamps and I saw Denning. This is gonna be a cool video
Lyn's personal skill: shinning thighs - the enemy is dazzled by the beauty rendering him unable to attack or avoid a hit from Lyn (only works if Lyn is at full health and if the enemy is a male. It has the same effect on Florina and Sain if either is next to Lyn)
Never knew Sain was packing so much
Inb4 Serra has Provoke
And it affects both allies and enemies, mostly Erk which get a massive debuff if he stay near her
@@luigiye6243 Provoke makes a unit more likely to get targeted by enemies, idk what you're thinking about
@@Felixr2 i got confused, I was thinking something like about she being annoying makes people losing focus on their action, making both ally and enemy increase the chance to miss their attacks when they are in Serra's range, and this debuff hits particularly Erk
Marcus: Watchful protector
When the unit waits, grants +2 defence and resistance to allied units within 2 tiles.
This would help Marcus train the next generation of knights as he watches over them, ensuring their safety without taking precious battle experience.
Rebecca: Hunter (+15crt / Hit if the enemy is an animal or has a mount like nomads, paladins and dragons. I remember that she said she learnt to use a bow to hunt, so it makes sense that she is better at hitting animals or enemies with animals than just single fighters. This would make her the ultimate flier killer)
I don't think I can make good once but I may as well try
(edit I randomly realized that instead of ninian I wrote Nino)
Rebecca: caretaker
adjacent Aly's get a small amount of hp back i thought it fit her
Nino: dragen rush
The unit she danced for gets a Chanse to do a small amount of extra damage I think it could be like dragon fang from corrin but less powerful
Erk : escort
If adjacent to a female that unit has a small chanse of erk Taking half of the damage she takes
Dorcas: father figure
If a young unit is adjacent to dorcas than dorcas atracts the openents atention
Serra: annoyence
Enemy's avoid serra unless they have no choise
Serra's skill sounds perfect.
@@goukeban6197 I think you mean broken as all heck
But the name does fit
@@wolfspirit7239 Actually, with a skill named annoyance, I'd see the opposite, like enemies want to shut her up and attack her more than others when they can. She could also give everyone including allies within 2 tiles -10 hit (reflecting how distracting she is), so that she could still have chances survive her skill early on, but also give a certain drawback to not make it completely OP. It would also make her annoying to use, which would reflect her personality.
@@thesoradog that sounds even better I know her skill was op but I thought it would be funny so I left it there
Ninian (and Nils): Foresight
Works exactly like Miracle in Thracia. Inspired by their ability to sense incoming danger.
Fir: *Shrewd and Sedulous Sword Student,* +50% XP gain for every one allied unit with a higher sword rank within three spaces of her.
Louise - Sharpshooting Belle. Hit +10 and Crit +5
Lyn - Blessing of Sacae. Crit +10 and +1 Mov.
Hector - Steadfast Wolf. Enemies within 3 tiles recieves -5 str/mag and -5 def.
Eliwood - Heroic Descendant. Str +3 and Def +3.
Rebecca - Nimble Wallflower. Avoid +20.
Ninian - Inspirational Grace. Allies within 3 tiles gain +1 to all stats and bonus +5 to hit and avoid.
Merlinus-food burglar, when ten turns pass, Merlinus heals 25% hp, in reference to his Nino support, in which he steals food from the comboy
Priscilla: Delicate Princess: Allies within 2 feet of her gain +1 damage and receive -2 damage.
Here are a couple skills I came up woth. Let me know what you guys think.
Dart:Oceans Blessing (+4 Def and and 20 avoid when on a water tile)
Vaida:Dragons Pride (+ 4 Def, Str, and Spd when fighting alone)
Lowen:United we stand(+4 Def and Res when fighting alongside someone)
Harken:Redemption(+2 Str/Spd on player phase, -2 Def and Luck)
Fire Dragon: Carnelian Dragonskin - An upgraded version of Dragonskin that multiplies it's 120 hp by 2.5x, making it 300, damages all units 3 tiles after engaging combat, and halves Luna's damage, as Luna will now only deal 15 damage maximum to the Dragon
Harken: Bereaved Knight - Harken deals +1 damage for every ally within 3 spaces with ⪯ 50% HP
Matthew: Eye in the shadows. Causes enemies to prioritize units allies. I Think it would fit considering his class and role in the story.
god this is amazingly cool, i'd love to see other videos about other games like this.
Here are a few I thought up! Erk, quick thinking: If Erk's hp is above 1 and Erk takes fatal damgage, Erk can live at 1 hp. Trigger% = 1/2 of skill. Serra: Irritating spur: All units (including enemies) within 2 spaces of Serra gain +3 damage dealt but +3 damage taken. Matthew, Sneak: If Matthew is in the enemies range, but there is another unit in range as well, that enemy will always go for the other unit in range. Farina, Money Hungry: Farina will gain +2 damage dealt for every gem/bullion in her inventory. Harken, Unmatched Experience: If Harken goes up against a unit that is lower level then him, he will gain +10avoid/+10hit. Karla, Unyielding: If Karla has already attacked an enemy but did not kill, if she attacks that enemy again she will gain +3 damage. Lastly, Rebecca, Charming Wildflower: Enemies will lose -1 damage dealt and -10 hit when they're able to deal damage to Rebecca.
I’m not very familiar with the units in Binding Blade or Blazing Blade, so here’s some ones for Awakening.
Virion - Archest of Archers - Can use Longbows outside of the Archer and Sniper Classes.
Vaike - Tenure - If his Magic is higher than his opponents, Strength & Skill +4.
Kellam - Lack of Precence - If Kellam waits and is attacked on Enemy Phase, +20 Crit.
Anna - Greater Profits - When selling items from her inventory to merchants (that aren’t another Anna), Gold +20%
Cynthia - Heroic Desire - If Allies within 2 Spaces are below 30% Max HP, +30 Crit.
Yarne - Extinction Aversion - If Yarne isn’t within 3 Spaces of any Allies, +30 Avoid.
Since I am indecisive here are a few
Rebecca:
Village cook- When on a grass or forest tile restores 5 + 20% of total hp to unit and allies within two spaces. Rounded down
5 as a flat rate to make it regen more then 2-4 hp in the early game and 20% so it works later on units with 50+ HP (or in that area)
Hunter- When in combat vs mounted units gain hit +20, damage +2, and crit +10
The +2 to damage is factored as weapon might. This is to ensure that she can one round/shot fliers. As vs horses (assuming no horse effective bows) it would still just be a flat +2. Also assumed that the effective damage is *3 not *2 if it is *2 then it is a +3
Dorcas: Steadfast
When adjacent to an allied unit, both Dorcas receives +10 Avd/Ddg.
Dorcas is a man set on protecting his loved ones, particularly his wife Natalie. In order to do this, he must survive the whole ordeal, hence the boost to his avoid and dodge (crit avoid)
Oswin: Sworn Protector
+2 Def per adjacent allied unit.
Oswin is the sworn bodyguard of House Ostia, and it only makes sense he would be a more staunch defender when he is near his lord and his allies. No resistance because he's an armor knight though.
Marcus: Veteran
25% higher XP gain while Rescuing an ally, and all adjacent allies receive +25% XP gain.
This is coopted from Robin's personal skill but it has been nerfed because 50% more XP, especially on a JAGEN would be ludicrously OP.
It does extend to his allies because Marcus does teach all the knights he recruits into the defense of Pherae.
Lowen: Man-at-arms
While adjacent to a higher level or promoted ally, unit receives +X Str and Def, where X is the difference in levels divided by 5, rounded down. (So a level difference of 10 is +2, for instance. Prepromotes count as 15 + their current level while normal promoted units take their promotion level + current level, so for instance Marcus starts at level 16 while level 10 promoted Sain counts as 11)
Lowen is a fresh recruit into the knighthood of Pherae, who likely has not had enough time to successfully attain a full knighthood, thus making him a Man-at-arms: equally skilled, just less notable. He is also still training some and aims to impress, thus giving him a push when fighting alongside those outranking him.
Isadora: Stewardess
Unit receives +3 Def/Res while Rescuing an ally and does not suffer any penalties from Rescuing
Isadora appears to serve a role as a courier and aide to Eliwood's mother and is even described as a stewardess, or one who aids those currently in transit, particularly on aircraft.
It made sense to give her some bonus while Rescuing, in particular one that improved her defenses. It also wouldn't make sense to nerf her best stat while Rescuing hence the inclusion of Savior within the skill.
Here's some more!
Rebecca: Wildflower
+1 damage and +10 Crit when attacking from woods or hills.
Rebecca is a hunter by trade and has respectable knowledge of terrain relative to her age.
It makes sense she'd be able to exploit rough terrain more effectively.
Wil: Friend To All
Grants and receives double support bonuses and has significantly increase support point gain.
Wil is a friendly kid at heart and even manages to make the more brooding and aloof members of the party open up to him due to being just that positive, so I decided to make him all about supports. This would of course have to come with a revamped support system but it'd be a neat feature to include.
Rath: Exile
+1 damage and +10 Crit when not adjacent to any units.
Rath is a natural loner due to having been exiled from his tribe, and I figured that being a nomad he'd be able to use his mobility to stay away from others, all the while using his isolated position for precision strikes with his bow.
Serra: Demanding
Adjacent male allies deal -1 damage while adjacent female allies receive +10 Hit/Crit
Serra is bossy and stuck up to the point of being grating and distracting, particularly to the men she knows. However she supports Florina and helps her out with her self-confidence, which I figured could be easily worked into a female-buffing skill.
Erk: Studious
Double weapon experience gain from killing enemies.
Erk is similarly studious like Canas however most of what he learns is by practical application, so I figured he would be more focused on figuring out what spells are best suited for use in battle, which of course requires learning as many spells as possible.
Pent: Mage General
All magic units deal +3 damage and take -3 damage per hit while deployed.
A simple enough buff; Pent is the mage general and a master of combat and support magic; it only makes sense his skill would have some bearing on other magic users' performance.
Fire Dragon: Carnelian Dragonskin - An upgraded version of Dragonskin that multiplies it's 120 hp by 2.5x, making it 300, damages all units 3 tiles after engaging combat, and halves Luna's damage, as Luna will now only deal 15 damage maximum to the Dragon!
Mathew: quick hand: can steal enemies weapons but not from bosses ( minibosses allowed)
Guy: sword spirit give + 5 damage +10 crit when engage in combat
Raven: grudge: + 10 dmg +10crit but lose it when he is next of a ostian character
Priscilla: parental bond: ( mega kangaskan ability) +5 magic + 5 speed + 10 crit when next to raven
Erk: studious: double weapon improvement but 25%slower xp
Farina: merc risk: +10 damage and crit and speed but take triple the damage from archers even with the delphi shield
Fiora wing orders: 25% chance of doing a critical hit when attacking
Lucius-
Compassionate Heart: Adjacent allies take 2 less damage.
Oswin-
Impregnable Wall: Receives 2 less damage and deals 1 more damage when adjacent to lower level ally.
That basically gives Lucius and Oswin sypport bonuses without supports
Oswin is this close from being a living Aegis
Lemme do some of my favorite characters- hmm-
Erk- The Duty of the mage
Erk and his allies in a 3 square radius Gains a +10 atk and + 10 avoid
Matthew: Spywork
Matthew can open chests without the help of keys and/or lockpicks, he still need the lockpicks to open doors however.
Nils: Song of victory
Upon invigorating an ally, Nils and the invigorated ally gets double luck(effective for one turn) and Nils has a 25% chance to move again. Can only be triggered once.
And that's it-
But...get this, dragonskin ninian
Also casual peri erasure on jaffar. Don't think we'd forget
Explain that to me.
Lloyd white wolf: him and his allied gain +5 def+5 res+10 avoid and aditional one strenght
Dang, I’m so glad I caught up on Mangs’ musings in an iron man stream months ago to know this video was coming... I really like how Eliwood’s skill is essentially focus mode.
I think a cool skill for Farina would be one where she gets a decent all-around buff if you pay her money at the start of that battle. I think that is fitting.
Hectorcopter: Unit may move as though it had flying while equipped with Armads
What happened to Dorcas' skill?
I put poison in it's mutton.
@@Mangs1337 *dies of laughter*
Serra: cute to grind gears
Whenever she uses a staff to heal, enemies in 2 square range suffer -3 defence and hit
She's the one to be escorted, so to keep this skill active you need to keep her close and the enemies even closer
Rath: Nomad hunter
-if using a bow, +10 hit/+10crit
Serra:Adore me!!
-When healing or using a support skill, recieve the same effect.
Pent: magical tactics
-allies using tomes in 3 spaces from unit recieve +2 dmg/+10 crit
Lucius: Devotion
- when usign healing skills, allies recieve extra healing.
Nils/Ninian: Musical Grace
- +30 avoid if dance or play have been used that turn, +10 avoid if not
I would have Nergal Mad Magician the more damage he does to your units plus three to all stats
I think Pent's personal skill should be boosting the strength of nearby mages within 2 titles of him. Can't come up with a name for it though
Helpful Sage, or Supporting Scholar.
@@ShrimpRice or Mage General
magical tactics
Here's a few ideas I thought of
Rath: Nomadic Warrior-Deal +1 damage for every space moved this turn.
Nils and/or Ninian: Divine Benison-Nils/Ninian and all adjacent allies gain +5 hit/avoid for each (this also applies to allies that get refreshed for the rest of the turn)
Dart: True Pirate-When on defensive terrain, gain +10 hit/crit
Harken: Renewed Vows-Harken and who he supports with gain double support bonuses
Merlinus: Treasured Treasurer-Gain +1 avoid for every 1000 gold in your possession (and/or maybe +1 move for every 10000)
As for my thoughts on what you came up with here, the only one I'd really like adjusted would be to maybe reduce Nino's weapon rank growth penalty to 50% instead of just taking twice as long.
4:44
Wtf Florian gets hit by a 6% chance
This is why 1% crit chance is still terrifying
For Marcus I was thinking “if aiding an unpromoted unit in attack stance, that ally gets + 15 hit and +2 damage” to highlight his role as an early game support
I really like the idea of the commander having a skill which affects all the enemy units: it's kinda like leadership stars in Thracia, as killing the commander would weaken all foes. I'd particularly like to see it on maps where you don't have to kill the commander, like Eubans or Sealen.
I think bow locked units need massive buffs, so:
Rebecca: Amateur Hunter - Increases bow range by 1. Lowers hit by -20 for each square range past 2.
Will: Opportunist - When attacked at melee range, performs a counter attack but cannot crit at 1 range.
Rath: Noble Sacaen - When adjacent to a female ally, increases bow range by +2. Lowers hit by -20 for each square range past 2.
Hopefully this gives each bow unit a place on your roster.
This seems interesting, here are some of my ideas:
Marcus: Veteran Knight: Grants units within three spaces and lower level than this unit's +3 Atk/Def
Harken: Reckless Charge: If unit's HP >100% Grants +5 Atk but inflicts -5 Def/Res
Farina: Greedy Wing: If unit has a gem in their inventory, Recieves a crit bonus. (Bonus depends on the gem's value, only the greatest value is taken)
Ursula: Blue Crow: If enemy cannot counterattack, grants +15% crit bonus.
Limstella: Magic Overcharge: Grants +5 Atk and +10% Hit and Crit, but after combat unit loses 10% of max HP
Lyn: Nomad Pride (15% avoid boost if HP is below full.)
Eliwood: Nobility (50% experience increase if fighting 3 spaces near an C or higher rank support unit.)
Hector: Juggernaught (if damaged by an enemy attack, reduces damage by 1 up to a maximum of 4 for 1 turn.)
Kent: Loyalty (if fightning 2 spaces near an Caelin related unit (Lyn, Sain, Wil, Florina, Wallace) receives 2- less damage, an deals 2+ more damage.
Sain: Gallant (If unit is adjacent to a female unit at the start of a turn, HP is restored by 20%)
Florina: Devoted Friend ( Increases damage by 3 if Lyn's HP is below 50%)
Wil: Cheerful Spirit (Any unit adjacent to this unit receives a 20% hit increase)
Dorcas: Hard Worker (For every round of combat, increases damage dealt by 1 up to a maximum of 4 for 1 turn)
Serra: Spitfire (Enemies 2 spaces whitin this unit receive +2 damage from an ally attack)
Erk: Stoic Nature (This unit has a 20% less chance of being hit by status staves)
Matthew: Roguish Support (After stealing, causes target to lose 4 DEF and RES for 1 turn).
Rath: Silent Resolve (Deals 3+ damage if attacked.)
Wallace: Strong Willed (Receives -2 damage if enemy's STR is lesser than unit.)
Guy: Sword Aspirant (if fightning an sword wielding enemy, increases avoid by 10% and damage by 2.)
Marcus: War Veteran (increases experience gains of adjacent units by 30%)
Ninian - Ill Omens:
During enemy rounds, allies within a 2 tile radius receive +30 dodge and crit avoid for against a foe's first attack in the round using weapons that are strong against their unit type, such as Armorslayer, Hammer, Ridersbane, etc.
((Being a support unit with the ability to sense impending danger, it fits that she could likely pick up a weapon designed specifically to kill certain units/characters coming in for a strike and warn people;potentially saving them from a sudden deathblow. The limitations imposed, only when enemies are attacking and only for each enemy's first attack in the round, are both thematic and to prevent her from just being a total nullifier for specialized weapons altogether. And her ability doesn't need to be super strong as dancer is already highly utilitarian and desirable.))
Lucius - Magnanimity:
All characters, enemy and ally alike, in a 2-tile radius (excluding Lucian himself) do not suffer numeric penalties from skills and all attacks made in this area deal 2 less damage (including attacks made by Lucien).
((Lucien has torment in his past that affects him, but he tries to channel that into something positive and alleviate the burden of others. He also tries to calm and set people right; turning them from paths of anger and revenge and into peace. Hence, the aura of sorts that both helps people shake off negative effects from skills and lessening damage dealt.))
I have two ideas for Erk
Overheat: when fighting five turns alongside Pent, Pent loses the half of his stats and Erk gains them for the rest of the map, to reference their support in which Erk battles a lot and loses all his magic energy, but Pent gives him the half of his, the five turns are for balance reasons, it would be bad if just putting them alongside the skill would be activated.
Worthy mage: the more powerful the tome he is using, Erk will gain more hit, to represent that he has studied a lot, and because of that, he should know how to use the more difficult tomes correctly
The topic is very interesting, but I feel all the bonuses from these skills are covered by supports. +X% Crit, +X Damage, all of these are support territory.
Interesting skills make characters do things that are out of the ordinary; like Astra, Sol, Luna, Aether, Reinforce, even though Wrath (FE9) is technically +X% Crit, the activation cost is considerable enough to make it worthwhile and affect gameplay.
So here are some reworks I would consider for your ideas:
1. Lady of the Plains: When an enemy misses you while standing in grassy terrain, you may counterattack if you have weapon uses remaining and regardless of the number of attacks you can normally make.
2. Noble Duelist: If no allies within 2 tiles from you, Skill% chance to make a special attack that deals 2x damage to the enemy, heals you for half of that damage and adds +2 to your defense until the end of the current turn (defense non-stackable).
3. Reckless: Luck% chance to make a special attack that deals 2x damage to the target, ignores defense, and deals 5 damage to all units (including allies!) adjacent to where Hector is facing.
XTX
XHX
(T= Target, H= Hector)
Oswin: Protector. Oswin grants +3 Def to the nearest Lord within 3 spaces. If there are multiple Lords in the same distance, in order of priority, he protects Hector, then Eliwood, then lastly Lyn.
Serra: Talkative. The first time Serra gets targeted for an attack during Enemy phase by a non-boss unit, there's a chance this skill will trigger and outright cancel the attack, as Serra essentially berates them and they get momentarily confused.
Erk: Studious. Erk's (non-unique) tomes deplete at 2x the normal rate. Breaking a tome causes Erk to gain a large surge of Experience and Weapon Experience, and disables this ability for tomes of that specific name.
Rath: Young Wolf. If Rath moves before attacking, he gains a bonus to Avd and Spd. If he does not, he gains a bonus to crit and accuracy. Either way, if he kills his target, he gains 2 extra movement and can Canto-move.
Nergal, and "Quintessence Drainer" - deals 2 damage and recieves 2 damage for every enemy unit in 2 spaces
Lucius: When using a healing staff on ally and the ally's HP is not fully replenished, unit sacrifices his own HP to recover the rest.
Guy: Starving/Hungry Blade - +1 damage and +10 crit on player phase, -1 damage and -10 avoid on enemy phase.
Mostly a play on how Matthew can recruit him because he gave Guy food while he was starving. Because he's eaten, he's more energetic, but on enemy phase he's hungry and has less energy/less aware.
Marcus: Knight Commander - Adjacent units receive 10% of exp earned by this unit, but this unit only receives 70% exp.
A more meta play about how Marcus is a Jeigan and how he 'steals' exp so much, but lets him babysit units better and it doesn't feel 'as bad' when he accidently slaughters half an army on enemy phase. Also lets him do weird boss killer xp leach strats.
Ok, I have a couple more
Sonia-inhuman beauty: when one of your male units fight her -5 crit/avoid to that unit except for Jaffar, and when one of you female units fight her +5 crit/avoid, what this represents it's pretty self-explanatory, her role as a femme fatal on the story
Will-friends reunited: when fighting alongside Rebecca or Dart, +5 strength and defense to represent that they were friends before the story
Guy-The best swordsman of Sacae: When Guy fights a Sacaean, +10 crit, this represents that he would try harder fighting against another swordsman from Sacae to demonstrate that he is better.
Rebbeca-Hunter: innate hunter bow effect, but for balance reasons, when fighting against a unit without a mount -4 strength, defense, hit, and crit to represent that she was a hunter before the war, but probably not that skilled with the bow
Lucius: Devout
This unit receives x2 healing
Erk: Underling
Receives 1.5x exp when adjacent to an ally.
Legault: deft hands: Character can use items and attack on the same turn. Lockpicks counts as items.
Have another potential skill for Jaffar, that builds on the whole “just awakening to the power of love/friendship” shtick, while also building on that angel of death motif.
*Guardian Angel:* Increased crit and skill activation rate when fighting an enemy adjacent to a support partner. Basically, if an enemy unit is directly adjacent to a unit Jaffar has support levels with (especially Nino, but this can also apply to other supports such as Matthew), his dormant protective instincts kick in and he makes double sure the threat is Dead with a capital D
Seeking a challenge: When nino gets weighed down she suffers no speed loss and instead gains points of speed equal to the amount of points she loses from being weighed down.
Wow. Give her all the long range tomes
That sounds exploitable as heck...
That sounds like it doesn't make sense.
@@lpfan4491 Well, if she is seeking a challenge, and gets more determined with adversity, then it does, I think.
@LPFAN makes sense to me. Nino is a character that always tries to impress people like her fake mother Sonia.
Methinks Pent could have Famed Tutour - increase anima weapon skill gains for adjacent allies. Alterntatively increase exp gain for adjacent allied mages.
Mainly it would synergize well with Nino's proposed skill but there's also the fact that Pent is Erk's magic teacher.
Ursula
Skill: Blue Crow
Gains +4 damage with thunder tomes, but reduces defense by -15%
Serra: Vocal- enemies more likely to attack her, but she gets 20 extra avoid or something. She's loud, and there's no way she won't be targeted for that
I'll go ahead and give a few on some of my characters I like from FE7 and I haven't seen on the roster yet. Serra is just a "I think this works for her"
Serra: LoudMouth. Units attacking Serra take Half Serra's Level (Round Down) as Damage After Combat. This damage is not mitigated by Defense or Resistance. This cannot reduce HP below 1.
Merlinus: Merchant of Value: Merlinus Can Buy Items/Weapons at Half Price.
Dart: Pirate of the Sea: Dart gets +10 Accuracy/Avoid in any Water Tile and can Always move across Water Tiles at Pirate's Movement if Current class is unable.
Heath: Honorable Knight of Bern: Heath gets +3 Attack if his target can retaliate, and a -3 if they can't.
Geitz: Wanderer of the Wilds. All Terrain movable by Geitz's Current Class only costs 1 movement point. Gains reduced benefits from Terrain.
The title definetely got me interesting wow, nice idea, hoping to see more of it...
Cant wait for there to be 8 more videos kappa
this is actually quality content I don't know I needed
I would put for hector "maneuveror"
Everytime you killed a enemie or everytime a unit dies hector say
"What a interesting maneuver"
Rath - Banished Outcast:
When no allies ware within a 2 tile radius from Rath, he receives +20 hit and avoid, +4 damage and speed. For every ally adjacent to Rath, he receives -5 hit and avoid, -1 damage and speed.
((With a backstory of being an outcast and lone wolf type character because of it, with a reputation for being an amazingly fierce mercenary, it seem fitting that on his own, in his element, he would be legendary, but unused and untrained in teamwork combat scenarios and inept in the crowd. The large benefit is only applied when he is out enough on his own to be surrounded and endangered; the worst edge case for a character who exclusively uses bows until they promote.))
Erk: Lute Mode - Morphs into Lute whenever he has useless level ups
Serra, Obnoxious Noble?: If next to a male ally, gains +2 Def and Res and +10 avoid, at the cost that said male ally gets those effects but negative. (It’s Serra, need I say why her allies suffer while she’s around?)
Pent, Mage General: If adjacent ally initiates combat, ally gains +20 exp and +2 weapon exp. (Pent’s a leader and a teacher so having him give experience on the battle field makes sense. Plus given how strong he is he isn’t in desperate need of a combat boost.)
Ninian/Nils: Dance of Fate, grants +10 hit and avoid to ally if unit dances or buffs them (later games have dance and buffs be tied to a single skill, so thought I’d try it a little)
Priscilla: Concern, unit heals double the hp they would otherwise and grants adjacent supportable allies +15 avoid. (Priscilla cares about everyone, but even more so with the people she’s close to, so having her give a universal bonus in addition to a more universally useful but more limited boost to her support partners makes sense)
Legault : hurricane ,gain +3 extra speed whenever this unit initiates a combat , if this unit kills an enemy in enemy phase, he gains +10 crit rate when countering the next enemy that appraches him (suits his nature of fast and deadly) [only superimpose until 30%]
Darin: reckless ambitious
When this unit initiates battle in player phase, gains speed +3 and -3 strength, when initiate battle in enemy phase gains Strength+3 skill -3
Might as well throw my own hat in the ring and create some of my own:
Serra: pushy presence
allies recieve +10% crit while within two spaces of Serra.
I basically wanted Serra to have a clericy support skill while still keeping true to her character so she annoys her allies enough to make them take it out on the enemy.
Guy: fair fight
Guy recieves +10 hit/avoid while on the same type of terrain as his enemy.
Guy's support with Matthew reveals that he is likes honorable duels and i wanted his personal skill to reflect that but i also didn't want to do what you did with Elliwood so this felt like an interesting alternative.
Pent: mage general
Grant +3 magic to adjacent magic using allies
Pent is a general and teacher so this should have been a no brainer but it took until his support with Erk, where he infuses Erk with his own magic, for me to conceptualize this skill. It's pretty situational but Pent is already such a powerful unit that I didn't feel the need to give him a good skill.
Legault: Eye of the storm (name subject to change I just wanted to allude to him having been known as the hurricane while he was in the black fang)
Abillity: negates the terrain benefits of any enemy that's adjacent to an ally on player phase.
Legault's job in the black fang was killing traitors but since he kinda sucks at straight up combat he would always kill them when they are asleep or otherwise weakened. Of course this doesn't translate well to the battlefield, and i didn't want to just copy Petra's personal skill from three houses, so i had to think of something else. Im thinking of this as him sneaking up behind an enemy while they are busy.
Karla personal skill: gain +40 in all stats. Just as Mangs said, this is a fire emblem game, we need to make the characters balanced.
Ok, here's a couple I thought of.
Rath, Silent Guardian: has +3 damage and +10 crit if performing a ranged attack on any enemy adjacent to an ally. (Maybe a bit wordy but it's a reference to his appearance in Lyn mode, when he snipes a guy trying to attack her.)
Dorcas, Medicine money: on player phase Dorcas has +5 damage but if he kills an enemy the player loses 100 gold. (This is to show Dorcas fighting hard for his wife and earning his pay. But it's kept to player phase to make it more fair.)
Serra, Praise Me!: if Serra heals one of her support partners they are healed for 1.5x as much, she gains 2x exp and the two of them gain points toward their next support. (This is Serra trying to show off so her support partners will tell her how good of a job she did.)