I miss the Trinity of Magic. I really enjoyed seeing magic basically behave like the physical weapons. Light had similar properties to Swords, being the weakest but most accurate; Anima was similar to Lances, being the most common and balanced; and Dark was similar to Axes, slow and inaccurate, but hard-hitting.
***** Maybe it's just me, but I think unlike the weapon triangle, the trinity of magic really didn't matter much. There was little reason to do mage vs. mage of similar levels because normally a physical unit could ORKO them and because of mage's high res, they wouldn't be able to do much to each other. If the mage even could do significant damage to another, that typically means there is a huge level difference between the two units.
SageOfAnys I see your point, though I just generally feel more comfortable sending units with high resistance to go fight mages and such. Yeah, my physical units generally don't have issues ORKO-ing magic users, though the less I have to heal the better. I mean, no one that isn't using an lance or Swordreaver will even TOUCH my Swordmasters, but I like using high damage, high hp, low defenses units like Fighters, and if I don't have to use them to take out magic users, I can send them out to take out armor units. And in the late game, my magic users are very proficient at taking out other magic users. ORKO is never an issue, and their resistance is too high to get even scratched
***** I would like to point out that the last part you mentioned is what I mean that the trinity doesn't matter. Endgame, you can just ignore it entirely unlike the weapon triangle, which is still a major mechanic, and I find that early game mages have terrible accuracy, so I'm not afraid to send a strong physical unit to kill it. Also I feel our different preferences affect our opinions here. I like heal spamming, especially early on to get easy EXP, and I can't stand using units like fighters for some reason... Even then the trinity isn't needed to have one magic be more accurate, one be average, and one be hard-hitting but inaccurate. I think Awakening was okay with that with the whole wind-is-accurate, thunder-is-powerful, and fire-is-average. The only bad thing I can think was that there was no reason to use fire. Ever.
SageOfAnys You have a point, this really does just come down to personal preference and semantics. And I just checked my Awakening file in the first time in ages, and it seems that Fire does have its uses. Its strongest tome, Valflame, grants a +5 Magic boost, while Thunder and Wind grant Skill and Speed bonuses respectively. Though if I recall, thunder magic has a higher crit rate....
***** Yeah, thunder has the highest crit of the anima magic. And it looks like I forgot about Valflame... whoops. Also maybe the reason I never found use for fire is because I refuse to use legendary weapons unless you have armsthrift... personal preference strikes again.
0:10 I would argue that the weapon triangle _is_ logical. It's fairly simple when you think about it: * Lances have longer reach than swords * Swords are more lightweight and easier to swing than axes * Axes are strong and top-heavy enough to snap a lance's shaft in two
If your polearm is so bad it snaps from an axe hit while you are holding it BEFORE you could stab the guy with the inferior range... what are you even doing in a fight with that terrible polearm? X,D Axes beat "lances" in FE for the sake of having a rock-paper-scissors system. Just take this stuff with a grain of salt. Look at the Pokemon games for example.... the elemental advantages are just plain ridiculous in that game. X,D
i actually miss the PoR and RD magic triangle, and how each anima magic was of its own class and had respective Mages/Sages for it (EG: Ilyana was a Lightning mage, Tormod was a Fire mage, Soren was a Wind mage) it also had an interesting interaction with how you handled Beasts, Fliers and Dragons, Beasts (Beast Laguz, Cavalry) were weak to Fire, Fliers (Hawks, Ravens, Herons and Pegasi) were weak to Wind and Dragons (Dragon Laguz and Wyvern Knights) were weak to Lightning.
Yeah mages, and specifically Sorcerers, were incredibly overpowered in Awakening. But the solution wasn't stripping them of virtually all their usefulness and giving Dark Mages a single dark tome. A lot of the older games handled magic balance waaaaaaaay better. Even then, magic being more powerful than melee units at the very least makes sense from a logical standpoint. So if I have to choose between the two extremes, I'd take overpowered magic to underpowered magic any day.
***** Instead of a weapon triangle and a magic triangle, magic is all grouped together in the weapon triangle. Swords/Katana/Magic beats Axes/Clubs/Bows/Yumi beats Lances/Naginata/Daggers/Shuriken
The best part about this video is the thumbnail. (Brawl in the Family) Axes lose to swords, swords lose to lances, lances lose to axes... Everything loses to Frederick.
depends on what fe15 will be about its either something on the lines of fates or a remake of fe4 atleast thats what people are thinking most of the time
+wally castagnir i actually made up a New magic system my self. its kinda the only option left but its pretty cool in my opinion it goes like this: Fire beats Dark and Wind Wind beats Thunder and Light Light beats Fire and Dark Dark beats Wind and Thunder Thunder beats Light and Fire
+HyruleEmblemier I came up with this,not that logical,though. Anima Fire beats Wind - Wind beats Thunder - Thunder beats Fire Light Pure beats Half - Half beats Nonspecified - Nonspecified beats Pure Dark Nonspecified beats Half - Half beats Pure - Pure Beats Nonspecified Pure - Magic purely made of light/darkness \ Half - Magic made of both light and darkness \ Nonspecified - Light/Dark magic that bears the least amount of light/darkness. Simplified - Anima > Light > Dark > Anima
What you didn't say is that in Fire Emblem 7 the game introduce new types of magics : Natura, Light and Dark with that new weapon triangle. And the magic was equal to physical weapons.
Fates, which... made an effort to nerf mages and finally make archers viable? Made weapons actually matter(even if theyre all irrelevant when you have legendary weapons out the ass...)? Reintroduced knives in a good reincarnation?
The reason why Dark Magic was taken out of 9 was because they didn't want to "overwhelm" the player. Too bad too because Rhys would've been even more awesome lol. Lol I like the Hawke/Manfroy back and forth. XD I like FE4's version because its the highest risk/reward and it made Axe's actually good.
ViewtifulBeau I don't think that's the reason. The only dark magic user in FE10 is (SPOILERS) P******, and even getting him requires a second play through. Maybe they just hate dark magic altogether.
I can't properly say anything having only played Awakening, Path of Radiance and Binding Blade, but I like the idea Shadow Dragon had, with weapon ranks improving the advantages of the Weapon Triangle. I do like that Magic has a weapon Triangle, little disappointed it didn't appear in Awakening
I think that was more to do with character rank and mag than a magic triangle. It was never mentioned, and I didn't notice any significant advantage to using certain spells above others.
well, IIRC in gba getting S rank in a weapon gives some bonuses when you use it, but I can't remember if it was in fe8 alone or it was added in fe7 too.
I personally think the magic trinity should have been reversed: Fire>thunder>wind>fire. Along with: dark>anima>light>dark, to make it such that we have the whole "light beats dark" concept, while not making light magic overpowered.
I think the magic trinity makes a lot of sense. Anima (nature, human forces) are beat by Dark (supernatural, evil beings. Or corrupting forces, alluding to how weak the human psyche is), and Anima beats Light (god, holy beings, as a sort of deus ex machine? xD)
in gba games, light magic is, sadly really weak, being heavier, less powerful and with less weapon uses in exchange for a low crit chance and a bit of extra accuracy, which is not needed since most magic tomes had good accuracy. they should have given LM more crit chance, like +30% to A range, or made it lighter than anima.
+Isak Larsson i highly recomend the gameboy games if your starting out. youll find them harder than awakening. (though not harder than conquest) and the sprites look amazing.
I think the reason axes beat lances is because you could use the flat part of the axe to block to lance, and you could just easily chop the lance in half. Lances beat swords because lances outrange them and would just rek. Swords beat axes because swords are quick and axes are slow.
My favorite is actually the current triangle of Sword/Tomes > Axes/Bows > Lances/Shuriken (Throwing Daggers), and loops back around. Brings Tomes & Bows way back in line!
So this is a bit off topic but APPARENTLY fire emblen 14 has removed weapon durability and added a mode called phoenix mode where of a unit dies they are revived on the next turn. We now have Casual mode and SUPER casual mode. Kill me.
MangsandZerul the thing im most scared of is IS remaking a past fire emblem game and fucking it up. btw theres a few articles heres one www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/
The weapon triangle *does* make sense if you take weapon lengths into account. Reaching further than your opponent is useful...unless you overextend yourself. Spears would, therefore, be most effective against weapons that are too long to be wielded in tight quarters but too short to outdo their length advantage, while weapons designed to be used in tight spaces (like, say, a small hand-axe) would be best for getting in close where a polearm can't be used effectively.
A part 2 of this video would be nice, especially because how Heroes made it more relevant than ever, but in the same time Three Houses almost deleted it
5:57 One of the few times where words are better than pictures, because everything in the main triangle is strong against light and weak against dark, while dark is weak against light
I really like the radiant dawn sistem, puting the magic triangle as Anima ad making a new triangle with Anima, Light, Dark. For me it makes sense. For the weapon triangle 15% plus 1 dmg sounds the ideal for me.
Another cool thing about FE11/12/13's weapon triangle is that it also negated the weapon rank bonuses that you would receive. So at A rank, swords would lose an additional 3 power on top of the regular triangle bonuses when at a disadvantage. At A rank, lances would lose an additional 2 power and 5 accuracy, and axes an additional 15 accuracy.
A little off-topic from the Weapon Triangle, but Awakening also added additional bonuses to your attacks depending on your weapon rank, which differ depending on the weapon involved. Swords deal slightly more damage as they rise in rank: + 1 Attack at C, + 2 at B, and + 3 at A. Axes are more accurate as the weapons rise: + 5 Accuracy at C, + 10 at B, and + 15 at A. Staves heal a little more: + 1 Recovery at C, + 2 at B, and + 3 at A. The bonuses for Lances, Bows, and Magic are all the same kind, though. Add 1 Attack at C, 1 Attack and 5 Accuracy at B, and 2 Attack and 5 Accuracy at A. More on topic, though, even if all the magic is grouped under a single proficiency, I'd like to see magic have some kind of interaction among itself again, even if it's the Jugdral / Tellius magic trinity. AFAIK, Awakening magicians use Thunder magic in most situations, Wind magic to hit flying enemies (though not the basic Wind tome since basic Thunder would do the same damage), and Nosferatu to heal if they can cast Dark magic. I see no point to Fire magic in this game unless you don't have Thunder tomes (with the exceptions of Valflame and maybe Micaiah's Pyre).
I liked the weapon triangles in sacred stones. A triangle for physical stuff and for magical stuff made it an simple game to learn the series from. I hated that they removed the trinity of magic in Awakening. I missed that extra level of depth, although it was nice to mix and match somethings.
The physics are like this: sword is lighter and faster than an axe, therefore it becomes hard for an axe user to catch up to the speed to a sword user Axe will destroy the lance because the weapon is easily breakable and heavier than the sword. plus, you have the whole lance being a pointy stick while an axe is primarily made for cutting wood And lance has longer range than a sword, without being too heavy, makinging it hard for swords user to close the gap so in short: sword outmaneuvers axe, axe breaks the lance and lance outreaches sword
But... the axe would break, not the lance.... Lances are a sturdier weapon. (Axes are just a bad weapon compared to both swords and lances. I'd accept it if all the axe wielders used a shield or dual wielded since then they could deflect with one hand and attack with the other.)
Fire Emblem Fates introduced the color triangle: Red beats green, green beats blue, and blue beats red. This is carried over to Fire Emblem Heroes. Swords are in red, lances are in blue, and axes are in green. Inventory is divided into categories in this order: 1. Swords 2. Lances 3. Axes 4. Bows 5. Tomes 6. Staves 7. Stones 8. Items
The Weapon Triangle is in my blood! Every other game I play I apply it instinctively, even knowing that it doesn't make any sense at all. My favorite Magic "Triangle" is the Radiant Dawn one. The more the magic the better. I would always forget whether Dark or Light magic beat Anima. Edit: excellent video!
Really interesting video, but I feel it's missing a discussion on the practicality of the weapon triangle. For example, axes and most lances are nearly pointless in FE4 because of their huge weight, so swords reined supreme, meaning the weapon triangle is basically ignored in favour of just sword spamming. A similar thing happens in FE6, axes just have shite accuracy, with most being around 50%. They're easier to use then FE4 but a weapon triangle advantage against a lance user is often bubkis because you're still going to struggle to hit regardless. Or how about FE9, where axe users suddenly become much more vital due to the sea of lances that surround the enemy phase? Stuff like that I feel could've been a part of this.
What, FE7 had atrocious weapon triangle balance. Swords were trash because the enemy constantly spammed lances everywhere, and axes were rare once you got past the bandit levels.
this helped. im playing fire emblem awakening on lunatic. i did notice that the accuracy was insanely powerful on speed based characters. often getting 0% to receive damage. kinda broken XD
Sword > Axes Swords are lighter and more manoeuvrable than axes. Axes > Lances An axe can chop the lance like the wood it's made of. Lances > Swords Lances are longer than swords, and therefore outrange them.
Axes don't chop lance shafts in half, even though that would be cool. What does happen is the force can blow past a guard lance stance, so the lance user needs to deflect it. Even then the lance has superior reach over most axes. Really, the only two good battlefield axes are halberds (in FE, they are lances) and throwing axes.
My explanation for the melee weapon triangle: lances have enough range to stop sword wielders from getting close enough to do significant harm, a heavy weapon like an axe can smash a long and thus unwieldy weapon like a lance, and a sword, being lighter than either and much smaller than a lance, does not hinder the wielder's ability to dodge a heavy and thus inaccurate weapon like an axe.
3 houses, the end of the weapon triangle? Or would you say echoes was the end of the weapon triangle. It’s tough to debate because echoes was a remake.
Echos: This triangle? Let's just throw that trash out. Oh, and Awakening's/Fate's triangle was a little more than that, due to discarding weapon skill rank bonuses if you're on the disadvantage side, which were all slightly different depending on weapon type in the main three categories.
actually u missed that in fe6-7-8 the magic triangle changed to be anima strong against light light strong against dark dark strong against anima and the fact that lightagic is in advantage against monsters in fe8
The sword reigns supreme on the battlefield irl, and pretty sure they just made the axe beat lances cause that would balance it and make axe's not completely useless (Although most axe units are useless anyway but not all, hector being the example of a god tier axe unit. I rarely use axe units as the sword and lance units usually do the trick even against their disadvantage.) However my theory when i first played was that if a lance is coming towards you, the axe's large blade could block it, and in some axes such as the battle axe, it could be hooked in if you dodge the attack. It would be harder to pull off against a mounted foe. Halberds don't necessarily count as technically they are also pikes, and easily could hook a foe off their horse.
one problom. irl most swords perform very poorly against plate mail. where thrusting weapons like spears or crushing weapons like maces and axes can more easily get through armor.
I'd say.... The binding blade is my favourite in the series, but I have a soft spot for how it works in Path of Radiance. it is simple, but it made magic more interesting to me.
Lol I was bamboozled by the thumbnail I'm like "wait hol up, how is this video 2 years old with heroes thumbnail?" But then I remembered you can change the thumbnail whenever you want
A very interesting video! With the release of Fates, one thing of note in that game is how they handle the weapon triangle. If you thought RD's triangle was complicated... you ain't seen nothing yet. XD
Came for the BitF reference, stayed for the video. Edit: Like a few other people, I remember the magic system in Sacred Stones being different than how you put it. I haven't played it recently, but I think I remember there being dark, light, and elemental magic in some kind of triangle?
Mangs, you did forget to mention in Sacred Stones the Trinity of Magic was indeed updated. Fire, Thunder, and Wind now fell into the single category of Anima, where it was remained as is for the most part. the triangle now followed as: Anima beats Light, Light beats Dark, Dark beats Anima.
I imagine the weapon triangle as this. Sword beats axe because axe swings are slow compare to sword. Lance beats swords due to longer reach. Axe beats lance by blocking the lance's lunge with the entire blade of the axe, deflecting its direction away, then countering back. :P
First two make sense (sword -> axe is still weird but i dont know another option myself :p), except for the axe - > lance thing. Axes are in a wrong spot here
3:50 Franz is not at a disadvantage to the enemy Myrmidon. They're both using swords. (He may be underleveled, though. A 5% crit on an enemy is pretty bad.)
At the start Most important gotta be technical and wise Mid-game or Late-game IMMMAAA FUCKING SMASH YOUR ASSSESSS FORGET THE WEAPON DORITOS!! BLUARRGHG!! *Blood spillingover the mountain of troops that kanbei may or may not produce*
The logic behind the weapon triangle: Swords beat axes because of their more nimble, skillful users being able to swiftly parry and attack past the enemy's necessarily slow swings and wide arcs. Lances beat swords because they have longer reach, keeping the swordsman from getting close enough to attack. Axes beat lances because a lance is mostly just a long stick with a point on the end, and axes are tools for chopping wood. The axe man can just power through in spite of the reach advantage.
I would all ways just take every class I could and turn them into summoners. By the time the "bad"guys got to me the endless summons I sent out had just destroyed them all leaving my heroes to give the last hit getting a lot of xp.
I miss the Trinity of Magic. I really enjoyed seeing magic basically behave like the physical weapons. Light had similar properties to Swords, being the weakest but most accurate; Anima was similar to Lances, being the most common and balanced; and Dark was similar to Axes, slow and inaccurate, but hard-hitting.
***** Maybe it's just me, but I think unlike the weapon triangle, the trinity of magic really didn't matter much. There was little reason to do mage vs. mage of similar levels because normally a physical unit could ORKO them and because of mage's high res, they wouldn't be able to do much to each other. If the mage even could do significant damage to another, that typically means there is a huge level difference between the two units.
SageOfAnys I see your point, though I just generally feel more comfortable sending units with high resistance to go fight mages and such. Yeah, my physical units generally don't have issues ORKO-ing magic users, though the less I have to heal the better. I mean, no one that isn't using an lance or Swordreaver will even TOUCH my Swordmasters, but I like using high damage, high hp, low defenses units like Fighters, and if I don't have to use them to take out magic users, I can send them out to take out armor units. And in the late game, my magic users are very proficient at taking out other magic users. ORKO is never an issue, and their resistance is too high to get even scratched
***** I would like to point out that the last part you mentioned is what I mean that the trinity doesn't matter. Endgame, you can just ignore it entirely unlike the weapon triangle, which is still a major mechanic, and I find that early game mages have terrible accuracy, so I'm not afraid to send a strong physical unit to kill it. Also I feel our different preferences affect our opinions here. I like heal spamming, especially early on to get easy EXP, and I can't stand using units like fighters for some reason... Even then the trinity isn't needed to have one magic be more accurate, one be average, and one be hard-hitting but inaccurate. I think Awakening was okay with that with the whole wind-is-accurate, thunder-is-powerful, and fire-is-average. The only bad thing I can think was that there was no reason to use fire. Ever.
SageOfAnys You have a point, this really does just come down to personal preference and semantics. And I just checked my Awakening file in the first time in ages, and it seems that Fire does have its uses. Its strongest tome, Valflame, grants a +5 Magic boost, while Thunder and Wind grant Skill and Speed bonuses respectively. Though if I recall, thunder magic has a higher crit rate....
***** Yeah, thunder has the highest crit of the anima magic. And it looks like I forgot about Valflame... whoops. Also maybe the reason I never found use for fire is because I refuse to use legendary weapons unless you have armsthrift... personal preference strikes again.
0:10
I would argue that the weapon triangle _is_ logical. It's fairly simple when you think about it:
* Lances have longer reach than swords
* Swords are more lightweight and easier to swing than axes
* Axes are strong and top-heavy enough to snap a lance's shaft in two
Unless it’s a chinese drama
This was the same reasoning I came up with when thinking about the weapon triangle.
That’s how I remember it! I always make up something to remember Pokémon types and I did the same for the weapon triangle
If your polearm is so bad it snaps from an axe hit while you are holding it BEFORE you could stab the guy with the inferior range... what are you even doing in a fight with that terrible polearm? X,D
Axes beat "lances" in FE for the sake of having a rock-paper-scissors system.
Just take this stuff with a grain of salt. Look at the Pokemon games for example.... the elemental advantages are just plain ridiculous in that game. X,D
Naru that isn’t true all of the advantages make perfect sense to me. Which ones don’t
Wait a minute...
Reaver. Reavers. Reverse.
God dammit.
Reave also means to break or rend useless, so I guess it works either way?
Fuck.
In the German translation, they are called "tamers". Also quite cool.
Luckily, you still can't reverse Frederick.
France simply called em "Sword/Spear/Axe breaker"
i actually miss the PoR and RD magic triangle, and how each anima magic was of its own class and had respective Mages/Sages for it (EG: Ilyana was a Lightning mage, Tormod was a Fire mage, Soren was a Wind mage)
it also had an interesting interaction with how you handled Beasts, Fliers and Dragons, Beasts (Beast Laguz, Cavalry) were weak to Fire, Fliers (Hawks, Ravens, Herons and Pegasi) were weak to Wind and Dragons (Dragon Laguz and Wyvern Knights) were weak to Lightning.
I really wish they would bring back the Radiant Dawn-era magic triangle. Fates was unnecessarily cruel towards spellcasters...
Cruel, yes, but not really unnecessarily. If you've played Awakening, you probably know how stupidly overpowered mages were in that game.
Yeah mages, and specifically Sorcerers, were incredibly overpowered in Awakening. But the solution wasn't stripping them of virtually all their usefulness and giving Dark Mages a single dark tome. A lot of the older games handled magic balance waaaaaaaay better.
Even then, magic being more powerful than melee units at the very least makes sense from a logical standpoint. So if I have to choose between the two extremes, I'd take overpowered magic to underpowered magic any day.
I see you never use Ophelia. Let me introduce you to the crit machine.
Malika Gaming In like the night...
Yes, take the maiden seriously.
"Gotta watch out fer that weapon triangle, sonny! How'd it go again? Swords beat axes and all that?"
MageKnight404 MONEY IS IMPORTANT!
MangsandZerul Otherwise your weapons will rust!
And you can't fight without them!
iTzMeeMario the one time they implement fighters that fight with their fists...(/gauntlets)
+Mangs MONNNNYYYY!!!
They all lose to fredrick
RIP weapon triangle 1990-2016
"magic beats bows now i guess"
They really did this ?
***** What do you mean?
Is this really a thing in the last game ?
***** Instead of a weapon triangle and a magic triangle, magic is all grouped together in the weapon triangle. Swords/Katana/Magic beats Axes/Clubs/Bows/Yumi beats Lances/Naginata/Daggers/Shuriken
That just sounds silly, thing have changed since the GBA days...
Hero Donnel: What's a weapon triangle? **proceeds to cut several thousand lance-wielders in half with one swing of an E-Rank sword**
I laughed so hard at this.
+Isak Larsson yeah when i got mozu i was like "yay new donnel" then later was like "well this is disappointing".
+Warchief1223 But anyway, the "new donnel" A.K.A mozu is one of the the best units, in my team at least.
Donny, why you so beast!?
+The Yun-Kinator Bows Dont work on ike like how lances dont work on a dONFIL
The best part about this video is the thumbnail.
(Brawl in the Family) Axes lose to swords, swords lose to lances, lances lose to axes...
Everything loses to Frederick.
Frederick is the master of Jan-Ken-Pon, he can cap all three.
He changed the thumbnail, rip
FE14: We added knives and a triangle for the ranged weapons as well!
FE15: Birdstones are a thing, beating Beasts but weak to Dragons!
No pls
Chikin We all know It's going to happen.
JK Gamer Nooooooooooooo
Chikin Yaaaaaaaaaaaaaas
depends on what fe15 will be about its either something on the lines of fates or a remake of fe4 atleast thats what people are thinking most of the time
I personally liked Radiant Dawn's Magic triangle(s)! The Light -> Dark -> Anima (a.k.a. the fire/thunder/wind triangle) triangle was fun to use.
RIP Frederick Triangle thumbnail
How do i sad react a youtube comment?
Huh, he changed the thumbnail. That's pretty neat.
I was going to say, because I sure as heck didn't think FEH released in 2015 lol
And all that loses to hector.
+Noah Goldberg yep
But Hector still loses to Frederick.
Frederick vs. Wolf Beil?
+ScienceMe and Frederick loses to pugi and sigurd
excuse me nobody loses to Hector. Hector is love, Hector is life
your forgot to say that FE 76+7+8 have a magic triangel
dark stonger than anima
anima stronger than light
light stronger than dark
wally castagnir To the top sir. I was about to say the same thing :)
László Dobos
okay
+wally castagnir i actually made up a New magic system my self. its kinda the only option left but its pretty cool in my opinion
it goes like this:
Fire beats Dark and Wind
Wind beats Thunder and Light
Light beats Fire and Dark
Dark beats Wind and Thunder
Thunder beats Light and Fire
HyruleEmblemier
omplycatet but not as much as YOUGIOH CAPSLE MONSTER COLLOSEUM
+HyruleEmblemier I came up with this,not that logical,though.
Anima
Fire beats Wind - Wind beats Thunder - Thunder beats Fire
Light
Pure beats Half - Half beats Nonspecified - Nonspecified beats Pure
Dark
Nonspecified beats Half - Half beats Pure - Pure Beats Nonspecified
Pure - Magic purely made of light/darkness \ Half - Magic made of both light and darkness \ Nonspecified - Light/Dark magic that bears the least amount of light/darkness.
Simplified - Anima > Light > Dark > Anima
What you didn't say is that in Fire Emblem 7 the game introduce new types of magics :
Natura, Light and Dark with that new weapon triangle.
And the magic was equal to physical weapons.
This. Didn't mention FE7's magic triangle.
And then came fates...
Triangle < Ryoma
Fates had a terrible weapon system
Fates, which... made an effort to nerf mages and finally make archers viable? Made weapons actually matter(even if theyre all irrelevant when you have legendary weapons out the ass...)? Reintroduced knives in a good reincarnation?
Pfft, what's a weapon triangle? Who even needs it. *Sends a maxed Haar with a Urvan to kill all the sword masters*
LOLNOOBCAKES nonoo he always has the weapon triangel bonus
**Sends Ike with Ragnell to kill everything**
**Loses against a Mage with 3 magic and a wind tome**
Goddamn FE10 Ike
More like "What's a weapon triangle again?"
*Sents All Archers to kill everyone with Oscer and Boyd*
I liked the FE10 magic system Dark > (Fire > Wind > Thunder > Fire) > Light > Dark
+DrewPicklesTheDark That actually seems like something that would be simple to bear in mind; it was presented as a muddled mess in this video.
so basically the FE6 and 7 magic triangle but with anima magic having 3 sub types of magic.
The reason why Dark Magic was taken out of 9 was because they didn't want to "overwhelm" the player. Too bad too because Rhys would've been even more awesome lol.
Lol I like the Hawke/Manfroy back and forth. XD
I like FE4's version because its the highest risk/reward and it made Axe's actually good.
ViewtifulBeau I don't think that's the reason. The only dark magic user in FE10 is (SPOILERS) P******, and even getting him requires a second play through. Maybe they just hate dark magic altogether.
Luisito Palustre There's one more person who can also use it but I won't spoil it for Mangs.
Lord Tullus 9 Male.
Lord Tullus 9 The dude who goes Archsage Athos on you near the end. Case in point, Dark magic isn't going to be your main magic in FE10. Ever.
I can't properly say anything having only played Awakening, Path of Radiance and Binding Blade, but I like the idea Shadow Dragon had, with weapon ranks improving the advantages of the Weapon Triangle. I do like that Magic has a weapon Triangle, little disappointed it didn't appear in Awakening
Didn't it? I definitely remember the hit rate improving with higher ranks on level 20 chars.
I think that was more to do with character rank and mag than a magic triangle. It was never mentioned, and I didn't notice any significant advantage to using certain spells above others.
well, IIRC in gba getting S rank in a weapon gives some bonuses when you use it, but I can't remember if it was in fe8 alone or it was added in fe7 too.
fe 7 triangle was perfect. They improved it in radiant dawn and completely took a step backwards with fe fates.
Subscribed for franzreaver
Subscribed for Loputossed.
Umm, Franz has no weaknesses, he’s just a beast
3:54 FRANZREAVER
Also, let's be honest, Shadow Dragon's graphics looked like CRAP, especially compared to 9 and 10.
To be fair, it was on the DS. Which has mediocre graphics at best. Also it was a big change from consoles to handhelds.
I personally think the magic trinity should have been reversed:
Fire>thunder>wind>fire.
Along with:
dark>anima>light>dark, to make it such that we have the whole "light beats dark" concept, while not making light magic overpowered.
I think the magic trinity makes a lot of sense. Anima (nature, human forces) are beat by Dark (supernatural, evil beings. Or corrupting forces, alluding to how weak the human psyche is), and Anima beats Light (god, holy beings, as a sort of deus ex machine? xD)
FE4 Naga?
Ryan 236
I was talking about the anima trinity. I'd rather keep light and dark in the same position.
in gba games, light magic is, sadly really weak, being heavier, less powerful and with less weapon uses in exchange for a low crit chance and a bit of extra accuracy, which is not needed since most magic tomes had good accuracy. they should have given LM more crit chance, like +30% to A range, or made it lighter than anima.
so thunder (axe of anima triangle) strong against wind (sword)?
k.
And then Fates came along and singlehandedly fucked over everything we thought we knew.
Subscribed for Franzreaver
What's a weapon triangle?
*sends oswin to wreck everyone's shit*
+Isak Larsson I'm assuming FE7
Captain Mario, oh thanks. I'm a filthy newcomer, so I've only played Awakening and Fates. I do have plans to play previous entries...
gba4ios is gift from god my friend
He means OSWIN read also yes play the other games
+Isak Larsson i highly recomend the gameboy games if your starting out. youll find them harder than awakening. (though not harder than conquest) and the sprites look amazing.
I think the reason axes beat lances is because you could use the flat part of the axe to block to lance, and you could just easily chop the lance in half.
Lances beat swords because lances outrange them and would just rek.
Swords beat axes because swords are quick and axes are slow.
Swords beat axes
Axes beat Lances
Lances beat sword
And the pugi beats thracia's bs
all lose to the Fredrick
And he loses to pugi
Except for Hammers. Assuming Frederick has a Lance equipped.
ceering99 No pugi
Any crusader weapon and the SOS
No its Haar xD
Cosmic Drew Hector: Did somebody say 'Weapon Triangle'?!
My favorite is actually the current triangle of Sword/Tomes > Axes/Bows > Lances/Shuriken (Throwing Daggers), and loops back around. Brings Tomes & Bows way back in line!
So this is a bit off topic but APPARENTLY fire emblen 14 has removed weapon durability and added a mode called phoenix mode where of a unit dies they are revived on the next turn.
We now have Casual mode and SUPER casual mode.
Kill me.
gabe walker lol, why don't they add a mode where enemies walk over to you and trades over their weapons.
gabe walker Source?
MangsandZerul the thing im most scared of is IS remaking a past fire emblem game and fucking it up.
btw theres a few articles heres one
www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/
gabe walker god help us
JDT001 seriously some people are trying to get rid of classic mode because its "to hard"
jesus
The weapon triangle *does* make sense if you take weapon lengths into account. Reaching further than your opponent is useful...unless you overextend yourself. Spears would, therefore, be most effective against weapons that are too long to be wielded in tight quarters but too short to outdo their length advantage, while weapons designed to be used in tight spaces (like, say, a small hand-axe) would be best for getting in close where a polearm can't be used effectively.
A part 2 of this video would be nice, especially because how Heroes made it more relevant than ever, but in the same time Three Houses almost deleted it
5:57 One of the few times where words are better than pictures, because everything in the main triangle is strong against light and weak against dark, while dark is weak against light
I really like the radiant dawn sistem, puting the magic triangle as Anima ad making a new triangle with Anima, Light, Dark. For me it makes sense. For the weapon triangle 15% plus 1 dmg sounds the ideal for me.
Does anybody else feel like this is the one Mangs video they keep coming back to?
Three Houses: Fuck yo weapon triangle.
Another cool thing about FE11/12/13's weapon triangle is that it also negated the weapon rank bonuses that you would receive. So at A rank, swords would lose an additional 3 power on top of the regular triangle bonuses when at a disadvantage. At A rank, lances would lose an additional 2 power and 5 accuracy, and axes an additional 15 accuracy.
A little off-topic from the Weapon Triangle, but Awakening also added additional bonuses to your attacks depending on your weapon rank, which differ depending on the weapon involved.
Swords deal slightly more damage as they rise in rank: + 1 Attack at C, + 2 at B, and + 3 at A. Axes are more accurate as the weapons rise: + 5 Accuracy at C, + 10 at B, and + 15 at A. Staves heal a little more: + 1 Recovery at C, + 2 at B, and + 3 at A.
The bonuses for Lances, Bows, and Magic are all the same kind, though. Add 1 Attack at C, 1 Attack and 5 Accuracy at B, and 2 Attack and 5 Accuracy at A.
More on topic, though, even if all the magic is grouped under a single proficiency, I'd like to see magic have some kind of interaction among itself again, even if it's the Jugdral / Tellius magic trinity. AFAIK, Awakening magicians use Thunder magic in most situations, Wind magic to hit flying enemies (though not the basic Wind tome since basic Thunder would do the same damage), and Nosferatu to heal if they can cast Dark magic. I see no point to Fire magic in this game unless you don't have Thunder tomes (with the exceptions of Valflame and maybe Micaiah's Pyre).
This is one of the key features of the fire emblem games
At half speed Mangs sounds so drunk, I love it
Fire Emblem 7 my fav :) Lady Lyndus was my baby
lyn
or Lyndis
Shit I´m actually playing it...chapter 28 here I go...
I liked the weapon triangles in sacred stones. A triangle for physical stuff and for magical stuff made it an simple game to learn the series from. I hated that they removed the trinity of magic in Awakening. I missed that extra level of depth, although it was nice to mix and match somethings.
The physics are like this: sword is lighter and faster than an axe, therefore it becomes hard for an axe user to catch up to the speed to a sword user
Axe will destroy the lance because the weapon is easily breakable and heavier than the sword. plus, you have the whole lance being a pointy stick while an axe is primarily made for cutting wood
And lance has longer range than a sword, without being too heavy, makinging it hard for swords user to close the gap
so in short: sword outmaneuvers axe, axe breaks the lance and lance outreaches sword
But... the axe would break, not the lance.... Lances are a sturdier weapon. (Axes are just a bad weapon compared to both swords and lances. I'd accept it if all the axe wielders used a shield or dual wielded since then they could deflect with one hand and attack with the other.)
Fire Emblem Fates introduced the color triangle: Red beats green, green beats blue, and blue beats red. This is carried over to Fire Emblem Heroes. Swords are in red, lances are in blue, and axes are in green.
Inventory is divided into categories in this order:
1. Swords
2. Lances
3. Axes
4. Bows
5. Tomes
6. Staves
7. Stones
8. Items
Rip Frederick thumbnail
The Weapon Triangle is in my blood! Every other game I play I apply it instinctively, even knowing that it doesn't make any sense at all.
My favorite Magic "Triangle" is the Radiant Dawn one. The more the magic the better. I would always forget whether Dark or Light magic beat Anima.
Edit: excellent video!
Dark magic beats Anima magic
Really interesting video, but I feel it's missing a discussion on the practicality of the weapon triangle.
For example, axes and most lances are nearly pointless in FE4 because of their huge weight, so swords reined supreme, meaning the weapon triangle is basically ignored in favour of just sword spamming.
A similar thing happens in FE6, axes just have shite accuracy, with most being around 50%. They're easier to use then FE4 but a weapon triangle advantage against a lance user is often bubkis because you're still going to struggle to hit regardless.
Or how about FE9, where axe users suddenly become much more vital due to the sea of lances that surround the enemy phase?
Stuff like that I feel could've been a part of this.
ModelOmega Agreed, this is why I feel FE7 has the best balance of any FE game.
Oh man, weight and fe 6 were the WORST. Lances were fucking op in 6.
What, FE7 had atrocious weapon triangle balance. Swords were trash because the enemy constantly spammed lances everywhere, and axes were rare once you got past the bandit levels.
You mention the Light Dark Anima triangle in Radiant Dawn returning from the GBA era, but never mentioned it in the GBA era.
this helped.
im playing fire emblem awakening on lunatic. i did notice that the accuracy was insanely powerful on speed based characters.
often getting 0% to receive damage. kinda broken XD
I really miss this in Three Houses. Idek how it would affect gameplay but it was just such a fun strategic element.
Breaker Combat Arts
Sword > Axes
Swords are lighter and more manoeuvrable than axes.
Axes > Lances
An axe can chop the lance like the wood it's made of.
Lances > Swords
Lances are longer than swords, and therefore outrange them.
I challenge you to try and chop a lance with an axe in combat.
I'm sure that won't end horribly.
Axes don't chop lance shafts in half, even though that would be cool. What does happen is the force can blow past a guard lance stance, so the lance user needs to deflect it. Even then the lance has superior reach over most axes. Really, the only two good battlefield axes are halberds (in FE, they are lances) and throwing axes.
Alex also you can “grapple” the shaft of the lance with the sides of the axeto stop it from hitting you
Even with how confusing it was, I miss the fates ranged weapon triangle
+1 for Brawl in the Family reference.
If each weapon type is represented with a female character:
• Ayra represents swords.
• Erinys represents lances.
• Edelgard represents axes.
• Lyndis represents bows.
• Kagero represents hidden weapons.
• Tharja represents reason.
• Lachesis represents faith.
• Tiki represents stones.
My explanation for the melee weapon triangle: lances have enough range to stop sword wielders from getting close enough to do significant harm, a heavy weapon like an axe can smash a long and thus unwieldy weapon like a lance, and a sword, being lighter than either and much smaller than a lance, does not hinder the wielder's ability to dodge a heavy and thus inaccurate weapon like an axe.
6 & 7 also had a magic rework - elemental magic beats light, light beats dark, dark beats elemental.
Person: I am proficient in my weapon, called Lances
Axe Person: *chuckles*
Me and Ryom questions this Weapon Triangle you speak of. We only crit.
3 houses, the end of the weapon triangle? Or would you say echoes was the end of the weapon triangle. It’s tough to debate because echoes was a remake.
Echos: This triangle? Let's just throw that trash out.
Oh, and Awakening's/Fate's triangle was a little more than that, due to discarding weapon skill rank bonuses if you're on the disadvantage side, which were all slightly different depending on weapon type in the main three categories.
Fire Emblem Echoes by like: *My Hunter's Volley goes brrrrrrrr*
actually u missed that in fe6-7-8
the magic triangle changed to be
anima strong against light
light strong against dark
dark strong against anima
and the fact that lightagic is in advantage against monsters in fe8
Light magic isn't strong against monsters, units with the Slayer ability (bishops) and the legendary light tome are.
Sword beats Axe beats Spear Frederick beats all.
+Eerie Caligraphy of Human Oddity Did you play past chapter 5 at any point?
Chris Stone Im done with the game, I have 3 Marth's, and an overpowered Robin.
Muted Redead Henry doe, give him a Nosferatu and pump him full of cocaine... i mean Speedwings and he'll be unstoppable
seth eats Frederick for breakfast
+Eerie Caligraphy of Human Oddity pugi
The sword reigns supreme on the battlefield irl, and pretty sure they just made the axe beat lances cause that would balance it and make axe's not completely useless (Although most axe units are useless anyway but not all, hector being the example of a god tier axe unit. I rarely use axe units as the sword and lance units usually do the trick even against their disadvantage.) However my theory when i first played was that if a lance is coming towards you, the axe's large blade could block it, and in some axes such as the battle axe, it could be hooked in if you dodge the attack. It would be harder to pull off against a mounted foe. Halberds don't necessarily count as technically they are also pikes, and easily could hook a foe off their horse.
one problom. irl most swords perform very poorly against plate mail. where thrusting weapons like spears or crushing weapons like maces and axes can more easily get through armor.
I'd say.... The binding blade is my favourite in the series, but I have a soft spot for how it works in Path of Radiance. it is simple, but it made magic more interesting to me.
You forgot to mention the Magic Triangle from FE6-8. It's Anima>Light>Dark>Anima
Lol I was bamboozled by the thumbnail I'm like "wait hol up, how is this video 2 years old with heroes thumbnail?" But then I remembered you can change the thumbnail whenever you want
Swords out-maneuver axes.
Axes break spears.
Spears out-range swords.
This is why the weapon triangle is the way it is.
3:40 Never knew that Reaver weapons were like that.
I find your comments everywhere.
they are like the "dual" weapons for Fire Emblem: Fates (But are cooler than the dual weapons because the dual weapons look ugly as heck)
Radiant dawns magic triangle is like Rock-Paper-Scissors-Lizard-Spock
A very interesting video! With the release of Fates, one thing of note in that game is how they handle the weapon triangle. If you thought RD's triangle was complicated... you ain't seen nothing yet. XD
I really liked the trinity of magic weapon triangle and i wish they bring it back to the newer fire emblem games.
Came for the BitF reference, stayed for the video.
Edit: Like a few other people, I remember the magic system in Sacred Stones being different than how you put it. I haven't played it recently, but I think I remember there being dark, light, and elemental magic in some kind of triangle?
new snazzy thumbnails I see.
6:52 What makes me a good Demoman?!
just want to point out the light/dark/anima weapon triangle is also a thing in sacred stones actually
Ohhh.
Lances are sort of shaped like pens. And the pen is mightier than the sword. Ohhhhhhh.
Oh you change the thumbnail Mangs
Here's the genius part. You can't suffer from disadvantage if you don't have an advantage in the first place.
The anima, light, and dark magic triangles were present in the gba games
the Reaver Weapons
Lance Reaver is basically an Axe,
Axe Reaver is basically a Sword
and Sword Reaver is basically a Lance
Mangs, you did forget to mention in Sacred Stones the Trinity of Magic was indeed updated. Fire, Thunder, and Wind now fell into the single category of Anima, where it was remained as is for the most part. the triangle now followed as: Anima beats Light, Light beats Dark, Dark beats Anima.
That was already in use in fire emblem 6.
And now in 3 Houses the Triangle is dead. (Unless you have a reaver skill.)
I imagine the weapon triangle as this.
Sword beats axe because axe swings are slow compare to sword.
Lance beats swords due to longer reach.
Axe beats lance by blocking the lance's lunge with the entire blade of the axe, deflecting its direction away, then countering back. :P
First two make sense (sword -> axe is still weird but i dont know another option myself :p), except for the axe - > lance thing. Axes are in a wrong spot here
3:50
Franz is not at a disadvantage to the enemy Myrmidon. They're both using swords.
(He may be underleveled, though. A 5% crit on an enemy is pretty bad.)
Reavers have an innate 5% crit boost.
At the start
Most important gotta be technical and wise
Mid-game or Late-game
IMMMAAA FUCKING SMASH YOUR ASSSESSS FORGET THE WEAPON DORITOS!! BLUARRGHG!! *Blood spillingover the mountain of troops that kanbei may or may not produce*
This is a good video, respectively
Now in 3 Houses, they threw the Weapon Triangle out the window, because you can literally give any weapon to any class.
Thank you so much! :D Now I understand the weapon triangle a bit more! ^_^
The weapon triangle in fates is extremely convoluted
Seeing that thumbnail for this vid reminds me of who IS should have put in for FE warriors
The logic behind the weapon triangle:
Swords beat axes because of their more nimble, skillful users being able to swiftly parry and attack past the enemy's necessarily slow swings and wide arcs.
Lances beat swords because they have longer reach, keeping the swordsman from getting close enough to attack.
Axes beat lances because a lance is mostly just a long stick with a point on the end, and axes are tools for chopping wood. The axe man can just power through in spite of the reach advantage.
As soon as fire emblem 11 came up i felt extremely sick
I really enjoyed the gba but i really like the magic triangle that has triangle within anima.
I think FE9 and FE10 had it
Shadow Dragon had the best weapon triangle. I like radiant dawn's magic triangle
I would all ways just take every class I could and turn them into summoners. By the time the "bad"guys got to me the endless summons I sent out had just destroyed them all leaving my heroes to give the last hit getting a lot of xp.
It’s actually weird hearing mangs sound like he knows what he is talking about