Procedural Crystal Material in Blender 3 - EASY!
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- Опубликовано: 26 июн 2024
- #blender #3d #shaders
Learn how to create a nice crystal shader in Blender 3.5 (EEVEE + Cycles) with some glow and some displacement!
00:00 - Introduction
00:19 - Discovering the scene
01:19 - Increasing the shininess
01:35 - Adding some transparency
02:28 - The power of emission
03:26 - Computing the vertex vertical ratio
05:53 - Adding a noise texture
07:19 - Improving the transmission effect
08:05 - Increasing the emission strength
08:51 - Creating extra cracks
09:26 - Preparing the turbulence effect
09:39 - Mixing all the effects together
11:41 - Adding a bit of displacement
13:24 - Final shader
14:43 - A quick note
15:03 - Conclusion Наука
Quick erratum: In this video, I wrongly said that displacement only fakes surface relief where, in actuality, it does auto-modify your mesh and increase its geometry a bit. So although it makes for a very realistic result, it can also be more costly than playing with normal or bump maps.
Sorry for the confusion! :)
Instant sub
Good content
Keep it up
Great Tutorial !! Results were a bit different for me working in 4.1.1!!! Did not get the same shade...trying to tweak to achieve same results.
You might want to edit this to mention what version of blender you are using. Transparency works fundamentally different in 4.0 onward (since the old method was kind of a hack).
Good point! I've updated the title+description with this info, and I'll be sure to include it in the follow-up videos - thanks a lot for pointing this out :)
yes is true -_-
Same point with me too!!