CREATE A PROCEDURAL CRYSTAL GLASS MATERIAL FOR BLENDER

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  • Опубликовано: 16 ноя 2024

Комментарии • 88

  • @PoggersFloppa
    @PoggersFloppa 6 месяцев назад +1

    you have such a soothing voice but ur also so helpful

  • @c.e.6014
    @c.e.6014 2 года назад +4

    Beautiful, simple, and easy to follow. 👍

  • @protozoaprincess
    @protozoaprincess Год назад +1

    Love these tutorials! Appreciate learning why we do things, not just what to do. Thank you!

  • @ridhofaturrahman6080
    @ridhofaturrahman6080 Год назад +5

    this channel is so underrated, thanks for your hard work 🙂

    • @blenderbitesize
      @blenderbitesize  Год назад +1

      Thank you so much. Its slow but steadily growing. I'm grateful for all comments, likes and shares.

  • @xosachn
    @xosachn Год назад

    You really made yourself crystal clear with this tutorial 😃

  • @tarkbilgili929
    @tarkbilgili929 2 года назад +3

    Really its amazing

  • @rextone777
    @rextone777 6 месяцев назад

    bro, this tutorial is very beautiful, thank you, this is very useful, keep up the good work 🎉

  • @MapachePH
    @MapachePH 5 месяцев назад

    he clearly cooking 🔥🔥🔥

  • @iren7844
    @iren7844 Год назад +7

    Just what I needed for my project. Thank you ♥

  • @LunaSkye64
    @LunaSkye64 10 месяцев назад

    Very easy to follow! Thank you

  • @DaveThompsonfairlife4all
    @DaveThompsonfairlife4all Год назад +1

    Thanks for this. Got all the nodes set up the same. I have used an animated icosphere to mimic an ear stud on a face portrait on a 2D plane, but because it's small, it doesn't have much impact.I have put a spotlight behind it to make it brighter, but that fades the colours. Can you recommend a way to illuminate it properly? I am very new to Blender. Thank you.

    • @blenderbitesize
      @blenderbitesize  Год назад +1

      In my example I use a three light set up. This is because refraction is used to scatter the light. Therefore lighting it with only one light won't have as much impact.

    • @DaveThompsonfairlife4all
      @DaveThompsonfairlife4all Год назад

      @@blenderbitesize Thank you kind person. I will set up multiple lights for it and see how it goes. Any idea on light values? 150w for a 0.13m wide icosphere is about right? It's hard to see what the lights are doing as I'm using cycles without GPU support.

    • @blenderbitesize
      @blenderbitesize  Год назад

      @@DaveThompsonfairlife4allIt will all depend on your scene. Try various set ups and see what "sparkles".

    • @DaveThompsonfairlife4all
      @DaveThompsonfairlife4all Год назад

      @@blenderbitesize Anyone ever told you you sound like Julian Clary?

    • @blenderbitesize
      @blenderbitesize  Год назад +1

      Yes, lol.

  • @周瑜涵-x7z
    @周瑜涵-x7z 11 месяцев назад

    Thank you very much for your video, I just needed this material

  • @butterdogoficcial
    @butterdogoficcial Год назад

    underrated

  • @kei_kun0_0
    @kei_kun0_0 Год назад

    thank you so much for making this tutorial it was super helpful 🙌

  • @TomasHradckyComposer
    @TomasHradckyComposer Год назад

    Beyond useful. Beautiful. Thank you.

  • @clementinetea252
    @clementinetea252 Год назад +2

    When I get to the part where you start connecting the shaders, my material shows up as a blue color instead of clear/colorless, and I'm unable to see any of the color dispersion by the end. Do you have any ideas as to what might be causing this?
    Edit: I realized I forgot to connect the two Add Shader nodes together! Thanks for the awesome tutorial, this was perfect 👍

  • @rosemariemcgowan6388
    @rosemariemcgowan6388 5 месяцев назад

    Thank you for this xx

  • @Seaweed_animations
    @Seaweed_animations Год назад

    Keep up with these tutorials! You will blow up soon ❤ So good videos

  • @eichorcist
    @eichorcist Год назад

    thanks, very helpful, great, good luck

  • @sfdh5580
    @sfdh5580 2 года назад

    It looks really good

  • @Lenghhi
    @Lenghhi Год назад +1

    hi there! I had a question, my material is greyed out, I can't make it look like a diamond texture, what could it be?

    • @blenderbitesize
      @blenderbitesize  Год назад +1

      I'm not 100% sure but things to check could be the render engine, refraction settings and that you are in the appropriate viewport state.

    • @commanderpotoo
      @commanderpotoo Год назад +1

      I had this same issue and it was all in the render settings.

  • @nanakihell
    @nanakihell Год назад

    Great video!

  • @ripkobexnip3719
    @ripkobexnip3719 Год назад

    How do u export it I added an image texture but when I adjust the metallic and roughness it doesn’t save the metallic and roughness only the image texture plz help

    • @blenderbitesize
      @blenderbitesize  Год назад

      You've added an image texture to the crystal glass shader?

  • @ANDRENEVERDIE21
    @ANDRENEVERDIE21 Год назад

    THANK YOU!!

  • @RocherArdent
    @RocherArdent 4 месяца назад

    Hello there,
    The shader is stunning, I downloaded it, but the node tree just don't appear and I struggle to see how I can apply the shader to another object ... really a beginner here, didn't find the answer elsewhere ...
    Please help me 😅

  • @Phlickit
    @Phlickit Год назад

    Any tips about trying to export maps to render crystal in an external renderer of some sort? This looks great in Blender, but I'm not sure how to replicate this kind of thing outside of the program.

    • @blenderbitesize
      @blenderbitesize  Год назад

      Sadly I only have experience of using the render engines that come with Blender and so can't offer any direct help with this question. I am confident that you will find your answer on RUclips though. There are many channels that cover engines such as Octane etc.

  • @mael4157
    @mael4157 Год назад

    Thank's man it's help me a lot !

  • @ShebanFPV
    @ShebanFPV 2 года назад

    Many thanks for the tutorial. Crystal glass looks really nice 👍🏻👍🏻👍🏻 Curious to why you did not add Math node to the green shader? 🤔

    • @blenderbitesize
      @blenderbitesize  2 года назад

      Thanks for the question.
      You add math nodes to two of the three colours to shift them slightly + and - to aid the refraction effect.
      Therefore there will always be one colour that is the standard or default value. It just seemed easier and "cleaner" in the layout to make the centre colour (green) the default.

    • @ShebanFPV
      @ShebanFPV 2 года назад

      @@blenderbitesize this is by far the best looking crystal glass 🙀 Thanks again for sharing!

  • @glenn_r_frank_author
    @glenn_r_frank_author Год назад

    Is there any way to get crystal made with this kind of shader to cast caustics light and shadows that use the Red Green blue? I know that Blender can now cast caustic shadow effects but I don't think it separates light colors in the caustics like a prism does in real life.

    • @blenderbitesize
      @blenderbitesize  Год назад +1

      🤔 An interesting question. I'm afraid to say that I don't know the answer at this time but will add it to the list and look into it.

    • @glenn_r_frank_author
      @glenn_r_frank_author Год назад +1

      @@blenderbitesize Thanks. I think I have tried to find a way to do this but have not had any luck.

    • @blenderbitesize
      @blenderbitesize  Год назад

      I love a challenge.

  • @natsunwtk
    @natsunwtk Год назад

    How do you make the sphere be rectangular like that?

    • @blenderbitesize
      @blenderbitesize  Год назад

      Shade flat instead of shade smooth.

    • @natsunwtk
      @natsunwtk Год назад

      @@blenderbitesize I mean how to model it, this id icosphere(?) or something that came out as a sphere but the shape of faces were like that correct? But if I want to make it in different shapes that not sphere but with the same looking as that. Idk how to say it, hope you understand

    • @blenderbitesize
      @blenderbitesize  Год назад

      @@natsunwtkIt was a standard icosphere which is built into the software.

    • @natsunwtk
      @natsunwtk Год назад

      @@blenderbitesize yah, but I want the same ico looking but not sphere but some other shape. Do you have some tricks to provide?

    • @blenderbitesize
      @blenderbitesize  Год назад

      Use low resolution/face count and shade flat.

  • @TSREMYO82
    @TSREMYO82 7 дней назад

    For anyone who has troubles using this method : make sure you're using Cycles and not EEVEE, or else the shading won't work.

    • @blenderbitesize
      @blenderbitesize  7 дней назад

      Great tip, thank you for sharing.

    • @TSREMYO82
      @TSREMYO82 7 дней назад +1

      @@blenderbitesize I realized after posting this that you said you were using Cycles right at the end of the video x)

    • @blenderbitesize
      @blenderbitesize  4 дня назад

      @@TSREMYO82 No worries. Still happy that you shared the tip. :)

  • @AlessZapata
    @AlessZapata Год назад

    Anyone here can direct me to the ambient lightning?
    I see other layers and not getting the same result :(

  • @olekstarasov
    @olekstarasov Год назад

    God

    • @blenderbitesize
      @blenderbitesize  Год назад

      Erm, thank you? Lol.

    • @olekstarasov
      @olekstarasov Год назад

      @@blenderbitesize this is what i need because there is dispersion but crystal clear

  • @user-ce8ur2mn2s
    @user-ce8ur2mn2s Год назад +1

    thanks

  • @gskiriny8550
    @gskiriny8550 Год назад

    Thank you

  • @vietpham7091
    @vietpham7091 Год назад

    just one question how to make the shape of this crystal glass?
    🥲