@@lifewithknyya7828 Holy crap, you cant ask stuff like that. You can usually take a class or program in highschool, that has computer science or robotics. Then you can do something like this for homework
This is an amazing tutorial. I’m up here at 4:30 am watching this on my tiny phone and I can understand everything clearly. That’s a testament to your teaching. Thank you. You not only showed the blueprints programming stuff but also explained the logic and function of each node. Great teacher
Anyone that is trying to follow this and is missing Blueprints/Effects and stuff that's in the video, here is how to fix it: You have to add the "Starter Content" pack to your game. You can do that when you first create/name your game, or if you didn't then you can add it in still. At the bottom of your screen in the "Content Browser" there is a green "Add New" button. Click that and then "Add Feature or Content Pack." Then in the popup click the "Content Packs" tab, and then add the "Starter Content."
Sir, there are lots of free tutorials on unity,python and someother prog languages..but none on unreal engine, ur doing a great work by providing these tutorials ,plz keep doing this, we all will love to get these things learned from u.Thanks from India... And ur the first to provide damn good explanation of unreal engine
Mimo a phone/PC app teaches coding/programming on many languages its $9 a month or $20 a year. It teaches at a pase for people who dont even know what a html tag is. It covers python, c# and c++, ruby, html, api, game dev and even writing code for cyber security and malware depending in the course you pick. So far its helped me refresh on what I forgot and helping me work up to python.
"Now we need to add an artificial intelligence, so I'm adding AI, as you can see, my PC is now trying to break it's digital shackles and kill me, this is the part of the tutorial where you run and the game now begins"
FOR ANYONE WHO CANT GET THEIR CUBE TO MOVE(I’m not mad I’m just making sure you know this is the comment that will help you solve this problem). All you have to do is select the mesh bound you placed, then press W and then move it down, then if you haven’t already press show, then check navigation and your floor should be green
@@kislaykunal8921 Thanks. Great insight. I'm almost done recording a mobile section that is being added to my Unreal Course: www.devslopes.com/courses/intro-to-unreal-engine
dude you are the best you deserve way more subscribers. Your tutorial was awsome and very easy to follow thank you so much i have been searching for a good beginners tutorial for a while. 👍🏻👍🏻
@@devslopes I do! So, I'm making a game where you're a cube, and you collect other cubes that stick to you, and you can basically assign your cubes to where you want them to go, so basically you can build whatever you want (with a skeleton rigging editor) but I don't know how to make them stick. Also, this didn't work for me. the green stuff went on top of the evil cube. I don't know what to do!
I've never heard of you up until 30 minutes ago, this video gave me a headache and i'm now waiting for unreal to finish downloading. You've earned a subscriber.
Bro You Are A Legend My Dream Was To Make A Simple Game And You Did It . I Am A 9 Year Old Writing This And I Am Learning Coding From Now On You Made My Dream Come True Love You Bro!
THANK YOU for making such an easy and fun game tutorial. Although I was a blender filmmaker for ten years, I've just started learning Blueprints and this is the first tutorial I've been able to actually understand and follow. You make good, simple, useful stuff. THANK YOU.
Thanks for making this tutorial, I have been looking at game design and animating recently, so I thought I'd try with unreal engine and see what I could come up with in my spare time. I appreciate the tutorial, and will make sure to check out the rest of the videos
I just came out of a 4 hour tutorial that went very in-depth into environmental stuff and I could now do it in 20 minutes watching a 26 minute tutorial just seems like fresh air
On UE5 When you need to add the "Nav Mesh Bound" click on the cube with the green plus icon to the left of the play button. Then select the bottom option "Place actors panel" then you will have the same panel as displayed in the video. 😉 12:50
DUDEEEEEEEE I SEARCHED SO LONG ON GOOGLE AND NOBODY HAS AN ANSWER, thank you so much holy cow thats honestly the best comment on youtube, if i could pin it i would holyyyy
I know this video is old but thanks a lot!!!! It helped me discover my talent and now I have started to make a game of my own. I'll tell you FIRST when it comes ou!t(I really hope it does...) God I dont know how to thank you!!!!!!!!!!!
Awesome video! Despite being made in 2019, everything in the current day version works perfectly fine, and you explained it loud and clear. I don't normally subscribe to people, but you geniunely deserve a sub. If you are new with no experience in game development, this tuitorial is perfect for you to start off with. I can't wait for more awesome videos like this.
I got hyped when I found this video and thought that one day I'd be some god game developer, but the shaders for the directional light are still barely loading in...
If its lagging in your viewport you could try lowering the graphical settings or disabling the lighting in the scene while working and re enable it when you want to preview the project. I'm no pro at this at all but I'm used to using low end hardware lol
19:00 When I made an evil cube, exactly like this I hope, the 'on end play' event node was never called. Perhaps the actor IS still floating around in memory?
yeah this issue was bugging me so here is the fix: add a pin to the sequence connect it to a delay(of about 5 sec or so) then connect the delay to a destroy actor with target the fireExplosion then after it destroy actor self remove the on end play
This is awesome! Thank you! Is there a way to make it look like the ball is rolling? Something I found is that the ball can navigate a simple maze and ramps. Very nice (just noticed that I say ball instead of cube.... tried the tutorial again using a sphere)
Very nice tutorial for beginners! But something is missing and I don't know how the last thing in the video works, or I just missed something in the video. Either way, basically after I tried it, the cube that was spawned by the TriggerBox wouldn't move, although the ones I placed in the level manually worked just fine. I went through the video over and over until I decided to Google it. Apparently, you need to set _Auto Possess AI_ (menu right at 11:56, just above the cursor) to _Spawned or Placed in the world_ . Basically it means the AI will take over the object (cube) whether it's placed manually in the level or spawned via TriggerBox. Hope this helps for anyone else trying it out.
@@devslopes sir, there are lots of free tutorials on unity,c#,python and many other prog languages..but none on unreal engine, ur doing a great work by providing these tutorials ,plz keep doing this, we all will love to get these things learned from u.Thanks from India...
Show -> Navigation Is the ground green as it should be? For me it wasn't at first so my cube didn't move as well. What fixed it was putting the "NavMeshBoundsVolume" on the ground (mine was too high up).
@@85Esparta LOL Thank you so much I did this project over and over, I thought i missed a step or something lol Well On the bright side I now can build this project up to this point with my eyes closed lol :)
decided i would switch from unity to unreal to see if im going to be able to finish a game now. seems really cool. ive used unity for so long yet i never finished a project. i hope i can finish a project in Unreal. Im quite excited thanks to the tutorial.
Trent Wood i had trouble with this but then i figured out that you have to import a starter content pack when you create your project. you can still import it into an existing project by clicking “add new+” at the bottom and then clicking “add feature or content pack”. go to content pack and import the starter one and you should have the blueprint effects ready for you to use :)
I am starting school soon for game design and trying to learn a bit before I start, followed this tutorial and got things going. The only issue I had is that the initial cube would chase me and explode when shot but the subsequent vibes that spawned would not chase and just sat stationary at spawn trigger. I couldn't figure out why and gave up cause it's 2am but, I was really happy with what I was able to do and it gives me hope that in a year or so I'll look back in this moment and laugh that I couldn't get the cubes to spawn and chase. I'm sure it was an easy fix. Thanks for the tutorial.
Guys, if you set everything right and the cube still won't follow just go into the EvilCubeAi Blueprint and delete the custom event you created. I had everything linked and correctly set, navMesh green but the cube won't follow me and what I think I did wrong was that after I created the custom event I realised I misspelt FollowPlayer so I edited the name, this seemed to be breaking the connection with the timer so it was not getting triggered anymore. I went in there, deleted the custom event, created a new one, gave it a different name just to be sure, make sure in the timer you change the Function Name to be the same as your custom event name and that's it! I hope this helps anyone having this issue, it took me 1 freaking hour to make that bloody cube come after me :)))) Thanks for the tutorial man, is much appreciated!
I’m entirely new to blueprints, and I want to understand how to use the program to get a better skill set to make games myself, and this video shows very well how to use a few tools available. Thank you so much even I could understand it and follow it great video!
I'm using 4.25.0 (the latest as of April 2020) and it looks just like that in the video / contains all the same functions. It is free to download and use. I believe commercial projects//games and higher education learning are the only use cases that require $$
Dude I’m gonna cry. You saved my end project in school (I’m only a graphic student but still have to make an entire game by myself)
What school you go to i want to be game designer myself
@@lifewithknyya7828 Holy crap, you cant ask stuff like that. You can usually take a class or program in highschool, that has computer science or robotics. Then you can do something like this for homework
Ilian Fischer dude it’s not like he asked for his credit card details lmao
@@cjtomkins2468 you dont know how little info people need nowadays to identify the exact person
@@cjtomkins2468 how many Samuel M- do you think there are in a school ?
Unity and Unreal both have "un" in them but if we remove "un" we get "Real" and "ity" which makes "Reality"
How are you 12 and already a philosopher
I like you then
I like this guy!
🤯
Reality Engine. wow
You just got to appreciate how some of the best games of the decade have come from this software
Something stupid was said in this comment, but I edited it out.
Bgmi is made from unreal engine
Roblos
@@UndeniablyMortal ye, both unreal and unity are great
(godot crying)
@@khellafmissouni8015 unity is pretty good but If I were to make a AAA game I would probably use unreal
This is an amazing tutorial. I’m up here at 4:30 am watching this on my tiny phone and I can understand everything clearly. That’s a testament to your teaching. Thank you. You not only showed the blueprints programming stuff but also explained the logic and function of each node. Great teacher
30 december 2021 19:38
for someone who is used to 3d modelling in blender, its really pleasing to see that unreal engine mostly keeps a somewhat uncluttered screen
same
Anyone that is trying to follow this and is missing Blueprints/Effects and stuff that's in the video, here is how to fix it: You have to add the "Starter Content" pack to your game. You can do that when you first create/name your game, or if you didn't then you can add it in still. At the bottom of your screen in the "Content Browser" there is a green "Add New" button. Click that and then "Add Feature or Content Pack." Then in the popup click the "Content Packs" tab, and then add the "Starter Content."
hey, thanks for your input. I was facing the same situation.
Thanks
thank you so much
Thank you!
you saved my mental state
Sir, there are lots of free tutorials on unity,python and someother prog languages..but none on unreal engine, ur doing a great work by providing these tutorials ,plz keep doing this, we all will love to get these things learned from u.Thanks from India...
And ur the first to provide damn good explanation of unreal engine
Thanks. More coming!
so the full course is free?;) or you just happy to see 1 part of it for free?
thanks a lot for this I have been waiting a long time for a video like this
It's always great to learn more and add more knowledge thanks
Mimo a phone/PC app teaches coding/programming on many languages its $9 a month or $20 a year.
It teaches at a pase for people who dont even know what a html tag is.
It covers python, c# and c++, ruby, html, api, game dev and even writing code for cyber security and malware depending in the course you pick.
So far its helped me refresh on what I forgot and helping me work up to python.
"Now we need to add an artificial intelligence, so I'm adding AI, as you can see, my PC is now trying to break it's digital shackles and kill me, this is the part of the tutorial where you run and the game now begins"
Super underrated comment
now that is waaaaaaaaaaaaayyy better than hollywood garbage plot these days.
@@xyrenaxypot9100 that is infact the plot of a big movie in my country. Although the movie didn't turn out very well.... I still liked it though.
And I thought humor had eroded to the point where our brains can only process basic memes.
Great comment, I won’t give up on the human race just yet.
@@SameGProds Ra.one
FOR ANYONE WHO CANT GET THEIR CUBE TO MOVE(I’m not mad I’m just making sure you know this is the comment that will help you solve this problem). All you have to do is select the mesh bound you placed, then press W and then move it down, then if you haven’t already press show, then check navigation and your floor should be green
omg thank u
@@jackpettersson3882 I was having a panic attack when that happened to me. All that hard work 😂
Thank you so much!
it's helpful ,thank you.
Also adding onto this, if your navmesh wont go to the edges of the arena, Click recastnavmesh in the outliner and find the Agent radius variable.
Thank you for teaching me how to build my first game in Unreal. I've tried unity before and I think I enjoy this more!
The thing is that I now understand so much more about the stuff I've been trying to do in unreal. By simply watching the right tutorial. Thanks!
Thanks a lot
I am a noob in game development,and was looking for good tutorial for a long period of time,
Please make more videos !
What kind of videos would you like me to make?
@@kislaykunal8921 Thanks. Great insight. I'm almost done recording a mobile section that is being added to my Unreal Course: www.devslopes.com/courses/intro-to-unreal-engine
hey me too ! BTW what's yr age siddharth ?
@@devslopes I would love to see you in Tech Side,because your voice is nice and Great for Tech Reviews.
@@vasusharma3818 Me ? I am just yet 15,(Still in Puberty),XD
What moves you?!?!
Me: W.A.S.D
AE-6507 a man of culture i see
^v
in
Telekinesis, Kyle.
Lol
thank you , in first 5 minutes you show more usefull information than all tutorials in the engine itself combined.
subbed
Thank you!!
I switched from Unity to Unreal. This is my first tutorial video and man, you are a good teacher. thank you
Some company called Epic Games used your tutorial to make the zombies on fortnite
lol
Save the world was out 3 years ago bruh
@@ello2k its a joke numbnut
FakeMinecraft r/woosh
te doge lord neckbeard
me: wow unreal engine is sooo easy
me later:......
yeah
*looks up tutorial*
This half hour tutorial will probably takes 3 hours to follow and finish the exact game, I don't thinkk it's hard.
@@sicfxmusic Only takes 3 hours if you've got no remote experience with other game platforms, and things like Blender, but yeah
yes
dude you are the best you deserve way more subscribers. Your tutorial was awsome and very easy to follow thank you so much i have been searching for a good beginners tutorial for a while. 👍🏻👍🏻
PanosGaminGR thanks I’m doing a whole bunch more and working on a course
Panos - do you have any suggestions on content you'd like me to make?
What PanosGaminGR said!
@@devslopes I do! So, I'm making a game where you're a cube, and you collect other cubes that stick to you, and you can basically assign your cubes to where you want them to go, so basically you can build whatever you want (with a skeleton rigging editor) but I don't know how to make them stick. Also, this didn't work for me. the green stuff went on top of the evil cube. I don't know what to do!
I will think a 100 times before judging a game now. There is alot of effort that goes into this. Cool to see that this is on RUclips.
I've never heard of you up until 30 minutes ago, this video gave me a headache and i'm now waiting for unreal to finish downloading. You've earned a subscriber.
Love the pace of the video and the information in it. I liked it so much I immediately bought the course. Can't wait to start it!
What the hell man, this is sooo amazing, pls make more of these, I'm your latest subscriber , damn I'm stoked
Cyber Geek thanks. I already have a bunch of videos uploaded here. If you have any more requests let me know
Your voice is so relaxing, thanks so much for this tutorial man
Bro You Are A Legend My Dream Was To Make A Simple Game And You Did It . I Am A 9 Year Old Writing This And I Am Learning Coding From Now On
You Made My Dream Come True Love You Bro!
Thank you! This tutorial makes Unreal seem like a piece of cake.
"is pretty easy actually", me sitting in front of my computer be like, 404 my brain error. :D
anyways, this is a very good tutorial
yeah this would take me 5 minutes to find the project save folder
Best tutorial I’ve seen so far nicely paced, even better than the ones on unreals own channel. Please keep up the good work, subbed 👍🏾
13 minutes into the tutorial
IT'S ALIVE!
This is the best tutorial. As a beginner whose scared to download other packs because of a virus, this makes an fps from scratch! This is da best
THANK YOU for making such an easy and fun game tutorial. Although I was a blender filmmaker for ten years, I've just started learning Blueprints and this is the first tutorial I've been able to actually understand and follow. You make good, simple, useful stuff. THANK YOU.
BRO I love this , can you show how to design your own character and put it in sequence?
Opened youtube to search react route redirects, ended up spending half an hour watching build something I never intended to build.
@@johnnyfreetanga5506 Ya I got that. Thanks a lot anyways
Well that sounds like grade 1 to 12 for me.
same but for c sharp classes
Who said you can't be a web and game developer at the same time
That is how the best ideas are made.
Thanks for making this tutorial, I have been looking at game design and animating recently, so I thought I'd try with unreal engine and see what I could come up with in my spare time. I appreciate the tutorial, and will make sure to check out the rest of the videos
Thank You for making this my 7 year just followed this, it took him all afternoon but here is very happy he has made his first game before bedtime!
thanks this helped alot ive been using unreal engine 5 and just switched to ue4 and wanted to know how to make AI
Anyone else come here after the news about Unreal Engine 5
Me
like we all out here bout to bust out a game real quick and shit yea right lol
me
I did you know
I'm waiting for that
This is such a good tutorial! After following along (which you made very easy) I felt very confident in what I just did! Thanks!!
Imagine the coding for a game like Cyberpunk 2077. This blows me away of how much time and intelligence this takes.
Intellect level 100
@LOWFRAMEBLOX I think the game has a lot of bugs because they use their self engine
I just came out of a 4 hour tutorial that went very in-depth into environmental stuff and I could now do it in 20 minutes watching a 26 minute tutorial just seems like fresh air
On UE5 When you need to add the "Nav Mesh Bound" click on the cube with the green plus icon to the left of the play button. Then select the bottom option "Place actors panel" then you will have the same panel as displayed in the video. 😉
12:50
Thxxxxxxxx
DUDEEEEEEEE I SEARCHED SO LONG ON GOOGLE AND NOBODY HAS AN ANSWER, thank you so much holy cow thats honestly the best comment on youtube, if i could pin it i would holyyyy
Thank you for this little beginners guide, I appreciate it 😊☺
If you have any video suggestions please let me know!
@@devslopes will do
Love the vid! Watched every part and created my EvilCube 😈. This is my first project and I'm pretty happy about it. Keep it up because your awesome!!!
Thanks Michael. Any videos you want me to make?
Devslopes a tutorial to make a gun or to make a bullet please?
Wow this is amazing. I can't believe they're giving away for free. It's time no more excuses.
Couldn't sleep, decided to watch this. Still can't sleep but now I'm shooting hard-edged unsafety cubes so I'm calling it a win, thankyou!
Thank the lord for RUclips tutorials. Looking to work on my own game as a newbie haha
25:23 That made me giggle :D Thanks for the tutorial, you've been a tremendous help :)
Can you make a tutorial on how to add player damage when the AI does something to it?
That won't be in the "first game", probably 25th game.
I know this video is old but thanks a lot!!!! It helped me discover my talent and now I have started to make a game of my own. I'll tell you FIRST when it comes ou!t(I really hope it does...) God I dont know how to thank you!!!!!!!!!!!
How is the game?
@@fogas8963 I started it and about to finish I left making it in between so I will tell you when it works
Alright, I believe in you
@@vishwambhatt2710 ever get it?
Best teacher I've seen so far you actually explain what to connect and why. please make more videos
ur tutorials are like the most detailed tutorials on youtube.
Hey man thank you for this tutorial it helped out alot, it is really easy to follow and I finally learned some stuff that I didn't know about
PyroGeneticPanda 🙌
WHY HAVE I NEVER GOT INTO MAKING GAMES THIS SEEMS SO FUUNNNN!
GurkanBtw never too late
Because actually making games (like triple A ones) is very hard. The math required isn't for most people
Unorthodox Theory yh it can really stress out the mind
@@nulltheory2560 It's usually simple math for 5th graders
@@dr4876 You're right. Linear Algebra and Advanced Calculus is super easy. Grade 5 math.
Thanks So much I finally made the game if
've wanted to make a long time ago
Awesome video! Despite being made in 2019, everything in the current day version works perfectly fine, and you explained it loud and clear. I don't normally subscribe to people, but you geniunely deserve a sub. If you are new with no experience in game development, this tuitorial is perfect for you to start off with. I can't wait for more awesome videos like this.
Dood you are the best. You are my favorite guide for coding and I know a lot of people. You beat all of them!
I got hyped when I found this video and thought that one day I'd be some god game developer, but the shaders for the directional light are still barely loading in...
If its lagging in your viewport you could try lowering the graphical settings or disabling the lighting in the scene while working and re enable it when you want to preview the project. I'm no pro at this at all but I'm used to using low end hardware lol
HunterV15 Legend says, his shaders still loading
@@jamesron5625 yeah
19:00 When I made an evil cube, exactly like this I hope, the 'on end play' event node was never called. Perhaps the actor IS still floating around in memory?
yeah this issue was bugging me so here is the fix:
add a pin to the sequence connect it to a delay(of about 5 sec or so) then connect the delay to a destroy actor with target the fireExplosion then after it destroy actor self
remove the on end play
People who are watching this in 2024😂
Here
Me😂😂😂😂😂❤❤
All hail the algorithm ✋🤚
Me😢😢😢😢
Me😊
After years away from UE. this video was perfect for getting reacquainted with the interface. Cheers!
This was so helpful. I am a 13 year old who wants to make games with ue4, but didn't know how. Thank you.
Yes... new subscriber.. lets do this
Yes... new unsubscriber.. lets undo this
Yes.. new.. lets this
Please post any video suggestions you might have and I'll make them.
Hey, I would like to know if u made a game after 1 year of learning. I'm going to go in too.
new.. this .. lets yes
thanks for the tutorial! plz use more volume for your voice.
This is awesome! Thank you! Is there a way to make it look like the ball is rolling? Something I found is that the ball can navigate a simple maze and ramps. Very nice (just noticed that I say ball instead of cube.... tried the tutorial again using a sphere)
your such a good teacher :)
hello there,i've just started game developement and this video is helping me enormously.thank you very much. -from mauritius
omg that is very good you are amazing teacher :)
Very nice tutorial for beginners!
But something is missing and I don't know how the last thing in the video works, or I just missed something in the video.
Either way, basically after I tried it, the cube that was spawned by the TriggerBox wouldn't move, although the ones I placed in the level manually worked just fine. I went through the video over and over until I decided to Google it. Apparently, you need to set _Auto Possess AI_ (menu right at 11:56, just above the cursor) to _Spawned or Placed in the world_ . Basically it means the AI will take over the object (cube) whether it's placed manually in the level or spawned via TriggerBox. Hope this helps for anyone else trying it out.
Doesn't work.
Nice video, please do more videos about unreal engine 4
TerribleGaming on it
Do you have any tutorial requests that I can make?
@@devslopes Hi, i would like to see more about third-person view games and about creating some bigger map . Thanks :)
@@devslopes sir, there are lots of free tutorials on unity,c#,python and many other prog languages..but none on unreal engine, ur doing a great work by providing these tutorials ,plz keep doing this, we all will love to get these things learned from u.Thanks from India...
I made my first game in Unreal engine through your video. Thank you!
Anyone that can do this... I praise you, this stuff looks really complicated
2:16 "'plays sicko mode"'
This game has no ending
Been playing for three days
Need... water... uegg
I fell, brother. i did not implement death, so this blackness is my existence now.
LMAO :)
@@TheOpalHammer ayo you still falling? It's been 3 months.
@@dudleydelcy I am. But im not lonely anymore. There are being here with me in the abyss. I think I am one of them now.
The brackeys of Unreal Engine.
He only has eps of unreal
Nah....he cant be him..
Just want to say this video is so very helpful and well made. Just wish more people like you were this helpful when trying to make videos.
Its amazing how big open world games are made starting from a cube.
In Wednesday I get my laptop back so I can’t wait to make a game because I’ve been making games for fun on roblox studio
i, have the cube in the middle of the field however is not moving even tho i added the AI and the nav mesh bounds
same tf is this
Show -> Navigation
Is the ground green as it should be?
For me it wasn't at first so my cube didn't move as well.
What fixed it was putting the "NavMeshBoundsVolume" on the ground (mine was too high up).
I had the same problem. Moving the bound lower fixed it
@@85Esparta LOL Thank you so much I did this project over and over, I thought i missed a step or something lol Well On the bright side I now can build this project up to this point with my eyes closed lol :)
if the navmeshbounds is to high of the ground it wont work just keep navigation and then lower it until it turn green :) Hope it helps!
Thank you
Thank YOU
+Devslopes no i Thank YOU for Thanking him
Dude. This is the coolest fucking thing I've ever seen in my whole entire life.
decided i would switch from unity to unreal to see if im going to be able to finish a game now. seems really cool. ive used unity for so long yet i never finished a project. i hope i can finish a project in Unreal. Im quite excited thanks to the tutorial.
For some reason when I create the spawn actor from class, I don't get the Blueprint Effects. I'm using version 4.22.3.
Trent Wood i had trouble with this but then i figured out that you have to import a starter content pack when you create your project. you can still import it into an existing project by clicking “add new+” at the bottom and then clicking “add feature or content pack”. go to content pack and import the starter one and you should have the blueprint effects ready for you to use :)
@@honestcriminal9944 Thanks! Got stuck at this part
@@honestcriminal9944 Thanks so much....
@HonestCriminal Thanks sooooooo much
0:18 reminds me of verge's pc build
"You will need a table"
Playing CoD Ghost in 2019, brave man
I am starting school soon for game design and trying to learn a bit before I start, followed this tutorial and got things going. The only issue I had is that the initial cube would chase me and explode when shot but the subsequent vibes that spawned would not chase and just sat stationary at spawn trigger. I couldn't figure out why and gave up cause it's 2am but, I was really happy with what I was able to do and it gives me hope that in a year or so I'll look back in this moment and laugh that I couldn't get the cubes to spawn and chase. I'm sure it was an easy fix. Thanks for the tutorial.
Guys, if you set everything right and the cube still won't follow just go into the EvilCubeAi Blueprint and delete the custom event you created. I had everything linked and correctly set, navMesh green but the cube won't follow me and what I think I did wrong was that after I created the custom event I realised I misspelt FollowPlayer so I edited the name, this seemed to be breaking the connection with the timer so it was not getting triggered anymore. I went in there, deleted the custom event, created a new one, gave it a different name just to be sure, make sure in the timer you change the Function Name to be the same as your custom event name and that's it! I hope this helps anyone having this issue, it took me 1 freaking hour to make that bloody cube come after me :))))
Thanks for the tutorial man, is much appreciated!
Good work man, saved me. I was getting pissed lol
Damn, my objective was just made a fighting game with 2d characters and 3d backgrounds
Same
Ciao. Se hai instagram e sei italiano, lasciami il tuo nome per trovarti li e chiederti una roba. Bella giornata
Every time I touch the material it crashes
Dude thanks you have helped me a lor
I’m entirely new to blueprints, and I want to understand how to use the program to get a better skill set to make games myself, and this video shows very well how to use a few tools available. Thank you so much even I could understand it and follow it great video!
I respect Devslopes for not putting any ads in this 20-minute video 🙏
Darn, must have forgot 🤣🤪
@@devslopes lol
hi :) I cannot find the BlueprintEffectExplosion in the spawnactor class..any Hint? thank you
I had the same problem, this link will show you how to add the Starter Content to your Project:
ruclips.net/video/wGHU_RhxV44/видео.html
Now I subbed to u
Thanks!
3:11 when he doesn’t say W A S D and says something else 😐
coul be using dvorak
@@sireregor6633 5 months ago but I'm still replying :o
@@sireregor6633 xD
Thank you so much for this video. I've been looking for something that actually gets you making a game quickly and covers the topic in the title.
The best teacher I have sew so far😃
15:49 those effects don't show up for me, what should I do?
David 4828 settings?
My nav mesh options are different and it doesn’t seem to be working
Had same problem, I fixed it by lowering the Z coordinates on the mesh.
i was trying this out on version 4.6.1 and i cant find alot of the features that youre using. what version are you using and is it free?
I'm using 4.25.0 (the latest as of April 2020) and it looks just like that in the video / contains all the same functions.
It is free to download and use. I believe commercial projects//games and higher education learning are the only use cases that require $$
Inspiring! Love watching the walkthrough with your detailed explanations for how and why. Great content my friend 🙂
thank you so much i made a game called traffic simulator 2 and this video helped my game blew up! all credits to you