I enjoyed seeing you work through problems you came across instead of seeing pre-solved explanations. It’s so helpful to actually see that as I’m sure I’ll remember this vid when I have the same issue. Thanks!
Thanks for this. To save details when reducing the mesh you can select the entire model then click Select tab and open the Mesh Pallet. You can now use a round brush like selector to deselect areas of your model that you want to leave high poly. Hold the control key and deselect areas you want to leave alone, then reduce mesh as normal. You can also select hidden or smoother areas to run a second reduce on bringing it down even further.
Great video and very well presented. You have shown me my holy grail. I've been struggling with remixing STLs for ages. When I got into Fusion 360 I found it such a pleasure to use and I love it. Having said that, I still couldn't edit STLs with too many facets. Now I can. Thank you so much. One more sub to add to your score
ruclips.net/video/gbnObQ0fmiY/видео.html Hi Spike take a look at the attached video, I've found it after the same issue! make sure you click the keep boundaries and I used the none uniform as my shape was very complicated. if you haven't got the Mesh on the top of your screen right click on your name at the bottom left preview features click! to the right you'll see mesh workspace click and close hope it helps!!
If all you want is make the mesh into a watertight solid, and you want to keep about as much as much detail as in the original, I found that for a particular task I was doing (in January 2019) the best option was to take the original high-def STL into Windows 3D Builder (a nice little freebie with Windows 10), add the few bits and pieces that I wanted, save it as STL or OBJ, then Insert that into Fusion as a Mesh. Then click on Modify in the Mesh workspace, and select Make Close Mesh from the dropdown menu. That changes the body into voxels, and at the same time replaces the chunkiness of triangles with smooth curves. I used 256 for density and kept the second slider to 0 (but found that moving it right from 0 was the only direction worth anything for what I was working on). That saved me from being caught in the number-of-faces crater that Mesh-to-BRep was hurling me into, and having my machine slow to a crawl when I chose the number needed for detail. It also freed me from days of frustration and seemingly endless trial-and-error. It is also possible just to upload the original STL instead of using Insert Mesh, but the number of options then reduces (such as not having Edit available to remove faces before using Make Close Mesh).
Thanks this is perfect. I don't understand why thingiverse up-loaders are doing that which is why I learned fusion but, this is helpful for the ender 3 pro add-ons. Great tip!
I absolutely understand where you are coming from. It's always nice to stay inside one work environment. That said, I think Meshmixer is a much better choice for this type of complex .stl manipulation. I think Fusion works extremely well for very simple/basic structures, but no so much for complex. Meshmixer on the other hand seems to thrive on complex.. :-)
In the BRep model, you could also delete one of the triangles in the bottom. Fusion will try to repair the model and merge all the triangles on that plane in one polygon.
Not sure if you guys gives a damn but if you're stoned like me during the covid times then you can watch pretty much all the new series on InstaFlixxer. I've been streaming with my brother recently =)
I was excited by the title thinking there was a back door to break the poly count limit. I've had varying success/failure w/ reducing the count. Much of the time it screws up critical features in parts.
So I couldn't help but notice an opportunity here for someone w/ a dual extruder (mine doesn't qualify, I fear) with those trick EYEBALLS!!! If you kept them separate, added light pipe structures inside to connect to an LED built into the base, printed them in tGlase and the main body in something opaque, you'd have something worth all the effort! Surely SOMEONE has thunka this already - given how long this has been in the wild? Regardless, I'm jazzed to discover this stunt, given my previous difficulty with integrating prior designs. THANKS for the DEMO!!!
Heaven and Angles sing above me as I watch this video. I have been using Solidworks for 9 years now and just got a 3d printer. Trying to use Solidworks to edit .STL files! HA!!! What a Joke. Good thing my student license for SW just expired so I am in the market for a new 3d cad software that I don't have to spend $3k+ for. It looks so easy with Fusion 360. Cant wait to trying it when I get home tonight. Also my coworker mentioned Fusion Tinker... TinkerCad! Cant wait to see my kids design and 3d print things. Thanks Vadimir!
I think it means that the entire model isn't selected. I had this same issue but when I rotated the model I noticed that the back side wasn't selected. rotate the entire model and make sure all faces are selected before you reduce it
rockstarrcustomz , I had the same problem as you. I had to select, then rotate side ways, select again, rotate again 90 degrees and select again and the I ran it and it worked. He is correct. It won’t work until it’s been completely selected. The program has a flaw. The selection tool that is supposed to go through doesn’t work. So you have to work your way around until you have selected everything. Hope this helped. I had to dick around with it for hours. No one to help. Their autodesk makes no sense. No help there either. Good luck.
That dental scan with too many facets gives me a hollow mesh.... I wanted to print it... but it needs to be converted to a FILLED SOLID.... what would be your way of solving that little problem?
Thanks i have been working on a project and Fusion 360 kept crashing because I had to many Facets and slow was not the word for working with to many Facets. I am on my way know.
What do you do when all your filter selections have been selected and the program still will only select the face of yoda. I can’t get it to select the entire head. I have tried it over and over. And this is the latest version of fusion 360 if you need to know. 2/24/2019. Thank you for your time. I’m completely new to all this.
I tried this. I turned on the option for mesh preview but it still won't let me edit. The same message always appears. OK, I guess it does work, it just doesn't say Mesh space , it is still Design but the Design space has Mesh tools.
Why is it every time I start to reduce my model my image it reverts back to the base color from the blue color that signifies that I can modify? I can't get past this no matter what I do.
Great video! subbed, i do have a problem sometimes though, when im trying to reduce faces in mesh workspace it gives me an error on some STLs "Reduce failed to invalid input" and i cant get the face count reduced.. is there anything i can do?
Don't do the step where I have you select "Do Not Capture Design History". It looks like there's been an update and now selecting that gets rid of the Edit option. I'm due for an update of this video.
Thanks for this video, I was stuck until I watched this.I have a question I hope you can help me with. I have purchased a 3D relief file off the internet and because of your video can reduce the facets. But, my project came at over 700 inches long. Do you know how I can go in and redo how long, wide, and high a 3D relief file is ?Thanks again for your videos.Ryan
Thanks for this video it has helped a lot. I have noticed though that when I bring an STL file into Fusion360 for modification it is greatly increased in size by a factor of about 10. Is there a simple way to resize it? TIA
Hi.... I have a stl file of a foam core..... I need to generate a solid model using this for an analysis...... The file has a very high poly count and it seems difficult to clean the file..... How do I generate a water tight surface from it.... As the image has intricate geometry, it is very difficult to identify open meshes..... Auto defect detection seems not working for this..... Pls i need help with this pls
4 years later, and this tutorial still helps. Thanks a lot man 😁
I enjoyed seeing you work through problems you came across instead of seeing pre-solved explanations. It’s so helpful to actually see that as I’m sure I’ll remember this vid when I have the same issue. Thanks!
Thanks for this. To save details when reducing the mesh you can select the entire model then click Select tab and open the Mesh Pallet. You can now use a round brush like selector to deselect areas of your model that you want to leave high poly. Hold the control key and deselect areas you want to leave alone, then reduce mesh as normal. You can also select hidden or smoother areas to run a second reduce on bringing it down even further.
Great video and very well presented. You have shown me my holy grail.
I've been struggling with remixing STLs for ages. When I got into Fusion 360 I found it such a pleasure to use and I love it.
Having said that, I still couldn't edit STLs with too many facets.
Now I can. Thank you so much.
One more sub to add to your score
Thanks for the sub Spike. Glad it helped.
ruclips.net/video/gbnObQ0fmiY/видео.html
Hi Spike take a look at the attached video, I've found it after the same issue! make sure you click the keep boundaries and I used the none uniform as my shape was very complicated.
if you haven't got the Mesh on the top of your screen
right click on your name
at the bottom left preview features click!
to the right you'll see mesh workspace click and close
hope it helps!!
If all you want is make the mesh into a watertight solid, and you want to keep about as much as much detail as in the original, I found that for a particular task I was doing (in January 2019) the best option was to take the original high-def STL into Windows 3D Builder (a nice little freebie with Windows 10), add the few bits and pieces that I wanted, save it as STL or OBJ, then Insert that into Fusion as a Mesh. Then click on Modify in the Mesh workspace, and select Make Close Mesh from the dropdown menu. That changes the body into voxels, and at the same time replaces the chunkiness of triangles with smooth curves. I used 256 for density and kept the second slider to 0 (but found that moving it right from 0 was the only direction worth anything for what I was working on). That saved me from being caught in the number-of-faces crater that Mesh-to-BRep was hurling me into, and having my machine slow to a crawl when I chose the number needed for detail. It also freed me from days of frustration and seemingly endless trial-and-error. It is also possible just to upload the original STL instead of using Insert Mesh, but the number of options then reduces (such as not having Edit available to remove faces before using Make Close Mesh).
You're an outstanding teacher. Please make more of these, they're great!
thank you, I needed to edit an STL to add some pillars for support manually, this video and the one of the rhino helped me a lot.
THANKS
Nice! You're welcome.
Man even after 3years it is still helping me
Brilliant vid - looks like meshmixer and I are at the end of our relationship:)
Thanks this is perfect. I don't understand why thingiverse up-loaders are doing that which is why I learned fusion but, this is helpful for the ender 3 pro add-ons. Great tip!
Can also modify preferences - mesh - unclick triangulate mesh polygons
I absolutely understand where you are coming from. It's always nice to stay inside one work environment. That said, I think Meshmixer is a much better choice for this type of complex .stl manipulation. I think Fusion works extremely well for very simple/basic structures, but no so much for complex. Meshmixer on the other hand seems to thrive on complex.. :-)
In the BRep model, you could also delete one of the triangles in the bottom. Fusion will try to repair the model and merge all the triangles on that plane in one polygon.
Very nice video! very informative! I would love to see more of them!
The video helped a lot!
Great video, helps me a lot :)
Glad it helped!
Fantastic explanation, sir!
dude.. u saved me many hours of "meshing" aorund with meshLab.. thank u very much.
Nice video.
Because of a assignment in reverse engineering ,I look for information well founded in your video thank you very much for your help
You can do as much work as you like, fusion 360's 10K (ish) facet limit will keep it firmly out of the detailed STL editing space.
Nice presentation of a hard subject, thanks for the video.
Thanks Ron
Very useful video. Keep up the good work!
Thanks Cleber
Awesome! I love Fusion360. Great Video.
Great video. Thank you very much and I look forward to other videos from you.
Thanks! This was driving me a bit nutty until I found your walk through!
Not sure if you guys gives a damn but if you're stoned like me during the covid times then you can watch pretty much all the new series on InstaFlixxer. I've been streaming with my brother recently =)
@Chad Landen yup, I have been using InstaFlixxer for since november myself :D
needed this months ago ahah Thanks for it anyway ;) ps. great to compare real printed object though..was really delightful ;)
Thanks Marco.
I was excited by the title thinking there was a back door to break the poly count limit. I've had varying success/failure w/ reducing the count. Much of the time it screws up critical features in parts.
Very good video it helped me solve the mystery of how to import and manipulate these onerous STL files. Thanks
Great video, I will try this the next time I have to modified complex objects
So I couldn't help but notice an opportunity here for someone w/ a dual extruder (mine doesn't qualify, I fear) with those trick EYEBALLS!!! If you kept them separate, added light pipe structures inside to connect to an LED built into the base, printed them in tGlase and the main body in something opaque, you'd have something worth all the effort! Surely SOMEONE has thunka this already - given how long this has been in the wild?
Regardless, I'm jazzed to discover this stunt, given my previous difficulty with integrating prior designs. THANKS for the DEMO!!!
I had exactly the same thought when I saw the missing eyeballs :-)
saved my life man
great work...keep it up
Thanks Daluj, will do!
your a life saver. thanks.
You're welcome. Glad it helped.
Thanks V.
Nice video - saved me a lot of time!
Thanks. Happy to have helped.
Great work.
Keep up the good work man! This video helped me alot! :)
Great to hear. Thanks.
Thank you so much! Your video really helped!
very helpfull video. many thanks.
Awesome, thanks for the video.
This video helped me out a lot. Thank you.
I tried to follow the steps to reduce in fusion 360 but I get an error "Reduce failed due to invalid input". Any suggestions?
Me too. Not sure what I did wrong.
Nice video . Interesting that at 20:44 the eye balls only showed up as bodies after the split command
Nice. Thx. Keep up the great work...
Thanks for your video, finally this makes sense!
If using Simplify3D you can sink the model into the bed slightly to create a flat base.
THANKS MAN! This Really HELP A LOT!
Great video!
Thanks Steve.
Thanks!!
Nice work. Subed
Thanks
Thank u so much!!! It helped a lot!!!
Great to hear that. You're welcome.
reduce failed due to invalid input why?
im having the same issue.... glad to see its been a year and he still hasnt replied haha
mine didn't even have as many faces as the yoda... only something like 50,000 faces... yoda was like 600,000
Reduce it multiple times by a lower margin.
Now go ahead an continue your project from two years ago :)
Thanks! This helps. Currently there is 50k instead of 10k. Not more, I tried already.
Thank you! Great Video! Inspiring persons everyday
Thanks Julio.
nice video, this will be very helpful for me in the future.
Glad to hear it. Thanks.
Great video, I learned a lot.
THANK YOU SO MUCH! This really helped me out :)
great video! thank you so much
Great help! Thank you a lot!
Merci pour votre tutoriel , vraiment très intéressant et très utile.
Thanks. Its very helpful 👍
Great video thanks bro.
hi just watched your video was wondering if you'll be updating this with the new Fusion UI
Awesome man!! Thank you so much!
Great info...keep it up bro..
beautiful!!! thankx :D
You are welcome.
good information thank you for sharing
very useful, thanks !
Thank you so much!
thank you,
Great !!
Heaven and Angles sing above me as I watch this video. I have been using Solidworks for 9 years now and just got a 3d printer. Trying to use Solidworks to edit .STL files! HA!!! What a Joke. Good thing my student license for SW just expired so I am in the market for a new 3d cad software that I don't have to spend $3k+ for. It looks so easy with Fusion 360. Cant wait to trying it when I get home tonight. Also my coworker mentioned Fusion Tinker... TinkerCad! Cant wait to see my kids design and 3d print things. Thanks Vadimir!
thank you
xthanx for the great video
No problem. Glad you liked it.
I get this error when trying to reduce: Error: Reduce failed due to invalid input
I think it means that the entire model isn't selected. I had this same issue but when I rotated the model I noticed that the back side wasn't selected. rotate the entire model and make sure all faces are selected before you reduce it
I get the same err. I've tried the select pass through but still won't grab all the faces. I rotate and select them all, but still get that error
rockstarrcustomz , I had the same problem as you. I had to select, then rotate side ways, select again, rotate again 90 degrees and select again and the I ran it and it worked. He is correct. It won’t work until it’s been completely selected. The program has a flaw. The selection tool that is supposed to go through doesn’t work. So you have to work your way around until you have selected everything. Hope this helped. I had to dick around with it for hours. No one to help. Their autodesk makes no sense. No help there either. Good luck.
Thanks.
Thanks sooo much
That dental scan with too many facets gives me a hollow mesh.... I wanted to print it... but it needs to be converted to a FILLED SOLID.... what would be your way of solving that little problem?
BIG thankYOU!!!!!!
Thanks i have been working on a project and Fusion 360 kept crashing because I had to many Facets and slow was not the word for working with to many Facets. I am on my way know.
You are welcome. Glad it helped.
thanks
What do you do when all your filter selections have been selected and the program still will only select the face of yoda. I can’t get it to select the entire head. I have tried it over and over. And this is the latest version of fusion 360 if you need to know. 2/24/2019. Thank you for your time. I’m completely new to all this.
I tried this. I turned on the option for mesh preview but it still won't let me edit. The same message always appears. OK, I guess it does work, it just doesn't say Mesh space , it is still Design but the Design space has Mesh tools.
For the bottom why didn't you use the patch work space and then merge the bottom faces?
I CONVERTED ONE MESH BODY VIA THIS METHOD BUT AS I TRY TO INCORPORRATE ANY BOOLEAN OPERATION IT DOESN'T ALLOW ME? PLEASE HELP.
Hi dear, there is no ( Mesh ) selection on my ( DESIGN ) Menu !!
DID YOU UPDATE TO THE NEWEST VERSION OF FUSION360 YET?
I use an older one and the newer one... but still I cannot edit that dental scan...
Why is it every time I start to reduce my model my image it reverts back to the base color from the blue color that signifies that I can modify? I can't get past this no matter what I do.
I cant get the Fuxxxxx mesh workspace to work, f360 minimizes when i try to activate it :-(
Just tried this out and im getting an error message. The face count is 601,449 and it wont reduce please help
Great video! subbed, i do have a problem sometimes though, when im trying to reduce faces in mesh workspace it gives me an error on some STLs "Reduce failed to invalid input" and i cant get the face count reduced.. is there anything i can do?
I don't have the Edit option in my Fusion 360 what do I do?
Don't do the step where I have you select "Do Not Capture Design History". It looks like there's been an update and now selecting that gets rid of the Edit option. I'm due for an update of this video.
Mesh to Brep process , even at ~10000 facets, how long do this take for what kind of PC hardware are you using
I did the video in real time so it only took a few seconds. I was using a Lenovo Y50-70 laptop with a 4th gen intel i7 and 16 gb of RAM.
How to remove all those mesh lin after convert to object, a solid smooth object that is
Thanks for this video, I was stuck until I watched this.I have a question I hope you can help me with. I have purchased a 3D relief file off the internet and because of your video can reduce the facets. But, my project came at over 700 inches long. Do you know how I can go in and redo how long, wide, and high a 3D relief file is ?Thanks again for your videos.Ryan
You should be able to scale the model to the size you need. Go to Modify - Scale.
"We're still a mesh."
@Desktop Makes Reduce failed due to invalid input :( :(((
did you ever figure this out. im losing my shit rn
my fusion keeps telling me that reduce failed due to invalid input after I hit modify and then reduce. Is there any way to work past this?
Thanks for this video it has helped a lot. I have noticed though that when I bring an STL file into Fusion360 for modification it is greatly increased in size by a factor of about 10. Is there a simple way to resize it?
TIA
Yes, go to modify - scale.
Hi.... I have a stl file of a foam core..... I need to generate a solid model using this for an analysis...... The file has a very high poly count and it seems difficult to clean the file..... How do I generate a water tight surface from it.... As the image has intricate geometry, it is very difficult to identify open meshes..... Auto defect detection seems not working for this..... Pls i need help with this pls