Better STL to BRep Conversion in Fusion 360
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- Опубликовано: 21 авг 2024
- There is a better way to import STL models into Fusion 360 than the "Mesh to BRep" tool.
1. Convert STL into OBJ with quads using "ReCap Photo" (NOT just "ReCap")
2. Import OBJ with quads into Fusion 360
3. Disable design history (which is the only way to get Sculpt mode)
4. Sculpt → Utilities → Convert → Quad mesh to T-splines
5. Sculpt → Utilities → Convert → T-splines to BRep
6. Re-enable design history
Switch Pro Controller Stand on Thingiverse: www.thingivers...
It looks like the original 3D scan of the controller is no longer available on Thingiverse for whatever reason. Here is the smoothed version exported as an OBJ file with quads, ready to be imported into Fusion 360: nicholas.piegd...
MeshMixer site: www.meshmixer....
ReCap Photo site: www.autodesk.c...
2022 Update: a better (and free) alternative to ReCap Photo is "Instant Meshes": github.com/wja...
This is one very solid tutorial here! I like how you didn't spend 5 minutes on random introductions and another 5 minutes asking for subscriptions, straight to the point! Looking forward to your new videos.
Thank you for this tutorial. You made 3 days of importing and converting and failing into a breeze. Now I can quick and simple import and manipulate my scanned files. Thank you!
I've watched a lot of "get your stl into fusion 360" videos, and this is head and shoulders above. Thanks! Nice design too.
I was so happy to watch a video that didn't waste half the time asking me to subscribe that I subscribed.
Seriously though, what an excellent video. Great info presented intelligently and directly. Wish more content providers followed your example. This is an excellent example of what "how to" videos should be.
WITHOUT A DOUBT, you ought to make some more of these video gems!
You evidently have a gift for concise, well approached narratives & related instructions.
Thank you!
...Looking forward to your next!
I like the way you talk. It's not annoying or boring like most RUclipsrs
This is beautiful and has now changed my life... THANK YOU for this! Never thought to use ReCap
This is how tutorials should be edited. Nice job.
Dude. THANK YOU! i was feeling sick about buying a 400 dollar scanner and not being able to scan my rc car bodies and use them to cut solids in fusion 360. now ill be designing all sorts of parts with perfect fitment. if i make parts using this method and get a sale ill ba back here to tip you lol. thanks!
Excellent video. I wish there were more object scanned to make doing things like this much easier!
Such a great video. Learned a lot, and I really like how on point you where in the video. Perfect pacing. And I learned a ton. Best 6 minutes spent. I hope you plan on making more video's in the future.
Thanks! I've got a whole list of (maybe) interesting, (definitely) niche topics for future videos. This has just been a particularly hectic holiday season. New stuff soon, hopefully.
Whoa!!! You did a VERY, VERY good job explaining the solution to something I've tried to deal with for a long time. Congratulations! Awesome video, and overall channel content!!! I definitely subbed/belled your channel.
Wow! I've been fighting the other way for a few weeks now. Very nice simple to the point tutorial. Thank you for your precision in speech!
And damn....your modeling skills are on point
Thank you, appreciate all your work. I've just discovered your channel and it's amazing, keep on going!
Fire video, i just hope that inventor can deal with quads just as well
That was fantrastic!!!! Wow! Thank you. Wish they made ReCap for Mac.
Am I wrong to be a little annoyed that Autodesk already has all of the code required to make the triangle mesh -> quad mesh -> t-spline -> brep conversion a one-click process but instead they spread it out over two apps and three dialogs?
I guess I'm not paying them any money, but a lot of people are, and if I was one of those people I would be legit mad.
I was thinking the same thing. To be fair: each one of those steps can run into its own problems. I was trying the same process on a different model earlier today and ran into some trouble on the T-spline to BRep step (where a couple points were too sharp?) and it needed some manual intervention.
That doesn't give them a free pass though. They could combine all of those error detection steps into the same single-click, too!
Each software is made by a different studio... They could implement it (Pretty please), but it might be inner politics
To sweeten the deal, Recap is only available for windows... so no use to people on mac and linux I guess.
just buy rhino it does it all :)
Dude! Easy to follow tutorial. You really should do more Fusion360 modeling tutorials and make some money monetizing them! Please make more!
Very nice video. Did not know recap had a free version. Instant meshes can do the same for free too. BTW; there is no need to stop capturing history. It can all be done from the edit mesh and form parts of Fusion now
I think in the intervening two years, there might not be a free version of Recap anymore. :/ Someone else had pointed to Instant Meshes, too, and I like that tool a lot more! Having some user interactivity to guide the mesh creation is much better than just running it through Recap's black box.
I haven't tried that new stuff in Fusion yet, though. It's probably time to make an updated version of the video to cover some of the improvements. Thanks for the feedback!
And right there, you just made my day.
Although I skipped the Meshmixer and Recap part and went directly into Blender.
This is incredibly useful and I love that Switch pro controller stand design. You have earned a sub!
Your videos are amazing. Your clarity of explanation and production values certainly don't seem like someone who uploads a video every couple years :)
Thank you so much for making this. I looked at alternatives to recap to avoid dealing with the 30 day trial, and blender can also export to obj quads.
Brilliant tutorial mate, I've got ReCap installed but haven't used it yet, still I've installed it to check out the picture to 3d model feature. Now I know that this program can be used to something extra than my first purpose.
Fantastic tutorial! One of the best I have ever found for Fusion 360, let alone the importing issues with polygons that stop me all the time with Fusion.
Thank you so, so, so much for this simple and effective tutorial of STL to solid.
This method is diamonds compare to all the others.
Havagooday
Greg
This is a great tutorial. You can also download Blender which has a ReCap Modifier and Decimate Modifier.
Thanks, man! I've been printing the hell out of these!
Great work around and the best I've found so far. Thank you!
Well now I've watched all 3 of your vids...looking fourward to more!
straight to the point! nice vid
This is life changing... Thank you!
Very nice, thank you for the detailed story! ❤
you saved my life with this trick, haha! thank you!
Wow! Thank you for all this new information for me 👍🏻
This dudes a legend!!! Thanks man! This make all the difference in the world!
Absolutely stellar tutorial. Thanks for taking the time to put this together.
Nice! Very clear and concise. Good radio voice!
Awesome. Well done, and thanks for the info, as well as showing the printed part afterward.
What CopyLion said. No mincing words, great instructional video.
Nice one . Every days a school day . Happy modifying
WOUW this is amazing thank you 🙏
thanks man for such a tutorial
i will try it and i hope my problem will be fixed
This is a stunning tutorial. You are a master at putting together informative videos. Wow. More, please!
Bloody brilliant, I have been looking all over for ways to do this, its a shame that 360 cant handle an .stl on its own, bu this is a good workaround for now
thanks
Very well done, learned a lot of new stuff in these 6min :)
Nice clean video man. I typically teach a similar workflow (not always with mishmixer or recap, but have done that was well). I work on a customer support team for Fusion.
Thanks! I've been meaning to make a follow-up video that shows those early steps replaced with Instant Meshes. That little utility makes it a lot faster and easier to get a good result (with some more interactivity during the process to fine-tune problem spots). Soon, hopefully.
Awesome guide on working with stl's and nice design mate:)Thanks
Outstanding work mate and great video. 👍
Sweet! You did in 5 min what other do in a confusing 30min to hour. Thx man!!
This was so helpful, thank you
WOW! so clean. And thanks for the concise tuto :)
This video is amazing! i just subscribed if the content will be this competent, that was awesome!
Great job! Easy peasy to follow.
Excellent.
wonderful design !!!!
Absolutely fantastic job on the video and explanation! Much thanks!
you have to make more videos like that!! thank you for your work. I subscribe
you are the best man you really helped me thank you alot
This is friggin incredible! Thank you!!!
Great tips and cool design. Thanks.
This is great, thanks!
this helped me a ton. I love this tip.
BOSS!! Moves! your going places son!
Very helpful. Thanks a lot.
Great tutorial. Thanks.
Great suggestion and the tutorial. Thanks! I'll try it immediately.
Nice job! Thanks for the tips.
Super nice tutorial, thanks man
Great video!
Instead of disabling design history, you can "Create" a "Base Feature". -- It temporarily disables the design history for a single feature that you can accept at the end, and it shows up as a single step in your timeline. :-)
The "Sculpt" workspace doesn't appear in the list unless design history is disabled. I just tried with a Base Feature and it wasn't there. :/ I agree that it's a pretty strange requirement. Intuitively it seems like Base Features should be 100% equivalent to a temporary history disable, but they don't appear to be.
@@NicholasPiegdon huh, I didn't know that. Good to know!
You my friend are a godsend! Thanks!
4:13 - OOpps! You have a hole on the right side cavity but easy to fix.
Nice!!!!! I needed this. Thanks!
Whether this will work for me or not, doesn't matter. Great video! I'm trying to make a stand for PS4 controllers! Xbox One controllers (and even my Switch Pro) were easy enough for me if I'm honest using calipers. The bizarre shape of the PS4 controller however means your video might actually help me get this done! If that happens, I tip my hat to you. If not, I give you a nod and a wink and thank you nonetheless. This will help someone for certain and here's to it being me!
Great job. Thx.
Absolutely awesome vid! I’ve had this problem for so long and a solution has finally presented itself in a clear concise manner, thanks so much. Was wondering if you could clarify the part about ReCap, so you just download the free trial and it will let you keep using it even after 30 days?
Yep. There aren't any other steps besides saying "No" whenever they ask if you want to subscribe. The 30-day trial is technically for "ReCap Pro", but it's also the only way to download plain "ReCap", which is free to use and still has the export as "OBJ Quads" feature. It feels like an intentionally confusing scheme to try and trick people into subscribing when they don't actually need to.
Amazing video ! Thank you so much !
THANK YOU!
Very smart!
This video while interesting does not recognize that AutoDesk reCAP is a very difficult and bad piece of software to use. If you can get it installed in less than 2 hours ... that alone is impressive. Once you get it installed ... it is then a challenge to use it ... he makes it look easy ... but in reality it is very difficult. After several hours I simply had to give up. I was working with a piece more complicated that his piece here and it simply brought reCAP to it's knees. I would say avoid AutoDesk reCAP since it is not well supported. I ended up using MeshLab and it was free and worked pretty well to convert the triangle STL to quad OBJ. AutoDesk really needs to get it's act together here ... people want to scan parts in and then model them ... not too hard to understand that.
Nice video, thanks!
thank you!
Nice job in many ways! 👍
I think I'll give it a try. And depending on my success, maybe I can tryout _Instant Meshes_ (Instant Field-Aligned Meshes) too.
Thx! 😀
dude, you saved me
great video, already subscribed
Thanks for this stand
great video, thanks for sharing
Thanks! Subscribed.
Thank you for the tutorial. it helpful
Zbrush core (10 euros /month ou 180 euros permanant) is nice to replace recap photo and to generate .OBJ quads. Zbrush core is faster and has more options to clean. (try dynamesh and zremesher options)
"Instant Meshes" is another good alternative that's completely free, too.
Thanks!
yessssss! thanks! I had been creating beautiful quad meshes in 3dsmax only to have fusion decimate them into horrid triangulated trash. Now I know!
amazing video thanks a lot :)
Hi, I get everything right but when trying to Convert quads to t-spline i get the following error Error: Mesh to T-Spline conversion failed. No idea why.
I like this video. Just need a PS4 version now. I was going to do something like this to create a new radio face for my dash.
EXCELENT! THANKS A LOT!
awesome video thanks
This is Great! The only problem I had was trying to download from Autodesk; I ended up having to use the co.uk site to successfully download a trial.
I´m crying. Thank you