T-Splines and Other Stuff in Fusion 360

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  • Опубликовано: 11 июн 2016
  • This video has a lot of gaps... check my latest video for more on T-splines (which still has gaps, but may be useful - the description of that video also has some useful resources on the topic)...
    • Topology With T-Spline...
    How to do stuff (mostly with T-splines) in Fusion 360... It's meant to be an "advanced" tutorial, but it's probably too basic for that. So... it might be too advanced for beginners, but not advanced enough for pros... intermediate maybe?
    It may be too fast, but I hope it's helpful anyway.
    --------------------------------
    Here are a couple links to other videos I think might be relevant to what's covered in the video (I may add more later):
    [Basics on overbuild surface modeling]
    • Surface Modeling with ...
    [More than you want to know about poly modeling (in 3ds max, but much of it still applies}]
    • Video

Комментарии • 150

  • @m3ll0f3ll0
    @m3ll0f3ll0 4 года назад +14

    Biggest beginner concept that totally transformed my attitude and way of looking at 3d modeling was "not treat each modeling approach completely separate from each other" thank you!

  • @brookbuckelew7118
    @brookbuckelew7118 5 лет назад +3

    Coming from 10 years in the poly modeling industry this is the first tutorial about tsplines that made sense and bridged the gap..thanks

  • @kaden56
    @kaden56 7 лет назад +77

    I wish I was more advanced so I knew half the stuff he was talking about but this video is incredible work! Great editing to quickly get ideas across!

    • @kudrah
      @kudrah 3 года назад

      it's easy. All you have to know is the knowledge of CAD and how CAD and Parametric design works. It's easier than Rhino, but still Rhino is best when it comes to these sort of stuff.

  • @denizdelavega5336
    @denizdelavega5336 6 лет назад +7

    Hey name notimportant - just wanted to say that was a really great tutorial. No fancy lingo, no showing off, no shitty euro tune in the background - just the essentials explained in an easy to digest manner. I wish more people made videos like you. Thank you so much for taking the time out of your day to make these! Keep it up.

  • @brandonblair6529
    @brandonblair6529 5 лет назад +2

    Why did you stop, you have great knowledge and a great teaching style. Your examples are useful and simple. We need you!

  • @LevonArakelian
    @LevonArakelian 5 лет назад +2

    Even though you don't go into the detail of the app itself, this is one of the most helpful videos on Fusion 360 I've seen, with more than one solution to many problems I spent a lot of time trying to fix. Thank you so much!

  • @bonovoxel7527
    @bonovoxel7527 5 месяцев назад +2

    Wooh 7 yrs ago! Well I'm just 2 mins into this content and... I was just tryn to have a break from Fusion360. It's weird not, because this appears to be the very basics I'm missing so why I'm struggling to draw some features.
    It's not a drawing tutorial video. That's why I'm not felling like to yeeeet the pc from the window anymore!
    Chilling, useful stuff. Thanks, congrats for the clarity of your explaining!

  • @CR3DT
    @CR3DT 4 года назад +1

    This is the best video I have seen that compares and contrasts what I consider traditional (overbuilding) vr T-splines and how they can even work together !!

  • @Commandodesigns
    @Commandodesigns 8 лет назад +13

    Awesome tut... I like how you moved fast and didn't get hung up like all the horribly boring tuts out there. Keep it up...

  • @JShel14
    @JShel14 3 года назад

    I'm at the point with working with t-splines that this was EXACTLY what I needed to see. Thanks a lot for this lesson, and I really liked the overall presentation of info.

  • @everydayparadise
    @everydayparadise 8 лет назад +1

    Dude, great video! It's been a really long time since I have seen a CAD video of this explained so well.

  • @jpberti
    @jpberti 7 лет назад +15

    Some of the best videos on surface modeling in Fusion. Can you do more? Maybe walk through of automotive shape?

  • @dantekaoz
    @dantekaoz 7 лет назад +1

    The section on moving splines makes this video worth its duration in gold!

  • @IanMunsellIanDaBian
    @IanMunsellIanDaBian 6 лет назад

    I have been looking for good methodology tutorials for a while now! Glad I found this.

  • @javierpolancocid7033
    @javierpolancocid7033 2 года назад

    This is the video I was looking for. Thanks a lot man. It takes skills to simplify all these concepts like you did.

  • @JamesBrett2008
    @JamesBrett2008 7 лет назад

    This is exactly how software tutorials should be. You nailed it dude, great video!

  • @NealFosterHD
    @NealFosterHD Год назад

    Great video. I can't believe you only have 11 videos on your channel. You explain things very well.

  • @kevinkillsit
    @kevinkillsit 8 лет назад

    This is probably one of the best explanations for this topic I have ever seen. It's not too fast if you turn on half speed in the YT player haha. Please keep the brilliant videos coming. Subbed.

  • @TheSn1per
    @TheSn1per 6 лет назад

    love your simplistic approach. even though I just stumbled onto this and see its quite old. I'll subscribe. in the hopes you further the T-Splines and other stuff in F360. great job man!

  • @miroslavaschaffer8866
    @miroslavaschaffer8866 7 лет назад

    So much info in so short a tie. I will have to rewatch this several times, but I'm sure it's useful. Thanks.

  • @mannycalavera121
    @mannycalavera121 8 лет назад +17

    Thanks for the tutorial. Format is different from most tutorials but for the better.

  • @d0g3n
    @d0g3n 7 лет назад +1

    Awesome video! You have a really great way of explaining things. I like how you combine video examples with pictures and text besides your voice. Great job!

  • @dubnitsky
    @dubnitsky 8 лет назад +1

    extremely reach on info, awesome illustrative work, well done!

  • @PiefacePete46
    @PiefacePete46 7 лет назад +3

    Way beyond my level, but what a fantastic presentation! Inspiring... thank you :o)

  • @christianlewis7055
    @christianlewis7055 8 лет назад

    Amazing video. I really appreciate the work you've put into it.

  • @Oblivionpma
    @Oblivionpma Год назад

    my guy this is amazing!
    i'm still learning a ton and never even knew t spline shaping existed
    my original intent was just to build guitar models for cnc produciton
    but damn there is sooooooooo much more that can be done!!!!!

  • @Kapadona
    @Kapadona 6 лет назад

    You deserve medal! Please do more similar videos about tsplines with practical examples :)

  • @GustavoHernandez-ws1gq
    @GustavoHernandez-ws1gq 5 лет назад

    this is great, thank you for taking the time to make this.

  • @NikolaiProskurin
    @NikolaiProskurin 7 лет назад

    was cool to watch even if I know all of that already, was entertaining! keep doing that stuff! :D

  • @jameskayten6563
    @jameskayten6563 7 лет назад

    This is very well done! I hope to see more from you.

  • @TrippyLighting
    @TrippyLighting 8 лет назад

    Very well made! I'll be referring a lot to this on the Fusion 360 forum!

  • @graemeh6345
    @graemeh6345 7 лет назад

    Thanks for this. Nice walk through and very creative!

  • @cekuhnen
    @cekuhnen 8 лет назад

    Pretty well made overview video! Love it!

  • @sytran666
    @sytran666 7 лет назад +3

    great video, even your "super ugly" car model looks fantastic

  • @vicentev.3517
    @vicentev.3517 2 года назад

    Thank you for putting this together vvvvvvvvvvery helpful and informative! 🙌🙌

  • @immersedn3dllc715
    @immersedn3dllc715 7 лет назад

    Amazing video. Thanks for taking the time to put it together! I need more!!!!

  • @mitchimal
    @mitchimal 8 лет назад

    your little written notes on the video are hilarious hahaha well done. Don't use Fusion just SW but well put together video and fast to the point. I like

  • @f012489
    @f012489 7 лет назад +7

    Great presentation, do more ;)

  • @rupertramiro4400
    @rupertramiro4400 8 лет назад

    WELL EXPLAINED AND GREAT VIDEO , MORE TO COME , I NEED VIDEOS LIKE THESE TO EXPLAIN CLEARLY THE MODELING STRATEGIES.

  • @thomask6952
    @thomask6952 3 года назад

    Decent and quick, given me directions to explore further

  • @JKierbel
    @JKierbel 8 лет назад

    Good tutorial man, I'm not a Fusion 360 user but still, you got me, subscribed!

  • @robcean
    @robcean 8 лет назад

    Excellent tutorial. Thank you!

  • @hanefigurler
    @hanefigurler 7 лет назад

    Best tutorial ever! Thanks!

  • @Zamir321
    @Zamir321 8 лет назад

    great information mate! subscribed!

  • @Musiclover6404
    @Musiclover6404 7 лет назад

    This was very very helpful, thank you!

  • @b1gdan
    @b1gdan 7 лет назад

    absolutely love this great video!

  • @blickfangQ2
    @blickfangQ2 8 лет назад

    Thanks for the video! Very good explanations. Subscribed!

  • @mafiosomax7423
    @mafiosomax7423 5 месяцев назад

    This is a great tutorial. You are a master of your craft.

  • @ethanscottouimet
    @ethanscottouimet 7 лет назад

    Super helpful video, thanks!

  • @SchlechteBewertung
    @SchlechteBewertung 2 года назад

    i love the format.

  • @Al-Hussainy
    @Al-Hussainy 2 месяца назад

    Man please we need you to make tutorials you'll get a ton of subscribers and help us all. Subbed

  • @akagrohl
    @akagrohl 2 года назад

    Amazing video. Cheers legend!

  • @flxschrbr
    @flxschrbr 6 лет назад

    great video / great paceing / super clean look / calm but fast enough voice / great!!!

  • @wonderboy75
    @wonderboy75 8 лет назад

    Great tutorial on Fusion!

  • @zooeyglass1780
    @zooeyglass1780 2 года назад

    that's brilliant, man

  • @louiskutyla6943
    @louiskutyla6943 6 лет назад

    amazing tutorial! thanks so much

  • @Kawaiiization
    @Kawaiiization 7 лет назад

    This is super well done.... Thanks

  • @vityatyube
    @vityatyube 6 лет назад

    it is a prety cool tutorial! well done! Thanks!

  • @BlueGaming83
    @BlueGaming83 4 года назад

    thank you this was very informative for me

  • @alessandropolicarpo
    @alessandropolicarpo 8 лет назад +13

    You should do a complete car modelling tutorial, would be amazing.

    • @unimportantprojects
      @unimportantprojects  8 лет назад +18

      I've considered doing this, but to do it right would take months with my schedule so I scrapped the idea. If you're really interested in modeling cars in Fusion, your best bet right now would be to adapt tutorials from other software... and keep an eye on tutorials for "Alias Speedform" - it's like a modified version of Fusion aimed more closely at car modelers.
      Here's a video of speedform cut to modeling a car (you can see the similarity to fusion):
      ruclips.net/video/j3n0M43mHx4/видео.htmlm50s
      You could look at tutorials for T-splines in Rhino:
      ruclips.net/video/C6DE5CZGPb8/видео.html
      You could also look at poly-modeling videos like this:
      [maya]
      ruclips.net/video/DEmjAr2xyyg/видео.html
      [3ds max]
      ruclips.net/video/H7-FuUZGp2E/видео.html
      Or surface modeling videos like this:
      [solidworks]
      ruclips.net/video/PuppqhY00w4/видео.html

    • @spaceman-pe5je
      @spaceman-pe5je 4 года назад +1

      @@unimportantprojects poly modeling is so similar its almost funny. I model exclusively in blender, right? so I one day heard about T splines, was like "hmm that loks suspiciously like subsurf modifier in Blender (which everyone uses for everything)", and downloaded Fusion and imported the mesh of a car I've been working on (without the modifier applied, so it was just blocky and low-poly). Convert to T spline. It looks IDENTICAL to the version in Blender. Honestly, I would rather use Blender or max, maya etc if using t splines anyway. The tools in those programs are so delevoped from decades of updates that you can accomplish something way faster.
      Seriously, is there any reason to make a t spline mesh in Fusion with all its Autodesk suckiness and jankiness? I fail to see any reason not to make any t spline object in Blender and import into Fusion, it takes like 3 second to import and has an identical result.

  • @RobertUnderwoodRDU
    @RobertUnderwoodRDU 5 лет назад

    VERY HELPFUL!! THANK YOU:)

  • @PorscheMonster
    @PorscheMonster 8 лет назад

    Great presentation!

  • @gaminglab7018
    @gaminglab7018 7 лет назад

    Love this video man! wish you had many more of these, as they are highly enjoyable to watch at 2X speed

  • @dub3dude
    @dub3dude 5 лет назад

    Very helpful. Thanks!

  • @ramseybraham
    @ramseybraham 5 лет назад

    awesome explanation , thx a lot

  • @jkim5400
    @jkim5400 5 лет назад

    SO GOOD SOLUTION!!!

  • @matthiasmazur7942
    @matthiasmazur7942 2 года назад

    Great video!

  • @250ExplorerVideos
    @250ExplorerVideos 8 лет назад +5

    Thanks for sharing! Boy have I got some work to do. I am still having a hard time wrapping my head around T-Spline modelling. Ill get it though

    • @chubbyBunny94
      @chubbyBunny94 7 лет назад

      what do you do? like career-wise, if you don't mind my asking

    • @Surprise-MF.
      @Surprise-MF. 7 лет назад +1

      Probably a better private message.

  • @gatorjos
    @gatorjos 7 лет назад

    Awesome -- thank you!

  • @qasimking9340
    @qasimking9340 Год назад

    Very nice idea

  • @josephdaniels1231
    @josephdaniels1231 3 года назад

    Very Cool. I must master this..

  • @Alfa-de8cq
    @Alfa-de8cq 2 года назад

    So this is like basic polymodelling with subdivisions turned on. Nice. And yeah, those "other then plus" points called "poles".)

  • @ellesse59
    @ellesse59 7 лет назад

    Well crafted name!

  • @orkhonal
    @orkhonal 4 года назад

    One Word Amazing

  • @brandonblair6529
    @brandonblair6529 5 лет назад +1

    This is amazing got any other good resources for understanding modeling? I have touched solidworks maya max and now fusion but haven't gotten a good in depth explanation with visuals like this. SOLID

  • @RedstringStudio
    @RedstringStudio 6 лет назад

    Such a great tut! Hope too see more

  • @JeffBradway
    @JeffBradway 3 года назад

    "Ring around the detail"... just what I was looking for to figure out why I couldn't thicken my T-spline body!

  • @nihatkose3683
    @nihatkose3683 5 лет назад

    Very nice video. Please make a video about modify commands examples like subdivide, match, pull e.t.c

  • @TomFinnigan
    @TomFinnigan 6 лет назад

    7:11 - you should use the 'make uniform' command, and it will give you results very similar to a normal subd/poly model.

  • @Saint-FX12
    @Saint-FX12 Год назад

    Man!!
    The last lines of this video makes me laugh,
    "All right , that's it, Good luck. I'm out" 10:27 🤣🤣🤣
    lol

  • @spaceman9754
    @spaceman9754 3 года назад

    oh my god dude that vid is so siiiiicckkkkkk

  • @Laser77Show
    @Laser77Show 8 лет назад

    Thanks you bro!

  • @mihaicebotari6744
    @mihaicebotari6744 5 лет назад

    I like your style

  • @account505
    @account505 6 лет назад

    Thank you for putting this tutorial together, I'm looking to transition from Solidworks to Fusion and surface modelling is the biggest difference I'm finding. Is there a version of boundary blend in Fusion or do you just have to use a mixture of Patch and Loft?

    • @unimportantprojects
      @unimportantprojects  6 лет назад

      account505
      Surface modeling in Fusion 360 isn't quite at the level of Solidworks, but it is getting better. There is no boundary surface feature, but loft now has guide-rail continuity controls and patch can now add guide curves (both of these were added after the making of this video) - this fills most of what I'd be using boundary surfaces for.

  • @DariuszMakowski
    @DariuszMakowski 7 лет назад

    Amazing.

  • @denisgomez4792
    @denisgomez4792 7 лет назад

    you're the best

  • @cu3845
    @cu3845 7 лет назад +1

    I am using T-spines since the beginning of a Rhino plug in and Fusion T-spline modeling since 2013 but THIS VIDEO IS THE BEST OVERALL TUTORIAL EVER !!!
    Congrats man without a name !
    I'm out ...

    • @gusbisbal9803
      @gusbisbal9803 7 лет назад +2

      Chris, I have watched Sky greenwalts videos, talk to Sky personally, paid him for consulting and still not a good explanation of what he was talking about. This is 10X better. Greatest take away. Watch Maya videos to learn how to use T-splines. That is where it all comes from.

    • @CyleThomas
      @CyleThomas 6 лет назад

      That is where I am headed. I loved T-splines for rhino, but unfortunately didn't buy it when I could had. Now I have to learn Fusion 360 to use T-splines again. I'm still not sure If I think fusion is the way to go. May look into clayoo. hmmm.

  • @theblacktiger59
    @theblacktiger59 7 лет назад

    Good video ! thx ;-)

  • @fernandoprieto1340
    @fernandoprieto1340 7 лет назад

    Very entertaining. What would I need to do to the model of the car to make it suitable for 3D printing? I mean would the body need to have thickness? I reckon you could probably print it at it is, but it wouldn't be hollow. It would take a lot of material to print. Thanks.

  • @MP1MP1MP
    @MP1MP1MP 3 года назад

    How do you get that 'explainer view' of fusion into your video like you did? looks so clean!

  • @BVRDesign
    @BVRDesign 8 лет назад

    Gold.

  • @gonzalomorenoandonaegui2052
    @gonzalomorenoandonaegui2052 5 лет назад

    Hi, very helpfull tutorial, I have a problem in the patch workspace, when I want to make a loft I don't have the option of changing the surface continuity, the only options are Connected and Direction, but not G1 and G2, is it because I only have the student version or is there something wrong with my Fusion 360 ??

  • @Mc3EBs
    @Mc3EBs 3 года назад

    Nice tutor

  • @vovascart
    @vovascart 8 лет назад

    awesome)

  • @christopher8116
    @christopher8116 7 лет назад

    Interesting, it is almost as if Fusion can be a hybrid Polygon / T-Spline modeler for semi or realistic models, ditching other tools such as Modo for modeling etc. It is mentioned in this video that Fusion likes only quads, is it safe to assume you can export your mesh as in the car example to a pure quad polygonal mesh ? I'd love to analyze the garden hose as a pure quad polygon mesh ?
    I should begin using Fusion again strictly for half of all my modeling tasks.

  • @mousse4493
    @mousse4493 Год назад

    Do you think T-Splines would be a good approach for ergonomic/organic-ish gun parts such as pistol grips? Or is there another better approach?

  • @sehabchaudhari3249
    @sehabchaudhari3249 5 лет назад

    Thank you so much. ......

  • @pauljudesacmar5218
    @pauljudesacmar5218 6 лет назад

    From 5:22 to 5:25 how did you connect or bridge the 3 t-spline surface together? thanks

  • @afoose
    @afoose 8 лет назад

    nice

  • @PopcornSticker
    @PopcornSticker 5 лет назад

    but how to create a surface like those you created for the trimming? and how to position them in the way that suites you?
    i hope you reply to my comment even tho its the first since 2 years