Topology With T-Splines In Fusion 360

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  • Опубликовано: 29 июн 2024
  • Hi, it's been a while...
    This is a video about T-Splines and topology (as you may have guessed) - it is not intended to be your first encounter with t-splines, check out Autodesk tutorials first.
    This video is a fraction of what I wanted it to be, but I just can't work on it anymore. I hope it's helpful for somebody somewhere.
    Here are some more topology resources:
    This is the first video in a great series about topology, I wish I had found this before making this video...
    • Video
    Arrimus 3d, the legend:
    / @arrimus3d
    Here are a couple other people doing good stuff with T-Splines:
    Peter Doering, he does great things with t-splines and Fusion in general
    / headroomlighting
    Giichi Endo, car modeling, look for his masterclass on Autodesk University
    / @giichiendo
    Here is an intro to surface modeling:
    • Surface Modeling with ...
    Here is a bit more on surface modeling (Fusion academy is a good resource in general):
    • Fusion Academy Refresh...
    This is one of the better T-splines resources I was pointed to... unfortunately doesn't seem to be on RUclips, but do check it out (along with others in the same series):
    f360ap.autodesk.com/courses/f...
    I'll try and add more resources here as I come across them, let me know if there are any you recommend.
    Peace

Комментарии • 126

  • @adskFusion
    @adskFusion 4 года назад +128

    YOU DA BEST!

  • @seancollins5769
    @seancollins5769 4 года назад +53

    OMG HE'S ALIVE

  • @gabriel-jw1hs
    @gabriel-jw1hs 4 года назад +23

    it can't be said enough that you are a one of a kind educator & engineer. you are, in my opinion, the premier teacher when it comes to t-spline modeling in fusion 360. you answer questions i've tried desperately to google, and you bring up points i hadn't even considered yet. that bit at 9:40 where you manually smooth the crease transition is incredible knowledge. also, your "common problems" section is absolute, solid gold. your explanation of t-points is the first time i've ever heard of them, and i don't know how i lived without. in my experience, t-spline modeling in fusion 360 doesn't yet have the level of community support and understanding as, say, solid modeling. you are the expert pioneer we need. as if your work wasn't enough, you also provide much needed resources for further t-spline study. it also helps that you have a dry sense of humor and "world weariness" that makes these videos entertaining as well as informative. please get a patreon or something so i, and the rest of this very grateful community, can shower you in money.

  • @allonyllc1879
    @allonyllc1879 4 года назад +27

    I'm happy you are back.

  • @drugilio
    @drugilio 4 года назад +14

    We miss you :( i learn a lot with your videos, its impresive the easy that you make it look like, greetings from México :)

  • @bryceheventhal6779
    @bryceheventhal6779 4 года назад +4

    So glad you are back making videos again. This one is truly legendary.

  • @ThomasTheFapEngine
    @ThomasTheFapEngine 4 года назад +3

    Glad to see another video from you,
    really haven't delved much into the mesh environment, but I think I might do thanks to this one

  • @h4z4rd42
    @h4z4rd42 4 года назад

    Each of your vids are milestones, at least at my development. Can't be thankful enough!

  • @SebSto3D
    @SebSto3D 4 года назад

    One of the best, most to the point videos on t spline modelling i have seen so far. Thank you!

  • @sandrinho27ss
    @sandrinho27ss 4 года назад

    You rock. No one makes as engaging/helpful vids as you do!

  • @oliverramos5601
    @oliverramos5601 4 года назад +2

    I love the way you go about explaining things. You really get me thinking for myself and visualising. You're so valuable to those of us trying to get to your level.

  • @Auday365
    @Auday365 4 года назад +1

    Your sarcasm method adds a lot to the learning process. Thank you for this great video.

  • @kward101
    @kward101 4 года назад +2

    As always, great tutorial. Empowering w a nice touch of humor. Look forward to more. Thank you.

  • @RockSleeper
    @RockSleeper 3 года назад +5

    I've learned so much in an less than hour, thank you.

  • @user-mu5fq3hh6v
    @user-mu5fq3hh6v 4 года назад

    Very professional techniques!Your teaching is absolutetly helpful to everyone who wants to go further with 3D modeling!

  • @PsiSubDiego
    @PsiSubDiego 3 года назад

    Dude! The best tutorials I've seen son F360 so far. Keep them coming!! Please... seriously.

  • @FalseDeities
    @FalseDeities 4 года назад +4

    These are so dope. Planning on emulating this style when I finally get around to making some tuts of my own.

  • @diwe7439
    @diwe7439 3 года назад

    First time commenting on youtube for years, just want to say, amazing content, what a masterclass.

  • @DANIEL-ls5ku
    @DANIEL-ls5ku 2 года назад

    How could you only have 6.61 Subscriber?? This is so far the best video on youtube on how to learn and isolate a particular technique inside Fusion 3d!! Subs!

  • @LeonardoNuguid
    @LeonardoNuguid 3 года назад

    The best approach in a tutorial. So glad i found this video.

  • @MHTHINK
    @MHTHINK 4 года назад

    Thank you. You are responsible for expanding my recent hobby interest in CAD to poly modelling, sculpting and polypainting. I'm excited to see what I can bring to life with this (separate plans there - most interest is for 3D printing and the painting is for digital art).

  • @peterchang8105
    @peterchang8105 3 года назад

    I have been waiting for you to upload a new video. Thank you, All your tutorials are extremely valuable. Thank You !!!

  • @Carlos-ce2gn
    @Carlos-ce2gn 3 года назад

    You have best explained this out of anyone on the internet. You have urned my subscribe and respect

  • @osmanpasha96
    @osmanpasha96 2 года назад +1

    This is an essential video for anyone attempting freeform in Fusion! From my amateur view you can't do anything usable with this tool without having a good topology.

  • @tompoletti5676
    @tompoletti5676 4 года назад

    Good to see you back!

  • @jacobharris5095
    @jacobharris5095 3 года назад

    I love your video style! Please keep making more videos. I also dig your humble channel branding.

  • @zuvince
    @zuvince 4 года назад +2

    OMG OMG he's back!! Man i press bell button for first time for this channel

  • @donotcopydobetter1023
    @donotcopydobetter1023 3 года назад

    thank you for sharing and this tutorial of t splines modeling hit me like a lightning and opened my eyes to see

  • @gonzalomorenoandonaegui2052
    @gonzalomorenoandonaegui2052 4 года назад +4

    Thank you man, as a designer obsessed with making clean surfaces I really appreciate your videos, I hope you come back soon with more technical material and good examples as always (I'd really like to see you make a video about modelling an aircraft where G2 continuity blends is a must… just a thought)

  • @thebeckerfamilynet
    @thebeckerfamilynet 4 года назад

    Thanks for the pointers and prompting my interest in T-splines! I admire your humility man :+1

  • @dkwvt13
    @dkwvt13 4 года назад

    Just stumbled across this video, it is excellent, VERY helpful concept of "reverse designing" to identify control features. Thank You!

  • @shanerussell7335
    @shanerussell7335 4 года назад

    This was exactly what I needed to see! Thanks.

  • @jeevesme
    @jeevesme 3 года назад

    Your videos are fantastic. Please keep them coming.

  • @samdavis7606
    @samdavis7606 Месяц назад

    Thanks very much for putting the time and effort in to making such an excellent video!!

  • @Zuurik_x
    @Zuurik_x 4 года назад

    Great video, really love your tspline videos. Yes please more videos, even on other programs.

  • @drumbum7999
    @drumbum7999 4 года назад +12

    FINALLY

  • @Miguellahablios
    @Miguellahablios 4 месяца назад +1

    Bro this is w vid ever I found about fusion so far

  • @oluwademiladeadebowale1359
    @oluwademiladeadebowale1359 Год назад

    This is all i ever needed!!!

  • @Bugulab
    @Bugulab 4 года назад

    Oh, I waited for this video for 2 years! )))

  • @curtischan137
    @curtischan137 4 года назад

    Crushing it as always...it's been a while.

  • @tigerija
    @tigerija 4 года назад

    Thank you for the video! It's very helpful and well made.

  • @chadbarteau9097
    @chadbarteau9097 Год назад

    I can't wait until, your videos are in my capabilities, I'm little too "Newb!", time to go find my slow boring fusion video! Great stuff! But, Do like the fast run-thru, I need concepts understood then fill in the details later. So, This was really helpful.

  • @GeryS.
    @GeryS. 4 года назад +1

    This is maybe the best video on youtube imho!

  • @kir11
    @kir11 3 года назад

    Very good, very very good! Thank you! Link to the other resources is one more thing to thanks!

  • @4funrc11
    @4funrc11 4 года назад

    Thank you. And yeah, I'll check back to see if you've come across and added further resources in the future. Great 👍 idea💡! Of course, no pressure, and no rush... really.

  • @Filipp_M
    @Filipp_M 2 месяца назад

    Thank you very much! Before it I din't used T-splines, but after your video I will use it with surfacing

  • @cvasold
    @cvasold 4 года назад +1

    Very good tutorial! Thousands of videos exist that demonstrate how to use F360. But very few are like this one that show you how to design with it.

  • @stefanvasic5140
    @stefanvasic5140 4 года назад

    Very informative! Good job

  • @ranhdgdh
    @ranhdgdh 4 года назад

    Excellent videos... I'd love to see your process for creating the "spline cage" in detail... But even without that I find your content very useful. Thanks!

  • @Anon12428
    @Anon12428 4 года назад +3

    Thank you so much for this vid !!!

  • @stratos2
    @stratos2 Год назад

    Awesome tutorial, great to get up to speed again after not using t splines for a while.
    Something I still don't quite understand though is how I can make t splines properly parametric, as that is quite essential for many of my designs.

  • @samtresco3851
    @samtresco3851 4 года назад +1

    Thanks, that was super helpful

  • @Max_Marz
    @Max_Marz 3 года назад

    Friggin loved it.

  • @user-pd3el2lo3x
    @user-pd3el2lo3x 3 года назад

    Great video, thanks!

  • @ugozna
    @ugozna 4 года назад

    awesome, waiting for more

  • @thomasbaraldicassaro4550
    @thomasbaraldicassaro4550 3 года назад

    awesome video!

  • @Jajs9917
    @Jajs9917 4 года назад

    Perfect timing thanks so much!!

  • @channel_MrL
    @channel_MrL 4 года назад

    Great content, very informative!

  • @jonpippenger4022
    @jonpippenger4022 Год назад

    Super helpful!

  • @picosdrivethru
    @picosdrivethru 4 года назад

    p.s. love all your videos, so helpful

  • @adamantportraits
    @adamantportraits 4 года назад

    You have a great grasp on this, you should do a more in depth video about the controller, although quite simple, I would love to see exactly how you did that!

  • @ERJKILLER
    @ERJKILLER Год назад

    thanks for this video.. it certainly guided me better in the development of the knits of my next models. (obrigado por este video.. certamente me orientou melhor no desenvolvimento das malhas dos meus proximos modelos.)

  • @eyesandearsunison6269
    @eyesandearsunison6269 4 года назад

    Very cool!!!

  • @plavix2215
    @plavix2215 4 года назад

    Hello. The video was very helpful. So what i learned is to not put star points into curvature. Great! T-splines are a solution to make concepts and free form modeling but also the problem for clean shapes. I should try polys again although a year ago i came to the conclusion T splines should be better. At that point of time i couldn't differentiate between nurbs and t splines. I was just messing around with Fusion 360. Now i learned that all a compromise between technological limitations, technique and freedom of design with all of those methods.

  • @_Viking
    @_Viking 2 года назад

    Excelent!! Thanks a lot 👌👌👌

  • @MrNhanthanhmai
    @MrNhanthanhmai 4 года назад +1

    damn that was fire

  • @samuelargumedo4576
    @samuelargumedo4576 3 года назад

    Deserve more likes

  • @Mateyhv1
    @Mateyhv1 2 года назад

    Glad to see that T-Splines are not for me, very crazy stuff

  • @Clarence11111
    @Clarence11111 3 года назад

    I like topology even more now! and my eyes really like the dark mode... but 16:09 sunglasses alert!

  • @kajpaget3180
    @kajpaget3180 Год назад

    Awesome great vid thanks❤❤❤❤❤❤❤!

  • @picosdrivethru
    @picosdrivethru 4 года назад

    a good poly modeler is quite helpful for really tedious stuff, I love the fact I can import into tspline then onto surface/or brep :)

  • @CorSecProps
    @CorSecProps 4 года назад

    So glad your back to posting. I was just reviewing your previous videos and this filled in a lot of holes. Are you using a pen tablet or graphics display with Fusion? It seems like it and I have been on the edge of deciding if that is a good next step for me. I love my 3D mouse and I think both might be a killer combo but it's hard to justify the cost.

    • @unimportantprojects
      @unimportantprojects  4 года назад +2

      I only use a mouse and keyboard with any cad software... the only thing I use my graphics tablet for is photoshop and occasionally mudbox. I used to use an intuos with Alias ages ago, it worked, but only because I mapped shortcuts to the express keys... now I use one of those gaming mice with a thousand buttons on the side (logitech g600), it's old, but they probably have newer/better ones. I would say that unless you have a genuine, specific use for the tablet, it may not be what you are looking for, there won't be much benefit for Fusion in my opinion.

  • @williamhoward7121
    @williamhoward7121 Год назад

    You get enough "how great thou art" comments so instead picture me as a giant t-spline kneeling before thou!

  • @TomFinnigan
    @TomFinnigan 3 года назад +1

    I can give some background information about why 'make uniform' exists
    Nonuniformity is what gives T-splines the ability to add a new edge loop while keeping the surface shape exactly the same. If you add a new edge loop on a SubD, it will deform the surface. You can see the difference well if you take a torus and add an edge loop.
    When you're roughing out the topology, most of the time you want to keep things uniform. It's only later on that you might want to use the tools in exact mode. But it's hard for the tools to know whether you want to be maintaining uniformity or keeping the surface the same, and it would affect the entire surface. The default for the tools was to keep around the nonuniformity, because you can always make the model uniform, but if you blow away the nonuniformity there's no way to get it back. It's data loss, so we required explicit user action.
    In another fusion-based modeling package that was more focused on T-spline modeling (Speedform) there was a global toggle in all of the T-spline tools that would let you specify whether to keep things uniform or not automatically, which worked well, but complicated the tool dialogs a bit.

    • @unimportantprojects
      @unimportantprojects  3 года назад +1

      This clarifies a lot, thanks for taking the time to comment. It does make sense from that perspective, just feels a bit hidden for people who may be unaware of it. I'd be curious as to how the speedform ux feels in comparison, I've seen videos that show these two modes but haven't had the opportunity to try it.
      ...Thanks for t-splines by the way, it's been a massive boost to the conceptual phases of my (and many others) work

  • @orkhonal
    @orkhonal 4 года назад

    Omg new video

  • @keal4825
    @keal4825 Год назад

    Thank you so much

  • @hn7405
    @hn7405 4 года назад

    Thank you!

  • @ScottMoyse
    @ScottMoyse 3 года назад

    Amazeballs

  • @nevillecreativitymentor
    @nevillecreativitymentor 3 года назад

    Love the "Disclaimer"

  • @mk2onion537
    @mk2onion537 4 года назад +1

    I am very happy to see your tutorial again.
    Your tutorials are best and always help me understand the essentials that can be applied to many situation.
    For example, the explanation starting at 4:30 is very valuable, Thank you very much.
    Such knowledge are difficult for me to find in google search.
    By the way, I feel that Edge modeling with Subdiv or T-spline is similar to Surface modeling with Nurbs.
    In my opinion, Surface modeling with Rhinoceros3D might be better than edge modeling in some situation.
    But many people seem to prefer Edge modeling to Surface modeling.
    I would appreciate it if you could teach us about these topics, such as
    - situation when we should use Edge modeling and situation when we should use Surface modeling.
    - comparison between Edge modeling and Surface modeling, such as each advantages and disadvantages.

    • @unimportantprojects
      @unimportantprojects  4 года назад +2

      There was going to be a section in this video covering that, essentially comparing sub-d, T-splines, and surface modeling, but I didn't get very far with it, so it was scrapped because of time. Here's a quick summary...
      On the most basic level, surface modeling will usually deliver better overall surface quality for most things and should be used for products that go to manufacturing... T-splines in this instance are more for concept development and prototyping - I'll often do development with t-splines because it's faster, then the final production model is done with parametric surfaces using the t-spline model as a reference (I tend to use solidworks for this, but Fusion surface tools are getting better).
      However, once the surface complexity reaches a certain point, T-splines becomes a valid tool even for production parts (think about things like toy characters, prosthetics, etc).
      Sub-d/poly modeling is primarily for making visuals, either renders or digital models - doesn't mean that they can't be made into something physical, some in the toy industry make good use out of it.
      Probably not so helpful, but maybe it will make it into a future video

    • @mk2onion537
      @mk2onion537 4 года назад

      Thank you very much for taking the time to tell me kindly.
      I'm really looking forward to your future tutorial videos.
      It is also very interesting that a T-Spline becomes a valid tool when surface complexity reaches a certain point.
      Also, thank you for sharing your workflow which use t-splines as a reference for final production model.
      And I realized that I have to practice with T-splines/Subdiv again.

    • @Phazon_ZNL
      @Phazon_ZNL 4 года назад +1

      Having found many resources that cover T-splines and (polygonal) Sub-D modelling, it seems surface modeling is a topic that is often neglected. I would definitely like to see how you would tackle complex surfaces beyond the conceptual stage. It would also be interesting to see how and why Solidworks (and Catia) are often praised in that regard in comparison to Fusion/ Inventor.

  • @funwithmagnus8570
    @funwithmagnus8570 Год назад

    I've been into 3d modeling for a year now, I'm a busy guy and maybe have 4 hours a week I can spend on the pc working with fusion. There is so much to that software and it's hard to learn all of the features and how to apply them in a timely manner.

  • @TravisRayLive
    @TravisRayLive 10 месяцев назад

    I had *no idea* the Fusion 360 was capable of Sub-D modelling. Also, what the hell was the VR modelling application you were using? I would *love* to use that. Not for anything serious, but it looked like a ton of fun, and I'm tired of using my Valve Index for just random indie games. Great f'in video, sir. Thank you for sharing.

  • @davephuah8661
    @davephuah8661 4 года назад

    Thanks! Your videos have been awesome. They've help me make more sense of all the bits of T-Splines info that's bouncing all over my head. A quick question of you're reading this....
    Is there a good reason to choose T-Splines edge modeling to create a surface as opposed to using a spline cage and surfacing tools? ie. in the brush example you *could* create that just as quickly with lofts patches.... I'm trying to figure out when designing when I T-Splines. I like the ability to directly control the surface but I have trouble keeping nice sweeping surfaces.

    • @unimportantprojects
      @unimportantprojects  3 года назад +1

      Valid question - for me, t-splines has become like a sketching tool that would be used as an underlay for the final surface model. I mainly use it not necessarily for the speed of creating an individual model, but more the speed of creating variations that go beyond the minor tweaks that parametric modeling allows. My initial files are often filled with dozens of form variations, many of which would be 3d printed to validate. Then I'd make the final surface model around the one that gets selected. As for creating clean surfaces, I hear you - that's why combining modeling methods with surface modeling is often a good idea, even for sketch models. Not sure if that answers your question, but hope it helps

  • @byt290
    @byt290 Год назад

    Appreciate

  • @windcraftaviation4069
    @windcraftaviation4069 4 года назад +2

    Hey! Good on. Will I see you at AU 2020?

  • @cekuhnen
    @cekuhnen 11 месяцев назад

    Visually well explained.
    Too bad T-Spline lacks so many common modeling tools like - basic snapping etc.

  • @jameslaine2472
    @jameslaine2472 2 года назад

    I have only ever used the solid modeling tools in Fusion 360, but it looks like t-splines might help with complex curved geometry. But how do you ensure the dimensions are accurate?

  • @dylandemnard1736
    @dylandemnard1736 5 месяцев назад

    Hope you'll be back soon!

  • @xXDIZRXx
    @xXDIZRXx 4 года назад

    "name notimportant" psst, can't fool me, Kevin Kilpatrick

  • @marcorossino9034
    @marcorossino9034 3 года назад

    Hi, thank you for this amazing video. How did you create the bristles of the brush? Thanks in advance

    • @unimportantprojects
      @unimportantprojects  3 года назад +1

      There was a radial pattern to create the grouping of bristles, then used pattern on path to distribute them around the brush.
      This video might help: ruclips.net/video/grCHSCc9jM8/видео.html

  • @windcraftaviation4069
    @windcraftaviation4069 4 года назад +4

    Quick question. You mention other learning resources quite often. Do you mind providing examples of the learning resources you used to hone your abilities in the description? A huge barrier to understanding is often just not knowing where to look for the right information. You’re probably not here to make in depth CAD tutorials, but you do provide a well rounded picture of the tools available And when to use them. Providing links to more specific training you’ve found most helpful would be incredible. Thanks!

    • @unimportantprojects
      @unimportantprojects  4 года назад +4

      Very good point, having resources scattered across the internet is not very helpful. I've added a link to a basic surface modeling video, but I'll try to add more as I find them. Autodesk University is also a good resource for intermediate topics as well. The challenge with posting the main resources I've used is that they are usually just... people, practice, or adapting what I learned from other software 10+ years ago. I wish I had more to offer, but I'll do a bit of searching and see what I can find.

    • @unimportantprojects
      @unimportantprojects  4 года назад

      ^ For some reason, that was marked as spam... I took a quick look, some of the better intro surface modeling for solidworks I've seen, thanks for sharing

    • @Phazon_ZNL
      @Phazon_ZNL 4 года назад

      Often times, you are better off looking at polygonal Sub-D modelling than those that cover T-splines, for the simple reason that it requires a different workflow. Many Fusion tutorials, though they were made with good intentions, spread wrong assumptions/ techniques.
      For Sub-D, look at Maya, 3ds Max or Blender: recommended channels are: Arrimus3D, Elementza and FlippedNormals.
      For Fusion, take a look at Peter Doering: ruclips.net/channel/UCkj8k5IDSQCQYmCpzD1qOqA

  • @amolshelke9924
    @amolshelke9924 4 года назад

    You are not less than legend...

  • @kagan0039
    @kagan0039 4 года назад

    топчик

  • @coryseaward975
    @coryseaward975 2 года назад

    Any chance you can make a video using extruded splines and trimming to make a car exterior

  • @Dangc10
    @Dangc10 4 года назад

    Hey! Is there any way to contact you? Your videos helped me a great deal and I have a few questions about surfaces modeling!

  • @markusmorgenbesser4455
    @markusmorgenbesser4455 Год назад

    how did you make the brush hair? i can't find any idea to do this in fusion 360?

  • @igornikitine6020
    @igornikitine6020 4 года назад

    Если бы еще включил видимость нажатых кнопок, то цены бы не было:))

  • @Skudiero
    @Skudiero 4 года назад

    Hi how it extrudes tsplines

  • @creativeliberty1648
    @creativeliberty1648 3 года назад

    Do you know a good Discord community for fusion? And/or a good place to get help on a specific project?

  • @marcusryden6732
    @marcusryden6732 3 года назад

    How do you model the brush hairs???