All of your videos are great, and you have an excellent voice and cadence for this kind of thing. I'm writing this in hopes to encourage you to keep going and making great videos :)
4:00 a great video from Blender Secrets that shows how to convert normal maps to real geometry for 3D printing: ruclips.net/user/shortsAOdpGgqIub8?si=AFSPkx6PFTOIhZfG
Thanks for showing how you did this, the final result looks awesome! Definitely scored some dad points with that cake. :D (Love the banner behind too!)
I came here after stumbling on your (incredibly intense) bed-leveling video. Excellent video on your process. I was most impressed with how you broke up the model for support-free printing + great registration /assembly help. BTW, I'm surprised you went to all that effort to level the bed, etc., and didn't just buy a cheap Ender 3 in the last few years. Hopefully you did get that Prusa and will be making a lot more trouble-free print videos!
The Prusa clip was originally a joke... until another two failed prints later when I went back and actually clicked the purchase button. I've had it for a few months now (it took me a while to edit this footage and post the video) and it has been lovely and unstoppable since the day it arrived. I've thrown some stuff at it that shouldn't even be possible (printing into open air, etc.) and it has exceeded my expectations each time. So, lately it's been more of the fun part of the hobby and less of the troubleshooting part. hehe.
@@NicholasPiegdon Yes, you can do it in blender. I haven't found many videos on it for 3d printing so it takes some experimenting. Add a Subdivision Surface modifier, set it to simple. Then add a displace modifier, add the displacement map as the texture, set direction to UV and midlevel to 1. Now you can increase the sub.suf value, Increase the mesh subdivisions and adjust the strength of the displace mod to affect the mesh. You can apply the modifiers before exporting or select apply modifiers under geometry in the export window.
Does this mean one should not rely on Unreal Engine for 3D modeling and use something like SketchUp of Fusion360 instead? Just wondering if there's an end-to-end solution.
moste beautiful thing for a father is seeing his child being happy like this! i am sure it was all a bit more work but thats what we do! this is our nature. we care and make our family happy! go Dads go 🦾
While searching around to find sources and verify my reply, I just learned that in the US it's probably *not* legal without the original copyright holder's permission. I had found a page that mentioned a "personal use" provision that lets you do just about whatever you want as long as no one else is involved, but only noticed that I was looking at an Australian university's website about Australia's copyright law moments before I clicked "Reply". (At least their laws make sense!) In the US, everything I could find just now says that even personal copies still need to be justified under Fair Use, which isn't as easy when you're doing the kind of remixing that is shown here. That's disappointing. (Maybe I should move to Australia? 🤔)
3d printing in game models is so freaking cool, just imagine all the dioramas of iconic moments in gaming that could be made.
This was both informative and adorable. Happy belated birthday your very cool son!
All of your videos are great, and you have an excellent voice and cadence for this kind of thing. I'm writing this in hopes to encourage you to keep going and making great videos :)
I second that!
Awesome job dad. I did some prints for my daughter "Schleich" horse ranches. Can totally identify with this fun project
The tutorial was great. Seeing a father's love for his son was even better.
Horowitz & Hill! Love it. Treat yourself for that HBP. Great videos.
4:00 a great video from Blender Secrets that shows how to convert normal maps to real geometry for 3D printing: ruclips.net/user/shortsAOdpGgqIub8?si=AFSPkx6PFTOIhZfG
So good! Thanks for sharing that. That's the first answer I've received since I asked two years ago. 😅
Thanks for showing how you did this, the final result looks awesome! Definitely scored some dad points with that cake. :D (Love the banner behind too!)
Bless him!!! So cute! I've ran out of your videos to watch, so if you could upload 1 a day for the rest of time, it would be greatly appreciated :D
I just found you. You should post more, you do a great job
I came here after stumbling on your (incredibly intense) bed-leveling video. Excellent video on your process. I was most impressed with how you broke up the model for support-free printing + great registration /assembly help. BTW, I'm surprised you went to all that effort to level the bed, etc., and didn't just buy a cheap Ender 3 in the last few years. Hopefully you did get that Prusa and will be making a lot more trouble-free print videos!
The Prusa clip was originally a joke... until another two failed prints later when I went back and actually clicked the purchase button. I've had it for a few months now (it took me a while to edit this footage and post the video) and it has been lovely and unstoppable since the day it arrived. I've thrown some stuff at it that shouldn't even be possible (printing into open air, etc.) and it has exceeded my expectations each time.
So, lately it's been more of the fun part of the hobby and less of the troubleshooting part. hehe.
That's so cool! Scoring big points with the kid right there
god i love satisfactory
As an electronics engineer I'm a bit upset of the use of my bible as a paperweight. That being said, what an awesome project!
Haha! And here I thought that was an opportunity to surreptitiously showcase a few of my favorite books. I promise I didn't get any epoxy on AoE! :D
You're an amazing dad.
If you use a displacement map from the texture files you can apply the details to the mesh
I couldn't find a tool to bake the displacement map into the mesh before exporting for the 3D print. Is this something that's in Blender?
@@NicholasPiegdon Yes, you can do it in blender. I haven't found many videos on it for 3d printing so it takes some experimenting. Add a Subdivision Surface modifier, set it to simple. Then add a displace modifier, add the displacement map as the texture, set direction to UV and midlevel to 1. Now you can increase the sub.suf value, Increase the mesh subdivisions and adjust the strength of the displace mod to affect the mesh. You can apply the modifiers before exporting or select apply modifiers under geometry in the export window.
This is awesome... I'm now printing ships from Battlefleet Gothic 2 MWAHAHAHAHAHA
Does this mean one should not rely on Unreal Engine for 3D modeling and use something like SketchUp of Fusion360 instead? Just wondering if there's an end-to-end solution.
So good! :)
Hopefully this will help me get some printable models from Unreal Tournament 2004.
plastic fused modular frame!
So you use UE and then Blender and then Fusion 😳 .. To much for me. Thank you for the video 👍
W dad
moste beautiful thing for a father is seeing his child being happy like this! i am sure it was all a bit more work but thats what we do! this is our nature. we care and make our family happy! go Dads go 🦾
Smart kid, I'm dumb and only do basic stuff before my brain starts melting from the complexity
More great videos please. You have taken quality over quantity way too far :)
Super cool, nice job.
But is it legal...? 🤔
While searching around to find sources and verify my reply, I just learned that in the US it's probably *not* legal without the original copyright holder's permission.
I had found a page that mentioned a "personal use" provision that lets you do just about whatever you want as long as no one else is involved, but only noticed that I was looking at an Australian university's website about Australia's copyright law moments before I clicked "Reply". (At least their laws make sense!) In the US, everything I could find just now says that even personal copies still need to be justified under Fair Use, which isn't as easy when you're doing the kind of remixing that is shown here. That's disappointing. (Maybe I should move to Australia? 🤔)
Your son is a true G🫡 Satisfactory for the win!
Waiting for AI to solve the "inbetween" of adding the texture to the stl.