Blender Vs. Unreal Engine 5

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  • Опубликовано: 5 фев 2025

Комментарии • 234

  • @filmstop7828
    @filmstop7828  Год назад +45

    You should scroll back up and hit the like button so this can spread to more people!

  • @hectorescobar9450
    @hectorescobar9450 Год назад +157

    Being a former Maya instructor, I can tell you that Blender has a much more robust modelling set of tools over Maya. Blender with the right set of addons however, totally draws circles around Maya it that regard.

    • @philmehrart
      @philmehrart Год назад +3

      It does, I've used Maya for the last decade and I do like it, but moving to Blender now and it's really sped up my work

    • @KB-kp2oz
      @KB-kp2oz Год назад +3

      Good thing we aren't comparing Maya. Zbrush destroys blender, since you're talking about random programs now.

    • @hectorescobar9450
      @hectorescobar9450 Год назад +15

      @@KB-kp2oz zbrush destroys blender? How ? Sculpting I guess.. but for everything else is the other way around. I’m kind of sick of this hate people have when it comes to software. They are just tools. But the fact is that Blender is progressing a lot faster than the rest and is winning people over, whether people like it or not. I personally use Zbrush, Houdini and Blender for different reasons

    • @inkman002
      @inkman002 Год назад +1

      😂 must not have been a very good instructor. Mayas toolset is wayyy above in every aspect. And why are we talking about maya? Thought this was an unreal video.

    • @inkman002
      @inkman002 Год назад

      ​@@hectorescobar9450blender is not progressing "faster". Blenders been around for the last 30 years and still lacks or is just now implementing major features. All softwares go through a boost its just blenders time to catch up.

  • @Jean_Mi
    @Jean_Mi Год назад +170

    There is no comparison to be made between the 2
    They are complementary
    If the goal is to make a game, you have to model and create the skeletons for the animations in Blender, then transfer everything to UE
    For animations, Blender is 'easier', but UE more complete

    • @filmstop7828
      @filmstop7828  Год назад +19

      True, thanks for your insight

    • @Doubleaa500
      @Doubleaa500 Год назад +9

      I was going to mention this too, since Unreal can't create very specific detailed assets, it has to work with and gather those separate things from blender or Maya etc.
      Unreal ideally makes every part like that work together logically.
      Do this animation when I press A to jump, or load this asset I made from Blender as I start the next level etc.
      But with the Rendering and scene layout I think there is a comparison to be had as shown in the video in terms of making content rather than just 1. Games or 2. 3D modeling or Animation

    • @jbi1839
      @jbi1839 Год назад

      Isn’t it easier to model characters in UE than Blender, because of metahuman plugin?

    • @FriendlyPCGamers
      @FriendlyPCGamers 11 месяцев назад +5

      Remember, he is a kid who took loan to run a youtube channel as business.

    • @mastergo6559
      @mastergo6559 10 месяцев назад

      Blender takes more time to render unreal better for me

  • @Uhfgood
    @Uhfgood Год назад +65

    They're generally more complementary to each other rather than competitive. At this point I kind of wonder how come Blender and UE don't get integrated, it's like Blender Game Engine, but if UE could have a fully functioning Blender inside it you could do everything in one program. Obviously it's no small task, but considering Blender is open-source, I don't see why they couldn't make it happen.

    • @filmstop7828
      @filmstop7828  Год назад +7

      You're right, I'd love to see that.

    • @brainfaucet
      @brainfaucet Год назад

      @@oddur638They just need to open source Unreal Engine. Easy peasy.

    • @nutshell5494
      @nutshell5494 9 месяцев назад +1

      Cz its not only the program, but the environment around it also matters, and since Blender is being used in a wider scope than just a game, blending those apps isn't viable bro

    • @tristanherzog7663
      @tristanherzog7663 8 месяцев назад +1

      Was thinking the same thing.

    • @Zhab80
      @Zhab80 6 месяцев назад

      It could absolutely be done, but it wont. Blender is open source with one massive string attached. If you do something with the source code, then whatever you are using it for also must become open source with the same string attached. Unreal has no interest in becoming open sources and truly 100% free to use.

  • @Aleczanderm
    @Aleczanderm Год назад +16

    in my opinion. Blender is a hammer, UE5 is a drill. Should have both in your tool box if you want to get the job done.

  • @malkhalifa3D
    @malkhalifa3D Год назад +28

    Can't you potentially use the two for their strengths? Blender for characters, props and animations, UE for set design and cinematography?

    • @moncefdeghdache220
      @moncefdeghdache220 Год назад +5

      Exactly! Theses are softwares, why always stuck in one instead of using the strengths of both of them

    • @TahniZCat2
      @TahniZCat2 10 месяцев назад +2

      ​@@moncefdeghdache220let alone that both are free! Programs made by the people for the people! So why not use both programs instead of going to the narrative of "mine is better than yours"

    • @spacewizards9039
      @spacewizards9039 4 месяца назад +3

      Isn't that what most professional already do?

  • @veith3dclub
    @veith3dclub Год назад +9

    We have the same discussion at work - I prefer Unreal Engine most of the time, but animation/motion design stuff etc. is better in Blender, but also depends on the complexiety, budget of client etc etc :)

  • @Tobby3dprints
    @Tobby3dprints 8 месяцев назад +5

    wonderful insight, just started learning blender and now also trying to grasp unreal engine

  • @phixpowerbook
    @phixpowerbook 10 месяцев назад +3

    Well done mate. Really good breakdown and explination. Looks like UR will be best for rendering off the stills I need and Blender for the finetuning of the models. Great scebe set-up too.

  • @krix502
    @krix502 Год назад +13

    the way you provided the information, I really liked it. Great communication skills ❤❤❤❤

  • @Lord_Diamus
    @Lord_Diamus 10 месяцев назад +8

    i personally find mastering UE5 easier than blender. and the UI is almost identical to me. UI movement is easier in UE5 though. everything from modeling to animation and rigging in UE5 is either the same or easier in difficulty, the steps are relatively the same. and in the end, rendering in ue5 is faster thanks to lumen and nanite. so im really unsure why you said blender is easier to master...

  • @JonnyRecaps
    @JonnyRecaps 7 месяцев назад +2

    Great video lad, very thorough and well-laid out.

  • @alexfazio
    @alexfazio Год назад +18

    This channel is going to be huge! Amazing production quality and information. If you have the time, I have a question for you… I am exploring the possibility of recreating jewellery items in 3D. Which tool would be easier to use to reproduce intricate jewlery starting from a picture reference? Thanks!

    • @filmstop7828
      @filmstop7828  Год назад +2

      Thank you! For detailed modeling like that, I would definitely go with blender. It has far superior modeling and texturing tools.

  • @futureelitesocial
    @futureelitesocial 6 месяцев назад +1

    🎯 Key points for quick navigation:
    00:00:00 *🏆 مقایسه کلی Blender و Unreal Engine*
    - در ابتدای ویدیو به مقایسه کلی بین Blender و Unreal Engine پرداخته می‌شود، و تاکید می‌شود که هر دو برنامه قدرتمند هستند اما با اهداف مختلفی طراحی شده‌اند.
    - Blender و Unreal Engine هر کدام قابلیت‌های منحصر به فردی دارند،
    - استفاده از هر دو نرم‌افزار رایگان است و برای کاربران مبتدی و حرفه‌ای گزینه‌های مناسبی ارائه می‌دهند.
    00:01:07 *📚 منحنی یادگیری در Blender و Unreal Engine*
    - بحث در مورد اینکه یادگیری هر دو نرم‌افزار چگونه است. Unreal Engine در ابتدا ساده است اما در مراحل پیشرفته‌تر پیچیده می‌شود.
    - Blender از لحاظ یادگیری آسان‌تر است و رابط کاربری کاربرپسندتری دارد،
    - Unreal Engine به دلیل پیچیدگی‌هایش در طراحی بازی‌ها نیازمند زمان و تلاش بیشتری برای تسلط کامل است.
    00:02:28 *🌍 جامعه کاربری و پشتیبانی*
    - در این بخش به اهمیت جامعه کاربری و پشتیبانی در استفاده از نرم‌افزارهای Blender و Unreal Engine پرداخته می‌شود.
    - جامعه کاربری Blender گسترده‌تر است و اطلاعات و منابع بیشتری در دسترس کاربران قرار می‌دهد،
    - هر دو نرم‌افزار آموزش‌ها و منابع زیادی برای حل مشکلات دارند، اما Blender به‌دلیل قدمت بیشترش منابع بیشتری دارد.
    00:03:25 *🎨 کتابخانه دارایی‌ها و منابع*
    - بررسی تفاوت در دارایی‌ها و منابع موجود در Blender و Unreal Engine و اهمیت آنها برای کاربران.
    - Unreal Engine با دارا بودن کتابخانه قدرتمند Quixel، منابع بیشتری در اختیار کاربران قرار می‌دهد،
    - Blender هم افزونه‌های متنوعی دارد اما در مقایسه با Unreal Engine، کتابخانه دارایی‌ها محدودتر است.
    00:04:08 *🚀 سرعت و کارایی رندرینگ*
    - تفاوت‌ها در کارایی و سرعت رندرینگ بین Blender و Unreal Engine مورد بررسی قرار می‌گیرد.
    - Unreal Engine با استفاده از تکنولوژی‌هایی مانند Lumen و Nanite، سرعت بالاتری در رندرینگ دارد،
    - Blender با استفاده از موتور Cycles رندرینگ با کیفیتی ارائه می‌دهد اما کندتر از Unreal Engine است.
    00:05:29 *🛠️ ویژگی‌ها و قابلیت‌های منحصر به فرد*
    - مقایسه ویژگی‌ها و قابلیت‌های Blender و Unreal Engine و کاربردهای آنها در زمینه‌های مختلف.
    - Blender در مدل‌سازی و انیمیشن‌های پیچیده عملکرد بهتری دارد،
    - Unreal Engine به‌خصوص در تولیدات مجازی و رندرینگ آنی برجسته‌تر است.
    00:08:27 *🤔 انتخاب شخصی و نتیجه‌گیری*
    - تصمیم‌گیری نهایی بر اساس نیازهای کاربر و بررسی مزایا و معایب هر نرم‌افزار.
    - هر دو نرم‌افزار قدرتمند هستند و انتخاب به نیاز و ترجیحات شخصی بستگی دارد،
    - ویدیو با تشکر از بینندگان و دعوت به اشتراک‌گذاری ویدیو به پایان می‌رسد.
    Made with HARPA AI

  • @DeerDesigner-o2e
    @DeerDesigner-o2e Год назад +4

    really really great video man, i just wanted to advice you to add some objects on the table so the scene doesn't feel empty and lower the brightness on your right side, peace!

    • @filmstop7828
      @filmstop7828  Год назад

      Thank you! I appreciate the feedback

    • @wocmultimedia
      @wocmultimedia 4 месяца назад

      And also is better if you don't cut video in the middle of a sentence. This is a shit practice which make people gulp at any change. After two of these cut back and forward I gave it up watching and only listen to your speaking. Make a mind about it. The first commandment for making cinema is smoothness all along the movie. IHMO.

  • @WilczycaCzarownica
    @WilczycaCzarownica Месяц назад

    Some my peers advice me to use Unity to make a game, but after what Unity wanted to do I'm into UE5. Blender is a software to made 3D models and animation and UE5 is for making games. As a graphic designer I know that some cutscenes are made in 3D software, because in game wopuld be so beautiful or even would be hard to do. Of course now they make an interactive cutscenes with is also fine, but I would like make normal cutscenes in 3D software, because it's easier.

  • @Vidyut_Gore
    @Vidyut_Gore 10 месяцев назад +2

    Resources! Blender needs much less space and computing power for a beginner to get started. Doesn't even seem to be a point thinking about UE unless you have acerage to throw around on the disk and RAM galore. On a low end machine, you can get work done, and use a render farm and make a film without ever meeting a GPU!

  • @Ilya_Yatsko
    @Ilya_Yatsko Год назад +2

    Amazing video, was waiting for this one

  • @GAMERRAZUMNO
    @GAMERRAZUMNO 8 месяцев назад +1

    Sadge you didn't talk about comparion to Unreal Path Tracing rendering. Because Lumen while is great at real time game rendering it is still lacks at details, specifically at reflections, highlights and some other stuff. So you need to switch to path tracing in Unreal Engine if you want to make good quality rendering in that areas. And that where we can compare Unreal Path Tracing to Blender's Cycles. What I find mostly underrated is the ability to work with huge scenes inside Unreal Engine even WITHOUT Nanite (Nanite is actually pretty heavy, so your memory will tank), while Blender with huge city, for example, will be slow as hell to navigate. This is basically why I actually kinda strugle to choose where I want to layout and render my huge scenes.

  • @chelseagolosur7273
    @chelseagolosur7273 Год назад +5

    I enjoyed watching. I have played with both, however I think for interior scene design, I may invest more time with Unreal due to the integrated asset library & bounce over to blender to model custom objects. What are you thoughts on this?

    • @filmstop7828
      @filmstop7828  Год назад +2

      That's a great strategy. They are both good on their own, but for the best results, learning both is a good idea.

  • @kingalysterianlion5542
    @kingalysterianlion5542 2 месяца назад +1

    Great video. The downside to unreal is that it’s free with strings attached. If your content becomes wildly successful, unreal is going to take a royalty whereas blender does not.

  • @user-zt4qr7mz4f
    @user-zt4qr7mz4f 2 месяца назад

    i love the insight, straight to the point and clear

  • @ragibrahman9594
    @ragibrahman9594 8 месяцев назад

    you should make the next video about blender vs houdini. your videos are very easy to understand. very informative.

    • @filmstop7828
      @filmstop7828  8 месяцев назад

      I appreciate it! That’s a good idea

  • @Titotito-ok6gs
    @Titotito-ok6gs Год назад +2

    I enjoyed your video. I really liked your presentation style.

  • @LehushasProduction
    @LehushasProduction Год назад +4

    Hey! Not sure that anyone will see this... BUT I think UE5 is good, starting from small projects to very huge projects and its max rendering capabilities are 8k (maybe 12 or 16 k but it's very hard, and big scenes won't render in such resolutions). The main problem here would be Vram. UE5 doesn't accept 2 GPUs, so you are blocked with 1 GPU with 24 GB of Vram max... Sure you can buy a6000, but from what I heard it's much slower (x2) than 4090. So it's a big problem.
    Blender on the other side is awesome for still images or very small projects and Ultra huge ones. When I'm saying about huge ones I'm saying about renders at least 8k+, more like 12k+ with enormous scenes and animations, and using render farms to make videos. No rendering a car with HDRi, more about rendering thousands of spaceships destructing and interacting with physics simultaneously.
    So the decision is up to you what to choose, but if you aren't expecting to render smth in 12k in the next years - choose UE5. You will save hundreds of hours for rendering. Really. For example, now I can render the scene with more than 1 000 000 000 polygons in 8k and 60 fps in 1 hour... You can check my channel if not believe me. Also the speed of creating environments and everything is xxxx faster than in Blender. Mainly because you have a ton of assets in 1 project and could use them all anytime (for example I have now 600+ Gb project files and typing "chair" gives me a choice from 200 meshes xd).

    • @andor_noxtor
      @andor_noxtor 9 месяцев назад +2

      I'm read your comment, and so nice advice.

    • @LehushasProduction
      @LehushasProduction 9 месяцев назад +1

      @@andor_noxtor Thanks, I hope more people will see this if they need to choose :)

  • @hanimatm3d
    @hanimatm3d Год назад +2

    Subscribed ! Great video.

  • @jstudios1946
    @jstudios1946 2 месяца назад

    Thank you for this summary!

  • @whitelion493
    @whitelion493 9 месяцев назад

    dude your stuff is amazing, I've been using blender for quite a while. but i kind of face some problems here and there, on the other hand, I see UE is a bit more suitable for me.

    • @filmstop7828
      @filmstop7828  9 месяцев назад

      Thank you! Glad you found the right program for you

  • @MediaBrighton
    @MediaBrighton Год назад

    Nice video but it would have been helpful to look at some real world examples and weigh up which would be best. For example...If you want to composite a 3D train into a scene, you can't camera track in unreal but you can in blender etc and so on.

    • @filmstop7828
      @filmstop7828  Год назад

      That's a great idea. I may have to make a part two in the future.

  • @GOATiology
    @GOATiology Год назад

    Amazing bro. What song did you use at the end?
    Please make more blender content :)

    • @filmstop7828
      @filmstop7828  Год назад

      Thank you, I really appreciate that! I used 1986 off of artlist.io.

  • @LoVeLoVe-bi2rq
    @LoVeLoVe-bi2rq 19 дней назад +1

    Blender is beginner friendly? as a beginner i want to pull the remainder of my hair out everytime i try to do anything in it

    • @The_Olive_Tree_1079
      @The_Olive_Tree_1079 12 дней назад +1

      Are you watching the donut tutorial by blender guru (it is a fantastic beginner series). Also that’s how many of these softwares work. Persistence is the key. Keep going, keep practicing and it’ll pay off. Trust me. It feels so amazing. I remember going from not being able to do anything without watching a tutorial and now I can create most things without needing assistance. Trust me, it is worth it to get to that point.
      (Sorry for yapping)

    • @LoVeLoVe-bi2rq
      @LoVeLoVe-bi2rq 12 дней назад +1

      @@The_Olive_Tree_1079 no need to apologize I appreciate it, I've done the Blender Guru donut tutorial but I feel like he covers such a wide spectrum of things but only at a very surface level. When's the next time I'm gonna use something like the weight map? It was cool to use it but when the time comes to use it again I will have to look up from scratch how to use cause I have no idea anymore. I've done some geometry nodes tutorials, tried some modeling and sculpting tutorials. I believe you that it will probably feel massively rewarding to reach the point where I can have an idea for something and think to myself 'i can do that' - right now I have those ideas but no clue on how to start and such a ridiculous mountain of stuff to learn. And it feels like Everytime I try to apply what I learned by making minor things differently it immediately breaks. Made a cool swirling circle with an instanced object in geonodes. Cool. Tried to download a ready made hand asset and instance it instead of the mesh object? Doesn't work. Ok. Apply scale maybe? No. Uh. Ok. Dozens of stories like this Everytime I try to put something in learned to use. Personally I'm not trying to do ridiculously ambitious stuff, I mostly wanna make abstract/surreal short art animation/satisfying loops and other stuff that I can use for music videos for my music or just short simple character animations and easy cute character modeling or similar stuff. I'm not trying to do highly realistic game trailers that take a whole team to do. But it still feels ridiculously difficult to get a hang of the software. Maybe I'm just not cut out for it. I haven't given up, but I think it will take me years to get to a point where I feel comfortable with it

    • @The_Olive_Tree_1079
      @The_Olive_Tree_1079 12 дней назад +1

      ​@@LoVeLoVe-bi2rq I'm going to be honest I have a really low skill in what you are trying to do. Most tutorials on RUclips are for hyper real blender animations and abstract animations are looked over for the most part. There are definitely some youtubers out there but all I can think is of CG Geek and how he has a good satisfying loop series but their not really abstract in any way. Ryan King art is also really good but it is a similar issue. They both normally focus on other styles so they don't have many looping tutorials. Other than that I don't really know what else to recommend for what you want to make. I think start off simple (which it sound like you already are so fantastic) and then progressively get more complicated over time. Also something I did which I regret is that when I was beginning, I kept comparing my work to other peoples. Keep in mind that other people have been doing 3d work for (in some cases) decades. It took me about 3 years to get to the point where I could make things without tutorials. Just remember, don't put to much pressure on yourself because you want to have fun in the process of making the art. 😁

  • @HicktownHooligans
    @HicktownHooligans 10 месяцев назад

    You can easily import quixel assets into blender using the quixel launcher.

  • @nilesh_hadiya
    @nilesh_hadiya 6 месяцев назад

    Bro, you are gonna be a big creator

    • @filmstop7828
      @filmstop7828  6 месяцев назад

      Thanks, I really appreciate that!

  • @mohgraph254
    @mohgraph254 Год назад +3

    Loved it, no fluff

    • @filmstop7828
      @filmstop7828  Год назад +1

      Thank you! I really appreciate that.

  • @tinot5093
    @tinot5093 28 дней назад

    Hi. If I want to make animations about human body, like explain how a disease works, which one should I learn? Thank you.

    • @filmstop7828
      @filmstop7828  28 дней назад

      I would choose Blender for that style of animation. You could make it work with Unreal, but from my experience you would just be better off using Blender.

  • @JohnCollier-jc3wl
    @JohnCollier-jc3wl 8 месяцев назад

    Great presentation. You drew the right lines of compare. Keep it up.

    • @filmstop7828
      @filmstop7828  8 месяцев назад

      Thank you, I really appreciate that!

  • @brae_dy
    @brae_dy Год назад +3

    model your character, object in blender. Animate a big scene as your wish in ue that's it

  • @PaxHominibusBonaeVoluntatis
    @PaxHominibusBonaeVoluntatis Год назад +1

    it was amazing - great work! cheers!

  • @ghelonajie1972
    @ghelonajie1972 9 месяцев назад +1

    well... the new update about blender having eevee next (which is like lumen) its hard to choose

  • @rajeshnagenthiran3367
    @rajeshnagenthiran3367 Год назад +1

    For architecture model making and rendering which is good ?

    • @m.a.v7774
      @m.a.v7774 11 месяцев назад +1

      My question as well.... I don't think you can model in Unreal but you can in blender. You will have to export from other program to unreal i guess

  • @zawilious
    @zawilious Год назад +4

    so, model and animate in blender Then render in UE

    • @derschnuff8819
      @derschnuff8819 Год назад

      yepp i was not aware of that, never tried UE - but they are used for different reasons. UE is a cool and easy Worldbuildingsystem, everything is easy to arrange and to swap - it is very performant and has this insane Raytrace-like-Lumen-System that just looks awesomen and runs in realtime.
      But if you want to creat stuff from the very scratch instead of using already existing stuff from libaries....well Blender is the tool to create them. Modeling, rigging, animating, texturing and unwraping for the first time - setting this all up - this is what blender is for. You can of course do stuff in Blender aswell what UE is able to - but its a bit more harder to learn/execute and less performant.........
      To they are champs in their own league - and belong together as a team - no foes, but friends and teamplayers.

  • @jonathonsayre4879
    @jonathonsayre4879 9 месяцев назад +1

    Stellar quality of video bro

  • @turabalikhan1341
    @turabalikhan1341 Месяц назад

    which is better for architects and interior designers?

    • @Yourtumblrary
      @Yourtumblrary Месяц назад +1

      Both are good it all comes down to the level of skills you hold if you're a newbie then unreal because of large assets and if you're a professional then definitely blender because of its wide range of tools ✨

    • @turabalikhan1341
      @turabalikhan1341 Месяц назад

      @aryanherehii Thankyou. I'm currently using sketchup and vray/vantage. But recently thought about switching to Blender. Since unreal doesn't provide full range modelling tools (what I've heard) Blender seemed like a better choice. Now once I get familiar with Blender, do I need UE or is cycles and eeve enough for rendering? Why does one need unreal? Is Eeve comparable to chaos vantage or unreal in terms of quality? Sorry for asking so many questions.

  • @MrPerry281
    @MrPerry281 6 месяцев назад

    Great video. Thanks for the info

  • @frankwas586
    @frankwas586 Год назад +1

    Great video, very informative.

  • @MarioBearz
    @MarioBearz Год назад

    good vid dude. your perspective is spot on.

  • @eggzykenneth8338
    @eggzykenneth8338 9 месяцев назад +1

    Bro just got a new subscriber

  • @sunrisegamerr
    @sunrisegamerr Год назад +1

    Your videos is amazing I appreciate your hardwork you deserve more 💜

  • @SentinelAerospaceOfficial
    @SentinelAerospaceOfficial 10 месяцев назад

    Blender and UE5 complement each other rather than oppose one another. Blender is primarily for modelling which you can then use inside of UE5

  • @cesarandamandacabrera3918
    @cesarandamandacabrera3918 5 месяцев назад

    What if I want to render architectural designs? Which one is better?

    • @Denomote
      @Denomote 4 месяца назад

      UE5 gives you high quality real-time results
      it's not as good as an offline render (a render with Cycles in blender for example), but it's most definitely good enough for concept art and what-not

  • @kingalysterianlion5542
    @kingalysterianlion5542 2 месяца назад

    Although unreal has a great renderer the downside to unreal is that you can not use third party rendering engines but with blender you can. This includes renderman.

  • @schwartzenzero7813
    @schwartzenzero7813 2 месяца назад

    this video deserve more view

  • @projectwithhendra5256
    @projectwithhendra5256 11 месяцев назад

    great explanation, worth an subs 🤝

  • @spatarini
    @spatarini 4 месяца назад

    To create realistic video clips is it better to use Blender or Unreal Engine 5? thanks

  • @plasticsimz
    @plasticsimz Год назад +1

    such a good video thank youuu

    • @filmstop7828
      @filmstop7828  Год назад

      thank you, i really appreciate that!

  • @pawl2546
    @pawl2546 Год назад +1

    Great video!

  • @MirkoNavarra
    @MirkoNavarra Год назад

    what is better for architecture ?

  • @psychopathdz9710
    @psychopathdz9710 5 месяцев назад

    how did you create this fake space behind you? blender and a green screen? can you pls do a tutorial on this?

    • @filmstop7828
      @filmstop7828  5 месяцев назад

      It was really simple. I just used a green screen and and blender environment just like you guessed. If I were you, I would check out Ian Hubert who has any awesome tutorial on green screen work.

  • @benveasey7474
    @benveasey7474 Год назад +1

    Why doesn't Unreal have a Datsmith Blender plugin? Something very suspicious there. It exists for almost all other DCCs.

  • @liketobe2743
    @liketobe2743 Год назад

    Dude 743 subs. oh weit 744 Subs.
    You have a niche here. I suggest you demonstrate similar projects in Blender vs UE5. And how to create a workflow between both of them.
    I am completely new to the game. I started using UE5 to learn how game developement works. Then i quickly realise the creativity is the design. the functions in the game are not soooo crazy to accomplish. I had no idea about anything. Coding = Magic. so i wanted to do my first small game like i dont know even what its going to be. Just a simple game loop i dont know just getting started. but i want that it looks like my creation. I dont want to drop just some assets and lets go. i want to create them.

  • @altercinema4311
    @altercinema4311 5 месяцев назад

    I think comparing cycles to lumen is a bit of a cheat because it really should be compared to path tracing in unreal

  • @computeraidedsoul8093
    @computeraidedsoul8093 4 месяца назад

    Newbie question: now that many of these programs have some common file types/workflows, is there a way to render a scene made in Blender using Unreal? Or does that only work object by object right now?

    • @filmstop7828
      @filmstop7828  4 месяца назад +1

      You absolutely can! You have to import your scene into unreal, which can be time consuming, but there are lots of great tutorials that guide you through the process.

  • @HershelPeppers
    @HershelPeppers Год назад

    Thanks for this video. Very helpful.

  • @themilosgrozni237
    @themilosgrozni237 8 месяцев назад

    i have to disagree on rendering .
    giving a point to UE on rendering is fine ...because exact reasons that you've made .....BUT THERE'S SOMETHING TO BE MENTIONED.
    to have that AWESOME RENDERING ( with speed ) ...IT TAKES SOME COMPUTING POWER.
    in other words ...YOU NEED A BEAST OF A COMPUTER JUST TO OPEN UNREAL without crashing immediately.
    while on the other hand i work quite flawlessly with EEVE ( with some adjustments of lights ).

  • @murky088
    @murky088 5 месяцев назад

    why the meiji FMT tho? 👀😂

  • @HUNKCULEZ
    @HUNKCULEZ 9 месяцев назад +2

    Need an update video

  • @viczvapo
    @viczvapo Год назад

    Cool production style. Seems like ima model in blender then, maybe, create environments with unreal. At least that’s what I’m thinking right now. Haven’t really explored environment design in blender.

    • @filmstop7828
      @filmstop7828  Год назад +1

      Good idea. That would be using both of these programs for what they are strongest at.

    • @viczvapo
      @viczvapo Год назад

      @@filmstop7828 great! Thanks for your comment and awesome content.

  • @concepttricks6592
    @concepttricks6592 10 месяцев назад

    i am a physics teacher.. kimdly suggest me,which software i should use for physics stimulations 3D videos?

    • @filmstop7828
      @filmstop7828  10 месяцев назад +2

      I would personally choose blender. Especially now with the new simulation system

    • @Denomote
      @Denomote 4 месяца назад

      you should look into Houdini, it's far better than both of those

  • @quentinarrius
    @quentinarrius Год назад +1

    porque no los dos?

  • @edwardlin2941
    @edwardlin2941 Год назад

    Thank you, super helpful. Subscribed/

  • @hassaanvfx
    @hassaanvfx 11 месяцев назад

    The comparison between these two doesn't really make much sense.
    because blender is a 3d package specifically focused on art, films etc and unreal is a game engine. so the tools and rendering techniques are going to differ by a huge margin, espacially unreal engine because it uses Real Time rendering techniques.
    however using both as combo makes more sense. like using blender for modeling & animation then sending it to Unreal for materials, VFX and Rendering sequences

  • @waelramadan736
    @waelramadan736 Год назад

    Realtime workflow in unreal is what makes the difference blender is gd for modeling and geometry nodes but since we have now pipelines between the 2 softwares unreal is the deal for the final outcome

  • @rafayrehman29
    @rafayrehman29 9 месяцев назад +1

    The quality of this video is mind-blowing

  • @adriancharo1112
    @adriancharo1112 10 месяцев назад

    I'm searching a render program for my architecture proyects, for my unreal would be better?

    • @Denomote
      @Denomote 4 месяца назад

      it's good for real-time renders
      if speed is what you're looking for then yes it's better, otherwise go for blender

  • @reverenddick8562
    @reverenddick8562 Год назад

    I've worked with both Unreal and Blender+Godot.
    Unreal is a toy in itself. But blender is fun for modeling. Add textures and motions in Unreal.

  • @An3ton
    @An3ton Год назад

    But what if it's comes to rendering characters. Which is better

    • @filmstop7828
      @filmstop7828  Год назад +1

      I would personal say blender, as true raytracing is always going to be better, but the Lumen system works very well also.

  • @molnargyula4961
    @molnargyula4961 8 месяцев назад

    Comparing any 2D/3D editor/design software to a game engine is like comparing apples to oranges. A game engine can be 100,000 times more complex than Blender, Maya, or even Houdini.

  • @enderwigin7976
    @enderwigin7976 Год назад

    How much time do you think it'll take me until i master blender? I've been learning blender for 5 weeks now, i made multiple animations already and i can say that im now able to make simple animations on my own. But what about photorealistic stuff? Is it hard to master?

    • @filmstop7828
      @filmstop7828  Год назад +1

      Blender is a medium of art and there is really no objective way to master art, but I made a whole video about that topic if you want to watch it. ruclips.net/video/enM0wjW6Izw/видео.html

    • @heinzwesternhagen8300
      @heinzwesternhagen8300 Год назад +3

      5 weeks.... then you've learned maybe 5% of blender's potential. blender is so huge and evolving at such a pace, it's incredible. The same goes for the unreal engine of course.

  • @sorenmarkable
    @sorenmarkable 8 месяцев назад

    They both win as it's not a "OR/vs" .. UE makes worlds and blender make models

  • @emilianodelmoral1823
    @emilianodelmoral1823 6 месяцев назад

    thanks !

  • @obrunoheitor
    @obrunoheitor Год назад

    I intend to create content I intend to create content with CG environments and some effects, nothing very sophisticated and I want to create weekly content, so I need speed and things, objects, environments that are already ready and modifiable to use. Which two would you personally recommend?with CG environments and some effects, nothing very sophisticated and I want to create weekly content, so I need speed and things, objects, environments that are already ready and modifiable to use. Which two would you personally recommend?

    • @filmstop7828
      @filmstop7828  Год назад

      If you are only doing environments, I would probably go with unreal so you can utilize quixel, nanite, and a ton of great scattering features

  • @dcrazygeek0741
    @dcrazygeek0741 10 месяцев назад

    ok but why pick when you can have both

  • @thesanitizingcompany7101
    @thesanitizingcompany7101 8 месяцев назад

    thank you for the video

  • @SamuTheFrog
    @SamuTheFrog 5 месяцев назад

    Why the bloody Hell are we comparing Blender to Unreal Engine??? Lmao
    Apples to oranges, people.

  • @geotvchannel6735
    @geotvchannel6735 Год назад +1

    I always use both unreal engine and blender.

  • @Manishshriyan
    @Manishshriyan 3 месяца назад

    blender vs sidefx houdini

  • @rabitkhaitu
    @rabitkhaitu 10 месяцев назад

    Blender is clearly a winner in almost every aspect except its realtime renderer EEVEE. LUMEN is super powerful against EEVEE. At what cost? If you got a powerful gpu.
    For 3D artists, the only major advantage against blender is the realtime render in Lumen. However, most of 3d artists transport their scene from blender to unreal just for this reltime rendering.
    Besides these UE5 can handle 100X more geometry load than blender but thats not a huge deal for this case.
    I am using blender for almost 4 years and UE5 for almost 3 years. Both are superv engines and close to my workflow.
    Lets see if this video is valid for next few months as blender had introduced EEVEE NEXT. And it seems promising against LUMEN. Which might change the current workflow for realtime rendering.

  • @AnimatorGUYX
    @AnimatorGUYX Год назад

    i am working in blender and Houdini since 1 year and wanted to try UE so is it worth it?

    • @filmstop7828
      @filmstop7828  Год назад +1

      Unreal is a super powerful program that complements both blender and Houdini very well, so I would give it a shot.

    • @oddur638
      @oddur638 Год назад

      I don't know about Blender, but Unreal and Houdini are one of the most OP combinations out there, you should definitely look into that if you are interested, or at the weary least check it out.

  • @wrillywonka1320
    @wrillywonka1320 Год назад

    For me im very new to this n hav started learning blender. Id like to learn ue5 to use them together but problem for me is the controls are totally different. Does anyone kno of a plug in or settings that would allow me to navigate in ue5 the way i do in blender? Would really help. Im literally a landscaper tryin to help my kids do some fun videos but blenders a lil slow and gets bogged down so easy im finding myself learning to cut corners more than anything else. N i gav a 4070ti which shuld b descent. Still ue5 has render speeds to b envied

  • @МагистрЗелёнки-р1х
    @МагистрЗелёнки-р1х 8 месяцев назад

    There is no point in comparing these 2 programs since they are free and you can use both😇

  • @davidemassoli2071
    @davidemassoli2071 9 месяцев назад

    Literally me using all the programs together

  • @kehemkohem5787
    @kehemkohem5787 Год назад

    Both are good. So i go for both. that way, more percentage of pros and less percentage of cons.

    • @filmstop7828
      @filmstop7828  Год назад

      You're right! If you have the time to invest in both, that is definitely the best approach.

  • @levonze
    @levonze Год назад

    They're just partners
    Without Unreal Engine there would be no top games. Without blender there would be no top models for these games. Just know it :)

  • @KAJDUI_3HATb_CiDiT
    @KAJDUI_3HATb_CiDiT Год назад

    I would not compare these two programs because they are used for different purposes

    • @filmstop7828
      @filmstop7828  Год назад

      True. However, this video is exploring their common uses of virtual production and video creation. I mean if you look at games, there is nothing to compare, pick unreal.

  • @cathychoi6959
    @cathychoi6959 Год назад

    not if you know UE 5 have full set" blender " modeling tools already

  • @glitchyatheist
    @glitchyatheist Год назад

    tnx dude

  • @dhanysaguntoro
    @dhanysaguntoro 8 месяцев назад

    why compare Blender with Unreal, it is like comparing which is better Hammer or Hand Saw, Unreal is not Modelling software while Blender is not a Game Engine even if it was.

  • @RiyankaGhosh-j8u
    @RiyankaGhosh-j8u 8 месяцев назад +1

    Blender is best 😊

    • @Hnxzxvr
      @Hnxzxvr 3 месяца назад +1

      For animations and modeling but for movie creation that taking 3 years to render

  • @yearight1205
    @yearight1205 Год назад +1

    I'm in the minority who found Unreal Engine easier to work with than Blender. I started in Blender, but since I don't create my own assets I can use Unreal Engine to basically do the same thing as I was doing in Blender. Blender effectively is easy to learn the basics of, but once you say "okay I want to make my work stand out and move past this basic point."? Yea that's when Unreal Engine destroys Blender in my opinion. Because in Blender I struggled with comprehension of information, where as in Unreal Engine I struggled with finding the answers, but once I did I could always comprehend everything just fine. And that is a much better boat to be in.

    • @filmstop7828
      @filmstop7828  Год назад +2

      Thanks for your thoughts. I appreciate it

  • @SlayerMophisis
    @SlayerMophisis 5 месяцев назад

    I think they both won im going to use them both because im realy bad at decisions 😂 😂