Changing one thing in every Classic Sonic game

Поделиться
HTML-код
  • Опубликовано: 3 июл 2024
  • #sonic #sonicthehedgehog #gaming #retrogaming
  • ИгрыИгры

Комментарии • 83

  • @TTG-37
    @TTG-37 17 дней назад +24

    Here is what I would change:
    Sonic CD: level design
    Sonic 1: Level design
    Sonic 2: metropolis enemy placement
    Sonic 3: barrel of doom
    Sonic mania: more original zones
    Sonic Superstars: fix the music

    • @IAmSpeed10161
      @IAmSpeed10161 11 дней назад +2

      This........ sounds about right honestly. Although for Superstars I'd probably change the Bosses personally. Since they all are annoyingly hard to beat even on repeat playthroughs in there current state.🫤🫤

    • @RoseSupreme
      @RoseSupreme 10 дней назад

      For Sonic 3, also apply the Superstars issue here for Carnival Night and Launch Base since their instrumentation was poorly done (Ice Cap was fine imo, sounding very similar to the Prototype version). And make the Super theme literally not a bloody Sonic 4 song.
      Never let Jun Senoue cook with applying instrumentation in a "Genesis" style - leave someone else to do that while he just composes.

    • @TTG-37
      @TTG-37 10 дней назад

      @@RoseSupreme Prototype music or MJ music

    • @ZappyZapstarOfficial
      @ZappyZapstarOfficial 5 дней назад

      @@TTG-37origins music.

    • @chocolatebar6785
      @chocolatebar6785 4 дня назад +1

      sonic cd’s level design is peak

  • @szszabolcs9582
    @szszabolcs9582 18 дней назад +11

    Colision chaos is a theme park/open casino next to a mountain
    It's not really that weird...
    I see your point, but i think it works

  • @crimsonflame1347
    @crimsonflame1347 17 дней назад +5

    My change for sonic 2 would be give Tails the ability to Fly, like he does in every other game he is playable

  • @adamlaroussi4168
    @adamlaroussi4168 18 дней назад +4

    metropolis act 3 is a unused zone for sonic 2 called genocide city and fun fact the level shunks is used in sonic spinball in the level called the machine

    • @SnuggleBear_80s
      @SnuggleBear_80s 18 дней назад

      It's so bizarre in the simon wai prototype, that act 3 for metropolis and cyber city zone co-exist in the level select.

    • @RoseSupreme
      @RoseSupreme 10 дней назад

      Dammit, you beat me to it.

  • @DLGanimator
    @DLGanimator 17 дней назад +2

    Sonic 1: Labyrinth zone level design
    Sonic 2: Metropolis zone enemy placements
    Sonic CD: Remove the special stages, or just allow them after getting all of the good futures
    Sonic 3 and knuckles: Carnival Night zone level design (especially act 2)
    Why?
    Labyrinth... you know why.
    Metropolis having act 3 is pretty annoying, I agree. But, I think the enemy placements are what people despice the most in metropolis.
    A lot of sonic fans don't understand how sonic cd works. They think the level design is confusing and so they ignore the generators and get the time stones. Forcing them to learn how to play this game correctly first is the only way to make them learn. I would even remove these special stages, but I know there are some people that actually like these.
    Carnival Night zone was never my favorite and I think it's bc of multiple issues I have with this zone. And nope, I am not talking about the barrel of doom. Once you learn how the barrel works, you realize it's actually a really fun gimmick. I would at the very least change the slow water sections in act 2.

  • @darkkirby714
    @darkkirby714 18 дней назад +4

    The change I would do for every game is to make them better

  • @mikaylaakridge4635
    @mikaylaakridge4635 17 дней назад +3

    Sonic the Hedgehog- Keep the later level designs consistent with a nice balance of both speed and platforming like Green Hill zone
    Sonic the Hedgehog 2-Get Rid of the Third act of Metropolis Zone
    Sonic 3 and Knuckles- Shorten the second act of Sandopolis with less frustrating gimmicks.
    Sonic Mania- Create more Original levels
    Sonic Superstars- Give Jun better instruments to work with for soundtrack instead of those Sonic 4 genesis snares. Rework some of the level designs. Fix the bosses to fit the single player mode.
    Sonic CD- make the time traveling less tedious and leave the future levels for act 3/bosses.

  • @Gagonefluddiddle
    @Gagonefluddiddle 11 дней назад +2

    Sonic 1: Now to access act 3 you need to collect an emerald in all previous acts.
    Sonic 2: Grass in Emerald Hill is thinner now.
    Sonic 3: Knuckles stages now have more giant rings
    S&K: Flying Battery now has water at the bottom of the level
    Knuckles Chaotix: Solo game, no tethers.
    Sonic CD: R2 full restoration
    Sonic Mania, Superstars: Games don’t exist now

  • @ItYaBoiGreen
    @ItYaBoiGreen 18 дней назад +4

    Eh the only thing I’d change for Sonic 1 is just to add the spindash because all the levels are pretty cool and also the barrel of doom? When I was younger it was easy af u can’t jump that doesn’t work you can’t go left or right so the only options are the buttons up and down it’s really not that hard to figure out t

  • @chocolatebar6785
    @chocolatebar6785 4 дня назад +1

    i mean the whole point of sonic cd is that it takes place on a alien planet
    but tbh i’d either get rid of the special stages or bring back the deleted zones

  • @JaredThe
    @JaredThe 18 дней назад +2

    Kinda into this idea. Not a big fan of the idea of removing zones or anything to make any of the games better, though, personally I would go with the idea of just changing the level layout a bit for Marble Zone and making Metropolis Act 3 its own separate one-act level in line with the ones that proceed it, akin to the mock-ups a lot of folks have made of the unused Cyber City concept or the reimplemented Hidden Palace.
    To be more specific with Marble Zone, I honestly don't think the Zone overall is that bad, but Act 1 in particular has the most sections that kill momentum without letting you potentially maintain it with proper use of skill, something Act 2 has a lot of and Act 3 has a bit of. Like, in Act 2 you can skip the block you have to push to cross the lava with built up momentum in the tight area you are in, but Act 1 makes it mandatory, and while that makes sense from a tutorial design perspective, they could have done better to make everything around it feel more active, stretch out the level so there's a bit more running between things. Things like the cylinders moving up and down could be spaced out in a way that you can build up speed and jump between each one back to back without stopping, which you can't do with how they're timed in the original. The biggest issue in pacing for the game and why people drop it so fast comes down to the poor transition to the tighter and more linear level design it was shooting for and Act 1 in particular is just kinda annoying for it compared to the other levels in the same Zone.

  • @tsyumamatsuthehavenofguard32
    @tsyumamatsuthehavenofguard32 11 дней назад +1

    Sonic CD: I'd change how the final boss is impossible to do no damage as in order to hit you have to break one of it's pieces off... by getting hit once.
    Sonic 1: i change 1 thing and one thing only, I'd change how chaos emeralds are obtained, making them like the master system and game gear version where they are hidden in the zones themselves.
    Sonic 2: I'd remove tails from the special stages as sonic and tails.
    Sonic 3: I'd make sure knuckles intro actually played when when locked on to sonic and knuckles.
    Sonic and knuckles: in death egg zone I'd allow you to go out into space and introduce anti gravity platforming, to give the loop de loos and limited time platforms more purpose.
    Sonic mania: GIVE ANGEL ISLAND A PROPER REMIXED STAGE, SERIOUSLY IT'S A CRIME HOW THE MOST LOVE THAT STAGE GOT WAS A COPY PASTE and a _single_ new enemy you could miss in the water.
    Sonic superstars:
    FIX HOW LONG THE BOSSES ARE, OMG WHY DID THEY MAKE THEM SONIC RUSH LEVELS OF TEDIUM.

  • @The_Nintendoist
    @The_Nintendoist 18 дней назад +3

    Short but sweet haha, good job >:]

  • @CringusMcDingus
    @CringusMcDingus 10 дней назад +1

    Here's what I would change:
    Sonic 1: Alter level design of Marble and Labyrinth
    Sonic 2: Alter Metropolis enemy placement
    Sonic CD: Bring back Dubious Depths
    Sonic 3&K: Add Egg Gravitron to Knuckles' Carnival Night act 2 (It's not even a big deal it just annoys me for some reason)
    Sonic Mania: Playable Amy
    Sonic Superstars: Fix the bosses
    BONUS! Sonic 3D Blast: Make physics less weird
    BONUS 2: Electric Boogaloo! Knuckles Chaotix: Acknowledge its existence and actually make the classic Chaotix characters that exist currently (Not really an issue with the game, but whatever)
    BONUS 3 and Knuckles! Sonic Origins: Fix the music (Please!)

  • @Kribyking
    @Kribyking 18 дней назад +2

    I’d implement certain segments from metropolis act 3 into mainly act 2, but a little in act 1 as well.

  • @diheinF3
    @diheinF3 17 дней назад

    This content is great! I subbed

  • @Kookie_13_
    @Kookie_13_ 17 дней назад +1

    1:44 that’s already fixed in sonic origins I would give knuckles a carnival night bossfight because for some reason he just doesn’t have one

  • @baval5
    @baval5 2 дня назад

    One thing I would change in every classic sonic game: Amy is playable with her Advance Moveset. 10/10 games

  • @alexstuf3
    @alexstuf3 17 дней назад +1

    For sonic 1 and cd i’d make him look more like the junio style, and use the palette from the special dtage

  • @Skypatroller_BenCD
    @Skypatroller_BenCD 18 дней назад +3

    Here's my ideas
    Sonic 1: adding the Sonic 1 Game Gear levels as bonus
    Sonic 2: same as Sonic 1 but the Sonic 2 MS levels would be like a prequel
    Sonic CD: having the US music as act 1 and JP as act 2 and the boss music depends on whether or not you got a good or bad future
    Sonic 3:[didn't play it yet]
    Sonic&Knuckles:[didn't play it yet]
    Sonic Chaos:[didn't play it yet]
    Sonic Triple Trouble: playable Knuckles or Super Sonic
    Sonic Blast:[didn't play it yet]
    Sonic 3D Blast flicky Island:same as Sonic CD
    Sonic Mania Plus:more zones or encore exclusive zones
    Sonic Superstars:more playable characters

    • @JacobRishush2011
      @JacobRishush2011 18 дней назад +1

      Great ideas, but I think for CD I would allow for you to use either the JP or US ost for each act. Also, I would add past versions of the US themes.

    • @CringusMcDingus
      @CringusMcDingus 10 дней назад +1

      @@JacobRishush2011 They could use the King Meteor Studios US past themes

  • @mober7430
    @mober7430 17 дней назад +2

    Little Planet is literally a different planet what the heck do you expect. Marble Zone is way better than Labyrinth.

  • @rawblocksgamer
    @rawblocksgamer 16 дней назад +2

    The things i’d change about the games are:
    Sonic 1: bring in spindash
    Sonic CD: nothing
    Sonic 2: nerf metropolis enemies
    Sonic 3 & Knuckles: remove the barrel of *DOOM*
    Sonic Mania: dk
    Sonic Superstars: make multiplayer not trash

    • @CringusMcDingus
      @CringusMcDingus 10 дней назад +1

      Mobile port and origins add the spindash

    • @rawblocksgamer
      @rawblocksgamer 9 дней назад +1

      @@CringusMcDingus they weren’t originally in sonic 1

  • @IAmSpeed10161
    @IAmSpeed10161 11 дней назад +1

    Anyone else notice that Sonic Superstars is the only one on this list where he mentioned that he would want to change more than just ONE thing about the game? No, just me? Ok.😅

    • @RoseSupreme
      @RoseSupreme 10 дней назад

      I mean, to be fair, there is quite a bit that could be changed on that game.

    • @CringusMcDingus
      @CringusMcDingus 10 дней назад +1

      @@RoseSupreme Music, bosses, emerald powers, special stage difficulty, difficulty in general, making Amy more than just Sonic with a thunder shield, adding the elemental shields, the list goes on.

  • @TheEPICMarioBros2
    @TheEPICMarioBros2 13 дней назад

    Fun Fact: Sonic Mania was supposed to have a full suite of original zones, but SEGA forced the team not to because they didnt think the game would do well

    • @RoseSupreme
      @RoseSupreme 10 дней назад

      They didn't think the game would do too well because of a lack of familiar zones...I can't with their logic, man.
      I *REALLY* can't.

  • @RoseSupreme
    @RoseSupreme 10 дней назад +1

    Sonic 3: Improved music for the Origins songs - don't have Senoue arrange them. Make them identical to their Prototype counterparts and make the Super theme actually sound straight out of Sonic 3, not Sonic 4.
    Superstars: Better level design and allowing us to rapidly hit the bosses like in previous games so they aren't dragged out for so damn long. And like with Sonic 3, fix Senoue's songs to be sounding consistent with the songs by the other composers for the game, especially Tee Lopes.
    Mania: Yeah, we can all agree more original zones would've been deeply appreciated, because everybody *LOVED* the original zones there.

    • @CringusMcDingus
      @CringusMcDingus 10 дней назад +1

      People actually remember Press Garden?

    • @RoseSupreme
      @RoseSupreme 9 дней назад +1

      @@CringusMcDingus You'd be surprised.

  • @tailzgimer1726
    @tailzgimer1726 18 дней назад +1

    If I were Ai would do a complete reimagining of the genesis trilogy and for Sonic CD I would make it so you have to go to the future to collect time stones or go to the past to destroy genarations I would make the time it takes to time travel not that long and I would also place collectibles and remove the time feature so the game would have a heavy exploring gameplay style using Sonics speed

    • @Wolfric_Rogers
      @Wolfric_Rogers 17 дней назад

      That would give the futures an actual reason to go to them in acts 1 and 2 rather than them just... existing.

  • @Awesomicpanda
    @Awesomicpanda 17 дней назад +1

    I would remove all of sandoplis in sonic 3 and knuckles

  • @ThisisTheUltimate
    @ThisisTheUltimate День назад

    My changes:
    Sonic 1: I dunno, I don't really dislike that much of Sonic 1, it is the one that compared to the others is the weakest, but I don't dislike a thing about it, the "slow" zones like Marble Zone and Scrap Brain Zone, are just so smart, having secret and hidden ways of using your momentum and speed to get through places without being like Green Hill which makes it clear how to use your speed in loops, slopes and hills, Labyrinth Zone offers a good challenge and it is the first water zone, not having a water zone in the game would be weird even though the modern games don't have it
    Sonic CD: Surprisingly my second favorite Classic 2D game, but if I had, maybe a bit of the level design since I understand it's not everyone's cup of tea
    Sonic 2: Probably Metropolis Act 3 as well, it would be too much to fix the whole difficult spike which happens after Hill Top Zone and especially after Mystic Cave Zone
    Sonic 3 & Knuckles: I would do what Sonic Origins did, adding an animation on the barrel when you look up and down to show that's what you have to do, maybe add some icons on the barrels with arrows pointing up and down which glow when you press up or down? I don't have that much to complain, S3K is my favorite classic 2D game
    Sonic Mania: If I really had, maybe just have original zones, with original level design, gimmicks and music, the 4 new zones we have are amazing already, but Mania is just amazing overhall there's not much I would change, it's not only on my top 3 of favorite classic 2D games because of the old zones which I don't like replaying as much as I do with the 4 new zones (and when I do replay, I do mostly in the original games rather than in Mania lol), so it is my 4th favorite classic 2D game instead
    Sonic Superstars: I really like this game in almost everything, it is my 3rd favorite classic game but I'm in beetween the OST and the boss fights, but I guess I'll take the boss since the OST is such a small portion of it and most of it is amazing as always (and you can already use mods to change the few "bad" tracks lol), I like the boss patterns and attacks, but not having the classic I-frames and the waiting is really boring and bad, I like the regular levels and they're so well designed, but the bosses only have a few saves, some of them not only have creative attacks but also creative ways of damaging them early even without the emerald powers, like Pinball Carnival Act 1's boss having bumpers which you can use to boost yourself up and damage the boss, or Sky Temple's boss which you can use Avatar to hit him in the free falling section to get an extra hit, and having some bosses that you have to wait is fine, we have that in the other games, Carnival Night Act 1 boss, Final Zone Boss, Mirage Saloon Act 1 boss, etc. But even the ones who are not about waiting you have to wait because the boss gets invulnerable for some time, and that even takes away some cool strats you could do to beat bosses eariler, imagine if in Sand Sanctuary boss you could hit 2 of the blue enemies back so you would give Eggman an extra hit, hitting the Sky Temple boss 3 times before it is able to change to the free fall, so many cool opportunities, so I would make the bosses have the classic I-frames and maybe make the bosses faster, less waiting, faster phase transition, etc.

  • @NorthSutherland
    @NorthSutherland 16 дней назад +1

    Why limit yourself to just one change when you can make the best version possible.
    Triple Trouble 16-bit wouldn't be as good as it is if Copeland limited himself to just one change.

  • @schallixsky
    @schallixsky 15 дней назад

    They should have make the Remake in HD like Streets Of Rage

  • @gmoneythestickman
    @gmoneythestickman 17 дней назад

    I expected changes that don’t remove and change and add levels lol 😂

  • @MarioWithTheCrowbar
    @MarioWithTheCrowbar 17 дней назад

    0:38 based

  • @DBZone2024
    @DBZone2024 18 дней назад +24

    Sonic and knuckles left the chat

    • @oskarhasabeanie
      @oskarhasabeanie 18 дней назад +8

      Bro sonic 3 and knuckles were meant to be one game

    • @alif-1223
      @alif-1223 18 дней назад +5

      ​@@oskarhasabeanie i mean... it was still released as 2 games tho

    • @oskarhasabeanie
      @oskarhasabeanie 18 дней назад +6

      @@alif-1223 because they were forced to

    • @oskarhasabeanie
      @oskarhasabeanie 18 дней назад +5

      @@alif-1223 you know, mcdonalds sponsorship

    • @oskarhasabeanie
      @oskarhasabeanie 18 дней назад +4

      @@alif-1223 and there is no reason to talk about them separately and waste time when you can just merge them like how they're meant to be

  • @chris1229sonic
    @chris1229sonic 7 дней назад

    My list
    Sonic 1 - Better music
    Sonic Cd - Scrapped desert level and final fever is added
    Sonic 2- Wing fortress has 2 acts
    Sonic 3- Adds a new zone
    Sonic&k - Add hyper sonic even if ur playing s&k half alone
    S3&K- Big arms fight and sonic 3 half credit music for credits
    Sonic Mania - 7 new original zones
    Sonic Superstars - Better music

  • @jamesporter571
    @jamesporter571 18 дней назад +5

    Sonic 1: Add the spindash
    Sonic 2: Give tails more unique controls for 2P
    Sonic 3 & Knuckles: Keep them the same game
    Sonic CD: Unlockable Tails, Knuckles, Metal, & Amy modes
    Sonic Mania: Add some more CD based levels
    Superstars: Replace the Shadow costume with classic Shadow

    • @Bowen_a_gamer
      @Bowen_a_gamer 17 дней назад +2

      So you want a pile of DNA for superstars?

    • @CringusMcDingus
      @CringusMcDingus 10 дней назад +1

      @@Bowen_a_gamer So you want a Cryogenic pod with Shadow in it for Superstars?

  • @baborgerman
    @baborgerman День назад

    pixel game