Full Video | Hand Painted Texturing | Substance Painter| Skin Texturing

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  • Опубликовано: 29 дек 2024

Комментарии • 67

  • @TutorialesKames
    @TutorialesKames Год назад

    Awesome work, thanks 😍

  • @vipulnarkar7694
    @vipulnarkar7694 3 года назад +2

    nice explanation of color variation and small details thank you for video ;)

  • @Akmonx
    @Akmonx 3 года назад +1

    Thank you very much, watched first 5 minutes and learned more than in last 5 hours of different videos.

  • @vedanttiwari6287
    @vedanttiwari6287 3 года назад +4

    Thank you very much for this tutorial :) You are a big inspiration :)

  • @javedsiddiqui5210
    @javedsiddiqui5210 4 года назад

    Awesome job...... Rohit

  • @kukonutmemer
    @kukonutmemer 3 года назад +1

    Great, you are cool!

  • @siddheshpatil3740
    @siddheshpatil3740 4 года назад +1

    Thank u so much I really don't know how works pipeline I really appreciate to you plz keep making videos

  • @Sander_Flisijn
    @Sander_Flisijn 4 года назад +1

    Great video as always. Thank you Rohit

  • @AkshayKumar-re1tk
    @AkshayKumar-re1tk 4 года назад

    Waooo Amazing! Thanks for sharing.

  • @gaurav3dartist11
    @gaurav3dartist11 3 года назад

    Hi Rohit.....I learn lot of things from your tutorial....Thanks & Respect

  • @avinashpande2417
    @avinashpande2417 4 года назад

    Thanks for sharing this process

  • @bobabooey8367
    @bobabooey8367 2 года назад +1

    Thanks Rohit...Could you slow down a bit?? most of us have been drinking tap water for many years..Look up Flouride

  • @mcxlivemarket4589
    @mcxlivemarket4589 4 года назад

    Awesome

  • @sizovalex
    @sizovalex 4 года назад +4

    Great stuff! where can I get similar polarised images? thanks for sharing the knowledge!

    • @rohitsinghbhui
      @rohitsinghbhui  4 года назад +2

      sizovalex thanks, you can download the free model in unreal engine and take screenshots from there

  • @fractalelement857
    @fractalelement857 Год назад

    37:42 creating stubble beard

  • @betraid
    @betraid 4 года назад

    Sick result, i wish i could use Substance painter like u do :D

    • @rohitsinghbhui
      @rohitsinghbhui  4 года назад +1

      Thanks a lot, a good reference can be very handy to achieve the results, my previous hand-painted textures were too bad, I am still trying to improve .
      cheers

  • @chaz4076
    @chaz4076 4 года назад

    Wow! Thank you!

  • @raulbraga7737
    @raulbraga7737 Год назад

    You should make more videos

  • @ricarldoharris6037
    @ricarldoharris6037 4 года назад +1

    Thankyou oh my lamb thankyou thankyou

  • @xXbananaXxist
    @xXbananaXxist 3 года назад

    Hey 👋🏼 can you explain how you created blending layer?

  • @murrowboy
    @murrowboy 3 года назад +1

    Hi, I have a question about the pipeline. Is there any reason at all to add skin details on the normal or height maps using substance painter after the mesh has been imported? For example, all the geometry should be carried over from the high resolution mesh so there should never be a reason to add more using substance painter correct? Or is there geometry in substance painter that can add that zbrush or any sculpting software can not? I just find it a little overwhelming you can add skin pores in Zbrush, but also do so using smart materials in Substance as well.

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад +1

      Sorry for the late reply, i usually add details in zbrush and then bake them but sometimes I add details in painter too, it depends on the requirements

    • @murrowboy
      @murrowboy 3 года назад

      @@rohitsinghbhui Thanks. There is no difference though right? You can add all skin pours and details on Zbrush entirely and you can just soley paint in substance? That is what I'm confused about as both programs overlap on the same feature of the pipeline. Zbrush can also do texture paint too, so why do people use substance? It's all very confusing.

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад +1

      @@murrowboy substance painter gives you more flexibility with layers, filters, generators and brushes, this makes painting more easier and easy to change anything later

  • @Babakkhoramdin
    @Babakkhoramdin 4 года назад

    thanks for this awesome tutorial dear Rohit Singh, I have an issue with (blue noise fast) , i could not enlarge it. Do you suggest a solution?

    • @rohitsinghbhui
      @rohitsinghbhui  4 года назад

      Thanks, I am not sure what you meant by "blue noise fast"?

    • @Babakkhoramdin
      @Babakkhoramdin 4 года назад

      @@rohitsinghbhui I mean filter, I was finally able to solve it. thanks for the answer

  • @murrowboy
    @murrowboy 3 года назад

    Dude on :55, you lost me with all the maps on the right. I see you baked the AO and curvature maps. but where did all the other maps just suddenly appear from? Skin Details, Skin press? Also the black mask is already applied to the SSS and the AO after the bake? Did you cut that part out?

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад +2

      After baking all the maps, you can apply the "Skin-Face" smart material from the shelf, Ao mask will appear once you have all the maps baked

  • @pushkaryadav1797
    @pushkaryadav1797 4 года назад

    i followed you on art station And I really Inspired by your texture on Amrish puri texture , is this was handmade texture or in mari on xyz texture and displacement map
    Thank you

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад

      Thanks , everything is hand painted and used zbrush alphas for adding details

  • @asshura_gaming8085
    @asshura_gaming8085 3 года назад

    can you show the process for skin details

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад

      I will make a video in future but there are many articles and videos on Texturingxyz.com, they can help you to add skin details quicker

  • @AmanVlogJourney
    @AmanVlogJourney 4 года назад

    sir..can u teach us how to ceate hairs....which u have created in this character

    • @alessandrorighi1282
      @alessandrorighi1282 2 года назад

      one way is to create a fill layer, create a mask of the area where you want the hairs. fill it with a bluish/greish color and add another noise layer to mutliply a black color.

  • @zeroextrovert9493
    @zeroextrovert9493 4 года назад

    what is the lowest lowpoly u took i mean in realistic character for polypaint did you take the very lowest subdivision level or did you take slightly hipoly subdivision level of head and then you projected your details of very hipoly of head on it
    i hope understand what im trying to saying

    • @rohitsinghbhui
      @rohitsinghbhui  4 года назад

      I took the 2nd level of subdivision from zbrush

    • @zeroextrovert9493
      @zeroextrovert9493 4 года назад

      @@rohitsinghbhui thank you sir one more doubt sir i heard that in games it required low poly like for example a person is making a model which should be in certain number of tris or low no. of polygons basically im asking that he has to done his work in givin no. of polyguns sir can you explain this part its actually confuses me alot as a student

    • @rohitsinghbhui
      @rohitsinghbhui  4 года назад

      @@zeroextrovert9493 yes, in games there's a poly count limitation for characters and the poly limit is depends on hero or secondary characters, For example for a hero it can be around 80k to 100 K, for secondary ones under 20K to 30, it totally depends on what quality you are aiming for. i am not sure if this explanation you are looking for

    • @zeroextrovert9493
      @zeroextrovert9493 4 года назад

      @@rohitsinghbhui u mean sir 80k to 100k TRIS ?

    • @rohitsinghbhui
      @rohitsinghbhui  4 года назад +1

      @@zeroextrovert9493 yes, for main heroes, it crosses more than 100k nowadays

  • @asismaharjan7431
    @asismaharjan7431 4 года назад

    can you tell me how you exported those high detail face noises ,skin pores and all to substance from zbrush?

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад

      Exported high poly from zbrush and baked them in substance painter

  • @scatterbrainart
    @scatterbrainart Год назад

    So how high-poly is your mesh to start with?

    • @rohitsinghbhui
      @rohitsinghbhui  Год назад

      No, I used subdivision level 2 of my high poly

  • @ricarldoharris6037
    @ricarldoharris6037 4 года назад

    Do we have to have a cavity map

    • @rohitsinghbhui
      @rohitsinghbhui  4 года назад

      it will help to have some variation on your texture and it matches your skin pore details

  • @arunachalpradesh399
    @arunachalpradesh399 3 года назад

    how much you charge for designing full character, do you have freelance account?

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад

      Email me about your project details on rohitsingh.bhui@gmail.com

  • @badalsaxena7956
    @badalsaxena7956 4 года назад

    Bhai hindi me 1 baar substance tutorial bna lo

  • @TURIANEC
    @TURIANEC 4 года назад

    Jason Statham ?

  • @andreys.105
    @andreys.105 3 года назад

    Is he jason stathem?

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад +1

      Haha, no, I didn’t notice while sculpting the head

    • @andreys.105
      @andreys.105 3 года назад

      @@rohitsinghbhui i was joking )) anyway ... good job man! Greetings from Russia!

    • @rohitsinghbhui
      @rohitsinghbhui  3 года назад

      @@andreys.105 thanks a lot dude 😍