@@artofjhill Hey ive got a question can i also do that with substance painter from steam, with in built texture and materials?? Or do i have to get external textures/ materials?
Finally someone came up with the real skin texturing process.. That really awesome. I wish there will be another part too for the whole body. Like how the skin texture will go for the rest of the body below neck with the same face color
@@chasingdaydreams2788 Basically, your skin has subtle color differences. Like purple under the eyelids, reds of the cheeks, blues or yellows around the mouth, etc. I recommend looking up references
so glad i'm looking at videos on people's methods for this, i would've never gone about making skin this way, i'd have done some stupid stacking of shit and struggled then failed thanks for this
This has really broken the ice for me getting into texturing properly, as I had dabbled and had some quick and dirty workarounds, but I love this manual approach. And best thing is it feels like the layering process I would use in photoshop. And can confirm this process still works with my old substance painter 2017 version. Thanks a ton!
You are one hell of an inspiration for me. I'm going from Digital painting/drawing, and expanding my skills to 3D, and you are an awesome teacher! Subscribed, Sir!
It's because of videos like this one that people can say that nowadays you learn more on RUclips than at school! Impressive one J, full of useful knowledge.
Yah zBrush is a OpenGL software, like Maya. But Substance Painter is DirectX by default so people want to use external maps like from zBrush, best they start OpenGL. Substance do export in both format (OpenGL or DirectX). Like J said: it's only the Green channel that is flip. By the way, Unreal is DirectX too. So you need to choose ahead in each software you want to
I have so much respect for you, simply because you dont use xyz textures, but reference them and paint all the layers by hand. Brings a piece to a whole new level of quality
tHANK YOU sir this is like the definitive guide to 3d character texturing. Just a minor request, as some has requested to, maybe a full body texture, tutorial or full body brush you can have for sale at artstation? that would be my dream!
Thank you so much for this tutorial man, you make such a complicated topic looks incredible easy, that's a trait of someone who really knows what is doing. Thank you for being this amazing artist and inspiring thousands of people just like me!!
Just found your channel, this is amazing! Great mix of context, art history, hands on techniques and pro tips and your presence and presentation is phenomenal! Thank you!
You make the best character tutorials, J. Seriously. They're really helping me get over the roadblocks I've hit trying to transition to character art (from motion graphics) so thank you. I'd love to see another video like this that covers dark skin tones. Any chance you'll walk through / talk through that in the future?
thanks for this very cool tutorial. Now I see all my mistakes in texturing realistic skin and I need to learn work in zbrush. Cause I know how modeling character but I can't sculpting the all this details in skin. Great work
I'm just getting into the Zbrush + Substance workfrlow. Thanks for the very in depth tutorial, definitely dropping a follow. The one thing I would have done for this girl model you shown is add lighter skin tones around the hair line as everything under her hair would recieve less sun and tend to be lighter than the rest of her face. Her part seemed pretty tan as well as around her harline around her face. But great work either way.
When the video started in specular with grey surface, I already though "it does not even matter what type of albedo he paints, the specular looks so nice already" ;)
There's a lot of good information here, thanks!. Would you consider doing another one of these for darker skin tones? I have been searching for a tutorial for ages and haven't found a good skin painting tutorial for like African Skin, Hispanic, or Indian skin for some time.
This is an amazing tutorial and refresher for me. I might takes this a step further and paint a hypodermis map to really sell things like veins under skin and tattoos. I built a custom shader in Unity to use this and tint the base layer to an Orange colour. Again, awesome tutorial.
@@artofjhill I'm headed home now to try out this technique, which should be quicker than the method used by Madeline Spencer, which involved creating a base layer, spraying everywhere, and then spraying a base again. So much work
I totally apologize, but I am going to hijack your comment section to make the part about painting the interior of the lips easier to find. You whole video is excellent, but this part in particular has been plaguing me for awhile in my own work. Thank you!! Painting the interior of the lips in UV mode: 43:19
@@artofjhill Sorry, that was the default comment. I love your videos for the quality and effort you put into them. I needed specifically what you show, and I couldn't find a way to approach it correctly, so your video has helped me tremendously. Thanks again, this time in English. Keep up the good work JH.
Thank you so much for the tutorial! I seem to be having a problem when I try to export the specular map. The gray channel doesn't catch the specular level input like you explained in minute 46:04 .. I'm not sure if i'm doing something wrong but I would appreciate some help!
I'm so happy I found your video, can not express with words how grateful I fell rn, but I will definitely need a break from your voice hahaha (im jk sorry thanks)
Hey this is a great tutorial and cool result considering quite simple steps. I'm a bit confused, you've exproted the high poly and worked with it, then rendered also this, but if I want to work with low poly like game ready character I should bake all those textures form high and then work like that, or for example I can do the same thing with high poly loke in tutorial but on final render apply those exported textures on low poly?
@@artofjhill this is why you need to explain your micro actions, or have a visual for keypresses. I spent like 30 minutes looking for this answer confused.
Insane work man. Really beautiful. Can you make an afrodescendant woman with very dark skin and share other tips? If you already have just ignore it. I'm searching this kind of stuff right now.
So I'm kind of new to texturing in general. I understand there are two techniques of baking details, one is by baking high res details onto lowpoly and the other one is by importing normal maps instead of the high poly. Is there an advantage to using either of these techniques?
This is sick J, thank you! Did you use mostly this same technique for your orc's skin? (obviously different colors, but just generally). I've always struggled painting non-human skin colors. Like, what kinds of colors would go into the Hulk's skin besides just green? etc etc.
yea for sure I did. And with that kind of stuff Basically it's the "skin Color" layer that changes. still use redness, blues and purples of hair follicles etc. The mixing of the colors is what helps look organic
I was really confused by what you did with specular noise layer. It looks like you just add a layer with white base color on it and then add a noise mask which somehow affects the specular channel. I ended up making a layer with a neutral specular channel, set it to multiply and added the masks to it which seems to give a similar effect as yours.
Awesome work, J!
Thank you!
@@artofjhill Hey ive got a question can i also do that with substance painter from steam, with in built texture and materials?? Or do i have to get external textures/ materials?
@@GhostRider77726h there's no difference, those are very simple in built textures that you can find on a lot of websites.
Finally someone came up with the real skin texturing process.. That really awesome. I wish there will be another part too for the whole body. Like how the skin texture will go for the rest of the body below neck with the same face color
Another good reference for skin is subdermal color zones. I found adding those colors really brings so much more life to the peace.
What is subdermal color zones?
@@chasingdaydreams2788 Basically, your skin has subtle color differences. Like purple under the eyelids, reds of the cheeks, blues or yellows around the mouth, etc. I recommend looking up references
@@tytotech9498 so would this be done on a diffuse map or sss/translucency map?
@@chasingdaydreams2788 diffuse. just subtly painting on the colors. Like he does the purple under the eyes in here.
I really appreciate the breakdown step by step, you give lots of pieces other tutorials don't, amazing work!
Glad you liked it! Cheers
Man this is truly one of the best tutorials I've ever followed, thanks to you I kinda feel like I have textured faces my whole life !
so glad i'm looking at videos on people's methods for this, i would've never gone about making skin this way, i'd have done some stupid stacking of shit and struggled then failed
thanks for this
You got it
Finally, someone who opens the curtain to skin texturing!! Thank you J!!!
J, you're the kind of artist to look up to. Thank you for these amazing tutorials you put out.
This is the greatest skin tutorial I've ever watched! Thank you for your breakdown!
Appreciate that
you are awesome!
I still remember when you commented on my old project on Artstation. I felt so honored :)
thank you for sharing your technique
Thank you. I’m sure your work was cool 😎
This has really broken the ice for me getting into texturing properly, as I had dabbled and had some quick and dirty workarounds, but I love this manual approach. And best thing is it feels like the layering process I would use in photoshop. And can confirm this process still works with my old substance painter 2017 version. Thanks a ton!
Glad to hear it
The best lecture, you are the god of Substance painter. I love you
Love you back
You are one hell of an inspiration for me. I'm going from Digital painting/drawing, and expanding my skills to 3D, and you are an awesome teacher! Subscribed, Sir!
Thank you man, I appreciate that. Have fun
It's because of videos like this one that people can say that nowadays you learn more on RUclips than at school!
Impressive one J, full of useful knowledge.
appreciate that. Glad you found it useful
thank you for telling people to save as soon as they start a project. so many of my art buddies fight me on saving right away
can never save too soon or too much
Yah zBrush is a OpenGL software, like Maya. But Substance Painter is DirectX by default so people want to use external maps like from zBrush, best they start OpenGL. Substance do export in both format (OpenGL or DirectX). Like J said: it's only the Green channel that is flip. By the way, Unreal is DirectX too. So you need to choose ahead in each software you want to
I have so much respect for you, simply because you dont use xyz textures, but reference them and paint all the layers by hand. Brings a piece to a whole new level of quality
Appreciate that. Glad you like it
It’s criminal how few subs you’ve got. Your art/tuts are amazing!
Appreciate that
been watching Skin texturing tutorials i think this is one of the best, learned a lot thanks man
Thank you, happy to hear that
This How To really increased my texturing skills. Thanks for sharing.
Very helpful tutorial,No one does like you did an narration video over an hour.You are superb.being awesome like this.It will boost in my work
I'm amazed how I just found this right at the same time I gotta start texturing a character
awesome, I hope it helps out
He made it for you 😎
tHANK YOU sir this is like the definitive guide to 3d character texturing. Just a minor request, as some has requested to, maybe a full body texture, tutorial or full body brush you can have for sale at artstation? that would be my dream!
Thank you so much for this tutorial man, you make such a complicated topic looks incredible easy, that's a trait of someone who really knows what is doing. Thank you for being this amazing artist and inspiring thousands of people just like me!!
Thank you for the comment and I hope it helps
Just found your channel, this is amazing! Great mix of context, art history, hands on techniques and pro tips and your presence and presentation is phenomenal! Thank you!
thank you so much for the comment. glad you're liking the videos
This is a very insightful video on texturing. Honestly the best out there. Keep up the great work J!
You make the best character tutorials, J. Seriously. They're really helping me get over the roadblocks I've hit trying to transition to character art (from motion graphics) so thank you. I'd love to see another video like this that covers dark skin tones. Any chance you'll walk through / talk through that in the future?
Thank you! That’s a good idea and I’ll write it down and hope to make something like that in the future. Cheers
@@artofjhill You da man. Thanks, J.
Golden tute for me. Period. As a SP beginner these are most valuable!
Happy to hear that. Have fun
finally someone created full video about skin in SP, thanks mate!
cheers, I hope it helps
thanks for this very cool tutorial. Now I see all my mistakes in texturing realistic skin and I need to learn work in zbrush. Cause I know how modeling character but I can't sculpting the all this details in skin. Great work
Have fun!
I LOVE U FOR THIS BEAUTIFUL HIGH QUALITY CONTENT!!!!!
🙏
So Good!!! Thank you so much JH!
glad you liked it!
Omg Jay! You are the best human being!!!!
Thank you so so so so so so much for sharing that!
Number 1, no jokes!
haha thank you man, glad you like it. I hope it helps
Thanks for sharing for a newbie like me. You have a lot of talents, I will be one of your students... thank you very much Jhill
Happy you liked it
insane! thanks for upgrading my skillz
Thanks
Cheers!
I improved alot from watching this Thanks alot
Awesome. Love to hear that. Make some cool stuff
I'm just getting into the Zbrush + Substance workfrlow. Thanks for the very in depth tutorial, definitely dropping a follow. The one thing I would have done for this girl model you shown is add lighter skin tones around the hair line as everything under her hair would recieve less sun and tend to be lighter than the rest of her face. Her part seemed pretty tan as well as around her harline around her face. But great work either way.
wow really appreciate this video's step by step process workflow
once you understand it we can easily replicate in any software
😁
When the video started in specular with grey surface, I already though "it does not even matter what type of albedo he paints, the specular looks so nice already" ;)
yeah, not really a useful tutorial unless you already have a 3D model with pores already...
Some fantastic workflows in here, very nice.
Best youtube channel for learning 3d
🙏
Look a video like this for AGES, thank you so much. My work definitely improve after your lessons
There's a lot of good information here, thanks!. Would you consider doing another one of these for darker skin tones? I have been searching for a tutorial for ages and haven't found a good skin painting tutorial for like African Skin, Hispanic, or Indian skin for some time.
Glad you liked it. I may do that for an upcoming character project. For now though, the techniques are the same just the colors would be different
I can´t even tell you how thankful I am. Seriously. I would love to see how you bring it into Maya and render it
Glad you liked it. Will do
This is an amazing tutorial and refresher for me. I might takes this a step further and paint a hypodermis map to really sell things like veins under skin and tattoos. I built a custom shader in Unity to use this and tint the base layer to an Orange colour. Again, awesome tutorial.
Sounds dope, glad you liked the video
@@artofjhill I'm headed home now to try out this technique, which should be quicker than the method used by Madeline Spencer, which involved creating a base layer, spraying everywhere, and then spraying a base again. So much work
This tutorial is a life saver 🙏
Glad you found it helpful
it’s great, I really needed this information, thanks for the video, and good luck with the new projects
Thank you. Glad you liked it
wow i really want to try this now. Thanks again for putting these vids together it helps a ton
glad to hear it helps. Make something cool!
high quality stuff man!
I totally apologize, but I am going to hijack your comment section to make the part about painting the interior of the lips easier to find. You whole video is excellent, but this part in particular has been plaguing me for awhile in my own work. Thank you!! Painting the interior of the lips in UV mode: 43:19
Amazing tutorial. I have just learned Substance Painter :) ;) Thanks
I just got to say thank you - I am having so much fun trying your process.
great, love to hear that. Enjoy
¡Gracias!
de nada
@@artofjhill Sorry, that was the default comment. I love your videos for the quality and effort you put into them. I needed specifically what you show, and I couldn't find a way to approach it correctly, so your video has helped me tremendously. Thanks again, this time in English. Keep up the good work JH.
Wow. All of your videos are amazing! I'm watching all of your videos first, then my professor's. Lol
Thanks J! This video is teaching me a LOT!!
Glad to hear it!
My Man! Another amazing tutorial! You saved me again :D
I got you
Thank you for putting so much effort and sharing so much!!!
You’re welcome! I hope it helps
i need some more character's for my games too!thanks for the lessons baby! :)
Very good work J. Rather informative workflow. Thanks
Glad you liked it
This is amazing J!
Glad you like it. I hope it helps
Loved this video! I added this video into my helpful 3D modeling tips playlist :D
I appreciate it! 🙏
You're the perfect teacher... Thanks a lot... If it weren't for you, we'd still be stuck somewhere in the caves..
I don’t know about all that but thank you
This is so great man!
Keep em coming!
Thank you, will do.
really stoked for this i was waiting for that kind of tutorial!
tight, hope you like it then
@@artofjhill i love it! so much to learn from this
Thank u very much, as a beginner I learned A LOT!!
Glad to hear it
Thank you, it was very educational and helpful!
You're awesome J!
You’re awesome!
This is GOLD, thanks a lot
Glad to hear it
Awesome tutorial! Really useful tips
Glad you got something from it
This is insane! thank you for sharing
nice as always man pretty cool vid
Thank you so much for the tutorial! I seem to be having a problem when I try to export the specular map. The gray channel doesn't catch the specular level input like you explained in minute 46:04 .. I'm not sure if i'm doing something wrong but I would appreciate some help!
I don’t understand the issue from what you’re saying. Post images in the help channel of discord and we’ll sort you out
Oh super one 👏 pls bring us some latest tuts like u did during mold3d times, that was amazing too.
Amazing tutorial! Thank you J
Glad you liked it
Thank you J it was really helpful!
Glad to hear it!
GO GO J...awesome work..thanks..cheers from BRazil
Cheers!
Man I love this
You are awesome! It is sooo in time! Your explanations are the best :)
🙏
Thanks for this. Hopefully it helps me texture my characters skin.
Me too. Gl
thanks J, great tutorial!! thanks for your time
Glad you liked it, I hope it helps
this was so helpful thank you! I love your videos
🙏
I'm so happy I found your video, can not express with words how grateful I fell rn, but I will definitely need a break from your voice hahaha (im jk sorry thanks)
Thank you for your tutorial, I have a question
Do you have any tutorials on how to make a sss map?
I fkin love you for this
much better explanation than from Magdalena Dadela :)
Thanks. Her works inspired me too
Hey this is a great tutorial and cool result considering quite simple steps. I'm a bit confused, you've exproted the high poly and worked with it, then rendered also this, but if I want to work with low poly like game ready character I should bake all those textures form high and then work like that, or for example I can do the same thing with high poly loke in tutorial but on final render apply those exported textures on low poly?
25:15 how do you change between black and white?
I think 'X' like in PS
@@artofjhill this is why you need to explain your micro actions, or have a visual for keypresses. I spent like 30 minutes looking for this answer confused.
Insane work man. Really beautiful. Can you make an afrodescendant woman with very dark skin and share other tips? If you already have just ignore it. I'm searching this kind of stuff right now.
I haven't made a video on a character like that yet but it's on the to-do!
I'm really exciting keep going i will wait you
Great tutorial! Thanks for sharing!
Np I hope it helps
So I'm kind of new to texturing in general. I understand there are two techniques of baking details, one is by baking high res details onto lowpoly and the other one is by importing normal maps instead of the high poly.
Is there an advantage to using either of these techniques?
49:52 Painting roughness in certain areas for realism
helps me a lot,thanks!
Absolutely Loved it!!!!!😍
Glad you liked it!
Great tutorial! Thanks.
Awesome tutorial man ty. Also, you have very nice eyes!
Thank you 👀
This is sick J, thank you! Did you use mostly this same technique for your orc's skin? (obviously different colors, but just generally). I've always struggled painting non-human skin colors. Like, what kinds of colors would go into the Hulk's skin besides just green? etc etc.
yea for sure I did. And with that kind of stuff Basically it's the "skin Color" layer that changes. still use redness, blues and purples of hair follicles etc. The mixing of the colors is what helps look organic
Great step-by-step tutorial!
I was really confused by what you did with specular noise layer. It looks like you just add a layer with white base color on it and then add a noise mask which somehow affects the specular channel. I ended up making a layer with a neutral specular channel, set it to multiply and added the masks to it which seems to give a similar effect as yours.