How to TEXTURE an ORC in SUBSTANCE PAINTER

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  • Опубликовано: 1 янв 2025

Комментарии • 87

  • @antiquedepths
    @antiquedepths Год назад +20

    I'd be interested to see a deeper dive on the transitional mesh process. How those are textured and implemented.

    • @jchave7
      @jchave7  Год назад +10

      Ya maybe I can make something on that!

    • @annas2081
      @annas2081 Год назад

      Yes this would be awesome! As a beginner you just helped me a ton with this video and those meshes would come in so handy ☺️

    • @jas-jr3rv
      @jas-jr3rv 10 месяцев назад

      i'm looking forward to this!! thank you so much for showing us your process.@@jchave7

  • @jakeholden7532
    @jakeholden7532 Год назад +3

    That teeth to gum transitional mesh is such a nice detail. I knew it was often used for the eyes but hadn't thought of it for the teeth. Love those subtle details. Got a sub from me.

  • @SKR90
    @SKR90 Год назад +4

    Hey Jared, cool video, it's nice to see your approach. I'm a Texture artist and if I can share something with you it would be to multiply your AO at the end of your edge wear mask. Usually the edges are broken and scratched because they are the first point of contact but the edges in cavity areas are not really exposed. It makes sense to have dirt accumulating in the cavity but not so much to have edge wear in those cavity. Also, Gold doesn't rust :D

    • @jchave7
      @jchave7  Год назад +1

      Thanks for the tip! 🤘🏽

  • @damiaanthelen5159
    @damiaanthelen5159 Год назад +2

    Your content is amazing, really inspirational. Whenever I look at one of your videos, I wanna try out your techniques!

    • @jchave7
      @jchave7  Год назад

      Awesome! Thank you!

  • @fayizmuhammed8283
    @fayizmuhammed8283 Год назад +1

    Hi, thanks a lot for this awesome video. Last bit was really helpful advice as i am going through some tough times as an artist myself. Thank you for inspiring and instilling a little bit of hope in me.

    • @jchave7
      @jchave7  Год назад

      Glad to hear! 🤘🏽

  • @Gonzalo3DChile
    @Gonzalo3DChile 7 месяцев назад

    Amazing Work!!

    • @jchave7
      @jchave7  7 месяцев назад

      Thanks man! 🙏🏽🤘🏽

  • @bradmyers1431
    @bradmyers1431 Год назад +1

    Hey nice work Jared! You’ll want to turn on your background in substance painter while texturing(preferably tomoco studio since it’s a neutral light). It’s not possible to accurately color correct otherwise. It’ll look a bit weird having a clear studio background, but your textures will benefit a lot from establishing realistic values. It was a standard that really helped me personally a lot while working on textures for COD. Keep up the great work!

    • @jchave7
      @jchave7  Год назад +1

      Thanks for that but of advice Brad! 🤘🏽 appreciate it!

  • @tayofasunon1657
    @tayofasunon1657 10 месяцев назад

    Amazing tutorial. Very detailed and easy to follow. Subscribed!

  • @giwrgoszafeiropoulos4318
    @giwrgoszafeiropoulos4318 Год назад

    Your work is amazing, thank you for sharing with us!

  • @andrewo2972
    @andrewo2972 Год назад

    Jared it's so much amazing work, so many details, i feel this fleshy skin, final result is so cool!!

    • @jchave7
      @jchave7  Год назад

      Thank you! 🤘🏽

  • @thunderhamz9079
    @thunderhamz9079 Год назад +1

    This is absolutely insane. And incredibly inspiring for me moving forward. I really like your keen eye for the smallest details which together bring everything to life.

    • @jchave7
      @jchave7  Год назад

      🙏🏽🥰 thanks!

  • @anthony_leckie
    @anthony_leckie Год назад

    Awesome. I’ve been looking forward to this video!

  • @tomoyaogawa4485
    @tomoyaogawa4485 Год назад

    Thank yous so much for all the awesome and educational contents Jared! I'm learning so much from you!

  • @BuckFangs
    @BuckFangs Год назад

    Love this video and thank you for sharing your knowledge. This is my first time hearing the term transitional mesh and seeing it used as a tool to soften borders between two surfaces. Can you go into how that works in a quick video and how you apply them in your work. I can see the shapes of the meshes in this video when you select them but I am not sure what setting or texturing process you use on those pieces to make it so that they blur the edges between two surfaces.

    • @jchave7
      @jchave7  Год назад +1

      Ya, maybe in the future I can go more into that. It’s purely a strip of Geo that covers the seams between both meshes. For example the tooth to gums. I place a strip over that edge and use transparency and roughness to make a kind of blur between the models. That’s really all it is.

    • @BuckFangs
      @BuckFangs Год назад

      @@jchave7 thank you for taking the time to respond and explain. Looking forward to your next video or stream.

  • @cosminpodar
    @cosminpodar Год назад

    I am very honored to see this❤, your piece is just fabulous 🙏

    • @jchave7
      @jchave7  Год назад

      🥰 thanks Cosmin!

  • @adrianperez3878
    @adrianperez3878 Год назад

    Thank you for sharing your knowledge!

    • @jchave7
      @jchave7  Год назад

      Glad it was helpful!

  • @sebemmelembro2172
    @sebemmelembro2172 Год назад

    very cool, could you give me a quick tip on what you used for the transition mesh shader between the gum and the teeth?

    • @jchave7
      @jchave7  Год назад +1

      Just roughness and transparency

  • @AndresVillacreces
    @AndresVillacreces 9 месяцев назад

    Hi Jared, first of all I really love your content, the best tricks and methods to texture in substance painter I have only founded in your channel. Happy to learn from you :). the Second is I was actively following the full process for texturing the Orc in Painter but it seems they are all now private, I also could not find them in the live section. So I was wondering if you could enable them again or perhaps I could purchase them somewhere. I am really interested in those of Zartha. I would really appreciate that. thank you

    • @jchave7
      @jchave7  9 месяцев назад

      Hey Andres, thanks for the support! Those videos will be coming back with the membership I’m releasing here soon. Hopefully should have it up in ready in the near future

    • @AndresVillacreces
      @AndresVillacreces 9 месяцев назад

      @@jchave7 Thanks mate :) I'm looking forward them!

  • @Stefan_I-O
    @Stefan_I-O Год назад

    Hey Jared, if the Windows Ink circle bothers you, you can disable it from its settings. you probably already know this, but sometimes we take something for granted and we get used to it. I found Ink unbearable hahah

  • @olegkarataiev3788
    @olegkarataiev3788 Год назад

    Very interesting tut 👍 Excellent work! Looking forward to the sequel!

    • @jchave7
      @jchave7  Год назад +1

      🤘🏽 working on it!

  • @naumanbarcha
    @naumanbarcha Год назад

    Please make a course of this project

  • @ZephrusPrime
    @ZephrusPrime Год назад

    Can't wait to take your class this fall.

  • @sidshoyong
    @sidshoyong Год назад

    @jared Technically gold is one of the least reactive metals, So the rust on the helmet was added on the implication it was an amalgam of gold and some cheap metal correct? Just asking as i got flak once for adding rust to a crown haha. where i somewhat explained out of it haha.

    • @jchave7
      @jchave7  Год назад

      Haha 🤷🏽 I mean that’s probably the science behind it but I mean it’s an orc….. that doesn’t exist so I think rust on a good crown is probably ok to get away with. Sometimes you make art direction choices that don’t adhere to reality. That’s the fun of art is making things that don’t exist. Obviously grounding in reality is a must but also can be broken as long as it doesn’t break suspension of disbelief

  • @eldarra562
    @eldarra562 Год назад

    Jared, where did you get this texturing knowledge?did you study yourself or did you get knowledge at school?

  • @Roozy_Persepolis
    @Roozy_Persepolis 11 месяцев назад

    Hello Jared.
    Small question: To do character texturing in the industry, do you have to be a character artist, or, can you be a general texture artist that can do organic and hard surface texturing?

    • @jchave7
      @jchave7  11 месяцев назад

      Character artist in games aren’t specialized to only doing textures. They’re making the character from start to finish. You’ll do both organic or hardsurface depending on the characters but texturing is usually pretty much up to the character artist

  • @blindness87
    @blindness87 Год назад

    Amazing🔥 i saw this piece on instagram! Thank you for take your time to show us your workflow 🙌

  • @Sync_Oh
    @Sync_Oh Год назад

    So sick!

    • @jchave7
      @jchave7  Год назад

      Thanks dude! 🤘🏽

  • @CrazyMeansCreative
    @CrazyMeansCreative 11 месяцев назад

    Love this serie! I was wondering. Were you baking your mesh into the same file that you were renderingyour images? Is it better to setup 2 different files or 1 file is fine?

    • @jchave7
      @jchave7  11 месяцев назад

      I do a separate bake file so that I can iterate or make revisions if I need to. It’s better in my opinion to keep the 2 seperate

    • @CrazyMeansCreative
      @CrazyMeansCreative 11 месяцев назад

      @@jchave7 Thank you for the fast response! It's duly noted then. :)

  • @thecrimsonreigner1517
    @thecrimsonreigner1517 Год назад

    Loved your substance class in CGMA

  • @ErnieZ3D
    @ErnieZ3D Год назад

    Yesssss

  • @rhild_art
    @rhild_art Год назад

    Hey Jared, this content is awesome. Thank you very much for your work. Just a question, do you ever considered in releasign your models for us to follow along? Or do you sell it anywhere? I'm not that good of a sculptor and practice the texturing in these amazing models would be nice.
    Thank you again and keep up with the great work 😊

    • @jchave7
      @jchave7  Год назад +1

      Unfortunately probably not. I don’t really have models I feel comfortable releasing to the public. Maybe some day but no plans right now

  • @BoundingBox.
    @BoundingBox. Год назад

    Awesome

  • @darkcult99
    @darkcult99 8 месяцев назад

    Great 👍

  • @ruslandad365
    @ruslandad365 Год назад

    OMFG
    This Amazing Work!!!!!!

  • @TheSatzy6699
    @TheSatzy6699 Год назад

    Love your amazing content 🥰

    • @jchave7
      @jchave7  Год назад

      Thank you so much!!

  • @WarzelBusiness
    @WarzelBusiness 8 месяцев назад

    I WAS AMAZED!! Briliant job dude! This video is also very inspirating and helpful for me and i believe a ton of more people. You granted a subscribe from me. :)

    • @jchave7
      @jchave7  8 месяцев назад

      Thanks dude! 🤘🏽

  • @NaveenKumar-bv9dn
    @NaveenKumar-bv9dn Год назад

    WE NEED THIS METAL TEXTURE VIDEO WITHOUT SKIP PART
    SIR PLZ IT HELP ME A ALOT UPLOAD THE FULL VIDEO

    • @jchave7
      @jchave7  Год назад

      The metals are in my material pack in my artstation store

    • @NaveenKumar-bv9dn
      @NaveenKumar-bv9dn Год назад

      @@jchave7 bro but i need to learn from you
      plzz help me out

  • @butterscotchbitz4520
    @butterscotchbitz4520 Год назад

    Very inspirational.

  • @ayakiri5098
    @ayakiri5098 Год назад

    Did you have only one udim ?

  • @prozotyke947
    @prozotyke947 Год назад

    I don't understand the concept of low poly and high poly why we use both and why high poly used for i don't understand the concept

    • @arcturus2685
      @arcturus2685 6 месяцев назад

      Even I have the same question

    • @prozotyke947
      @prozotyke947 6 месяцев назад

      @@arcturus2685 actually high poly mainly used to project details on low poly model so that low poly can be used in games.

  • @toto_toto_toto
    @toto_toto_toto Год назад

    Cool

  • @denischetyrin6980
    @denischetyrin6980 Год назад

    what happend whit the rest of the videos?

    • @jchave7
      @jchave7  Год назад +1

      You can find them in the live videos section

  • @samduss4193
    @samduss4193 Год назад

    they speak about mari... and actually when i see the result of your texturing i feel like Mari is not necessary ;)

  • @n.s.9941
    @n.s.9941 Год назад

    tnx ❤

  • @oil9151
    @oil9151 Год назад

    🤯

  • @zsm1414
    @zsm1414 Год назад

    nice

  • @mrcheems7963
    @mrcheems7963 Год назад

    Wow dude amazing content, I'm character artist as you, I've been working for the last 7 years at this position and you have taught me a lot with this particular video, Can I kindly suggest if you could make a complete tutorial just for the metal part. I found this amazing and I would like to use a lot of your techniques.

  • @devrod5862
    @devrod5862 Год назад

    Very skilled modeling work.
    Not sure why, but here
    Heb 5:9, obey and follow Jesus to be saved in the end