Substance 3D Painter: Smart Material for Human Skin Textures

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  • Опубликовано: 1 янв 2025

Комментарии • 35

  • @Substance3D
    @Substance3D 7 месяцев назад +8

    Hi Derek! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!

  • @theburlapchap3644
    @theburlapchap3644 11 месяцев назад +1

    I should note that the Transform filter can screw up your uv scale if you use it on certain models, it took me a few years to actually get it working like the video because of that

    • @derekfloodVFX
      @derekfloodVFX  11 месяцев назад

      Yes, this acts as a global scale. You can of course disable it and set the scale for each procedural element manually.

  • @keanodaley512
    @keanodaley512 3 месяца назад

    Hey, do you do commissions? Can’t find an email anywhere etc.

    • @derekfloodVFX
      @derekfloodVFX  3 месяца назад

      @@keanodaley512 hi there should be a contact email on the channel page.

  • @gideonedem5431
    @gideonedem5431 2 месяца назад

    Do you think a model created in CC4 after doing some touch and finishing of the mesh in zbrush, appears to have a human fleshy look but too much reflectivity that it cant be controlled or reduced using roughness fill layer

    • @derekfloodVFX
      @derekfloodVFX  2 месяца назад

      @@gideonedem5431 zbrush is used to sculpt meshes. So it would affect its shape and form not its surface appearance.

    • @gideonedem5431
      @gideonedem5431 2 месяца назад

      @@derekfloodVFX Thanks so i'm texture artist from Nigeria still undergoing training so please can i get a direct handle where i can drop questions regarding my difficulties if you could find time in your busy schedule to guide me and drop your observations on my work and where i need to improve on

    • @derekfloodVFX
      @derekfloodVFX  2 месяца назад

      @@gideonedem5431 I don't think that is possible on RUclips. Probably you want to take a course.

    • @gideonedem5431
      @gideonedem5431 2 месяца назад

      @@derekfloodVFX is there any way we could be having personal Q and A session, I'd pay for it🤑

  • @gideonedem5431
    @gideonedem5431 2 месяца назад

    So my question is should the model still be taken to maya or the character should be imported raw without texture into substance painter

    • @derekfloodVFX
      @derekfloodVFX  2 месяца назад

      @@gideonedem5431 not sure what you mean here. Substance painter is a program used to paint texture maps so a model would always be taken into substance painter without textures.

  • @macrobethgaming973
    @macrobethgaming973 6 месяцев назад

    Thanks!
    How can I fix the seam transition between head and body? My character is splitted into two meshes, one for head and one for body. If I take procedural methods to paint the skin textures, for example using a tileable detail normal map to simulate skin pattern, the seam between head/body will become noticeably obvious, since any tileable material won't tile across UVs. I have seen artists using tricks such as putting garments or ornaments on top of the seams to hide it, but these methods apparently are not real solutions.

    • @derekfloodVFX
      @derekfloodVFX  6 месяцев назад

      The common approach is to use triplanar projections.

    • @macrobethgaming973
      @macrobethgaming973 6 месяцев назад

      @@derekfloodVFX Thanks again, I will go have a look.

  • @skallywag6136
    @skallywag6136 6 месяцев назад

    Hi Derek, I'm new to your channel , loved your vid ♥️
    I have one doubt however,
    Do we import the low poly model or high poly model in substance painter ?

    • @derekfloodVFX
      @derekfloodVFX  6 месяцев назад +1

      That depends. You want Painter to be performant but you also want to be able to see details on the model. Painter doesn’t currently support subdivision surfaces, so you need to smooth the mesh in Maya before importing. On the other hand of your working with displacement importing the high res mesh may be too taxing so you need to find a happy medium

  • @captainpepsi353
    @captainpepsi353 4 месяца назад

    where do u download the smart material? i couldnt find a download link just a guide

    • @derekfloodVFX
      @derekfloodVFX  4 месяца назад

      You can download it from my Github, as explained in the guide.

  • @laurentcoiffier4891
    @laurentcoiffier4891 Год назад +2

    Thank You.

  • @denissegarcia8892
    @denissegarcia8892 7 месяцев назад

    where can I find the material, I really can't find it :(

  • @hotsauce7124
    @hotsauce7124 Год назад +2

    This is AWESOME!!!

  • @MathiasJ89
    @MathiasJ89 Год назад

    So useful for a newbie. Thanks :)
    I've been searching online but I can't find anything about the Epi_Transform layer you are using. What is it exactly?

    • @derekfloodVFX
      @derekfloodVFX  Год назад +2

      It came from the Algorhythmic Substance Share, which got taken down when Adobe acquired Substance Painter. Basically it was a cool tool that somebody had posted that allowed you to scale texture map sizes. I had to remove it from the smart shader uploaded on the Adobe site because it wouldn’t let me upload it. However, I do have it on my GitHub and it works just fine in the latest version of Substance Painter.

  • @Kiraykell
    @Kiraykell Год назад

    Esta re buena tu textura de piel chamigo

  • @gideonedem5431
    @gideonedem5431 2 месяца назад

    Hi

  • @nobodyhere2156
    @nobodyhere2156 Год назад +1

    Where can i get this face model

    • @derekfloodVFX
      @derekfloodVFX  Год назад +1

      It's Digital Emily 2. I put a link in the description of where you can download it.

  • @sridharan5172
    @sridharan5172 Год назад

    Can I make this in mari

    • @derekfloodVFX
      @derekfloodVFX  Год назад +1

      You could certainly try. The challenge would be that this shader draws on Substance Painter’s extensive library of complex procedurals which Mari lacks.