It took me a while to realize that both low and high poly objects needed to be in the exact same spot within the 3d software in order for baking to work.
That’s exactly what happened in a 3d class I was in!! The professor spent half an hour trying to figure out what was going on, but eventually figured out the problem!!
i watch 6 videos about baking in blender \ marmaset but only your video help me! Grand mercy! Most usefull and simple guide for baking in youtube thank you twice
can you do one with blender? like a total walkthrough from the sculpt / details and lowpoly to final product, because i watched a lot of tutorials and it isnt working for me
I just followed this video with a blender model I made and it worked fine. Just make sure you only extract one model at a time. I had to delete my low poly extract the high load and vis versa. Just be sure to make a save to load to get the models back.
Just because he is not a blender user, Here is a quick tip from me. There is a tutorial series from Blender Guru for that. Search 'Blender Guru Anvil Tutorial' You will get a playlist of what you are looking for
Do you need UV coords both on the high-poly mesh and the low-poly mesh? Or is it enough to have UVs only on the low-poly mesh and then Substance Painter can do the baking job?
why when i do bake my modl low poly my model transfer detail from hight poly but the model dont stay softing edge,my model mix detail hight poly and low poly togethers?i bring the model from zbrush.
Hello, imagine that I want to create a detail and apply it to an existing low poly model, how do I bake it? Do you have a video that shows the process? I don't know if I made myself understood.. I mean in this video you show the process but with the "same" object with less polygons, I want to create a new object "even a small one" and apply to a existing model
Thanks for the video! What happens when you bake your fbx textures and the normal (always the problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. so you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/
@@3dwolf Thank you so much for the tip! I've been at it all day and couldn't make it work( pulling my hair out! lol) I will try it once again! a wooden arch is what I'm trying to bake.
Hey 3Dwolf it finally worked! Know why? Turns out Substance painter does not like it when you rename your files after you export them from whatever program. Changing hi to high alone will stop your hi poly mesh to be loaded. I just make sure that whatever name I use that I just stick with it!(before I first load it into substance Painter)
Hi, I'm struggling with the workflow in highpoly and lowpoly. Do u creat low poly first, save it, and then export to zb then sculpt it in highpoly, then export back to maya, and then export to substance painter?
Yes, that's one way. Or you can create the high poly directly in zbrush and export it to Maya and create low poly there. 2. You can also create low poly in zbrush as well. And the final step would be to take both meshes to substance. You can use whichever method you find convenient.
My bake comes out as just a gray version of my low poly and I'm too noob to understand the jargon when I try to google for help. Maybe it's because I used decimate in blender instead of manually retopologizing it? Can it not work with triangles?
It works fine with triangles. Was your lowpoly unwrapped?? And both your high and lowpoly meshes were on the same place at the grid overlapping earch other?
@@3dwolf Oh... there's my issue xD they were not both at world center when I exported as .fbx. The high poly was next to the low poly. I think you may have just solved it! Thank you so much for taking the time to respond!!
when you don't have a high poly mesh to bake from, you can turn this setting on so that Substance can reference your low poly mesh as high and bake AO and other maps properly.
by any chance do you have any tips on creating optimal lowpoly meshes for this process? i have a necklace whose polycount is drastically lower (85k tris to
You can try a different baking software such as xNormal or Marmoset Toolbag. Also try to add a little bit of geometry if polycount budget is not an issue for you.
@@3dwolf thank you sir......mai low poly pe high poly karta hu to vo chota ho jata hai aur low poly pe high poly substance me bake nahi hota hai....esiliye low poly ko high poly kaise karte vo samazana tha sir.... thank you so much
All these videos gloss over...or even omit the fact about UV UNWRAPPING...if your UV's aren't properly unwrapped...none of this matters...figure out how to deal with UVs properly BEFORE ever opening Substance Painter...
@@3dwolf yes i tried both fbx and obj and both are at same position, i tried 4-5 times, re-insalled substance painter, but it didn't work out, and now i give it a try again , saved low and high poly in desktop and in bake mesh map i select always option in match, and my high poly model is uploaded successfully, i'm happy now
@@3dwolf Ok, but on the high definition mesh part of the interface, there is only a red and blue color picker, and no file icon to import the mesh file, what can I do? Also checked the help menu to update, but there is no update option.
You just say do this, do that!!! You are not explaining anything of why doing this and that, this way of teaching makes the learner unable to work on other projects other than yours, because if he is faced with difficulties he will not know what does what, so he will not be able to fix the problem, your are giving a fish, but not teaching how to fishing. This tutorial should be called "How to bake a long rock ONLY tutorial".
It took me a while to realize that both low and high poly objects needed to be in the exact same spot within the 3d software in order for baking to work.
Was literally pulling my freaking hair out!
Thanks!
ME TOO LOL
Thank god I just readed your comment hahah I was about to jump out the window
That’s exactly what happened in a 3d class I was in!! The professor spent half an hour trying to figure out what was going on, but eventually figured out the problem!!
i watch 6 videos about baking in blender \ marmaset but only your video help me! Grand mercy! Most usefull and simple guide for baking in youtube thank you twice
Glad it helped you.
Thanks for watching
that is what a sweet simple and informative video looks like.
❤
WoW what a beautiful and lovely tutorial thank you so much Brother 💟☺️
Thank you for watching 😊
@@3dwolf thanks too you brother for teaching such a beautiful way☺️🤞you make my Day Brother 💟
I appreciate your words 🙏
can you do one with blender? like a total walkthrough from the sculpt / details and lowpoly to final product, because i watched a lot of tutorials and it isnt working for me
I'm sorry but I'm not a blender user
Never used it before.
I just followed this video with a blender model I made and it worked fine. Just make sure you only extract one model at a time. I had to delete my low poly extract the high load and vis versa. Just be sure to make a save to load to get the models back.
Just because he is not a blender user, Here is a quick tip from me. There is a tutorial series from Blender Guru for that.
Search 'Blender Guru Anvil Tutorial'
You will get a playlist of what you are looking for
@@thinkingmedia3140 i watched every possible tutorial for this, doesn't work for me
thank you! simple and to the point
Do you need UV coords both on the high-poly mesh and the low-poly mesh? Or is it enough to have UVs only on the low-poly mesh and then Substance Painter can do the baking job?
Just the lowpoly.
i was finding this answer for over 1.5 years and today i got it, thankyou for asking this question
if you try to create uv for the hp model, well it will take century
litteraly saved my life, +1 sub for this 🔥
Thank you for watching.
quite informative..... keep up the good work!!!
I will, thank you.
Thanks for this!
You're welcome.
why when i do bake my modl low poly my model transfer detail from hight poly but the model dont stay softing edge,my model mix detail hight poly and low poly togethers?i bring the model from zbrush.
Hello, imagine that I want to create a detail and apply it to an existing low poly model, how do I bake it? Do you have a video that shows the process? I don't know if I made myself understood.. I mean in this video you show the process but with the "same" object with less polygons, I want to create a new object "even a small one" and apply to a existing model
Is there a way to bake albedo hp to lp in substance ptr? Not really satisfied with blender diffuse bake
No I don't think so.
You can try substance designer. It probably allows you to export color map from mesh.
Thanks for the video! What happens when you bake your fbx textures and the normal (always the problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. so you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/
I also face this issue sometimes so I export as obj and it works.
@@3dwolf Thank you so much for the tip! I've been at it all day and couldn't make it work( pulling my hair out! lol) I will try it once again! a wooden arch is what I'm trying to bake.
You're welcome.
And make sure both high and lowpoly are in the same place on the grid overlapping each other before exporting.
@@3dwolf oh my! I didnt think of that! I will try it! Thanks again!
Hey 3Dwolf it finally worked! Know why? Turns out Substance painter does not like it when you rename your files after you export them from whatever program. Changing hi to high alone will stop your hi poly mesh to be loaded. I just make sure that whatever name I use that I just stick with it!(before I first load it into substance Painter)
Hi, I'm struggling with the workflow in highpoly and lowpoly. Do u creat low poly first, save it, and then export to zb then sculpt it in highpoly, then export back to maya, and then export to substance painter?
Yes, that's one way.
Or you can create the high poly directly in zbrush and export it to Maya and create low poly there.
2. You can also create low poly in zbrush as well.
And the final step would be to take both meshes to substance.
You can use whichever method you find convenient.
@@3dwolf thank you so much. I found your tutorial in your page which shows your full workflow, i learned a lot! Thank you for your videos!
Thank you for watching
can i also transfer base color texture from highpoly to lowpoly mesh ? (they both have very different uv layouts)
Yes you can.
@@3dwolfCould you outline how to do that, please? Maybe put it in the description or somewhere. I can't find it...😅
Hi thanks for the video! I was wondering, which UV mapping do I need to make tidy, the one from the low poly or the one from the high poly?
If you're baking your high poly mesh to lowpoly then your uv of lowpoly model should be tidy and proper.
@@3dwolf Amazing, thanks for the reply!
Thank you very much! Cheers to you!😍😍😍
When baking both meshes, does the high poly Uvs bake onto the low poly mesh or is it just the mesh detail that gets baked across?
Just the mesh details such as AO, Normal, Displacement/Height
@@3dwolf Is there any sort of way to get the UVs across as well? Any other methods?
You can use Transfer Attributes to transfer uvs
@@3dwolfThank you so much! Really is a massive help!
My bake comes out as just a gray version of my low poly and I'm too noob to understand the jargon when I try to google for help. Maybe it's because I used decimate in blender instead of manually retopologizing it? Can it not work with triangles?
It works fine with triangles.
Was your lowpoly unwrapped??
And both your high and lowpoly meshes were on the same place at the grid overlapping earch other?
@@3dwolf Oh... there's my issue xD they were not both at world center when I exported as .fbx. The high poly was next to the low poly. I think you may have just solved it! Thank you so much for taking the time to respond!!
Glad to be of help
than what is that setting 'use low poly mesh as high poly mesh' in the setting?
when you don't have a high poly mesh to bake from, you can turn this setting on so that Substance can reference your low poly mesh as high and bake AO and other maps properly.
by any chance do you have any tips on creating optimal lowpoly meshes for this process? i have a necklace whose polycount is drastically lower (85k tris to
You can try a different baking software such as xNormal or Marmoset Toolbag. Also try to add a little bit of geometry if polycount budget is not an issue for you.
@@3dwolf unfortunately i have a tri budget but will try those softwares out. thanks!
Do we have to get uv map for both ?
Nope, just for the lowpoly mesh.
Hi bro, In High-Poly to low-poly workflow how do you make a low-poly copy of high poly mesh ?
Retopology in any 3d software.
Hi, ¿which is the max number of polygons a high poly can have to bake maps in substance painter?
Substance painter can handle upto 5 million polygons but that also depends on your pc.
As for the high poly mesh, there's not a specific number that you should use that also depends on your objective and need.
@@3dwolf Thanks!
Hello sir....kya aap low poly to high poly kaise banaye es par.... video banaye na please sir
Sure
@@3dwolf thank you sir......mai low poly pe high poly karta hu to vo chota ho jata hai aur low poly pe high poly substance me bake nahi hota hai....esiliye low poly ko high poly kaise karte vo samazana tha sir.... thank you so much
Join my discord, we'll talk about this issue there on livestream.
@@3dwolf okk
love you dude
Thanks ❤
All these videos gloss over...or even omit the fact about UV UNWRAPPING...if your UV's aren't properly unwrapped...none of this matters...figure out how to deal with UVs properly BEFORE ever opening Substance Painter...
Is it possible to bake a displacement map from high poly mesh in substance painter?
Yes
@@3dwolf Could you explain how? I cant ses this texture in mesh maps
You won't find that in mesh maps
You can only export or import height/displacement map .
@@3dwolf Ok, thank you very much, it surprised me I have to use another app to create this specific map.
You can bake your high poly mesh details onto lowpoly using substance painter, marmoset toolbag, xnormals and even maya or any other 3d software.
in my substance painter high poly mesh is not loading for baking process
You're using fbx or obj format?
Are both meshes on the same position at the grid?
@@3dwolf yes i tried both fbx and obj and both are at same position, i tried 4-5 times, re-insalled substance painter, but it didn't work out, and now i give it a try again , saved low and high poly in desktop and in bake mesh map i select always option in match, and my high poly model is uploaded successfully, i'm happy now
Great, I'm glad it worked out.
I have a different interface, there is no way to select a high definition mesh
There's always been an option to select a high definition mesh in substance painter, if you can't find it then I recommend updating your program.
@@3dwolf Ok, but on the high definition mesh part of the interface, there is only a red and blue color picker, and no file icon to import the mesh file, what can I do? Also checked the help menu to update, but there is no update option.
Can you share the snapshot of the interface on Instagram or in my discord? I might be able to help you better there.
@@3dwolf oh thanks, I got it now the interface has changed since the time of this video.
Great 👍
Thanks alot sir 🙌
You're welcome.
Glad you liked it.
life saver!
Thank you!
How do I do this in 3ds max?
Maya modelling and photoshop texturing
you mean substance painter?
@@byte4591 noo
Thank u bro
You're welcome.
I love this music what is her name?
what ?
@@brownbalak4641 music?
@@emmanueldiad4383 ruclips.net/video/Bb-p1GQ76-s/видео.html
i cant get substance to load in my lowpoly
you start with the project with low poly, should be fbx or obj
helpful sir
lv u bro
Thank you so much 😭
You're welcome
Thanks!!!
Hi thanks for this video...
You're welcome
osm man.
Thank you
for me the maps just dont have anything but 1 solid colour
same here
I think unwrapping the UVW 1st will solve this
Tha nk Youuu
Supb
Thanks
You just say do this, do that!!!
You are not explaining anything of why doing this and that, this way of teaching makes the learner unable to work on other projects other than yours, because if he is faced with difficulties he will not know what does what, so he will not be able to fix the problem, your are giving a fish, but not teaching how to fishing.
This tutorial should be called "How to bake a long rock ONLY tutorial".
Thanks for your feedback.
I'll improve my instructions method in my upcoming videos.
Thanks for watching and supporting the channel. 🙂