Substance Painter High Poly to Low Poly Texture Maps Baking Tutorial

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  • Опубликовано: 20 июл 2024
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Комментарии • 125

  • @taterino2722
    @taterino2722 Год назад +38

    It took me a while to realize that both low and high poly objects needed to be in the exact same spot within the 3d software in order for baking to work.

    • @velequest
      @velequest Год назад +4

      Was literally pulling my freaking hair out!
      Thanks!

    • @remi8462
      @remi8462 Год назад +1

      ME TOO LOL

    • @molaporton
      @molaporton Год назад +2

      Thank god I just readed your comment hahah I was about to jump out the window

    • @arcturus2685
      @arcturus2685 9 дней назад

      That’s exactly what happened in a 3d class I was in!! The professor spent half an hour trying to figure out what was going on, but eventually figured out the problem!!

  • @vickyroy2117
    @vickyroy2117 6 месяцев назад +1

    that is what a sweet simple and informative video looks like.

  • @MortyJohn
    @MortyJohn 5 месяцев назад +1

    thank you! simple and to the point

  • @RETROGRADIYA
    @RETROGRADIYA 7 месяцев назад +1

    i watch 6 videos about baking in blender \ marmaset but only your video help me! Grand mercy! Most usefull and simple guide for baking in youtube thank you twice

    • @3dwolf
      @3dwolf  7 месяцев назад +1

      Glad it helped you.
      Thanks for watching

  • @CHIFAN2
    @CHIFAN2 20 дней назад

    Thank you very much! Cheers to you!😍😍😍

  • @flexclown6424
    @flexclown6424 Год назад +1

    quite informative..... keep up the good work!!!

    • @3dwolf
      @3dwolf  Год назад

      I will, thank you.

  • @SamsQc
    @SamsQc 2 месяца назад +1

    litteraly saved my life, +1 sub for this 🔥

    • @3dwolf
      @3dwolf  2 месяца назад

      Thank you for watching.

  • @thethewhenimet
    @thethewhenimet 2 года назад

    Thank you!

  • @spacep0d
    @spacep0d Год назад +1

    Thanks for this!

    • @3dwolf
      @3dwolf  Год назад +1

      You're welcome.

  • @ZeroBudgetCultMovie
    @ZeroBudgetCultMovie 2 месяца назад

    life saver!

  • @mrzmbie9816
    @mrzmbie9816 6 месяцев назад +2

    WoW what a beautiful and lovely tutorial thank you so much Brother 💟☺️

    • @3dwolf
      @3dwolf  6 месяцев назад +1

      Thank you for watching 😊

    • @mrzmbie9816
      @mrzmbie9816 6 месяцев назад

      @@3dwolf thanks too you brother for teaching such a beautiful way☺️🤞you make my Day Brother 💟

    • @3dwolf
      @3dwolf  6 месяцев назад

      I appreciate your words 🙏

  • @marcos_ferreira1997
    @marcos_ferreira1997 Год назад

    Hello, imagine that I want to create a detail and apply it to an existing low poly model, how do I bake it? Do you have a video that shows the process? I don't know if I made myself understood.. I mean in this video you show the process but with the "same" object with less polygons, I want to create a new object "even a small one" and apply to a existing model

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x 10 месяцев назад

    why when i do bake my modl low poly my model transfer detail from hight poly but the model dont stay softing edge,my model mix detail hight poly and low poly togethers?i bring the model from zbrush.

  • @boitahaki
    @boitahaki 2 года назад

    Thanks!!!

  • @user-hm7ww6ek8s
    @user-hm7ww6ek8s 8 месяцев назад

    love you dude

    • @3dwolf
      @3dwolf  8 месяцев назад

      Thanks ❤

  • @Inconvenient_NPC
    @Inconvenient_NPC Год назад

    How do I do this in 3ds max?

  • @titoyudhananto3105
    @titoyudhananto3105 5 месяцев назад

    helpful sir

  • @NotShaurya
    @NotShaurya 2 года назад

    Thanks alot sir 🙌

    • @3dwolf
      @3dwolf  2 года назад +1

      You're welcome.
      Glad you liked it.

  • @jibrilsatrio5082
    @jibrilsatrio5082 3 месяца назад

    lv u bro

  • @afloox
    @afloox Год назад +2

    Do you need UV coords both on the high-poly mesh and the low-poly mesh? Or is it enough to have UVs only on the low-poly mesh and then Substance Painter can do the baking job?

    • @3dwolf
      @3dwolf  Год назад +3

      Just the lowpoly.

    • @mamtapatil1892
      @mamtapatil1892 Год назад +4

      i was finding this answer for over 1.5 years and today i got it, thankyou for asking this question

    • @royjordi7950
      @royjordi7950 3 месяца назад

      if you try to create uv for the hp model, well it will take century

  • @productocamarena
    @productocamarena 2 года назад

    Hi thanks for the video! I was wondering, which UV mapping do I need to make tidy, the one from the low poly or the one from the high poly?

    • @3dwolf
      @3dwolf  2 года назад +1

      If you're baking your high poly mesh to lowpoly then your uv of lowpoly model should be tidy and proper.

    • @productocamarena
      @productocamarena 2 года назад

      @@3dwolf Amazing, thanks for the reply!

  • @yaboysiah5597
    @yaboysiah5597 8 месяцев назад

    Thank you so much 😭

    • @3dwolf
      @3dwolf  8 месяцев назад

      You're welcome

  • @7z99
    @7z99 11 месяцев назад

    by any chance do you have any tips on creating optimal lowpoly meshes for this process? i have a necklace whose polycount is drastically lower (85k tris to

    • @3dwolf
      @3dwolf  11 месяцев назад +1

      You can try a different baking software such as xNormal or Marmoset Toolbag. Also try to add a little bit of geometry if polycount budget is not an issue for you.

    • @7z99
      @7z99 11 месяцев назад

      @@3dwolf unfortunately i have a tri budget but will try those softwares out. thanks!

  • @diskopartizan184
    @diskopartizan184 11 месяцев назад

    Is there a way to bake albedo hp to lp in substance ptr? Not really satisfied with blender diffuse bake

    • @3dwolf
      @3dwolf  11 месяцев назад

      No I don't think so.
      You can try substance designer. It probably allows you to export color map from mesh.

  • @mist5023
    @mist5023 2 года назад +3

    can you do one with blender? like a total walkthrough from the sculpt / details and lowpoly to final product, because i watched a lot of tutorials and it isnt working for me

    • @3dwolf
      @3dwolf  2 года назад

      I'm sorry but I'm not a blender user
      Never used it before.

    • @NoahT98
      @NoahT98 2 года назад

      I just followed this video with a blender model I made and it worked fine. Just make sure you only extract one model at a time. I had to delete my low poly extract the high load and vis versa. Just be sure to make a save to load to get the models back.

    • @thinkingmedia3140
      @thinkingmedia3140 Год назад +1

      Just because he is not a blender user, Here is a quick tip from me. There is a tutorial series from Blender Guru for that.
      Search 'Blender Guru Anvil Tutorial'
      You will get a playlist of what you are looking for

    • @mist5023
      @mist5023 Год назад

      @@thinkingmedia3140 i watched every possible tutorial for this, doesn't work for me

  • @penumutchakumar1780
    @penumutchakumar1780 2 года назад

    Hi thanks for this video...

    • @3dwolf
      @3dwolf  2 года назад

      You're welcome

  • @mm-hl7gh
    @mm-hl7gh 4 месяца назад

    can i also transfer base color texture from highpoly to lowpoly mesh ? (they both have very different uv layouts)

    • @3dwolf
      @3dwolf  4 месяца назад

      Yes you can.

    • @Ad-im1ne
      @Ad-im1ne 3 месяца назад

      ​@@3dwolfCould you outline how to do that, please? Maybe put it in the description or somewhere. I can't find it...😅

  • @ram-ys5qi
    @ram-ys5qi 2 года назад

    osm man.

    • @3dwolf
      @3dwolf  2 года назад

      Thank you

  • @thequadcleff4904
    @thequadcleff4904 8 месяцев назад

    When baking both meshes, does the high poly Uvs bake onto the low poly mesh or is it just the mesh detail that gets baked across?

    • @3dwolf
      @3dwolf  8 месяцев назад +1

      Just the mesh details such as AO, Normal, Displacement/Height

    • @thequadcleff4904
      @thequadcleff4904 8 месяцев назад

      @@3dwolf Is there any sort of way to get the UVs across as well? Any other methods?

    • @3dwolf
      @3dwolf  8 месяцев назад

      You can use Transfer Attributes to transfer uvs

    • @thequadcleff4904
      @thequadcleff4904 8 месяцев назад

      @@3dwolfThank you so much! Really is a massive help!

  • @hemanthsaji3606
    @hemanthsaji3606 Год назад

    Hi bro, In High-Poly to low-poly workflow how do you make a low-poly copy of high poly mesh ?

    • @3dwolf
      @3dwolf  Год назад +2

      Retopology in any 3d software.

  • @kytan6734
    @kytan6734 4 месяца назад

    Hi, I'm struggling with the workflow in highpoly and lowpoly. Do u creat low poly first, save it, and then export to zb then sculpt it in highpoly, then export back to maya, and then export to substance painter?

    • @3dwolf
      @3dwolf  4 месяца назад

      Yes, that's one way.
      Or you can create the high poly directly in zbrush and export it to Maya and create low poly there.
      2. You can also create low poly in zbrush as well.
      And the final step would be to take both meshes to substance.
      You can use whichever method you find convenient.

    • @kytan6734
      @kytan6734 4 месяца назад

      @@3dwolf thank you so much. I found your tutorial in your page which shows your full workflow, i learned a lot! Thank you for your videos!

    • @3dwolf
      @3dwolf  4 месяца назад

      Thank you for watching

  • @arunachalpradesh399
    @arunachalpradesh399 10 месяцев назад

    than what is that setting 'use low poly mesh as high poly mesh' in the setting?

    • @3dwolf
      @3dwolf  9 месяцев назад

      when you don't have a high poly mesh to bake from, you can turn this setting on so that Substance can reference your low poly mesh as high and bake AO and other maps properly.

  • @MJ-li7fo
    @MJ-li7fo 2 года назад

    My bake comes out as just a gray version of my low poly and I'm too noob to understand the jargon when I try to google for help. Maybe it's because I used decimate in blender instead of manually retopologizing it? Can it not work with triangles?

    • @3dwolf
      @3dwolf  2 года назад +1

      It works fine with triangles.
      Was your lowpoly unwrapped??
      And both your high and lowpoly meshes were on the same place at the grid overlapping earch other?

    • @MJ-li7fo
      @MJ-li7fo 2 года назад

      @@3dwolf Oh... there's my issue xD they were not both at world center when I exported as .fbx. The high poly was next to the low poly. I think you may have just solved it! Thank you so much for taking the time to respond!!

    • @3dwolf
      @3dwolf  2 года назад

      Glad to be of help

  • @maxchiassonart8869
    @maxchiassonart8869 2 года назад

    Thanks for the video! What happens when you bake your fbx textures and the normal (always the problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. so you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/

    • @3dwolf
      @3dwolf  2 года назад

      I also face this issue sometimes so I export as obj and it works.

    • @maxchiassonart8869
      @maxchiassonart8869 2 года назад

      @@3dwolf Thank you so much for the tip! I've been at it all day and couldn't make it work( pulling my hair out! lol) I will try it once again! a wooden arch is what I'm trying to bake.

    • @3dwolf
      @3dwolf  2 года назад

      You're welcome.
      And make sure both high and lowpoly are in the same place on the grid overlapping each other before exporting.

    • @maxchiassonart8869
      @maxchiassonart8869 2 года назад

      @@3dwolf oh my! I didnt think of that! I will try it! Thanks again!

    • @maxchiassonart8869
      @maxchiassonart8869 2 года назад

      Hey 3Dwolf it finally worked! Know why? Turns out Substance painter does not like it when you rename your files after you export them from whatever program. Changing hi to high alone will stop your hi poly mesh to be loaded. I just make sure that whatever name I use that I just stick with it!(before I first load it into substance Painter)

  • @tusarosnow9858
    @tusarosnow9858 Месяц назад

    Tha nk Youuu

  • @jpe2
    @jpe2 2 года назад

    Hi, ¿which is the max number of polygons a high poly can have to bake maps in substance painter?

    • @3dwolf
      @3dwolf  2 года назад +1

      Substance painter can handle upto 5 million polygons but that also depends on your pc.

    • @3dwolf
      @3dwolf  2 года назад +1

      As for the high poly mesh, there's not a specific number that you should use that also depends on your objective and need.

    • @jpe2
      @jpe2 2 года назад

      @@3dwolf Thanks!

  • @gtatak9805
    @gtatak9805 2 года назад +1

    Maya modelling and photoshop texturing

    • @byte4591
      @byte4591 2 года назад

      you mean substance painter?

    • @gtatak9805
      @gtatak9805 2 года назад

      @@byte4591 noo

  • @gordon7936
    @gordon7936 Год назад

    Is it possible to bake a displacement map from high poly mesh in substance painter?

    • @3dwolf
      @3dwolf  Год назад +1

      Yes

    • @gordon7936
      @gordon7936 Год назад

      @@3dwolf Could you explain how? I cant ses this texture in mesh maps

    • @3dwolf
      @3dwolf  Год назад +2

      You won't find that in mesh maps
      You can only export or import height/displacement map .

    • @gordon7936
      @gordon7936 Год назад

      @@3dwolf Ok, thank you very much, it surprised me I have to use another app to create this specific map.

    • @3dwolf
      @3dwolf  Год назад +1

      You can bake your high poly mesh details onto lowpoly using substance painter, marmoset toolbag, xnormals and even maya or any other 3d software.

  • @monty5047
    @monty5047 Год назад

    in my substance painter high poly mesh is not loading for baking process

    • @3dwolf
      @3dwolf  Год назад +2

      You're using fbx or obj format?
      Are both meshes on the same position at the grid?

    • @monty5047
      @monty5047 Год назад +1

      @@3dwolf yes i tried both fbx and obj and both are at same position, i tried 4-5 times, re-insalled substance painter, but it didn't work out, and now i give it a try again , saved low and high poly in desktop and in bake mesh map i select always option in match, and my high poly model is uploaded successfully, i'm happy now

    • @3dwolf
      @3dwolf  Год назад +1

      Great, I'm glad it worked out.

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d Год назад

    i cant get substance to load in my lowpoly

    • @themaxproful
      @themaxproful Год назад

      you start with the project with low poly, should be fbx or obj

  • @ritgavit3567
    @ritgavit3567 2 года назад +1

    Hello sir....kya aap low poly to high poly kaise banaye es par.... video banaye na please sir

    • @3dwolf
      @3dwolf  2 года назад +1

      Sure

    • @ritgavit3567
      @ritgavit3567 2 года назад

      @@3dwolf thank you sir......mai low poly pe high poly karta hu to vo chota ho jata hai aur low poly pe high poly substance me bake nahi hota hai....esiliye low poly ko high poly kaise karte vo samazana tha sir.... thank you so much

    • @3dwolf
      @3dwolf  2 года назад +1

      Join my discord, we'll talk about this issue there on livestream.

    • @ritgavit3567
      @ritgavit3567 2 года назад

      @@3dwolf okk

  • @slackamacgaming6721
    @slackamacgaming6721 Месяц назад +5

    All these videos gloss over...or even omit the fact about UV UNWRAPPING...if your UV's aren't properly unwrapped...none of this matters...figure out how to deal with UVs properly BEFORE ever opening Substance Painter...

  • @ryanwest8058
    @ryanwest8058 4 месяца назад

    I have a different interface, there is no way to select a high definition mesh

    • @3dwolf
      @3dwolf  4 месяца назад

      There's always been an option to select a high definition mesh in substance painter, if you can't find it then I recommend updating your program.

    • @ryanwest8058
      @ryanwest8058 4 месяца назад

      @@3dwolf Ok, but on the high definition mesh part of the interface, there is only a red and blue color picker, and no file icon to import the mesh file, what can I do? Also checked the help menu to update, but there is no update option.

    • @3dwolf
      @3dwolf  4 месяца назад

      Can you share the snapshot of the interface on Instagram or in my discord? I might be able to help you better there.

    • @ryanwest8058
      @ryanwest8058 4 месяца назад

      @@3dwolf oh thanks, I got it now the interface has changed since the time of this video.

    • @3dwolf
      @3dwolf  4 месяца назад

      Great 👍

  • @bicyclemk2851
    @bicyclemk2851 10 месяцев назад +1

    for me the maps just dont have anything but 1 solid colour

  • @pausethemomentandlife704
    @pausethemomentandlife704 2 года назад

    Supb

  • @sohaibaljarih
    @sohaibaljarih Год назад +7

    You just say do this, do that!!!
    You are not explaining anything of why doing this and that, this way of teaching makes the learner unable to work on other projects other than yours, because if he is faced with difficulties he will not know what does what, so he will not be able to fix the problem, your are giving a fish, but not teaching how to fishing.
    This tutorial should be called "How to bake a long rock ONLY tutorial".

    • @3dwolf
      @3dwolf  Год назад +2

      Thanks for your feedback.
      I'll improve my instructions method in my upcoming videos.
      Thanks for watching and supporting the channel. 🙂