How to paint realistic skin in Substance Painter

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  • Опубликовано: 28 авг 2024
  • In this video I go over the whole process of creating skin textures, from where to find great reference images of skin and baking maps to texturing
    the character and setting up the export for Maya.
    Great reference resources:
    www.3dscanstor...
    texturing.xyz/...
    Other then that I found great images looking for diffuse, albedo diffuse or cross-polarized skin images.
    Looking for images of skin damage, moles and freckles is also important since most people have a good amount.
    Baking maps:
    The default settings work very well usually,
    but increasing the Ambient Occlusion Samples can give more accurate results. It will take longer though.
    Deselect the maps that you do not need. I don't need the ID map here for example.
    Color zones of the face:
    What I covered is very well summed up by James Gourney:
    gurneyjourney.b...
    My texturing approach in this video is to add a lot of detail and complexity, maybe more than is actually visible or necessary.
    I find that some detail always disappears when rendering with Arnold in Maya. I usually like to go back and forth between
    the software for that reason.
    When I build up my Layers I like to start off with a lot of procedural textures to save time and I will make then adjustments to the masks manually. I also take advantage of the skin smart material that comes with Substance Painter. I find it to be a great starting point.
    I also like to use the maps I was baking in the beginning. Ambient Occlusion and Curvature map to enhance the sculpted detail and thickness map to generate the subsurface scattering.
    For more Character modeling, texturing and anatomy tutorials, subscribe to my channel. I always work hard to create content that has a lot of value for you and I hope it shows.

Комментарии • 70

  • @sheeple_cg
    @sheeple_cg Год назад

    I watched your video when I was starting to learn 3D. Now, I'm watching your video as a 1 YoE 3D Character Artist. It's still good tips for me ,man!

  • @davidbischi
    @davidbischi 2 года назад +2

    Great work, and nice of you to detail the steps and not just "paint away" like all those other timelapses/"tutorials".

  • @getrekt8365
    @getrekt8365 4 года назад +4

    Very helpful. Combined this knowledge with the video from flipped normals to fill in some gaps or add other ways. Thanks for sharing your workflow!

  • @Haerinaaaaa
    @Haerinaaaaa 2 года назад

    Thank you for this! Been searching SP skin tutorial for 2 days and finally found this amazing tutorial

  • @ahmedshakib3883
    @ahmedshakib3883 2 года назад +3

    This is so nice , thank you for sharing , you have explained and done it in a way that has made it look even more simple.Greatly appreciated.

  • @Karlettto89
    @Karlettto89 2 года назад

    THis is one of the best texturing videos out there! Good job!😆

  • @Tiagothx
    @Tiagothx 3 года назад +3

    Amazing tutorial, really easy to folow and to understand. Thanks a lot for it!

  • @vhjjffhhijh1295
    @vhjjffhhijh1295 3 года назад +2

    thank you!! I'm taking a step further on the texture :)

  • @fabersoul
    @fabersoul 2 года назад

    amazing tutorial, do you work in a vfx studio, freelance or game studio?

  • @weeliano
    @weeliano 4 года назад +8

    Absolutely brilliant stuff! Thank you for demonstrating this!

  • @Ann-hf9bc
    @Ann-hf9bc 3 года назад +4

    The best tutorail! Thank you)

  • @WarriorOfModernDeath
    @WarriorOfModernDeath 3 года назад +1

    This is amazing quality for a tutorial.

  • @pavlinm1935
    @pavlinm1935 3 года назад

    The best tutorial I've seen! Thank you))

  • @EIendir
    @EIendir 2 месяца назад

    Many thanks great tutorial

  • @0_0903
    @0_0903 3 года назад +2

    Thanks. I learned a lot from this video.

  • @TheMs3908
    @TheMs3908 4 года назад +4

    thank you so much! i learned so much from it

  • @moshojr
    @moshojr 3 года назад +3

    So today I learned about color zones... Thanks for this!
    But I'm curious about color zones for the body. Do you know of any resources for this?

    • @3dsculptingtutorials
      @3dsculptingtutorials  3 года назад +1

      interesting question, I'm not sure if it's documented somewhere. similar to the face you will probably have more white/yellowish area where skin is close to bone and knee and ellbows as well as knuckles tend to be red. as far as resources maybe check out 3d scanstore for scans, the albedo view is good for that kind of stuff

  • @user-zp7mg5zf3x
    @user-zp7mg5zf3x 4 года назад +3

    Great video!! Thank you so much!

  • @RicoMa01
    @RicoMa01 3 года назад +1

    Great tutorial! Thanks for sharing!

  • @dosteyou
    @dosteyou 3 года назад

    Amazing Bro you have my respect ,I don`t understand How someone can dislike this video it teaches me alot

  • @tionanima
    @tionanima 3 года назад +1

    great demo/presentation would love to see how different skintones look in this work flow

  • @maverickdesigns3761
    @maverickdesigns3761 5 месяцев назад

    great stuff!

  • @rutikrk5570
    @rutikrk5570 3 года назад +1

    This is very nice stuff for beginners like me.
    plzz make more.
    :)

  • @jamesbrady1930
    @jamesbrady1930 3 года назад

    great video. practical, and logical breaking down of layers, in a manageable way that is easy and straight forward to understand as a fellow artist, I thank you for helping me in this. :)

  • @RahzZalinto
    @RahzZalinto Год назад

    when you did the cut around 11:00 the blur you just added is gone, and you add a paint layer. For some reason, when I add a paint layer here, there is "no material" and i can't paint any of this detail away like you're doing. I know its 3 years old but maybe you have an idea? :P

  • @msoh5177
    @msoh5177 9 месяцев назад

    2:40 hello may i know what settings and brush u used for the face pores pls?

  • @battmanuu
    @battmanuu 3 года назад +1

    thank you sir! this really helps!

  • @3899dude
    @3899dude 4 года назад +1

    Great stuff man. Nice and straight forward, it was super helpful to me ! :)

  • @user-uz5bz8zy5c
    @user-uz5bz8zy5c 4 года назад +1

    Thank you so much

  • @Thedeathofpeaceofmind
    @Thedeathofpeaceofmind 2 года назад

    Very informative, thank you very much

  • @daze4276
    @daze4276 2 года назад +4

    💙💛 Glory to Ukraine 💙💙💛💛

  • @pawanbangera2050
    @pawanbangera2050 2 года назад

    after exporting the textures i called thoes maps in maya but i was getting different results from that of substance please guide. Because in substance render it looks kinda realistic but the same in maya looks like flat colour. Please help.

  • @dhoang5076
    @dhoang5076 11 месяцев назад

    love you. you are my saver.

  • @enricbagur8105
    @enricbagur8105 4 года назад +2

    Amazinh video

  • @dr.mohammadbanisalman8842
    @dr.mohammadbanisalman8842 4 года назад +1

    Very great.
    Can I use xyz texture in substance painter or designer without need to mari foundry?

    • @3dsculptingtutorials
      @3dsculptingtutorials  4 года назад

      I believe you can but I havent used texture xyz in Substance Painter yet and from what I know Mari is better suited because it has better Projection tools. I think In substance painter all you could do is use the textures as height information, but again Im no expert here

    • @dr.mohammadbanisalman8842
      @dr.mohammadbanisalman8842 4 года назад

      @@3dsculptingtutorials thank you my friend

    • @YGODueltainer
      @YGODueltainer 3 года назад

      Have you try Killer method? Using wrap or zwrap plugin in zbrush to project the base maps then manual painting afterward in your software of your choice.

    • @3dsculptingtutorials
      @3dsculptingtutorials  3 года назад

      @@YGODueltainer Yes, ive used that and it is awesome, but I still imported my projection to painter to manually enhance it.

  • @YGODueltainer
    @YGODueltainer 3 года назад

    How did you generate roughness map again? I skipped some part.

    • @3dsculptingtutorials
      @3dsculptingtutorials  3 года назад +1

      Bascially using curvature map to add roughness to cavities and then spray painting some areas for variation, but with my latest project i didnt use roughness map at all and it turned out pretty good, driving the roughness just from the skin detail and micro details, which is basically what the roughness map will emulate. So with texturingxyz it wont be necessary In a lot of cases I think

    • @YGODueltainer
      @YGODueltainer 3 года назад

      @@3dsculptingtutorials thanks for the advice. I will keep that in mind on my next project. You are truly an inspiration as always!

  • @user-kd9fb8bp8p
    @user-kd9fb8bp8p 2 года назад

    best tutorial

  • @ToDAL3D
    @ToDAL3D Год назад

    Thanks!! 😄

  • @hihihing7302
    @hihihing7302 3 года назад

    Huge Thanks!!!!!

  • @IncaEmpire
    @IncaEmpire 3 года назад

    Ty !!

  • @Taylormartin7289
    @Taylormartin7289 4 года назад

    can i ask if i need to cut uv of noses / ears / lips apart from the head so i can paint easier ?

    • @3dsculptingtutorials
      @3dsculptingtutorials  4 года назад +1

      I prefer to not have cuts in the face because I like to use the blur filter quite a bit and it doesnt work across seams so you'll have the blur cut off. You can fix that manually, but Id prefer not too. That being said the new substance Painter with Udim support just came out and I havent tried it yet. Maybe it works on there, but I dont really see a point in cutting those apart really.

    • @Taylormartin7289
      @Taylormartin7289 4 года назад

      @@3dsculptingtutorials thanks alots !

  • @boitahaki
    @boitahaki 3 года назад

    Subscribed.

  • @standingindiestudio5643
    @standingindiestudio5643 4 года назад

    What was the final resolution of the texture map?

  • @Taylormartin7289
    @Taylormartin7289 4 года назад

    very nice, I just start doing this right now too.

  • @jorgetisera22
    @jorgetisera22 3 года назад

    new sub

  • @kafka7894
    @kafka7894 3 года назад

    0:38 Stefan Sagmeister? :-] Thanks for the great tutorial!

    • @3dsculptingtutorials
      @3dsculptingtutorials  3 года назад +1

      Had to look him up but I dont think its him although I can see the similarity haha. Glad you liked it!

  • @kurtholus
    @kurtholus 3 года назад +1

    Wayyyy too fast, please do voice over for these video and explain each step.

    • @EmptySkySora
      @EmptySkySora 3 года назад +1

      This is an advanced video. It's better to be nicely familiar with Substance Painter to understand the video.

  • @xiaoweiwang870
    @xiaoweiwang870 2 года назад

    6666

  • @Teemustaja
    @Teemustaja 4 года назад +3

    Thank you a thousand times! Perfect tutorial, keep it up pls!