Texturing Skin in Substance Painter for Real Time Characters

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  • Опубликовано: 13 сен 2024

Комментарии • 204

  • @walleater
    @walleater 4 года назад +9

    god, i was looking for something like this for months
    thank you so much for sharing those methods, i've been trying to find ways to add skin detail for so long

  • @alexanderherzog3064
    @alexanderherzog3064 3 года назад +1

    This is probably the best breakdown of a workflow I've ever seen. Thank you

  • @user-he1ss4gz8v
    @user-he1ss4gz8v 4 года назад +4

    This is really helpful. I have been creating displacement maps by hands in Zbrush for years which takes an absurd amount of time. XYZ in Mari looks super cool. Thank you!

  • @eobiri
    @eobiri 4 года назад +1

    I just discovered your channel from RUclips's suggestion, and I am glad I clicked to see it. Lots of great and unique contents unlike other channels. Well done and thank you for your efforts!

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +1

      Thanks for checking out the videos!

    • @eobiri
      @eobiri 4 года назад +1

      @@ArtruismDigital The pleasure is all mine. I would be camping on your channel to learn from now onwards!

  • @user-vd2ke2uu9j
    @user-vd2ke2uu9j 4 года назад +11

    Finally! thx so much all time :-D

  • @warmadon1518
    @warmadon1518 Год назад

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY

  • @zoltantoth_
    @zoltantoth_ 4 года назад +2

    Thank you for this tutorial! very usefull ! thank you so much!

  • @DhL-kh9jo
    @DhL-kh9jo 3 года назад

    Exactly what i needed. Best tutorial ive seen by far

  • @diego.zanelli
    @diego.zanelli 4 года назад +1

    Totally love this tutorial, will be very nice to see how you handle displacement maps with substance painter or how you create displacements using SP. Amazed by your good work.

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +3

      in substance you create height maps, which is basically displacement.

    • @diego.zanelli
      @diego.zanelli 4 года назад

      @@ArtruismDigital Huge thanks Miss for clarifying this to me.

  • @StylizedStation
    @StylizedStation 4 года назад

    Just discovered this channel, this is awesome!

  • @Fred_McBess
    @Fred_McBess 2 года назад

    Your tutorial is excellent ! It helped me a lot to learn new things. Thanks a lot !

  • @screamsso2790
    @screamsso2790 4 года назад +1

    Outstanding work,thanks for sharing

  • @Alloniya
    @Alloniya 4 года назад +1

    Wow so pretty!

  • @adosadios
    @adosadios 2 года назад

    final render is perfect! :)

  • @analogupstudiosltd784
    @analogupstudiosltd784 3 года назад +3

    I just want to say that it is refreshing to see more female professionals making tutorials. Keep engineering!

  • @sourabhkumarprasad9936
    @sourabhkumarprasad9936 3 года назад

    I love your voice & thanks for the amazing tutorial 💙

  • @jackj147
    @jackj147 4 года назад +1

    Very good tutorial! Thanks for making this :)

  • @dreamrider7128
    @dreamrider7128 3 года назад +1

    Thank you so much for this, I love how well you explain your process and it's easy to follow up while keeping the content straight to the point!

  • @felikimchi2936
    @felikimchi2936 Год назад

    Hands down the best tutorial I've seen :) Got really nice results following your advise. Thank you!

  • @UAThePunk
    @UAThePunk 4 года назад +1

    Great channel, i will use your experience for my works!

  • @kavindudilshan2402
    @kavindudilshan2402 3 года назад

    No cap you are just the best instructor I've seen! Great work and appreciate this a lot!

  • @mercuryghoest
    @mercuryghoest 4 года назад +1

    This is a great session thanks!

  • @chasan6978
    @chasan6978 4 года назад +4

    I want to try your method, thank you for sharing!!

  • @EdonGuraziuOfficial
    @EdonGuraziuOfficial 4 года назад +1

    Beautiful work!!!

  • @CULTSecondLife
    @CULTSecondLife 4 года назад +1

    great as always :D learn something new everytime

  • @altberg__
    @altberg__ 4 года назад +1

    wow. amazing. thanks alot!!

  • @Ferguson011975
    @Ferguson011975 3 года назад +78

    "Texturing Skin in Substance Painter for Real Time Characters" Step 1: Use Mari.

    • @vanityvoodoo969
      @vanityvoodoo969 3 года назад +11

      Exactly. Substance Painter isnt exactly made for skin, that's what mari is for. Kind of clickbait since she uses Mari.

    • @DaffyDuck867
      @DaffyDuck867 3 года назад +1

      it's because you need to do a projection for both your albedo and your displacement. It doesn't have to be Mari, I used Mudbox.

    • @Musiclover6404
      @Musiclover6404 3 года назад +1

      Dang it, I was trying to learn texturing skin with out using mari, I don't feel like buying and learning another program. Thanks for saying that because I was going comments what program she was using at the beginning 😭, I guess I have too buy mari anyway.

    • @vanityvoodoo969
      @vanityvoodoo969 3 года назад +1

      @@Musiclover6404 Nah man. There is always the trial version of Mari. Hell, you can get away with just substance painter, it just wont be as high definition. Many professional artists will use a combination of both. They do the easy base stuff in SP and then move it over to Mari.

    • @Musiclover6404
      @Musiclover6404 3 года назад

      @@vanityvoodoo969 I'll do trial first then lol.

  • @reke9942
    @reke9942 4 года назад +1

    Thanks for this. Subscribed

  • @JakobScheidt
    @JakobScheidt 4 года назад

    Phenomenal tutorial!!

  • @cameron9225
    @cameron9225 4 года назад

    ahh you are amazing love it will need to purchase your course soon for my final year project
    glad i found your channel

  • @danielzinevych500
    @danielzinevych500 4 года назад +1

    Amazing!

  • @michelleh1464
    @michelleh1464 Год назад

    thanks for this tutorial, followed it from start to the end, I will need to rewatch this again, when I plan to try to texture skin! :)

  • @AshbeeGaming
    @AshbeeGaming 4 года назад +6

    Just found your channel and tutorials, and you’re great! Do you have any experience sculpting facial expressions? If you do, a tutorial would be wonderful. You’re a great narrator 😊

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      I'm not a professional modeler, so prob not the best person to show that. 😉

  • @astronaut3167
    @astronaut3167 4 года назад +1

    Plz upload more videos of substance painter , thank you ...

  • @indigoharvest
    @indigoharvest 4 года назад +1

    WOW!

  • @jrfk3d
    @jrfk3d 3 года назад

    Tutorial super genial !
    Amazing.
    Peace !

  • @ratansatvic9727
    @ratansatvic9727 4 года назад

    superb output

  • @swarnamukutsen2218
    @swarnamukutsen2218 4 года назад

    arigatoo senpai , this was really useful

  • @tr3buh
    @tr3buh 3 года назад

    AWESOME!

  • @gohofe274
    @gohofe274 2 года назад

    06:03 you can't ignore that sweet Sneakers :)

  • @roqueart
    @roqueart 4 года назад

    very good! thanks for sharing

  • @user-wm9iz7nh4q
    @user-wm9iz7nh4q 3 года назад

    awesome work

  • @nilsonfaria6362
    @nilsonfaria6362 4 года назад +2

    Great content!

  • @CGDEVANIMATION
    @CGDEVANIMATION 4 года назад +2

    can you make a tutorial on texturing hard surface objects?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      I had some videos about it. Are you looking for something specific?

    • @CGDEVANIMATION
      @CGDEVANIMATION 4 года назад +1

      @@ArtruismDigital Yes recently I tried making a knife texture in mari where it had 2 parts the plastic cover and the blade itself I did the texturing for the blade which was having principal BRDF material on it. but how do I make the plastic material should I create another BRDF for plastic ?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      Yes

  • @gv0zdysh0k
    @gv0zdysh0k 4 года назад

    thanks for the tutorial! great result!
    please make a video about eye drawing in sp)

  • @Mantecoli
    @Mantecoli 4 года назад +1

    i love you!

  • @Enz1612
    @Enz1612 4 года назад +1

    Great video, I'll be purchasing your full tutorial soon :)!!. Quick question. I was going over your portfolio on your site and saw a render of an old man (which looks amazing btw). Did you do that texture with this same process? Also, did you render it in Arnold or where? Im looking for my renders to have that look also. Thanks in advance!

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      Thanks for the support! That one is Mari and Arnald.

  • @rahulbisht396
    @rahulbisht396 4 года назад +1

    woow nice

  • @MrJeneto
    @MrJeneto 3 года назад

    u r great ..

  • @yujack6893
    @yujack6893 4 года назад +1

    Can you make tutorial on chinese traditional grass roof or thatch? hard to find a video looks photo-realistic enough on old items. You are special.

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +1

      Thanks. I might not make something that specific but I'm planning on a series of tutorials focusing on weathered, old items with different materials.

  • @ricardogavilanes4715
    @ricardogavilanes4715 4 года назад +1

    muy buen tutorial.... podrias hacer uno explicando cada paso un poco mas lento ??? gracias

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +1

      can try, this tutorial is already my longest, really wanna keep them short

  • @joaoperaa
    @joaoperaa 3 года назад

    Amazing video

  • @izabelaparlay
    @izabelaparlay 2 года назад

    Hey! Very helpful tutorial! Can you tell me how does it work - sometimes a hat is visible, and sometimes not? Is it possible to add multiple objects into substance? I can't fint it anywhere

  • @leeyiran6393
    @leeyiran6393 4 года назад +1

    What's the first software?

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 года назад

    Hi that was a nice tutorial. can u share the texture which you used inside the substance painter.

  • @ricarldoharris6037
    @ricarldoharris6037 4 года назад +1

    Yay

  • @artogerilyagames4955
    @artogerilyagames4955 Год назад

    Hello, I really love to take this tutorial, I have question if the texturing face in substance painter can export in unreal engine?

  • @asismaharjan7431
    @asismaharjan7431 4 года назад

    Only if these type of texturing courses were available in udemy. It would be a life changing.

    • @edvinas643
      @edvinas643 4 года назад

      but it's available on youtube

  • @valtaoi1586
    @valtaoi1586 10 месяцев назад

    If you don't have any maps albedo displacement specular subsurface map how to make those from scratch?? If there any way to make it? In blender?

  • @murrowboy
    @murrowboy 4 года назад

    Can you do a full body paint? I want to know different technique used for the face vs other body parts. Thanks!

  • @sci_worlds
    @sci_worlds 2 года назад

    Can't the first part be done with Substance Painter?

  • @davidgreco3
    @davidgreco3 4 года назад +1

    Fantastic work!! I know the title says "for real time characters". Would you go through the same workflow when it comes to texturing a character for film or would you rely on photo scans?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      that depends on if I am doing it for work or for myself. for my self, i won't have any scans besides texture xyz, so process is very similar. for work, i won't have an option but to use scans, it's not up to me.

    • @AlexiosLair
      @AlexiosLair 4 года назад

      For film it could be a procedural workflow

  • @hectorsanchez2866
    @hectorsanchez2866 4 года назад

    So nice tutorial, can put the substance spp for referendos?

  • @pawanbangera2050
    @pawanbangera2050 2 года назад

    Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.

  • @WinExploder
    @WinExploder 4 года назад +1

    Thanks for the video! Is there a reason you used Mari over projection painting in Substance Painter?

  • @Exagerardo
    @Exagerardo 4 года назад

    how many polygons did you use for the mesh? because use displacement map for only do th hi frecuency is a waste of resourse. Use normals or bumps insteded

  • @eduarte0214
    @eduarte0214 4 года назад

    Great tutorial, how do you import the eyelashes after the baking?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +1

      Just need to swap out the geometry you are working with. Import a version with eyelashes.

  • @ZuzuSJUZI
    @ZuzuSJUZI 3 года назад

    Hi ! Do you have full course to buy how to texture full body( nipples etc.,...) or only face?Thank you!

  • @efwfew
    @efwfew 4 года назад

    Hey, sorry if I missed it if you said it during the video, the final render is done in substance ? Also I saw that you used mud box, what are you using it for ? Super interested in buying the tutorial, I just never used mudbox x) Ty!

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +1

      Everything is in substance including rendering. I did surface sculpting of the armor in mudbox because I like the layer system, but you can use zbrush for that if you want.

  • @empGaming_Music_Movies
    @empGaming_Music_Movies 2 года назад

    22:15 photo realistic

  • @Lilian040210
    @Lilian040210 3 года назад +7

    "I was searching for photos of girls without makeup" yep and that's where 90% of the skin texturing time goes

  • @bikramjitroy6155
    @bikramjitroy6155 2 года назад

    When I click on the link "download my free..... " , that link is not working.

  • @user-hw3zk8nt7t
    @user-hw3zk8nt7t 4 года назад +1

    Wow~ I'm very excited. I'm always looking forward to it. Will a separate version of Gumrod be released?

  • @Mrabet_Houssem
    @Mrabet_Houssem 4 года назад +2

    NO BABY GIRL, IT'S NOT VERY HARD TO FIND SKIN REFERENCES , FOR EXAMPLE HERE IS ONE OF MANY SITES THAT I USE ," CLICK ZOOM IN FOR A HYPER REALISTIC CAPTURE , AND ZOOM WITH THE MOUSE SCROLL AND WAIT A LITTLE" www.danielboschung.com/

  • @jwsl728
    @jwsl728 2 года назад

    just so so. need more basic model trainning

  • @pauldaniel5415
    @pauldaniel5415 4 года назад

    Can someone help me,.. When i try to export a displacement map , I get only a complete grey map exr.. I've tried some other models it's all the same grey with no information in it.. I also tested it out in maya,.. But I get the normal maps and the other types of maps.. Only displacement is having this issue

  • @alexandergarvin8011
    @alexandergarvin8011 4 года назад +1

    God bless you lol!!

  • @TheSatzy6699
    @TheSatzy6699 2 года назад

    I got this course, but it's not a step by step one, so not for beginners. It's a voice overed one, not real time recorded.

  • @nikhilnagar2777
    @nikhilnagar2777 4 года назад +1

    How can you import eye lashes hair in substance, is this a mesh or something else ?

  • @kirrak4587
    @kirrak4587 2 года назад

    Plz tell me software name

  • @Danuliq952
    @Danuliq952 3 года назад

    Sorry, but I'm new to this topic. What does the ''real time'' character actually means?

    • @FormJune
      @FormJune 3 года назад

      It means they're optimized for real-time render engine. For example, games

  • @scurvy786
    @scurvy786 4 года назад

    How does the mask generator get all the skin pore detail? does it take the normal map into account?

  • @anxhelo7383
    @anxhelo7383 3 года назад

    i didnt understand one part. the dissplacement map u got from tex xyz after importing it to zbrush and refining the details did you export it as a normal map or?

    • @ArtruismDigital
      @ArtruismDigital  3 года назад +1

      I just use the hi resolution from zbrush to bake height map in substance painter

  • @kylez1750
    @kylez1750 4 года назад

    Do you teach Zbrush in this course? Is it easy to follow as beginner in sculpting?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      There is not a lot of sculpting in the course, it's mostly about texturing.

  • @ankitvishwakarma4974
    @ankitvishwakarma4974 3 года назад +1

    How to import this texture in maya?

  • @julianriise5618
    @julianriise5618 4 года назад

    I can't get the links in description to work? How can we find the full tutorial and files? Thanks :)

  • @dawidwyborski3753
    @dawidwyborski3753 3 года назад

    There is some other to inpose this displacement map from xyz tahn using Mari.

  • @kshitijjagdale575
    @kshitijjagdale575 4 года назад

    i havent used mari ,will the course help extreme mari beginner?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      Not extreme beginners, it's better you know the basics.

  • @RuffusJones
    @RuffusJones 4 года назад

    This skin slaps. Fire.jpeg

  • @chickenisspicy476
    @chickenisspicy476 4 года назад

    can I ignore the beginning part if I sculpt the displacement in zbrush ?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      of cause, however you feel comfortable getting skin details.

  • @yarosyari3516
    @yarosyari3516 Год назад

    smart material plz

  • @tborth
    @tborth 4 года назад

    Ma'am can you make video clothes texture

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +1

      I do have a video talking about texturing jeans.

    • @tborth
      @tborth 4 года назад

      @@ArtruismDigital thanks

  • @murrowboy
    @murrowboy 4 года назад

    I notice you put skin pours in Zbrush. Is it better done in Substance painter with height map?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад +1

      in the tutorial I explained that only SP was not providing me all the skin type I need for the face. So I used texture xyz, which I projected in Mari.

    • @murrowboy
      @murrowboy 4 года назад

      @@ArtruismDigital Doesn't Mari do the same as substance painter? Its another texture paint program no?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      They are very different programs

  • @crazyAlexander23
    @crazyAlexander23 3 года назад

    where did you get the photos that you projected on the mesh?

  • @shubhamshetkar4406
    @shubhamshetkar4406 4 года назад

    have you played Garena Freefire game?
    do you think they handpainted characters in it or photo-scanned?

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      Never played the game but just check out the character in google. very stylized character so it's hand painted.

  • @gower1973
    @gower1973 4 года назад

    I think you should of stuck to one ethnic group for reference, you had people from the Middle East to Asia to Western Europe and you are picking out individual traits which aren’t present in other groups and it can just turn into a mishmash, not super important for a generic fantasy, but if you wanted samurai warrior for instance you wouldn’t use someone from Western Europe for example.

  • @user-hw3zk8nt7t
    @user-hw3zk8nt7t 4 года назад

    by any chance
    Will the rendering part be released separately? (Google Translator^^)

    • @ArtruismDigital
      @ArtruismDigital  4 года назад

      there is nothing to the rendering really, select the bg i liked and pretty much just press the iray render button in substance painter. what you see in the view port is what it looks like rendered.

    • @user-hw3zk8nt7t
      @user-hw3zk8nt7t 4 года назад

      @@ArtruismDigital Yes, I got it. Thank you~

  • @DrGameTazo
    @DrGameTazo 4 года назад

    What is the software at beginning??

  • @joshuaradloff1070
    @joshuaradloff1070 3 года назад

    Why in the world did you speed the footage up, I dont know what your doing even with my playback speed at 0.25😥💔🙈

  • @daninnnnng
    @daninnnnng 2 года назад

    🙃can't pay with PayPal