SF2 had so many ports. But some platforms had limitations. I can only imagine how much work it took to bring the arcade game to C64. I give them credit for trying though
I don't. Not when Takara's ports for Gameboy show exactly you can make a quality fighting game for something roughly this powerful. (The Gameboy's cpu is far more limited than the clockspeed seems to suggest.) Their first priority should have been the gameplay. Even with single button controls, it shouldn't be this bad.
As soon as I realised that U.S. Gold where handling the C64 version I thought "this is going to be rubbish, isn't it?" They'd already burnt me with their piss poor port of Final Fight, I wasn't about to trust them again!
I remember being in school seeing this and then saved my pocket money and went into the city to buy this for my c64. Was reading the little booklet that came with it as my Dad drove us home. Put the cassette in and it loaded up ........Well the disappointment
When I saw the thumbnail and title I thought this was going to be about "Super Street Fighter II Limited Edition", a version of the game that was only on Sega Channel that had a reduced character roster compared to the retail "Super Street Fighter II". The "Game Guide" manual was recovered for it in a Sega Channel dev disk dump, but not the actual ROM or data for the nerfed version itself. EDIT: Also relevant to the video is the initial Megadrive/Genesis version of "Street Fighter II': Champion Edition", of mysterious yet likely close-to-first-party-Sega origin, not to be confused with Capcom's official "Street Fighter II: Special Champion Edition", which had prototypes leak only fairly recently.
My uncle had this, I remember playing it when I was 6 or 7. Even then I could tell it was a bag'O'shite, it's almost like the equivalent of Cyberpunk being ported to the PS2, imagine what the frame drop would be on that.
@@pabloignacioscaletta I honestly can't remember, it was 30 years ago. All I remember was he came home excited, with a new game. We booted it up, and it was like we were playing a game of Street fighter across a dial-up modem. The lag and frame rate was so bad, we ended up testing other games just to check his computer hadn't broken.
@@petrolhead0387 Interesting find, though. I had brought the roster issue up because some ports of certain games lack characters, such as Earthquke being absent from the Sega Genesis and the Sega CD ports of Samurai Shodown.
Good stuff not only did it rejuvenate the arcade it did it once again after fighting games died rejuvenating the genre on consoles , after Capcom noticed gamers where having tournaments with Street fighter 2 turbo online, they once then started and continued after Street fighter 3 failed to secure the success of 2 eight years later .There after with the release of SF 4 , Mortal kombat went from 3D to 2.5D following the SF fomula once again and other games like Killer instinct followed that recipe.
So let me get this straight....they had a solid, playable, working build with one set of graphics, but the boss man decided he didn't like them. So they hire a new artist to re-do the sprites, and they just descale the official PC sprites to 8-bit, and they replace the original ones with those and do no further development?
I owned the C64 version when I was a kid. I was SO disappointed. The levels took AGES to load. Most confusing of all, the special move commands were totally different to what was listed in the manual (and every other version too)🤦♂ To this day, I still don't know how to do a Hadoken of C64 SF2!!
Please do videos on the street fighter whack a mole game,street fighter virtual roller coaster ride,street fighter online mouse generation game,& the sumo cup game featuring street fighter characters riding horses
Just goes to show that the game indeed redefined the 1 on 1 vs fighting genre and was so popular that it was ported to almost anything and everything. Although it looks bad it still was a feat to see it done on the old workhorse C64.
The best release,was the CP System changer,a cps consolised,exactly the arcade game. Back then,the only way was the Kic’s 91 of Combo A.V to play jamma at home. In 94 on 3DO,Super SF2 seems really close to the real one,but need a arcade stick. You have the hack rainbows edition who was a focus to make the official turbo release,but I think you already reviewed it. Long long after,I discovered some ports of Fatal fury sp,MK on game gear,surprisely great.
Street Fighter 1's special moves have been compared to a gambling mechanic. There was a PC fan remake that's probably worth tracking down, though. It plays like a more modern game, while reusing all the original art assets.
It's funny back then we as consumers wouldn't tolerate any bullshit from computer company's. Now we pretend that there lies are to be fixed with updates and patches.
if only they'd done a Master System version, would have been interesting to see if it could beat 8-bit MK or not, though probably not but I do love MS MK so I may be biased
5 Most impactful fighting games of all time (Mind you I said impactful not best or first of its kind) SF2 world warrior Mortal kombat Samurai Shodown Virtua fighter Super smash bros
Samurai Shodown was far from the first fighting game with weapons - or really making an impact in its day, beyond providing the first real alternative to Streetfighter 2 that built on that formula. In terms of biggest impact, I'd give the nod to Soul Calibur - it nearly killed off arcades by being obscenely better on cheaper home hardware.
@@stevesteve0521 No, they didn't. Weapons fighters went off in their own directions, like Soul Blade, Bushido Blade, Weapon Lord, Toshinden, etc. Some were closer to Streetfighter 2, others were filled with layers and layers of dance like attacks, while others tried to be as realistic as possible. I love the deliberately pace high risk/high reward gameplay of Samurai Spirits too, but it's nowhere near as important as you're claiming.
Ha! Us gold. When I hear that name it brings up so many memories of terrible games! I didn't know there were any 8 bit Sf2s though. I remember the amiga abomination. Are any of the 8 bitters even playable?!
There's two different homebrew ports for the Amstrad CPC that look promising. One's Super Deformed cute, and the other looks like an impossible dream, but has been in development forever. Right now, nothing compares to Takara's line of Gameboy/Game Gear fighters, except SF Alpha on GBC - by far the best 1 on 1 8-bit fighter ever made. But that doesn't seem like a fair comparison, since, in several ways, the GBC's far more powerful than 80's 8-bit hardware tech. Other than compromises made for two button controls, it plays so close to the arcade that it feels like a graphical demake hack of the original, instead of being its own unique thing. If you want the worst, go for the Spectrum. Not only is it running like a web browser slide show, but it loads at the speed of erosion and the colors are chosen to punish your eyes.
@@juststatedtheobvious9633 I have just checked the amstrad one out (homebrew) it looks like it has potential. I also discovered other homebrew on the cpc such as r type that look amazing. Was it a far more capable system than was ever utilised or something?!
Port and addition it's two different things you just wasting my time. Who cares about a commodore port. It's very clear why no one has ever heard of it! Goodbye everybody's failed me!
I remember people saying that there were too many ports of RE4. I guess they forgot about SF2
SF2 had so many ports. But some platforms had limitations. I can only imagine how much work it took to bring the arcade game to C64. I give them credit for trying though
I don't. Not when Takara's ports for Gameboy show exactly you can make a quality fighting game for something roughly this powerful. (The Gameboy's cpu is far more limited than the clockspeed seems to suggest.)
Their first priority should have been the gameplay. Even with single button controls, it shouldn't be this bad.
Nah bro... Street Fighter 1 is 2 years older and looks and plays much better
If 11 year old me told my mom i wanted Street Fighter 2 and she brought this home....I probably wouldnt be a gamer today
In the words of Elves Presley "Thank You Very Much"..
Elvis is STLL THE KING! 👍😎
SO MANY EDITIONS !!!
SO little TIME !
I love street Fighter 2 and Alpha series and the 3 series. I didn’t know about all these other ports. Lol
As soon as I realised that U.S. Gold where handling the C64 version I thought "this is going to be rubbish, isn't it?" They'd already burnt me with their piss poor port of Final Fight, I wasn't about to trust them again!
I remember copying c64 games and selling them in primary school for £2
I LOVE it when you and Lady Decade talk about Street Fighter II! You guys are the best and make the best vids on the subject.
That's my Sunday night viewing sorted cheers matey
That thumbnail image!! 🤣
I remember being in school seeing this and then saved my pocket money and went into the city to buy this for my c64. Was reading the little booklet that came with it as my Dad drove us home. Put the cassette in and it loaded up ........Well the disappointment
When I saw the thumbnail and title I thought this was going to be about "Super Street Fighter II Limited Edition", a version of the game that was only on Sega Channel that had a reduced character roster compared to the retail "Super Street Fighter II". The "Game Guide" manual was recovered for it in a Sega Channel dev disk dump, but not the actual ROM or data for the nerfed version itself.
EDIT: Also relevant to the video is the initial Megadrive/Genesis version of "Street Fighter II': Champion Edition", of mysterious yet likely close-to-first-party-Sega origin, not to be confused with Capcom's official "Street Fighter II: Special Champion Edition", which had prototypes leak only fairly recently.
Very interesting, I would like to look into this. Cheers for the tip!
@@TopHatGamingManChannel
Have you checked out the two Amstrad CPC homebrew Streetfighters in development?
@@JayceeGenocide Super Street Fighter II was simply too large.
Sonic 3D Blast was split into a a 2-parter for similar reasons.
@@TopHatGamingManChannel I couldn't agree more, very interesting indeed! Cheers mate!
My uncle had this, I remember playing it when I was 6 or 7. Even then I could tell it was a bag'O'shite, it's almost like the equivalent of Cyberpunk being ported to the PS2, imagine what the frame drop would be on that.
How complete was the roster?
@@pabloignacioscaletta I honestly can't remember, it was 30 years ago.
All I remember was he came home excited, with a new game. We booted it up, and it was like we were playing a game of Street fighter across a dial-up modem. The lag and frame rate was so bad, we ended up testing other games just to check his computer hadn't broken.
@@petrolhead0387 Interesting find, though. I had brought the roster issue up because some ports of certain games lack characters, such as Earthquke being absent from the Sega Genesis and the Sega CD ports of Samurai Shodown.
We don't have to imagine, the frame drop on the PS5 was about the same.
Great video
Hey Top Hat Gaming Man, talk about the SFII version for Sega Master System, produced only in Brazil.
Top Hat Man Gaming is Don Turtelli
As always, well done! Just when I thought I knew it all. Lol
I would play this.
Graphics are not really a concern with me, just want a game to play.
Facts your just like me give them a try and you will be hooked like the widiws 95 games vack in the mid 90s
I remember a friend having Street Fighter 2 for the Amiga. Dunno if it was just their copy or set-up, but the game was quieter than the grave!
The amiga version was such a bad port... US Gold needs taking to trial for that as its criminal lol
Good stuff not only did it rejuvenate the arcade it did it once again after fighting games died rejuvenating the genre on consoles , after Capcom noticed gamers where having tournaments with Street fighter 2 turbo online, they once then started and continued after Street fighter 3 failed to secure the success of 2 eight years later .There after with the release of SF 4 , Mortal kombat went from 3D to 2.5D following the SF fomula once again and other games like Killer instinct followed that recipe.
So let me get this straight....they had a solid, playable, working build with one set of graphics, but the boss man decided he didn't like them. So they hire a new artist to re-do the sprites, and they just descale the official PC sprites to 8-bit, and they replace the original ones with those and do no further development?
Both version's graphics look equally bad though.
I really hope he finds the ORIGINAL version in his possession(maybe) and Capcom turns it into a ROM for the P.C.🖥 THAT would be cool!👍
Cool video man 😎!
I kinda miss when you used to title your videos as The Mad Story of...hope that title frase comes back one day
It was a false promise whenever the story was just "The game made money so it got a sequel."
Was that SFII for Virtual Boy at the end?!?
Bro it's C64 it's like being disappointed that Red Dead Redemption won't run
on your toaster
1:09 Ryu doing Ken’s win pose in an official release makes me question my entire existence… 😳😵💫🤯
I owned the C64 version when I was a kid. I was SO disappointed. The levels took AGES to load. Most confusing of all, the special move commands were totally different to what was listed in the manual (and every other version too)🤦♂
To this day, I still don't know how to do a Hadoken of C64 SF2!!
I was just playing SF5 last night.
How's the conversion to C64? I'm guessing they had to make a few concessions?
Impressive, given the c64's limitations
Anyone who's interested there is a few reviews of that version of Street Fighter on RUclips..
Please do videos on the street fighter whack a mole game,street fighter virtual roller coaster ride,street fighter online mouse generation game,& the sumo cup game featuring street fighter characters riding horses
Haha, I have played this at a convention.
your talking about Street Fighter 2 Rainbo Edition
For a comodore version the move animations of the characters is pretty nice i believe!
Edition is a bit misleading, version would be more accurate.
Or how about variant? 😉😎
Just goes to show that the game indeed redefined the 1 on 1 vs fighting genre and was so popular that it was ported to almost anything and everything. Although it looks bad it still was a feat to see it done on the old workhorse C64.
8m having a real sad about the snk thing.
Thank God you had the Scottish man with such a thick accent that nobody could understand him
We had subtitles! 🤣
ahaha i aim to please!
@@TopHatGamingManChannel thanks for the subtitles mate! Truly needed and appreciated!
Let keep the version lost, it had game boy graphics from the original one but with color
I played the game for hours and hours on snes. Ken was my favorite fighter. I played so long I got burnt out on fighters.
Rainbow edition blew my mind when I was 6-7 lol
Any clue on the unreleased amstrad cpc version ?. While final fight made it to the cpc. Great video as always top hat daddy !
I was wondering that myself when making this video!
The best release,was the CP System changer,a cps consolised,exactly the arcade game.
Back then,the only way was the Kic’s 91 of Combo A.V to play jamma at home.
In 94 on 3DO,Super SF2 seems really close to the real one,but need a arcade stick.
You have the hack rainbows edition who was a focus to make the official turbo release,but I think you already reviewed it.
Long long after,I discovered some ports of Fatal fury sp,MK on game gear,surprisely great.
Hey, Top Hat Gaming Man. You should definitely do a video on the original Street Fighter II: The World Warrior for the Arcade!
I’m still loving your last video on the despicable new majority owner of SNK! 💪💪💪💪💪 🏴
Thank you mate, I had no idea how many lunatics it would ignite. I will probably make a part two now!
I still need to watch that video, so the new majority owner is a scumbag?
Meanwhile the 16bit systems were waiting in the corner! ;)
I never played Street Fight 1...did I dodge a bullet?
you did. SF1 is pretty bad
Yes you dodge several bullets if you avoided all ports. Street fighter 1 was so bad it was remade into street fighter alpha a must better game
Street Fighter 1's special moves have been compared to a gambling mechanic.
There was a PC fan remake that's probably worth tracking down, though. It plays like a more modern game, while reusing all the original art assets.
It's funny back then we as consumers wouldn't tolerate any bullshit from computer company's.
Now we pretend that there lies are to be fixed with updates and patches.
It's been a longtime.
👍👍
Oh
Had it on amiga before I went back to sega at 14, looked ok but it was 6 floppies of bullshit, no joypads, devastation, paid full wack!
if only they'd done a Master System version, would have been interesting to see if it could beat 8-bit MK or not, though probably not but I do love MS MK so I may be biased
They did make a Master System version!
I think Tec Toy did it, but only in Brazil for the Master System.
Kid in 1992: mom I want a quarter to play sf2
Mom: we have sf2 at home
Sf2 at home:
Emojis on the title is a bit cringe, I still like your stuff though.
Views have gone up since I have began adding them, so I'm happy. Not many YT titles use them.
5 Most impactful fighting games of all time (Mind you I said impactful not best or first of its kind)
SF2 world warrior
Mortal kombat
Samurai Shodown
Virtua fighter
Super smash bros
Samurai Shodown was far from the first fighting game with weapons - or really making an impact in its day, beyond providing the first real alternative to Streetfighter 2 that built on that formula.
In terms of biggest impact, I'd give the nod to Soul Calibur - it nearly killed off arcades by being obscenely better on cheaper home hardware.
@@juststatedtheobvious9633 I never said it was the first but it was the one the everyone else took influence from
@@stevesteve0521
No, they didn't. Weapons fighters went off in their own directions, like Soul Blade, Bushido Blade, Weapon Lord, Toshinden, etc.
Some were closer to Streetfighter 2, others were filled with layers and layers of dance like attacks, while others tried to be as realistic as possible.
I love the deliberately pace high risk/high reward gameplay of Samurai Spirits too, but it's nowhere near as important as you're claiming.
@@juststatedtheobvious9633 it’s actually more important than I’m claiming but then again I’ve just stated the obvious
Ha! Us gold. When I hear that name it brings up so many memories of terrible games! I didn't know there were any 8 bit Sf2s though. I remember the amiga abomination. Are any of the 8 bitters even playable?!
There's two different homebrew ports for the Amstrad CPC that look promising. One's Super Deformed cute, and the other looks like an impossible dream, but has been in development forever.
Right now, nothing compares to Takara's line of Gameboy/Game Gear fighters, except SF Alpha on GBC - by far the best 1 on 1 8-bit fighter ever made. But that doesn't seem like a fair comparison, since, in several ways, the GBC's far more powerful than 80's 8-bit hardware tech. Other than compromises made for two button controls, it plays so close to the arcade that it feels like a graphical demake hack of the original, instead of being its own unique thing.
If you want the worst, go for the Spectrum. Not only is it running like a web browser slide show, but it loads at the speed of erosion and the colors are chosen to punish your eyes.
@@juststatedtheobvious9633 I have just checked the amstrad one out (homebrew) it looks like it has potential. I also discovered other homebrew on the cpc such as r type that look amazing. Was it a far more capable system than was ever utilised or something?!
SF2. Is the only game ever to get me to buy it 13 times. 🤣
TEE&TUT RUclips ++etc Mothers Day Month
SNK never had a lost version. or was on a crappy computer like the commodore
Before I watch, can you tell me if this video mentions that Mohammed bin Salman now owns hundreds of millions of dollars worth of Capcom shares?
I heard the Saudi Prince enjoys a game of Street Fighter, ya might wanna stop covering it
Port and addition it's two different things you just wasting my time. Who cares about a commodore port. It's very clear why no one has ever heard of it! Goodbye everybody's failed me!
Garbage 🗑️. 😂