Is Steam Tank Spam A Doomstack?
HTML-код
- Опубликовано: 15 сен 2024
- If you want to send me your disaster campaigns email it here. totalwarlegend@gmail.com
Please only send campaigns on the verge of defeat. Modded campaigns are not currently accepted.
Check out some awesome artwork at Displate and help support the channel displate.com/c...
Use this code "legend" for 15% site wide.
Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com
You can't fail with a 'Franzer division'.
Mate... That's amazing.
This is some real Franzerkampf
Franzer Panzer checks out as well
Skavenfaust cannot harm our Franzer
I'm glad people enjoyed the 'Franzer Division' comment. It was a great replay especially seeing Legend being surprised that it worked as a 'doomstack' (at least against this army) but the real memes was watching the skaven nuke their own artillery line with a doomrocket xD
when a single unit of pistoliers attacks your artillery so you just drop a tactical nuke on both of them
*Skaven 100*
Not-Not MY clan!!
-Ikit
AI decided it was the only multiple model unit in the army = use AoE on it.
they are outriders, not pistoliers noob
They were grenade launcher outriders, those guys can rack up 300+ kills against a lightly armoured enemy.
Legend of Total War: "I really don't think I'm going to win this one"
Also Legend of Total War: *finishes the battle with more overall health than at the beginning*
This army has his consent
The Jade wizard is healing a tank. What so he's appeasing the machine spirit?!
Steam for the Steam God, Metal for the Metal Throne.
Steel for the Steel God, Blackpowder for the Blackpowder Throne !!
If just gold wizard only could heal steam tanks that would make so much more sense...
He will ease the machine's pain
@@torquevonthorne948 There is no gold wizard hero in WH total war. Only Balthasar Gelt.
*This army does have my consent*
MARSHALL THE MEN
"You call them steam tanks despite the fact they're obviously grilled"
Lmao nice one
Hahahahahahahahahahahahaha!!!!
it's an upstate new york phrase.
Underrated Comment
"Steamtanks are not great in melee" As a single steamtank in the background engages a unit of StormVermin and wins within about 10 seconds.
One of the quest battles became a piece of cake with 19 steamtanks.
They are good, but at the same time not good. Don't know what it is, but sometimes they just outright lose in melee where they are supposed to have an easy time, and other times they destroy the enemy.
I love watching them fight
Aren't stormvermin kinda shit, or did they get buffed recently?
@@VileVamp Stormvermin is the best the Skaven has to offer in infantry but compared to Dwarves they are shit. Their main job is to just hold other things down while their special units take them down.
@@DraconiusDragora I think it's just a matter of AP. There's Anti-large units that lack AP, and even with that bonus they don't do enough damage to really break the Steam Tank armor rating.
But once you do have some proper AP, even from gunners for example, they go down quick without much effort.
You were mind gamed my dude. he set you up to witness the power of a tank battalion
As the owner of this save file I approve of this
The SS also approves
Reminds me of the Troll Doomstack he got sent a few months back
Absolutely chad take
Love it when the A.I just casually drops a nuke on its own units
I mean it is normal skaven tactics but usually with another clan's forces
yes yes nuke own artillery exactly as planned.
Yeah, but they succesfully bombed some horses
You got to focus on the positives. Ignore the negatives
thats skaven for you not to exuce creativy asembley shitty programing but it kinda makes sense for skaven to do it they are not one to be afraid of frendly fire
"Your foe is well-equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours."
Who's quote is this ?
Volkmar the Rommel
dagdamor1 the player should have used an Empire General named Generalfeldmarschall Erwin Rommel
The Martial Lord of Loyalty lol yeah especially in Araby
@The Martial Lord of Loyalty who do the bretonnian and high elves represent each? America and britain?
Ah nazis
magnus pettersen did you Nazi it coming?
Hey legend and all legend's friends, I am the owner of this savefile.
I made this army knowing full well steam tank is not the best doom stack unit, but I just broke empire campaign on legendary difficulty too many times and got bored with the current save file so I decided to make this army, just for fun and to put my tank maneuvering skills to a test.
Turned out legend is a better panzer kommandant. I tried fighting the battle once and defeated about 2/3 of the skaven armies before I lost all my panzers. What I didn't do right was:
1. I didn't protect my wizard very well. I was busy maneuvering the panzers around and my wizard routed early, leaving 40 winds of magic unused
2. I used the steam tanks more like fixed position artillery and got wrecked by the stormvermins. They are better off used like chariots.
3. I didn't disable control large unit groups. I should have but I was not careful and aware of the situation.
4. Ikit didn't nuke their own units :D
Have a nice day and enjoy the video everyone!
I have tried Steam Tank doomstack multiple times and I usually about 4 tanks in the front as a bait while the rest stayed behind. That way I only need to micro 4 tanks and use them as chariots rather than microing the entire army.
If you're comfortable, you can hellstorm for some AoE.
so that's why you were able to pull it off. so that is for the cheese. clever work there good sir or mam. but yeah with this display legend now has better respect for the steam tank doom stack. deffentlly expensive as fuck especially with the logistics and upkeep for that but it does work man nicely in that case. one of those real late game army stacks or so.
You should go with a mixed stack of handgunners, tanks and mortars.
Rifleman supported by armor and mortars.
ran xu you forgot motorised/mechanised columns, otherwise you don’t have the org to push properly.
Better use balthazar gelt for ammo , missile damage , and more winds of magic
Everyone knows you need some motorized infantry in your panzer division or your organization will be too low.
Polaczek Biedaczek bloody noobs and not realiseing that you need mot/mechinised then sending in the save too late to allow legend to fix it.
Surely you just need one tank with the armour upgrades to give all of your infantry tank armour?
Love the Hearts of Iron joke
@@carbon1255 if you're Germany that's gonna take away a lot from your proper panzer divisions because of how much infantry you need and even though you've upgraded the armour it can probably be pierced by at 2 or maybe even at1 if you're talking about light tanks which have the lowest production cost.
"I do'nt htink these are doomstack worthy. And I'll show you"
*brings in injured army against Skaven, mismanages them into the hilled forest, then deploys them sideways against the enemy force*
Oh, yes, a fair and balanced assessment.
Completely agree, even if you completely missmanage the stack you won't fail this miserably.
the battle of kursk looks weird
cause they actually won.
Really? I thought those commie rats looked pretty authentic...
@@ttvv88 I actually think calling the rats commies is a bit off the charts, they are pretty much .... the strongest survives and the weak get eaten. Just sayin´...
The Spark indeed, not even skaven deserve to be called commies
This comment needs more likes.
Standard Skaven tactics, if they are destroying my artillery, then I'll destroy my artillery with them.
Now they can't betray-backstab us. All part of the plan-scheme, yes-yes!
NO ONE KILLS MY CANNONS BUT ME-ME
If you have a chokepoint, every Empire army becomes a doomstack ;)
If you have a chokepoint, almost any army is a doomstack.
@@Milenos Early HE campaign. Chokepoint. 8 Archers, 8 Spearman, 2 Artillery, Handmaiden + LL. Dark Elves fucking wrecked me with Sword of Khaine spell.
Milenos low leadership offensive armies arent. Beastmen, greenskins, wood elves don’t excel at holding and punishing enemies in chokepoints. Unless of course you successfully pull off a vortex spell, but thats RNG
@@aristotelsb8874 or u just cast a wind spell and its not rng xd
@@Arthrexx ''Sword of khaine'' Dude.
His mistake was not going for a Luminark doomstack.
I can't imagine a world in which that actually eorkd though, rofl.
@@SleepyFen maybe against necrofex collosus spam or
against stegadons artilley doomstack :D?
Dariusz Diemiemtiew the chances of encountering those is equal to 0
@@SSProgamer sstegadons can still charge them?;p
@@piotrkosakowski7071 they could, but question is, how much of them will be dead before coming into melee? (yeah i know lumi stack is just a joke xd)
I like the direction they are taking with hearts of iron 5
I think a big feat ofnthe steamtank doomstack that Legend is missing, is that its unbreakable which means they dont suffer from army loss penalty and at the same time they alle cause terror. A lot of the time you will be able to beat opponents (especially skaven) easily through morale, but at the same time killing units is netter than routing them so...
The Terror and Unbreakable factor makes it sound like it would be less effective as mobile artillery and more effective as a morale breaking chariot.
@@trolldrool i mean its a tank
so a tank is pretty much a mobile artillery morale breaking chariot
Plus they got infinite steam shots right?
@@neinherman9989 near infinite, I think there's actually a separate hidden steam ammo count.
@@brokensky2378 huh, never seen them run out, but with enough kiting and time would be able to destroy a lot of infantry for "free"
Steam Tanks are not a "doom" stack, but a Salvation Stack for those blessed with Sigmars Light!
Looking back on this video, I think the Empire should get some Steam Tank variants so people could have a reason to use them. Maybe buff damage output for the regular Steam Tank as well, and just increase the upkeep or something. Probably wouldn't be the most practical thing, but I'd like to have a reason to use Steam Tanks other than they're neat.
"is steam tank spam a doomstack?"
*Only 8 steam tanks exist*
Me: 🤔
and only 6? have guns...
@@nehrigen
I'm sure given enough time they might figure that part out. Like... 200ish years maybe? I mean their days and weeks are longer so about 320ish years.
But to be able to just build more... I mean... The guy is dead and his plans are GONE 😂
@@spiffygonzales5899 i thought 9 remained. Most have gone 'Kaboom' once or twice but were rebuilt, but no one could build one from scratch.
@@sjonnieplayfull5859 it's the boiler. Every other part on them can be replicated, but the boilers, with their insane efficiency, size, and stability are truly unique. The tanks can be built from the bottom up with relative ease, it'd be a couple of months of building because you're not using standardized parts and you need to make some parts to new designs, but hey.
Just a quick share.
@@chameon378 when a steam tank blows up, common sense dictates its usualy the boiler itself causing the explosion. Lore AND tabletop rules actualy indicate this to be true: when building up steam the engineer has to guess how much pressure is build, and how much it can hold, without meters or anything, just with experience and trying to tell if the steam sounding like 'psihhh' is right and 'psuhhh' is wrong, or the other way around. The rulebook lets you roll dice to find out if the engineer guessed correct.
But it could also be the boiler was so well made it doesnt blow, and its ever only the connected pipes that blow up.
Lots of rats incoming
"HAAAAANS!!! GET ZE PANZER OVER HERE"
The Mortal Engines sequel looks well underway..
Vampire Counts version would be Mortis Engines.
And now, Ikit will be inspired by this battle to build his own warpstone powered tanks with built in ratling guns, warpfire throwers, and doom rocket launchers.
Could be a thing.
It's called Doomwheal and already exists.
@@karlfranzemperorofmandefil5547 But it's not a tank my Emperor.
@@tylermcneeley3136 tanks are there to preserve the lives of those inside, that's not a Ratmen concept
@@karlfranzemperorofmandefil5547 It is if it's there own lives
When WW3 breaks out you should be the commander overseeing the troops.
sadly, kiting enemy artilery and sniper fire with one soldier, while your tanks corner camp, isnt actualy doable in real life
He'll abuse the mechanics by sending a squad of 5 to dodge enemy's missiles/bullets
Well, Australia would win then...
I always thought you underrated steam tank stacks a bit. They're certainly not top 5, and they ARE too expensive, but if you have one, it'll take on all comers no problem.
no anti-large melee and low melee defense makes a pure steam tank doomstack not great, tbh. As someone who plays a lot of empire, I've always favored a triple of rocket batteries, steam tanks, and demigryphs with halberds
@@brokensky2378 yeah the value just isn't there for having so many of them, steam tanks are certainly good but you're just wasting money by fielding so many into a single army.
@@brokensky2378 no anti large? they have cannons. The steam tank build is all about target firing the high threats, then crushing the inf. At the end there I do not know why legend had so many tanks attacking the monster when half of them could have been shooting the the main cannon.
I am personally not a fan of it as well as there are better arty units and much better dpm units for empire.
funnily enough an all steam tank army could probably win against Legends top pick for doom stacks because they are unbreakable
@@FiresideBoomer That's why they are the Franzer Elite. They never retreat.
He defiantly should've worked in some "Emperor's Wroth" tanks, their steam release ability is deadly
Honestly the sender probable didn’t think to use the grenade launchers to pop warp cannons early. That was paramount to keeping your panzers alive.
You’re right about too many Steam Tanks. Needs more Hellfire Rockets!!!
Katyusha... 😅😂👍🤣
I like how the life wizard can repair tanks, shouldn't that be the metal wizards job?
I didn't know you shouldn't select "control large armies " setting...oops. Is it to avoid the enemy unleashing multiple armies on you while you only have 2? Also what's your thoughts on full Dread Saurian army?
From personal experience the tanks are more efficient when used as a chariot than in melee or as artillery.
"Drive me closer! I want to hit them with my sword!"
6:59 that Wizard perfectly sniping their own Warp Cannon
147047 gold
Legend: seems fine....
Thought you were gonna shoot the hellpit, still had plenty ammo.
You Also had volkmars banishment
And the army had taken damage to begin with.
I personally find that the scariest army the empire can field is when they go all 'Napoleon: Total war' Big line of handgunners as your backbone, a few units of artillery (besides just being good in general it forces the enemy to come to your chosen piece of terrain, where you will re-enact the movie 'Zulu') and some solid cavalry (Or just Karl Franz, mounted) to murder any broken units.
Provided the handgunners have the ammo these armies can take out multiple stacks of premium enemy units (the bigger the better... they love slaying mammoths, giants, trolls,...) and is likely the obvious counter against 'actual' doomstacks, since handgunners are relatively cheap units.
Getting some Sabaton vibes here:
DEATH IN THE SHAPE OF A PANZER BATALLION
And
THEY ARE THE PANZER ELITE
BORN TO COMPETE
NEVER RETREAT
GHOST DIVISION
Nice to see when legend admits that he's wrong. Completely shitting on Steam Tanks before the battle then admitting maybe they're a viable doomstack at the end.
Steamtanks can be very effective.
Try 4 steam tanks, 6 handgunners, 4 outriders, 4 Halberds (Reiksguard also do well) Lord and Hero.
Put the 4 tanks up front, 6 handgunners behind them, Halberds or Reiksguard on the flanks, 2 per flank, 4 outriders behind the handgunners and the lord and hero just in front of the halberds or reiksguard.
The enemy get in melee with the tanks, and get shot to bits by your handgunners and outriders, the halberds are rarely used
sounds decent, need to try next time i go gelt. i used to do a similar thing with 40%hand gun 40% crossbow and about 3 greatswords but this was weak to anti infantry and cav in some cases
@@stephenhartley2853 I use 2 of these armies as my expedition forces.
Franz commands one and Gelt commands the 2nd army and in the event that an overwhelming enemy shows up, i field both the armies together to really tear shit up.
They’re not bad, but I don’t think they should be used for doomstacks. They’re pretty cool as support though. Doomstacks is like, Princess with Punitive and 19 sisters of avellorn. You just need nothing else.
No i wouldnt use an only steam tank army myself. However the Black Powder army is sufficient to take down anything the AI throws at you.
The core of the army is 4 steam tanks. which sit up front. then 6 handgunners, 4 outriders, a Lord and a Hero (Franz/Gelt + Captain/Warrior Priest.
The 4 halberds can be anything, as they just support the flank whilst the ranged units MDK the centre of the enemy. so your 4 halberds could be 4 Greatswords, or 4 Reiksguard, or a mix and the army is quite cheap for how powerful it is (around 7.000 gold)
Your outriders are taller than your hangunners so can shoot over their heads, they can even deploy up front and harass the enemy as they draw close to your line, and can swing around to the front once the enemy is comitted to shoot them from behind and chase them down at the end.
I have never seen this army suggested anywhere online before, And i invented it to take down the wood elves when they got fruity.
it is the most modern style army you can field in this game as far as i can tell.
For me 8-9 steam, 4-5, hellblaster, 4 helbred demi, 1 warior priest 1 mage
Imagine a TW game in a 40k setting where an entire army is nothing but Baneblades.
it..is..the...BANEBLADE
Imagine a battle that takes place on an entire planet that's a Baneblade factory, yet has no Baneblades.
2:18 *the boi who memed without protection would like to know your location*
Faction description
Empire : Empire's strength lies in vast and varied types of unit that excel in working with one another to bring down any foe.
TW WH players who i can't understand ==Whole empire army made of one unit ==
....Also the same people " but legend i dont under what i am doing wrong i got these full stack steam tanks who can't defeat 3 measly chaos stacks "
I want to see a full stack of the Sunmaker
bring rockets. Bring demigryphs with halberds. And frankly, bring just a couple of greatswords. The enemy front line will just dogpile around the tanks
@@brokensky2378 ideally that should be the way using an unbreakble unit to blob and then using aoe dmg to get shit done...also may i suggest holy morter which has no frndly fire so u can really put on the hurt.
I feel like their mass gives them a lot of hidden power.
MrRawrCEO Animations and Mass are so important and so difficult to quantify.
The tank doomstack is especially viable when fighting against Norsca. They are the same strength no matter how much they decay.
Empire, Jack of All Trades, Masters of none, there's nothing they can't do, but just about every race does at least one thing 2 to 10 times better than the Empire. Having a balanced army is how to win as Empire, but even then, they're the beleaguered, locking yourself down into one thing is a recipe for disaster unless you've got overwhelming force and are on the attack, even when Legend did the Volkmar Flagellant only stream, he had a hell of a lot of Flagellants. This guy clearly got pretty much the perfect storm, outnumbered, defending, and bad terrain.
That said, it's certainly not a weak army, just caught out for it's composition and outnumbered, the Life wizard really pulls his weight.
Excellent win.
i don't think its about them being a bad army and more about them being even worth their price. they just don't have the damage potential as other doomstacks and cost far more then most. they're are just better uses for your money i think. honestly this fight should of been far easier
I dunno, Stanks do for sure have some things going for them. Unbreakable, Terror, missile attacks, fairly decent melee, very high mass and some of the highest armour rankings in the entire game can win you a battle pretty much for free, depending on the matchup. They are btw one of the only units that can hit the effective armour cap of 200 (at 200 armour the unit negates all non-ap damage) with the help of spells and/or abilities (like Flesh to stone).
Darthplagueis13 ... the opportunity cost is too high. Don't compare units, compare their costs.
@@IYPITWL Well... Cost is relative to your income. If you look towards the end of the video, the dude still makes 12k every round on top of what he is paying in army upkeep (which is at least 16k, if Volkmar is currently their only lord which I don't believe).
If your economy can support anything you'll want not just the most cost efficient, you'll want the best that money can buy.
Well,if u dont spam Steam tanks u can buy more armies which can cover more fronts for better efficiency
@@hsboss5812 but those armies wont contain steam tanks. Checkmate
IYPITWL This ain’t MP my guy. Fuck costs. In campaign you theoretically have limitless money, just focus on what’s good and what’s fun.
Keeping in mind that he started without full hp and started out of range to straight up shoot the warp lightning cannon, id say the doomstack worked pretty damn well
I think you REALLY underestimate tanks in this game, they honestly never cease to amaze me.
Did steam tank get nerfed from WH1? I recall the shots in WH1 arced less, travelled faster and was super accurate like a giant sniping cannon. I would have a tank spam stack that would snipe all the most powerful enemy units and spread terror amongst the rest as they charged into the ranks of infantry.
It is a couple of hours that is video is out but the Boy who memed too hard hasn't commented yet. I hope he is ok.
Outriders attack the warp lighting cannons, enemy grey seer: we cannot catch them, nuke them!
> 7 cannons get destroyed, half of the ouriders survived
20 seconds later: victory is in our grasp!
Bit of an exploit here... You can cheese life bloom/curse of undeath by switching between spells before they cast for free mapwide healing. since casting passives activate during the cast. So armies like this can heal constantly.
Really? I will have to see if that works, I think this also makes lore of nehekara not as garbage thanks
@@arbikiuszelemelek3347 It really only works well if you can snap back and forth between two spells that have 3-5 second casting times. Also the lore of the deep passive that does mapwide damage is pretty useful to abuse when you're hunting down infantry after battle.
@2:16 "This is a great example of why I don't think Steam Tanks are worthy of Doomstacks." lol
Tanks are as effective as the commander that leads them. I always use tanks and the only time I got problems was with some Norsca mammoth spam (which required additional gunnery to put down). Focus fire only on things that can damage your tanks, everything else is worthless and can be simply ignored to have it crushed at melee later on. That's how I win with tanks against multiple armies regardless of the faction - you only shoot whatever endangers the tanks.
2:32 - “You have to be the one to attack and you need to use lightning strike”
GERMAN MUST BLITZKRIEG
Legend should do a video on the perfectvdoomstack to use in WW3
what do you mean by perfect? He already did a top 5 doomstack video. You should check that out :)
@@ashmonkey2572 he's talking about the real life situation some people are convinced will result in ww3, like every other week now
@@calebbarnhouse496 thanks. somehow it didnt show the last part of the comment for me or i was temporarily blind.
doomstack of drones
I am probably seeing some cheesy stuff going on, like:
“Coming up on number 1 WW3 doomstack is the all scientist hero stack. So there is a unique trait for scientist that is the “fusion mastery” that provide -1 winds of magic used when using “tactical nuke” vortex spell factionwide. Making the spell free of charge when you have 30 of them. Along side a Theoretical Physicist lord with trait “perpetual machinery” trait, giving all scientist heroes in his army -50% cool down on spells and -15% upkeep for scientist hero factonwide. Essentially free upkeep when you keep on hiring lord with this trait and then disbanding him.
In battle, you would want to put all scientist in power armor and let them bog down enemy while you continuously cast “tactical nuke on your enemy, this is so op that even the best army won’t stand a chance against nonstop vortex spell and the radiation damage over time effect.”
And we would hear he saying things like “ don’t even bother recruiting tanks and navy seals, they are waste of money, the main strength of the American faction is nuke, in legendary difficulty you don’t want fancy shit.”
If a player really wants to spam Steam Tanks then Balthasar Gelt has good skill tree buffs for them. If I recall correctly, Volkmar doesn’t do much for them.
Gelt's faction trait is by far the most useful for late game. He is THE starting lord to pick imo.
@@xgrandchampx8916 He is just the best in general, the golden faced beauty.
@@xgrandchampx8916 Better to start as Franz then confederate Gelt so you can put him in a better Elector Count slot.
Can you do a video about unit scale? I can't seem to find one explaining how and why different scales are better and what they change and how it becomes unbalanced...
Dude, I've been searching for this as well, esp. considering TW3K extreme sizes.
Basically the lower the unit size the more effective damage is units have less models so theres much less hp to cut through same for lords on extreme kholek can take canon balls all day on tiny every shot chunks point and click damage spell like spirit leach are broken can kill anything with 2 3 uses as well as wind spells witch can insta win you a fight if you have a long enough battle line vortex are are useless they'll almost never be a big enough blov to use them over wind spells
And factions with lower numbers like elfs are stronger since they cant be as effectively focused down and they now have the hp to grind though more effectively on ultra
@@darkomihajlovski3135 like this, but I an easier to follow video format with examples. Some of us have a hard time without visuals to help concrete the theories.
@@delphidelion A steam tank will always beat a unit of greatswords on every size, but the degree to which they win increases as the unit size decreases. On the smallest scale, the steam tank will kill them before they enter melee, because all of its stats except hp are the same, whereas the greatswords have lost models (hp and dps) which means that every shot has a proportionally larger effect on morale
Even though Steam Tanks don't make a good doomstack, the healing magic is probably the best pick to combo with it.
My end-game doomstack is usually something like 7 steam tanks, 5 handgunners, 3 demigryph knights, 1 demigryph with halberds, 2 hellstorm rocket batteries and 1 great cannon. Usually gets me through all campaigns at hard with relative ease.
Best doomstack is a full stack of grenade launcher outriders.
Lol steamtank will slaughter them
@@uchung791 For the price you can have 3 stacks of outriders instead of 1 stack of steamtanks.
@@uchung791 thats one single anecdote, carnosaur spam would probably beat stegadon spam, it doesnt make carnosaur spam a good stack
What if they face an army or terradons & ripperdactyls or dragons & phoenixes?
Just a side note, i could not find it in the comments.
One steam tank is actually half a shorter range cannon. The tanks have a 10 base reload compared to a cannon’s 22 base reload (from data.pack).
So these tanks had the damage output of 8.5 cannons firing. Plus the turets at close range.
Both tanks and cannons are set to aim at center of target so the damage spread is identical. Cannons have higher burst damage.
Burst damage is lost if a target is knocked down. Never aim more than 1 or 2 cannons at a giant, you will waste ammo.
My 2 cents.
I guess it might be similar to Stegadom doomstack but Steamtanks are better in range and the Stegadons are better in melee, with the added bonus that the Steamtanks are unbreakable and can sometimes win in melee because of that.
I mean it used to be, in warhammer 1. lol
Steams tanks should legit be like doomwheels. super powerful chariot units.
In theory they should be the best chariot in the game. I mean it's a heavy metal tank with a cannon on top.
@@Johnnythefirst And a steam cannon too.
They are.
Well but they are tanks them being slow armoured and hard to kill makes more sense then being like a doomwheel which is basically a motorcycle
@@asomeone4399 I agree and disagree. Basically what I'm trying to say s their attack animation where they vroom forward real fast then reverse back fast is silly. It looks like a a giant invisible toddler has their hand on the tank and they're ramming it into the enemy units. I'd prefer if the tanks just slowly trundled forward running over enemies dumb enough not to get out of the way. Ever play Command and conquer and run over enemy infantry with a mammoth tank? I want that lol
MVP goes to the missing tank of the doomstack, the pistoliers for taking out (and baiting/tanking a nuke) 3 of the biggest threats
The strengh of the steam tanks is not the canon, its mobility. You can snipe dangerous units from afar and then use your steam release to shoot on infantry while rushing through them (without stopping).
One I conquered a vampire castle just with 3 steam tanks.
In canon, there isn't supposed to be that many tanks right? Like there are supposed to be only like 12 active.
My 1200 hours of empire at war micro have prepared me for this.
Alexa, please play "ghost division"
In my very limited experience (120 ish hours) Tanks are good for limited mass production, you just can't use all tanks.
3-5 tanks are good for popping towers before your mortars begin bombarding, and tanks can mulch garbage infantry very fast, it's just that they can't fight storm cav or high end infantry.
I would love mortar, hellstorm, or hellblaster equipped tank variants.
Anything is better than the Yorkshire tea launcher.
In some chat someone suggested Demigryphs with Halberts as Empire Doom Stack.
But personally i wonder wouldn´t half normal half Halbert be more efficient?
Sim. Frischh agreed. The whole point of empire is that there is no 1 unit that win you games it’s all about teamwork
Yeah battle chicken stack is fun, I usually do one if I can afford it.
It is interesting to see tank tactics in a Total War game.
I've found that 4-8 Steamtanks is a good number to include in any army. They make really good "armored fists," and I've always found them to be really useful in melee (note: I'm fairly new, still only playing on Hard). The terror they cause can break large groups of infantry (like the blob you hit hoping their mortars would do the work for you at 19:30 ). Add a lifemage on a flying mount like this person did, and you have one or two unbreakable, armored, pretty mobile shock "cav" that can also act as light artillery. Cycle charging them, then healing them up when the enemy breaks, is a godly tactic.
Huh, I've done steam tank doom stacks multiple xs in my playthroughs, both as Empire and Dwarves. The Emperors Wrath versions are especially deadly. Gyrocopter doomstacks are fun to. Same with Irondrakes.
Plot twist, the original sender didn't have any issues winning this battle he just wanted Legend to see first hand the power of Steam Tank spam.
Ah, I remember back in game 1 when I thought Steam Tanks made a great doomstack. It took my steamstack getting shut down hard by pre-Norsca-update Norscans with terrain on their side to abandon that illusion.
Regarding the unit size thing - that seems like a ridiculous oversight. The AoE on single-model units should definitely be scaled to unit sizes, no?
6:24 Nuking your own artillery classic skaven
Those outriders were the heros of that battle.
The empire doesn't really need a doomstack in campaign. Balanced army does fine. Frontline of greatswords and halberdiers. Couple of hellfire rockets, The Gelt to bombard the shit out of everyone, a luminark to snipe out the lord and some demigryphs as your hammer and anvil units.
I think the point of the steam tank (in campaign) is that it's a single entity (so ai blobs around it and you can heal it), and it can snipe enemy artillery and add some extra ranged dps at the start.
So basically, you make some steam tanks, then you put hellblasters behind them cause hellblasters do way more damage. And the ai won't just run past the steam tanks to kill your hellblasters.
I think 4-5 of them is all you need to realistically win any battle.
yeah having so many is just overcompensating and you're not actually getting anything out of it except having to spend more money, he could slip that entire army of tanks into twos and give them to other armies and it would be a better use of the money and time
@5:20, why didn't you just hold your fire, and put your tanks just inside the edge of the 2nd treeline (the one split by a hill overlooking that front line of trees). That way, their artillery and their archers will be impeded by the first line of trees, and the unit will be somewhat protected by the edgfe of the 2nd treeline, then have then fire at any enemy that pops out of the first tree line?
Volkmar: Come in base command. This is Commander Volkmar of the 1st tank division. We have sighted enemy infantry divisions near Montfort and request permission to engage. Over.
BC: Roger 1st tank division. Permission granted. Do you need support? Over.
Volkmar: We are currently taking fire from enemy artillery. Enemy infantry is advancing on our position. I request mobile infantry to flank and take out the enemy artillery. We will proceed to fire at advancing infantry. Over.
BC: Roger commander. Request for mobile infantry is granted. Crush them in the name of Siegmar. Over and out.
Volkmar: OTTO!
Otto: Yes commander?
Volkmar: I heard you work best under stress. Get those damaged tanks rolling and firing you have approximately five minutes before the enemy infantry is up your ass.
Otto: Got it commander. No pressure at all.
...
Volmar: Those rats are getting uncomfortably close. To all tanks! fall back 200 meters, regroup and resume bombardment of enemy infantry.
Otto: Commander. Apparently the enemy used a nuclear weapon.
Volmar: On Montfort?
Otto: On our mobile infantry support. They were currently engaging the enemy artillery at close range.
Volmar: The enemy nuked their own artillery?
Otto: Confirmed.
Volmar: To all tanks! Belay my last order. New order! Drive me closer. I want to hit them with my sword!
The wehrmacht erika song should be playing in the back ground here xD
Whenever I see a steam tank in melee I can't help but think 'bumper cars'. especially at 12:40 when you see 3 of them taking turns ramming one unit.
You know, I ALWAYS hit "control large army" because this whole time I thought it was asking if I wanted to control it or if wanted the AI to control it... fuck, so many battles I could have won without being swarmed.
Worth mentioning that this doomstack would smash the beastmen anti leadership cheese stack because tanks are unbreakable.
death in the shape of a panzerbattailon
This doomstack is certainly a potent counter to the Doomstack of Smelly Goat, at the very least. Chemical warfare in general, it would seem.
And here I thought steam tanks got a huge nerf at some point when in fact its just because my pc was crappy and I had unit size on low
I'd absolutely love to have an Empire General riding in a Steam Tank!!! Providing upkeep reduction and attack buffs to Steam Tanks
19:15-19:40 the glorious stampede of moistness we came for
Tank wars meets world of Warhammer
1:54 wat?
Warp lightning cannon dmg 225
Steam tank damage: 597
4x225=900
This means a warp lightning cannon battery (1 unit, assuming 4 of them) has only 50% more firepower compared to a steam tank. Most certainly not the equivalent of 4 steam tanks.
it does teh fire rate and accurazy of teh lightning cannon is way higher lmao
Raw damage per shot isn't the only thing you need to take into account in practice though. Accuracy and fire rate are also pretty big factors
@@dog209 'damge values are shown over 10 seconds'
@@Kuddochan u got any evidence to prove that steam tanks are less accurate?
@@jabloko992 my friend just use them both in a custom game for 1 min shooting on the same target and you will see it yourselfe lmao
Flagellant Steam Tank that is hehe. But now they all have rank 7+ which gives ward save!
I've had four tanks survive hundreds of orcs as the enemies kept routing and returning.
HOLY SIGMAR! BLESS THIS RAVAGED TANK!
Enter Thomas the Franzerkampfwagen-theme: Tschu-tschu
at least he now knows that steam tank doom stacks works but as shown dam ass expensive to amass.
The drawback is definitely price. They are effective, but not enough to build more than one or two stacks in your campaign. Stegadon spam is much more cost effective.
In Empire, machines get tired
would have been a perfect opportunity to do a world of tanks ad