The RETURN of Survival Horror
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- Опубликовано: 25 авг 2024
- Genre die, but now it back. Or is it? Was it ever dead? Who knows. Here's some games anyway.
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Thanks for watching!
YO IM BACK!
i wasn't being lazy or depressed or whatever, i just moved to a new house, which took up alotta time. but now that ive settled, i can get back to making vids asap once more.
you can, however, hear a bit of an echo on my voice here in there, especially earlier into the video.
it might not be much of an issue, but im not 100% happy with it. i put up sound foam on the walls specifically to combat this, but i guess it didnt help as much as i thought it would. got some more tricks up my sleeve to fix it tho, so it should be more or less fully gone, come next video. if not the one after that.
eitherway, im very happy to be back again! got another video script that's nearly done, on metal wolf chaos, and am also hard at work on the final MGS video, and also a bunch of other stuff.
should be good :)
Great to have you back. I can go back to not being caught up with Metal Jesus videos.
it's kind of a crime that you don't have more subs.
welcome back
:)
We missed you!
Your audio quality makes everything feel warm, honestly.
Haunting Ground is a better clocktower 3 than clocktower 3
yeah but haunting ground doesn't have magical girl transformations
@@thorhighheels Checkmate
Clock tower 3 and haunting ground should never relate to clock tower at all.
Clocktower 3 was very anime in appearance when she was supposed to be European
Clock Tower 3 is shit.
Detention is a really great indie horror game, again very silent hill inspired but doesn't feel like a copycat.
yeah i loved that one
And I was here wondering "what happened to that cool dude" and I open RUclips and here you are
He die, but now he back
The prophesy
Saaaaameeeee
I'm shocked you didn't bring out how long Remothered was in development hell. It was a remake of the first Clock Tower originally.
I'd LOVE to see a So I've been Playing on Remothered. What a rollercoaster of a story, and the end product is, unique, to say the least.
Man, I was following that development hell since the beginning. Started something like 10 years ago? Gotta admit, I'm disappointed we never got the CT remake though. The art style was really nice,
Chronis67 Chrono Trigger remake? :P
@@malik87breaker RIP Chrono Resurrection
@@malik87breaker Watch Building
What frustrates me about all these indie survival horrors, is that they all claim to be a throwback and graphics style of a Res Evil early PS1 title when in actual fact they play more like a crappier 3DO survival horror, like the original Alone In the Dark games rather than Res Evil.
I love these attempts but they need to seriously look at what made Res Evil special, it wasn't just as simple as tank controls and wierd zombies/monsters.
It was the music, the inventory system, the atmosphere and design. Res Evil 1 may have had strange controls but they functioned perfectly.
Well I mean the fact that the games do feel a bit jank with the tank controls, doesn't that kinda add more to the "throwback" experience? Though I do get it. Even if they do want to make the games feel like you're playing a 5th generation survival horror game, they need to remember to make sure the atmosphere/design, music, and inventory system is just as good to keep the immersion.
@@decadentgamer3108 Most of these games feel like they came out before Resident Evil, since they look way uglier and are much more jank.
@@nisnast I suppose it depends on the game.
@@decadentgamer3108 Old ass comment but details.
The thing is, tank controls are pretty bad as a feeling given to the player BUT they can work in some specific contexts. RE1 also used a fixed camera, few enemies and a lack of any kind of actual aimimg required.
Just slamming tank controls on something doesn't mean they are gonna give any type of positive effect.
@@Hyperversum3 Right
If anyone's considering it, I would recommend Faith. That game is so simple but it was the most unsettling game I've played in a long while.
I really have to give it up for looking/sounding truly spooky with such a basic atari style, getting on that asap
That game doesn't have the right to be that good.
Hey, Dutch baby, glad to have you back.
And what's this? Talking about obscure survival horror games? That's so you.
I wish somebody would talk to me like that.
But the thing is Back in 1995 wasn't at all experimental. It's derivative with a mild meta narrative which isn't as nuanced. You related it to MGS2 when really it's more of a...David Cage game.
well i said "tried to mgs2 this bitch" i dont think it really succeeds at all, nor does it really "own" such a big break down, but I honestly didn't wanna give the game anymore shit and just segue into the next topic lol
It's message was so bad too. Maybe I could forgive it if it went more meta by the end but it didn't and It tried to shit on SH1 while completely failing to copy anything anyone liked about SH1 on every level.
Nightcry is what happens when you spend all the budget getting expensive fancy directors/producers but got only pennies left for the staff having to do the actual work
Nightcry is what happens when you try to do a high profile work on fucking kickstarter instead pitching actual investment.
Marcelo Nunes Do studios even like Clock Tower?
Sunsoft pretty much disappeared much...
I mean, I do believe that directors matter (look at how Bloodborne is vs DS2), but it can't support a videogame on its own.
It's a medium that requires money and more people, it's not writing a novel, passing It to an editor and skidaddling away
do you even "get" producers? Aren't producers the ones who push the project to get made in the first place?
@@johncapet Producers can very well be originators of the project or be affected to project by the company's upper management (after a director/planner proposed a pitch that seduced the board members etc...). Also, even if they are originators of a project, it wouldn't necessarily prevent them from asking for a fat compensation base
That Clock-Tower-esque game seems like a prime example of a game that needed to have someone to reign in the creative team and get them focused on the best elements. I feel like most of the best creative minds we know are also accompanied by the right people who complement them, but never get any credit.
I'm actually kinda surprised no one ever brings *MARTIAN GOTHIC* as survival horror classic. It has one of the most unique gameplay mechanic: work as 3 but you can't get in contact to each other cuz... Well you got to play the game to find out why. Also enemies in this game don't die.
However the problem with this game is awesome ideas but poor execution.
I did not expect to see that game mentioned anytime soon lol. I found a copy of it a while ago, and have been meaning to play it.
I had to refund NightCry. Shit was so bad. Saying it's "as janky as the original" is a lie. The original SNES game played hundred times better.
Dreadout on the other hand was a good horror game.
The majority brought it expecting it to be Clock tower 4 or Haunting ground 2
Joshua Belmont Reese yeah, but those games had tank controls
I feel like the first Clock Tower game uses the slow movement really well to create that sense of tension that still holds up in 2019.
Using "Trace Memories" music for the "Back in 1995" segment really hit home for me. Despite the fact I've never played classic survival horror (Literally could not have played it), the music made me long for the feeling of solving a niche game on my own as I did with Trace Memories. Through an edit you made an audience member understand your argument far better than anything else could have.
That's a pretty big brain move.
That music is my example to nuanced meaning of music,in the context of the video it is somber, sad, melanchonic, but at the same time it compels you to reject it,to give you a glimmer of inspiration , like listening to an old man saying " it is impossible" and you thinking "why not?" . I aspire to compose or use such deep and complex music.
Btw, thanks for taking the time to do 30min videos
Its like watching great tv again but without the bs. Ur awesome
Holy crap! A third person survival horror game! I got nothing against first person, but that's all we've had for quite some time. Give me all the third person horror goodness, please!
7:53 Just a brief note, to Himself Takashi, but those weird, experimental games back in 95, weren't weird, or really, experimental. They were, to us, the cutting edge of entertainment. They were why you had a Playstation, or played games often enough. Those games back in 1995, weren't oddities meant to be probed, explored for their uniqueness. If your goal was to have us experience something, as we would have in 95, you should have, without a shadow of a doubt, aimed on making the game fun, in whatever form it must take, but it should take it. Because for as sad, hollow and despair inducing the experience of Silent Hill or Survival Horror at its best might be, there isn't a soul that doesn't look back on them and have a reason to smile, or a scene they want to show someone, or remember the thrill of a song or cutscene. We didn't marvel, with introspection at our blemishes. We were glowing, man. We had UFO endings.
We had fun. --- ruclips.net/video/_xmuM5xrvcg/видео.html
I had mine for racing games - mainstream enough to be a known genre at the forefront but niche enough that no one would care to play with me. Yeah, I was living on the EDGE.
@@paddyotterness which was experimental in adopting platforming to 3D.
The thing is, the video game industry is only growing. And yes, while the AAA studios are gobbling up most of that money, as they always did, that doesn't change the fact that there are enough gamers and enough developers out there to both, innovate and preserve tradition. There's nothing wrong with the horror genre moving towards games like Outlast or FNAF, but that doesn't mean that fixed camera angles and third person exploration need to disappear from horror all together. Most of the games mentioned here were not very well executed, which sucks, but the fact that someone wanted to make them is just proof that there's still a want for them. Hopefully RE2 2019 will inspire more passionate developers to find that middle ground between old and new, to make something that'll make everyone happy, such as the upcoming Daymare: 1998. Fingers crossed for that one.
these indie comparisons couldnt be worse tho, ok they are metroidvanias, and in some aspects look rather similar, specially the backgrounds, but they play and feel completly different from each other
Remothered is my favorite horror game of the year. The sequel is coming next year and I can’t wait.
cosmicimmunity I've looked at it a few times on PS Store but haven't bought it, I'm struggling to find any game to make me feel uneasy like Silent Hill did back in the day :(
Mark Wheeler this is definitely the game for you. It’s disturbing and so creepy you’ll love it! I’ve been a fan of SH since I was a kid so you’ll love this
cosmicimmunity Ok u convinced me I'll buy it and give it a shot :)
As if your videos weren’t a treat by themselves, you also let me know about a good game from my country that isn’t some racing/sports affair.
RUclips needs more people like you, Thor.
Another indie survival/horror game made by italians is Nightmare 1998. It has been released yet though.
Getting a video on remothered from Thor the day a new remothered is announced
They announced a new Remothered? Seriously?
Krystal Myth The title is Remothered Broken Porcelain, trailer is up on RUclips looks yummy
To people reading this, one quick thing about Lost in Vivo: Whatever your opinion is of the game based on Thor's critique, tack on a +40% since the final fourth of the game and it's hidden midnight mode are amazing.
Yea, lost in vivo is pretty good, and the extra game modes are pretty neat.
A lot of old survival horror games were great because of the use of puzzles and tank controls not despite of it. That style is really hard to recreate nowadays
Tank controls were just bad, period. There's a reason why Silent Hill had regular controls from 2 onwards. It's just plain better.
@june jj No they don't, it works well with over the shoulder or first person. Fixed camera angles confuse the player.
@june jj The camera doesn't change in first person, or over the shoulder, while it does with static camera angles. This confuses the player, because suddenly they might need to turn to the left on the screen, but they have to press right, or vice versa. It's an unnatural way to view and direct your own movements.
"a lot" the is not even a lot of good survivor horror games. Most were the equivalent of minecraft copies today.
Oh fuck no. They tank controls were always a detriment.
Just bring back controlled angles for more atmospheric games. It worked for SH2 and SH3.
I'm sold on Remothered. Thank you so much!
Quetzal, no esperaba encontrarte aquí, ¿Cómo va la campaña de Vampiro?
@@franciscov.7535 Si, mucho queso
Horror games now are just as stagnant, but in first person. At least I enjoyed fixed cameras. Thanks for reminding me about Remothered, though. I was going to get it, but forgot the name.
Ah yes, the metal curtain has risen and returned us back to the dark, jank, fleshy hellhole filled with hallucination polygons.
1:47
Look, I understand that they look similar (they use pixel art, afterall), but they don't look *that* similar, not they play the same.
Not even close.
Can't say a lot about the upper left game in the 1:52 chart, but the botton left one (Momodora) is a metroidvania centered on hard bosses (a mix of Castlevania and Dark Souls in a way), the uppper right one (Rouge Legacy) is a Rouge-lite game that, although it also follows the metroidvania formula, it plays quite diferently, centering instead on the quirks of the diferent runs.
The botton right one (Celeste) ain't even close went it comes to the artstyle, and the gameplay is extremly diferent to the other two (it is a pure platformer compared to combat focus metroidvanias)
Celeste has more to do with Mario than Momodora and Rogue Legacy, with Momodora having more to do with Castlevania than the other two, and Rogue Legacy being waay closer to other Rogue-lites.
If there's any similarities, they are only surface base.
the rest of the video is good, but this short part just show your ignorance towards this games (and probaly other 2d games).
You put my spanish thoughts in english words, thanks nacho person
Can honestly argue as well towards the '90% of Steam horror games being the same' statement, especially the overshadowing of Lost in Vivo, because I've played a handful of immersive and brilliant experiences through those 'Steam horror games', IMSCARED being one of them (in which Thor turned a blind eye towards for some reason?). While I can still agree with many today's horror games being too similar and lacking original ideas/content, there are still those games offering new experiences and experimenting with some ideas, Umfend is an example - it's a very curious and experimental games, but only consists of basic FPS horror gameplay. Yet the experience still felt original and polished, the story getting stuck in my head for a while. My point is that just because things seem the same doesn't necessarily mean they can't be considered 'true' survival horror. And it can be pointed out there are also multiple third-person survival games that feels the same, respectfully, so it's something that really occurs for both sides.
And yes, I felt a bit confused on his stance towards the platformer and metroidvania games...
i never said that they were similar games tho, only that they look similar when u boil shit down like that which is what i was talking about in the first place. boiling down trends, or genres. it was just a thing i brought up to segue into the first game. hell i even said they were good.
@@thorhighheels Yeah, but you didn't take time to praise each games merits so, while that wasn't the point of the video, you have been judged, sir....and found guilty.......
For being hilarious AND handsome! Heh....eh, can't please everyone. Probably in the nature of the biz I'm sure. Those 4 games rule, you rule, the channel is a gem, and that Mother game starting Jodie Foster looked like it straight up took Lara Croft's manor out of the Blood Ties DLC content and repurposed it a bit for their game. Or maybe view versa, but I'm currently playing through ROTT and thought I would share my sick detective skills here in a thread that's months old. 😏
@@thorhighheels they only look the same in style tho, and even then when you play them and dont just screenshot 1 dark area the enemy design and player characters dont really favor each other. Its just that they are all pixel art.
They just announced a Remothered sequel at gamescom livestream a few moments after this came out
What a timing
Welcome back my dude! =) There was a super cool survival horror game called Forgotten Memories, even had Guy Cihi voicing one of the characters. But they released it episodically and stupidly only on iOS, so ofc no one bought episode 1, so they didn't make any more after promising it to be release on everything, including the PSVita lol (although recently they did promise a Switch Remake, pinch of salt recommended) Kinda ironic choice of name for the game huh? lol
Fail for not mentioning Darkwood, I'm playing it right now and I am hooked. Best survival horror game I've played since resident evil 7.
@Macdealerx Yes and I absolutely loved it, played it 4 times through back to back but I may have hyped it up too much in my mind because it wasn't as good imo to the resident evil 1 remake. Looking forward to the re3 remake though, I hope they get a little more ambitious with that.
But Darkwoods is still better imo just because it's an indie game with a tiny team and budget and manages to do so much with so little. Get it's really cheap and well worth it, I've sunk hours into it.
Also has lots of replayability because the maps and loot are procedurally generated.
@Macdealerx I should've said best 'original' horror game, not counting re2 remake haha.
@Macdealerx The re1 remake is a masterclass, they took the original game and added some really nice touches that I think flesh out the experience. It was very ambitious, it took liberties. Re2 remake plays it a little safer imo, it's far less ambitious.
Darkwood is probably one of the most messed up games I've played since the silent hill series. The world building and atmosphere are amazing.
@Macdealerx Re7 was actually scary compared to Re2 remake.
Why does 'Back in 1995' look worse then real old school survival horror?
General public think that just because it's old it's gotta look bad. PSX had games with very sweet graphics and art styles
@@kuronoroux8864 Oh totally man. To this day, one of my favorite title screens is on the PS1. Chrono Cross. That old school underwater look is just so amazing... Also another thing the N64 and PS1 do well is neon. It usually reminds me of the lights the stones in the Fifth Element.
You have a very robust celebrity voice. A real radio voice. You will make it big. You are on the right path.
Thank you for all these lessons you have provided.
I love the Heaven Smile laugh you threw in after mentioning Suda 51.
30:12 "i aint no windows ass boy"
Well i can see someone didnt have to live through the literal survival horror that was running FO4 on something not made for a dev team
"Paracusia" and "Alisa the awakening" are also great indie survival horrors, it gives great Resident Evil and Silent Hill vibes.
Kind of gives me anxiety as an aspiring indie developer who wants to make a good survival horror game one day. My idea involves Resident Evil 2 remake style gameplay, but with all of the psychological and symbolic themes of Silent Hill 2. The main psychological theme would be crippling social and performance anxiety and reclusiveness, something I've had personal experience with.
I'd say just go with your heart tho. I wouldn't stress falling in certain traps too much. Especially if you end up giving it a personal angle, no one else can give.
Thats natural, use this as a guide for what not to do, even the good things, do something unique and different, its what we all need.
@@donquesewilliamswilliams3497 Thanks for the interest. After a considerate amount of thinking since this comment, I've conceptualized the gameplay to be a sort-of hybrid of classic tank-like survival horror like Silent Hill and RE4, and more modern survival horror like The Evil Within. The story is also full of the same emotional highs and lows of Silent Hill. A lot of similar symbolism, surrealism, and disturbing imagery. In a shellnut, basically a hybrid of Silent Hill and The Evil Within with a lot of exploration and equipment scavenging.
To be fair, it doesn't matter what the gaming genre is, it's all over saturated in some aspect.
This
@@angelluna9599 That
Exactly!
The rpg-cyberpunk genre is over saturated ? Dating simulators ? Crime solvers ? Some.niche genres are still lacking IMHO
This video is 3 years old but if anyone passing by for some random reason wants a good survival horror game ala Lost in Vivo: Nightmare of Decay on Steam is pretty much first person Resident Evil. The first three and also quite a few elements from 4. Must play if you like those types of games!
B'scuse me, Dandara is a very unique game that has a completely different movement system from the other two games that you showed. Rogue legacy is a roguelite platformer, and momodora is a metrovania. T
Maybe do some research before you call games the same?
The rest of the video is great, I'm just mad at you for calling 3 pretty different games that I enjoyed samey.
Aw man, you forgot to talk about a new game called Simulacrum by Prymordium. It has a strong Silent Hill vibe and I personally liked it.
Thank you and I hope to see you more often with your SH commentary, its great ! As someone that grew up with Survival Horror at age 6-7, to someone that is 27 now, I know that deep down, people like us will always love that genre, soo maybe get back to it xD
I am so happy to see you talk about Remothered it's such a gem that me and a freind played last Halloween
Also cant wait for the follow up that just had a announcement trailer just last night.
9:03 Every time Another Code music is used in a video, a baby smiles.
I just beat both games last week, they're amazing. Especially the Wii sequel
@@Alex-mb2cy Glad to have you on-board. I do prefer the original for its atmosphere, but I the sequel certainly also grew on me.
Lost in Vivo is an absolute masterpiece, by the developers of Spooky's house of jumpscares. Please try it out for youself. Also shoutout to Puppet Combo for creating many of those great ps1 and ps2 styled games. A very important addition to this list would also be ''Simulacrum'' which if you like the original Silent Hill games, this is an absolute must play, and in my opinion did what ''Banned Memories'' tried to, and is the true successor to Silent hill 2 and 3.
Look into the dev Kitty Horrorshow! Anatomy was amazing.
This is one of those vids I listen to as soon as it comes out.while I'm working on something.then a week later when I'm not busy I go and watch it actually.rewinding to see things over again...i even sit thru the ads so you can get that sweet sweet penny broski
Congrats on getting a 700% boost in subscribers man!
You deserve it for all the hard work
Great video as usual
_Where the heck DID all these people come from all of a sudden?_
Good stuff as usual
How many goddamn times do I have to click this bloody bell before YT actually works with it? If not for twitter I wouldn't friggin know this was up!
Great video! Good to see these videos back!
Ps. Uh, really really hope you don't take this the wrong way, but, it'd be cool to have the games you talk about, and maybe links to them, in the description, i actually dunno if they're there in other videos or if you do that later, so i might be shooting myself right in the foot, but yeah, your videos always makes me wanna check out all of 'em, and i can see a lazy person not doing so out of lazyness to rewind the video to write them down.
You completely missed it with that platformer comparison, as where they do have a similar art style, they all play completely different and have completely different gameplay mechanics. So you missed the point with that. Good vid otherwise dou, I really appreciate your style of videos. I'm so glad I somehow stumbled upon your channel.
That was a really strange and completely inaccurate tangent about point & click games. Those games never stopped being made, especially in Europe.
Old school p&c game making engine Adventure Game Studio has a small community with some great indie devs publishing awesome games(Unavowed frim Wadget Eye Games for example)
And they have a monthly jams still going on since a lot of years ago, though it became that only 1 game is submitted and most of those 1 games made by the same guy. I really wish it would pick up again.
Just wanted to say I'm a relatively new viewer but I really enjoy hearing your thoughts on survival horror. Good reviews too :)
reminds me of your vid on our obsession with remakes. we are always trying to recapture the past, and our failures to do so bring about some really neat stuff, for better or worse lol
Was watching this and though that Remothered looked interested so went to steam and found I already have it, gotta love how I keep buying games and then forgetting about them.
This has to be one of your best videos so far. Great writing in this one
thanks papa
You remind me how i miss the Condamned series.
Oh, my! You remembered Galerians! s2
Great vid Thor! I especially found Remothered to be very interesting. I'm a big fan of Haunting Ground, and really wish we had more games like it.😊
Survival Horror is real and it gave me a toejob
Good video, I enjoyed it. Pretty much what I got from it. "Old bad! Modern Good!" I understand where you are coming from though, because that is what I love about gaming. We build upon old concepts and improve them, and streamline them. We keep improving games/genres of games and even combining genres and mechanics to improve game play/ideas. I understand towards the end of your video you mention "traditionalism isn't all that bad" and I would say traditionalism isn't bad at all especially if you enjoy the game genre and its traditional mechanics for what it is (like you mentioned). To be honest, I don't mind people making games in a "traditional" sense whatsoever, because its paying homage to its foundation. I see it as someone who paints the "Mona Lisa" even though Da vinci did it so long ago.
I think it's fine to go back to the basics when it's from a place of understanding why they worked in the first place, what they were trying to accomplish... it's also fine to take back some stylistic elements. But there needs to be an understanding of the material and not just slavish copy.
At the minimum, such throwback games should strive to concentrate the best of those games and throw away as much jankiness and inconvenience as possible (which, I'll admit, is tough for horror where the "bad" controls and frustration can contribute quite a lot to the tension of the best moments that you're trying to emulate).
Back in 1995's setting reminds me of the manga Tenkuu Shinpan with the bridged towers. Victims forced to travel skyscrapers to run from masked assassins. That would make for a neat game.
Seeing indies make PS1 stuff makes me want to make a racing game reminiscent of Japanese PS1 street racing games just for fun before something wholly unique. I like how some devs make nice textures to compensate for lack of lighting. I went ps1 dumpster diving like you did, only its through emu.
Even with all the power of today's systems I haven't played any games that made me feel as uneasy as Silent Hill (2) in particular! The music the atmosphere the enemy's are freaky it's unnerving I fukin love it! PT was looking so sweet:( we need Japanese, Korean devs to get making scary as fuk games cus western attempts are usually to over the top gory and action focused which ain't scary.
I'm humming along to the first song in this video, knowing that I've played this game many times through the years and I cannot for the life of me remember from where it came from.
Yuffie song Final Fantasy VII?
About all that dead genre stuff I kind of feel that way about jrpgs, but then I look back at the old and they are full of issues
Jrpgs now are just shit for the lamest of soy boys like you have to have zero testosterone in your body to enjoy them atleast in the 90s there was some element of coolness.
Did Remothered get any attention?
Rule of Rose and Haunting Ground are two of my favorite of the genre, though Rule of Rose's super interesting and fairly unique story, setting, and characters are kinda undermined by the *ungodly* levels of jank in the gameplay itself. It's a real shame.
your videos are really great, they've been helping me see trends across games i never realized. thanks !
The thing is silent hill 1 is basically a indie game with a fair budget. My point: companies are very close today, and most of indies out there are made by very young people and fans, doing shit for free most time. Just give em time and support soon enough they'll be doing real amazing shit
I've been learning how to use Unity for a while now trying to make my dream horror game. I won't give away much but I essentially wanna play a game that's Deus Ex's open ended approach to objectives with Resident Evil's contemporary setting with horrific monsters and a layer of magic reality to make it not seem as silly.
A Really Bored Individual i suggest you make a demo for first.
@@malik87breaker That's the plan. First level I make will probably not make it into the final game and be more of a test scenario for all of the systems. And I intend to make my games systemic as fuck, and hopefully make something truly unpredictable.
Genre isn't related to the word generic just because they have similar letters. Genre is actually related to the word gender, but originally it was an adjective for paintings meaning "depicting scenes of ordinary life." Not generic ~ unless you mean to go all the way back 6000 years ago to what ~possibly~ could have been the suffix *gene- which might have meant "to give birth" or "to beget". That might have ended up giving us words like general, gender, genre, and benign, but that's only a hypothesis and also would still mean you're wrong about the words' connections because *gene- originally still did not mean generic.
you are original in the choices of obscure games, I personally spend way to much time studying the gaming industry. You're honest in your approach of criticism, this seems to be your strong point outside of your bring up and out games that are never talked about and are primarily unknown in the west.
the SH2 dog music though...
Me oh my, since when have you had 37k subs? Congarts
It sounds like the main character from remothered is voiced by Jill sandwich
Italians mirite?
Jodie Foster might have a legal case against Remothered.
Back in 1995 is frustrating AF. And a hundred three digit dial locks are NOT puzzles. I mostly just moved the dials around until I opened them.
I don’t get why people call tank control-styled horror games something old... while completely ignoring the fact that we haven’t played horror games that way for longer then they’ve had that existence streak during the 90’s and the start of 2000’s.
And we HAVE been playing horror games RE4/FPS style for the past 15. If that is not making it stale I have no idea what’s supposed to be stale even.
I know it’s not exactly the point of the video, I’m just still mad with people just casually calling tank controls and fixed camera angles a “tired concept which happened in the first place due to technical limitations of the hardware”.
Well... I’m bored to tears with constant over-the-shoulder and FPS look and control scheme. The RE2 Reimagining game that came out recently was the last straw. I just can’t. Not even Evil Within 3 will force me to come back to this stuff. I’m completely spent.
farenheit041 Sure. Still doesn’t change the fact that instead of having at least three forms of presentation and control we just decided to be limited to two. Well, and maybe side-scrolling indie stuff. That is it. Forever.
And before somebody says that it will evolve - no, it cannot. We literally reached the peak with survival horror in that regard.
farenheit041 very true. Destined to stagnate, this genre. Eeeehhhhh *busts out Switch with REmake on it*
I got disappointed when they announced RE2make wouldn't have fixed cameras and tank controls. Inspite of this, I still enjoyed the game very much and it felt as a legitimate survival horror.
Either way, I would still play a AAA modern survival horror with tank controls. The first REmake will always be the best in the genre.
Afonso Markmann Honestly, you had to be a fool to expect fixed camera and tank controls to be in it. Though would be interesting if it was a mode in the game or something.
@@baconingbad It was fixed camera angles in alpha, though. But then they scratched it because it wasn't intuitive enough, besides they seemingly kept on reusing the original's camera angles and as such felt they were aping their own original game. Almost as if this was going to be a remake or something. Weirdddd...
Remothered has an amazing plot
Dude I lost my shit when those hands came out from under the bed in Fatal Frame 3
I've always loved your transitions.
*Alien isolation has joined the chat
I would like to see an HD remaster of Sega's IllBleed.
Welcome back. I'm always impressed with how you keep my attention for so long a video. Its an art I envy. Keep it up :)
You are one of my favorite content creators on RUclips. Keep this crazy shit coming you insane bastard
Oh dude. You totally need to play Darkwood.
ThorHighHeels, have you ever played Countdown Vampires on the PS1? You might like it. I'd recommend for the voice-acting alone, Pure 90s VA gold.
Major companies don't make these kind of games because they are single player and they can't have microtransactions so what is the point to make them? Seems only RE series holds a bit.
They can somehow add microtransactions to these kinds of games too. Look at RE 2 remake, you can buy the unlockables now. People will buy anything and everything.
1:45 This is genuinely one of the most shit tier takes I've ever heard. Firstly it's a non sequitur as you were previously talking about similiarities in gameplay and you equate that to similarities in visual design which is stupid as hell. You also, idk if purposefully, cherrypicked the sections from Momodora and Celeste. Take practically any other area from either of those games and they would be completely visually distinct other than the fact that they both have a pixellated art style. Ive played three of those games and, as much as I hate the word, I cringed when you called them generic or even compared them because they are all completely distinct from one another one is a level based difficult platformer that explores themes of anxiety and how that can manifest within us, one is a roguelite and the other is a soulsborne inspired metroidvania. The indie game industry is really the only industry that is actually pushing the envelope in terms of stories, characters, gameplay and passion projects and is the only area of the games industry that supports certain niche/dying genres that are still beloved such as rogue-likes and metroidvanias. To dismiss some of the best games in their respective genres as "generic" because they have a vaguely similar art style in one section of their games is beyond stupid.
33:46 I like how you called me a “bitch” at the end. I am a bitch. A dirty, little bitch. Ooh, you know it.
I missed you. I'm so happy right now :')
32:47
What’s that music from???? I want to say Mercury Meltdown Revolution or some fighting game for some reason. I can’t remember.
Also, Remothered was a 10/10 for me until literally the last minute of the game. That last bit with Gloria after the moving the cart and shimmying through the shelf or whatever is impossible. Nothing you can do to get by her. She never leaves and the moths won’t let you pass. Also, if you turn your light in to distract her you’re dead because it won’t let you shimmy back through the shelf for some reason. Also, self defense items are out the window because you have to use one to push the cart. Game won’t allow you to do it without getting hit at least once. I even watched a walk through and mirrored everything they did step by step. They also did things that shouldn’t be possible in the video. So I guess it’s impossible to beat her and with that being said, 0/10, uninstalled, fix your goddamn game. Lazy ass devs.
I think it’s one of the Tekken character select themes. I believe it’s Tekken 3
3:55 The Yaschas Massif, good taste
I couldn't figure out for the life of me what song this was and all I knew was that it was from a final fantasy but I couldn't remember what OST it was thank you so much
Dude, the "penis monsters" are zombie legs poking out of the ground
Was having a bad morning, but seeing this video with my morning coffee before work made me happy.
and im here still playing all the horror games from 1995-2000s
Games mentioned at 1:53 are Dandara, Rogue Legacy, Momodora, & Celeste.
Wish he mentioned that, but whatever. Love the video anyway.
the best moment of my day is, by far, when I reach home late and watch your videos till i fall asleep. kinda sad, actually :/
Out of all these games ReMothered is the only one that seems to be remotely good about these. Hikikomori Media reviewed it about a month ago so it's neat to see you talking about it as well but the both of you do have similar taste in games and have a very similar way of looking at games as his channel is similar to yours.
I think that tank controls has some merit to return to indie games if there is a world proper built around it.
Remothered was in development hell for over ten years.
I am aware. My boy Hikikomori mentioned it in his review after all. :)
Lost In Vivo is nice too though, despite some flaws.