Here's how I would fix End games. 1. Make it so the end game isn't a faction in the same category as yours (as in if your Order you don't get an Order faction End game event) 2. Give End Game Events special stuff (Like Quest battle for a special reward or Special Mission or gameplay mechanic) 3. Buff for surviving the end game event (Depending on the Events scale) 4. Special Intros for each end-game event
It's truly bizarre that the best way to deal with the endgame crisis is to ignore it. the endgame armies will just wear themselves down against other AIs and you'll have to fight them if they happen to spawn right next to you.
Yeah, good point. Stellaris did this better, where the end game threat grew scarier over time. So even if it spawned on the other side of the map, you were incentivized to go over there and deal with it.
I mostly pick Endgames that are far from my side - I for example played as the The Huntsmarshal's Expedition and while I did decimate everyone on my side - dark elves , high elves and lizards - when I had the Vampire ascension happen , and went with all my armies there - I got decimated : )))))) Personally I think it just depends what faction you play , your position and how hard you want the game to be.
Regarding your Kislev campaign you mentioned, it takes 10 seconds to pick which options you want and you could’ve just not picked Dwarves. I appreciate your thoughts though and regardless it’s definitely not immersive the way they just spawn armies suddenly, even when you’ve already beaten them. Not having a reward is also a missed opportunity and lazy.
The only endgame that has any appeal is the Black Pyramid. A bunch of armies spawn under ONE faction in ONE place of significance. Whereas any other scenario has you comb through the entire map to wipe out all the factions of the endgame race, which can be extremely tedious.
What I would like to see is: The people have strange, frightening dreams. For a few turns, a few provinces have slightly reduced public order. Then a few turns later, this intensifies. The penalty increases, and some vampire corruption emerges in the region. Then a few turns later. this intensifies. Not only do those increase but now a few small light VC armies appear, zombies and skeletons and such. At this point you are given a lore blurb about some random vampire guy coming back, and you are given several quests to go places and do things, not just click "teleport" and fight a battle (although there could be some of those as well). These quests are chains, too, leading to further quests, and as you complete these quest lines the penalties start to recede and you start to get bonuses against VC, or special anti-VC gear, etc. Until you complete these quests, the penalties steadily get worse. The attacks become more frequent and more powerful and eventually an uber-powerful vampire lord character emerges to lead them. Once you finally kill the vampire, the penalties start to recede. This isn't instantaneous, but the armies stop spawning, and the corruption and penalties start to recede. I envision the system working something like that.
@@SleepyBear772 Well, and this isn't even the "Vampire Counts" endgame. It's A VC endgame. Because it's themed around a specific character, it could then have another one themed around a different character or idea, taking place in a different location, with different quests, etc. As such even if you had "VC" turned on, you still would never know exactly what was going to happen or where, and this model would be endlessly expandable.
@@Ankhtowe Buddy, Im already sold. I love the idea of thematic and narrative driven end game(s). CA did a great job with a narratively driven prologue campaign. Wish they applied this kind of work throughout the rest of the game.
Yeahh, its like stellaris end game, start with small event it gradually bigger and affect your empire and it all leading up for the invasion from end game faction, hope CA implement this
I don't think WH3 is quite finished yet. TBH, I think they were pressed to meet a deadline that was impossible for their goals, and so the game was made into the most playable state they could get it, and its being finished as they go. So I don't think the current end games are a final product yet. I think ALL of WH3 is still a work in progress, but they won't admit it. I could be wrong, but if I am not, I think there are great things ahead for this series. I do think even some of the graphics need work. I mean really....Look at the chaos Lord "variant". They should be wildly different but they all look the same. And they didnt even bother giving them all their God-touched mounts, much less access to their manticores or Chaos dragons once marked. This is a pretty hefty oversight for Chaos TT fans. The game isnt nearly as polished as the first two were, but I am hoping by the end, it will be.
if they do bring chaos invasion as an End Game event they need to remaster and remake the cutscene. (But need to say it Chaos Dwafts end game looks good and is scary)
Both my immortal empire campaigns I got the wood elf end game. The first time I was so far from them I didn’t encounter any of the armies and the second time I instantly wiped them out. Feel like it needs to be more than just “a huge amount of guys are coming for you”
I agree the end game scenarios need a bit of tweaking but I do think this is a bit overblown of a criticism especially considering the vast majority of players don't play past 100 turns and that has been consistent across most TW games from what we know People critiquing the game have much bigger fish to fry imo - I would much rather them spend the time on updating mechanics or AI behaviour on the campaign and battle than whinging about the end game scenarios not being flavourful enough or narratively inspiring
I think adding in the antagonist system from Troy might work well as a toggle option. They don’t randomly stack spawns. It is usually a faction who is a natural rival. There are notifications about their logistics, military standing, snippets about their plot, etc… the faction is usually about as strong as you as well. This could work well for order vs destruction and chaos. It won’t be the same factions who develop that trait and they don’t just bump rush you while ignoring everybody else.
Endgame scenario should be Chaos only and it should be opening portals all around the map with armies coming through portals each one stronger and more demonic than previous and your task be to close the portals and end Chaos incursion.
Oh, and on the topic of endgame crises as DLCs? CA literally said in an interview in no uncertain terms that that was precisely their plan, to release new endgame crises in the future as paid DLC.
yeah first time i met an endgame crisis i didnt know there were such thing so i had played as brettonia in araby dont remember her name but i then got a late endgame crisis luckily if i knew what an endgame crisis was so i was extremely surprised when all my closet allies because they were the only ones that liked me began attacking me it was also a grudge too far. and its funny because i got specifaclly a grudge too far when i had taken over the badlands the southern border princes nehek (not past the mountains)down to the lizardmen and all my armies were at tilea but then we had ironbrow that murdered me in the south multiple dwarfs in the north and then of course belegar right were all my armies were which wasnt a good thing because i had them split up so i quickly died up there and decided to quit it and start a new one where i played the western provinces in cathay i did pretty well and made sure to keep a few armies near all dwarven strongholds near me because i still wasnt explained what endgame crisises was i jsut thought dwarfs did that then it was the undead but because i had a few armies conquering where the elf below chorfs was before he was killed and that campaign ended up being a world conquest
Last month I finally started playing tww3 as greenskins as usual. I saw the end game options and put all on max difficulty. Last night the event happened at turn 115. Having 4 fulls stacks of Chaos Dwarves pop right by my original province, after I butchered them all by turn 30 was pain, since I had the area completely empty of armies since I was expanding on all fronts. Also 4 stacks of the caravan vampires popped up just south of the maw. And I counted 8 stacks of Dwarfs popped up at Karaz a Karak. A pain. I quit the game last night. Since I play only greenskins I'm in no mood to start again, but the thought of recalling in my armies and hunt everything down sounds like a hassle.
Whatever factions that confederate and snowball I count as the end game, sometimes it's High Elves, Dark Elves, Demons, GreenSkins etc Also if you play order most campaigns end up having a massive demon invasion no matter what.
I played a Grombrindal campaign one time, curious what leaving the endgame for Dwarfs on would do. Would it make my dwarfen allies super strong? Would it give a buff to my faction since I am a dwarf? It wasn't the only faction checked but sure enough the dwarfs were the endgame. And there were 3 mega stacks of dwarf armies spawned, probably 20 turns at the very least away from anywhere where they could do anything to me. All of that good will and good relations with my cousins down the drain. Sure, there is the option to enable diplomatic relations during endgames, but the fact the war happened at all kind of takes it out of me. The only endgame right now that would probably affect Grombrindal at all is probably the Wood elf one, and even then it's only for one of the factions, and I'm certain he's not the only faction who has this issue. To this day I'm not even clear on how all of the endgame mechanics work. If you have multiple scenarios checked but not Ultimate Crisis on, do the other crisis's occur after other ones do? If I'm playing Empire, can I deal with a Vampire crisis at one point in my campaign and then deal with a Greenskin one later on during the same campaign? I won't pretend to know for sure whether refining these mechanics are simple or not, but surely they're easier than Chorf DLCs or what a lot of these other updates have been doing. Perhaps modders will be able to take a stab at this issue and bring out the best of what an endgame can offer. One can hope
Playing a skarsnik campaign on legendary, end game notification didnt tell me the type just that one was occuring. Now i have stacks of dwarfs all over my land lol
Even tho i agree with you, my main issue with WH3 is that the difficulty is implemented in a very boring way. After 300hours the game on normal becomes easy after 25turns and you can auto resolve the battles almost always. Same issue is with very hard. I would rather have the AI be improved and that the very hard AI actually plays like a capabel opponent
One time when playing as Settra I took black pyramid to prevent that end game scenario from happening, assuming it would pick one that made sense. Welp, I ended up getting the black pyramid scenario - the text and story didn't even make sense becuase I already had it, I owned it. Then a bunch of armies just spawned around it lol
I would like more options and categories for endgames. Like one where a certain race confederates all their factions, and then has a recruitment drive, and military build up. Alternatively we could have new threats emerging from the chaos wastelands on the poles, hordes of demons invading and spreading out in all directions. Horde factions gathering in one location before exploding outwards with renewed forces. Oh, and civil wars (possibly fueled by chaos, or skaven assassination, even elven influencing going to far). Could also definitely do more with the undead factions raising up.
Low key I don’t need any fancy alternate endgames, just give me chaos, revamp the chaos invasion so it FEELS like the end times, make it so that if the player isn’t extremely competent they’re gonna get steamrolled, I remember back when I first played WH2 in my first mortal empires campaign as the Empire I freaked out when the chaos events started happening, O marched 4 full stacks up into Kislev which by that point had long been wiped out, in anticipation for the invasion, it culminated with me just spawn camping whatever chaos armies stumbled out of the wastes, it was just an xp farm. Not the grand destructive invasion promised
Awful, isn't it? Just craps all over the campaign and arbitrarily undoes the things you've been working on for 100+ turns and God knows how many hours.
I agree completely. Playing it right now and it's just frustrating. So here is how I would fix it, using the Dwarfs as an example (but could apply the method to any race currently an option): If the main dwarf faction is alive, the armies spawn at their current capital. If the main dwarf faction is dead, it spawns at the current capital of the the dwarf faction with the highest strength rank. If all dwarfs are dead, it spawns at the racial capital, Karaz a Karak. Then the game runs a check on the status of each dwarf faction that was present at the start of the game. If the check finds a minor dwarf faction dead, 1 additional army is spawned alongside the rest of the event. If a major dwarf faction is dead, it spawns 2 armies. The difficulty slider in the settings determines how good the units of each army is.
Playing as Imrik, turned on all end game. War with everyone. Got rid of the bue roses prior to the trigger and yep they still popped up, including one of the dwarven factions I eliminated. You make some fair points, and having some animation of each end game would add tremendous value. I havent stopped this campaign, but for some reason rather emboldened to finish them all off, especially since losing caledor to the dwarves. It will take a while since I am at war with everyone around me. Shall see if i can last as im running at negative 6k per turn so i need ro be in a state of constant battle. Great video.
I always try to finish campaigns, but I've not been able to the last 3 IE campaigns, I took all of Lustria as VC and then ended up running around the whole world trying to find all the greenskin factions that appeared as the endgame, I just gave up. Then I was playing as Lizards and about turn 250 I was still running around the empire, trying to fight off vampires so my campaign would end, but I gave up. Now as empire it's the same deal except I cba run the whole way across the map to deal with the Caravan of Blue Roses faction to finish the campaign off. So definitely we need some kind of shorter end game that doesn't turn into a 50 hour long slog
Yes, I hadn't even thought of the global spread that they've applied to all those factions. Makes having an entire race declare war on you and having to kill them all to get completion and even more terrible idea from CA.
@@WarmasterMoloch Yep, I mean my playthrough was as Itza, so I'm at the far left of the map, and when the Vampire Counts appeared as an endgame faction I had to traverse the entire map to fight the caravan of blue roses, all the way over to where Cathay was. It's lame!
I desperately lack an end game chaos threat in this game. They should have built on the chaos invasion from previous games and make it more dangerous and fun, but they scrapped it all (the cinematic included) for this shit
If you open the pack file the endgame is simply a script that spawns some armies and war dec. Even the image for the latest chaos dwarf endgame pop up looks pixelated and low quality. No curscene, no setting the tone or atmosphere. Just plop some armies down with no upkeep, have fun kids.
Im currently on turn 200+ in a fay's campaign I started a month ago I usually drop campaigns around turn 110-120 cause there's not much to do by this point but this time the stars somehow aligned and brew a perfect storm of challenge even without endgame scenarios enabled Chorfs, all chaos factions and delfs (including lokhir in the east who conquered Cathay) all grew very big and strong while all order factions got destroyed or were severely weakened So it was me VS the world but in a good and challenging way I could finally use elite units without getting bored destroying AI's crap stacks because AI was able to get strong for a change even only for a little while Best of all it was really organic and it didn't break my immersion by randomly placing 20 high tier stacks inside my territory I wish CA could do something so that other factions can grow to pose a real threat to you in the endgame instead of artificially inflating the difficulty bubble with these 'scenarios'
I think they need random events. Like the wood elves have their forest issues that stack up problems the more and more trees i get. As empire deal with chaos portals and ork waagh events with the occasional vamp army. Dwarfs deal with every new settlement they inhabit has loads of skaven/nightgoblin events until that settlment is tier 3. Stuff like that would be amazing, instead of a end game scenario we instead deal with world building, like play brettonia and commit an errantry war against the empire and succeeding leading to a massive rework of empire cities now worshipping the lady. Much like medieval 2 where it had events.
@Forrest Mcgee they already do it in wood elves campaign. You have loads of events that pretty much remive you from the map as you are busy doing your own shit
These is a mod already called “Dynamic Disasters” I haven’t had a chance to play it yet, but just reading the description of what’s available makes vanilla end game seem like so tacked on.
I've never made it to the end game. I usually play around 50-100 turns and call it quits. I haven't gotten WH3 because I'm more attracted to Lord of the Rings lore so I like elves, dwarves and orcs. Maybe I'll try and finish a game in WH2.
I love the endgame crisis as an option, like when I play Bretonnia I choose the green tide and it is so natural to wipe greenskins as Bretonnia. So I think its a great option! I agree that I would be happy with more optional events in the campaign, but so far I am happy with the end game crisis. I hope they will continue to develope the game.
The endgame for dwarfs is on a good track if they make more like that it will be dangerous and more fun and usually its to far away to start on turn 100 so i always put them from turn 40 to 60 so you are not fully prepared yet and is more fun
Agree. Look to frontier developments. It’s their favoured tactic. It’s also the shit you get from contractors in work. No love left in this art form anymore.
I just turn off endgame scenarios because they're just not fun at all, let alone intriguing. There needs to be a different event system, and it needs to kick in more often but not as catastrophically as endgame scenarios.
I would like rifts to be put in grand campaign just don't make it madatory to go in them. Have them appear randomly and demons spawn and attack anyone WH3 is suppose to be the end times with demons everywhere but it feels like a normal empire conquering campaign. I not going to lie but I can't remember finishing a campaign where I am winning because late game snowball becomes more tedious than fun. But If I am losing I would stick to the end to see if I can turn it around but it just gets repetitive when every faction tends to have similar objectives, which is go conquer land. They should add different objectives for different factions like in both vortex from wh2 and even the wh3 mini campaign. But instead of end campaign when they are done it changes the map. There is the enviromental mechanics that they can add to change map play more. Land corrpution is under used all you have to do is build a building and done completely ignore it, I don't think it even affects ai factions much because they almost never build buildings. There should be different ways to bring an empire down beside the typical make army send army to attack and take land.
Dwarts also got one of the worst end game senarios, greenskin, vampire, tombkings and skaven are much better, i never use the rest of them, i like the vermintide and greentide waaagh endtimes, but i used the tombkings the most when playing empire because of i loved the old dark omen game.. But with that said, you are mostly right in the rest you say, it really need a more cinematic end game senario. nice video
Own first 2 games haven't got the 3rd....too broke rn even when its on sale for 50 bucks lol....Have 100s of hours between the 2 and have yet to finish a single campaign lmao...
This is, unfortunately, an issue that goes far beyond TTW and CA with another good Warhammer example being Darktide alongside most of the games that are labeled as Early Access. It is a clear case in which the progress of the game and the state in which it releases is directed not by the teams that work on said game but by their boards. From what I can tell the trend started back during the world wide lockdowns as companies were rushing games out so that they can get $ from everyone who was staying at home and at the same time video game production slowed due to people having to work from home, so it ended up creating a vicious circle that turned out to be extremly profitable for the sharks running the game companies. Now that all of the restrictions have ended and everything is back to being fully operational, they continue the trend with releasing games in a horrible state of emptiness and just filling in the gaps as time goes so that they have a constant flow of revenue, not giving a flying f**k about the quality. It's a general trend and I've seen AAA and AA companies doing it and I can confirm from personal experience that it's an ongoing trend. The ironical part, for me at least, is that we, the gaming community, are mostly responsible for what these tech companies do because we're the ones that buy their products thus supporting their crummy ways.
I mean they told us this is what we were getting but I agree that its a bit stale. I hope they improve them, the Chaos Dwarf one is already alot better than the other ones. And honestly I hope that they make the Order Factions Endgame (and Chaos) more intresting rather than just make it like the other ones
I'd like the cutscenes but imagine every single one playing at once or one after another when you tick on the ultimate crisis... Or have a new specific cutscene. . . Nah, that would be too much work!
If I was you I will try out the mods end gane. Such as dynamic disaster mod which have better variety of end game and more interesting one. The Skaven end game in dynamic disaster mod is quite hard to play.
pick dwarf, pick vermintide, get free flame wizard lol, otherwise ya its lol, ive tryed using them as like a buffer but it doesnt work and they are just an annoyance , and can be overly devastating just because it , really is hacks lol
I don't really understand the issue of having Dwarves pop up as a crisis in your Dwarf game. You can configure the end game at the campaign start. If you dont want to fight your own kin, deselect them as a crisis. Otherwise, Dynamic Disasters mod is the way to go. It kind of proves what you said about modders getting more shit done than the CA staff, you can really customize your endgame in that mod. Worth checking out 100%
Warhammer has a big problem for me when it comes to enjoying it that also ties into the current endgame scenario setup. Once you start snowballing it doesn't stop. It's fun at first but creates a really boring game and eventually I dump the campaign and do something else. Once I beat the initial challenge of the endgame scenario there isn't much to look forward to if anything. We all know that the endgame is pretty boring and has no flavor to it. I was reading some ideas about quest battles which would be really cool. I think these quest battles would have to be very unique from other quest battles as most quest battles in wh3 become fight this army and kill the reinforcements so I feel like some objectives would be cool. Heck a battle with vampires that are endlessly summoning undead until you destroy a certain objective such as the caster or some monolith that's drawing power of some sort as an example. I agreed with one comment along the premise of if these battles are not completed the associated doom faction will keep getting buffed and buffed as well as you getting penalized ( public order, income from settlements , corruption, ect) These types of changes to the game would be astronomical I imagine so we'd have to really come up with realistic ideas on what would be feasible. Would love to hear some ideas from y'all on expanding endgame crisis.
This is a thousand dollar game that they have just tried to do the bare bones to sell as much as they can till the next one. There is no heart and no soul in it at all. And it's sad because I love this game and wish they would do more. The end games are generic rebellions that spawn and offer nothing in return. A cheap text screen pops up. I own all 3 games and every dlc and I just have to hope by the end they will make it right but I know they will not. Sad.
Remember it is not just C.A. , in fact it might be not be them. Game workshop is in more control on warhammer game content then C.A. , so if even C.A. say yes to release it all, you will have games workshop pushing the phase button. All these copyright issues is making the gane un-fun.
The hilarious thing is, somebody already made a mod back in 2022 to add all the endgame disasters that you talked about not being there. It's called Dynamic Disasters. CA is so fucking scummy for not adding these into the game by now, modders are years ahead of the devs, it's pathetic.
I turn it off since day 1... I have never played the end game scenarios due to the same reasons you mentioned in this video... simply, why bother? Note that I'm a seasoned L/VH player with 850 hours of play time on WH3...
while I agree the endgames are simple and stale, your two main problems seemed to be ignoring the in-game popups, and failing to click settings on to stop immersion from being ruined. Can't exactly fault the game for that. The crazy stacks and bringing factions back does absolutely suck, I personally think they should rip the entire system out and implement one or two factions at a time with completely customized end games, like the empire getting franz imbued by sigmar, and not only does he get more money, and recruit good stacks, but he buffs all of his settlements and becomes the actual embodiment of sigmar, maybe most of his armies fill up with religious zealots, or there are crusades that take place. Something like that needs to be put in place for every endgame so you can turn on different ones depending on the campaign you are going to be playing. This would give an actual end game scenario that is more than "12 stacks came alive again".
You forget there is no video introduction as well on the start of your campaign. In warhammer 2 mortal empire map, in the start you have a nice introduction from the old man talking about your surroundings and your game objectives. You get none in warhammer 3 immortal empires. I think is time for the modders should take over from these money grappers from C.A.
I am one of the fools that recently got into the game and bought all 3 to play immortal empires just for them to release it for wh3 owners about 2 months later because I wasn’t in the know. I don’t necessarily regret buying the other two games but man was it bad timing for me
PEOPLE keep buying CA crap, and THEY will buy Pharaoh too, and the DLC excrement too, meanwhile CA spends the money on marketing trailers and overpaid staff
its not free, they advertise 'flc' as continued support for the game that arent dlcs. when you buy the game you factor in that there will be content added that you dont have to pay for
I have said it from the start regarding c.a, if it wasn't for the community, modders specifically, they probably wouldn't even make money. Hopefully the roadmap they are doing turns the tide!
I saw you had 2k subs and this video had 386 views and thought, well lets see what this shit video is going to be. Boy I was wrong, agree 100% with you. Glad I saw the entire video
It's been almost 2 years now? Still pathetic optimization, still pathetic Battle AI, still pathetic sieges, still bare minimum human base faction rosters, and still much more that they didn't work on or fixed. Nah better do meaningless and pointless balance tweaks and visual tweaks and release a dlc that broke the game even further. Remember small indie company.
Why are people always surprised to find CA half-assing this stuff? I am a long time Total War fan, since Rome. And I can tell you, CA has always been bad. Rome got away with it, because there was nothing else like it at the time. It was leaps ahead of Medieval and Shogun and their sprites, but one look at it today, and you can see how utterly Lazy they were. Medieval II was again a massive leap, and the best game they ever made... but when you compare vanilla to Stainless Steel, again you can see how utterly lazy CA was being. Vanilla M2 is an ok game, but to this day, M2 Stainless Steel is the best game ever made by man. And it was all downhill from there. Empire was a mess, because new people made a new engine, and missed the entire point of what made Total War so good. So now instead of tactics and discipline, it's stat cards and blobs*. CA had a great idea, but their implementation has always been lackluster and lazy. It's always been up to the modders to make these games good. ALWAYS! * Old Total War, units never became outdated. Sure other stuff would get better, but even those t0 and t1 units had a place. Slap together a few spearmen to hold a pass, a bridge, or a fort. They could do more damage to an encroaching enemy way out of proportion of their cost. Sometimes, 4 cheap spear units and a couple crossbows could utterly stop an invasion of end game Knights in it's tracks, if played well (bridge battles anyone?). Nowadays, no. 4 Miners are not going to break the back of even one stack of Grimgor's 'Ard Bois. Because tactics and ingenuity mean nothing, it's all based on unit stats, and any damage you do they'll replenish over the end turn anyways. Defense in depth (using cheap militias) is not an option.
I've actually been around even longer than that, so I remember back when they had comedy videos for the agent actions in the original Shogun and Medieval. This was back when CA was still a small indie studio releasing via Activision, but now they're a hugely profitable studio under Sega, yet apparently can't find the money for a few cutscenes in their biggest, most profitable game series to date. It's ludicrous. And yeah, Stainless Steel is the Alpha and the Omega. After the Rome 2 debacle, I played no other Total War games other than Medieval II: Stainless Steel, right up until I first tried Warhammer. II.
Here's how I would fix End games.
1. Make it so the end game isn't a faction in the same category as yours (as in if your Order you don't get an Order faction End game event)
2. Give End Game Events special stuff (Like Quest battle for a special reward or Special Mission or gameplay mechanic)
3. Buff for surviving the end game event (Depending on the Events scale)
4. Special Intros for each end-game event
Just turn those factions off if u dont want them thats what its there for
It's truly bizarre that the best way to deal with the endgame crisis is to ignore it. the endgame armies will just wear themselves down against other AIs and you'll have to fight them if they happen to spawn right next to you.
Yeah, good point. Stellaris did this better, where the end game threat grew scarier over time. So even if it spawned on the other side of the map, you were incentivized to go over there and deal with it.
I mostly pick Endgames that are far from my side - I for example played as the The Huntsmarshal's Expedition and while I did decimate everyone on my side - dark elves , high elves and lizards - when I had the Vampire ascension happen , and went with all my armies there - I got decimated : ))))))
Personally I think it just depends what faction you play , your position and how hard you want the game to be.
Regarding your Kislev campaign you mentioned, it takes 10 seconds to pick which options you want and you could’ve just not picked Dwarves.
I appreciate your thoughts though and regardless it’s definitely not immersive the way they just spawn armies suddenly, even when you’ve already beaten them. Not having a reward is also a missed opportunity and lazy.
The only endgame that has any appeal is the Black Pyramid. A bunch of armies spawn under ONE faction in ONE place of significance. Whereas any other scenario has you comb through the entire map to wipe out all the factions of the endgame race, which can be extremely tedious.
That’s the only end game I play with.
I miss the campaign intros in mortal empires. Now you just spawn in with a single line
What I would like to see is:
The people have strange, frightening dreams. For a few turns, a few provinces have slightly reduced public order.
Then a few turns later, this intensifies. The penalty increases, and some vampire corruption emerges in the region.
Then a few turns later. this intensifies. Not only do those increase but now a few small light VC armies appear, zombies and skeletons and such. At this point you are given a lore blurb about some random vampire guy coming back, and you are given several quests to go places and do things, not just click "teleport" and fight a battle (although there could be some of those as well). These quests are chains, too, leading to further quests, and as you complete these quest lines the penalties start to recede and you start to get bonuses against VC, or special anti-VC gear, etc.
Until you complete these quests, the penalties steadily get worse. The attacks become more frequent and more powerful and eventually an uber-powerful vampire lord character emerges to lead them.
Once you finally kill the vampire, the penalties start to recede. This isn't instantaneous, but the armies stop spawning, and the corruption and penalties start to recede.
I envision the system working something like that.
That is cool af man
Would love to see something like this
@@SleepyBear772 Well, and this isn't even the "Vampire Counts" endgame. It's A VC endgame. Because it's themed around a specific character, it could then have another one themed around a different character or idea, taking place in a different location, with different quests, etc. As such even if you had "VC" turned on, you still would never know exactly what was going to happen or where, and this model would be endlessly expandable.
@@Ankhtowe Buddy, Im already sold. I love the idea of thematic and narrative driven end game(s).
CA did a great job with a narratively driven prologue campaign. Wish they applied this kind of work throughout the rest of the game.
Yeahh, its like stellaris end game, start with small event it gradually bigger and affect your empire and it all leading up for the invasion from end game faction, hope CA implement this
I want a Order Vs Destruction type of thing, like Warhammer Age of Reckoning did with their lore. I think it would be more immersive.
I don't think WH3 is quite finished yet. TBH, I think they were pressed to meet a deadline that was impossible for their goals, and so the game was made into the most playable state they could get it, and its being finished as they go. So I don't think the current end games are a final product yet. I think ALL of WH3 is still a work in progress, but they won't admit it. I could be wrong, but if I am not, I think there are great things ahead for this series.
I do think even some of the graphics need work. I mean really....Look at the chaos Lord "variant". They should be wildly different but they all look the same. And they didnt even bother giving them all their God-touched mounts, much less access to their manticores or Chaos dragons once marked. This is a pretty hefty oversight for Chaos TT fans. The game isnt nearly as polished as the first two were, but I am hoping by the end, it will be.
if they do bring chaos invasion as an End Game event they need to remaster and remake the cutscene.
(But need to say it Chaos Dwafts end game looks good and is scary)
They also need to add end game cinematics for each race. It sucks to win and that's it.
Yeah wtf is up with that?
Both my immortal empire campaigns I got the wood elf end game. The first time I was so far from them I didn’t encounter any of the armies and the second time I instantly wiped them out. Feel like it needs to be more than just “a huge amount of guys are coming for you”
I agree the end game scenarios need a bit of tweaking but I do think this is a bit overblown of a criticism especially considering the vast majority of players don't play past 100 turns and that has been consistent across most TW games from what we know
People critiquing the game have much bigger fish to fry imo - I would much rather them spend the time on updating mechanics or AI behaviour on the campaign and battle than whinging about the end game scenarios not being flavourful enough or narratively inspiring
I think adding in the antagonist system from Troy might work well as a toggle option. They don’t randomly stack spawns. It is usually a faction who is a natural rival. There are notifications about their logistics, military standing, snippets about their plot, etc… the faction is usually about as strong as you as well.
This could work well for order vs destruction and chaos. It won’t be the same factions who develop that trait and they don’t just bump rush you while ignoring everybody else.
The only good endgame crisis in a modern game is stellaris
Endgame scenario should be Chaos only and it should be opening portals all around the map with armies coming through portals each one stronger and more demonic than previous and your task be to close the portals and end Chaos incursion.
Oh, and on the topic of endgame crises as DLCs? CA literally said in an interview in no uncertain terms that that was precisely their plan, to release new endgame crises in the future as paid DLC.
yeah first time i met an endgame crisis i didnt know there were such thing so i had played as brettonia in araby dont remember her name but i then got a late endgame crisis luckily if i knew what an endgame crisis was so i was extremely surprised when all my closet allies because they were the only ones that liked me began attacking me it was also a grudge too far. and its funny because i got specifaclly a grudge too far when i had taken over the badlands the southern border princes nehek (not past the mountains)down to the lizardmen and all my armies were at tilea but then we had ironbrow that murdered me in the south multiple dwarfs in the north and then of course belegar right were all my armies were which wasnt a good thing because i had them split up so i quickly died up there and decided to quit it and start a new one where i played the western provinces in cathay i did pretty well and made sure to keep a few armies near all dwarven strongholds near me because i still wasnt explained what endgame crisises was i jsut thought dwarfs did that then it was the undead but because i had a few armies conquering where the elf below chorfs was before he was killed and that campaign ended up being a world conquest
Oh man, remember back in WH2 days, when you always had Morathi or Grimgor strength rank 1?
Last month I finally started playing tww3 as greenskins as usual. I saw the end game options and put all on max difficulty.
Last night the event happened at turn 115.
Having 4 fulls stacks of Chaos Dwarves pop right by my original province, after I butchered them all by turn 30 was pain, since I had the area completely empty of armies since I was expanding on all fronts.
Also 4 stacks of the caravan vampires popped up just south of the maw.
And I counted 8 stacks of Dwarfs popped up at Karaz a Karak.
A pain.
I quit the game last night. Since I play only greenskins I'm in no mood to start again, but the thought of recalling in my armies and hunt everything down sounds like a hassle.
Whatever factions that confederate and snowball I count as the end game, sometimes it's High Elves, Dark Elves, Demons, GreenSkins etc
Also if you play order most campaigns end up having a massive demon invasion no matter what.
I played a Grombrindal campaign one time, curious what leaving the endgame for Dwarfs on would do. Would it make my dwarfen allies super strong? Would it give a buff to my faction since I am a dwarf? It wasn't the only faction checked but sure enough the dwarfs were the endgame. And there were 3 mega stacks of dwarf armies spawned, probably 20 turns at the very least away from anywhere where they could do anything to me. All of that good will and good relations with my cousins down the drain. Sure, there is the option to enable diplomatic relations during endgames, but the fact the war happened at all kind of takes it out of me. The only endgame right now that would probably affect Grombrindal at all is probably the Wood elf one, and even then it's only for one of the factions, and I'm certain he's not the only faction who has this issue.
To this day I'm not even clear on how all of the endgame mechanics work. If you have multiple scenarios checked but not Ultimate Crisis on, do the other crisis's occur after other ones do? If I'm playing Empire, can I deal with a Vampire crisis at one point in my campaign and then deal with a Greenskin one later on during the same campaign? I won't pretend to know for sure whether refining these mechanics are simple or not, but surely they're easier than Chorf DLCs or what a lot of these other updates have been doing. Perhaps modders will be able to take a stab at this issue and bring out the best of what an endgame can offer. One can hope
The irony of not having the end game scenario for Druchii while their AI used to dominate late-games in most of my runs.
Dynamic Disasters mod is pretty good indicator of how it should be done.
I'll give that one a look!
Playing a skarsnik campaign on legendary, end game notification didnt tell me the type just that one was occuring. Now i have stacks of dwarfs all over my land lol
Even tho i agree with you, my main issue with WH3 is that the difficulty is implemented in a very boring way. After 300hours the game on normal becomes easy after 25turns and you can auto resolve the battles almost always. Same issue is with very hard. I would rather have the AI be improved and that the very hard AI actually plays like a capabel opponent
I don't disagree, but making a better AI is really hard.
One time when playing as Settra I took black pyramid to prevent that end game scenario from happening, assuming it would pick one that made sense. Welp, I ended up getting the black pyramid scenario - the text and story didn't even make sense becuase I already had it, I owned it. Then a bunch of armies just spawned around it lol
I would like more options and categories for endgames. Like one where a certain race confederates all their factions, and then has a recruitment drive, and military build up. Alternatively we could have new threats emerging from the chaos wastelands on the poles, hordes of demons invading and spreading out in all directions. Horde factions gathering in one location before exploding outwards with renewed forces. Oh, and civil wars (possibly fueled by chaos, or skaven assassination, even elven influencing going to far). Could also definitely do more with the undead factions raising up.
Low key I don’t need any fancy alternate endgames, just give me chaos, revamp the chaos invasion so it FEELS like the end times, make it so that if the player isn’t extremely competent they’re gonna get steamrolled, I remember back when I first played WH2 in my first mortal empires campaign as the Empire I freaked out when the chaos events started happening, O marched 4 full stacks up into Kislev which by that point had long been wiped out, in anticipation for the invasion, it culminated with me just spawn camping whatever chaos armies stumbled out of the wastes, it was just an xp farm. Not the grand destructive invasion promised
I just got my first dwarf crisis yesterday playing at Skarsnik, and I was amazed how badly it affected the entire experience.
Awful, isn't it? Just craps all over the campaign and arbitrarily undoes the things you've been working on for 100+ turns and God knows how many hours.
I agree completely. Playing it right now and it's just frustrating. So here is how I would fix it, using the Dwarfs as an example (but could apply the method to any race currently an option): If the main dwarf faction is alive, the armies spawn at their current capital. If the main dwarf faction is dead, it spawns at the current capital of the the dwarf faction with the highest strength rank. If all dwarfs are dead, it spawns at the racial capital, Karaz a Karak. Then the game runs a check on the status of each dwarf faction that was present at the start of the game. If the check finds a minor dwarf faction dead, 1 additional army is spawned alongside the rest of the event. If a major dwarf faction is dead, it spawns 2 armies. The difficulty slider in the settings determines how good the units of each army is.
I always choose a more accurate end game, dwarves or elves I exclusively use for the chaos aligned or green skin factions.
Playing as Imrik, turned on all end game. War with everyone. Got rid of the bue roses prior to the trigger and yep they still popped up, including one of the dwarven factions I eliminated. You make some fair points, and having some animation of each end game would add tremendous value. I havent stopped this campaign, but for some reason rather emboldened to finish them all off, especially since losing caledor to the dwarves. It will take a while since I am at war with everyone around me. Shall see if i can last as im running at negative 6k per turn so i need ro be in a state of constant battle. Great video.
I always try to finish campaigns, but I've not been able to the last 3 IE campaigns, I took all of Lustria as VC and then ended up running around the whole world trying to find all the greenskin factions that appeared as the endgame, I just gave up. Then I was playing as Lizards and about turn 250 I was still running around the empire, trying to fight off vampires so my campaign would end, but I gave up. Now as empire it's the same deal except I cba run the whole way across the map to deal with the Caravan of Blue Roses faction to finish the campaign off. So definitely we need some kind of shorter end game that doesn't turn into a 50 hour long slog
Yes, I hadn't even thought of the global spread that they've applied to all those factions. Makes having an entire race declare war on you and having to kill them all to get completion and even more terrible idea from CA.
@@WarmasterMoloch Yep, I mean my playthrough was as Itza, so I'm at the far left of the map, and when the Vampire Counts appeared as an endgame faction I had to traverse the entire map to fight the caravan of blue roses, all the way over to where Cathay was. It's lame!
I desperately lack an end game chaos threat in this game. They should have built on the chaos invasion from previous games and make it more dangerous and fun, but they scrapped it all (the cinematic included) for this shit
If you open the pack file the endgame is simply a script that spawns some armies and war dec. Even the image for the latest chaos dwarf endgame pop up looks pixelated and low quality. No curscene, no setting the tone or atmosphere. Just plop some armies down with no upkeep, have fun kids.
Im currently on turn 200+ in a fay's campaign I started a month ago
I usually drop campaigns around turn 110-120 cause there's not much to do by this point but this time the stars somehow aligned and brew a perfect storm of challenge even without endgame scenarios enabled
Chorfs, all chaos factions and delfs (including lokhir in the east who conquered Cathay) all grew very big and strong while all order factions got destroyed or were severely weakened
So it was me VS the world but in a good and challenging way
I could finally use elite units without getting bored destroying AI's crap stacks because AI was able to get strong for a change even only for a little while
Best of all it was really organic and it didn't break my immersion by randomly placing 20 high tier stacks inside my territory
I wish CA could do something so that other factions can grow to pose a real threat to you in the endgame instead of artificially inflating the difficulty bubble with these 'scenarios'
I think they need random events. Like the wood elves have their forest issues that stack up problems the more and more trees i get.
As empire deal with chaos portals and ork waagh events with the occasional vamp army.
Dwarfs deal with every new settlement they inhabit has loads of skaven/nightgoblin events until that settlment is tier 3.
Stuff like that would be amazing, instead of a end game scenario we instead deal with world building, like play brettonia and commit an errantry war against the empire and succeeding leading to a massive rework of empire cities now worshipping the lady. Much like medieval 2 where it had events.
@Forrest Mcgee they already do it in wood elves campaign. You have loads of events that pretty much remive you from the map as you are busy doing your own shit
These is a mod already called “Dynamic Disasters” I haven’t had a chance to play it yet, but just reading the description of what’s available makes vanilla end game seem like so tacked on.
Even the chorfs EG is just recycled content from the realms of chaos. Portal pops up spawns armies. You take army close portal. Rinse repeat victory.
I've never made it to the end game. I usually play around 50-100 turns and call it quits. I haven't gotten WH3 because I'm more attracted to Lord of the Rings lore so I like elves, dwarves and orcs. Maybe I'll try and finish a game in WH2.
I love the endgame crisis as an option, like when I play Bretonnia I choose the green tide and it is so natural to wipe greenskins as Bretonnia. So I think its a great option! I agree that I would be happy with more optional events in the campaign, but so far I am happy with the end game crisis. I hope they will continue to develope the game.
The endgame for dwarfs is on a good track if they make more like that it will be dangerous and more fun and usually its to far away to start on turn 100 so i always put them from turn 40 to 60 so you are not fully prepared yet and is more fun
I played this game for over 1500 hours and I've never seen one trigger at their default settings.
Agree. Look to frontier developments. It’s their favoured tactic. It’s also the shit you get from contractors in work. No love left in this art form anymore.
I just turn off endgame scenarios because they're just not fun at all, let alone intriguing. There needs to be a different event system, and it needs to kick in more often but not as catastrophically as endgame scenarios.
Couldn’t agree more , how do we raise more awareness for this ? This would make WHIII amazing
I would like rifts to be put in grand campaign just don't make it madatory to go in them. Have them appear randomly and demons spawn and attack anyone WH3 is suppose to be the end times with demons everywhere but it feels like a normal empire conquering campaign.
I not going to lie but I can't remember finishing a campaign where I am winning because late game snowball becomes more tedious than fun.
But If I am losing I would stick to the end to see if I can turn it around but it just gets repetitive when every faction tends to have similar objectives, which is go conquer land.
They should add different objectives for different factions like in both vortex from wh2 and even the wh3 mini campaign. But instead of end campaign when they are done it changes the map. There is the enviromental mechanics that they can add to change map play more. Land corrpution is under used all you have to do is build a building and done completely ignore it, I don't think it even affects ai factions much because they almost never build buildings.
There should be different ways to bring an empire down beside the typical make army send army to attack and take land.
Honestly I find player explanations for each of end game scenarios triggered is actually one of many funny experiences players can share ahahaha
Dwarts also got one of the worst end game senarios, greenskin, vampire, tombkings and skaven are much better, i never use the rest of them, i like the vermintide and greentide waaagh endtimes, but i used the tombkings the most when playing empire because of i loved the old dark omen game..
But with that said, you are mostly right in the rest you say, it really need a more cinematic end game senario. nice video
enemy sighted. Help uussssss! We fear the enemy, sir.
Own first 2 games haven't got the 3rd....too broke rn even when its on sale for 50 bucks lol....Have 100s of hours between the 2 and have yet to finish a single campaign lmao...
This is, unfortunately, an issue that goes far beyond TTW and CA with another good Warhammer example being Darktide alongside most of the games that are labeled as Early Access. It is a clear case in which the progress of the game and the state in which it releases is directed not by the teams that work on said game but by their boards. From what I can tell the trend started back during the world wide lockdowns as companies were rushing games out so that they can get $ from everyone who was staying at home and at the same time video game production slowed due to people having to work from home, so it ended up creating a vicious circle that turned out to be extremly profitable for the sharks running the game companies.
Now that all of the restrictions have ended and everything is back to being fully operational, they continue the trend with releasing games in a horrible state of emptiness and just filling in the gaps as time goes so that they have a constant flow of revenue, not giving a flying f**k about the quality. It's a general trend and I've seen AAA and AA companies doing it and I can confirm from personal experience that it's an ongoing trend.
The ironical part, for me at least, is that we, the gaming community, are mostly responsible for what these tech companies do because we're the ones that buy their products thus supporting their crummy ways.
I mean they told us this is what we were getting but I agree that its a bit stale. I hope they improve them, the Chaos Dwarf one is already alot better than the other ones.
And honestly I hope that they make the Order Factions Endgame (and Chaos) more intresting rather than just make it like the other ones
I'd like the cutscenes but imagine every single one playing at once or one after another when you tick on the ultimate crisis... Or have a new specific cutscene. . . Nah, that would be too much work!
I'm glad at-least someone is talking about the problems with the game
Like every single WH3 creator is talking about them. Who isn’t?
I want also better scripted faction based szenarios telling the story! And something to play free like lords, units, items, cinematics etc.
If I was you I will try out the mods end gane.
Such as dynamic disaster mod which have better variety of end game and more interesting one.
The Skaven end game in dynamic disaster mod is quite hard to play.
pick dwarf, pick vermintide, get free flame wizard lol, otherwise ya its lol, ive tryed using them as like a buffer but it doesnt work and they are just an annoyance , and can be overly devastating just because it , really is hacks lol
Sega and CA just prepare ground for TW:W4.
I don't really understand the issue of having Dwarves pop up as a crisis in your Dwarf game. You can configure the end game at the campaign start. If you dont want to fight your own kin, deselect them as a crisis.
Otherwise, Dynamic Disasters mod is the way to go. It kind of proves what you said about modders getting more shit done than the CA staff, you can really customize your endgame in that mod. Worth checking out 100%
Warhammer has a big problem for me when it comes to enjoying it that also ties into the current endgame scenario setup. Once you start snowballing it doesn't stop. It's fun at first but creates a really boring game and eventually I dump the campaign and do something else. Once I beat the initial challenge of the endgame scenario there isn't much to look forward to if anything.
We all know that the endgame is pretty boring and has no flavor to it. I was reading some ideas about quest battles which would be really cool. I think these quest battles would have to be very unique from other quest battles as most quest battles in wh3 become fight this army and kill the reinforcements so I feel like some objectives would be cool. Heck a battle with vampires that are endlessly summoning undead until you destroy a certain objective such as the caster or some monolith that's drawing power of some sort as an example. I agreed with one comment along the premise of if these battles are not completed the associated doom faction will keep getting buffed and buffed as well as you getting penalized ( public order, income from settlements , corruption, ect)
These types of changes to the game would be astronomical I imagine so we'd have to really come up with realistic ideas on what would be feasible. Would love to hear some ideas from y'all on expanding endgame crisis.
WHY IS THERE NO CHAOS ENDGAME IN THE CHAOS WARHAMMER GAME????
This is a thousand dollar game that they have just tried to do the bare bones to sell as much as they can till the next one. There is no heart and no soul in it at all. And it's sad because I love this game and wish they would do more. The end games are generic rebellions that spawn and offer nothing in return. A cheap text screen pops up. I own all 3 games and every dlc and I just have to hope by the end they will make it right but I know they will not. Sad.
Yeah, there was sadly little thought and effort put into Endgames.
you have to remember apparently Games Workshop don't make money if their customers are happy so why should be different with Ca :P
Remember it is not just C.A. , in fact it might be not be them.
Game workshop is in more control on warhammer game content then C.A. , so if even C.A. say yes to release it all, you will have games workshop pushing the phase button.
All these copyright issues is making the gane un-fun.
End game needs work just as other aspects of the game do
If you no like game, no spend on game duh. I wait for sale! me smart.
The hilarious thing is, somebody already made a mod back in 2022 to add all the endgame disasters that you talked about not being there. It's called Dynamic Disasters. CA is so fucking scummy for not adding these into the game by now, modders are years ahead of the devs, it's pathetic.
You have made great criticism.
I turn it off since day 1... I have never played the end game scenarios due to the same reasons you mentioned in this video... simply, why bother? Note that I'm a seasoned L/VH player with 850 hours of play time on WH3...
I just want the AI to be aggressive and snowball. The AI is so weak compared to Warhammer 2 especially on legendary difficulty.
Short End Game
This is why i buy CA stuff only on sales))) much later that they drop them
and i dont know why in hells name people buy this shit
while I agree the endgames are simple and stale, your two main problems seemed to be ignoring the in-game popups, and failing to click settings on to stop immersion from being ruined. Can't exactly fault the game for that.
The crazy stacks and bringing factions back does absolutely suck, I personally think they should rip the entire system out and implement one or two factions at a time with completely customized end games, like the empire getting franz imbued by sigmar, and not only does he get more money, and recruit good stacks, but he buffs all of his settlements and becomes the actual embodiment of sigmar, maybe most of his armies fill up with religious zealots, or there are crusades that take place. Something like that needs to be put in place for every endgame so you can turn on different ones depending on the campaign you are going to be playing. This would give an actual end game scenario that is more than "12 stacks came alive again".
You forget there is no video introduction as well on the start of your campaign.
In warhammer 2 mortal empire map, in the start you have a nice introduction from the old man talking about your surroundings and your game objectives.
You get none in warhammer 3 immortal empires.
I think is time for the modders should take over from these money grappers from C.A.
I am one of the fools that recently got into the game and bought all 3 to play immortal empires just for them to release it for wh3 owners about 2 months later because I wasn’t in the know. I don’t necessarily regret buying the other two games but man was it bad timing for me
Unfortunate timing, but at least you get to play with all those extra lords now. I hope you bought them at discounted prices!
@@WarmasterMoloch I did indeed so I saved a bit of money overall for small win
PEOPLE keep buying CA crap, and THEY will buy Pharaoh too, and the DLC excrement too, meanwhile CA spends the money on marketing trailers and overpaid staff
*CA offers variety* Fans: WE NEED MORE VARIETY
*CA offers more variety and does it via FLC* Fans: ITS NOT ENOUGH
"if it's free then it's automatically good!"
X
@@Ankhtowe if it’s free don’t complain. Simple as
@@CasualFriedEggEnjoyer And that is why you end up with what you have, instead of what you could have.
@@CasualFriedEggEnjoyer it’s not free moron
its not free, they advertise 'flc' as continued support for the game that arent dlcs. when you buy the game you factor in that there will be content added that you dont have to pay for
I have said it from the start regarding c.a, if it wasn't for the community, modders specifically, they probably wouldn't even make money.
Hopefully the roadmap they are doing turns the tide!
End games suck i never use them. Allways disabled.
I saw you had 2k subs and this video had 386 views and thought, well lets see what this shit video is going to be.
Boy I was wrong, agree 100% with you. Glad I saw the entire video
It's been almost 2 years now? Still pathetic optimization, still pathetic Battle AI, still pathetic sieges, still bare minimum human base faction rosters, and still much more that they didn't work on or fixed. Nah better do meaningless and pointless balance tweaks and visual tweaks and release a dlc that broke the game even further. Remember small indie company.
game sucks in midle. Depending the faction, its easy from the begning (valkya).
yep i have them turned off because they are just boring and unimmersive.
Why are people always surprised to find CA half-assing this stuff?
I am a long time Total War fan, since Rome. And I can tell you, CA has always been bad.
Rome got away with it, because there was nothing else like it at the time. It was leaps ahead of Medieval and Shogun and their sprites, but one look at it today, and you can see how utterly Lazy they were. Medieval II was again a massive leap, and the best game they ever made... but when you compare vanilla to Stainless Steel, again you can see how utterly lazy CA was being. Vanilla M2 is an ok game, but to this day, M2 Stainless Steel is the best game ever made by man. And it was all downhill from there. Empire was a mess, because new people made a new engine, and missed the entire point of what made Total War so good. So now instead of tactics and discipline, it's stat cards and blobs*. CA had a great idea, but their implementation has always been lackluster and lazy. It's always been up to the modders to make these games good. ALWAYS!
* Old Total War, units never became outdated. Sure other stuff would get better, but even those t0 and t1 units had a place. Slap together a few spearmen to hold a pass, a bridge, or a fort. They could do more damage to an encroaching enemy way out of proportion of their cost. Sometimes, 4 cheap spear units and a couple crossbows could utterly stop an invasion of end game Knights in it's tracks, if played well (bridge battles anyone?). Nowadays, no. 4 Miners are not going to break the back of even one stack of Grimgor's 'Ard Bois. Because tactics and ingenuity mean nothing, it's all based on unit stats, and any damage you do they'll replenish over the end turn anyways. Defense in depth (using cheap militias) is not an option.
I've actually been around even longer than that, so I remember back when they had comedy videos for the agent actions in the original Shogun and Medieval. This was back when CA was still a small indie studio releasing via Activision, but now they're a hugely profitable studio under Sega, yet apparently can't find the money for a few cutscenes in their biggest, most profitable game series to date. It's ludicrous.
And yeah, Stainless Steel is the Alpha and the Omega. After the Rome 2 debacle, I played no other Total War games other than Medieval II: Stainless Steel, right up until I first tried Warhammer. II.
Not really sure what this guy is complaining about.
Endgame. It’s in the title
@@WayBackWayBackHome Thanks Captain Autism.
@@streetstroller no problem
Im not huge on it, but at least the chorf endgame, has like game to it