that's true, in order to get a pleasant ending and not take big amount of time, we have another way to finish our campaigns. We can also reduce the EGC difficulty too.
Wh2 had natural end game crises. Mega factions formed in the mid/late game (usually Malekith, Grimgor and Franz though). It felt way more fun than just an army spawner. But they nerfed confederations in wh3 because "mega factions are bad, I want diversity of powerless foes that never amount to anything". The ai becomes passive and doesn't snowball with aggression. Plus the ai is bugged(?) and any faction with over a certain amount of armies (even if they're just a bunch of slaanesh disciple armies with 2 units each) just stacks them in a single settlement and doesn't move. I would recommend a mod like "unnatural selection" to make it more fun/randomized, but that same mod is available for wh2 and that game's campaign ai makes much better use of it.
I personally like it a lot. My brother and I played a co-op campaign ultimate crisis 200 not knowing what to expect and it was hilarious. It's unfortunate I'll never experience the chaos in quite the same way again. I think it spices the game up after you're in a spot that winning is a matter of time. I think a single crisis 200 works best. Personally, I hope they add more scenarios. A 13th black crusade would be good.
@CultistOfkhorne , oh you're right Archeon is the 13th Everchosen of Chaos. The 13th Black Crusade is 40K. Idk I still like the option, and if it's too much of a hassle, 1 scenario works well, the difficulty can be turned down, or it can be disabled.
AI is incompetent at mid-late campaign. Once you handle initial challenges, you will always out-expand every AI faction by huge margin. So AI can't present a mid-late game threat in any legitimate way. Instead of trying to address this properly, CA went for the most boring solution - EGC as it is implemented. Just spawn armies out of nowhere. Attrition-immune and upkeep-less to make sure that the braindead AI can't screw up outside of battles.
It's purpose is to challenge the player and stop him from snowballing the game. It gets old when you KNOW your going to win. I played the Empire, got pretty powerful and the end game crises came and I had to fight ALL the dwarf factions that had rank 9 units with so many full flags. My empire crumbled and I was satisfied in a way that the game ended in a not so typical way.
How is it satisfying to lose a campaign to armies that spawn in the middle of you territory out of thin air? I mean to each their own I guess, but to me that is the worst think this game has to offer. Besides when you know you are going to win against those endgame armies doesn't it get boring fighting them as well?
If you require the game to just thanos snap 5 doomstacks for you to fight in order for the campaign to be "challenging" do you not think thats a problem in itself? End game crisis literally promotes snowballing not stops it. If you don't snowball out of control then you will just die
I personally never play till the endgame crisis or long campaign victories. Once I I know I’m gonna win I get bored. I’m not sure how the mechanic could work intelligently.. I mean it’s either overwhelming or just a drag.
Maybe 20-30 years from now when this series is rebooted by a better company we'll get an actual AI to play against that could develop "nemesis" factions on the fly by investing its "good decision" budget into factions that would be fitting opponents for the player at various stages of the game. Until then, we're stuck playing against a drunk, obsessive baby with a sawed-off shotgun in a game whose code is such a monstrous blob of spaghetti that even an Italian couldn't find it in their heart to love it.
They are good for what they are , especially if your goal is not to paint the map. I think the idea behind them is when you have a small empire and they are something you need to resist. Or of you have a huge empire they are enemies to fight and test late game army comp instead of just painting the rest of the map.
I don't think you understand, in all the cases I have shown, I have already painted the map before turn 100, and the crisis spawned in the middle of my territory, which I then killed in 1 to 2 turns, but it took me so long to kill them that I probably spent more time playing those 2 turns than the previous 100. It's not fun, poorly designed, and worst of all makes your campaign a chore to play.
TBH I play ultimate crisis a lot, but always enable it on very early game like turn 10~20 if I decide to play such a game. It may sound crazy, but you just wont lost land due to triggering it. And fighting against them at early game is absolutely doable, with proper min-maxing and playstyle. However, always min-maxing is boring, too....
If you are not against mods, i recommend the mod "Scaling AI difficulty" - it gives gradular cheats to AI, making them having more armies and stuff - i use it instead of stupid end game crisises. Also Tabletop Caps to limit doomstacks and stuff
Mods do tend to break my game, but I did used to use different difficulty mods, ai enhancing mods and the such, but asides from making the game feel a bit different, it doesn't actually make it harder. And the tabletop caps are, in my opinion, bad for the game, as it isn't the same as the tabletop. Just how tww is different from historical titles. What is the point in unt caps if i just spam tier 1 units to conquer the map, and limiting the amount of high tier units I can recruit will just see me never get them. Big single enteties are for example really bad units if you just get 1, as it is easy to kill and since it has high balance of power, losing it or being unable to use it will see you have a harder time to win the battle. So why would I get a dragon in that case when I can get another archer or spearman, which I can use better in the army. Doomstacking isn't something you do in this game ether, as you field more armies than the ai, so there is just no need for it.
I, like you, tried many settings from triggering late with lot of power to the invasion, to trigger early with normal power, single crisis, multi crisis. But right now, I just completely disable them. I grew strong hate on dwarf invasion, there are the worst pain to deal with. In my quest on researching better things to spice up my legendary campaigns, the invasions just don't work like it should, I prefer play the game with more aggressive AI and few tweaks like tabletop caps. I think CA needs to make run them progressively based on how well your campaign is doing and not just a one time trigger. Also, I don't think that force war declaration is a good thing. It makes just them annoying and they just ignore everything around them to go to the player, making the threat really stupid and silly. They should represent a real threat with sense of power, big empire, strategic manoeuvres, but all we get it's a dumb AI that spawn stacks of stacked armies with all tech unlock. Even some times I recall that some of the invasion like the wood elves and especially the vampire counts ones are super buggy. They just sitting on their capital all the time.
No offence but sometimes I think Total War Warhammer players don't actually enjoy the game. Everyone always talks like they live the big Immortal Empires map, but then most people stop playing early because they don't actually want to conquer it all. People say they love the battle system but then get fed up playing battles. I think the problem is that it's stich a long, fatiguing, repetitive game, and because it's vs. AI, once you master it you'll win every time so it no longer feels challenging. This is why I think people should play more randomiser mods (and modders should make more), to shake things up.
Yeah, you're right on both accounts, I honestly don't like how there's such a desire to expand the map when there is so little to do in it. The problem is tho that just mastering the game doesn’t make it unenjoyable, but rather the lack of difficulty in it. Warhammer 2 never lacked tough battles and difficult situations, and in that game, I would have wanted a bigger map. The game does get repetitive after you are in a situation where you have already won, but before that point, it is extremely enjoyable and in Warhammer 2 it took you a lot longer to reach that point. The problem is I don’t think it should be up to the modders to fix these issues, but rather CA themselves.
Wow, I'm just a noob at that game but how do you expand so fast??? I'm playing in normal dificulty for now and it took me 60 to 70 turns to get all the empire as Karl Franz, while you control almost half the map!!!
Well, with the empire, that would be a difficult task because of their elector system. Usually, you just want to recruit loads of armies and expand on all sides as quickly as possible.
Dynamic Disasters makes it so much better. An example of how I roll; -turn 60 Vamps 50% and Tomb Kings 75% -turn 65 Skaven 25% (50% and they nuke capitals lol) -turn 70 Greenskins 50% -turn 65-75 Chaos Dwarfs 50% -turn 75 Chaos 50% (only way to get a Chaos endgame) If the %'s seem low it revives all factions and minor factions get it as well. This is a struggle at the time you hit tier 5 and would normally say "Oh I'm snowballing, nothing can challenge me" while getting to use endgame armies with the cool units. I play legendary/ VH and only graphical mods, this is the only mod I use that effects gameplay and I consider it must have or I don't play. I don't cheat heroes like Kislev, tho I will load if I had one go through training and it sucked lol. But not early
You are right, i think TW problem is there is not different ways to victory, at the endgame all are against you and your empire becomes down, is boring to testart, fight and expand again and again. On Sid meiers Civilization, AI works against you more smoohtly and progressive, every play is different and the tactics are different
So this is a new channel to me, is this video just 7 mins of him saying he killed an army, he killed an army, he killed an army the game was already won? Yes, single player RTS games are easy af and this isn't entertaining to watch.
Well, I was trying to explain why I don't like an aspect of the game. If you don't find it entertaining, that is fine. It wouldn't be for everyone, but just out of curiosity, what kind of content do you prefer to watch?
@@CultistOfkhorne My biggest suggestion is not to feed into the negativity echo chamber. Like many people I come onto YT looking for something that isn't just more of the same bs of daily life. Bookofgrudges has his lore vids but if it was just him playing goddamn that guy is negative af and hard to watch. Yes the game has a lot of problems and late mid and late game is high on that list. Suggest something that you do to make the game more challenging earlier in the vid because I couldn't get thru it. Maybe there are mods people don't know about that can make later portions of the game more difficult/engaging? All I'm saying is I spend my days harping on apprentices and coming home to whatever drama is waiting lol. Try to balance the criticism with how you go outta your way to enjoy the game. Cause maybe you do something I haven't thought of.
Why CA don't just follow the lore that both chaos and order faction must head to a settlement like middenheim. Whoever owns it and holds for long enough will trigger a final battle. Bonus and debuff will be apllied to every factions according to whoever owns it. If you're playing order faction and holding middenheim, you can trigger event to bring ally armies to the city every turn because there will be chaos armies show up near the city. If you're playing chaos faction, the longer you're not capturing Middenheim, your armies weaken and vice versa. Of course CA will need to redesign the seige battle map to make it fun, I guess this is the most difficult part.
For me EGC is just a.way to get the game over screen. I don´t want to conquer 267 settlements
that's true, in order to get a pleasant ending and not take big amount of time, we have another way to finish our campaigns. We can also reduce the EGC difficulty too.
Wh2 had natural end game crises. Mega factions formed in the mid/late game (usually Malekith, Grimgor and Franz though). It felt way more fun than just an army spawner. But they nerfed confederations in wh3 because "mega factions are bad, I want diversity of powerless foes that never amount to anything". The ai becomes passive and doesn't snowball with aggression. Plus the ai is bugged(?) and any faction with over a certain amount of armies (even if they're just a bunch of slaanesh disciple armies with 2 units each) just stacks them in a single settlement and doesn't move. I would recommend a mod like "unnatural selection" to make it more fun/randomized, but that same mod is available for wh2 and that game's campaign ai makes much better use of it.
the realm divide in shogun 2 is what keeps me from actually starting a campaign with the intent to finish it
a nice real end game, would be meteors, random provinces getting anihilated with armies, something like in civ 6 with floods
just found your channel but already fell in love with your content keep them coming mate greetings from australia brother
Hey, thanks for that!
I personally like it a lot.
My brother and I played a co-op campaign ultimate crisis 200 not knowing what to expect and it was hilarious. It's unfortunate I'll never experience the chaos in quite the same way again.
I think it spices the game up after you're in a spot that winning is a matter of time. I think a single crisis 200 works best.
Personally, I hope they add more scenarios. A 13th black crusade would be good.
Isn't that 40k, tho? Having it happen once would be fine, but i play a lot of campaigns, and having it happen always will just see me lose my mind.
@CultistOfkhorne , oh you're right Archeon is the 13th Everchosen of Chaos. The 13th Black Crusade is 40K.
Idk I still like the option, and if it's too much of a hassle, 1 scenario works well, the difficulty can be turned down, or it can be disabled.
AI is incompetent at mid-late campaign. Once you handle initial challenges, you will always out-expand every AI faction by huge margin. So AI can't present a mid-late game threat in any legitimate way. Instead of trying to address this properly, CA went for the most boring solution - EGC as it is implemented. Just spawn armies out of nowhere. Attrition-immune and upkeep-less to make sure that the braindead AI can't screw up outside of battles.
i never finished a single campaign and never saw end game crisis and yet both i will not do
I forget about it every time.. untill they spawn in my territory and destroy my entire economy in 3 turns and I promptly just do something else
It's purpose is to challenge the player and stop him from snowballing the game. It gets old when you KNOW your going to win. I played the Empire, got pretty powerful and the end game crises came and I had to fight ALL the dwarf factions that had rank 9 units with so many full flags. My empire crumbled and I was satisfied in a way that the game ended in a not so typical way.
How is it satisfying to lose a campaign to armies that spawn in the middle of you territory out of thin air? I mean to each their own I guess, but to me that is the worst think this game has to offer. Besides when you know you are going to win against those endgame armies doesn't it get boring fighting them as well?
If you require the game to just thanos snap 5 doomstacks for you to fight in order for the campaign to be "challenging" do you not think thats a problem in itself?
End game crisis literally promotes snowballing not stops it. If you don't snowball out of control then you will just die
Absolutely agree. I think the EGC IS one of the worst things in the game atm.
I personally never play till the endgame crisis or long campaign victories. Once I I know I’m gonna win I get bored. I’m not sure how the mechanic could work intelligently.. I mean it’s either overwhelming or just a drag.
I do have a video on how I would make an endgame crisis if you are interested.
Maybe 20-30 years from now when this series is rebooted by a better company we'll get an actual AI to play against that could develop "nemesis" factions on the fly by investing its "good decision" budget into factions that would be fitting opponents for the player at various stages of the game.
Until then, we're stuck playing against a drunk, obsessive baby with a sawed-off shotgun in a game whose code is such a monstrous blob of spaghetti that even an Italian couldn't find it in their heart to love it.
They are good for what they are , especially if your goal is not to paint the map. I think the idea behind them is when you have a small empire and they are something you need to resist. Or of you have a huge empire they are enemies to fight and test late game army comp instead of just painting the rest of the map.
I don't think you understand, in all the cases I have shown, I have already painted the map before turn 100, and the crisis spawned in the middle of my territory, which I then killed in 1 to 2 turns, but it took me so long to kill them that I probably spent more time playing those 2 turns than the previous 100. It's not fun, poorly designed, and worst of all makes your campaign a chore to play.
TBH I play ultimate crisis a lot, but always enable it on very early game like turn 10~20 if I decide to play such a game. It may sound crazy, but you just wont lost land due to triggering it. And fighting against them at early game is absolutely doable, with proper min-maxing and playstyle.
However, always min-maxing is boring, too....
I mean, sure, if i were playing Skarbrand or Taurox, if not, then never again.
If you are not against mods, i recommend the mod "Scaling AI difficulty" - it gives gradular cheats to AI, making them having more armies and stuff - i use it instead of stupid end game crisises. Also Tabletop Caps to limit doomstacks and stuff
Mods do tend to break my game, but I did used to use different difficulty mods, ai enhancing mods and the such, but asides from making the game feel a bit different, it doesn't actually make it harder. And the tabletop caps are, in my opinion, bad for the game, as it isn't the same as the tabletop. Just how tww is different from historical titles. What is the point in unt caps if i just spam tier 1 units to conquer the map, and limiting the amount of high tier units I can recruit will just see me never get them. Big single enteties are for example really bad units if you just get 1, as it is easy to kill and since it has high balance of power, losing it or being unable to use it will see you have a harder time to win the battle. So why would I get a dragon in that case when I can get another archer or spearman, which I can use better in the army. Doomstacking isn't something you do in this game ether, as you field more armies than the ai, so there is just no need for it.
I, like you, tried many settings from triggering late with lot of power to the invasion, to trigger early with normal power, single crisis, multi crisis. But right now, I just completely disable them. I grew strong hate on dwarf invasion, there are the worst pain to deal with. In my quest on researching better things to spice up my legendary campaigns, the invasions just don't work like it should, I prefer play the game with more aggressive AI and few tweaks like tabletop caps.
I think CA needs to make run them progressively based on how well your campaign is doing and not just a one time trigger. Also, I don't think that force war declaration is a good thing. It makes just them annoying and they just ignore everything around them to go to the player, making the threat really stupid and silly. They should represent a real threat with sense of power, big empire, strategic manoeuvres, but all we get it's a dumb AI that spawn stacks of stacked armies with all tech unlock.
Even some times I recall that some of the invasion like the wood elves and especially the vampire counts ones are super buggy. They just sitting on their capital all the time.
3:27 is why I'll never be turning them back on, SO annoying and just plain unfun.
Abandoning your current frontline campaign just to deal with armies that more often than not can be auto resolved is quite a pain in the ass.
No offence but sometimes I think Total War Warhammer players don't actually enjoy the game. Everyone always talks like they live the big Immortal Empires map, but then most people stop playing early because they don't actually want to conquer it all. People say they love the battle system but then get fed up playing battles. I think the problem is that it's stich a long, fatiguing, repetitive game, and because it's vs. AI, once you master it you'll win every time so it no longer feels challenging. This is why I think people should play more randomiser mods (and modders should make more), to shake things up.
Yeah, you're right on both accounts, I honestly don't like how there's such a desire to expand the map when there is so little to do in it. The problem is tho that just mastering the game doesn’t make it unenjoyable, but rather the lack of difficulty in it. Warhammer 2 never lacked tough battles and difficult situations, and in that game, I would have wanted a bigger map. The game does get repetitive after you are in a situation where you have already won, but before that point, it is extremely enjoyable and in Warhammer 2 it took you a lot longer to reach that point. The problem is I don’t think it should be up to the modders to fix these issues, but rather CA themselves.
Wow, I'm just a noob at that game but how do you expand so fast??? I'm playing in normal dificulty for now and it took me 60 to 70 turns to get all the empire as Karl Franz, while you control almost half the map!!!
Well, with the empire, that would be a difficult task because of their elector system. Usually, you just want to recruit loads of armies and expand on all sides as quickly as possible.
wait, so the end games doesn't bring back dead faction anymore?
It does, I did say in the video they spawned in the middle of my territory.
i dont wanna fight 8 armys & have a game crash 😅
Yeah, I forgot to mention that after each 2 h battle, I was basically praying the game wouldn't crash :P
On what game difficulty were you playing ?
Legendary/very hard battles.
Dynamic Disasters makes it so much better. An example of how I roll;
-turn 60 Vamps 50% and Tomb Kings 75%
-turn 65 Skaven 25% (50% and they nuke capitals lol)
-turn 70 Greenskins 50%
-turn 65-75 Chaos Dwarfs 50%
-turn 75 Chaos 50% (only way to get a Chaos endgame)
If the %'s seem low it revives all factions and minor factions get it as well. This is a struggle at the time you hit tier 5 and would normally say "Oh I'm snowballing, nothing can challenge me" while getting to use endgame armies with the cool units. I play legendary/ VH and only graphical mods, this is the only mod I use that effects gameplay and I consider it must have or I don't play. I don't cheat heroes like Kislev, tho I will load if I had one go through training and it sucked lol. But not early
It's not being updated anymore though...
I did try the mod, but it didn't fix any of the issues I have with the crisis. At least for me anyway.
I like it..but im achivement Hunter And sometimes it takes too much time tho
You are right, i think TW problem is there is not different ways to victory, at the endgame all are against you and your empire becomes down, is boring to testart, fight and expand again and again. On Sid meiers Civilization, AI works against you more smoohtly and progressive, every play is different and the tactics are different
I have it on default always, and I almost never experience it. It’s just a big nonsense and a bloody slog…
Yeh having no unit caps makes the game suck later on :)
So this is a new channel to me, is this video just 7 mins of him saying he killed an army, he killed an army, he killed an army the game was already won? Yes, single player RTS games are easy af and this isn't entertaining to watch.
Well, I was trying to explain why I don't like an aspect of the game. If you don't find it entertaining, that is fine. It wouldn't be for everyone, but just out of curiosity, what kind of content do you prefer to watch?
@@CultistOfkhorne My biggest suggestion is not to feed into the negativity echo chamber. Like many people I come onto YT looking for something that isn't just more of the same bs of daily life.
Bookofgrudges has his lore vids but if it was just him playing goddamn that guy is negative af and hard to watch.
Yes the game has a lot of problems and late mid and late game is high on that list. Suggest something that you do to make the game more challenging earlier in the vid because I couldn't get thru it. Maybe there are mods people don't know about that can make later portions of the game more difficult/engaging? All I'm saying is I spend my days harping on apprentices and coming home to whatever drama is waiting lol. Try to balance the criticism with how you go outta your way to enjoy the game. Cause maybe you do something I haven't thought of.
I already made that video, though. It's linked in this one. Most of my content is guides and suggestions on how to fix the game.
Why CA don't just follow the lore that both chaos and order faction must head to a settlement like middenheim. Whoever owns it and holds for long enough will trigger a final battle.
Bonus and debuff will be apllied to every factions according to whoever owns it.
If you're playing order faction and holding middenheim, you can trigger event to bring ally armies to the city every turn because there will be chaos armies show up near the city.
If you're playing chaos faction, the longer you're not capturing Middenheim, your armies weaken and vice versa.
Of course CA will need to redesign the seige battle map to make it fun, I guess this is the most difficult part.
More than likely they just don't want to put any effort in it, but why they market is as a huge deal is beyond me.