ROGUE: Character Sheet & Rules | The Dungeon of The Beast

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  • Опубликовано: 6 мар 2024
  • In this video we introduce the character sheet and rules for the ROGUE for our game The Dungeon of The Beast! Stay tuned for more character sheets and rules as well as other The Dungeon of The Beast content!
    Check out the BASIC RULES to the game here: • BASIC RULES - The Dung...
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    Credits:
    -Music by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons.org​​​​​
    -Music used with permission under license from Jamendo Licensing.
    -Music used with permission from the RUclips Free Audio Library.
    -Other music used under Creative Commons, copyright free music.
    -Ambiences by Michael Ghelfi. These can be purchased here: michaelghelfi.bandcamp.com/

Комментарии • 17

  • @GeebzGBZ
    @GeebzGBZ 4 месяца назад +3

    Rogue plays a very funny kinda way, loads of misdirection and such, like a tabletop version of Spy from TF2.

    • @GrayArmyGaming
      @GrayArmyGaming  4 месяца назад +3

      I played the Rogue a few days ago and laughed so hard the entire game watching monsters fall into my hidden traps and watching them wander around dumbfounded when I went invisible/stealth! (I also took some pretty hard hits!) Definitely one of the more unpredictable characters! 😂

    • @GeebzGBZ
      @GeebzGBZ 4 месяца назад +2

      @@GrayArmyGaming sounds like it, they seem fun, I'll need to give them a whirl some time!

    • @GrayArmyGaming
      @GrayArmyGaming  4 месяца назад +2

      @@GeebzGBZ Happy gaming!! 🤗⚔️🛡️🔥

    • @GeebzGBZ
      @GeebzGBZ 4 месяца назад

      @@GrayArmyGaming thank ya!

  • @GeebzGBZ
    @GeebzGBZ 4 месяца назад +3

    By the way, I had a chance to play! And playing gave me some thoughts for a couple types of characters, consider this a bit of homebrew!
    Knight, they have weaker resources, but stronger base strengths. They wear Heavy Armor with no speed reduction, and they have a hit range of 5 (put a transparent pip on the 4th, however) consistently, this is their major strength, a consistent average. They have two simple but weaker offensive resources.
    Strike, if a monster succeeds an armor save, force them to reroll the save.
    Extra Attack, which once per turn allows you to attack again, but missing on a 5 and 6. Meant to be a more run up and smack them style class, consistent, but less burst potential.
    Swashbuckler, a class focused on reactive play, and interesting strategies with a focus on reactive play. They use light armor with no speed decreases and hit on a 4 and lower, and they have 3 resources, 4 uses of each. (Arranged in squares.)
    Reposte, when a monster misses you with an attack or you succeed an armor save against their attack, you may attack them back, hitting on a 5 and lower, a creature does not roll an armor save if this attack hits.
    Dodge, when hit you can have your armor save succeed on a roll of 3 and lower, after the armor save you may move up to 3 spaces.
    Flintlock, a ranged attack that hits in a range of 2 or 3, no higher hit range, but it instead does a whopping 2 damage on a hit.
    Hope you enjoy some homebrew, really like the project so messing around with my own ideas has been fun! I have a couple ideas for a Monk that is pretty out there, and I'll share those soon once I playtest it!

    • @GrayArmyGaming
      @GrayArmyGaming  4 месяца назад +3

      This is AWESOME!!!! Thanks for the fantastic input! I will definitely be going through this and incorporating some of it into the rules (with your permission, of course!). 😊👍

    • @GrayArmyGaming
      @GrayArmyGaming  4 месяца назад +3

      The Monk sounds great!

    • @GeebzGBZ
      @GeebzGBZ 4 месяца назад +2

      @@GrayArmyGaming Go ahead! I'm definitely interested in seeing ya cover some of these!

    • @GrayArmyGaming
      @GrayArmyGaming  4 месяца назад +2

      @@GeebzGBZ Awesome!! Thanks!

    • @GeebzGBZ
      @GeebzGBZ 4 месяца назад +2

      @@GrayArmyGaming Also, if ya credit me, I go by Geebz, pronounced "Jeebz"

  • @DeeE-xj2wc
    @DeeE-xj2wc 4 месяца назад +3

    Something I thought of while watching your videos was that maybe the bosses should have abilities. Also you could make other dungeon biomes such as a jungle or desert.
    Great videos, can’t wait for more classes

    • @GrayArmyGaming
      @GrayArmyGaming  4 месяца назад +2

      Fantastic ideas! Thanks!! There are so many great possibilities here! I like the idea of making the boss more of a character with unique abilities (and not just a glorified monster). The idea of different terrain is also great! Like a jungle with rivers and bridges. Deserts with obelisks and rocky outcroppings. Let’s keep improving the game together!! 😊👍