Jonathan: As the creative director on the game, this is a delightful trip down memory lane for me. Thank you so much for bringing your insight and analysis to bear on our efforts. We had a lot to learn about the subtleties of how many (sometimes obscure) weapons work - and not just the cyclic actions of firing and reloading-on-empty, but also dealing with misfires and unique ammunition behaviour in some cases. Yes, we cheated a lot. Many times we didn’t know we were cheating (thanks for keeping us honest) - often we did (thanks for noticing). One minor note about the RPG-7: you say that it does not appear to ‘shoot like a bullet and then ignite and launch like a rocket at 15m’ - but in fact it does. The smoke contrail (which should not be there at all, I imagine) should switch from grayish to black at 15m. Before this time (except in the misfire you analyze) the rocket is not live and can be bounce off of acute surface, walls, etc. It will even deflect off of vehicles if you try to shoot them from too close - often interpreted as a bug. So our implementation on that might not be perfect (oops on the recoil for the recoilless rifle) but we do simulate the warhead not being live until 15m. Thanks again for the insights. I’m not a gun guy, but we had to learn a lot on FC2, and seeing people care about the game and focus attention on those details even 10+ years later means a lot.
@@kaleb0171 honestly couldn't finish it and could barely start the fourth one. Took until 5 before I went all in again. FC math ain't universal math lol
@@G-Mastah-Fash In Call of Duty World War II, a triple A title from one of the biggest gaming companies ever, virtually every gun with a scope reload with a canted stripper clip
Someone show him xdefient and we could all watch him as he slowly goes insane, but jokes aside what said about bolt action rifles is true as leftie I really hate those guns
After seeing this video i wonder if the devselopers purposly put in lefthanded guns (cous far cry 2 is suposed to be in a poorer reagen. and maybe they just wanned to afort the most guns they want and left handed are often left over so sheaper ?)
I still enjoyed hearing him critique it. I always knew the firearm failures weren't realistic, but it was just the fact that they even TRIED to make firearms able to detonate which was so groundbreaking and I'm really disappointed that other games haven't really touched too deep beyond jams on gun maintenance for firearms
Fallout was of course one of those did the gun jamming as well until Fallout 4. I've also seen a mod for STALKER known as gunslinger which also has jam animations but yeah it feels like games don't do this as often as they should even games that are supposed to be more Realistic.
@@karisasani7006 Way back in the early days of FO:NV I downloaded a mod that modeled weapon barrel heat, and the hotter your (or the enemy's )gun got from repeated firing, the more likely it was to jam, on top of its current repair level. It was pretty cool. You're sitting there in cover getting shot at, and then you hear that distinct jam noise that you're now more familiar with hearing and pop out of cover to drop the poor sod.... only to have your gun jam! (Only early game though because I think repair is one of the most important skills to me.) Oh lol remember skills in fallout?
This was fun, the random ways guns exploded, especially the rifles breaking where the barrel protrudes from the receiver was so wrong. But the feeling of the jams and catastrophic failures was really unique and deserves appreciation.
I mean, you have to give Farcry 2 some slack. It doesnt have quite the model complexity to nail the guns exactly, especially for the fairly complicated circumstances it is trying to represent.
@@roryross3878 Are you sure it's "a lack of understanding", or just limitations of the Dunia 1 graphics & physics engine? (Dunia 2 wasn't used until 2012, and Dunia 3 until 2017.)
@@SpearM3064 It's was a choice to model the barrel basically breaking off at the lugs, instead of the weaker metal of the receiver failing. It was probably artistic choice enabled by technical ignorance.
13:10 - It actually doesn't always explode! A malfunctioning RPG shot is extremely unpredictable in FC2, and it sometimes will actually travel some distance, while others just plop on the floor and burn out. That burn can actually set fires, too!
a shame they didn't show what happened when you just shoot the RPG in the air. it runs out of "fuel" and falls downwards, which is super unrealistic (they just explode irl) but also really cool. kinda makes it a shitty mortar of sorts.
@@dirtfriend That actually depends on the generation of the ammo used. Older RPG-7 ammunition did not have any safety features and literally had a cap over the front of the fuze that you had to remove before firing it. You could take that cap off and throw the ammo and it'd explode if it hit the fuze if you really wanted to (Although you probably shouldn't)
Yes! One of my all time favourite games! Was I the only person who actually _liked_ the fact that you needed to "maintain" your weapons, otherwise you started to get stoppages and catastrophic failures? Absolutely top notch game.
The game was good but it was a goddamn pain in some ways. The constant enemy checkpoints and the fact they respawned too quickly. The maintaining your gun was a cool gimmick but ultimately quite stupid as it made it seem that guns are incredible fragile things and it ultimately just slowed down gameplay.
Would like to see Metal Gear Solid 3, particularly for the scene where Snake is marking out over the custom 1911 he gets, and whatever the hell the Boss' Patriot is supposed to be.
The scene where Snake ruins that 1911 by whittling down the grip so that he can "hold a knife and a gun at the same time" will give Ferguson conniptions. So yeah I kinda want to see MGS3 just for his reaction to that scene lol.
One cool element I always liked in Far Cry 2 was that the reloading animations became clunkier as the weapon degraded. Things like pulling the bolt back and forth seemed like it required more force when the gun was covered in mud and rust, and it was a really nice touch.
Man, I forgot how much I had grown to fear that ENGINE REV when the enemies commit to running your happy ass over like you're an Irish gaming RUclipsr leaving a cinema.
Oh, I remember noticing it back then, too. I just didn't care because the whole game has a sort of "Hollywood" feel, the weird guns were part of the whole action movie experience. People don't seem to realize how recent the modern level of realism is. Before everyone had a smart phone, you could get away with basing your guns on urban legends and movie tropes because that's all most people knew. Sometimes including correct details- like the ability to unload a Garand- would lead to people saying your game was less realistic, because the urban legend was that you can't do that.
He's nitpicking minor inaccuracies in weapon design and modelling while the player/character is literally getting shot while carrying on like nothing happened LOL Like Duke Nuke'em taking an RPG to the face without even getting knockback. Just a mere flesh wound, guys.
From my experience with this game, it's not the MP5SD that's anemic. It's the enemy mercenaries who seem to be all wearing impact-reactive armor plate t-shirts.
10:00 while i agree with the argument about the weapon unjamming, its a fair point to note that the character is under battle stress and may not immediately go to the most logical and efficient solution for unjamming a weapon in the given situation. when in panic, the human mind goes to the most immediate solution it can think of, even if it isnt the correct or even a working solution
Yeah, I seem to recall that only about half of the backstories given in the character bios put them as professionally trained soldiers. Not to mention that the immediate action drills you would have been taught with your service rifle wouldn't necessarily extrapolate to all weapons, and I definitely seem to recall that most of the playable characters weren't the type of special operators who'd have more than basic familiarity training with the wide spectrum of weapons in-game.
@@POTUSJimmyCarter i mean most of the characters had either west european training or US training which definetly wouldnt include stuff like AKs or Mac-10s the only guy who would have some familiarity with the AK would be the yugoslav character
@@mittens5789 Josip Idromeno, the one and only character I've ever played as. He's just too badass not to pick. An ex Yugoslav paratrooper, turned bodyguard and Albanian Kosovar guerilla soldier, a veteran of the Yugoslav war? That's such a cool background.
Fair point, but if we go that way to give FC2 too much credit, then how come the protagonist is still able to deal with gun jamming while literally getting shot at the same time?
Thank goodness Jonathan didn't see the healing animation, because even though he's a gun expert, not a medic I'm sure he would have something to say on that
@Zack Smith Said like someone who's never seen the healing animations from Far Cry 2. It doesn't take a genius to know that yanking a chunk of rebar out of your midsection is a bad idea.
If he does react to Fallout 4 guns, I hope he reacts to some DLC weapons, such as the mirrored left-handed person designed AK-47, the Thirst Zapper (literally a squirt gun), and perhaps even the weaponised Paddle Ball
The fact they made a mechanic like this and made it look so damn good (all things considered), even if it's not the most technically spot on, in 2008? Still blows my mind. Love this game.
Would love to see Jonathan do Killing Floor 2's guns, especially since the RPG and M79 have minimum arming distance features and bullet blunt force damage
My favorites are the handguns, the RE45 in particular to me looks like its based off of the 2011-style handguns which are popular among competition shooters. It makes sense that a specialized pilot would prefer high-speed handguns that operate as sooth and fast as possible
Better still would be him watching RUclipsr Ahoy take on them. Everyone of his videos on Titanfall weapons look and feel like they could be an in-game market ad for the weapons. Maybe a weapon manufacture's presentation would be a better description. It would be dope.
@@scrooglemcdoogle Yep, the overall frame design is heavily reminiscent of the XD handguns, but things like the slide profile, Advantage Tactical triangle irons, and a LAM loosely based off of the Streamlight TLR1; seem to have been carried over from the first Titanfall game. But there are a few new upgrades, an integral suppressor, "wings" styled from a Radian charging handle, and the Radetec digital grip ammo counter upgraded into something like the Radetec Smart Slide. At least it didn't borrow the XD's "Grip Zone" texture lol
I went to university with Jon, weve lost touch so I was completely unaware what he was up to nowadays until I saw some of these videos. Brilliant, top lad.
The gun degradation mechanic makes me smile. It’s easy to avoid, by visiting your many storerooms and grabbing a new one. Unless it’s something you haven’t unlocked. Besides that, I also love how the world is constantly dangerous, and enemies return to outposts, bases and patrol routes after you clear them. The malaria mechanic adds sporadic visual strangeness, which can occur anytime, like when you are fighting. And the AI is top notch. They know how to flank and use cover really well. The foliage is so thick that it’s really hard to see and stop them flanking you, even if you know they’re trying. Really solid Gun fights that actually felt dangerous and difficult. Sometimes setting the areas around on fire with a flare gun or Molotov was necessary to either push them, or prevent an area from being used against you. And stealth was extremely difficult compared to other games. Most of the time the enemies are alerted their fellow dying. If they see a body, they alert. You couldn’t just ninja through while guys are close, they’ll hear you. Overall it’s excellent. They world looks exactly like the area of Africa you’re in. Gorgeous. They try to make the story really similar to a gritty novel, and is inspired by Heart of Darkness. It’s one of a few games I’ll replay occasionally. It’s that good.
I agree with everything you said but I have slight issues with two of them: (1) "I love how . . . enemies return to outposts, bases and patrol routes". Yeah... except that they return too damn fast! Run until the checkpoint is out of line-of-sight, turn around, and they're back, in just a few seconds! I know that the day-night cycle is accelerated by a factor of four (1 real minute = 4 in-game minutes), but even in a tiny country like the one in Far Cry 2, it should take more than 4 in-game minutes for reinforcements to arrive. If they wanted to make the game more "realistic", they could have programmed in a delay depending on how far away the outpost was from the nearest city. (The closer to a city, the faster the reinforcements would arrive.) Instead, they obviously settled for "as soon as you travel far enough for the game engine to stream in the next chunk of the map". (2) "The world looks exactly like the area of Africa you're in". Except that no area of Africa has jungle, savannah, _and_ desert all within a 50 (length) x 25 (width) kilometer area. But you're right; aside from having too many climates in too small an area, it _does_ look like Africa. It's funny that you should mention the molotovs and flares, because I had a funny incident with one of them once. You know how normally, if a molotov hits the ground, it'll start a grass fire that spreads until it hits the game's built-in limit? (Yes, they had to program a limit to how far a fire could spread, at least partially to keep frame rates playable.) Well, one time, I had a molotov break over a guard's afro, and _it went out._ You read that right, the molotov _went the fuck out._ What I want to know is, what kind of fireproof hair spray was that guard using, and where can I get some? 🤣🤣🤣
@@SpearM3064 the first issue can be fixed with a mod if you're willing to use it,realism+redux,another thing in that mod is that the flare gun is pretty gud,since it doesn't take the pistol slot,instead you can carry it next to the machete in the 1st slot.
I would like to point out a detail in the rpg that other games (that I've played) dont have. If you fire it straight up into the sky, the rocket will actually start falling down after few seconds and explode when hitting the ground, in other games it would just go up and explode in the air.
@@MrJHM007 Always felt that eidos DX's had them more inspired. Well, at least HR, MD was barebones and IW was almost on fantasy level. OG DX had alright variety, but most of it generic.
I wish they’d all explode. I’ve never been a fan of it haha. If you like it and use it though please keep it in good condition because that exploding Desert Eagle is terrifying!
@@jamesoshea4702 Well everybody has their own favourite firearm, and I can understand why you don't like it, but an exploding deagle is surely a dangerous thing 😬
Disappointed the "laser-guided / tracking" Carl Gustaf didn't get a look-in. quite funny having it chase after a jeep when in the open salt pan area. Also used it to do top-down Javelin type attacks on enemy bases.
please do a part two of this. I would love to see his reaction to the player trying to unjam a grenade launcher by punching it, or the unusual amount of caution trying to unjam a flamethrower. Also the absolutely ridiculous sniper idle animation
I'm 1 year late (sorry) But you must mean the AR-18 ? And yeah it never really caught on, but it certainly inspired certain rifles like the Howa Type 89, the G36, the SCAR and so on Plus it was adopted by the IRA and even made a song about it called "Me Little Armalite"
@@Flitterquest It actually looks nothing like the AR-16. It is obviously (from the weapon jam animation) still an AR-15 concept, with the difference in upper receiver and handguard. The upper is most similar to "Professional Ordnance Carbon-15", quite an unicorn AR-15 polymer clone which was an answer to the 1994-2004 assault weapons ban (Forgotten weapons has a video about it). So my educated guess is that the developers took this weapon as a model inspiration for their "AR-15-ish gun", solely for the reason that Professional Ordnance went bankrupt in 2003 (FC2 came out in 2008), so there would be minimal risk of copyright infringement; especially when the assault weapon ban ended in 2004 and Bushmaster, who bought Professional Ordnance, discontinued the manufacture of Carbon-15 in the original form that is depicted in the game.
@@GLADICEK2 The assumption that Ubisoft's artists in the 2000s were making guns which faithfully represented their real life counterparts is foolish. Beyond that you just plain don't know what you're talking about, the Carbon 15 looks nothing like this weapon system. This weapon looks like someone saw the furniture and other design features of an AR16 and combined that with another more familiar Armalite receiver. If they wanted to make a Carbon 15 they would've called it that.
No need, it would be enough to at least watch a video/ live demonstration of the gun being fired. In the days of RUclips there really isn't any excuse.
@@Seatux I FORGOT about the malaria! Thanks for mentioning that? I loved how it showed you self-healing, not with a jab, (shudder) but with getting out bandages and wrapping the wound!
These videos are really cool, I can appreciate that Jonathan is a bit of a gamer himself in addition to being very knowledgeable about firearms. It's fun to laugh about some of the more ridiculous things in these games with him. That said, I feel like for this video it would have been really cool to see how some of the guns in question actually disassemble or could conceivably be blown apart by catastrophic misfires, maybe some sort of side-by-side comparison with the game to reality. Just a thought. Cool video anyway!
I'd love to see an MGS3 video. Some very storied gun scenes in that game. Snake drooling over the M1911, Ocelot's trick shot misfire, Eva's Mauser muzzle jumping, The Boss using The Patriot, Volgin's creative way of using bullets, Sigint's in-depth gun knowledge codex calls, Bullet Bees.
Always like these animations! While they've never been completely accurate, they're a cool addition to game weapon durability and wish more games had something like that! Love ol Johnathan! Good stuff!👍🏻
Something I noticed about the MP5SD is that the casing it spits out is a rifle caliber casing, rather than the stubby 9mm casing it should be spitting out.
14:45 I remember that in Killing Floor 2 all explosive weapons have this as a mechanic. They call it "ballistic damage" and it's actually stronger than damage from explosion.
There are some new mods for this game that really improve the experience. I’ve replayed it several times during quarantine. They need to remake this game withe some of the mechanics of the newer titles, like a cover system, stealth takedowns, diving animation, shooting guns while driving, sprint reloads.
knowing ubisoft they would horribly butcher a remake, plus it's a pretty not niche game compared to the rest of the far cry series, i think a fc3 remake is more likely
@@fratercontenduntocculta8161 The malaria stuff didn't bother me at all. It fit the oppressive theme of the game really well, you just gotta do the passport missions as soon as they come up so you don't run out of pills. I used the Redux mod and Toms Realism Plus. It rebalanced the weapon damage which eliminated bullet sponge enemies, added stealth kills to the machete (in the vanilla version enemies would scream out in pain alerting everyone to your presence) and improved the graphics and eliminated the ugly brown filter and added more saturated colors. Some other minor tweaks like faster sprinting and longer sprint distances. Removes blinking items for a more immersive experience. Adding an extra weapon slot for the IED and flare gun.
I’d love to see his thoughts on the weapons in Killing Floor 2, *for a video game* I think it portrays weapons very well. One of the only video games I’ve seen where RPGs and 40mm’s don’t detonate at point blank range but still provide blunt force damage.
Now you just need to do a video on jamming in "Into the Radius VR" That game has some really realistic jamming, gun maintenance and event single round ammo management.
I just want this game remastered, most importantly to remove that 2009 era Brown filter and saturation that it and all shooters had for a few years Africa is really pretty so deserves a photorealistic modern look with full colour range
adjusting the TV saturation fixed it for me when playing on console, but the best is probably the PC New Dunia mod that comes with many quality of life improvements.
No this game needs a remake not a remaster. The game e gone in this is incredibly broken in terms of AI, enemy spawns, stealth mechanics, gun balance, voice acting, script. So much needs to be fixed
That’s a um... reimagining @@jimsouth5203, a remake is more in line with crash bandicoot or Spyro, meaning the script is either expanded, changed in small ways or not changed at all (resident evil 1 remake), but the overall story and character isn’t changed
If they re-mastered FarCry 2 with the Farcry 4 AI/camps but kept the gun jamming, I'd buy it. The AI and rigid fast travel made the game unfinishable for me. You had to fight meaningless battles with enemy soldiers everywhere you went, even if you were working on behalf of the group they were associated with. It was badly designed AI.
titanfall universe + apex guns would be cool! it'd be interesting to see Johnathan speculate about the IRL inspiration of the guns in there, or if some guns are actually more of an original idea!
@@chieff_T i mean i wouldn't say all, some of it must have at least took a little bit of inspiration, either by appearance or performance, from real guns, like snekysalad said there.
@@chieff_T There are _some_ inspired designs. Flatline is definitely inspired by the AK. Kraber is probably inspired by the NTW-14. And of course you have the -M14- *I mean G2!*
I remember playing this as a kid and seeing the bolt gun just feed a clip from the bottom and thought, "wow, cool design" but over the years got more and more confused about how that worked.
13:15 Some rockets have a set self-destruct timer/distance on them so that in a case of a missed shot it doesn't go where it accidentally wouldn't be wanted to go, I think 700m was the common one which resulted in insurgents and armies using the distance limit to turn usually AT/armor piercing rockets into fragmentation rockets in ambushes.
The "Left handed syndrome" is because 3D artists used to mirror details, like the ejection port, to the left side so the gun is more aesthetically pleasing to the player even if it is unrealistic.
I'd love to see Jonathan discuss the likelihood of Halo's weapons actually occurring. Such as an SMG with a magazine that is solely loaded into the left side of the gun or a double-barreled rocket launcher. I feel like that'd be pretty interesting.
It's not really. People remember it being better than it was. They forger about the infinite respawning checkpoints, broken stealth, enemies who are dumb yet have supernatural hearing, flat wooden voice acting, bad map design
@@jimsouth5203 that's your evidence to back up how it's not legendary? Bro this game is extremely legendary, better story than anything I've seen come on since the Witcher wild hunt
Kinda looked like it was supposed to be a slug round. But it was a failure to eject an already fired round, so the slug shouldn't have been there. And also it actually shoots buckshot. Oh boy.
3:06 It looks like they modeled this gun after blank firing replicas by Kimar (or similar brands). If you disassemble them, the slide comes off but the barrel is welded to the receiver (I reckon for safety measures).
I would love to see Jonathan react to the guns from Receiver 2. Considering that the developers did their best to simulate all of the functions of the guns featured, I think Jonathan would be in for a great time. It'd be awesome to see his reaction to some of the finickier parts of the guns and the malfunctions, as he did in this video.
For such an old game, while the textures aren't topnotch by today standards, overall it still looks really good, especially the amount of foliage and it is moving aswell.
@@dabeln1 it's not though. Have you honestly gone back and played it recently ? It's really bad stealth and combat mechanics. The AI is really dumb but has superhuman hearing because developers couldn't be bothered to program correctly. The infinite respawbing enemies, phoned in voice acting, not well designed or interesting map
i would love to see jonathan check out the guns in killing floor 2, wanna see his reaction to the fact that such a arcadey game has minimum arming distance for rockets and grenade launchers
Also that each gun has several different reloads depending on the amount of ammo left when reloading, and or if you have the reloading proficiency perk.
That game also has a "not reload" reload animation where if you have full ammo but press the reload button the character will do a number of magazine check or gun tricks, very cool detail.
You should have him review receiver 2, it does not have many guns but it is probably the most detailed game when it comes to gun operation outside of VR
With the AR-15 type rifle, they've essentially modelled the SPORTS procedure but didn't allow the cartridge to extract before hitting the forward assist.
Lol, back in the day I thought Far Cry 2 had the “gold standard” of video game guns. Turns out I was uneducated and naive (and too young!) And now the glaringly obvious oversights shine through. Still, would love to see perhaps a video on Far Cry 5? There’s a good range of guns in that instalment and to be fair they have gotten better with weapons over the years!
@@dezznutz3743 not really, they could do amazingly detailed stuff if they wanted, but the left handed syndrome from CS and some other practices limited that
@@dezznutz3743 Sure, good point I guess if it weren’t for the fact that games like RB6 Vegas 2, Crysis Warhead, World at War, etc. came out in the same year. Modelling an ejection port on the wrong side of the gun is not a limitation of a game engine or software - it’s either a deliberate choice to show off animations or a mistake.
If I recall farcry 2 is becoming more recognized as the superior ifor various reasons. I think crowbcat and a few others shown some comparisons or something
Damn I never expected a video to be made about this game so recently wow! This is one of the best far cry games and also one of the best games I've ever played
Always a pleasure to see these videos. For the jammed slide, I had a few due to bad ammo (reloaded ammo) where either the casing was slightly out of shape or some residue was on the casing, preventing the round from being fully inserted (so no way to fire it) but also preventing me from pulling the slide to clear the gun. Bad ammo does fit in that setting so I would consider this to be realistic.
Far Cry 2. Such an amazing game. Not “fun”, exactly, (except the spreading fire physics they pioneered!) but fascinating and bleak, with a ton of stuff that made it into later games.
It had some revolutionary mechanics and a gorgeous map, but it was not "fun"… The missions themselves were crazy repetitive and really seemed like an afterthought.
@@SvenElven A lot of people don't like FC2 but it's mostly because they don't know how to play it. If you want to play it properly, you need to slow down and take your time. It isn't FC3 and above where you can just run in like a madman with absolutely no tactics or strategy. You need to be at least a little smart. If you do that, then you'll find the brilliance behind FC2 that isn't really in any other FC (except maybe Ziggy's Mod enhanced FC3).
i forgot that game even existed. god damn it's the most derivative and generic shooter ever. even the fucking subtitle couldn't be more of an empty military jargon if it tried. what's next, Medal of Honor Soldierman? Gunshooter?
This was fun! I feel like considering the detail he went into about the Star pistol, it's probably worth mentioning that the Ingram is an open bolt gun yet the bolt is modelled returning forward after each round.
Yes, yes - another reminder about Planetside 2. But also, Jonathan is such an awesome host! You guys struck a gold mine with that. Also, some appreciation for Adam and Dave for the editing and footage they put up for these series
Oh the hours I spent playing this when it first came out! And then when I watched the first season or two of "Strike Back" and played it some more. Animation was pretty good for the day, but it doesn't hold up to current standards. Still ... hmm ... I need to check the memory available on my laptop ... might be time to re-explore FC2. ;)
It's definitely backwards compatible on the Xbox One, I downloaded it during Lockdown One, it still holds up, apart from the instantly respawning checkpoints and the Magic Socket Spanner That Repairs All Vehicles. Still a game far ahead of its time though
I actually loved the sound design for the weapons in this game. Especially things like the mp5sd. It sounded more or less grounded in reality, whereas in a lot of other games it sounds very Hollywood like.
12:58 a lot of RPG7 rockets have a self destruct feature were they blow up (often between 800-1000m). And duds like there can lite the fuse wich is doing that Funktion...
Jonathan: As the creative director on the game, this is a delightful trip down memory lane for me. Thank you so much for bringing your insight and analysis to bear on our efforts. We had a lot to learn about the subtleties of how many (sometimes obscure) weapons work - and not just the cyclic actions of firing and reloading-on-empty, but also dealing with misfires and unique ammunition behaviour in some cases. Yes, we cheated a lot. Many times we didn’t know we were cheating (thanks for keeping us honest) - often we did (thanks for noticing).
One minor note about the RPG-7: you say that it does not appear to ‘shoot like a bullet and then ignite and launch like a rocket at 15m’ - but in fact it does. The smoke contrail (which should not be there at all, I imagine) should switch from grayish to black at 15m. Before this time (except in the misfire you analyze) the rocket is not live and can be bounce off of acute surface, walls, etc. It will even deflect off of vehicles if you try to shoot them from too close - often interpreted as a bug. So our implementation on that might not be perfect (oops on the recoil for the recoilless rifle) but we do simulate the warhead not being live until 15m.
Thanks again for the insights. I’m not a gun guy, but we had to learn a lot on FC2, and seeing people care about the game and focus attention on those details even 10+ years later means a lot.
Woah
Thanks for the insight! I'm surprised this comment didn't get more attention
Still the best FC
@@diamondbracelette FC3>all other FC
@@kaleb0171 honestly couldn't finish it and could barely start the fourth one. Took until 5 before I went all in again. FC math ain't universal math lol
I am surprised his skull managed to contain the pressure from seeing the sniper rifle getting reloaded
It's somhow worse than the Resident Evil 4 Springfield reload were Leon just has a canted stripper clip to clear the scope while loading.
@@G-Mastah-Fash In Call of Duty World War II, a triple A title from one of the biggest gaming companies ever, virtually every gun with a scope reload with a canted stripper clip
Someone show him xdefient and we could all watch him as he slowly goes insane, but jokes aside what said about bolt action rifles is true as leftie I really hate those guns
That was the moment I was eagerly anticipating. Far Cry 2 is a good game. But the programmer who modeled the Springfield... didn't do a great job.
Honestly i'm only a little more than mediocre gun guy, and that gave me some minor internal bleeding
The "weapon durability, jamming and breaking" system is something that I loved and was disappointed they didn't add to the later Far Cry games.
Can't let custom skins paid with microtransactions break and go to waste. Or can it....
true it was a nice gameplay element even tho it was pretty unrealistic. AK not working is pretty rare
After seeing this video i wonder if the devselopers purposly put in lefthanded guns (cous far cry 2 is suposed to be in a poorer reagen. and maybe they just wanned to afort the most guns they want and left handed are often left over so sheaper ?)
@@TheArne959 I’m sorry if English isn’t your first language but that was kinda difficult to read
They actually had it planned for Far Cry 3, simplified and without the 'Breaking off entirely after few usage', but it was scrapped.
I still enjoyed hearing him critique it. I always knew the firearm failures weren't realistic, but it was just the fact that they even TRIED to make firearms able to detonate which was so groundbreaking and I'm really disappointed that other games haven't really touched too deep beyond jams on gun maintenance for firearms
Fallout was of course one of those did the gun jamming as well until Fallout 4. I've also seen a mod for STALKER known as gunslinger which also has jam animations but yeah it feels like games don't do this as often as they should even games that are supposed to be more Realistic.
@@karisasani7006 Way back in the early days of FO:NV I downloaded a mod that modeled weapon barrel heat, and the hotter your (or the enemy's )gun got from repeated firing, the more likely it was to jam, on top of its current repair level.
It was pretty cool. You're sitting there in cover getting shot at, and then you hear that distinct jam noise that you're now more familiar with hearing and pop out of cover to drop the poor sod.... only to have your gun jam! (Only early game though because I think repair is one of the most important skills to me.)
Oh lol remember skills in fallout?
because "oh its too tedious" "it doesnt contribute to gameplay"
fucking immersion killing knobs
Red dead redemption 2 did.
Deathloop has it, but only for starter weapons that you won't be using after like, an hour in sadly
This was fun, the random ways guns exploded, especially the rifles breaking where the barrel protrudes from the receiver was so wrong. But the feeling of the jams and catastrophic failures was really unique and deserves appreciation.
I mean, you have to give Farcry 2 some slack. It doesnt have quite the model complexity to nail the guns exactly, especially for the fairly complicated circumstances it is trying to represent.
@@TheDownrankTrain I love the game, it however does demonstrate a lack of understanding of how the guns are put together.
@@roryross3878 Are you sure it's "a lack of understanding", or just limitations of the Dunia 1 graphics & physics engine? (Dunia 2 wasn't used until 2012, and Dunia 3 until 2017.)
@@SpearM3064 I feel like it was probably both honestly.
@@SpearM3064 It's was a choice to model the barrel basically breaking off at the lugs, instead of the weaker metal of the receiver failing. It was probably artistic choice enabled by technical ignorance.
13:10 - It actually doesn't always explode! A malfunctioning RPG shot is extremely unpredictable in FC2, and it sometimes will actually travel some distance, while others just plop on the floor and burn out. That burn can actually set fires, too!
RPG shots can also skip across the ground, just like real life.
And RPG itself can explode in your hands
Ive only ever saw the fire on Carl Gustav, though to be fair ive always used it more, that and MGL.
a shame they didn't show what happened when you just shoot the RPG in the air. it runs out of "fuel" and falls downwards, which is super unrealistic (they just explode irl) but also really cool. kinda makes it a shitty mortar of sorts.
@@dirtfriend That actually depends on the generation of the ammo used. Older RPG-7 ammunition did not have any safety features and literally had a cap over the front of the fuze that you had to remove before firing it. You could take that cap off and throw the ammo and it'd explode if it hit the fuze if you really wanted to (Although you probably shouldn't)
Yes! One of my all time favourite games! Was I the only person who actually _liked_ the fact that you needed to "maintain" your weapons, otherwise you started to get stoppages and catastrophic failures? Absolutely top notch game.
You didn't really maintain your weapons. You just swapped them out when they got dirty.
The game was good but it was a goddamn pain in some ways. The constant enemy checkpoints and the fact they respawned too quickly. The maintaining your gun was a cool gimmick but ultimately quite stupid as it made it seem that guns are incredible fragile things and it ultimately just slowed down gameplay.
Metro Exodus also has this feature, and it is a 2019 game!
@@nathanthom8176 that's the point it's to show you how unforgiving the world is
1st time I played through I forgot to repair my weapons and got to the final part with 2 weapons that proceeded to explode on me within minutes
Would like to see Metal Gear Solid 3, particularly for the scene where Snake is marking out over the custom 1911 he gets, and whatever the hell the Boss' Patriot is supposed to be.
yeah MGS3 would be the most interesting one to see plus with the scenes where snake describes revolver techniques to ocelot
MGS4 has some really good gun pron too, like how if you reload a gun that isn't empty, the round in the chamber will eject when Snake cycles the bolt.
The patriot is based on the Olympic Arms OA-93 with a Beta-C mag. Anachronistic but realistic.
The scene where Snake ruins that 1911 by whittling down the grip so that he can "hold a knife and a gun at the same time" will give Ferguson conniptions. So yeah I kinda want to see MGS3 just for his reaction to that scene lol.
Yes this would me magical
One cool element I always liked in Far Cry 2 was that the reloading animations became clunkier as the weapon degraded. Things like pulling the bolt back and forth seemed like it required more force when the gun was covered in mud and rust, and it was a really nice touch.
Yeah like when I was playing with a grenade launcher one it was badly rusted he really had to yank stuff to move it
Man, I forgot how much I had grown to fear that ENGINE REV when the enemies commit to running your happy ass over like you're an Irish gaming RUclipsr leaving a cinema.
Wait what? Did someone try running a RUclipsr over?
@@visassess8607 Call Me Kevin got hit by a car, and jokes about it all the time
Heavy: I fear no man. But that thing...
*Enemy NPC revs car*
Heavy: It scares me.
Hah, i get that reference
True lol that car reving sound is like a jumpscare.I miss it.
Jonathan just hasn't figured out the genius of the Far Cry 2's Minimi: It's fires the whole bullet. That's 65 percent more bullet per bullet!
I thought all guns do that...
@@UlfrikTB Really? So all guns fire the bullet, casing, primer, and gunpowder down the barrel in mint condition whenever you squeeze the trigger?
I thought it was supposed to be an M249 SAW.
You mean cartridge, maybe?
@@makeintoschu No, he means bullet. It’s a Portal 2 reference.
"This is Jonathan Ferguson, the only reason we are subscribed to GameSpot"
Not me though. I hate getting spammed in my feed. Good thing i get recommended hes videos
I hate that this is true
100%
Same
True
This is where you learn the difference between "realism" and "immersion" with these Frankenstein guns.
If 99% of people didn't notice I can't blame them for it.
Oh, I remember noticing it back then, too. I just didn't care because the whole game has a sort of "Hollywood" feel, the weird guns were part of the whole action movie experience. People don't seem to realize how recent the modern level of realism is. Before everyone had a smart phone, you could get away with basing your guns on urban legends and movie tropes because that's all most people knew. Sometimes including correct details- like the ability to unload a Garand- would lead to people saying your game was less realistic, because the urban legend was that you can't do that.
He's nitpicking minor inaccuracies in weapon design and modelling while the player/character is literally getting shot while carrying on like nothing happened LOL
Like Duke Nuke'em taking an RPG to the face without even getting knockback. Just a mere flesh wound, guys.
@@jackspade5316
Don't you just have to keep cycling the bolt in order to unload it?.
@@patrickriarchy6054 There's a little button, too.
From my experience with this game, it's not the MP5SD that's anemic. It's the enemy mercenaries who seem to be all wearing impact-reactive armor plate t-shirts.
10:00 while i agree with the argument about the weapon unjamming, its a fair point to note that the character is under battle stress and may not immediately go to the most logical and efficient solution for unjamming a weapon in the given situation. when in panic, the human mind goes to the most immediate solution it can think of, even if it isnt the correct or even a working solution
Yeah, I seem to recall that only about half of the backstories given in the character bios put them as professionally trained soldiers. Not to mention that the immediate action drills you would have been taught with your service rifle wouldn't necessarily extrapolate to all weapons, and I definitely seem to recall that most of the playable characters weren't the type of special operators who'd have more than basic familiarity training with the wide spectrum of weapons in-game.
@@POTUSJimmyCarter i mean most of the characters had either west european training or US training which definetly wouldnt include stuff like AKs or Mac-10s the only guy who would have some familiarity with the AK would be the yugoslav character
@@mittens5789 Josip Idromeno, the one and only character I've ever played as. He's just too badass not to pick. An ex Yugoslav paratrooper, turned bodyguard and Albanian Kosovar guerilla soldier, a veteran of the Yugoslav war? That's such a cool background.
Fair point, but if we go that way to give FC2 too much credit, then how come the protagonist is still able to deal with gun jamming while literally getting shot at the same time?
Thank goodness Jonathan didn't see the healing animation, because even though he's a gun expert, not a medic I'm sure he would have something to say on that
@Zack Smith Said like someone who's never seen the healing animations from Far Cry 2. It doesn't take a genius to know that yanking a chunk of rebar out of your midsection is a bad idea.
You mean digging a 9mm out of your arm when you've been stabbed in the shoulder isn't realistic?
@@YourGodStalin you mean yanking a tree branch out of your leg after drowning slightly isn't realistic?
I don't remember now exactly but I swear that I watched a video of a medic reacting to this healing animations.
got shot on face, remove bullet from arm. legit crazy
I'd be interested to see Jonathan react to Fallout 4's weapons, especially the validity of some of the sketchy pipe pistols!
Yeah.
Plus the liquid cooled "Assault Rifle"
Bethesda Fallouts always have terrible gun mechanics.
terrible, just terrible
If he does react to Fallout 4 guns, I hope he reacts to some DLC weapons, such as the mirrored left-handed person designed AK-47, the Thirst Zapper (literally a squirt gun), and perhaps even the weaponised Paddle Ball
Fridays are always good with Jonathan Ferguson.
0:00 *INTENDED FOR MATURE AUDIENCES*
Indeed, the _immature_ people have a problem with firearms, computer games, and Johnathon Ferguson's work
"The Ingram model 10 submachine gun". That felt like when you were in trouble growing up and your mom pronounces your full name
Hehe pew pew box
The shooty boomity pipe
I don't answer to my *_Christian name_* anymore. I go by MAC, now.
The fact they made a mechanic like this and made it look so damn good (all things considered), even if it's not the most technically spot on, in 2008? Still blows my mind. Love this game.
Would love to see Jonathan do Killing Floor 2's guns, especially since the RPG and M79 have minimum arming distance features and bullet blunt force damage
Far cry 2 also has that if you fire the rpg at the ground infront of you it bounces and the rocket has limited fuel
Yeah I just said that lol
Yeah, it's an interesting mix of very realistically modelled real world firearms mixed in with some weird sci-fi stuff.
And the fact they're animated in 120 FPS, allowing for some really smooth slow motion shots of how the guns recoil and reload
Seeing him react to Titanfall 2’s guns would be neat. To see him try to explain how they could/could not work or what they’re (if at all) based on
My favorites are the handguns, the RE45 in particular to me looks like its based off of the 2011-style handguns which are popular among competition shooters. It makes sense that a specialized pilot would prefer high-speed handguns that operate as sooth and fast as possible
Better still would be him watching RUclipsr Ahoy take on them. Everyone of his videos on Titanfall weapons look and feel like they could be an in-game market ad for the weapons. Maybe a weapon manufacture's presentation would be a better description. It would be dope.
I wanted to see him do that for at least a year
@@AnonEMus-cp2mn conversely, the Smart Pistol is based off the subcompact Springfield XD-S, which is not a smart choice for a smart pistol.
@@scrooglemcdoogle Yep, the overall frame design is heavily reminiscent of the XD handguns, but things like the slide profile, Advantage Tactical triangle irons, and a LAM loosely based off of the Streamlight TLR1; seem to have been carried over from the first Titanfall game. But there are a few new upgrades, an integral suppressor, "wings" styled from a Radian charging handle, and the Radetec digital grip ammo counter upgraded into something like the Radetec Smart Slide.
At least it didn't borrow the XD's "Grip Zone" texture lol
Missed the opportunity of showing off the RPG's exhaust setting alight the dry grass behind you when firing close to it
I went to university with Jon, weve lost touch so I was completely unaware what he was up to nowadays until I saw some of these videos. Brilliant, top lad.
The guns in this game will always have a place in my memory. They were just so satisfying, jamming and all.
asmodeous
Despite the many errors, this game is still one of my favorite shooters and helped spark a great passion for firearms.
Have you played the S.T.A.L.K.E.R. games?
Killing Floor 2 would be an interesting react since it has a bunch of iconic guns as well as a bunch of unique designs as well
The Husk Cannon, the HMTech medic weapons and the two 1911's taped together (double barreled in a sense)
Yes! Killing Floor 2 has some really good depictions of guns. The animations are really good too.
I'd love to see Jonathan's take on the weird hybrid guns of GTA V.
this
Earlier GTAs would be nice as well.
@@no1DdC They would, but before about IV they really lacked the graphical detail to let Jonathan complain about nitpicky details.
@@ErwinPommel I think San Andreas would work. Remember that awful M4 model with the backwards front sight?
same!!
The gun degradation mechanic makes me smile. It’s easy to avoid, by visiting your many storerooms and grabbing a new one. Unless it’s something you haven’t unlocked.
Besides that, I also love how the world is constantly dangerous, and enemies return to outposts, bases and patrol routes after you clear them. The malaria mechanic adds sporadic visual strangeness, which can occur anytime, like when you are fighting. And the AI is top notch. They know how to flank and use cover really well. The foliage is so thick that it’s really hard to see and stop them flanking you, even if you know they’re trying. Really solid Gun fights that actually felt dangerous and difficult. Sometimes setting the areas around on fire with a flare gun or Molotov was necessary to either push them, or prevent an area from being used against you. And stealth was extremely difficult compared to other games. Most of the time the enemies are alerted their fellow dying. If they see a body, they alert. You couldn’t just ninja through while guys are close, they’ll hear you.
Overall it’s excellent. They world looks exactly like the area of Africa you’re in. Gorgeous. They try to make the story really similar to a gritty novel, and is inspired by Heart of Darkness. It’s one of a few games I’ll replay occasionally. It’s that good.
I agree with everything you said but I have slight issues with two of them:
(1) "I love how . . . enemies return to outposts, bases and patrol routes". Yeah... except that they return too damn fast! Run until the checkpoint is out of line-of-sight, turn around, and they're back, in just a few seconds! I know that the day-night cycle is accelerated by a factor of four (1 real minute = 4 in-game minutes), but even in a tiny country like the one in Far Cry 2, it should take more than 4 in-game minutes for reinforcements to arrive. If they wanted to make the game more "realistic", they could have programmed in a delay depending on how far away the outpost was from the nearest city. (The closer to a city, the faster the reinforcements would arrive.) Instead, they obviously settled for "as soon as you travel far enough for the game engine to stream in the next chunk of the map".
(2) "The world looks exactly like the area of Africa you're in". Except that no area of Africa has jungle, savannah, _and_ desert all within a 50 (length) x 25 (width) kilometer area. But you're right; aside from having too many climates in too small an area, it _does_ look like Africa.
It's funny that you should mention the molotovs and flares, because I had a funny incident with one of them once. You know how normally, if a molotov hits the ground, it'll start a grass fire that spreads until it hits the game's built-in limit? (Yes, they had to program a limit to how far a fire could spread, at least partially to keep frame rates playable.) Well, one time, I had a molotov break over a guard's afro, and _it went out._ You read that right, the molotov _went the fuck out._ What I want to know is, what kind of fireproof hair spray was that guard using, and where can I get some? 🤣🤣🤣
@bobguymqnfun789 yeah, I got to the final mission and I was like "was that the whole game?"
@@SpearM3064 the first issue can be fixed with a mod if you're willing to use it,realism+redux,another thing in that mod is that the flare gun is pretty gud,since it doesn't take the pistol slot,instead you can carry it next to the machete in the 1st slot.
I would like to point out a detail in the rpg that other games (that I've played) dont have.
If you fire it straight up into the sky, the rocket will actually start falling down after few seconds and explode when hitting the ground, in other games it would just go up and explode in the air.
But if you fired an RPG straight up like that, it would lift you off the floor and burn you, unless you'd dug a pit behind you.
Video about DeusEx: Human Revolution and Mankind Divided might be great, seeing Jonathan's opinion about some sci-fi weapons.
What about the original Deus Ex? A bullpup pistol, automatic shotguns with the magazine going around the arm, and other craziness abound.
yeah that be cool. the deus ex designers where so diligent in their world design, lets see if that also applies to their weapons.
Lets see him review the guns in unreal tournament 99
@@MrJHM007 Always felt that eidos DX's had them more inspired. Well, at least HR, MD was barebones and IW was almost on fantasy level. OG DX had alright variety, but most of it generic.
Yeah. In HR there was an assault rifle that had a magazine powered by compressed air... somehow :D
9:34 "The Deagle is no more, the Deagle has exploded"
That made me sad 😢
I wish they’d all explode. I’ve never been a fan of it haha. If you like it and use it though please keep it in good condition because that exploding Desert Eagle is terrifying!
@@jamesoshea4702 Well everybody has their own favourite firearm, and I can understand why you don't like it, but an exploding deagle is surely a dangerous thing 😬
@@jamesoshea4702 oh don't worry about it. I always keep my guns in good condition my friend. I believe you clean your guns too, if you own guns
Disappointed the "laser-guided / tracking" Carl Gustaf didn't get a look-in.
quite funny having it chase after a jeep when in the open salt pan area.
Also used it to do top-down Javelin type attacks on enemy bases.
please do a part two of this. I would love to see his reaction to the player trying to unjam a grenade launcher by punching it, or the unusual amount of caution trying to unjam a flamethrower. Also the absolutely ridiculous sniper idle animation
The M16 variant around the 14:45 mark is actually an AR-16, which is a similar armalite weapon that never really caught on.
I'm 1 year late (sorry)
But you must mean the AR-18 ? And yeah it never really caught on, but it certainly inspired certain rifles like the Howa Type 89, the G36, the SCAR and so on
Plus it was adopted by the IRA and even made a song about it called "Me Little Armalite"
@@OperatorMax1993 No. In the game it's called the AR-16 and its called that because its based on the armalite AR-16. 😗🤌🤌
@@Flitterquest I thought they called it that to avoid copyright
@@Flitterquest It actually looks nothing like the AR-16. It is obviously (from the weapon jam animation) still an AR-15 concept, with the difference in upper receiver and handguard. The upper is most similar to "Professional Ordnance Carbon-15", quite an unicorn AR-15 polymer clone which was an answer to the 1994-2004 assault weapons ban (Forgotten weapons has a video about it). So my educated guess is that the developers took this weapon as a model inspiration for their "AR-15-ish gun", solely for the reason that Professional Ordnance went bankrupt in 2003 (FC2 came out in 2008), so there would be minimal risk of copyright infringement; especially when the assault weapon ban ended in 2004 and Bushmaster, who bought Professional Ordnance, discontinued the manufacture of Carbon-15 in the original form that is depicted in the game.
@@GLADICEK2 The assumption that Ubisoft's artists in the 2000s were making guns which faithfully represented their real life counterparts is foolish. Beyond that you just plain don't know what you're talking about, the Carbon 15 looks nothing like this weapon system.
This weapon looks like someone saw the furniture and other design features of an AR16 and combined that with another more familiar Armalite receiver.
If they wanted to make a Carbon 15 they would've called it that.
All developers should get Jonathan for advise on their gun animations, resulting in a utopia of accurate animations…
But then Jonathan wouldn’t have anything to review :(
@@nizwald1 It would just be him saying how correct all the animations are for 30 minutes a video
No need, it would be enough to at least watch a video/ live demonstration of the gun being fired. In the days of RUclips there really isn't any excuse.
The car engine sound.. the PTSD... yeah it's all coming back
Forgot the malaria too?
Also the "ting ting ting ting" whenever there's bump or you start or stop.
man, the car engine sound scare is REAL
@@Seatux I FORGOT about the malaria! Thanks for mentioning that? I loved how it showed you self-healing, not with a jab, (shudder) but with getting out bandages and wrapping the wound!
@@CharlesAnjos walking alone, trying to find a ride, pulls up map, realize you are really close to a camp
*VROOOM VROOOM*
These videos are really cool, I can appreciate that Jonathan is a bit of a gamer himself in addition to being very knowledgeable about firearms. It's fun to laugh about some of the more ridiculous things in these games with him. That said, I feel like for this video it would have been really cool to see how some of the guns in question actually disassemble or could conceivably be blown apart by catastrophic misfires, maybe some sort of side-by-side comparison with the game to reality. Just a thought. Cool video anyway!
I'd love to see an MGS3 video.
Some very storied gun scenes in that game. Snake drooling over the M1911, Ocelot's trick shot misfire, Eva's Mauser muzzle jumping, The Boss using The Patriot, Volgin's creative way of using bullets, Sigint's in-depth gun knowledge codex calls, Bullet Bees.
Always like these animations! While they've never been completely accurate, they're a cool addition to game weapon durability and wish more games had something like that! Love ol Johnathan! Good stuff!👍🏻
Something I noticed about the MP5SD is that the casing it spits out is a rifle caliber casing, rather than the stubby 9mm casing it should be spitting out.
14:45 I remember that in Killing Floor 2 all explosive weapons have this as a mechanic. They call it "ballistic damage" and it's actually stronger than damage from explosion.
Also the RS2 M79
There are some new mods for this game that really improve the experience. I’ve replayed it several times during quarantine.
They need to remake this game withe some of the mechanics of the newer titles, like a cover system, stealth takedowns, diving animation, shooting guns while driving, sprint reloads.
My favorite mod is how they removed the Malaria stuff. It's totally the game it should be now!
knowing ubisoft they would horribly butcher a remake, plus it's a pretty not niche game compared to the rest of the far cry series, i think a fc3 remake is more likely
The mechanics were not the problem with this game. The insanely repetitive missions were.
@@fratercontenduntocculta8161 The malaria stuff didn't bother me at all. It fit the oppressive theme of the game really well, you just gotta do the passport missions as soon as they come up so you don't run out of pills. I used the Redux mod and Toms Realism Plus. It rebalanced the weapon damage which eliminated bullet sponge enemies, added stealth kills to the machete (in the vanilla version enemies would scream out in pain alerting everyone to your presence) and improved the graphics and eliminated the ugly brown filter and added more saturated colors. Some other minor tweaks like faster sprinting and longer sprint distances. Removes blinking items for a more immersive experience. Adding an extra weapon slot for the IED and flare gun.
I’d love to see his thoughts on the weapons in Killing Floor 2, *for a video game* I think it portrays weapons very well. One of the only video games I’ve seen where RPGs and 40mm’s don’t detonate at point blank range but still provide blunt force damage.
Yeah, KF2 would be fun!
@@JanPospisilArt America's Army (2002) also had that.
Call of duty has that
The grenade launcher arming distance is in so many battlefield games.
The only one I can think of where the RPG has a set arming distance is squad.
The sounds of the cars revving before they try and run you down gives me PTSD
Now you just need to do a video on jamming in "Into the Radius VR"
That game has some really realistic jamming, gun maintenance and event single round ammo management.
Never expected to clean a Makarov with a toothbrush and toilet paper in VR but here we are.
I just want this game remastered, most importantly to remove that 2009 era Brown filter and saturation that it and all shooters had for a few years
Africa is really pretty so deserves a photorealistic modern look with full colour range
The game wasn't about beauty at all, if anything it's a more realistic interpretation of places like somalia
adjusting the TV saturation fixed it for me when playing on console, but the best is probably the PC New Dunia mod that comes with many quality of life improvements.
No this game needs a remake not a remaster. The game e gone in this is incredibly broken in terms of AI, enemy spawns, stealth mechanics, gun balance, voice acting, script. So much needs to be fixed
That’s a um... reimagining @@jimsouth5203, a remake is more in line with crash bandicoot or Spyro, meaning the script is either expanded, changed in small ways or not changed at all (resident evil 1 remake), but the overall story and character isn’t changed
If they re-mastered FarCry 2 with the Farcry 4 AI/camps but kept the gun jamming, I'd buy it. The AI and rigid fast travel made the game unfinishable for me. You had to fight meaningless battles with enemy soldiers everywhere you went, even if you were working on behalf of the group they were associated with. It was badly designed AI.
titanfall universe + apex guns would be cool! it'd be interesting to see Johnathan speculate about the IRL inspiration of the guns in there, or if some guns are actually more of an original idea!
None of the guns from TItanfall and Apex are inspired by real weapons. They are all original designs
@@chieff_T I'm pretty sure the Flatline is an AK and the Kraber is an NTW-14.
@@chieff_T i mean i wouldn't say all, some of it must have at least took a little bit of inspiration, either by appearance or performance, from real guns, like snekysalad said there.
@@chieff_T
There are _some_ inspired designs.
Flatline is definitely inspired by the AK.
Kraber is probably inspired by the NTW-14.
And of course you have the -M14- *I mean G2!*
@@SaladSneky With bonus Garand-style reloading as an Easter egg!
I remember playing this as a kid and seeing the bolt gun just feed a clip from the bottom and thought, "wow, cool design" but over the years got more and more confused about how that worked.
13:15 Some rockets have a set self-destruct timer/distance on them so that in a case of a missed shot it doesn't go where it accidentally wouldn't be wanted to go, I think 700m was the common one which resulted in insurgents and armies using the distance limit to turn usually AT/armor piercing rockets into fragmentation rockets in ambushes.
RPGs self detonate at 900m I believe
@@Sneakyboson It's adjustable AFAIK.
Johnathan: the mp5 in far cry 2 seems a little anemic.
Me: laughs in infinite range killing machine
MP5 is not mirrored tho!
YAY! 20 minutes of farcry 2 jam talk, it's a dream come true
I for one would love to see Jonathan react to the guns of metal gear solid 4
Yeah that game has a seriously cool real life weapon roster. Some of the fictional stuff is good too, like the rail gun.
Metal gear solid v has some interesting guns too
@@yewtewbstew547 rail gun exist in real life
9:33 "The Deagle is no more."- Jonathan 2021
Its very rare to see FPS games feature gun jam and gun failure, so it really a treat watching Jonathon talking about FC2 guns.
"Far Cry 2 is so realistic!!"
Jonathon: "I'm about to ruin this game's whole career."
Far cry 2 is still realistic just a little bit less
Yeh I expected it to be more accurate in regard to the guns models actually
I wouldn't say it's realistic the feel of the game is just very grounded and understated.
this video has made me reconsider. its now not overly realistic, but it IS very immersive.
There's no realistic games. Only almost realistic games exist and those are the most impressive games by most people.
"The deagle is no more! The deagle has exploded." I don't know what but it is just hilarious. 9:32
That Franken-AR would be right at home in TF2.
Literally just an AR-180
The "Left handed syndrome" is because 3D artists used to mirror details, like the ejection port, to the left side so the gun is more aesthetically pleasing to the player even if it is unrealistic.
gotta show off all those cool bolt pull animations we worked so hard on!
i always thought they did that to prevent copyright problems with the gun manufacturers..
I'd love to see Jonathan discuss the likelihood of Halo's weapons actually occurring. Such as an SMG with a magazine that is solely loaded into the left side of the gun or a double-barreled rocket launcher. I feel like that'd be pretty interesting.
I would love to see the weapon jamming and breaking feature came back in FC6 due to the crude nature of the game
Too expensive and takes too long. The times where Ubisoft made games are long gone, nowadays they make products.
@@niyiu3547 weird statement, of course they're products, they've always been products.
Man, FARCRY 2 is just legendary
It's not really. People remember it being better than it was. They forger about the infinite respawning checkpoints, broken stealth, enemies who are dumb yet have supernatural hearing, flat wooden voice acting, bad map design
@@jimsouth5203 You fail to understand that that is why it’s legendary.
@@GSG-io8zp It's not legendary for fucks sake. Hercules is legendary, Far Cry 2 is just an annoying Ubisoft game.
@@lordmuhehe4605 Too hard for you?
@@jimsouth5203 that's your evidence to back up how it's not legendary?
Bro this game is extremely legendary, better story than anything I've seen come on since the Witcher wild hunt
I'm surprised that on the SPAS-12 he didn't notice that the shotgun cartridge had a primer on both ends.
Kinda looked like it was supposed to be a slug round. But it was a failure to eject an already fired round, so the slug shouldn't have been there. And also it actually shoots buckshot. Oh boy.
Just re-watched that bit and no the shotgun shell did not have brass on both ends it was white as it wasn't modeled (properly perhaps ).
@@SgtZaqq The spas-12 can also shoot slugs. As such (most) Spas-12's at least police issues have to be able to take a variety of rounds...
@@DarkKatzy013 damn you totally missed his point
@@carlwheezerofsouls3273 ? No I'm quite sure I did not. 🤦 But ok sure whatever you say 👍
3:06 It looks like they modeled this gun after blank firing replicas by Kimar (or similar brands). If you disassemble them, the slide comes off but the barrel is welded to the receiver (I reckon for safety measures).
9:50 Desert Eagle gives Johnathan some heavy Max Payne 1 vibes
Surprised you haven't done one of Receiver 2 yet.
It is the gun nerds gun game after all.
This, saw others recommended it too if it's not only you
3:44 i always get mini heart attack everytime enemies did this
It would be interesting to see him do a video about Receiver 2. That game has some realistic weapons and weapon handling.
I would love to see Jonathan react to the guns from Receiver 2. Considering that the developers did their best to simulate all of the functions of the guns featured, I think Jonathan would be in for a great time. It'd be awesome to see his reaction to some of the finickier parts of the guns and the malfunctions, as he did in this video.
it'd be an interesting video and great coverage for an indie studio
For such an old game, while the textures aren't topnotch by today standards, overall it still looks really good, especially the amount of foliage and it is moving aswell.
Cryengine was way ahead of it's time back then
Gamespot needs to hand the channel over to Johnathan at this point. He's been backpacking this channel like a madman.
Yes! Finally, my favourite Far Cry..
Heretic I’m sorry the emperors light will not shine upon you
@@sambro6657 It's the best Far Cry and your are the heretic. Go back to the depths whence you came, hellspawn.
Yeah it's my favourite too
@@dabeln1 it's not though. Have you honestly gone back and played it recently ? It's really bad stealth and combat mechanics. The AI is really dumb but has superhuman hearing because developers couldn't be bothered to program correctly. The infinite respawbing enemies, phoned in voice acting, not well designed or interesting map
@@jimsouth5203 You gotta reply to everyone talking about how much you don’t like the game? Just let people enjoy what they enjoy
i would love to see jonathan check out the guns in killing floor 2, wanna see his reaction to the fact that such a arcadey game has minimum arming distance for rockets and grenade launchers
Also that each gun has several different reloads depending on the amount of ammo left when reloading, and or if you have the reloading proficiency perk.
Also Killing Floor 2 is the only game I know of, that actually has the desert eagle ring of fire animated. Would love to see a vid on it.
@@saladonpc1823 Insurgency Sandstorm and Call of Duty Modern Warfare both have the ring of fire.
@@firemaker1258 not a Cod fan but I haven't played sandstorm in a while. I honestly don't remember there being a desert eagle in that game.
That game also has a "not reload" reload animation where if you have full ammo but press the reload button the character will do a number of magazine check or gun tricks, very cool detail.
I love how this guys respectful of the games while also being 100% honest and not holding back on what they got wrong
I'd really like to see Jonathan's reaction to the guns from the first F.E.A.R., and hopefully its expansions as well.
0:23 Timesplitters Scene, is Jonathan going to make a reaction Video to that Game?
You should have him review receiver 2, it does not have many guns but it is probably the most detailed game when it comes to gun operation outside of VR
receiver feels a lot better than VR tbh, most VR gun mechanics aren't modeled nearly as well as receiver's
I lovvvvvve Farcry 2, I’m so glad they let him review these
With the AR-15 type rifle, they've essentially modelled the SPORTS procedure but didn't allow the cartridge to extract before hitting the forward assist.
8:04 i wish everyone that their relationships are as strong as the one between the barrel and the barrel extension.
Epic game for its time, also its incorporation of fire physics was amazing.
Lol, back in the day I thought Far Cry 2 had the “gold standard” of video game guns. Turns out I was uneducated and naive (and too young!) And now the glaringly obvious oversights shine through. Still, would love to see perhaps a video on Far Cry 5? There’s a good range of guns in that instalment and to be fair they have gotten better with weapons over the years!
It was made in what, 2008? their were limitations in what they could do. Sheesh.
@@dezznutz3743 not really, they could do amazingly detailed stuff if they wanted, but the left handed syndrome from CS and some other practices limited that
@@dezznutz3743 Sure, good point I guess if it weren’t for the fact that games like RB6 Vegas 2, Crysis Warhead, World at War, etc. came out in the same year. Modelling an ejection port on the wrong side of the gun is not a limitation of a game engine or software - it’s either a deliberate choice to show off animations or a mistake.
If I recall farcry 2 is becoming more recognized as the superior ifor various reasons. I think crowbcat and a few others shown some comparisons or something
Damn I never expected a video to be made about this game so recently wow! This is one of the best far cry games and also one of the best games I've ever played
Always a pleasure to see these videos. For the jammed slide, I had a few due to bad ammo (reloaded ammo) where either the casing was slightly out of shape or some residue was on the casing, preventing the round from being fully inserted (so no way to fire it) but also preventing me from pulling the slide to clear the gun. Bad ammo does fit in that setting so I would consider this to be realistic.
Far Cry 2. Such an amazing game.
Not “fun”, exactly, (except the spreading fire physics they pioneered!) but fascinating and bleak, with a ton of stuff that made it into later games.
based ancom
@@scp_redacted989 solidarity!
@@xanatanuwu no pasarán, comrade!
It had some revolutionary mechanics and a gorgeous map, but it was not "fun"… The missions themselves were crazy repetitive and really seemed like an afterthought.
@@SvenElven A lot of people don't like FC2 but it's mostly because they don't know how to play it. If you want to play it properly, you need to slow down and take your time. It isn't FC3 and above where you can just run in like a madman with absolutely no tactics or strategy. You need to be at least a little smart. If you do that, then you'll find the brilliance behind FC2 that isn't really in any other FC (except maybe Ziggy's Mod enhanced FC3).
Do Medal of Honour Warfighter, its one of the most underrated FPS games going and has beautiful animations and models.
Its underrated for a reason of being devoid of any originality, at least in singleplayer campaign.
Do you mean the Medal of Honour Doorfighter?
i forgot that game even existed. god damn it's the most derivative and generic shooter ever. even the fucking subtitle couldn't be more of an empty military jargon if it tried. what's next, Medal of Honor Soldierman? Gunshooter?
This was fun! I feel like considering the detail he went into about the Star pistol, it's probably worth mentioning that the Ingram is an open bolt gun yet the bolt is modelled returning forward after each round.
show him finaly Receiver 2. he really need to see it
5:05 yeah, looks like ubisoft used an AK style electric airsoft mock charging handle as a reference because it looks exactly like that.
Jonathan's enthusiasm is infectious.
Firearms expert reacts to the weapon handling mechanics of Receiver 2
"How many times to I have to tell you honey, I'm playing this game as research for work!" - Jonathan
Can't wait for next episode of House, I mean Firearms Expert.
This just reminds me of how much I liked Far Cry 2. The environment, the gameplay, the STORY.
Yes, yes - another reminder about Planetside 2. But also, Jonathan is such an awesome host! You guys struck a gold mine with that. Also, some appreciation for Adam and Dave for the editing and footage they put up for these series
Me showing up to the RAM: “Yes Im here to see Jonathan, I do not have an appointment”
Oh the hours I spent playing this when it first came out! And then when I watched the first season or two of "Strike Back" and played it some more. Animation was pretty good for the day, but it doesn't hold up to current standards. Still ... hmm ... I need to check the memory available on my laptop ... might be time to re-explore FC2. ;)
It's definitely backwards compatible on the Xbox One, I downloaded it during Lockdown One, it still holds up, apart from the instantly respawning checkpoints and the Magic Socket Spanner That Repairs All Vehicles. Still a game far ahead of its time though
Have Johnathan already talked about BAttlefield Hardline and it's wonderfull easter egg reloads ?
I actually loved the sound design for the weapons in this game. Especially things like the mp5sd. It sounded more or less grounded in reality, whereas in a lot of other games it sounds very Hollywood like.
12:58 a lot of RPG7 rockets have a self destruct feature were they blow up (often between 800-1000m). And duds like there can lite the fuse wich is doing that Funktion...