Firearms Expert Reacts To GoldenEye 007’s Guns

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  • Опубликовано: 28 май 2024
  • Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down more of the weaponry of GoldenEye 007, including the iconic Klobb SMG, James Bond’s signature PP7, the RC-P90, and of course, the Golden Gun itself.
    00:00 - Opening
    00:59 - PP7
    02:41 - KF7 Soviet
    04:03 - Sniper Rifle
    05:40 - Phantom
    06:56 - Auto Shotgun
    08:32 - Grenade Launcher
    09:56 - Klobb
    12:41 - AR33
    15:31 - RC-P90
    17:57 - D5K
    20:11 - Rocket Launcher
    21:19 - Cougar Magnum
    23:09 - Moonraker Laser
    23:55 - Golden Gun
    25:18 - Ending
    In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns of GoldenEye 007 and compares them to their potential real-life counterparts.
    Here's the link to What Is This Weapon? Live with Jonathan Ferguson - www.eventbrite.co.uk/e/what-i...
    Firearms Expert Reacts playlist - • Firearms Expert Reacts...
    If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
    If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries.org/support-us...
    And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries.org/support-us...
    You can either purchase Jonathan's book here. - www.headstamppublishing.com/b...
    Or at the Royal Armouries shop here. - shop.royalarmouries.org/colle...
    You can subscribe to the Armax Journal that Jonathan Associate Edited here: www.armaxjournal.org/
  • ИгрыИгры

Комментарии • 1,4 тыс.

  • @jimbomcbrostein9230
    @jimbomcbrostein9230 Год назад +2509

    The Klobb can finally ascend to gun heaven after being called a "good gun" for the first time in its life, thank you Jonathan!

    • @nathanm8792
      @nathanm8792 Год назад +63

      The only person to say it in was good

    • @WolfHreda
      @WolfHreda Год назад +94

      That's because the real life gun isn't being hampered by game balance.

    • @nthgth
      @nthgth Год назад +67

      Honestly I never had a problem with the Klobb. Other than maybe the low magazine capacity

    • @jimogden8020
      @jimogden8020 Год назад +27

      Accuracy by volume!

    • @guerillagorilla4423
      @guerillagorilla4423 Год назад +15

      Is this a joke? It's one of the best guns for tight spaces.

  • @TheD1CT4T0R
    @TheD1CT4T0R Год назад +780

    Can we start a petition for Jonathan to be the next Q in the Bond films?

    • @kylewhite8434
      @kylewhite8434 Год назад +51

      Him as Q would be perfect!

    • @supremeghost7950
      @supremeghost7950 Год назад +74

      Is on par with Ian from Forgotten Weapons as the Gunsmith in the next John Wick movie.

    • @MultiJamesman
      @MultiJamesman Год назад +4

      Terrific idea.

    • @Pocahonkers
      @Pocahonkers Год назад +8

      I feel like James Bond would end up with an EM-2 if he was in charge.

    • @jimmygee3219
      @jimmygee3219 Год назад +2

      That would actually be sick

  • @luigiman0640
    @luigiman0640 Год назад +206

    Funny that Jonathan mentioned the 80 round capacity of Goldeneye's RC-P90. If you didn't know, that was a slight oversight in the coding, where they mistakenly put in 50 in hexadecimal instead of proper decimal, which comes out to the iconic 80 round mega mag the video game version has.

    • @Marauder1981
      @Marauder1981 8 месяцев назад +1

      what do you mean with video game version, is there any other version XD

    • @luigiman0640
      @luigiman0640 8 месяцев назад +11

      @@Marauder1981 A P90, the real life gun the RCP-90 is based on, normally has 50 round mags

    • @barmacidic2257
      @barmacidic2257 7 месяцев назад +10

      @@Marauder1981did you miss the whole concept of the video? Comparing video game versions of weapons to irl ones?
      Did you just not watch it before commenting?
      I’m genuinely curious as to why this is confusing to you.

    • @Marauder1981
      @Marauder1981 7 месяцев назад

      @@barmacidic2257 did you miss the whole concept of the discussion, which you are not a part of.

    • @warlordjay4416
      @warlordjay4416 7 месяцев назад +9

      ​@@Marauder1981 You are in the comment section of RUclips. Everyone cruising and commenting is part of the conversation. The purpose of the comment section is to insert your comments on the video and others' comments. Your channel showed that you created it 17 years ago. You should know this.

  • @TheArkTheArkTheArk
    @TheArkTheArkTheArk Год назад +248

    Well now that he’s done goldeneye he’s basically obligated to do Perfect Dark. I’d love to see his reaction to the alien weapons.

    • @Z_RLBXY
      @Z_RLBXY Год назад +12

      Imagine the reaper irl.

    • @bradlauk1419
      @bradlauk1419 Год назад +15

      I want him to reveal that there's a real laptop gun that they keep in the basement

    • @jacobgarnett1297
      @jacobgarnett1297 Год назад +5

      That’s really funny while i was watching the video I was thinking how cool it would be if Johnathon looked at the weapons from perfect dark

  • @thomasb1521
    @thomasb1521 Год назад +660

    That intro though. Perfect

  • @ryanf.587
    @ryanf.587 Год назад +1062

    He is indeed correct. This is the first video game appearance of the P-90.

    • @snake14088
      @snake14088 Год назад +141

      First film debut of it was the world is not enough apparently.
      So James Bond basically is the father of this weapons Video game and Film use.

    • @bombomos
      @bombomos Год назад +16

      My favorite P-90

    • @nomad_boreal
      @nomad_boreal Год назад +43

      Pretty much every 90s FPS game had an "apex" weapon. For Doom it was the BFG. For Quake it was the Lightning Bolt. For Goldeneye, it was the P90.

    • @michelangelo5903
      @michelangelo5903 Год назад +13

      dang i thought fallout 2 would beat it but i was wrong! i didn’t realize FO2 come out in 1998 lol

    • @Gameprojordan
      @Gameprojordan Год назад +31

      @snake14088 no the first appearance of a P90 in film was 1997s "Cat's Eye" released in Japan
      The first TV show to feature it was a German series called "Alarm für Cobra 11 - Die Autobahnpolizei" released in 1996

  • @toobigtofit3584
    @toobigtofit3584 Год назад +115

    17:35 I remember reading somewhere that the 80 round capacity for the RC-P90 may have come from accidentally putting the value in hexadecimal. 0x50 = 5*16 = 80.

    • @jonathanferguson1211
      @jonathanferguson1211 Год назад +28

      Yes, I believe that's correct.

    • @scythelord
      @scythelord Год назад +4

      But also remember that the Goldeneye devs intentionally made the RC-P90 have basically minigun-esque qualities. It was the wildest looking gun in the game so they gave it a fast firing rate and the same damage per bullet as the Cougar Magnum, which fired the most powerful bullets save for those of the golden gun. It was easily the most devastating automatic weapon in the game, far more powerful than the AR33 or KF7 Soviet despite the real thing being much less capable than either the M16 or AKM. It probably started as an error, but became a feature when they gave the gun the faster firing rate.

  • @JunkyardBashSteve
    @JunkyardBashSteve Год назад +302

    I'd love to see Jonathan look at 007 Nightfire. That was such a fun game and going back to it a few years ago I was reasonably impressed with how they modeled and animated the guns it.

    • @kanrakucheese
      @kanrakucheese Год назад +31

      Emphasis on the console version. Gearbox's PC version is bad, and the GBA version is, technically impressive and nothing else.

    • @hopefulpellinore5490
      @hopefulpellinore5490 Год назад +18

      Nightfire stuck with me more than some of the other games I played around that time. Quite enjoyed the intro, the overall color scheme, and the missions in that game!

    • @ResidentWeevil2077
      @ResidentWeevil2077 Год назад +13

      I remember Nightfire very fondly on the GameCube, and it captured the essence of GoldenEye 007. One SMG in Nightfire that is extremely rare nowadays (which I hope Ian from Forgotten Weapons does a video on one day) is the Ruger MP9. It was designed by Uziel Galil - yes, THAT Uziel Galil - for Sturm, Ruger & Co. for law enforcement usage.

    • @turboterminator7
      @turboterminator7 Год назад

      Yes good idea

    • @blitzaurora3393
      @blitzaurora3393 Год назад +9

      Nightfire was low key one of the better bond games
      Like, having Essentially an interactive shooting gallery as a game tutorial that also turned into the main menu is pretty lit

  • @LaNoLaCola
    @LaNoLaCola Год назад +344

    It's only appropriate that Jonathan Ferguson gets the Bond Barrel intro for GoldenEye 007

    • @azimisyauqieabdulwahab9401
      @azimisyauqieabdulwahab9401 Год назад +7

      Bond James Bond

    • @CesarDaSalad
      @CesarDaSalad Год назад +16

      To be fair, he literally works On Her Majesty's (not-)Secret Service.

    • @pnutz_2
      @pnutz_2 Год назад

      shame he didn't shoot down it

    • @Crapartstudio
      @Crapartstudio Год назад +6

      ​@@CesarDaSalad*His majesty's

    • @CesarDaSalad
      @CesarDaSalad Год назад +4

      @@Crapartstudio Oh lol you're right, you're right 😄

  • @zepher_blackstoc2366
    @zepher_blackstoc2366 Год назад +618

    You know it’s going to be a good episode when it has a custom intro.

    • @jehoiakimelidoronila5450
      @jehoiakimelidoronila5450 Год назад +9

      "the name's Ferguson. *Jonathan Ferguson.* "
      Yup that intro caught me off guard

    • @cavemanvi
      @cavemanvi Год назад

      I didn’t watch it cause the dd44 wasn’t on the list.

  • @willyum3920
    @willyum3920 3 месяца назад +4

    to any younger viewers here, don't underestimate how incredible this game looked at the time. Back in the day when there were real shops, I remember seeing this game on a stand somewhere for the first time. It was one of the bunker levels, I was age 12 and I could not believe my eyes. I can still remember the exact section I saw, the bullet holes on the wall and the way it looked in general. Just amazing.

  • @darkjapan
    @darkjapan Год назад +35

    8:04 The game originally had more blood effects but Miyamoto reportedly asked them to tone it down, hence the spark effects. He also asked them to add in an after credits scene in which Bond visits all of the guards in the hospital and shakes their hands lol

    • @bradlauk1419
      @bradlauk1419 Год назад +5

      I would have loved that post credit sequence lol

    • @darkjapan
      @darkjapan Год назад +5

      @@bradlauk1419 It would have been great wouldn't it! They did add it in a way. That is why all the characters are shown at the end, as if they are actors appearing in a role like "Soviet soldier".

    • @sigmaramen
      @sigmaramen Год назад +1

      ​@@darkjapan Also some of the developers and execs were uncertain of blood. Can't remember who it was, I think either Mark Edmonds or Ken Lobb had stated there wasn't blood in the Goldeneye movie, so it wouldn't make sense to have put it in the game.

  • @lMrJackl
    @lMrJackl Год назад +569

    Please do the "sequel" to goldeneye - Perfect Dark. There are some very cool weapons, and you can read ingame descriptions at the firing range, and they even animated the reloads!

    • @tonypang83
      @tonypang83 Год назад +33

      Some of the reload animations were incredible, especially when GoldenEye fudged this completely. Though the much more sci-fi vibe to PD, not sure there'd be many comparisons that could be made with real life guns 🤣

    • @fredleeland2464
      @fredleeland2464 Год назад +47

      Excited to see the Farsight real-life equivalent

    • @RAPTRx-xm7zb
      @RAPTRx-xm7zb Год назад +16

      Also the sixth generation EA sequels (Agent Under Fire and Nightfire). Lots of cool guns in those games like the OICW and G11.

    • @alebubu101
      @alebubu101 Год назад +31

      @@tonypang83 I remember having to purchase a RAM “pack” upgrade for the N64 to be able to play this game. Those flashy reloads came at a high price! I think the memory upgrade was from 32mb to 64mb. And it was worth every penny. Everything about Perfect Dark was revolutionary.

    • @alaeriia01
      @alaeriia01 Год назад +21

      @@alebubu101 It went from 4MB to 8MB.

  • @phillippi2
    @phillippi2 Год назад +321

    There is something to note about the AR33's design change. It was due to a limitation in the games memory. They could not store individual animations for each and every single gun. There wasn't enough memory. So, the recoil animation of the AR33 was shared with most of the other rifles. The stock was lowered in the design, to make it reflect that animation.

    • @jonathanferguson1211
      @jonathanferguson1211 Год назад +62

      Ah, makes sense!

    • @callofdutyispog5059
      @callofdutyispog5059 Год назад +12

      @@jonathanferguson1211 got something to ask, if thats alright with you mate, what would you say is the most cursed gun you've reviewed in video games?

    • @girlsdrinkfeck
      @girlsdrinkfeck 2 месяца назад

      perfect dark did though but that had 32megs to play with 007 12mb i think

  • @julesgro8526
    @julesgro8526 Год назад +66

    Never let Jonathan go.
    The man is a treasure

    • @BlueZirnitra
      @BlueZirnitra Год назад +3

      They wouldn't dare. He's the best thing that happened to their channel.

  • @jazzf8246
    @jazzf8246 Год назад +206

    Both the "point shooting" and the offscreen reload are likely remnants of the game's original pitch as a Time Crisis-style light gun rails shooter. You can also see this in a lot of the level design: just about anywhere you can stand has all the cover and such you expect from a vantage point in a light gun shooter!
    For more details on the development, I strongly recommend the episode of Errant Signal's Children of Doom series about GoldenEye 64.

    • @jmgonzales7701
      @jmgonzales7701 Год назад +2

      what is a light gun rails shooter? are there more like it today? what does the mechanic of point shooting offer?

    • @jazzf8246
      @jazzf8246 Год назад +10

      @@jmgonzales7701 a rails shooter is a (now old) genre where the player has no control over their movement; the game automatically moves you from location to location "on rails" after you defeat all the enemies. With the rise of FPS games, they're very rare outside of arcades. The last big one I can remember is Killer7 on the GameCube.
      As for point shooting, by detaching the camera from the player's aim, it lets the player (or players) react to enemies/targets faster than game settings allow. Think about the reaction times you can get playing Duck Hunt!

    • @jmgonzales7701
      @jmgonzales7701 Год назад +1

      @@jazzf8246 tbh i feel like a good innovation for fps is having the camera be independent from the body, like the camera is in free look mode always plus combine it with point shooting.

    • @slumcore3921
      @slumcore3921 Год назад +6

      @@jmgonzales7701 to add on to what the other commenter said, more modern (but still decently dated) examples of rail shooters include dead space extraction on the Wii, and sin and punishment 2 on the Wii u
      House of the dead was a classic arcade light gun game that got a bunch of console versions, and interestingly, a TYPING game with basically the same mechanics.....yes, it's called Typing of the Dead and is exactly as absurd as you'd expect it to be.

    • @KaitouKaiju
      @KaitouKaiju Год назад +5

      @@jmgonzales7701 Rail shooters like House of the Dead, Time Crisis, etc where you hold a plastic gun and step on a pedal in an arcade

  • @dominicchristensen9231
    @dominicchristensen9231 Год назад +547

    Its always great how everyone involved seems to be having such fun. Amazing intro, of course.

  • @cjwarrington177
    @cjwarrington177 Год назад +136

    Wonder if Jonathan ever imagined he would get to geek out about firearms to an audience of a few hundred thousand people on a weekly basis.

    • @jonathanferguson1211
      @jonathanferguson1211 Год назад +72

      I did not! I've done TV every now and then for more than a decade but this is so much more rewarding.

    • @Deadsnake989
      @Deadsnake989 Год назад +12

      @@jonathanferguson1211 I'm glad you enjoy it, because I really enjoy watching it. You going turbo nerd mode over the fires arms to games I go turbo nerd mode over is really entertaining.

    • @JonathanFitt
      @JonathanFitt Год назад +1

      I’m pretty sure we played 1v1 on Aztec, but I didn’t think you’d be talking about it on “TV” years later :D

    • @tommyswain3762
      @tommyswain3762 Год назад

      @@jonathanferguson1211 I was pleasantly surprised seeing you in Cunk on Earth the other day.

    • @MechaGriffin
      @MechaGriffin Год назад +2

      @@jonathanferguson1211 Did you ever put out a video or a book on how you got to where you were? I would love to hear about it because it's an interesting career path you've landed in.

  • @corkbulb2895
    @corkbulb2895 Год назад +17

    I believe the reason hands aren't depicted on the two handed weapons is because of of hardware limitations of the Nintendo 64. Larger weapons had more polygons and rendering a hand on them as well slowed the game down. Goldeneye really pushes the N64, although it is coded inefficiently for an early N64 game. Perfect Dark used much more efficient coding and did much more with the hardware. Anyway, point is that the developers figured rendering the actual gun and not the hands was more appealing to most gamers at the time.

    • @hackerx7329
      @hackerx7329 Год назад +6

      It *might* have been doable in single player but for multiplayer not only would that be a bunch of extra polygons to render they would have had to model different arms for different playable characters and the arms would have been blocking a little bit of your already limited viewing area when the screen was split 4 ways.

  • @sergiosrrubio
    @sergiosrrubio Год назад +4

    A Bond movie where the next Q will be our mate Jonathan Ferguson.
    A MATCH MADE IN HEAVEN

  • @ShootAUT
    @ShootAUT Год назад +175

    Watched the movie again lately (because game, duh), and was baffled by how many Russian soldiers carried a Chinese Type 56 in the movie. But somehow Bond always manages to pick up an AKS-74U. 😁

    • @QuarrelsomeLocalOaf
      @QuarrelsomeLocalOaf Год назад +18

      A wizard did it. 🧙‍♂️✨

    • @aredub1847
      @aredub1847 Год назад +37

      probably cheaper to get the chinese rifles, but for the closeup they wanted it more correct.

    • @ShootAUT
      @ShootAUT Год назад +19

      @@aredub1847 Yes, it's also my guess that Chinese rifles were most likely cheaper and easier to come by in the west than ex-soviet rifles in the early 90s.
      But they didn't care about only doing close-ups of correct rifles. Lots of Type-56 in the face. 😁

    • @Gameprojordan
      @Gameprojordan Год назад +8

      @@aredub1847 there was a literal close up shot of a type 56 at the start. The scene when bond is hiding behind the gas barrels and it closes up on a random soviet soldier right before he fires at bond, then the general gets angry at the guy and shoots him

    • @cykeok3525
      @cykeok3525 Год назад +15

      Depends on what the armorer/props company contracted by the film production has on hand.
      In the mid-80s the Norinco Type 56 was exported to the US civilian market by the thousands, with semi-auto only trigger groups to meet with the laws at the time.
      The biggest movie armorers scooped them up by the hundreds and converted them to full-auto (they had the license to do this) with blankfire adapters, and thus they appeared in A LOT of 80s and 90s (and 2000s!) movies as AKM stand-ins.
      Most audiences can't tell the difference between an AKM and a Type 56 anyway!

  • @chefbreccia2642
    @chefbreccia2642 Год назад +64

    I had a hard time completing this video. I would get about halfway through, and Natalya kept running ahead and getting killed so I had to restart.

  • @jdflasky1969
    @jdflasky1969 Год назад +32

    9:19 If I remember correctly, explosions in GoldenEye 007 take the form of damage rings that emit from the point of detonation in waves, leading to enemies walking into the blast radius but not immediately dying. Another effect of this is that it is also possible to walk into the blast radius a short while *after* the fireball has dissipated and take damage.
    17:35 I believe this was an oversight: 50 in hexadecimal (base 16) is 80 in decimal (base 10).

  • @Musabre
    @Musabre Год назад +20

    On the reloads animations point, it was this fact that made me gush over Perfect Dark when it released. I was dazzled by the slick, and very professional/trained reloads from Agent Dark. Impossibly awesome stuff for me as a kid (and still now, let's be real).

    • @generfeld
      @generfeld 4 месяца назад +2

      Perfect Dark was really a pinnacle of the N64. The reload animations were amazing to see, yeah

  • @FabianMacGintyONeill
    @FabianMacGintyONeill Год назад +72

    One of my favourite details about the game is how they had to use the textures from the level on the guns sometimes because of limited memory, hence the Phantom looking like the ship exterior and the RCP90 looking like the train with wooden furniture

    • @sirdiealot53
      @sirdiealot53 Год назад +2

      This isn’t true at all. You can use all guns on every level

    • @FabianMacGintyONeill
      @FabianMacGintyONeill Год назад +16

      @@sirdiealot53 Nah, I’m not saying you can’t use all guns on every level, but that the game re-uses textures from levels for some of its guns, and those textures tend to be similar to the level that you first see that specific gun in.
      To quote IMFDB: “One sacrifice made by the game due to the N64's poor texture buffer memory is that weapons used by enemies in a particular level tend to "inherit" textures used in the level in question; this means many weapons end up made from clearly incorrect materials, such as the all-black P90 ending up with white and brown wood textures”

  • @troyjardine5850
    @troyjardine5850 Год назад +97

    Honestly with that intro, it's shocking that the Bond series hasn't gotten Jonathan for a role

    • @painunending4610
      @painunending4610 Год назад +40

      He'd make an excellent Q

    • @celticperspective5183
      @celticperspective5183 Год назад +15

      @@painunending4610 Exactly what I was thinking

    • @SportyMabamba
      @SportyMabamba Год назад +6

      He could also be The Sommelier in a future John Wick instalment

    • @callanhulett503
      @callanhulett503 Год назад +3

      I'm just picturing Jonathan as Bond.
      "No, Mr Bond, I expect you to die"
      "Not with that weird Kalashnikov, you're not"

  • @hatefulvengeance
    @hatefulvengeance Год назад +13

    My favorite little detail for this game, is that if you reload the auto-shotgun and end up with less than 5 shells in reserve, the shell holder becomes empty!
    It's the only game I can think of that has that neat little tidbit.

    • @AJR-zg2py
      @AJR-zg2py Год назад +3

      I remember seeing this too and was like "they totally didn't have to do that but I'm so glad they did." It's those little details that really stand out :)

    • @sigmaramen
      @sigmaramen Год назад +1

      Timesplitters 2 I think has a similar animation with the Tactical 12 Gauge, same developers of course.

  • @bluekermit2622
    @bluekermit2622 Год назад +33

    Over 20 years and I finally know what the phantom was supposed to be. Always looked so odd to me

    • @jmode1479
      @jmode1479 Год назад

      IMFDB is a really cool wiki site for Video Game firearms if you ever wanna know what something in a game is based off of.

    • @chetgillis9209
      @chetgillis9209 Год назад +6

      @David Barr - and if you pack-a-punch it in zombies its renamed the phantom

    • @toxicgracie3772
      @toxicgracie3772 Год назад +1

      @HorizonGaming2013 The Spectre was also in BO1

  • @Critical_Hit
    @Critical_Hit Год назад +18

    Now maybe do Perfect Dark, the unofficial sequel to Goldeneye

    • @Zack_Wester
      @Zack_Wester Год назад +3

      yes.
      and that game have reloads.

  • @Sam-lr9oi
    @Sam-lr9oi Год назад +7

    is KF7 perhaps "Kalashnikov Forty Seven"?

  • @lightingwaffle7204
    @lightingwaffle7204 Год назад +4

    as some one who got to shoot a p90 full auto. fairly little if any kick, weird box sight is like a 2 outta 10. gun is funnnnn

    • @jonathanferguson1211
      @jonathanferguson1211 Год назад +6

      I once put 100 rounds through one and 80 through an MP7, both automatic - I preferred the P90 as it felt more stable.

  • @a-dragon-hoarding-teacups
    @a-dragon-hoarding-teacups Год назад +41

    Please also do Perfect Dark, Goldeneye's spiritual successor! I suspect there'd be a lot of fun with its sci-fi take on more realistic guns to some really out there ones, all with alternate operation modes that could be very fun to examine (like the CMP150's Follow Lock-On feature)

    • @daphats56
      @daphats56 Год назад +3

      I want to see him react to the alien weapon reloads

    • @Googaliemoogalie
      @Googaliemoogalie Год назад +5

      @@daphats56 like how the Maian guns "eat" the ammo

    • @Googaliemoogalie
      @Googaliemoogalie Год назад +1

      the second function arn't meant to be explained. Just think of how the RCP120's second function is an invisibility cloaking device

    • @cattysplat
      @cattysplat Год назад +4

      Every gun having a detailed reloading animation was a huge jump up in detail.

    • @pawhunter340
      @pawhunter340 Год назад +3

      I called the alien smg the shark gun cause it looked like it has gills

  • @henrybostick8892
    @henrybostick8892 Год назад +91

    I wanted to see what the DD44 would be, it was one of my favorite guns in the game.

    • @Skyburnbright
      @Skyburnbright Год назад +24

      I too love the DD44! It's IRL counterpart is a Tokarev. It's colored differently in game of course, but that's what it's based on.

    • @toxicgracie3772
      @toxicgracie3772 Год назад +5

      @@Skyburnbright Whaaat. I always thought it was the desert eagle 🤣

    • @darknessconcept2156
      @darknessconcept2156 Год назад +6

      Same. It’s the one I was most excited to see.

    • @u-wot-n8
      @u-wot-n8 Год назад +9

      The real gun it's based off of is the Tokarev TT-33, which is itself a rather crude clone of the M1911, chambered in 7.62x25mm

    • @stansfieldmcelroy
      @stansfieldmcelroy Год назад

      TT33

  • @nomad_boreal
    @nomad_boreal Год назад +19

    I think the reason Bond holds every weapon one-handed in this game is because every weapon in the game can actually be dual-wielded. And I think the devs at Rare were trying to make that feature possible within the game engine's technical limitations.

    • @thetombuck
      @thetombuck Год назад +5

      I think another reason is that they weren't yet confident enough animating hands. They got it worked out for PD

    • @bradlauk1419
      @bradlauk1419 Год назад

      If memory serves there's a reload that does have a hand in it and you can momentarily give Bond a phantom hand by reloading while dual welding. Sure can't remember which gun it is though so I might be wrong.
      That was my immediate thought though was unlike PD every gun in Goldeneye can be dual welded. Even the rocket launcher lol.

    • @thetombuck
      @thetombuck Год назад +1

      @@bradlauk1419 nope, there's no reload animations in GE. Maybe you're thinking of the paintbrush glitch where Bond's arm is used as a club?

    • @NewyorkieDog
      @NewyorkieDog 5 месяцев назад +1

      @@bradlauk1419 The watch laser shows 2 hands and there is a glitch you can do where you can dual wield the watch with another gun thus making bond have 3 hands lol

  • @Gameprojordan
    @Gameprojordan Год назад +21

    I always loved the sound effect of the automatic shotgun. So loud and menacing
    Also the reason why the death animations look so realistic is due to them being motion captured

    • @sigmaramen
      @sigmaramen Год назад +1

      Also the normal shotgun sounds intimidating af too

  • @ceremus
    @ceremus Год назад +16

    This is the first game I can remember playing and thinking, "Hey. That's not just a gun they made up on the fly just for a game, these all look like they're based on something" and later went on the internet (still kind of a new thing at the time) to see if I could identify the made up names to the real thing. I still remember how excited I was that I had figured out the Phantom was based on the Spectre.

    • @AJR-zg2py
      @AJR-zg2py Год назад +1

      Especially when the word "spectre" is another word for an apparition... or a "phantom" :P I did the same thing too! I knew the KF7 was obviously the AK47 just by its appearance but some of the others required digging - and that wasn't easy at the time.

  • @johngalt200
    @johngalt200 Год назад +29

    They say scent is the strongest sense tied to memory, but I could listen to this video with my eyes closed and tell you exactly what gun was firing and what level it was on for each of these. I played this game a ton when I was younger.

    • @treystephens6166
      @treystephens6166 Год назад

      It’s kind of a lonely game.

    • @aluminumfalcon552
      @aluminumfalcon552 Год назад +1

      Lonely? 4 player matches were the best, especially throwing knives only or slappers only.

    • @syylent
      @syylent Год назад

      ​@@aluminumfalcon552 the single-player can feel somewhat empty at times, especially after playing it a lot, which is porbably why the speedrunning community for this game is so active

  • @mboettcher349
    @mboettcher349 Год назад +28

    I would love to see him cover the criminally underappreciated series no one lives forever.

    • @smallpigpoopfix3520
      @smallpigpoopfix3520 Год назад +1

      The game needs a redux as well.

    • @smallpigpoopfix3520
      @smallpigpoopfix3520 Год назад +1

      And while they're at it, Hidden and Dangerous.

    • @planescaped
      @planescaped Год назад +3

      Man, I loved No One Lives Forever, specifically the second one.

    • @Gloops01
      @Gloops01 Год назад +1

      One of the few games to feature the sneaky De Lisle carbine. I replayed NOLF 1 and 2 last year (you can download them free now because the rights are in ownership limbo) and they still hold up really well. The enemy AI is quite convincingly tough, since they're Monolith games.

  • @Marky-Mark1337
    @Marky-Mark1337 Год назад +10

    Now I’m curious about his take in Perfect Dark weapon arsenal

  • @kolaach94
    @kolaach94 Год назад +13

    Jonathan should react to Receiver 2! Basically every weapon has all the internal parts modeled and each different function of the weapon (racking the slide, taking off the magazine, inserting bullets into the magazines, etc) has a key for them. It would be cool to see him nitpick the weapons!
    Edit: in case anyone from the gamespot team sees this: to activate the Xray mode to see the internals open the debug menu with ctrl+f12, check inspect mode and hold i while ingame

    • @Toothily
      @Toothily Год назад +1

      Heck yes. Also, the debug menu lets you force any of the malfunction modes to happen. He definitely needs to see that gameplay feature.

  • @jtukko
    @jtukko Год назад +10

    Jonathan is secretly the armorer at MI6

  • @shaneedwards596
    @shaneedwards596 Год назад +5

    it appears the DD44 or Dusseldorph 44 appears to be missing from the list but otherwise awesome... however must point out the original game Goldeneye64 didn't have 2 thumb sticks, only 1, as the controller
    was a trident design with the D-Pad being on the left, above that a the left shoulder button, centre was the analogue control (aka the thumbstick) above that the start/pause button, to the right you had 4 yellow buttons, a red and blue (A & B button), then right shoulder button (usually defaulted as aim) underside of middle trident grip was the trigger....
    however only way i could see this as being functional as 2 sticks for move and aim would be either playing it on a Wii with the Gamecube controller or playing the Xbox version aka Goldeneye 007 Reloaded

    • @33link333
      @33link333 Год назад +2

      For the single player you can actually play with twinstick controls on the N64. The control schemes starting from 2.x use two controllers so that you have access to two sticks.

    • @shaneedwards596
      @shaneedwards596 Год назад

      @@33link333 I have owned an N64 for years and that method always felt like a huge inconvenience imo, which is why i never usually think of that being an option but good point though

    • @jonathanferguson1211
      @jonathanferguson1211 Год назад +2

      @@33link333 Yes! This is what was confusing me. I totally played single player that way and in my head it became one controller.

  • @Pensive_Scarlet
    @Pensive_Scarlet Год назад +4

    I like that the first appearance of the P90 in a game made the effort to include its piercing effect. On top of that, the "Silver PP7" is functionally a Five-seveN, being a pistol with the same effect.

  • @Z_RLBXY
    @Z_RLBXY Год назад +5

    Always loved the phantom. Gun felt like it had power. I replayed frigate constantly just to use it lol.

  • @LightsJusticeZ
    @LightsJusticeZ Год назад +15

    The Wii introduced a good handful of games where you aim on screen while moving around with the joystick, I think it's more immersive than using 2 joysticks. They even had mods like for Half-Life 2 where you could use the Wiimote to also move the aim around the screen and had Freeman's arm and gun look in that direction - really neat stuff!

    • @ryanbacon4070
      @ryanbacon4070 Год назад

      What does that have to do with anything about this video…

    • @Miigsss
      @Miigsss Год назад +15

      @@ryanbacon4070 someone didn't watch the whole thing

    • @joshuahadams
      @joshuahadams Год назад +3

      I had a Cabela’s Wii game that came with a plastic stock to put your remote and nunchuck in and just use it like you would a real long gun.

    • @breakatmo
      @breakatmo Год назад +1

      There are a lot of Switch and PlayStation games where you can aim with both the stick and the gyro, and its incredible. Needs to be in everything.

    • @daegnaxqelil2733
      @daegnaxqelil2733 Год назад

      would be nice an HL episode when Jonathan make the comparisons between the original guns with their models and anims and then their revamped versions seen in Black mesa source and MMod

  • @williammclaughlin892
    @williammclaughlin892 Год назад +12

    Oh that intro was amazing. Loved it.

  • @DGAlpha85
    @DGAlpha85 Год назад +7

    Interesting point Jonathan brought up about the P90: Which gun appeared in which game for the first time would be an interesting topic a for a video (-series?)

  • @martincann5052
    @martincann5052 Год назад +4

    Now THIS takes me back....personally speaking, I always had a soft spot for the Magnum, especially since it could shoot through walls, doors and other scenery.
    And the grenade launcher always made me think of the one featured in 'Predator', which is probably why Jonathan had trouble identifying it, since apparently that launcher was cobbled together specifically for that film. Still, hits me in the soft spot!

  • @tom_606HQ
    @tom_606HQ Год назад +12

    As most people in the comments pointed out - 10/10 opening!

  • @IronSalamander8
    @IronSalamander8 Год назад +16

    We played the heck out of this back in the day and I still have it, along with mt N64 and of course Perfect Dark! Great 4 player head to head gaming!

  • @FlannelArtMaid
    @FlannelArtMaid Год назад +4

    Now that we’ve seen Goldeneye here’s to hoping that one day we could see The World’s Not Enough N64 game covered. Amazing work and I always love seeing info about these sorts of things!

  • @Seydaschu
    @Seydaschu Год назад +5

    24:25 I don't know if you remember, but the Nintendo 64 controller had only one analog joystick (which was revolutionary at the time! It wasn't until the Playstation 1 later made a dual-stick controller did that configuration catch on.) So when you wanted to use the precise aim by holding down one of the shoulder buttons, you had to stop moving (though I believe there was a button combination to lean somewhat). It helps that the game also has very forgiving auto-aim.

    • @OniGanon
      @OniGanon Год назад

      That's why you switch to Solitaire controls, where the C buttons act as move/strafe and the stick was turn/look. Nobody got time to aim with R.

  • @rashaudwatkins8175
    @rashaudwatkins8175 Год назад +20

    Man I felt 16 years younger watching it! I just know that I totally annoyed my parents wanting Goldeneye 007!

    • @Dionach
      @Dionach Год назад +1

      You could even say you felt 26 years younger 😂
      (we're getting old)

    • @rashaudwatkins8175
      @rashaudwatkins8175 Год назад

      @@Dionach yup

  • @terminusest9179
    @terminusest9179 Год назад +7

    He is british, has fired guns, he dresses very much like an agent.
    This is Ferguson, Jonathan Ferguson.

  • @zacharysien5245
    @zacharysien5245 Год назад +11

    If you guys end up doing Perfect Dark as well at some point, I will squee in delight.

    • @wefinishthisnow3883
      @wefinishthisnow3883 Год назад

      I wonder what he has to say about the XR Farsight. The single most OP weapon in any FPS.

  • @Dikucow
    @Dikucow Год назад +6

    Perfect dark would be cool too! A bit low def, but the guns all have really interesting firemodes

    • @daphats56
      @daphats56 Год назад +1

      They could review the XBLA version which I has higher res models

  • @horrorfanandy4647
    @horrorfanandy4647 Год назад +14

    That intro was brilliant! Would have loved to see Jonathan do a proper gunbarrel, but that was good enough on its own!

  • @tenoclockClay
    @tenoclockClay Год назад +6

    that intro was gold.. keep up the good work!

  • @0xA9F
    @0xA9F Год назад +1

    Loadout episode about gun sound design when?
    Might be fun to dive into this

  • @murrethmedia
    @murrethmedia Год назад +1

    The Klobb was always my favorite gun in Goldeneye. I love how it looks, I love how it sounds, I love the dual wielding, and I REALLY love how I can shoot someone 50 times before they finally go down with it. It's so hilarious. Now I watch this video and find out it's based on the Scorpion, which is one of my favorite IRL guns.

    • @nthgth
      @nthgth Год назад

      Yeah I love all those grunts they do for every shot you land lol. I also never disliked the Klobb

  • @IAmOnFyre
    @IAmOnFyre Год назад +6

    The operational briefcase does show up in Perfect Dark as a turret type thing, I was kind of expecting him to take a tangent into Rare's other N64 shooter

    • @MapleShrimp
      @MapleShrimp Год назад +3

      The Laptop Gun! A classic.

  • @cpl.barbarusc4814
    @cpl.barbarusc4814 Год назад +4

    Perfect timing, now you got to see the Perfect Dark and Zero weapons, those are pretty much look more detailed and I would love to see the reaction to the Laptop gun.

  • @TheMightyKinkle
    @TheMightyKinkle Год назад +1

    The first person model of the RC-P90 at 16:49 always reminded me of a Killer Whale as a kid 😂😂

  • @NuclearDemoman
    @NuclearDemoman Год назад +1

    I remember reading about this, apparently the 80 round magazine on the RC-P90 was the result of a programming error. They were working in hexadecimal and not decimal like they thought, so the 50 in code became 80 in game.

  • @TheEDFLegacy
    @TheEDFLegacy Год назад +4

    Finally! I've been waiting for this for a _long_ time. Now we need Perfect Dark next, because of course we do. XD
    Mainly because of two guns in particular: The Cyclone (because of its mag reload is REALLY unique), and the Super Dragon (a mag-loaded under-barrel grenade launcher). Both are things I've yet to see IRL but makes a _ton_ of sense if it did.

  • @marcvic_1595
    @marcvic_1595 Год назад +5

    Amazing topic, brought back so many memories! The gun reviews were entertaining , but funny enough this video mainly reminded me of how excellent the music was in this game!

  • @PyreEntei
    @PyreEntei Год назад

    The hours I spent in this game, I smiled when this popped up in my suggestions! Nice work on the vid!

  • @snakeplisskinable
    @snakeplisskinable Год назад

    Awesome stuff. Love the little details like the origin of the pew sound recording!

  • @SamuraiPixelCats
    @SamuraiPixelCats Год назад +13

    If you want to see some impressive reload animations on old hardware you should check out the guns in Perfect Dark on N64

    • @tackytrooper
      @tackytrooper Год назад

      Perfect Dark was ahead of its time in so many ways.

  • @FXD609
    @FXD609 Год назад +5

    Wait, where's the D44? That one was my favorite gun in the game as a kid 😁

    • @Austere4
      @Austere4 Год назад +2

      I scrolled like 100 posts to find this one and know I wasn't the only one who noticed it missing

    • @Dashzer0
      @Dashzer0 Год назад

      It's in the first level! Tt33 or something like that I expect

  • @HPLovethrash
    @HPLovethrash Год назад

    2:30 that suppressor pew pew sound always makes me think of Get Smart

  • @classycasual3910
    @classycasual3910 Год назад

    Loved the intro and love this series so much. Best series on this channel!!!

  • @urbanshadow777
    @urbanshadow777 Год назад +3

    Only British 90s kids will understand.
    "If you like a lot of chocolate on your biscuit join a klobb"

    • @jonathanferguson1211
      @jonathanferguson1211 Год назад +5

      Wow, that takes me back. Bet you're too young to remember "5, 4, 3, 2, 1" though. :)

    • @urbanshadow777
      @urbanshadow777 Год назад

      @@jonathanferguson1211 yup, born in 85

  • @Xeranxies
    @Xeranxies Год назад +5

    Totally need to look at the guns in Perfect Dark next. I'm curious to see what insight he'd have on those.

  • @Kiara_Wrestler
    @Kiara_Wrestler Год назад

    That Baron Samedi laugh at the end still terrifies me!!

  • @cityscape17
    @cityscape17 Год назад +2

    Gotta say, I love his shirt. I am a huge Aliens fan :)

  • @metalofevil
    @metalofevil Год назад +5

    Loved this take on the classic weapons. Shame we missed the DDff Dostovei. Always wanted to know what it was based on

    • @eoinkenny3188
      @eoinkenny3188 Год назад +6

      It was based on the Tokarev pistol

  • @Rossen42
    @Rossen42 Год назад +12

    I really want to see Jonathan break down the guns from The Order 1886

    • @BauthorFowler
      @BauthorFowler Год назад

      Why would you ever force him to play The Order: 1886?

  • @maddadwolf
    @maddadwolf Год назад +1

    I remember seeing the KF7 in game and thinking it looked like a pencil. Lol
    Klobb was always my fave to use though the Tank/Rovket Launcher is close second. God, you just can't beat that old scream sound. Peshoooo!
    Not saying Jon is wrong, but I always thought the revolver looked a bit like a S&W Model 29, famous from Magnum Force. Colors would be off but then again, look at the P90.

  • @croom332
    @croom332 Год назад

    The alarm sound at 8:31 brought me *straight* back to my childhood, playing coop TimeSplitters 2 with the neighbor kid

  • @RenegadePandaZ
    @RenegadePandaZ Год назад +3

    Literally the first time anyone has said anything positive about the Klobb.

    • @jonathanferguson1211
      @jonathanferguson1211 Год назад +3

      I'd forgotten how much everyone hated it to be honest. I don't remember hating it although I remember it being relatively weak (which sort of matches the real gun).

  • @toaolisi761
    @toaolisi761 Год назад +5

    Well, now I want Jonathan to look at the guns from Perfect Dark. They got reloads in that game.

  • @happilyham6769
    @happilyham6769 Год назад +1

    The soundtrack and sound effects of that game are ingrained in my memory. Takes me right back.

  • @NostalgiaBrit
    @NostalgiaBrit Год назад

    I have to interject… _'Moonraker'_ is unironically, unabashedly, unashamedly and unapologetically my all-time favourite *James Bond* movie! It was my introduction to the franchise and my nostalgia glasses are huge!

  • @ItsMorganVega
    @ItsMorganVega Год назад +5

    Going forth with the spy theme, would love to see Jonathan review No One Lives Forever series guns.

  • @OniGanon
    @OniGanon Год назад +3

    Almost got them all. Missing the DD44 and the ZMG.

  • @foraqualia
    @foraqualia Год назад

    Goldeneye and Jonathan analysis combine for an amazing video!

  • @nekokonata
    @nekokonata Год назад

    i love this series, i have been watching every episode lately

  • @Door_Into_Summer
    @Door_Into_Summer Год назад +4

    Can you cover Perfect Dark next? It's a really fun game and huge improvement in many ways to Golden Eye!

  • @AE1OU
    @AE1OU Год назад +4

    Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons.
    So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
    There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.

  • @acomingextinction
    @acomingextinction Год назад

    amazing throw with that intro. this is such a great series.

  • @zaiten7653
    @zaiten7653 Год назад

    24:33 THIS. He must have loved the Wii. An outstanding original mechanic (of many) pioneered by Goldeneye. It took a team of outsiders and newcomers to develop a cult-classic with an avid speed-running community still active to this day.

  • @raulhernandez1122
    @raulhernandez1122 Год назад +7

    Hey everyone, since Jonathan reviewed the guns from GoldenEye, do you think it'd be worth to review the guns from the Turok games? Especially from Seeds of Evil, since they have the most detailed models. I'd love to see how he reacts to the Cerebral Bore too. :P

    • @ryanbacon4070
      @ryanbacon4070 Год назад +1

      No yeah, completely related to this game and the video. What is this comment man?

  • @tiredman99
    @tiredman99 Год назад

    Okay that intro was perfect!
    Also Johnathan's shirt is awesome as always

  • @zombiewarrior225
    @zombiewarrior225 Год назад

    Crazy how far games have come since this. Especially since GoldenEye 007 was once the pinnacle of gaming

  • @JustABaptistApoligist
    @JustABaptistApoligist Год назад +6

    His reaction to Warframe guns would be hilarious.

  • @stevenlennie
    @stevenlennie Год назад +5

    Forgot just how many guns Golden Eye actually had in it!

    • @procow2274
      @procow2274 Год назад +3

      If you use the all weapons cheat you can find some that don't appear anywhere else in game

    • @hackerx7329
      @hackerx7329 Год назад

      Even better was this was before games were super concerned with everything being "realistic" and you could just walk around with an arsenal in your pockets.

  • @screwthenet
    @screwthenet Месяц назад

    Takes me back to all the game nights with friends in the 1990THIS WAS A GREAT VID! Many thanks and be well ^~^

  • @frenchy1138
    @frenchy1138 Год назад +1

    Apparently (and I recommend Errant Signal's video on the history of the game) Goldeneye started life as a rail shooter before it became an FPS, and the independent aiming Jonathan mentions toward the end is an artefact of that origin.
    Great video as always - I'd forgotten half these guns were even in the game. (Though I do remember that the RCP90 was *the* gun to go for in multiplayer matches if you wanted to absolutely dominate)

  • @legoshi3339
    @legoshi3339 Год назад +4

    That intro!