Really love your videos! Remember when VRPawn used to come with hands out of the box (before they switched to OpenXR, I think)? Any idea why they took that out?
This is awesome, thanks very much for making it. Any chance you could make a follow up or explain how to add collision to the fingers? Is it just a case of adding collision shapes in a physics asset associated with the hands?
Can you make a video how to apply post process for Quest standalone. I see many game on quest 2 have post process effect, but i dont know how to do it. Hope you can help me out!!!
Could I request a tutorial on how to move your character with your hands? Instead of teleporting I would love to move around like in Gorilla Tag or fly and I thought you better to ask/seek advice from then VR Playground himself!
Dude you saved my entire game! Thanks bro
Really appreciate your content bud. Thanks so much!
can you make tutorial on rowing mechanic?
This is awesome . Well done
thanks bro!
12:20 I can't get 'Get Grab Component Near Motion Controller ... ' component in my project. how to get it?
Really love your videos! Remember when VRPawn used to come with hands out of the box (before they switched to OpenXR, I think)? Any idea why they took that out?
They still do.
This is awesome, thanks very much for making it. Any chance you could make a follow up or explain how to add collision to the fingers? Is it just a case of adding collision shapes in a physics asset associated with the hands?
How to move the steering wheel using vr hands?
Can you make a video how to apply post process for Quest standalone. I see many game on quest 2 have post process effect, but i dont know how to do it. Hope you can help me out!!!
Could I request a tutorial on how to move your character with your hands? Instead of teleporting I would love to move around like in Gorilla Tag or fly and I thought you better to ask/seek advice from then VR Playground himself!
Great!
00:03 - Hahaha
why you don't show the final result on screen ? i have a feeling is not working for you either :))))