Making a League of Legends Champion in Free 3D Software
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- Опубликовано: 24 сен 2024
- Can you create a League of Legends character in Blender. A free software? Let's find out.
The original Reddit post:
/ after_4_months_of_work...
League of Legend's video with Annie:
• 3D Character Art & Ski...
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#3D_Modeling #Blender #sculpting
If I'm being honest, I personally like to work on max 1-2 programs than on 10 other such programs and then play around with exporting, importing, repairing, checking, etc.
Blender has everything it needs (Modeling and Sculpting), but what's really frustrating is that Texture Paint doesn't have a layer system like Photoshop or Substante Painter. It would make life so much easier that it's a shock (At least to me, fanatic of stylized models xD)
And by the way, he's quite a Champion, that white beard fits perfectly and reflects his character ;D
Same. Just give me one program that can do everything. :D
you can add layers in blender by adding a new image texture and connecting the image textures with a mix color node and the fac fully on the right (on multiply mode). thats my way of doing it, else an addon that adds them :D
Yea i was thinking you can use texture nodes to do it, it’s essentially doing what layers is doing, with even more control perhaps because of all the different nodes.
Yeah, that's how I would do it without an addon, but the setup for that gets super annoying the more layers you want to add. :)
you can use the geometry of the legs to create boots in blender too, mask extract iirc
Why have I never heard of this before!? Thanks for the tip. :)
u can also perfectly create perfectly matching symetrical uvs by deleting half the mesh and using the mirror modifier and applying it.
@@theshuman100 That's so crazy, I remember in Maya back in 2005 I was taught to only paint half the mesh for this very same reason. Guess some things never change across time and programs, eh? 😊
I haven't been up to date with league for many years now, so Idk if this is an actual character from the game, but by blender guru, this looks like it's straight out of the game. I'm really impressed by your results!
Thank you. It's not. It's a fan concept. :)
@@Noggi_3D Wow, you did an absolutely fantastic job bringing it into 3D!!
In defense of Blender. It is intuitive. Blender is like a car. Yes, not everyone will immediately understand what and how, but it is cheap and easier to learn. Zbrush is a plane that will take you anywhere in the world, but for this you have to "kill" many years.
I want to try Zbrush at some point. It seems pretty simple but I might be very wrong. :D
Also Blender is very & easily customizable: people add or create add-ons to exactly imitate the same tools of other softwares which are specialized in the needed sphere. But some people might do most of the stuff in blender and then texture in Substance painter.
Better analogy: Blender's a swiss army knife. It can do many things, some it can do very well (modeling), but others rather poorly (texturing).
ZBrush's like a chisel. It can only sculpt, but damn, it can sculpt. Most tools available here are for sculpting and sculpting alone. Just look at how many points it can handle. Don't try to box model though (ZModeler) cause you're gonna be in a world of pain.
Aslo, ZBrush is not hard to learn. In fact, it's easier than Blender and most 3D softwares. Only its UI is a mess.
Don't get married to a single software. :)
Yeah but at the same time, if you're doing at as a job, some programs like Zbrush are industry standards. So even if Blender would be better, companies are looking for people with Zbrush skills for example
uhh you didn't need an add on to paint both sides at the same time free or otherwise. there are 2 different ways to do it without an addon.
1) mirror modifer. Either unwrap before applying or delete half after unwrapping and then do a mirror modifier.
2) My personal favorite turn on X-symmetry while texture painting. This allows you to do symmetric and assymetric painting by turning it on and off.
Yeah I thought about the mirror modifier but was scared that it wouldn't work the way I wanted it to so I didn't use it. But I might try it in the future. X-symmetry adds symmetry but another reason I did it this way is that by overlapping the UV islands of both sides the model takes up half of the space and I can make the islands bigger and thus get a higher resolution. :)
Great Video! How long did this creation take you? I appreciate the honesty in showing what blender would need to be that little bit closer/nicer to some of the paid software.
Thanks! It took around 26 hours. :)
i didnt know you’re this good at texture painting 😦
I probably learned how to do it when I was more into 2D art. :)
Great vid as usual. When it comes to texturing I do this and three possible options one is to take it over to clip Studio paint second option is to take it over to photoshop in the final option is to take it over to substance painter. Because blender has a no layer system I wish one day that blender will finally have the option to add layers when texturing in a future update
Thank you. They mentioned at the last Blender conference that they're working on it. 🤞
Let’s goo! ❤
love the humor in this video! XD what was the paid addon called that allows layer painting?
4:12 mark, googled the tab name
Philogix Pbr Painter
@@vinnyj completely forgot about look at the tab :o thanks so much
It's Philogix Pbr Painter - Pro. Unfortunately it doesn't work well for the League art style because it distorts the colors or I just haven't figured out how to properly do it. :)
@@Noggi_3D ohh ok, what kind of projects does the addon work well with?
Problems arise when you want to separate the colors into different layers. So if you don't do that it might work well. But I need to do some more testing to confirm that. So far I can't recommend getting it. Maybe in the future though. :)
Blender is Love 🧡
you dont need a addon for layers just add a new image in shaders. and blend them together in shaders would function just like layers.
I considered doing that but the setup for 5 layers seemed too tedious for me. :D
I would probably export the UV to affinty and paint it there so you get a better result
kinda did blender dirty, shift+d in edit mode to copy selected mesh parts then ctrl+p to seperate by selection, also mirror modifier for uv mirroring
BLENDER lets goooo!!!!
Very very nice! ❤️ could you please dive a bit deeper into a comparison (or where blender is lacking) between blender infused with addons and Zbrush, regarding to sculpting?
Interesting fact, every pro or high elo player has mental and anger problems.
Must be fun making up facts.
@@Yurup have you been in a stream of pro or high elo player?
@@mywaymyfuture8919 Still not hearing any facts.
I mean ... You can Layer Stuff in Blender. If you work with Materials, you can make full Use of the Image Textures. One with a base color, Use MixRGB to Factor a second Image Texture into it for Shadows, another one for Highlights, etc.
Yeah it's definitely possible, but gets more and more tedious, the more layers you want to add. :)
Hahaha, love the banter 🤣
An ad-on to make symetrized UV? Just split the model in half, UV-map it, then mirror it over!??. :)
this is the work of masters. I have a question. can I make animations with characters from, for example, the game league of legends?😅
please tell me do you draw muscles by creating several layers of the texture of the picture?which brush do you use for smooth muscle shadows? Is it better to use substance painter for juicier coloring? in the blender, the colors are pale and not juicy
For this one I started with a neutral skin tone (medium saturation + brightness) and refined it with lighter and darker tones. Texture painting in Blender is still very bad, so if you have the opportunity, using Substance painter or any other software dedicated to texture painting will be a better option. :)
1:58 Why wouldn't you do the same in Blender? O_O
That works if the geometry is clean. Otherwise it can get very messy. My sculpt wasn't clean. :)
was the texture painting add on layer painter?
It's Philogix Pbr Painter - Pro. Unfortunately it doesn't work well for the League art style because it distorts the colors or I just haven't figured out how to properly do it. :)
@@Noggi_3D there is armorpaint and ravage too.
Great video! But is there any issues with using mirror modifier before the seaming process, and then create the UVs, while mirror modifier was not applied yet?
So that we can have the mirrored mesh data to paint only one side, and it will be applied to other side, too?
Ofc if there are unsymmetrical details on mesh, or something different on one of the each sides, they should not be mirrored. But UV Magic kinda works in that way too right?
Yeah I think that should work. I didn't do that here because I was afraid that it wouldn't work and I would have to redo a whole lot of work. :)
Can you post the addons you used in the video and also the ones you normally use?
Neat
thanks. :)
2:09
Software name ?
ZBrush
Zbrush
Meh. Blender again. God I hate blender. I can't even get past their camera. Is it because I've been using Max since the beginning of time? Probably. But why do I have no problems with Unreal? Here's to hoping sculpting/texturepainting become a thing in unreal.
annie: