sir please i have an idea about moba but all mecha like machine and stuffs adding class like other moba like but because ots gonna be different like builder class by building can make troops provide sight MOVABLE main base but cannot move while attacked mecha will be like Big contrrolled small units such as humans(referencing the matrix octopus fighters) will control it like different class of units Of course mechas will need to be built vehicle will be usless but fast travel .insteal of typical moba items the mechas will be able to only lavel up at base like different guns/bombs attached to the mechas that will give like skills And map would be big different buildings and outpost capturing lands defence can be built weak diffferent units, only courrier are land units operated by little human Resources will be like minerals mining no wood but minerals different trees will be able to fall and crush small units and damage big units cripple them damage will be like ragdoll type the metal will satrt dismembering like armor then arms fall of legs fall off but outposts will be able to heal like taking new Limbs of machines Thats how healig would work nano tec would be the fully upgraded base repairing mechs defence buildings will be easier faster nuke bomb will be there but it will be notified by all once built but in return Nuke defence system will be there like lazer SHIELD DOME LIKE BASE WILL BE SHIELDED TO DEFELECT ANY ATTACK A balance game interaction animation will be realistic AF like putting on new shield steampunk with a hint of futuristic MOBS and natural enemy would be rabels aliens giant beasts with skills animations OMGGGGGGGGGGGGGGGGGG IM JUST DEREAMING the game would be a hit ican only picture pvp pve ppp vspee pepe vs pepe LARGE map different cool maps add civilians for ambient no animals. food and farm tavern workshops units to have to work to produce stuffs upgraded workers can mine using specific mining techs using mechs but are limited for using too much space but good production VEhicles used bu HUMAN LITTLE UNITS for faster travel,mining and transporting minerals LOL my brain beautiful LOL IM HIGH AF.. gudnight
This video is amazing! That’s a pretty crazy project you did with an awesome outcome. Seriously good job on the project and great video quality too! Keep up the great work man! I always look forward to when you post.
WOW!! IMAGINE WHAT YOU COULD DO WITH THIS!! You could even have a cloud system where you add attributes to your units with Json/Xml files, reading from the servers, it's so dope man!! Great video 😊
you could simply get all the lol models and textures and everything by extracting the files from their client with Obsidian and then just convert them. :)
As a league of legend players i must wonder will you be able to do the most hard thing of this game? Balancing league of legend Anyway that's was really cool! And you did this in one month!
First of all... Congratulations.!!! Completing the whole game in a month was mammoth task🔥 Also, you are a one man army...🙌🏼 Please start making tutorial videos on RUclips so that we can learn from you ❤️
Thank you =) I do plan to start making tutorials but on another channel after this one gains some more traction. All in time, gotta trust the process =)
I love that when you get to 100k subs I'll be able to say "I was there when we were just 700 subs". If I can give you some humble constructive criticism: Maybe check the audio, it can be improved, and (this is maybe my own preference) I would cut off the parts where you add yourself doing goofy things... They give the video an "amateur" vibe that I feel it takes away from what you are doing... which is awesome btw.
I definitely agree on the audio. My mic is good but proper volume, consistent voice tone is an area for improvement. As for the goofy stuff, I like doing it and makes the video more fun to edit haha.
3:42 looks like the particles could be a kool spell to where ever the particles land they make the environment and or players/ai weaker the more the particles hit them
this is impressive, u have done an amazing job man, you should create your own moba game. I'm waiting for a game with way balanced hero than league and an easier gameplay than dota 2. I'm waiting for it!
It's not 1 month when you consider you used a lot of art and tools and copying game design. The decisions and testing what works is what takes time. The interactions of abilities, status for all champions and how they interact with the levels too. 😉👍
Hey Man I've been trying to learn networking on unity. And I'd like to learn it the best way, not those that works well only for certain games. How do i start doing it? Is it the best practice to make my own server and how do i do that? If u could do a tutorial on that, it'd be perfect.
I imported the map into blender and than exported the map from blender as an FBX file. However, Unity and Blender's coordinate systems are different so I needed to apply the properly scaling and rotation in blender before exporting it to Unity. I then saved the settings in blender so I can do the same transforms with other models. I then had to texture the map because as you saw from the video lol the map didn't quite look right when brought into Unity haha so I spent about 5 hour reapplying textures
@@cristianpaulnitulescu9715 Of course, for this I used a C# tcp server that I wrote myself: docs.microsoft.com/en-us/dotnet/api/system.net.sockets.tcpclient?view=net-5.0 For a production game though you probably want some combinations of tcp and udp. I coded an extremely rudimentary client side prediction but you probably want to create something more advanced in tbag area for a real game
@@cristianpaulnitulescu9715 hahaha love, feel free to ask if you have any other multiplayer questions. In a few months I'm going to put out a simple tcp starter project on github to help others. Basically something people can learn from
When my channel gets a bit larger I'm going to create a second Channel just based on tutorials for how I did all of this =). This will include things on a public github. Still a little while away but it will be here soon!
can someone make a free moba pvp template and share it? something simple with a UI. 3D model add option. melee and other class ready. dash attack slice, etc where we can chose and run and play it?
What's man if your really the developer of league I would like to have some words with about some start up advice and what exactly do I need to start study for this type of development
Genuinly interested to know how long you think it would take for riot to create LoL from Scratch again to finally have good code in it and not the random non universal shithouse from the 2010s?
I find a position closest to my cursor at a distance of 10 units from the character. I then directly edit the transform of the character to be at the new position provided the new position is on the map
Hi man, im curious, how did you make your ability system? Im a begginer programmer and i was looking tirelessly for this, all the other RUclips videos doesn't work as well as i want. Sorry about my bad English.
Yeah, I used a programming paradigm called "inheritence" I have one base ability class called "Ability" and there are a lot of properties on the ability that I organize with headers so they are easy to find in the Unity Inspector. After I "inherit" this ability class. So for example I have a "Fireball" class that inherits from the "Ability" class like this: public class Fireball : Ability { //Fireball logic and data here } There is more to inheritance of course but this is a quick youtube comment explaination =)
@@Nick-Games9 Yeah, i tested something like this, now im trying with Scriptable Objects. My idea is something like "any character can use any spell/skill" and this method needs to attach the fireball script to the GameObject. Now i created one list with Scriptable Objects, but i dont know how to manage it. Because have some complex things that i dont know how to create in this way, like each three hits gets one buffed or passives. do you have any tip to me? please im kinda lost in this project Again, sorry about my bad English kkkk Im a Brazillian. Great video btw, i loved your stuff.
@@damnbro1183 what I usually do is give my characters a List of "Abilities". Ability class has a "Trigger function" depending on the button pressed, it would call the trigger function on the ability in the list. You don't need scriptable objects for this but it can be useful if you want to move data around in the inspector quickly
SMASH subscribe or Mr. Nashor eats you
Could you do it in java instead
sir please i have an idea about moba but all mecha like machine and stuffs adding class like other moba like but because ots gonna be different like builder class by building can make troops provide sight MOVABLE main base but cannot move while attacked mecha will be like Big contrrolled small units such as humans(referencing the matrix octopus fighters) will control it like different class of units Of course mechas will need to be built vehicle will be usless but fast travel .insteal of typical moba items the mechas will be able to only lavel up at base like different guns/bombs attached to the mechas that will give like skills And map would be big different buildings and outpost capturing lands defence can be built weak diffferent units, only courrier are land units operated by little human Resources will be like minerals mining no wood but minerals different trees will be able to fall and crush small units and damage big units cripple them damage will be like ragdoll type the metal will satrt dismembering like armor then arms fall of legs fall off but outposts will be able to heal like taking new Limbs of machines Thats how healig would work nano tec would be the fully upgraded base repairing mechs defence buildings will be easier faster nuke bomb will be there but it will be notified by all once built but in return Nuke defence system will be there like lazer SHIELD DOME LIKE BASE WILL BE SHIELDED TO DEFELECT ANY ATTACK A balance game interaction animation will be realistic AF like putting on new shield steampunk with a hint of futuristic MOBS and natural enemy would be rabels aliens giant beasts with skills animations OMGGGGGGGGGGGGGGGGGG IM JUST DEREAMING the game would be a hit ican only picture pvp pve ppp vspee pepe vs pepe LARGE map different cool maps add civilians for ambient no animals. food and farm tavern workshops units to have to work to produce stuffs upgraded workers can mine using specific mining techs using mechs but are limited for using too much space but good production VEhicles used bu HUMAN LITTLE UNITS for faster travel,mining and transporting minerals LOL my brain beautiful LOL IM HIGH AF.. gudnight
200 years to balance 3 champions and you do it in just 1 Month
Riot need you
200 years I love it hahah
"The Details on these towers is better than League of Legends!" 😂
**wink**
If your LOL video settings are low
This video is amazing! That’s a pretty crazy project you did with an awesome outcome. Seriously good job on the project and great video quality too! Keep up the great work man! I always look forward to when you post.
Thanks DyLighted! Every video trying to up the quality!
WOW!! IMAGINE WHAT YOU COULD DO WITH THIS!! You could even have a cloud system where you add attributes to your units with Json/Xml files, reading from the servers, it's so dope man!!
Great video 😊
Fly a little too close to the sun and riot will chronoshift you
So you're a Game Designer, Level Designer, Animator, and a Programmer? All in one? That's a black belt in Gaming.
Haha black belt in gaming I love it
I'm going to be all of those things when I get my gaming laptop.
@@Nick-Games9 You're like Jungkook except multitalented with what this guy said you are.
Riot sign to you
you could simply get all the lol models and textures and everything by extracting the files from their client with Obsidian and then just convert them. :)
As a league of legend players i must wonder will you be able to do the most hard thing of this game?
Balancing league of legend
Anyway that's was really cool! And you did this in one month!
he has control of everything man
This is fantastic I am so proud of you!!!
This is actually inspiring
This is underrated
CHANGE MY MIND
=D Lots of crazy videos to come! Will get there in time
this feels like dani but more normal
First of all... Congratulations.!!!
Completing the whole game in a month was mammoth task🔥
Also, you are a one man army...🙌🏼
Please start making tutorial videos on RUclips so that we can learn from you ❤️
Thank you =) I do plan to start making tutorials but on another channel after this one gains some more traction. All in time, gotta trust the process =)
@@Nick-Games9 Any update on tutorial vids? I'm looking to make a MOBA and would love to see how you implemented a lot of these features!
dude these videos are really coll they even rival the quality of big milk man videos i really hope you continue the good work
Big milk man drinks milk, me eat wings
@@Nick-Games9 lol
man this channel is underrated, you definitely deserve more subs
mom can we have dani?
we already dani at home.
dani at home:
I love this guy !! I am subbed
Thank you =)
What the hell this video is so well made
=)
Great job, dude. It looks too polished for just one month!
Thanks! Trying to make everything looks super polished, so when I make a game for release I have some ideas on how to make it look perfect
I love that when you get to 100k subs I'll be able to say "I was there when we were just 700 subs".
If I can give you some humble constructive criticism: Maybe check the audio, it can be improved, and (this is maybe my own preference) I would cut off the parts where you add yourself doing goofy things... They give the video an "amateur" vibe that I feel it takes away from what you are doing... which is awesome btw.
I definitely agree on the audio. My mic is good but proper volume, consistent voice tone is an area for improvement.
As for the goofy stuff, I like doing it and makes the video more fun to edit haha.
The goofy stuff is the best part tho :D the dani references are top notch
i like the goofy parts tbh xd
damn bro,u need more subs then u already hv,this video are sooo cool
Thank you :) we will get there!
So underrated
Haha all in due time =) This Saturday will be epic!
Blobs much ? fantastic stuff ! Keep it up! Thumps up :)
You can never have enough BLOBS
you're so underrated! hahaha i started to love your channel
Haha thank you :) I've still got a lot to improve, big video coming in a few weeks! Major remake haha
@@Nick-Games9 yooo! can't wait!!!
Me before watching the video: 1 month? Okay, I can do this!
Me after: sweating profusely
Another good vid, congrats!
Glad you enjoyed it =)
This is the coolest video I've ever watched
I'll probably wait for your game to be release
Good stuff
Thank you!
3:42 looks like the particles could be a kool spell to where ever the particles land they make the environment and or players/ai weaker the more the particles hit them
danny the milk man is gonna be mad lol
You deserve views !!!
That’s actually not bad...
😉
@@davetrapyt2958 Why do you care, the creator of the video literally commented an emoji winking, people these days are wild.
Remaking LOL in a month is next level, time to remake WOW I think. Good luck
YES, 100% added to the list. I've got another crazy one coming up soon first! =)
@@Nick-Games9 Looking forward to it
What about PvZ?
this is impressive, u have done an amazing job man, you should create your own moba game. I'm waiting for a game with way balanced hero than league and an easier gameplay than dota 2. I'm waiting for it!
It's not 1 month when you consider you used a lot of art and tools and copying game design. The decisions and testing what works is what takes time. The interactions of abilities, status for all champions and how they interact with the levels too. 😉👍
"mom i want danny"
"we have danny at home"
-danny at home-
=)
ty
Nice conteent! Are your videos like inspired from dani? Your videos have like the same vibe
Haha yes Danis vids are great :) I definitely want to do my own jokes with the avatar theme 😄
nice video, i see dani inspired you :)
this is so underrated LOL great content
bro is walmart dani
Hey Nick! You got nice videos, especially this one. I would like to see you do ftl😁
You make hard things look easy.. Maybe you can make a playlist for detailed step. 👍👍👍
Thanks 😊 I am planning a tutorial series soon but for a second channel when this one grows a bit
I would also love to see to recreate the dark souls games lol
Great video
H A C K E R M A N
Quality thumbnail 😎
only the best haha
What is the editor u usin?
I'm using Unity and C# :)
You're a nerd and handsome? wait, that's illegal
Thank you :) I too think blobs are handsome!
What's app to create like this game?
Hey Man I've been trying to learn networking on unity. And I'd like to learn it the best way, not those that works well only for certain games. How do i start doing it? Is it the best practice to make my own server and how do i do that?
If u could do a tutorial on that, it'd be perfect.
How did you manage to import the map model into unity , could you explain please ?
I imported the map into blender and than exported the map from blender as an FBX file. However, Unity and Blender's coordinate systems are different so I needed to apply the properly scaling and rotation in blender before exporting it to Unity. I then saved the settings in blender so I can do the same transforms with other models.
I then had to texture the map because as you saw from the video lol the map didn't quite look right when brought into Unity haha so I spent about 5 hour reapplying textures
@@Nick-Games9 Could you please explain how you made multiplayer for this game cuz I am working on something similar and want to know ? Thank you.
@@cristianpaulnitulescu9715 Of course, for this I used a C# tcp server that I wrote myself: docs.microsoft.com/en-us/dotnet/api/system.net.sockets.tcpclient?view=net-5.0
For a production game though you probably want some combinations of tcp and udp. I coded an extremely rudimentary client side prediction but you probably want to create something more advanced in tbag area for a real game
@@Nick-Games9 Thank you a lot you are the nicest guy ever . I subbed and smashed the like button into low earth orbit .
@@cristianpaulnitulescu9715 hahaha love, feel free to ask if you have any other multiplayer questions. In a few months I'm going to put out a simple tcp starter project on github to help others. Basically something people can learn from
What’s the music at 1:51 called
GREAT JOB! AMAZING!
great video
Thank you =)
u like dani
and i love it
Muck
@@Nick-Games9 muck
Nice video
Thanks! Glad you enjoyed it :)
Work on android?
I like your video! Do you have any plays on making tutorials/releasing the files on Github?
When my channel gets a bit larger I'm going to create a second Channel just based on tutorials for how I did all of this =). This will include things on a public github. Still a little while away but it will be here soon!
Is that a bjj gi?
haha it is, since gyms are closed right now, needed to use my gi for something 😂
@@Nick-Games9 Mine's been hanging in the basement since my last class, last March :(
@@simondev758 It's painful haha. The minute things open up I'm going back
Like that🎉
No Source no fun great work
can someone make a free moba pvp template and share it? something simple with a UI. 3D model add option. melee and other class ready. dash attack slice, etc where we can chose and run and play it?
I should make that!
Can we make a moba for mobile platform by unity?
It's definitely possible to do
Man is trying to be dani so badly
Mega muk
WOW
What's man if your really the developer of league I would like to have some words with about some start up advice and what exactly do I need to start study for this type of development
i rather play this then that laggy version that riot haves
Can i ask for the project source code ser?
niceey
nice video bro
Remake Nakara!
wow a dani clone
Dani in walmart
NO This is Patrick
Can we play this game or can we dev it?
oh wow bruh
=) just wait until the next vid haha
@@Nick-Games9 oh no what you up to?
imagine you remake a fps game lmao that would be fun
@@fallz5092 that is coming very very soon ;)
@@Nick-Games9 ur a mad man
well good luck with that
ah yes dani in ... universe :)) this is a joke
Genuinly interested to know how long you think it would take for riot to create LoL from Scratch again to finally have good code in it and not the random non universal shithouse from the 2010s?
wooow coool
🐻
w8, what language do you use?
Why dont you join Second Life
launch this as a real game for free
wuaw
Make sure not to add Teemo please :(
Yes
this feels like too much like dani videos..
Hahah I love u bro
Thank you :)
dani: budget version
BLOBS > BEANS
@@Nick-Games9 you should probably find your own format right now you look like a less funny 1:1 copy of Dani with slower pacing and less jokes
Your game name please
Unfortunately I can't release this for legal reasons :( it's only for show and a bit of comedy haha
i have request can you make Warcraft 3 world editor Map similar to Orc Final mission A blaze of glory Nightelf vs Undead(Version)
can i ask how exactly you coded the flash?
I find a position closest to my cursor at a distance of 10 units from the character. I then directly edit the transform of the character to be at the new position provided the new position is on the map
@@Nick-Games9 ah right, thanks dude great vid btw
Hi man, im curious, how did you make your ability system? Im a begginer programmer and i was looking tirelessly for this, all the other RUclips videos doesn't work as well as i want.
Sorry about my bad English.
Yeah, I used a programming paradigm called "inheritence"
I have one base ability class called "Ability" and there are a lot of properties on the ability that I organize with headers so they are easy to find in the Unity Inspector. After I "inherit" this ability class. So for example I have a "Fireball" class that inherits from the "Ability" class like this:
public class Fireball : Ability
{
//Fireball logic and data here
}
There is more to inheritance of course but this is a quick youtube comment explaination =)
@@Nick-Games9 Yeah, i tested something like this, now im trying with Scriptable Objects.
My idea is something like "any character can use any spell/skill" and this method needs to attach the fireball script to the GameObject.
Now i created one list with Scriptable Objects, but i dont know how to manage it.
Because have some complex things that i dont know how to create in this way, like each three hits gets one buffed or passives.
do you have any tip to me? please
im kinda lost in this project
Again, sorry about my bad English kkkk Im a Brazillian.
Great video btw, i loved your stuff.
@@damnbro1183 what I usually do is give my characters a List of "Abilities". Ability class has a "Trigger function" depending on the button pressed, it would call the trigger function on the ability in the list.
You don't need scriptable objects for this but it can be useful if you want to move data around in the inspector quickly
@@Nick-Games9 All right man, im gonna test it. Thank you very much!
"The details on these tower is better than league of legends"
Yeah if you play League of Legends on a wooden PC😂
breath of the wild please and thanks :)
**wink**
Bro please use the original characters or this is not league of legends!!!
the gags are so similar to dani I cringe
WHO?
asked
just remake old league.
complete dani ripoff
Cringe