4 Months of Game Programming With My Own Engine

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  • Опубликовано: 27 янв 2025

Комментарии • 1,3 тыс.

  • @Plexxl
    @Plexxl Год назад +3937

    Good job! You passed the test and didn’t restart the project from scratch. I’m impressed!

    • @jdh
      @jdh  Год назад +609

      i made a promise!

    • @iyousef46
      @iyousef46 Год назад +8

      hahaha

    • @Blitzwarz
      @Blitzwarz Год назад +19

      Yet...

    • @winter.archivist
      @winter.archivist Год назад +23

      I've rewritten my current project twice now already, good to know this is super common

    • @generallyunimportant
      @generallyunimportant Год назад +10

      good thing i never get to rewrite anything because i get too distracted

  • @Yamo406
    @Yamo406 Год назад +469

    Can we just give him a medal already, he's a genius, the level editor having the cad style, the amount of math made, and the research, dude's an entire department on his own.

    • @Moses_Caesar_Augustus
      @Moses_Caesar_Augustus 7 месяцев назад +4

      100% agreed

    • @LastnameFirstname-k3i
      @LastnameFirstname-k3i 5 месяцев назад +13

      He's def a 10x dev

    • @sorenspunkt5374
      @sorenspunkt5374 5 месяцев назад +1

      Let's give a medal to the guy who invented the 320th version of a wheel

    • @ultimate9056
      @ultimate9056 5 месяцев назад +22

      ​@@sorenspunkt5374If no one tries to make their own wheel then before you know it no one will remember how existing ones work putting us back to square 1 when they begin to fail.
      Never tell someone that it's pointless to learn something

    • @ultimate9056
      @ultimate9056 5 месяцев назад +4

      ​@@sorenspunkt5374If no one tries to make their own wheel then before you know it no one will remember how existing ones work putting us back to square 1 when they begin to fail.
      Never tell someone that it's pointless to learn something

  • @4id3n360
    @4id3n360 Год назад +1256

    This is a crazy improvement, nice job man!

    • @jdh
      @jdh  Год назад +102

      thanks!

    • @josealejandrovaroncarreno1692
      @josealejandrovaroncarreno1692 Год назад +25

      @@jdh It's great that you're back, I wish you uploaded videos more often, we love this content

  • @Horgler
    @Horgler 9 месяцев назад +214

    A pump-action shotgun that functionally shoots like a double-barreled shotgun, but flip-cocks like a lever-action shotgun. How beautifully cursed.

    • @bearfm
      @bearfm 6 месяцев назад +12

      dont forget that it doesnt even need to pump, so its semi automatc

    • @dk4kja8
      @dk4kja8 Месяц назад

      i love how i only understand this because i play fortnite

  • @tcoder4610
    @tcoder4610 Год назад +660

    I love how this game feels like a mashup of video game history with a spice of Cruelty Squad TM on top of it.

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад +2

      woah, cool

    • @dingusbingus7463
      @dingusbingus7463 Год назад +7

      People who compare every indie fps to cruelty squad give me the same vibe as those who expected the newest armored core to be Mecha Elden ring. I don't get why people compare games in that way.
      Just say it's cool like everyone else

    • @Diwwwy
      @Diwwwy Год назад +32

      @@dingusbingus7463 he literally said part of it was inspired by cruelty squad

    • @dingusbingus7463
      @dingusbingus7463 Год назад +1

      @@Diwwwy cool

    • @froggo4363
      @froggo4363 Год назад

      @@dingusbingus7463🐵🐵🐵🐵🐵

  • @ethanreker3333
    @ethanreker3333 Год назад +262

    You have a rare gift to turn ideas like these into reality! Its always a joy to watch your progress and incredibly motivating as well. As always I look forward to seeing what you do next!

    • @HexaflexagonFan
      @HexaflexagonFan Год назад +13

      @@unknowndev392 Yeah, I kinda hate when people just underappreciate the work that somebody puts into learning something and just calls it "TalEnT"

    • @darkzeroprojects4245
      @darkzeroprojects4245 Год назад

      One I'm trying to learn to do even if I'm a 32 yrd moron.

    • @darkzeroprojects4245
      @darkzeroprojects4245 Год назад +1

      ​@HexaflexagonFan
      Yep...
      I was called talented but I to this day am relearning my fundamentals in artwork.
      And now trying to learn to code even if my math is...trash due to losing memory of em due to neglecting.

    • @simiuciacia8285
      @simiuciacia8285 8 месяцев назад

      @@HexaflexagonFan It takes years (maybe even decades) of constant practice as well as constant improvement for highly talented and motivated individuals to achieve this level of mastery, so yes talent is fundamental for the recipe, and no, not every avg joe can achieve this.

  • @lionlight9514
    @lionlight9514 Год назад +563

    The sheer amount of effort you put into this game is insane, and I can say it definitely paid off, good job!

    • @Roizor
      @Roizor Год назад +14

      One must imagine Sisyphus happy

    • @kuuluna
      @kuuluna Год назад +2

      This sounds like a Stanley parable in my head

  • @minositu9476
    @minositu9476 Год назад +351

    Honestly, this looks like a game I would pay for. It has a unique style, good job!

    • @Billythek
      @Billythek Год назад +1

      unreal engine developer is being jealous :)

    • @ghfgh_
      @ghfgh_ Год назад +2

      @@Billythekwho??

    • @alebud1403
      @alebud1403 8 месяцев назад

      ​@@ghfgh_ Epic games?

  • @Rickyrollingyou
    @Rickyrollingyou Год назад +355

    In one year I'll be graduating in computer science. I'm at that point where you don't really want to tackle stuff and wondering if you made right choices in life LOL. Watching your accomplishments makes me want to learn about everything with the same energy I had in the beginning of my journey in tech. Thanks and I really hope you release it as game somewhere and this makes you a shit load of money.

    • @HE360
      @HE360 Год назад +7

      I agree with this!!

    • @vimic0
      @vimic0 Год назад +4

      i bet it will make a shit ton of money, this is awesome

    • @loldoctor
      @loldoctor Год назад +37

      You probably work just as hard as you did at the beginning, but at that time you were conscious and proud of all the things that now disappear into the background of routine. It makes sense that fewer things give you that dopamine rush of achievement, finding new challenges gets more difficult as your skill improves, which in turn makes it harder to feel the same motivation as you had when you were getting shots of that dopamine back in the beginning.
      Passion doesn't require maintaining a towering blaze, it can sometimes reduce to a glimmering candle--it may seem so small by itself, but it's still enough to start a blaze once more.

    • @gabryx7
      @gabryx7 Год назад +24

      Just a quick comment from someone who is about to finish his phd in computer science... It never gets boring and you will never really know everything! I would barely know where to start to even understand some of the theory behind what jdh implemented, let alone write efficient code to do it. You don't have to know everything but I really recommend trying lots of different things in your spare time. Coding is actually a very small part of a PhD but it's still what I enjoy the most. You made the right choice, or you wouldn't be here checking out someone else's coding skills :) Find the branch of computing that you like, be it game development, graphics, data science, AI, IoT, sensors, cybersecurity... so many options!

    • @Henry-fu2hc
      @Henry-fu2hc Год назад

      As a second year in my game dev degree I feel the biggest issue is the amount of choice to decide what to make or what section to choose/seeing other people's (solo or collabrative alike) projects, especially like jdh's which makes it easy to feel put off when you're still so much as the beginning of your journey. As people post updates on their projects you forget the struggle that they will have gone through in both thinking of and starting the project and the journey through especially since people only tend to post the highs such as new features being added.
      tl:dr it's easy to doubt you skill and ability and decide what to do next when seeing other people's projects since you overlook the time put in and it feels daunting @@gabryx7

  • @odomobo
    @odomobo Год назад +10

    I really like how you focused on making the visuals interesting, instead of just trying to stay true to a particular retro aesthetic. It looks amazing!

  • @HarhaMedia
    @HarhaMedia Год назад +74

    I really like your projects and these videos explaining the process are top-notch quality.

  • @duke.
    @duke. Год назад +10

    19:48 'pantheon' sounds like a pretty cool name for game you should consider it

  • @r.g.thesecond
    @r.g.thesecond Год назад +274

    jdh is becoming the next Spytihněv/Hakita/etc and I'm all in for it.

    • @DommoDommo
      @DommoDommo Год назад +6

      Great recs, got any more???

    • @r.g.thesecond
      @r.g.thesecond Год назад +8

      @@DommoDommo I mean there is also 'mutantleg', who made Zortch. David Szymanski made Dusk, and New Blood sometimes publishes games like that but they aren't exactly throwback shooters, but more modern renditions.

    • @oklol681
      @oklol681 Год назад +7

      the fact that just like hakita, jdh started from a small demo to developing a full, good game

    • @Wichita0
      @Wichita0 Год назад +41

      Beta Femboy Hakita: Uses Unity Game Engine
      Absolute Chad jdh: Uses A Game Engine That He Made While On Meth

    • @FaZekiller-qe3uf
      @FaZekiller-qe3uf Год назад +2

      Who?

  • @toxiccan175
    @toxiccan175 Год назад +76

    Hey @jdh, this is an insane update. Great work on the game! I'm already getting excited to buy and play it myself. I do, however, have one piece of advice for you: find some playtesters early on, I'd recommend a few people intimately familiar with the "boomer shooter" genre. With other people playing your game and providing feedback, even in these early stages, you gain key perspective and avoid oversight. Don't be afraid to share an unfinished product, good testers understand what it means for something to be a work in progress, and they provide reasonable constructive criticism. Maybe they describe a way to make combat crunchier, like in CULTIC (try it out if you haven't already played it), or how to make the level design more interesting like in HROT. Regardless of the feedback you get, you still have control over the direction of the game.
    I look forward to your next update and the chance to someday play your game. :)

  • @rhctb
    @rhctb Год назад +26

    love your work so far. i had an idea while watching- what if the eye represented the player's health by (instead of saying LIFE) it starts off normal as we see in this video but as the player loses health, it gradually gets more irritated with redness, veins, tears, etc.
    i think it'll add to the surreal vibe you have going on here! best of luck going forward!

    • @catte_6376
      @catte_6376 Год назад +3

      really fucking cool idea

  • @JackAllpikeMusic
    @JackAllpikeMusic Год назад +6

    woah this is actually coming together really well! I really like a lot of the stylistic choices you've made - however a lot of the levels seem very dark and it makes it sort of hard to distinguish anything from one another. At 12:10 I think the general 'brightness' was pretty good!

  • @arrowtongue
    @arrowtongue Год назад +42

    This game looks gorgeous! I really appreciate the authentic pixely look the game has oppossed to the more commonplace texture filtering. My only complaint is I feel the chromatic effect doesn't quite fit the sharpness of the rest of the style, but that's only a testament to how cohesive it all feels otherwise, I'd just hope it becomes an option. Keep up the good work!

    • @arrowtongue
      @arrowtongue Год назад +12

      Additionally the workflow of the development tools you made look unbelievably nice to work with, the modding scene will be explosive.

  • @trinitygod863
    @trinitygod863 Год назад +2

    I really like the numbers on the body aesthetic, I think that's super cool

  • @thecubiccat125
    @thecubiccat125 Год назад +37

    for the last month or so, i've been trying to make a 2d falling-sand-type game on pure c++ with sdl2. this is insanely impressive. i can't even imagine how you managed to make a full 3d engine on c, but i hope i can at least come close to your level some day!

  • @Future-Frost
    @Future-Frost Год назад +4

    This is looking amazing! Some really solid work, good job. I love the direction the art style is going in. That dancing dithering effect is subtle but so, so cool. I'm excited to see where this project goes. It's creators like you that really make me want to go into game development. Thank you for being an inspiration for me to keep working on my game development journey.

  • @Aerobiker1
    @Aerobiker1 Год назад +50

    Maybe modulating the pixelisation by distance to the center of the screen could be intresting. I find it a bit hard to see enemies or detail when you get a bit far, but the edges of the screen are a bit too detailed compared to the center in those cases. Of course, this is only my opinion. Nice project, keep it up :D

  • @datboi_gee
    @datboi_gee Год назад +1

    Really cool and inspiring stuff here. Love it. Particularly love the reload mechanic and the way you've laid the HUD info directly into the visible player models. So fuckin' cool.

  • @pfmugge6431
    @pfmugge6431 Год назад +3

    Yo this shit is fire. The amount of progress is insane and design choices for the visual presentation and gameplay are also cool to see
    Can't wait to see more of it

  • @HE360
    @HE360 Год назад +1

    Wow, this is very very interesting!! The engine that you made id very fascinating!!

  • @mc.friday
    @mc.friday Год назад +6

    i rarely comment on videos in general, but damn dude, you've got a lot of potential in you, the progress is staggering, i wish you all the best and keep up the good work! This actually visually reminded me of a Devil Dagger, wich is a staggering game on it's own, and i always thought about having some sort of linear gameplay in that game. I really do hope it's gonna rail somwhere big, keeping my fingers crossed for ya.

  • @NoVIcE_Source
    @NoVIcE_Source Год назад +1

    omg this is like wow
    also the health etc status being drawn on the hands is such a unique idea

  • @kritischparken
    @kritischparken Год назад +8

    the stress test looks really cool, its awesome to see the small details you added to increase the intensity all at once, the game really has a lot of action!

  • @TankorSmash
    @TankorSmash Год назад +1

    This looks amazing, I'm jealous of your ability to get stuff done. This is only four months of progress and its an entire overhaul and graphics pass. The video was great and I think fair to say 'Lague-like".
    For the 12:35 shotgun animation, I think a nice win for juiciness would be exaggerating the muzzleflash by increasing its size 2 or 4x, and adding a second color to it, along with animating some projectiles out of it.
    If you only look at the shotgun itself while you fire, it basically just lighten a bit and a tiny star is shown.

    • @jdh
      @jdh  Год назад +2

      Thanks! and good idea with the muzzle flash, I'll try that

  • @garfeld280
    @garfeld280 Год назад +3

    this looks actually awesome. reminds me if post void was like darker and more complex, def gonna play this when you release it

    • @jdh
      @jdh  Год назад +3

      post void is a big inspiration for this!

  • @starlord0208
    @starlord0208 Год назад +1

    Your style of game has absolutely impressed me. The colors, the light, the wiggling of the camera when turning made me fall in love with what I was seeing.

  • @mattiaslaserskold137
    @mattiaslaserskold137 Год назад +11

    This is really what you want from somebody who makes a game in their own game engine. Really nice!

  • @Ky-Nas
    @Ky-Nas Год назад +2

    The idea of seeing stats on your arms and hints on the walls through the little eye that you hold gives off the vibe of peering into the code, which feels thematically appropriate for a game you've built on an engine you made from the ground up. :>

  • @jbritain
    @jbritain Год назад +13

    I absolutely love this visual style, even with the amount of 'PS1 style' games out there now, this still looks really unique!

  • @salsspar2132
    @salsspar2132 Год назад +1

    welcome back bro, best programming videos back yeaaa

  • @lurkingstar
    @lurkingstar Год назад +7

    god, the confusing commit messages are way too relatable...

    • @justmoritz
      @justmoritz 11 месяцев назад

      After 10 years in progressional software dev. I just don't get it. It's not that hard? It's just a refusal to do it right.

    • @slacker2016
      @slacker2016 9 дней назад

      ​@@justmoritz made sense then, but not now

  • @claytonharting9899
    @claytonharting9899 Год назад +1

    I love the idea of rendering the gui info on the player hand/weapon. What a cool aesthetic

  • @btarg1
    @btarg1 Год назад +43

    I always look forward to these retro low-level coding adventures! I would love to see a port of this to n64!

    • @martholomeu9160
      @martholomeu9160 Год назад +43

      you are clinically insane if you think this could be ported to n64

    • @alu2901
      @alu2901 Год назад

      ​@@martholomeu9160Idk, someone ported Portal to N64, so maybe at least a part of this game (like maybe the first level or so) could be ported to N64, even if some features had to be cut/simplified.

  • @pink7522
    @pink7522 Год назад +2

    I love the vibe the text on everything creates!
    I feel like the many flashes of light tho could get a bit exhausting on the eyes so a way to turn them off or tone them down could probably really help with that.

  • @BenColwell951
    @BenColwell951 Год назад +7

    I would do unspeakable things for Mr. Test Cube.

  • @cppin
    @cppin Год назад +1

    gosh this is sweet! i love the fun surrealist style, and the gui text being painted on the arms and guns is great...

  • @btarg1
    @btarg1 Год назад +7

    This game looks super fun and unique! I can't wait for the next episode!

  • @CreekOh
    @CreekOh Год назад +2

    You have talent !, i wish i was able to do everything in this video because i just started learning python and this looks like so much fun to make your own game from the ground up. you earned my sub please make more programming videos

  • @dev.kukata
    @dev.kukata Год назад +6

    this is amazing, I can't believe you're still on the train of doing everything by yourself in C!
    do you know where you could learn all the math needed for doing these graphics calculations
    or at least what kind of math knowledge you need?

    • @jdh
      @jdh  Год назад +6

      there are some resources in the description for graphics-specific things, but for general math I can't recommend enough Freya Holmér's "Math for Game Devs" series ruclips.net/video/fjOdtSu4Lm4/видео.html

    • @jellomello2683
      @jellomello2683 Год назад +1

      @@jdh Duuuude Freya is goated

  • @clearlyblotted
    @clearlyblotted 4 месяца назад +10

    How did you learn how to do all this

  • @LHInstrumentals
    @LHInstrumentals Год назад

    Woah! Look what happens when you stick to the project!
    The progression is insane awesome stuff, well done for breaking the habit!

  • @DerikAguiar
    @DerikAguiar Год назад +6

    Entrei a dois anos na criação de jogos e é perceptível o quanto você já estudou, minha meta é te alcançar, mas parece tão longe :D Admiro seus trabalhos.

  • @JoBot__
    @JoBot__ 3 месяца назад

    This game is turning out amazingly. I love the gameplay mechanics you've implemented and the art style is also super impressive.

  • @PileOPoop1
    @PileOPoop1 Год назад +14

    If you dont want to do bones you could try morph target blending between the different obj models as long as they have matching vertex order

  • @alextempletYT
    @alextempletYT Год назад +1

    Thank god RUclips recommended me this, I completely forgot about this page.

  • @Neux2
    @Neux2 7 месяцев назад +3

    1:40 i skipped a cut scene

  • @yante7
    @yante7 Год назад +2

    dude... this project is AWESOME. i can't wait to play it! pls keep going with it and don't give up on it like your last project 😢

    • @yante7
      @yante7 Год назад

      after watching the whole video: 18:49 keep the timer at the top of the level even if theres no reason to gameplay-wise. (or even just add an option in settings for it.)
      people WILL eventually speedrun your game, and it makes it a hell of a lot easier if theres in game timers. :)

  • @godofpro5767
    @godofpro5767 Год назад +3

    Do you plan to have a tutorial series on creating a game engine ? I think it would be super cool

  • @Jack-lr3dn
    @Jack-lr3dn 10 месяцев назад +2

    the scrolling text on walls is such a cool dynamic

  • @domeen0gt895
    @domeen0gt895 Год назад +3

    I think you should go in the silly game direction, and keep finger gun and lemon launcher in the game as weapons.

  • @SuperJusted
    @SuperJusted Год назад +1

    Very nice, great progress for just 4 months of work. And seems like you have a good base to keep adding on already, so hopefully you won't throw it all away and start from zero again, good luck!

  • @theairislovely
    @theairislovely Год назад +4

    bro is just casually one of the best programmers on the face of the planet.

  • @WolverinXs1305
    @WolverinXs1305 7 месяцев назад +1

    watching this video again and still looks so amazing. Really makes me wanna make my own engine like this fr

  • @Weon_Detonao
    @Weon_Detonao 4 месяца назад +3

    "next time its 5 months" its been almost 11 months, whats new?

  • @FortuneDev
    @FortuneDev Год назад +1

    This genuinely looks incredible dude, great work

  • @The-python-guy
    @The-python-guy 9 месяцев назад +5

    10x developer

  • @MrGN-yy6op
    @MrGN-yy6op 10 месяцев назад +1

    ngl this would get me addicted. it's like the game was created specifically for me

    • @usellstech-ip2sg
      @usellstech-ip2sg 10 месяцев назад

      You should try ultrakill, great game with a similar style

    • @MrGN-yy6op
      @MrGN-yy6op 10 месяцев назад +1

      @@usellstech-ip2sg OMG you're a life saver. I was trying to remember the name of that game

  • @Kewertate
    @Kewertate Год назад

    It looks beautiful! Especially impressed with the dynamic lighting.

  • @擢
    @擢 Год назад +1

    just found the channel and subbbed. this is super cool work code and editing wise keep it up man

  • @ferenccseh4037
    @ferenccseh4037 Год назад

    Incredibly cool! Omg!
    You did what I've been wanting to make forever!

  • @edwinlundmark
    @edwinlundmark Год назад +1

    This is so fucking awesome. I hope we'll be able to play it soon!

  • @brando3802
    @brando3802 7 месяцев назад

    This looks amazing! I hope this game (or engine) will be out someday ... With your luck. I will be happy to wishlist it when it's ready

  • @unalive_me
    @unalive_me Год назад

    I love that your character is just the set of stats that and the reload method is super unique.

  • @sangeloo
    @sangeloo Год назад +1

    Crazy
    That's turning out to be a great game
    Can't wait :D
    Also you really gotta work on your commit messages you're right xD

  • @pusab2064
    @pusab2064 Год назад +1

    cant help too notice the cruelty squad vibe love it

  • @mrdiabeatis9943
    @mrdiabeatis9943 12 дней назад +1

    The "Hawk Tuah" Meme. The Silent Terror That’s Slowly Murdering My Soul
    There was a time, a simpler time, when I knew who I was. A time before the relentless tidal wave of digital absurdity crashed over me and swept me into its abyss. But that was before "Hawk Tuah" became my constant, unyielding companion. Now, I am but a hollow shell, a broken vessel trapped in a never-ending loop of existential dread, forever hearing the echo of a meme that refuses to die. I thought I could escape it, thought I could laugh it off like any other silly viral thing, but here I am, writing this as my very essence is slowly sucked dry by the meme's insidious influence. I am not okay. And the worst part? It’s my fault.
    It all began innocently enough, like a joke between friends, a passing moment of internet absurdity. “Hawk Tuah" just a weird, unexplainable phrase that some deranged part of the digital universe decided would be funny. At first, I chuckled. I laughed like everyone else, all too aware of how meaningless it was, how utterly dumb it was, yet I couldn’t stop laughing. It was funny in its randomness, like a car crash you can’t look away from, but instead of wreckage, it was just nonsense. And so I shared it. And laughed some more. And then it happened: I felt the meme worm its way into my brain, not as a passing thought, but as a permanent resident. It settled in, nested in the cracks of my fragile psyche, like a parasite slowly growing its roots. I didn’t know it then, but my slow, agonizing death had already begun.
    The horror wasn’t immediate. At first, it felt like nothing more than a bad habit, like watching too much late-night TV or eating a questionable amount of fast food. But the more I let "Hawk Tuah" into my life, the more it consumed me. The phrase “Hawk Tuah” began to sneak into my thoughts, uninvited, unrelenting, like a horror movie villain that never stops chasing you, no matter how fast you run. It popped up when I least expected it, when I was trying to focus on something real, like work, or a meaningful conversation with another human being. There it was, sneaking in, whispering that stupid phrase to me when I was least prepared for it, like a devilish tick burrowing under my skin.
    Before long, I couldn’t stop thinking about it. I found myself mumbling “Hawk Tuah” when I was alone in my car, when I was brushing my teeth, when I was staring vacantly into the void that is the late hours of the night. The repetition was maddening. It was like my own mind had become a funhouse mirror, reflecting nothing but an infinite number of absurd versions of this meaningless phrase, twisting and contorting it until it wasn’t even “Hawk Tuah” anymore. It was just a noise. Just a sound. A godforsaken, guttural echo that I could not escape.
    The meme’s hold on me was becoming too strong. I felt it in the pit of my stomach, a gnawing, crawling sensation that wouldn’t go away. Every time I laughed at it, part of me died a little inside. And yet, there was no way to stop it. No escape. Every social media scroll, every conversation with friends, every idle moment of thought-there it was. I couldn’t even tell if it was still funny anymore. It didn’t matter. It had morphed into something far more insidious, something that was eating me from the inside out. “Hawk Tuah” wasn’t just a meme anymore. It was my prison.
    I would try to push it out of my mind, try to focus on something “real” for a moment. But it was like trying to push a giant boulder up a hill made of sand it would always roll back down, always crash into my consciousness with the same force. It was as if the universe itself had conspired to make sure that "Hawk Tuah" was my reality, my only reality, the only thing that I could focus on. And the worst part? I couldn’t tell anyone. Because deep down, I knew I wasn’t supposed to care. I knew I wasn’t supposed to be trapped in this mental cage of repetitive absurdity. But here I am. A prisoner of my own mind, tormented by the ghost of a meme that refuses to die.
    The meme, once something I laughed at, has now become my silent executioner. It is the needle, the poison dripping drop by drop into my brain until my sense of self disintegrates. Each “Hawk Tuah” is like a little stab to the heart, a gentle reminder that I am losing the battle. What started as a harmless distraction is now a monster, a beast that feeds on my attention, on my time, on my very will to exist outside of this infernal loop.
    I’ve tried everything. I’ve tried to ignore it. I’ve tried to engage in deep, meaningful conversations to remind myself that there is more to life than mindless distractions. But the moment I let my guard down, the meme comes rushing back, like a flood of sewage, drowning me in its absurdity. I hear it in the wind. I see it in the faces of strangers. "Hawk Tuah" is everywhere. It’s in my thoughts, in my dreams, in the spaces between my words. I am nothing but a vessel for this dark force, and I fear that I will never be free.
    And here’s the kicker: I don’t even know why I’m still laughing. I should be terrified. I should be running, screaming, clawing at the walls of my own consciousness. But no. I keep laughing. Maybe it’s because I’m already too far gone, too deep into the meme’s grip to do anything about it. Maybe I’m addicted to it. Maybe I’m addicted to the pain, to the horror, to the realization that my soul is being destroyed by something as stupid and fleeting as this. I don’t know anymore. I just know that I am trapped, and I fear that the “Hawk Tuah” meme is the last thing I will ever know.
    Perhaps this is the price of living in the age of memes. A digital world where the lines between joy and agony are blurred by absurdity, where we willingly laugh at the very thing that destroys us. I can feel it now, creeping, creeping, creeping-"Hawk Tuah" is here, and I don’t think it’s ever going to leave.
    I don’t think I’ll ever be free. And I don’t think you will either. Because, let’s face it, You’ve heard it too.

  • @kmharnish
    @kmharnish Год назад

    I subscribed to you a while ago but never really watched any of your videos, after watching this that will change. This is awesome. I love the effects in the game!

  • @ViliamOleos
    @ViliamOleos Год назад +1

    He added combustible lemons from Portal 2... 9:17

  • @kearen
    @kearen Год назад

    I love how this is shaping up. Thanks for sharing!

  • @chonkusdonkus
    @chonkusdonkus Год назад

    Super cool video!
    Love how everything seems to interact with everything else, like tossing the gibs in the tele and I think I saw an enemy shoot a lemon as well!
    Lots of clever solutions all around, inspiring to watch, thanks!

  • @replicant_2049
    @replicant_2049 Год назад

    Insane, very inspirational. Looking forward to future updates

  • @finni12194
    @finni12194 Год назад

    man, not only are you an insane genius at programming stuff unnecessarily low-level, but your game design and visual design style is so cool too!

  • @RustMaxxing
    @RustMaxxing Год назад +1

    i adore this aesthetic and how it handles map editing

  • @b4ttlemast0r
    @b4ttlemast0r 11 месяцев назад

    This is looking incredible! Turns out you are not just a programming wiz to make an engine from scratch, but it's actually shaping up to be a really interesting game.

  • @Affax
    @Affax Год назад

    Omg this game looks so amazing, I am incredibly hyped for this!
    Good luck on the gamedev journey

  • @KingBowserLP
    @KingBowserLP Год назад

    I LOVE the way this game is taking shape, it's an intriguing an unique idea and i'm looking forward to further dev updates!
    If i may, can i suggest adding an accessibility menu to the game? the text on the hands and eye can be hard to read for people with visual impairments (static numbers in the corner of the screen maybe?), the reload mechanic can become painful for people with hand mobility issues (add a toggle that instead adds a slower, fixed reload delay?) and the sideways tilt can lead to motion sickness (i'd suggest a toggle like you already considered for view bobbing).
    I suggest these because i love the artistic direction this project is going, but i also know a couple people who would love to play a game like this, but have these kinds of disabilities. Keep up the good work! It's fascinating watching the game slowly take shape as the creative process comes along. Thank you for taking us with you!

  • @marsimplodation
    @marsimplodation Год назад

    you made nice progress, I saw a lot of it allready in the discord, but didn't expect the difference between the old version and the new version to be this massive

  • @rossb5788
    @rossb5788 Год назад

    this looks so sick!
    the art direction is so surreal and I LOVE it.
    the text that appears on the walls is a great idea imho.

  • @elin4364
    @elin4364 Год назад

    okay this is sick! I love the surreal aesthetic you have going

  • @holmat1
    @holmat1 Год назад

    the UI being on the player/eye model looks so amazing!

  • @tmpecho
    @tmpecho Год назад

    I love how this looks. Way better than applying a retro filter on unity for example! Great job man!

  • @ugib8377
    @ugib8377 Год назад

    This was amazing to watch. I'm new to coding and game dev, but I know enough to realize that what you've managed to create in C alone is incredible. Was really cool watching the game evolve through the video, and hearing your commentary over it. I grew up playing the shooters you mentioned, so seeing a 'modern' take on them is neat.
    I'm stuck in Pygame right now, learning the ins and outs of coding and game dev. Been eyeballing Rust as the language I really try to get into game dev full force with. Seeing what you can do with C gives me hope about the prospects of what I'll be able to make happen with Rust down the line. Awesome content. +1 sub.

  • @anchorlightforge
    @anchorlightforge 6 месяцев назад

    This project feels so fresh! I can't wait to see where you take this because the direction is so unique in the current market. Lots of unapologetic jank done effectively. It kind of takes the idea of games like Cruelty Squad in a much more deliberate and readable visuals, it definitely reaches into DOS era aesthetics but feels like an evolution into an intentional horror theme instead of just aping old techniques for vaguely retroish ideas.

  • @tomcat.c
    @tomcat.c Год назад +1

    i think that this is turning into a 90s ultrakill super fast paced fps and i love it (please add more flying around knifing things using really difficult movement tricks with a hgih skill ceiling)

  • @dkxvrt5964
    @dkxvrt5964 Год назад +1

    Actually decent development done, good looking gameplay, and he didn't scrap literally everything for a new project. Dang. Good stuff

  • @leozp111
    @leozp111 5 месяцев назад

    This honestly looks like a new blood worthy game! You deserve a medal because of the literal from scratchness of this

  • @dagmawiabey8358
    @dagmawiabey8358 Год назад

    glad to see that you are back! really amazing updates can't wait to see the final game!!

  • @HerrDoktorWeberMD
    @HerrDoktorWeberMD Год назад +2

    Watching you made it click; if I build the renderer from scratch myself, then... well, I know how the renderer works, and I know how to tweak what the renderer is rendering. Making a tool to edit levels seems a ton more feasible and less scary. I may not be learning C, but it's time I crack down and figure out how to render 3D using Rust's SDL2 library. I was smart enough to follow the Rust book, figure out the basics, and get a simple 2D game rendered in just a few days... and now you've inspired me to get the lead out and make this happen.

  • @Jaime-eg4eb
    @Jaime-eg4eb Год назад +1

    Very impressive! Some of your visual choices are not my cup of tea but technically it looks amazing!

  • @xb_salami
    @xb_salami Год назад

    Absolutely impressive!
    I can't wait to play this when it comes out.
    love the cruelty squad like vibe!

  • @GuilhermeTeres
    @GuilhermeTeres Год назад +1

    Great job on the engine! Very nice to watch the video as well. Regarding the animations, just a quick tip: the triangle face data (the vertex indices) will never change between frames, so you only really need to store and read them once. And with that out of the way, you don't need to export the vertices for every frame, only when there is a keyframe and then you just linearly (or something else) interpolate the vertex positions between the frames.

  • @geurworx8164
    @geurworx8164 Год назад

    THIS LOOKS great, the stats being on the gun and hands are really cool. I'm a cool parkour man myself. You get the cool approval.

  • @AKRiLLiCK
    @AKRiLLiCK Год назад +1

    Add ultrakill-like bosses
    This is just something that popped out to me hence the game reminds me of ultrakill, amazing work btw.

  • @guillemlloveracastillo3549
    @guillemlloveracastillo3549 Год назад

    Damn, that's some really awesome improvements to the engine, level editor and the game itself! It's kinda funny how I did a game like this one for a school project and some mechanics that you implemented are similar to some that we have and even some are similar to scrapped ideas we had in early development! To be honest what you already have looks really great, the only thing that bugs me a little it's the fact that now that you have a 3d weapon, the viewmodel weapon sometimes clips through other models when standing too close, it could be cool if you draw it on top of everything else, even tho I'm not sure if that would create issues with lighting since standing too close to a wall might create a shadow onto the weapon if you draw it on top. You're an inspiration, keep it up! :D

  • @Puzomor
    @Puzomor Год назад

    Holy shit this is amazing! Magnificent work, dude!

  • @rmfsho
    @rmfsho Год назад

    this looks amazing, will definitely be play testing this since it looks amazing, good work!