And what's worse? The original devs of the game said the necromorphes weren't even the 'prime evil' of their universe. Said worse things, they claimed, saw the brethren moons as prey. With the series rebooted, I hope we get to see these worse monstere later on.
Roanoke Gaming has a theory that the exploder and wall guardian are necromorphs intended to punish an individual that's defied the markers. That the wall guardian is basically being kept conscious in spite of its body being beyond recognizable.
Well I would doubt that to be the case as you need to be dead for the infection to take place and your cells becoming necrotic would certainly kill you. As the old saying goes Death is the Beginning. If you think about it every necromorph has a purpose the guardians for instance guard key specific areas and lure victims to its location but these lures could also mean to alert other nearby necromorphs like an undead alarm system.
The idea that the Moons are sadistic monsters that bask in the torment of life just adds to their theme, i like to think that, if they were designed as a bio weapon, they ended up despising life (like AM) and they just take pleasure in torturing the living before consuming everything.
@xxvaltielxx1789 It's not really the theme of the brethren moons as yes they are sadistic but they also lack empathy for all species including their own not showing emotion that a brother had been brought down or destroyed. The main theme of the markers and moons is their arrogance believing themselves to be invincible and the embodiment of divinty. But I am making a response to the video as to throw my two cents into the theory.
Also brethern moons say how its all planned. They help evolve species to turn them into a biomass and fuse with planets to form new moons. I remember reading DS4 wouldve introduced A BIGGER FISH something that eats moons or usurps them. Which would be scary af tbh.
It might just be the motherly instinct, but to me the crawlers are the scariest. Just the mere idea of killing and corrupting something that has done absolutely no wrong just viscerally upsets me
I’m a bit disappointed that the ubermorph isn’t here, I always found it fascinating and unique because it doesn’t seem like a normal necromorph but rather a pure alien version of the markers influence.
Roanoke Gaming had a theory that 1 in 100 million or something humans have actual psychic abilities. The Ubermorph is made from such a human that then acts as a psychic commander for the Necromorph forces.
Hi, actually there was a lot of discussion about this. The ubermorph was speculated to be a pre-phase of the hivemind. You can see some similarities in the eyes of the head, the ribcage and patterns in the arms and legs similar to the hivemind. Since in DS2 the outbreak happened so fast, it is speculated that the ubermorph did not have enough time to finish evolving to reach it’s final state, unlike the Hivemind that was dormant in the colony of Aegis VII. And it sure does look alien but still has some human traits (bipedal, two arms). What I liked about the Hivemind is that is different depending on the species, in DS1 we saw a Hivemind made from humans and in Dead Space 3, we saw a LOT of Hiveminds made from the other alien species, here we can see the differences of how the marker changes every Alien species, but with some different traits. I’m surprised nobody in this comment section knew about it, maybe new people discovering dead space from the remake.
I’ve always wondered who wrote “Cut Off Their Limbs” and who made the original plasma cutter that Isaac finds. My guess it was probably a miner since they created traps in the mining operations.
It was a mining guy, there was a log close to that wall in the original game where he discovered high trauma can kill them or at least stop them moving
The first time I heard the moan/groan/cry of the Divider it made the hairs on the back of my neck stand up. Absolutely chilling and the unnerving shamble of their lanky frame, the way they kill Isaac cinematically...it's all horrific.
Dead Space 3: Awakened shows that the moons are very intelligent and can consume life on a planet’s surface using large numbers of tentacles. They also possess the ability to create extremely powerful hallucinations.
@@superbanana3398 I didn't unfortunately. EA just asked if we would be interested in a remake of DS2 and 3 respectively with an email survey some time ago. My mistake is thinking that the development is 100% on the go.
They draw a direct parallel to Yog Sothoth of Lovecraftian lore, an eldritch entity who’s coming is foreshadowed by the merging of seven massive heavenly bodies in the sky, which could very well be the Brethren Moons 🌒.
The feeders were always scariest to me, something about blind enemies you have to sneak by gets my adrenaline going! Also the way they became necromorphs was slow and agonizing compared to the others.❤loved the vid!❤
Love all the picks but if I could make a small change I’d put the tormentor in the top 3 for just how relentless it was. It would stop at nothing to eat you and with its size not much would stand a chance in a different scenario, example if it were unleashed unto the ishimura 💀
On the Twitcher Necromorph. My running theory is that the Stasis Module is not reversed making the Twitcher move faster but rather it's a Stasis field projecting outwards from the Twitcher to make things around it slower. This theory is supported by every single encounter with them throughout the series via the death animations on Isaac. The fact Isaac doesn't respond immediately like someone who's been sliced but rather takes a few moments to fall apart shows some sort of slowing effect going on.
@@LightTrack- Could but what side effects would that have on his still LIVING body? How would this impact his tools long term? There might be an unlisted reasons why Stasis Modules are more focused and not projected fields.
@@godknightomega Not relevant to what i said though? Just pointed out why stasis doesn't work that way canonically because it would mean everyone could do it.
@@LightTrack- I mean the Stasis Modules are malfunctioning so technically but not "canonically" due to the person wearing it being turned into a Necromorph and the Stasis Modules being damaged. So technically but not "canonically" there would be safety reasons for making sure Stasis Modules are concentrated and not projected.
@@godknightomega It would be very ridiculous to assume the Stasis models are more advanced when a biological aberration improvises using brute force than literal spaceship engineers can come up with.
They're definitely not the scariest body-horror wise, but Twitchers still scare me everytime I replay these games. Something about the way they move makes my skin crawl.
" You can kill the prophet, but you can't kill the god! Your chance to warn the Earth has come and gone. We are coming. We are hungry. *WE ARE HERE* " Dead Space 3 might have many, many flaws; but the cosmic horror element that the Brethren Moons added to the lore is nothing short of terrifying. Chef's kiss.
I absolutely hate the stalker necromorphs in dead space 2 the hide and seek game makes me extremely uncomfortable because i dont like being surrounded and not knowing where im gonna get hit from lol
I have been trying to figure out the name of a movie my family and I watched well over a decade ago, and boy I didn't expect to finally find the name in a top 10 scariest necromorphs video, nor did I ever think I'd actually find the name. Deathwatch. Thank you!
You probably know This but if not did you know that The Hunter has an idle animation where it sharpen’s its claws together? Like if you move the bunk beds close enough that it cant squeeze through but it can still look at you. It implies that there is still a somewhat human consciousness to it. Perhaps Harris is still loyal to Mercer the whole time.
And if you do that in that chapter, moving the beds to trap the model, it will do these weird side steps if you aim at it and walk around in circles then just stare at Issac barking and growling sharpining its foreblades
Might have too much overlap with the Hunter, but the Ubermorph has such a bizarre design, even when compared to the other Necros. It looks completely alien, other than the two legs, almost nothing about it resembles a human. It doesn't have torn or damaged skin and we know next to nothing about it, unlike the Hunter and the Regenerators.
Roanoke Gaming makes greats videos on Dead Space and he’s made some theories that seem to be true or have evidence to them. Like the Ubermorph being a proto hive mind. There’s a lot of evidence in the games. Firstly the face is that of the hive mind with the lights and even it’s shoulders has the little hand things, secondly the body isn’t like the others it isn’t two corpses just smashed together into a mess it’s a combination of two bodies in a clean refined new body covered in black skin, thirdly it seems to command Necromorphs in the area as seen as it leads a charge into Gov and every time it appears it brings enhanced necromorphs to attack you right away. Now extra stuff to back it up, in DS2 there’s several slashers with the 5 points in their head similar to the Ubermorph and hive mind, the hunter in DS1 especially the remake is man made but influenced by the marker as we see Mercer puts the needle in the eye almost like Isaac to unlock the knowledge of the moons and it helps create this new form, the regenerators in DS3 were people who were close to many markers just under a Moon exposed so much more then the other they changed in their own into basically improved hunters they were more intact and armored shrugging off a ship’s engine heat, they had 5 points in their head and the art book shows them with hive mind faces like the Ubermorph which shows it’s connected. The theory is the people with the 5 points must have a powerful psychic connection due to mirror neutrons and once they find another they would fuse to make the Ubermorph, the Regenerators are the result of candidates who were never allowed to fuse so they grew on their own to be naturally made hunters. So it’s pretty interesting tbh Here I’ll link some videos related to this: ruclips.net/video/Y4fXK8lCdWY/видео.htmlsi=nbknKFog6XaQqpNz ruclips.net/video/6D9Lm0Q3eTo/видео.htmlsi=fC1C3zOsa8hog_CD ruclips.net/video/a1Pnnw0ixx0/видео.htmlsi=WSMdPNbhS7zYcFT9 ruclips.net/video/8ZX1h-IjbNw/видео.htmlsi=XDZz78q2FsMmXGI4
In my opinion, it's the Ubermorph that's the most unnerving. It looks somewhat human, yet at the same time is clearly not. It's like the Marker had taken the human form and twisted it in just the right way to create the most horrifying enemy. But the freakiest thing about it is the unknown aspect, how there is literally zero information about where it came from... only that it can regenerate like the Hunter and also command the lesser Necromorphs.
a dead space player, having just cleared a room of necromorphs and ran out of ammo for their guns: please no more the one necromorph in a vent next to a soda machine: I heard more
Personally the tormentor from dead space 2 is pretty horrifying. Considering the thing has an almost human face sitting on top a grotesque mouth is just terrifying. And it's roars are pretty messed up. It's the kind of monster you never want to encounter. Granted. None of these sound good come across.
The most painful transformation for victims is into the Guardians and yelling with a high volume of screaming and torturing. when they are being attacked. It is best encountered by the flamethrower's secondary firing mode with just one shot aimed at their fatty stomach. (dead space 1 and 2)
@@TheBritishRunner Buddy, go finish game plays with the framethrower then come back here questioning me, you sounded like a rookie on dead space arsenal. No one has ever posted youtube videos about weapons rankings that the framethrower is useless, even the lowest ranked pulse rifle has a stopping power in the alt mode.
@@clarkisaac6372 Sorry but I disagree, the original flamethrower was the worst weapon in the game. In the remake its 10 times better. And yes I have played the game with the flamethrower before.
Honestly the brute in the remake got shafted so hard. I usually stasis it and pick up the nearest throwable opgecy at it until it drops dead. How much of a threat can something that big and impossing of It could be killed so easily. It's like the hunters from halo ce with the pistol.
Funny. I found the Brutes in the remake much harder than the original. Because of the added front armor and that they can still chase you down after losing an arm.
@@TheBritishRunner would you laugh if I said normal? But honestly thinking about the other difficulties it made me think. Just how tough a brute can be, so I ran on impossible and got to chapter 4 and fought the brute with all the throwable things I could find. i only upgraded the AOE of stasis and not the duration. it took four restarts (due to object flying out of reach. ) And took maybe 13 or so minutes to kill it with kenisis.
For me in a dead space world even a baby necromorph is a nightmare they need to keep making more games about this franchise even movies or tv shows about it
A lot of random people that are in the series figure out the whole "cut off their limbs!" Thing on their own, usually by a lucky accident or something similar. It's interesting how it's discovered. In "Dead Space 2", right after the escape from the hospital, Issac Clarke is in a tool shop (lucky break), when he finds an audio log from a worker who's name is in the log (I think), but I can't remember. It goes like this: "....It's the limbs! You gotta cut of their limbs, that's the secret! Comes are still down, so tell everyone you see!"
1. Stalker. 2. Stalker. 3. Stalker. 4. Stalker. 5. Stalker. 6. Stalker. 7. Stalker. 8. Stalker. 9. Stalker. 10. Slasher. Not looking forward to my top 9 if they remake dead space 2
@@trevgauntletneu_gamingyeah they are really predictable. All youhave to do is cross the obvious spawn line and turn your back to a wall. I really started to hate them when I replay the game because all they do is break the pacing of the game. Most boring enemies in DS2 imo. Their novelty wears off after the first playthrough.
Because I believe the "the Guardian is not only alive, but can feel everything" theory, I'd put it right under the Brethren Moons as the scariest. Roanoke Gaming has a great video on why it's probably the most terrifying necromorph, both in appearance, and from the perspective of the Guardian itself. Also the pods it flings out are repurposed baby/toddler corpses.
Honestly…. The hunter has always been the scariest one to me. It’s terrifying to look at, it’s gigantic, you can’t fully kill it, and it stalks you throughout the ship. Hearing it in the vents when I first played it had me shook. And the death animation might be the worst one in the series. Really brutal and gory.
The stalker is the only Necromorph that made me actually quit the game for a little while. You can tell which rooms they spawn in, too. It’s such a terrifying enemy, and the fact that you know there’s always more coming is even worse. What’s pretty cool about them though is that they serve as the best source of free Telekinesis throwables, they have lots of claws and spikes on their bodies so I save ammo
Personally the Infector is the most terrifying not only does it act as a accelerant for the necromorph outbreak its appearance is one of the most alien barely resembling a human anymore.
In my opinion, I think the Hive Mind from Dead Space 1 should have a spot on the list mainly because of the death it inflicts onto Isaac if he doesn’t shoot the remaining pustules on its head.
Regenerators are number one for me. They're in every game and are the **bane** of my fucking existence. Sure, Brethren Moons, big planet Necromorphs. Whoopdy doo. Those regenerating fucks have haunted me in every playthrough since I was eight years old. I still shake when I fight them.
Yeah good video. I'm only playing the remake right now but the grooves are getting very worn out. Let me think... Scariest... On the way back to the Bridge in the Tram, after one of the missions, I usually play the game late at night, and whilst Isaac's approaching the Bridge, something hit's the tram and stops it. It's very loud and always makes me jump because I always forget it's gonna happen. I don't know what it is but it scares Hell outta me everytime! I'm glad I don't have to fight it.
I absolutely agree I was thinking Wendigo when I saw a playthrough Dead Space 3 for the most part Dead Space 3 did not frighten me but the feeders absolutely scared the heebie-jeebies out of me
Another terrifying fact about the Guardians is that you can encounter one on the Roanoke ship in Dead Space 3, which suggests they have been kept like that for centuries. Additionally, instead of pods, they spawn the Swarm creatures which seems more disturbing if you consider having those inside of their body.
The Hunter will always be the most scary to me in a gameplay sense. All you can do is run from it, it’s objectively harmful to stick around because you’ll waste resources. As far as lore, what’s scarier than the Brethren Moons? That’s just the end right there.
I think the tormentor is one of the scariest necromorphs out there. We dont see it for long but anyone who played dead space 2 are guaranteed to leave the game with almost permanent memories of dread when you first see it.
The Callisto Protocol never stood a chance.. This video gave me chills.. It's the fear of the unknown.. In our own solar system and beyond.. We honestly don't know wtf is out there.. 1 thing we are sure about there's alot Dead Space for things to be found..
For me, in no particular order: Guardian (the screams and implications of them still being alive) Hunter (it's appearance, undeterred predator drive and noises) Ubermorph (the mystique, alien appearance and the fact that there's no concrete way to kill it - not to mention trying to run from this thing on Hardcore...) Divider (the noises it makes, the way it looks as it saunters towards you and the kill animation) Twitcher (it is the very definition of uncanny valley) Brethren Moon (cosmic horror) Stalker (this is kinda cheating since I actually love these guys, but they are definitely unnerving) Pregnant (its imposing frame and large scythes are especially intimidating when it starts running at you) The Puker (another uncanny valley thing) The Pack (a mass of undead children is scary) The Grabber (at least I think that's what they're called? The corpse with the tentacle head from Extraction) The Brute (it's surprisingly stealthy)
Regenerators are imo the scariest. Less being almost unkillable more so origins and tactics. Being slow stalking like nemesis from RE. They are relentless and p much have to be created from special cases. You gotta explode ot incinerate every cell at the same time as if even 1 is left it is enough for them to regenerate. Also they dont need to eat or absorb they just regenerate naturally.
The Puker is #1 for me. It just looks so fucked up, and the 3rd foot I dunno its terrifying. It isn't really the acid puke that scares me as much as just the look of the thing.
What is your next timeline video going to be I going to take a guess castlevania lords of shadow or god of war or resident evil or evil within or silent hill
I finished the remake last Monday. I have to say that I didn't find any creatures scary. I found the babies with tentacles terribly annoying, as well as those little monsters that came out of the pregnant creatures if you didn't immediately set them on fire. Great game with a creepy atmosphere. What I also like is the story it gave me. A bit unfair when you look at how little ammo and health you get compared to the strength and amount of monsters. If there is a sequel for the PS5, I'm not sure I want to invest time and money in it. I'm more the type who wants to have a blast without frustration and worries about health and ammunition.
If they remake 2 and 3 as well will you play the series back to back without sleep and see how long you last? I think it would be really good livestream😂
The stalker is the scariest IMO. Announcing their presence with high pitched screeching, but staying hidden. Then constantly darting around from cover to cover, waiting for the moment to make a mad dash at you. And doing it in groups. It builds up a lot of suspense and fear, and puts them in a class of their own, compared to the more direct and aggressive behaviors most of the other necromorohs have.
If you not include the brethren moon's then the top 2 most scary and disturbing necromorphs are the uber-morph/regenerator and the wall guardian's for different reasons, there is nothing more scary than a enemy you cut down and it always comes back, its like you ain't worth nothing because you put your all into it and it keeps coming back it drains you mentality and breaks you, and the wall guardian is scary because the people are still conscious and awear of what is happening to them and they feel the pain but can't do nothing about it, they can't even "delete" themselves if they wanted because they have no arms or legs
This game had its scary moment before but dead space isn’t scary one bit anymore.. the Doom guy just turned all these horror games into a joke… rip and tear…..
I just don't understand, how Callisto Protocol took steps backward, I think Glenn Schofield is overrated, his monster designs look like Clayface's goons from, Batman Arkham City.
Glenn Schofield wasn't entirely what made Dead Space the success it is known today, he's just a front man for the team and a lot of his ideas just seems cool but with no proper direction it falls off flat and boring
Then why does he take credit for the necromorph designs? I researched the development team, and he didn't have no involvement with their designs. @@danielgeronimo5538
Outro music is Metal: Hellsinger - Dream of the Beast ft. Cristina Scabbia of Lacuna Coil just in case you were wondering.
I literally haven't heard no Lacuna Coil since Guitar Hero 3
great video ; before watching it i would say ; classic simple Necros are the worst , Each dying person becomes one no matter wahat
hi, i have a question. whats the intro music?
Lacuna Coil got to be my top 10 favorite bands, Spellbound and Swamped XX just awesome
What is the intro music?
The Brethren Moon isn’t just the scariest, it’s the primary definition of cosmic horror. None of the other necromorphs come close to those titans.
The only one that even comes close would be the hive mind.
Scary thing is that there are probably entities more powerful than the moons out there.
And what's worse?
The original devs of the game said the necromorphes weren't even the 'prime evil' of their universe. Said worse things, they claimed, saw the brethren moons as prey.
With the series rebooted, I hope we get to see these worse monstere later on.
@@richardjared960there are apparently, way worse
@@jamestomlin5525what could be worse than the moons
Roanoke Gaming has a theory that the exploder and wall guardian are necromorphs intended to punish an individual that's defied the markers. That the wall guardian is basically being kept conscious in spite of its body being beyond recognizable.
Well I would doubt that to be the case as you need to be dead for the infection to take place and your cells becoming necrotic would certainly kill you. As the old saying goes Death is the Beginning. If you think about it every necromorph has a purpose the guardians for instance guard key specific areas and lure victims to its location but these lures could also mean to alert other nearby necromorphs like an undead alarm system.
The idea that the Moons are sadistic monsters that bask in the torment of life just adds to their theme, i like to think that, if they were designed as a bio weapon, they ended up despising life (like AM) and they just take pleasure in torturing the living before consuming everything.
@xxvaltielxx1789 It's not really the theme of the brethren moons as yes they are sadistic but they also lack empathy for all species including their own not showing emotion that a brother had been brought down or destroyed. The main theme of the markers and moons is their arrogance believing themselves to be invincible and the embodiment of divinty. But I am making a response to the video as to throw my two cents into the theory.
Also brethern moons say how its all planned. They help evolve species to turn them into a biomass and fuse with planets to form new moons.
I remember reading DS4 wouldve introduced A BIGGER FISH something that eats moons or usurps them.
Which would be scary af tbh.
Ah! A fellow Roanoke Gaming enjoyer.
It might just be the motherly instinct, but to me the crawlers are the scariest. Just the mere idea of killing and corrupting something that has done absolutely no wrong just viscerally upsets me
How do you feel about The Pack?
That’s the sign of a serious zombie film, when not even the young are spared.
The kid zombies in Resident Evil: Apocalypse.
I’m a bit disappointed that the ubermorph isn’t here, I always found it fascinating and unique because it doesn’t seem like a normal necromorph but rather a pure alien version of the markers influence.
Honestly I noticed the Ubermorphs head looks kinda like the hivemind
Hope we get a similar side quest like with the hunter or something in a possible DS2 remake, learning more about the Ubermorph's lore.
It's been terrrorizing people, me included, but there are far more scary necros in terms of lore. Also, it's basically Hunter.
Roanoke Gaming had a theory that 1 in 100 million or something humans have actual psychic abilities. The Ubermorph is made from such a human that then acts as a psychic commander for the Necromorph forces.
Hi, actually there was a lot of discussion about this. The ubermorph was speculated to be a pre-phase of the hivemind. You can see some similarities in the eyes of the head, the ribcage and patterns in the arms and legs similar to the hivemind. Since in DS2 the outbreak happened so fast, it is speculated that the ubermorph did not have enough time to finish evolving to reach it’s final state, unlike the Hivemind that was dormant in the colony of Aegis VII.
And it sure does look alien but still has some human traits (bipedal, two arms). What I liked about the Hivemind is that is different depending on the species, in DS1 we saw a Hivemind made from humans and in Dead Space 3, we saw a LOT of Hiveminds made from the other alien species, here we can see the differences of how the marker changes every Alien species, but with some different traits.
I’m surprised nobody in this comment section knew about it, maybe new people discovering dead space from the remake.
I’ve always wondered who wrote “Cut Off Their Limbs” and who made the original plasma cutter that Isaac finds.
My guess it was probably a miner since they created traps in the mining operations.
It was a mining guy, there was a log close to that wall in the original game where he discovered high trauma can kill them or at least stop them moving
@@orochinagis interesting. I played the original over a year ago and I might’ve missed it.
in the remake isaac says to kendra "way of miners holding their line" so it can be assumed all engineers learned how to fight them off. @@LostSpaceGuy
Well in original it was Benson, one of Temples workers with a heavy Boston Mass accent who left a recording to "cut em' apart!"
Temple would be my guess. That guy's story would be one I would love to have played as he survived through even worse than Isaac it would seem.
The most terrifying thing about Dead Space is E.A. Nothing in the game is more scary than that.🤔
Debatable
The first time I heard the moan/groan/cry of the Divider it made the hairs on the back of my neck stand up. Absolutely chilling and the unnerving shamble of their lanky frame, the way they kill Isaac cinematically...it's all horrific.
I want to see how the complete Bretheren Moons act. I just wish the potential Dead Space 4 could be released sometime in the future.
Dead Space 3: Awakened shows that the moons are very intelligent and can consume life on a planet’s surface using large numbers of tentacles. They also possess the ability to create extremely powerful hallucinations.
@@robertnelson9599 I know that, but I feel that they can do more.
With the success of the remake and the upcoming remake 2 mayne we will finally get a Dead Space 4. Here's hoping.
Where did you read that DS 2 is getting a remake? @@simonredforce
@@superbanana3398 I didn't unfortunately. EA just asked if we would be interested in a remake of DS2 and 3 respectively with an email survey some time ago. My mistake is thinking that the development is 100% on the go.
I always wondered what would happen if all the brethren moons were to fuse together. The absolute nightmare that would become.
There was a post about that on the subreddit years ago, I think they called it the swarm or the sprawl.
@@theblackmarkervii7441 that’s an awesome picture in my head
They draw a direct parallel to Yog Sothoth of Lovecraftian lore, an eldritch entity who’s coming is foreshadowed by the merging of seven massive heavenly bodies in the sky, which could very well be the Brethren Moons 🌒.
The feeders were always scariest to me, something about blind enemies you have to sneak by gets my adrenaline going! Also the way they became necromorphs was slow and agonizing compared to the others.❤loved the vid!❤
Love all the picks but if I could make a small change I’d put the tormentor in the top 3 for just how relentless it was. It would stop at nothing to eat you and with its size not much would stand a chance in a different scenario, example if it were unleashed unto the ishimura 💀
On the Twitcher Necromorph.
My running theory is that the Stasis Module is not reversed making the Twitcher move faster but rather it's a Stasis field projecting outwards from the Twitcher to make things around it slower.
This theory is supported by every single encounter with them throughout the series via the death animations on Isaac.
The fact Isaac doesn't respond immediately like someone who's been sliced but rather takes a few moments to fall apart shows some sort of slowing effect going on.
By this logic, Isaac could slow time down a la Sandevistan instead of targeting specific targets with the Stasis module.
@@LightTrack-
Could but what side effects would that have on his still LIVING body?
How would this impact his tools long term?
There might be an unlisted reasons why Stasis Modules are more focused and not projected fields.
@@godknightomega Not relevant to what i said though? Just pointed out why stasis doesn't work that way canonically because it would mean everyone could do it.
@@LightTrack-
I mean the Stasis Modules are malfunctioning so technically but not "canonically" due to the person wearing it being turned into a Necromorph and the Stasis Modules being damaged.
So technically but not "canonically" there would be safety reasons for making sure Stasis Modules are concentrated and not projected.
@@godknightomega It would be very ridiculous to assume the Stasis models are more advanced when a biological aberration improvises using brute force than literal spaceship engineers can come up with.
They're definitely not the scariest body-horror wise, but Twitchers still scare me everytime I replay these games.
Something about the way they move makes my skin crawl.
Twitchers are def the scariest ones to me. Knowing they’re faster than you, and can dodge point blank shots.
There legs don’t even move when running
" You can kill the prophet, but you can't kill the god! Your chance to warn the Earth has come and gone. We are coming. We are hungry. *WE ARE HERE* "
Dead Space 3 might have many, many flaws; but the cosmic horror element that the Brethren Moons added to the lore is nothing short of terrifying. Chef's kiss.
I absolutely hate the stalker necromorphs in dead space 2 the hide and seek game makes me extremely uncomfortable because i dont like being surrounded and not knowing where im gonna get hit from lol
The way you are describing them is the most terrifying thing in this video.
I have been trying to figure out the name of a movie my family and I watched well over a decade ago, and boy I didn't expect to finally find the name in a top 10 scariest necromorphs video, nor did I ever think I'd actually find the name. Deathwatch. Thank you!
Deathwatch...wasn't that a ww1 horror?
You probably know
This but if not did you know that The Hunter has an idle animation where it sharpen’s its claws together? Like if you move the bunk beds close enough that it cant squeeze through but it can still look at you. It implies that there is still a somewhat human consciousness to it. Perhaps Harris is still loyal to Mercer the whole time.
He was fs
And if you do that in that chapter, moving the beds to trap the model, it will do these weird side steps if you aim at it and walk around in circles then just stare at Issac barking and growling sharpining its foreblades
Might have too much overlap with the Hunter, but the Ubermorph has such a bizarre design, even when compared to the other Necros. It looks completely alien, other than the two legs, almost nothing about it resembles a human. It doesn't have torn or damaged skin and we know next to nothing about it, unlike the Hunter and the Regenerators.
To me it looks like ab infant hive mind. It has almost the exact same facial features, mainly the five eyes
Roanoke Gaming makes greats videos on Dead Space and he’s made some theories that seem to be true or have evidence to them.
Like the Ubermorph being a proto hive mind.
There’s a lot of evidence in the games.
Firstly the face is that of the hive mind with the lights and even it’s shoulders has the little hand things, secondly the body isn’t like the others it isn’t two corpses just smashed together into a mess it’s a combination of two bodies in a clean refined new body covered in black skin, thirdly it seems to command Necromorphs in the area as seen as it leads a charge into Gov and every time it appears it brings enhanced necromorphs to attack you right away.
Now extra stuff to back it up, in DS2 there’s several slashers with the 5 points in their head similar to the Ubermorph and hive mind, the hunter in DS1 especially the remake is man made but influenced by the marker as we see Mercer puts the needle in the eye almost like Isaac to unlock the knowledge of the moons and it helps create this new form, the regenerators in DS3 were people who were close to many markers just under a Moon exposed so much more then the other they changed in their own into basically improved hunters they were more intact and armored shrugging off a ship’s engine heat, they had 5 points in their head and the art book shows them with hive mind faces like the Ubermorph which shows it’s connected.
The theory is the people with the 5 points must have a powerful psychic connection due to mirror neutrons and once they find another they would fuse to make the Ubermorph, the Regenerators are the result of candidates who were never allowed to fuse so they grew on their own to be naturally made hunters.
So it’s pretty interesting tbh
Here I’ll link some videos related to this:
ruclips.net/video/Y4fXK8lCdWY/видео.htmlsi=nbknKFog6XaQqpNz
ruclips.net/video/6D9Lm0Q3eTo/видео.htmlsi=fC1C3zOsa8hog_CD
ruclips.net/video/a1Pnnw0ixx0/видео.htmlsi=WSMdPNbhS7zYcFT9
ruclips.net/video/8ZX1h-IjbNw/видео.htmlsi=XDZz78q2FsMmXGI4
@@bgill6623my theory on the Ubermorph is that it's a different adaptation of the hive mind rather than an infant staged hivemind.
In my opinion, it's the Ubermorph that's the most unnerving. It looks somewhat human, yet at the same time is clearly not. It's like the Marker had taken the human form and twisted it in just the right way to create the most horrifying enemy. But the freakiest thing about it is the unknown aspect, how there is literally zero information about where it came from... only that it can regenerate like the Hunter and also command the lesser Necromorphs.
Seems similar to what a hive mind can do doesnt it?
a dead space player, having just cleared a room of necromorphs and ran out of ammo for their guns: please no more
the one necromorph in a vent next to a soda machine: I heard more
Yes the Stalker Necromorphs were very terrifying when going against them for the very first time. They're my favorite necromorph of them all
Personally the tormentor from dead space 2 is pretty horrifying. Considering the thing has an almost human face sitting on top a grotesque mouth is just terrifying. And it's roars are pretty messed up. It's the kind of monster you never want to encounter. Granted. None of these sound good come across.
The most painful transformation for victims is into the Guardians and yelling with a high volume of screaming and torturing. when they are being attacked. It is best encountered by the flamethrower's secondary firing mode with just one shot aimed at their fatty stomach. (dead space 1 and 2)
The flamethrower is useless in dead space 1 all it does it shoot a small burst not as effective as the ds2 variant
@@TheBritishRunner Buddy, go finish game plays with the framethrower then come back here questioning me, you sounded like a rookie on dead space arsenal. No one has ever posted youtube videos about weapons rankings that the framethrower is useless, even the lowest ranked pulse rifle has a stopping power in the alt mode.
@@clarkisaac6372 Sorry but I disagree, the original flamethrower was the worst weapon in the game. In the remake its 10 times better. And yes I have played the game with the flamethrower before.
@@clarkisaac6372 Dude, how is he a rookie making a video like this, veteran or not you sound about as brainless as one of the Necromorphs here
Honestly the brute in the remake got shafted so hard. I usually stasis it and pick up the nearest throwable opgecy at it until it drops dead. How much of a threat can something that big and impossing of It could be killed so easily. It's like the hunters from halo ce with the pistol.
Which difficulty were you on though?
Funny. I found the Brutes in the remake much harder than the original. Because of the added front armor and that they can still chase you down after losing an arm.
@@TheBritishRunner would you laugh if I said normal? But honestly thinking about the other difficulties it made me think. Just how tough a brute can be, so I ran on impossible and got to chapter 4 and fought the brute with all the throwable things I could find. i only upgraded the AOE of stasis and not the duration. it took four restarts (due to object flying out of reach. ) And took maybe 13 or so minutes to kill it with kenisis.
For me in a dead space world even a baby necromorph is a nightmare they need to keep making more games about this franchise even movies or tv shows about it
A live action show wouldnbe dope
There are animated films and prequel novels.
A lot of random people that are in the series figure out the whole "cut off their limbs!" Thing on their own, usually by a lucky accident or something similar. It's interesting how it's discovered.
In "Dead Space 2", right after the escape from the hospital, Issac Clarke is in a tool shop (lucky break), when he finds an audio log from a worker who's name is in the log (I think), but I can't remember.
It goes like this:
"....It's the limbs! You gotta cut of their limbs, that's the secret! Comes are still down, so tell everyone you see!"
1. Stalker.
2. Stalker.
3. Stalker.
4. Stalker.
5. Stalker.
6. Stalker.
7. Stalker.
8. Stalker.
9. Stalker.
10. Slasher.
Not looking forward to my top 9 if they remake dead space 2
I wouldn’t be too surprised if they made the stalker smarter.
The Stalkers aren't scary once you figure out their attack patterns.
@@zenthedying91 The stalkers are actually played trickers, always using crates to hide in narrowed spaces.
@@trevgauntletneu_gaming Force gun is the only thing players need.
@@trevgauntletneu_gamingyeah they are really predictable. All youhave to do is cross the obvious spawn line and turn your back to a wall. I really started to hate them when I replay the game because all they do is break the pacing of the game. Most boring enemies in DS2 imo. Their novelty wears off after the first playthrough.
I hope they make a DS movie sometime but I know it’s not likely, only the nexromorphs alone are worth watching one of the best monsters out there
Because I believe the "the Guardian is not only alive, but can feel everything" theory, I'd put it right under the Brethren Moons as the scariest. Roanoke Gaming has a great video on why it's probably the most terrifying necromorph, both in appearance, and from the perspective of the Guardian itself. Also the pods it flings out are repurposed baby/toddler corpses.
It would be cool if the Necromorph Graverobber appears in the remake of Dead Space 2 as a hidden boss.
Honestly…. The hunter has always been the scariest one to me. It’s terrifying to look at, it’s gigantic, you can’t fully kill it, and it stalks you throughout the ship. Hearing it in the vents when I first played it had me shook. And the death animation might be the worst one in the series. Really brutal and gory.
The stalker is the only Necromorph that made me actually quit the game for a little while. You can tell which rooms they spawn in, too. It’s such a terrifying enemy, and the fact that you know there’s always more coming is even worse. What’s pretty cool about them though is that they serve as the best source of free Telekinesis throwables, they have lots of claws and spikes on their bodies so I save ammo
Personally the Infector is the most terrifying not only does it act as a accelerant for the necromorph outbreak its appearance is one of the most alien barely resembling a human anymore.
I'd say resembling a human would be more terrifying as it plays on your empathetic side
8:17 had me dying laughing. 😂
In my opinion, I think the Hive Mind from Dead Space 1 should have a spot on the list mainly because of the death it inflicts onto Isaac if he doesn’t shoot the remaining pustules on its head.
☠️
A curiosity.
Using the Twitchers as an example, Jaghatai Khan with White Scars for Nurgle what potential could they have?
The divider always reminded me of king ramses from courage the cowardly dog.
Regenerators are number one for me. They're in every game and are the **bane** of my fucking existence.
Sure, Brethren Moons, big planet Necromorphs. Whoopdy doo. Those regenerating fucks have haunted me in every playthrough since I was eight years old. I still shake when I fight them.
Thanks for the information 😊
So nice of you, thank you for the donation. It's my pleasure to serve you.
Yeah good video. I'm only playing the remake right now but the grooves are getting very worn out. Let me think... Scariest... On the way back to the Bridge in the Tram, after one of the missions, I usually play the game late at night, and whilst Isaac's approaching the Bridge, something hit's the tram and stops it. It's very loud and always makes me jump because I always forget it's gonna happen. I don't know what it is but it scares Hell outta me everytime! I'm glad I don't have to fight it.
Thanks for the reminder to install Dead Space again, great list keep it up man!
The lore behind the feeders remind me of the wendigo, in origin and appearance.
I absolutely agree I was thinking Wendigo when I saw a playthrough Dead Space 3 for the most part Dead Space 3 did not frighten me but the feeders absolutely scared the heebie-jeebies out of me
Remember meeting the divider on The Remake,it didn't walk through the corridor but straight up charged at me which was even scarier
The Drag Tentacles are a pain. They can drag you to death and you only have a few seconds and bad aiming to break free.
Surprised the Leaper isn't on the list, the sound and speed of its charging attack is the scariest
The Divider and The Creeper are my favorite.
If the feeders where remasterd they could look so scary
True!
Another terrifying fact about the Guardians is that you can encounter one on the Roanoke ship in Dead Space 3, which suggests they have been kept like that for centuries. Additionally, instead of pods, they spawn the Swarm creatures which seems more disturbing if you consider having those inside of their body.
Don't you mean the terra nova?
Yes. My mistake, you are absolutely correct.@@TheBritishRunner
The feeders are kinda like the dead space version of a Wendigo
The Hunter will always be the most scary to me in a gameplay sense. All you can do is run from it, it’s objectively harmful to stick around because you’ll waste resources.
As far as lore, what’s scarier than the Brethren Moons? That’s just the end right there.
I think the tormentor is one of the scariest necromorphs out there.
We dont see it for long but anyone who played dead space 2 are guaranteed to leave the game with almost permanent memories of dread when you first see it.
The appearance was indeed horrifying but I never felt scared by it.
The Callisto Protocol never stood a chance.. This video gave me chills.. It's the fear of the unknown.. In our own solar system and beyond.. We honestly don't know wtf is out there.. 1 thing we are sure about there's alot Dead Space for things to be found..
For me, in no particular order:
Guardian (the screams and implications of them still being alive)
Hunter (it's appearance, undeterred predator drive and noises)
Ubermorph (the mystique, alien appearance and the fact that there's no concrete way to kill it - not to mention trying to run from this thing on Hardcore...)
Divider (the noises it makes, the way it looks as it saunters towards you and the kill animation)
Twitcher (it is the very definition of uncanny valley)
Brethren Moon (cosmic horror)
Stalker (this is kinda cheating since I actually love these guys, but they are definitely unnerving)
Pregnant (its imposing frame and large scythes are especially intimidating when it starts running at you)
The Puker (another uncanny valley thing)
The Pack (a mass of undead children is scary)
The Grabber (at least I think that's what they're called? The corpse with the tentacle head from Extraction)
The Brute (it's surprisingly stealthy)
I count Nicole post reveal as the most frightening
The answer to this question? Yes. They are the most terrifying. All of them
The song you used for the crawlers just tickles me to pieces 🤭
No Tormentor? Boo-urns!
Twitchers, The Nexus and Bloods Moons I personally think are most terrifying..
Blood moons?
@@anamethename3327 That's what they're also called..
Ech, the way Twitchers move makes my skin crawl.
great video.
Thank you
Should have shown the Ds3 twitcher death animation! where he slices him so fast Isaac has no clue and tries to aim his gun but falls apart
The tentacles in the vents are scary af.
Will you make another list of scary enemies ? But from different horror games ?
Maybe
the regenerator made my skin crawl somehow its body regrowing fast and can feel your presence
5:28 hey man, what OST plays right here?
I’ve been trying to find it but never was able to.
Dead Space Soundtrack - Cyanide Systems Offline
@@TheBritishRunner thanks man😁
Okay guys...here's an interesting question...who would rather be with during the necromohphs outbreak, Issac or doom guy?
@@gamedirector979 hmm tough choice
Regenerators are imo the scariest. Less being almost unkillable more so origins and tactics. Being slow stalking like nemesis from RE. They are relentless and p much have to be created from special cases.
You gotta explode ot incinerate every cell at the same time as if even 1 is left it is enough for them to regenerate.
Also they dont need to eat or absorb they just regenerate naturally.
brethren moons are why we need to build the Death Star
Great vid
5:58 Ayo bring me that necromorph 😩😩😩
The Puker is #1 for me. It just looks so fucked up, and the 3rd foot I dunno its terrifying. It isn't really the acid puke that scares me as much as just the look of the thing.
Feeders feeding on a 200 year old corps or was it fresh
Quite literally "Carving a path"
What is your next timeline video going to be I going to take a guess castlevania lords of shadow or god of war or resident evil or evil within or silent hill
I finished the remake last Monday. I have to say that I didn't find any creatures scary. I found the babies with tentacles terribly annoying, as well as those little monsters that came out of the pregnant creatures if you didn't immediately set them on fire. Great game with a creepy atmosphere. What I also like is the story it gave me. A bit unfair when you look at how little ammo and health you get compared to the strength and amount of monsters. If there is a sequel for the PS5, I'm not sure I want to invest time and money in it. I'm more the type who wants to have a blast without frustration and worries about health and ammunition.
Survival Horror ain't for everyone
Twitchers and Stalkers used to freak me out so much 💀
Other than being tall the divider doesnt have much similarities to Slenderman at all
Long limbs
@@XXAnthonyCarmineXx so just another way to say tall
If they remake 2 and 3 as well will you play the series back to back without sleep and see how long you last? I think it would be really good livestream😂
Of course I can sleep when I'm dead lol
The stalker is the scariest IMO. Announcing their presence with high pitched screeching, but staying hidden. Then constantly darting around from cover to cover, waiting for the moment to make a mad dash at you. And doing it in groups. It builds up a lot of suspense and fear, and puts them in a class of their own, compared to the more direct and aggressive behaviors most of the other necromorohs have.
For me it’s the Slasher Necromorphs.
Especially cause of those arms in the stomach
I think the brethren moon is cthulhu.
*Agressive stomping sounds* bad necromorph
The Tormentor: 💀
I’m hearing fetus instead of feeder’s😂 overall good vid tho
If you not include the brethren moon's then the top 2 most scary and disturbing necromorphs are the uber-morph/regenerator and the wall guardian's for different reasons, there is nothing more scary than a enemy you cut down and it always comes back, its like you ain't worth nothing because you put your all into it and it keeps coming back it drains you mentality and breaks you, and the wall guardian is scary because the people are still conscious and awear of what is happening to them and they feel the pain but can't do nothing about it, they can't even "delete" themselves if they wanted because they have no arms or legs
No footage of the guardian? Just a still picture? Disappointing.
Sorry. Forgot my camera on that visit.
This game had its scary moment before but dead space isn’t scary one bit anymore.. the Doom guy just turned all these horror games into a joke… rip and tear…..
You’re just saying every necromorph from the remake
Did you actually watch the video? 🤣
I'm divided on the Brethren Moons. Partially because they appeared in the worst DS.
Top
But are you a Top G?
A tah-git
I just don't understand, how Callisto Protocol took steps backward, I think Glenn Schofield is overrated, his monster designs look like Clayface's goons from, Batman Arkham City.
Glenn Schofield wasn't entirely what made Dead Space the success it is known today, he's just a front man for the team and a lot of his ideas just seems cool but with no proper direction it falls off flat and boring
Then why does he take credit for the necromorph designs? I researched the development team, and he didn't have no involvement with their designs. @@danielgeronimo5538
@@JoshuaFreakyVenomFan I think the answer to that is pretty obvious with your little research
It wasn't clear to me, with your little smart ass comment, oh with my little research. @@danielgeronimo5538
Outro song sucked
Dead Space neomorph design is the definition of Cosmic horror masterpiece
But...are the guardians women because they give birth to small morphs
if
720p, WHAT YEAR IS THIS?!