Thanks a lot for this one and the other tutorials! I LOVE how good your texturing is, I'm gonna try to learn substance painter now. I'd love it if you uploaded some videos focused on SP.
Any tips for for getting the bezier to work at the scale of an zip tie? The bezier is still able to morph and add sections of the teeth, but I have to move the bezier point like 90 meters for the array modifier to add 1 teeth segment and the bezier point ends up way away from the mesh. The ability is to control both the length and shape with is a bezier is definitely awesome
Dude, I thought the EXACT same thing. I think it would be possible, if you overlayed a tileable normal map, it'd definitely be possible with geometry nodes.
For the third method, the end caps are not properly aligning when I set them in the array modifier. I created one ziptie model, and split it into the three parts as you had suggested, but they don't line up with each other when I attempt to add them as caps?..
@@ArtOfPilgrim I think you misunderstood me sorry. I Didn't sort it out. Having the object origin for each piece in the centre of their individual geometry makes them misaligned. Leaving the origin where it was after I broke the pieces up, misaligned. Putting the origin at the edges that would touch, misaligned. I cannot get this to work at all :(
My Links!
👀 Twitch: bit.ly/3oJryf8
👀 Twittter: bit.ly/3uD0mCK
👀 Artstation: bit.ly/34PZq2O
I love short tutorial/tips videos like this. You do a great job of explaining it!
Great tutorial!! I always see the three methods in separate instructions. Having them all at once is the perfect way to learn. Thank you!
This is hugely encouraging! Thank you
I dont even have the rectangle option in my Blender :D
Awesome tutorial!!! Thank you sensei 🙏🙌
Мне очень нравиться ваша детализация. Вы обращаете внимания на любые мелочи и ваши предметы как настоящие! Это здорово!
большое спасибо за добрые слова!
@@ArtOfPilgrim Вам спасибо! Удачи в работе!
this will help alot
Good 👊 glad it was helpful!
Thanks a lot for this one and the other tutorials! I LOVE how good your texturing is, I'm gonna try to learn substance painter now. I'd love it if you uploaded some videos focused on SP.
Thanks
Any tips for for getting the bezier to work at the scale of an zip tie? The bezier is still able to morph and add sections of the teeth, but I have to move the bezier point like 90 meters for the array modifier to add 1 teeth segment and the bezier point ends up way away from the mesh. The ability is to control both the length and shape with is a bezier is definitely awesome
What an awesome process thanks a lot!
You're very much welcome my dude!
I'd love to see you apply the 3rd method with geometry nodes. Thanks for making this video!
Duuude this is amazing! :D
❤️👊
Very helpful, thanks for ur videos!
My pleasure! I'm glad it was helpful!
@@ArtOfPilgrim I dm'ed you on artstation, if u have time check it pls
i wonder if i can do this with duct tape somehow, procedural folds and such...hmmm. Very nice tutorial, mate!
Dude, I thought the EXACT same thing. I think it would be possible, if you overlayed a tileable normal map, it'd definitely be possible with geometry nodes.
WOW😍
🥰
hi dude great job but how i van enter to hard ups menu?
For the third method, the end caps are not properly aligning when I set them in the array modifier.
I created one ziptie model, and split it into the three parts as you had suggested, but they don't line up with each other when I attempt to add them as caps?..
Make sure the split pieces have correct pivot positions.
@@ArtOfPilgrim What would be "correct"? Centre of geometry or?..
Scratch that, origin to geo was what I did that got the misaligned results x.x
@@aymigamin1933 glad you got it sorted!
@@ArtOfPilgrim I think you misunderstood me sorry.
I Didn't sort it out. Having the object origin for each piece in the centre of their individual geometry makes them misaligned. Leaving the origin where it was after I broke the pieces up, misaligned. Putting the origin at the edges that would touch, misaligned.
I cannot get this to work at all :(
for me 1st method doesnt work :C hardops doesnt want to cooperate.
where do you get your textures from
I make them in substance painter :)