How To Bake Down LODs & Materials For Optimisation + More Using Marmoset Toolbag

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  • Опубликовано: 19 ноя 2024

Комментарии • 39

  • @ghostxovrc
    @ghostxovrc 6 месяцев назад +1

    didnt realize marmoset had this feature, ive only ever used substance, and would manually UV pack everything by hand and would scale things in substance, this is gonna improve my workflow by so much! thankyou for the tutorial

    • @ArtOfPilgrim
      @ArtOfPilgrim  6 месяцев назад

      i'm really glad it's helped improve your workflow! wahooo

  • @anohippo
    @anohippo 4 месяца назад

    This is a really good function to know about and explained extremely well. Would’ve also been interesting to see the result with a lower resolution bake since even when basically cutting the resolution down by 2/3rds (assuming that the original 3 texture sets were also 4k) it’s still so high that you can barely see the difference, at least through RUclips’s compression.

  • @spacep0d
    @spacep0d Год назад +1

    Beautifully explained. Thank you!

  • @WingmanArt
    @WingmanArt Год назад +4

    These are extremely useful tutorials
    Please do more

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад +2

      Thank you Wingman, i most certainly will try to! I've got a few lined up :D

    • @WingmanArt
      @WingmanArt Год назад

      @@ArtOfPilgrim I am eager to see them :D

  • @v1duk4
    @v1duk4 Год назад +1

    Big Pilgrim

  • @pixel9inja
    @pixel9inja Год назад +1

    Very nice,, came here from twitter. Thanks a lot for sharing.

  • @joshtherussian9261
    @joshtherussian9261 Год назад +1

    Great video as always

  • @jimmypremier
    @jimmypremier 10 месяцев назад +1

    Wtf.. rust and substance. All I love 😂

  • @uzairbukhari99
    @uzairbukhari99 Год назад +1

    Really love the tutorial. It was helpful and no BS. Love and sub dude!

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад +1

      Ah dude! thank you so much for the support!

  • @Skabl
    @Skabl Год назад +1

    Hey! great video, thanks!

  • @wafi5576
    @wafi5576 6 месяцев назад

    thank you so much. this is super useful

  • @zedskipper
    @zedskipper Год назад +1

    thank you for this awesome tutorial!

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад

      And thank you for the kind and encouraging words! 👊🙌

  • @aravindeepart
    @aravindeepart Год назад

    Great man !. Thanks lot.
    And i baked all maps in a min. But the roughness map looks very plane. it didn't bake the roughness. Do u know why .?

  • @LordOfTheOof
    @LordOfTheOof Год назад +1

    Very informative and helpful stuff! Quick and straight to the point thank you so much 💪

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад

      Thank you for the kind words and support! it's greatly appreciated!

  • @quakegrunt8728
    @quakegrunt8728 Год назад +1

    So, just to be clear, you bake all the UV sets into one, to use on the other LODs? The LOD0 though, still keeps using the several UV sets?

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад +1

      Yes that's correct, usually this is applied to the the last couple of LODs rather than LOD1

  • @octaviordz9160
    @octaviordz9160 Год назад

    What do u mean about you missed the gloss if you just re-uploaded it please explain me 😊

  • @armanscavenger5436
    @armanscavenger5436 Год назад +2

    hi, thanks for your tutorial! really helpful but i came across a problem! some parts on my lod0 model has normal map and AO by themselves! but when i bake them on the Lod1! normal map is fine but AO map is generated by the model itself and ignores the baked AOs on lod0! the AO on lod1 is super white! while the AO on lod0 had a lot of details! do you have any solutions for that?

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад

      Put the ao into the albedo slot and just change the name of the albedo suffix so it doesn't overwrite your baked albedo!

    • @armanscavenger5436
      @armanscavenger5436 Год назад

      @@ArtOfPilgrim ​ omg im stupid, you're right! thanks a lot

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад

      @@armanscavenger5436 it's all good! Glad it worked for you

  • @VaibhavJoshi248
    @VaibhavJoshi248 Год назад +2

    I tried this in blender for a car interior model reducing the total material from 4 to 1.

  • @OneMoreShepard
    @OneMoreShepard Год назад

    Awesome and quick tutorial, thanks!
    I probably would not bake normals at all, you are not going to see them at lod3 and you can get a decent shading just with geometry. And since we are optimizing, probably would go with 512 texture or lower. But it al depends on the project ofc. Just a 5 cents

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад +2

      Yep, you're not wrong but like I've said this isn't just for a lod3 scenario but if you want to combine assets too that are already textured!

  • @GuilhermeRoberts
    @GuilhermeRoberts Год назад +1

    Man, you are the man! Do you recommend buying MarmosetToolBag even with the new baking update on Substance Painter? Marmoset is kinda pricy for me and I was wondering if it's worth.

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад +2

      Honestly, right now nothing really competes with Marmoset when it comes to baking. It's very hard to compete against skew maps and the folder system they have.

    • @GuilhermeRoberts
      @GuilhermeRoberts Год назад

      @@ArtOfPilgrim I guess I'll have to buy it then ¯\_(ツ)_/¯ Thanks man

  • @Toskyval
    @Toskyval Год назад +1

    Great tutorial, I was thinking that all of this could be made within Blender (I would personally use EZ Baker addon to manage high and lowpoly) , but sadly it looks like the Blender's baker it's just too slow at it.

    • @ArtOfPilgrim
      @ArtOfPilgrim  Год назад +1

      yeah way too slow. In the video, i didn't speed up the bake process, it's in real time. Marmoset Toolbag is crazy fast!

  • @amansaxena906
    @amansaxena906 7 месяцев назад

    please can you provide ak47 glow up references