How To Not Suck at UV Unwrapping

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  • Опубликовано: 18 янв 2025

Комментарии • 116

  • @ArtOfPilgrim
    @ArtOfPilgrim  11 месяцев назад +83

    17:06 "every *HARD* edge needs a seam but not every seam needs a hard edge" - correction to the missing word 😅🙏

    • @Jofoyo
      @Jofoyo 11 месяцев назад +6

      _a, ctrl e, mark seam_
      Sorry what was that?

  • @TimDrogin
    @TimDrogin 11 месяцев назад +144

    Bob Ross of UV unwrapping.

    • @prymexxxx
      @prymexxxx 11 месяцев назад +4

      I was literally about to comment the same thing

    • @CaptainOppa
      @CaptainOppa 10 месяцев назад

      Same lol

    • @porkyorcy1715
      @porkyorcy1715 10 месяцев назад

      true omg

    • @Rootfury
      @Rootfury 10 месяцев назад +1

      I'd place his videos as ASMR worthy.

  • @MaxCDet
    @MaxCDet 11 месяцев назад +41

    Bro this is both extremely educative, and extremely relaxing. Never ever stop making these.

  • @rileyb3d
    @rileyb3d Месяц назад +2

    How could I NOT click on this video? 😅
    Sucking at stuff and enjoying it is my sweet spot in production, so not sucking at something is helpful. Excellent video.

  • @jacrossiter2097
    @jacrossiter2097 11 месяцев назад +24

    I've used this exact process for the last 6 years and it's yet to fail me!
    Also to add to why straightening UV islands is important. When edges not perfectly cardinal they can create jagged edges lines of pixels at the border. Think about it like your islands going with the grain of your texture. 10 pixels in a straight line will make a smooth line, while a 10 pixel line at a 45 degree angle will be very jagged. (Edit: I just saw mentioned this later on. Shouldn never have doubted you ;))

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +6

      haha! yep sometimes it's unavoidable but we can try to mitigate it as best as possible

  • @edward3576
    @edward3576 11 месяцев назад +7

    I enjoy working with UVs now that I've gained some experience, and having Zen UV and UV Pack Master 3 as my go-to addons for UV unwrapping makes the process incredibly smooth and painless.

  • @yokidrift1720
    @yokidrift1720 11 месяцев назад +7

    You sound like a national geographic narrator but for game art. I love it, and thank you!

  • @yuler_
    @yuler_ 11 месяцев назад +7

    Thanks for the tutorial, it's so nice to see methods actually used in production. I think have a minor correction though, at 3:00 I think you mean 'if angles are acute enough meaning 90 degrees or less' because the more obtuse the angle the more it approaches a flat surface

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +5

      DOH! I do! Sorry about that and thanks for the correction 🙏

  • @LFPAnimations
    @LFPAnimations 11 месяцев назад +2

    yep you earned that subscription. I have always hated UV unwrapping and you have enlightened me. Good stuff!

  • @hirschgrotte
    @hirschgrotte 11 месяцев назад +3

    My sister just told me you sound like the all so kind Newt Scamander and now I can't unhear 😆Thank you for another great tutorial!! They are truly a pleasure to watch

  • @Nathan_Higgens
    @Nathan_Higgens 11 месяцев назад +3

    smart UV-project and procedural texturing my beloved

  • @Fabi0laa
    @Fabi0laa 10 месяцев назад +1

    Thank you for this video. Now I finally have UVPackmaster and use your techniques makes uv mapping in Blender much easier.

  • @redshoehart
    @redshoehart 10 месяцев назад

    You sir deserve a medal for this tutorial. I dreaded UV unwrapping and have 2 models pending to be UV unwrapped. I'll use your technique to work on them. Thank you!

  • @DrTheRich
    @DrTheRich 10 месяцев назад

    I also lessen the pain of UVing by putting seams during modelling. This turns the UV fase more into a UV fixup fase. And it also helps that if i duplicate parts, they are already seamed and in a similar way.

  • @infographie
    @infographie 11 месяцев назад +1

    Excellent.

  • @lomborg4876
    @lomborg4876 10 месяцев назад +1

    Won’t you get shading issues with topology like that?

  • @RE3MR
    @RE3MR 11 месяцев назад +4

    Hey Pilgrim! I am one of the people who tend to have a hard time with UVs & this is a fantastic tutorial. I see that you have Hardops installed & I am curious when (and if) you utilize the Sharpen + Seam combo that can be enabled in the Hops helper tool for marking seams automatically. I would also love to see a follow-up video to how you would continue the baking & texturing process after this UV step is completed. Thanks!

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +1

      Hey! I am so glad you found it helpful!! I actually didn't know that existed so i'll take a look at that, thank you! I do have something planned for a tutorial like that so stay tuned.
      Again, thank you for the kind words and encouragements!

  • @Hy6oTpax
    @Hy6oTpax 11 месяцев назад +1

    Bro where can I find photos or textures from WorkBench 3 PLSSSSSS

  • @Mezbich
    @Mezbich 11 месяцев назад +1

    I have always hated UV unwrapping, and have mostly done pretty stylized stuff in Blender to avoid unwrapping as much as possible.
    But lately, i have started to get a better hang of it, and even having a bit of fun doing it?!
    This video came out at the perfect time for me, I'm actually excited to try some of the things I learned in this video!

    • @lavatr8322
      @lavatr8322 11 месяцев назад

      Im a kind of lazy , i just make a model
      go to UV tab > Smart UV project > scale to bounds
      DONE!

    • @DrTheRich
      @DrTheRich 10 месяцев назад

      set seams while modeling (set it to a quick hotkey, i have it on my extra mouse buttons), this smears out the task, and gets rid of the bad feeling that you still need to UV, just as you thought you were done modeling. Then it just needs a little check over and fix up and you can unwrap quickly...

  • @Hy6oTpax
    @Hy6oTpax 11 месяцев назад +1

    Bro where can I find photos or textures from WorkBench 3

  • @DeputyChiefWhip
    @DeputyChiefWhip 11 месяцев назад +2

    Nice video mate. I normally change the method of Pick shortest path to "Seam" instead of "select"

  • @hirudo3d
    @hirudo3d 11 месяцев назад

    Tip to speed up the workflow significantly: select one edge that has 90° or similar, hit Shift + G (select similar) and chose face angle. You can play with the threshold to select more or less. That way, you already have all the hard edges selected. Saves a ton of time, especially for parts like 3:30. Enjoy :)

  • @NightVisionOfficial
    @NightVisionOfficial 11 месяцев назад +1

    For the faces, you can just select your faces and then use ZenUV Alt+U mark in Face mode to add seams in the edges. I personally think it's faster, but I can understand if you like the way you do in the video more. Some times is not about how fast you make something, but the journey to get to the result x)

  • @bradley1048
    @bradley1048 11 месяцев назад +2

    Absolute hero. Always appreciate your tutorials. I wonder why you didn't just automirror some of the objects when you unwrapped them? Would have been an even faster workflow.

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +2

      Good question, because it wasn't overly complex and an first person weapon/tool in rust I didn't need to! If it was way more complex then I probably would have done

  • @Nmvlong
    @Nmvlong 10 месяцев назад

    i just finished the video. and im pretty happy with that!

  • @pavisbuilder1965
    @pavisbuilder1965 10 месяцев назад

    If you use C instead of box selection and then shift with click-drag, you can remove those selected edges *way* quicker. Hope that helps!

  • @tonykuervo
    @tonykuervo 11 месяцев назад +1

    Fantastic tutorial ❤

  • @Esburito
    @Esburito 10 месяцев назад +1

    Unintentional ASMR

  • @John_Cosmic
    @John_Cosmic 9 месяцев назад +1

    This is really fantastic, so simple but so many nice little tips.
    How far do you reckon you could get through this process with just the standard blender setup? I see theres a few UV based add ons in your workflow.

    • @ArtOfPilgrim
      @ArtOfPilgrim  9 месяцев назад +1

      Thank you my dude 🙌
      All the way, it might take a little longer but 90% of the work is done via default blender tools!

    • @John_Cosmic
      @John_Cosmic 9 месяцев назад

      @@ArtOfPilgrim excellent, gonna give this method a go. When I was starting out, someone told me not to seam too much and I maybe took that a bit too literally, so my models always end up looking a bit wonky.
      Gonna re-evaluate and use this method instead. Thanks for replying!

  • @thomasfsan
    @thomasfsan 8 месяцев назад

    Select border around faces.. OMG. Thank you for that..

  • @kruz3d573
    @kruz3d573 11 месяцев назад +1

    I'm not a beginner by any means here, I know how to UV pretty well for game assets but, I think It would help a lot if you would provide that wrench model's download link under the description for beginners to follow along Thomas! When I started with UVs it was incredibly hard for me to grasp the fundamental understanding of how paperwrap's analogy applies to 3D modeling when Unwrapping. I think beginners should start unwrapping basic cylinders, cubes, extruded cubes and cones beveled cylinders, etc. Then follow along with this video. it would give them a clear understanding of how UVs work!

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +2

      I can't provide the mesh because it's for rust

  • @MHanak30
    @MHanak30 10 месяцев назад

    I just wanna say you have a very nice wrench

  • @golevka
    @golevka 10 месяцев назад

    nice vid, i have no idea why i watched this bc i don't know anything about 3D modeling but it was probably very helpful

  • @aegisgfx
    @aegisgfx 11 месяцев назад +1

    your blender theme is hawt

  • @DrTheRich
    @DrTheRich 10 месяцев назад

    Btw, did you know that instead of using a hard edge, you can use a bevel with hardened normals? Performance-wise, in terms of game rendering, they have the same cost. Since hard edges also split the vertices, and the extra faces in between don't add extra surface area.
    But it will look miles more realistic, since no surface in the real world has sharp edges.
    Since I discovered this technique, I've never used sharp edges since... and it's a subtle but very significant improvement to the realism of stuff that I made. And I'm looking forward to the improved bevel modifier that will come to blender this year, to improve the process of setting them up even more.

    • @Lanthiren
      @Lanthiren 10 месяцев назад

      do you know any video tutorials for that for a newbie?

    • @DrTheRich
      @DrTheRich 10 месяцев назад

      @@Lanthiren few vids about it:
      - Stream Clips: Face Weighted Normals
      - Weighted Normal | Blender 2.8x Tutorial
      But nowadays just use a bevel modifier and turn on the checkmark for "Harden Normals"
      before blender 4.1 you also need to turn on the "Auto Smooth" checkmark and set the shading to smooth in the mesh.

  • @alanma244
    @alanma244 7 месяцев назад

    thank for sharing such tutorial

  • @steelej_fx
    @steelej_fx 10 месяцев назад

    awesome video. for some reason i thought it was just impossible to get a solid uv after a model was triangulated lmao i’m brain dead. thanks for makin this

  • @mahkhardy8588
    @mahkhardy8588 11 месяцев назад

    Thank you for all your great videos, helps a lot.

  • @johnnysmith9677
    @johnnysmith9677 11 месяцев назад +3

    wow. how did you make choose theme in blender? i really like yours, could you please guide me how to do it

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +3

      It's gruvbox! github.com/SylEleuth/blender-gruvbox

  • @bengism
    @bengism 11 месяцев назад +2

    Hello, thank you for this great tutorial. I'd like to ask you should we always triangulate our meshes? or quads and ngons are okay? Can you explain this please, I would be really appreciated.

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +1

      After you UV and before bake! so that you dont get any issues when in the game engine of your choice!

    • @bengism
      @bengism 11 месяцев назад

      @@ArtOfPilgrim Thank you!

  • @DarthBiomech
    @DarthBiomech 6 месяцев назад

    Hm, so every hard edge needs a split regardless of it actually needs it for correct straightening out? I remember hearing a while ago that it is actually _bad_ if your model has many UV cuts, and you should try to have as few islands as you can get away with instead, is that not a case anymore?

  • @dassatisfan
    @dassatisfan 11 месяцев назад

    unwrapping is easy, but packing a ton of small islands in a way that makes sense and also keeping its texels to standard is daunting

    • @blanketparty5259
      @blanketparty5259 10 месяцев назад

      Not with UVpackmaster

    • @dassatisfan
      @dassatisfan 10 месяцев назад

      @@blanketparty5259 it cannot keep related islands close together and not bug out at the same time, last time i tried. but maybe that feature was added later on idk

  • @MAJmufin
    @MAJmufin 11 месяцев назад +2

    for the UVs, you run stuff like ZEN UV or rizomUV outside of tutorials?

    • @Jofoyo
      @Jofoyo 11 месяцев назад

      Why would he make a video explaining that, this is his workflow, if his workflow was in a totally different application.

    • @MAJmufin
      @MAJmufin 11 месяцев назад

      @@Jofoyo it can be his blender friendly workflow. For the viewer that doesn't have those other paid software or addons

  • @JacobKinsley
    @JacobKinsley 10 месяцев назад +1

    I see, that makes sense. *uses project from view from front orthographic*

  • @Artistreviews01
    @Artistreviews01 11 месяцев назад +1

    Where can we get the uvtoolkit? And is it usable on blender 4.0?

  • @DrTheRich
    @DrTheRich 10 месяцев назад

    If you are so diligent about seaming edges beyond a certain angle, why not first do a selection based on faces angle?

  • @elorabrowning-dj5ux
    @elorabrowning-dj5ux 6 месяцев назад

    does this process change with an organic mesh? I have no idea where to start putting on seams when the mesh is a human head

  • @AA-rc8uy
    @AA-rc8uy 11 месяцев назад +1

    May I ask which addon is Eazy Game Dev Tools ?

  • @aminebasketfreestyle9005
    @aminebasketfreestyle9005 Месяц назад

    thank you , can u help me where i can find sharp edges from uv islands ???

  • @LynxDigitalArts
    @LynxDigitalArts 10 месяцев назад

    Are there any addons apart from the ones visible in the video that you're using? If it's not too big of a hassle to share? :D

  • @chadanefrancis2099
    @chadanefrancis2099 10 месяцев назад

    Amazing

  • @hipoojan
    @hipoojan 11 месяцев назад

    Is there a way to achieve this clean and dense looking UVMap for a character

  • @stormy7007
    @stormy7007 11 месяцев назад +1

    What uv tools addon are you using?

  • @boyfinn6751
    @boyfinn6751 10 месяцев назад

    What is that theme? Or are you just using a low blue light setting?

  • @benjones7762
    @benjones7762 10 месяцев назад +1

    Well I still hate it but at least I can do it properly now, thanks for the incredibly informative video!

  • @victordom-t3f
    @victordom-t3f 9 месяцев назад

    plz upload full texturing tutorila

  • @deqa
    @deqa 4 месяца назад

    Thanks for the video. Question though, what's the plugin you use for loading the "4096x4096" map when you press Q? The Zen UV checker plugin sucks ass for loading that Blender default texture map for me.

    • @deqa
      @deqa 4 месяца назад

      Never mind, it's the UV Toolkit addon, in the UV editor "Checker Grid" and presets are enabled (4096x4096) is one of them... D'OH!

  • @aebitoe
    @aebitoe 10 месяцев назад

    what theme is that? might it be gruvbox dark ?

  • @x2spooky4me
    @x2spooky4me 11 месяцев назад +1

    Any reason you don't have any hard edges before doing UVs?

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад

      I'm not sure why I would when there aren't any seams in place

    • @x2spooky4me
      @x2spooky4me 11 месяцев назад

      ​@@ArtOfPilgrim I personally place hard edges while modelling, so the object looks the way I want it to look and if all hard edges need a seam I can select all hard edges by type and apply the seam then

  • @Antho.C
    @Antho.C 8 месяцев назад

    Is there a way to save the uv pack master setting permantaly?

  • @Bestmann3n
    @Bestmann3n 11 месяцев назад

    what I need is a "how to not suck at skinning" video.

  • @aezakmi165
    @aezakmi165 11 месяцев назад +1

    Are you using some UV-related plugins here or is it just the standard toolkit Blender comes with by default?

    • @indi8990
      @indi8990 11 месяцев назад

      The only paid Add on I see he uses is packmaster pro.

  • @NoOneRazer
    @NoOneRazer 11 месяцев назад

    Hey, got question, can you make video about bevel modifier and UV's?

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад

      I've never used the bevel shader before

    • @NoOneRazer
      @NoOneRazer 11 месяцев назад

      @@ArtOfPilgrim not the bevel shader - applied bevel modifier to the unwrapped mesh. My workflow is: 1.modeling(+bevels/triangulate/weighted normals) 2.UV unwrapping 3. Export to Substance painter with applied all modifiers - when you use UVpackmaster for uv's, addon keeps seams with applied modifiers. But, my point is, can you make video about bevels on a models and Your's approach to unwrapping them :)

  • @SILENTstinky
    @SILENTstinky 11 месяцев назад

    How do you get such a high texel density?

  • @Potatinized
    @Potatinized 10 месяцев назад

    How I enjoy it: You know tetris? Yeah, UV is like that, except that the lines wont go off and you'll lose. But when you lose, you actually won.

  • @IrvanQadri
    @IrvanQadri 11 месяцев назад +1

    uv editing such a pain because it doesn't have addon like Loop Tools

  • @lavatr8322
    @lavatr8322 11 месяцев назад

    My goodness this would take me 3days

  • @RollingLine
    @RollingLine 10 месяцев назад

    or just click clear custom split normals

  • @Scarlov87
    @Scarlov87 10 месяцев назад

    I enjoy it! hahahaha :D

  • @Youshisu
    @Youshisu 10 месяцев назад

    Use "select mirror" my fren. dont do it again manually

  • @anonymousandauthentic8704
    @anonymousandauthentic8704 10 месяцев назад

    The first step is already too much for me. xD

  • @blendwithmairaa
    @blendwithmairaa 11 месяцев назад

    why are u doing this ?? please upload new videos on a weekly basis, then jump to weekly 2 videos. love from India

  • @patek2385
    @patek2385 11 месяцев назад

    Some people choose to suck, me? I'm not trying to. My mouth is sore.

  • @Spacecookie-
    @Spacecookie- 11 месяцев назад

    UV unwrapping is only boring. In all my years of doing it, it's always been boring, and mindless.

  • @Grzegorz-z5l
    @Grzegorz-z5l 11 месяцев назад

    Buddy are you sick or is your kid sleeping next to you and you don't want to wake him/her up? Becasue your voice is so delicate almost like you're afraid to speak at all. I don't mean to be mean. You're doing a great job for the community. All the best.

    • @ArtOfPilgrim
      @ArtOfPilgrim  11 месяцев назад +1

      Nope just my normal voice 👍

  • @amigarulez
    @amigarulez 10 месяцев назад

    Answer to video title is - dont use Blender. UV toolset is so bad that u have a feeling its non existant.

  • @therealKrak
    @therealKrak 10 месяцев назад

    How to not suck at uv unwrapping:
    Step 1: Get addons.
    Step 2: Get even more addons.
    : /

  • @MDAzman-e4s
    @MDAzman-e4s 5 месяцев назад

    hey s.. i couldnt get the permission to chat so i left the server and now i cant join back in.. Can you please invite me back : ). the link always says it expired

  • @DeepakS-p9l
    @DeepakS-p9l 11 месяцев назад +1

  • @Hy6oTpax
    @Hy6oTpax 11 месяцев назад

    Bro where can I find photos or textures from WorkBench 3

  • @Hy6oTpax
    @Hy6oTpax 11 месяцев назад

    Bro where can I find photos or textures from WorkBench 3

  • @Hy6oTpax
    @Hy6oTpax 11 месяцев назад +1

    Bro where can I find photos or textures from WorkBench 3