Graphics programmer here developing an in-house engine and SDK from scratch that supports the Sega Dreamcast (among others). I work for AMD on the DirectX12 team, working with AAA games. The general trade-off between the two tends to be texture quality and hardware-based effects versus polygon count. The PS2 had limited VRAM 4MB vs DC's 8MB (plus 8:1 hardware texture compression), and especially during the first half of the PS2's lifetime, it really, really showed. Unfortunately, even though the DC's PVR2 GPU could actually render more polygons than the DC can do, the problem is that vertices on the Dreamcast also eat up VRAM. You cannot get much above 3-4 million polygons on DC without running out of texture space, so it just can't quite compete with the PS2's raw polygon count. Finally, PS2 lacked a lot of hardware effects like anti aliasing, progressive scan (for the most part) that really added a lot to visual fidelity. Jaggies I feel are not really arguable. They are a graphical artifact that any game or game developer should strive to eliminate. I don't really think it's fair to not count off on the PS2 for that, considering even the N64 did some form of per-edge anti-aliasing in hardware while PS2 didn't do shit. Then that's not to mention how undeniably, inarguably better the VGA adapter looks than 90% of all PS2 games... Now what is interesting are the arguments that the DC never saw all of its features utilized (true), and that later generation PS2 games looked substantially better than the ones released on PS2 when DC was around (true). During the latter part of its lifetime, new rendering techniques like normal/bump mapping, HDR, and bloom lighting appeared, an while the PS2 barely supported anything in hardware, it was versatile enough and had fast enough GPU bandwidth to let the console actually do a LOT of these effects in software... which is basically like allowing the PS2 to do shaders on the CPU. That's why the games wound up looking so much better and had effects that the DC never saw... NOW what is interesting though is that the Dreamcast had a few VERY advanced effects like DOT3 BUMP MAPPING that look VERY VERY impressive, and were never used in commercial games, because the techniques weren't really mainstream yet. The PVR2DC never was fully utilized. Now, whether all of these fancy effects could've been pulled off with competitive poly counts or with all of the additional CPU load of a game logic going on, we aren't sure... but it certainly must be considered theoretically... Our game, Elysian Shadows, is a 2D/3D JRPG hybrid with a lot of advanced features like dynamic lighting, shadow mapping, bloom, normal/specular mapping, etc. The game is still in development, but we are very interested in seeing exactly what we can pull off with some of these very obscure special features the Dreamcast had which never saw the light of day... Great review. Thanks for making it! :D
@Elysianshadows I'm perhaps a little late... But you are right about many things, tho there are some points I'd like to adress: > "The general trade-off between the two tends to be texture quality and hardware-based effects versus polygon count." Yes... plus, I would say that is a tradeoff not only between both systems, but a software decision on each of the systems anyway: More polygons = less space for textures and vice versa. It was already a console generation where calculating vertices was not the limiting factor anymore, and after that almost no one did use polygons to define the hardware power of a system anmore, since other factors were limiting, like fillrate or available memory. > "The PS2 had limited VRAM 4MB vs DC's 8MB (plus 8:1 hardware texture compression)" The PS2s eDRAM was not comparable to DCs VRAM and the PS2 did not even use the Main-RAM/VRAM-memory configuration. You'd store textures in PS2's 32MB of RDRAM, which acted a a unified memory. The eDRAM was used for both framebuffers and held the textures that were currently worked with to provide the bandwith those 16 parallel pixel pipelines needed, otherwise the system would be heavily bandwith-stalled. Still, DC COULD have an advantage in textures depending on the geometric complexity of the scene - though not as much as you'd think as that VQ texture compression only worked at around 5:1 average depending on the textures (8:1 was only the upper limit) and it was not losless compression (you lost details and colors in the process). Rule of thumb: The more PS2 took advantage of it's higher polygon capabilities, the more different games looked on both systems: More complex models on PS2, more detailed/more variation in textures on DC. The less polygons were used, the more similar they got in texture quality. "You cannot get much above 3-4 million polygons on DC without running out of texture space" You are right, memory was a problem, but Dreamcast was also fillrate-limited. To my knowledge, DoA2 at about 2 million polygons was about as high as the Dreamcast got in practice, I don't think there were any games going higher than that (discounting a few special scenes or hardware demos perhaps). > "Jaggies I feel are not really arguable. They are a graphical artifact that any game or game developer should strive to eliminate." I agree, as is pixel crawling/texture aliasing. > "I don't really think it's fair to not count off on the PS2 for that, considering even the N64 did some form of per-edge anti-aliasing in hardware while PS2 didn't do shit. Then that's not to mention how undeniably, inarguably better the VGA adapter looks than 90% of all PS2 games." Only, when playing in VGA-mode, no Dreamcast-game used any form of Anti-Aliasing as well. So if you mention the PS2 not doing anything to anti-alias the image, you should mention this as well! (There were only 3 Games on DC doing 2:1 SSAA on the horizontal axis, that's it!) You could get the same results on PS2, of course. Unfortunately, many games did not, so DC has an advantage there as almost every game used progressive scan and a full height framebuffer + deflickering filter in interlace mode.
For me, nothing will ever beat the graphical leap I witnessed when I walked into Toys R Us and played the Sonic Adventure demo. Coming from a PS and Saturn, seeing the lens flare, the water, the boards breaking as the whale lept out from under it was breathtaking to 13 year old me. Only thing comparable was a few years previous playing the Wave Race 64 demo
I know exactly what you mean and I felt the same way. Some similar graphical leaps happened in the arcades earlier (Scud Race anyone?), maybe Mario 64 or in the PC-sector (I was blown away when playing with my R9700 pro!). But such leaps do not accur anymore - if you want that feeling again, perhaps playing in VR may be comparable. :)
What I want to know, with all honesty, not trying to be a dick or anything even though it probably sounds like it: In a territory where 60fps is standard, why would anyone even want the option for 50?
@Пётр Кроссбаккн Your comment makes no sense whatsoever: The Dreamcast's A/V port outputs only analog signals. Nothing digital about it. 31(.5)khz is the standard VGA horizontal scanning frequency, which is also completely analog. The DCHDMI is an internal converter which has nothing to do with the contents of this video and is soldered directly to the GPU and the DAC has nothing to do with the DCHDMI. It's only used to convert the GPU's digital signals to analog, only for the A/V port, not for the DCHDMI. HDMI only has clock and data lines, no scan signals.
I ALWAYS said that many games on the Dreamcast looked just as good as the other consoles of its gen simply due to it's built in 3D GPU enhancement capabilities. Similar to the N64, the GPU in the Dreamcast was capable of several types of built in 3D Hardware Acceleration, which made what was a slightly underpowered system compared to the others appear to be just as nice looking if not better in some cases. The Dreamcast truly is an underrated beast with many fantastic games. Having owned one since launch, I never did understand why it was considered somewhat of a failure considering how great of a time I had with it and how many fantastic games it had. With excellent hardware design, a system can be less powerful and cheaper while still having excellent graphical output. History shows that when a system is very well designed at the hardware level with a very well thought out balance between CPU and GPU power and made to be very easy to develop for, it ends up hitting above it's weight in the longrun. Developers can push more from the system than one would normally expect which in itself levels the playing field. And in some instances, a weaker CPU can be substituted with a strong GPU in order to save costs and still have a very graphically capable system. Such was the case with the both the SNES and the PC engine. Both had somewhat weak CPU's but had excellent GPU's and thus were both very capable. This was also the case with the Dreamcast. The opposite was true of the Genesis, it had a very fast and robust CPU for the time but a somewhat mediocre GPU, and thus it's graphical ability is not quite up to par with the SNES.
skins4thewin the GPU of the DC was not more powerful that the PS2 GPU. It had some more features but in general the fillrate was a lot lower that the PS2. And it did not have any real (automatic?) 3D Enhancements. Just plain garaud shaded textures polygons with fog. THE DC has hardware compression of textures that allowed to fit in more with a little quality loss (PS2 had more memory on the other hand) That’s it. Even so if programmed properly (balancing the CPU and GPU as you mentioned) the PS2 could feed a lot more polygons to the GPU to draw. Just because of this the DC was indeed a lot easier to develop so it meant that most games with normal optimization efforts just looked a little better on the PS2 (and sometimes worse) however if you had a really optimized game on PS2 it had a lot more stuff going on compared to the DC games.
@@litjellyfish Yes, I am aware that the PS2's GPU was more powerful, that was basically what I said and was exactly my point. Not sure what you're responding to but it's certainly not my post as I never said anything of the sort. It does have some built in 3D acceleration though as far as I am aware.
@DCTVclips That is 100% untrue. Sega did not in any way collapse. They were doing perfectly fine and still exist today. They simply discontinued the system because they deemed it a failure and thus decided to stop supporting it, and decided to move away from hardware and focus solely on software. This isn't even up for debate as it is in their very own words, you can literally look it up for yourself. The Dreamcast was generally considered within the industry to be a failed console, although I do not personally see it as such as I do feel that it sold well enough to be deemed a success.
@DCTVclips Lol they did not collapse, and the Dreamcast did not sell "Very well". It didn't even reach 10 million units sold. It sold about as well as the Saturn did, which was also considered to be a general failure. Believe what you want though, I won't continue to argue with someone who is so out of touch with the facts.
The Dreamcast has 16MB of system ram and 8MB of VRAM while the PS2 has 32MB system ram and 4MB of VRAM, but I think it probably has more to do with the PS2's graphics processor being more complex to work with than the PowerVR used by the Dreamcast. Programming the PS2 involved coordinating two vector processing units that were integrated on the CPU and could be quite tricky, especially early on.
Biggest problem I have with PS2 versions of games nowadays and just the PS2 overall is that the games just have terrible image clarity on anything that’s not a crt. Sure HDTV’s weren’t the norm at the time but the dreamcast really future proofed itself with that VGA support and it makes me wish Sony at least supported it. DC, GCN, and Xbox all look decent on HDTV’s.
Nintendo GameCube games don't look good on HDTV, at least not my experience. Obviously the consoles of that time are not intended for another use than CRT Tvs, at least I use the right televisions and component cables, Nintendo and Sony have their own special component cables alternative to the standard composite. I have to say not all Dreamcast games support the VGA.
Test Drive: Le Mans was brought out on the PS2 under the title Le Mans 24 Hours - it's the same game, but much worse on PS2. Aside from running at higher resolution, the Dreamcast version featured a full circuit of cars that was visible on screen without any reduction in frame rate, while the PS2 displayed fewer cars and dropped frames even doing that. If I remember right, the Dreamcast version also had online play, which the PS2 version didn't. The Dreamcast version also controlled more realistically - the controls were made more arcade-like for the PS2 release.
Revolt and Ready 2 Rumble are significantly worse on PS2. But that VGA is a great saving grace, people are even using it to make HDMI adaptors for the Dreamcast now!
These 5 external factors killed the Dreamcast: Goodwill and Hype for the Playstation Brand, PS2 DVD-Playback, EA not willing to release games for SEGA, Metal Gear Solid 2 Hype, GTA 3 Aside from that, marketing for the Dreamcast over here in Europe was barely existent. It didn't have Fifa nor was it going to get Final Fantasy games - that's all people had to know in order to be turned off.
@@davelasertie4967 What Huge Catalog? Now Yes! than No! At The time PS2 was good for Two things! 1: DVDS 2: Doorstop! And not hating I also love PS2, just no games for a couple years!
No they're not......do not confuse bright colours and design choices with texture resolution. PS2 was seen as a grown up console with realistic games and games used suitable texture pallets to suit. DC's roots were bright arcade graphics which by design are supposed to be bright and eye catching.
@@almighty151986 There were cases where Dreamcast had better looking textures in certain scenarios over PS2, thanks to DCs specific hardware and the way in which it stored and rendered those textures in comparison to PS2. Here is a Unreal Tournament Digital Foundry "DF Retro" video done by John Linneman showing the differences and explaining why. You can watch from 4:30 to get straight to it. ruclips.net/video/eV8enCp651c/видео.html The DC has "Hardware Texture Compression", while PS2 uses "8 bit Palletized Textures" to save on VRAM. PS2 textures are stored in a texture sheet at a lower color depth, where a pallet texture is defined as a texel lookup before filtering is applied, which saves on PS2 VRAM, but leads to color differences in textures vs DC. John also says that PS2 games typically avoided using "Mip Maping" altogether, which led to blurrier looking textures from certain distances as well. But Dreamcast standard "Bilinear Filtering" was quite poor in comparison to PS2s implementation, so textures viewed from certain angles suffered from notable banding issues throughout the UT port (and likely other games as well). Obviously PS2 had many other graphical and performance benefits over DC in the UT console port, I am just talking about textures here and PS2 weaknesses and strengths in comparison to DC in regards to that (and the consoles hardware differences that explain some of those weaknesses and strengths as well). The entire DF video is interesting, going into the strengths and weaknesses of each consoles hardware when rendering in this specific game, and it is fairly insightful and worth a watch.
At launch the Dreamcast and it's line up were something that simply impressed way more than anything on the PS2 during it's launch,..which as far as I remember mostly felt disappointing.
I couldn't get my hands on the PS2 at launch so I eventually gave in and bought a Dreamcast. It was AMAZING! One week later, Sega announced it was getting out of the console business but, for roughly a year, there wasn't a single PS2 owner that was having more fun than I was!
It's true. Dreamcast had so many great games... but the word on the street about Sega was already bad. Sega's reputation from the Sega Saturn in the US, and many missteps from that point in history pretty much doomed it. I bought Dreamcast on launch day and to this day is the only day one console purchase I have ever made. Only now in hindsight do people realize what they missed out on.
I had both systems at launch; the DC came out earlier and looked very sharp, and the VMU's and modem made it feel very 'new age'. The PS2 having DVD playing abilities were a huge pull back then, despite the fact the architecture meant the entire launch line up looked jaggy and unimpressive in comparison. The big changing point in the PS2's life was Metal Gear Solid 2; where Kojima showed how to take advantage of the PS2's architecture to make games not just look good, but also have deeper gameplay than previous games. After that, PS2 games seemed to greatly improve in Graphics and variety.
Dreamcast benefits... 60Hz (even in PAL regions), awesome RGB/VGA-output, most importantly... MUCH higher texture resolution (and texture memory)... Anyway, DC had much untapped potential with things like hardware support for i.e normal maps (bump mapping). Something that was first introduced on XBOX.
Sakura Taisen 3: Is Paris Burning? was released on JP DC in 2001 and raised the standard for this series. Sega ported ot to JP PS2. All 3 discs now fit on 1 DVD. The game to a step back on the A/V quality. The colors look a slightly washed out and the audio isn't as crisp and clear as the DC version. I always have to raise the volume when I play. They had to work around the VMU. In the game because you're given a portable device to receive calls and it will show you stats and attack names in battle. This device is your VMU. In the PS2 version, you can show the VMU on your screen or turn it off (it will always appear for incoming messages).
The Dreamcast is a good console no doubt, though as a late buyer it’s proving difficult to acquire games for it as they are generally more expensive than PS2 games. I’ve only got 4 games for it ATM (Grandia 2, RE2, Skies of Arcadia and Sonic Adventure) but I can see that it is a worthy competitor amongst the rest of the sixth generation. However, overall the PS2 just ANNIHILATES the Dreamcast. The PS2 has so much awesomeness that it’s not really fair to compare them. 2001 was where the PS2 really took off and after that game after game just kept coming for the PS2. The PS2 was a difficult beast to wrangle but when developers understood its hardware it produced stuff that still cannot be replicated and its library to this day continues to be one of the most varied libraries ever.
In 2000-2001, there was no contest. The Dreamcast was the better of the two. Better graphics, online play, 4-player out of the box, better games. Nobody misses the PS2 launch titles, that's for sure.
Fernando you made a mistake by including 2001 in your post. By Winter 2001 many of the best devs in the industry had already produced a great game for Ps2. New IP's like Jax & Dexter, Devil May Cry, Maximo Ghosts2 Glory, Onimusha, Shadow Hearts, Timesplitters, SSX, & Sky Odyssey (an underrated flight sim) plus others had released. Zone of the Enders came out too, though it's sub par compared to its brilliant sequel 2nd Runner. And excellent sequels to great Ps1 franchises had released too, Gran T3, MGS2, FFX, Armored Core 2, Ace Combat 4, Twisted Metal Black, Grand Theft Auto III, Klonoa 2, Ridge Racer V, Tekken Tag etc. One of the strongest 1st years ever imo. The DC is great, but while the Ps2 had a slower/weaker launch, it came out swinging like mad by mid>late 2001 and the software momentum never slowed after. All the competition got overwhelmed despite also having many great games too.
@@retrosoul8770 mistake? Nah, he knew what he was saying. “PS2 hAd nO GaMeS iN iTs FirSt TwO yEaRs” and/or similar implications are a common rhetoric from bitter Dreamcast fans. And as you showed in your comment, 2001 alone shows it’s an objectively false one.
PS2's Dead or Alive 2 is not about jaggies. The game actually runs on a much lower resolution than the Dreamcast version. I would guess 320x240 against 640x480 on Dreamcast.
Nah, resolution that low, unlikely, completely pointless. It would however be effective 640x240 or 512x240, i'm not sure. PS2 has no working flicker fixer, so in 60fps games, if you were to render all 480 lines, half of them would have exactly zero contribution to the image, thrown away, never to be seen again, were pointless to render to begin with, and it's most noticeable when there's enough movement. Unless the game implemented its own deflicker postprocess, which some games down the line did eventually, but not too many of them.
I can argue until I’m blue in the face, between the PS2 vs DC. In 1999 the DC was honestly groundbreaking, and felt ahead of its time. The graphics, library, online ability, and controller were all fresh, implemented correctly, and felt new. At the end of the day, the Dreamcast was a ‘Gamers’ console. The PS2 brought a lot of muscle to the show, in terms of software support and DVD hardware being pushed. I wish the DC was supported a few years longer. I feel the GC, Xbox, and PS2 would have had tougher competition.
Sega’s mishaps in the 90s drained their warchest. They finally got it right with the Dreamcast but it was too late. Once the PS2 came out, it was game over.
Almost every single 2D Fighting game was massively superior on the Dreamcast due to the PS2’s horrific interlace options and woeful double field resolution, which either left visuals muddy and washed out, or gave them a shimmering style effect as the interlaced lines raced back and forth, often causing eye strain and headaches when being viewed at 30-60 frames per second.
I got none of that from trying a bunch of them out - as said in the vid, the likes of SNK v Capcom 2 is too close to call, while Street Fighter 3 is better on PS2 as DC has input lag, making it harder to parry. PS2 had arcade perfect ports of KOF and other Neo Geo games... there are hardly any 2D fighters on DC that are actually, demonstrably better than on PS2 - from what I played.
The N3groNinja it’s visible even on this very video. The PS2 just wasn’t built for 2D in mind, and it’s painfully obvious in earlier titles, regardless of what cables you use, or what upscaler you run it through. Look at MVC2 as a solid example of the horrific interlace shimmering effect. It’s especially noticeable on the HUD at the top of the screen - so much so that I can see it as clear as day even when watching this video on a small mobile phone. Almost all 2D games (and a selection of 3D games from the first 3 years the system was on the market for) that ran at 60fps suffered either this “sawing” effect, or a slight blurriness which muddied colours and clarity of the sprite work. It’s even more pronounced on PAL versions of games, too. Luckily, it seemed to improve in games post-2004-ish.
Bransfield SF3 (I assume you mean 3rd Strike?) is a weird one. As far as I'm aware the port itself is a fine conversion on Dreamcast for what it is, the real reason behind the hostility towards the DC version is because it's based on a revision that's rejected by the competitive scene. (and maybe because of replacing the native CPS3 soundtrack with the arranged one with no option to switch back, IDK). If the input lag reports came from testing certain sequences like Urien's Aegis setups, some of them literally don't work in that revision.
The N3groNinja if you mean Alpha 3 Upper on PS2 through the Alpha Anthology, that port is 1:1 arcade perfect (as are the other games on it if you wanted to play them). The other console versions are only better in terms of content/game modes.
I own both! (both great with great games) May I suggest You do the same! People on both sides will always have their favorite Apples and Oranges after all but Me I Love both! Your only cheating Yourself by only having one! 100% Happy Gaming! :)
It's not just VGA. Early on most ports had a higher resolution on DC, that's why there were less jaggies. The DC had more VRAM for a bigger framebuffer. Dead or Alive 2 cutscenes ran at 60fps on PS2, but the whole game ran at a much lower resolution on PS2. RE:CV was a Dreamcast exclusive in Europe for a long while.
In terms of which console is overall better, I honestly find the PS2 superior. It's still my favorite console of all time. The Dreamcast doesn't offer me much outside of arcade-style games, the majority of its library. Don't get me wrong, I love arcade-style games. But I also love RPGs, and the Dreamcast doesn't have many.
@@cewthechorinclesofateenage4577 There were plenty of racing games; Daytona USA 2001 (which had online play), F355 Challenge, Sega Rally Championship 2, Sega GT (go kicky fast!), Speed Devils/Online Racing, Test Drive Le Mans, Test Drive 6, Test Drive V-Rally, Tokyo Extreme Racer 1 & 2, Toy Racer, Metropolis Street Racer (precursor to Project Gotham Racing), Wacky Races, Hydro Thunder, San Francisco Rush 2049, Monaco Grand Prix, F1 World Grand Prix, Cart Flag To Flag...even Star Wars Episode 1 Racer showed up on DC.
I have always had bad feelings about PS... because I went with Saturn and Dreamcast! Then I went the Nintendo and Xbox way. I don't really "feel it" for playstation as for Sega and Nintendo. I wish Sega would have gone on like Nintendo.
I'm with you! If only PS2 launched a little later. Dreamcast needed more time in the sun to show folks Sega finally righted their wrongs. It truly was a system ahead of the times... and still holds up well today!
The dreamcast had alot of great exclusives that where high quality games.The saturns fail in sales pretty much destroyed the continuation of segas hardware.We still have sega games on all platforms,but let's be honest,the sega developed and published games we got after the dreamcasts death,lack the quality of when the dreamcast was still around.Thats why we need consoles,so we can continue to get high quality games.
Bro...what are you talkin about? Have you ever played the Yakuza series that is still goin strong. It's probably my favorite Japanese series of games next to Metal Gear and Resident Evil. You have to read subtitles since it's all in Japsnese but it has some of the best written stories in any game I've ever played. It's like Shenmue but league's better in the fighting department. If you never played any of them I recommend 5 and 6 for PS4 and the remake of the 2nd one. Really they are all great games if like open world brawlers.
ohey, I know this video is old but hey, I just now found it, so I wanted to throw this out there: The Dreamcast is still online! People play on shared servers with PC players every friday. I don't think Unreal is up at the moment, but it's being worked on.
@@WB_19 Power Stone, King of Fighters Dream Match 99 and 99, Blue Stinger, Sega Rally 2, Soulcalibur, The House of the dead 2, Rival Schools 2, Star Gladiator 2, Virtual On2 are already more than 8 times the Dreamcast beat the PS2 :v
@@WB_19 Soulcalibur 1 > Soulcalibur 2-3 - Any KOF on DC > Any KOF on PS2...And the only good KOF is XI on PS2, the rest sucks hard...and ANY 2D Fighter is superior on DC. No, PS2 have GOOD games but no LEGENDARY games like the DC (and the PS1^^)... PS2 have TONS of SHITTY games and we waited about 2 years to have DECENT games on PS2. And it's OBVIOUS that PS2 have MORE games because DC only "lived" 3 years (1998-2001) so it's fuckin' normal, PS2 were out from 2000 to 2012 (but games till about 2006) so you got 6 years vs 3 years.... Again, Quality vs. Quantity.... Yes PS2 NOW have great exclusives I still enjoy (ICO, GoW, SOTC, FFX, Tekken 4-5, DMC....) and for third party games, I play it on Xbox (superior graphics on the 1st Xbox - just look at Wreckless, GTA series, Splinter Cell, Onimusha 1, NFS series daaaaaamn it's way better on Xbox than on PS2) but meeeeeen MDK2, Ikaruga, Zombie Revenge, Shenmue, Sonic Adventures, Skies of Arcadia, Crazy Taxi, Zero Gunners 2, Gigawing....Quake 3 ONLINE back in 1999-2000 WOOHOOOOOO. No Dreamcast have many many hidden gems and all of that gems in only 3 years. I don't say the PS2 is bad, it's a GREAT console too (I own both) but the ton of shitty games on it (like on Wii and NDS) are just jokes against this console. And the aliasing and the sort of "white fog and blur" on PS2 is just annoying IMO. Back in 2001, I wanted a PS2 just for Onimusha and Devil May Cry....
@@GIZSPARROW dude the PS2 is the most succesful console in history for a reason even if the Dreamcast had more years The PS2 would still dominate over it. Eventually it wouldn't keep up with third party games because of lack of RAM and pysical media storage. I would be the weakest among the four consoles Even the Gamecube struggled getting 3rde party support with its 1.5 GB discs so how much more with the Deamcast 1GB discs? PS2 and Xbox uses 4.7GB DVD's aswell as play DVD movies. Dreamcast would still ended up last.
Dreamcast was a compact, well designed machine. Meanwhile Sony lied to fans that their fmv demos was in game graphics prior to release. Video output was cleaner and audio was better as well on Dreamcast...not even counting VGA mode...I mean via composite mode.
Another fun fact, Grandia 2 also had a PC version released just before the PS2 version. You can also get Grandia 2 on Steam now. The Steam version isn't perfect, but it has some amazing features, like 16:9@60fps upgraded battles!
Loved my dreamcast keyboard and mouse. The keyboard was great to have during my hundreds of hours of phantasy star online. Aol dial up on the other hand, not so fun.
The dreamcast would have eventually got two joysticks in the inevitable revision of that huge controller. It was really the perfect console for the time, and clearly had superior hardware.
@Paul Bell the only advantage ps2 had was higher clocked cpu, DVD and 32mb ram vs dreamcast's 16mbs. Other than that, the dreamcast has a better gpu with more video memory 8mb vs ps2 4mb.
The PS2 was complex to program for, but still had lots of untapped potential. The DC was pushed to it's limits by 2000 with games like Shenmue. No way the DC could technically compete with the PS2 past 2001 much less with the Xbox and Gamecube. If the DC survived past 2001, Sega would've had to release yet another add on in order for the DC to run games like GTA 3/Vice City, Splinter Cell, House Of The Dead 3, etc.
The Ps2 never hit as good as the Dreamcast for me. The Dreamcast felt amazing and futuristic and the Ps2.... while it was good just never blew my mind in the same way. It was also likely a little less impressive because of all of the ads they had that straight up lied. Looking back, so many of the "great graphics" the showed off pre release (for the ps2) were just pre rendered from a PC and it was light years ahead of what we got. I wish the Dreamcast would have been around long enough to put its hardware to use. It hardly ever got pushed to its limit and offered some insane titles for the time. People forget that the Ps2 was developed for much longer and devs had time to make stuff look "better" Although the VGA just completely outclassed the ps2. Both systems are a great piece of history. If dvd players were not $200 bucks more than a basic ps2 at the time then the DC might have stood a chance. I know my family got 2 because it was the cheapest dvd player they had at the time. The only thing I remember on it was tony hawk, odens sphere,kingdom hearts and a few FF games but a lot of those came much later. Who knows what the DC could have done.
I have to be honest as a PS2 fan i had really wish Sega teamed up with Sony back in the Playstation 1 and sega saturn era, imagine what kind of a monster console they had created back then in the PS2 and DC era.
I totally agree! The Deamcast did seem like such a major leap! Ever since all the new console generations don't feel like that! I know they are tetnicly Suppior Hardware and Software by a long shot! Who knows maybe PS5 or Series X can change that for Me! You never know right! :)
Yeah Sega was great Hardware makers! Unfortunately as a company they mostly couldn't agree with each other! Japan/American divisions! Hardware side they were definitely ahead of the curve and furtue thinking! Unfortunately between infighting and to much saturation ie too many Console's too soon We all saw what happened! :( I always imagine what innovations They would have on Current/Nextgen Hardware! Dreamcast was the last major leap imho! One can Dream! :D
How is it even possible that Quake 3 could be so choppy on Dreamcast, compared to the PS2? It might have been the superior version "then", with its online capability, but it's pretty hard to look at "now".
The RUclips algorithm pushed your channel to me and Im damn glad it did. Instant sub lol. I hope many others get to enjoy your channel as well! You deserve it. Dope content! Much respect from the "United" States.
shahid khan Then Sega sold the rights to Shenmue 2 with the big open ending to Microsoft and the story now continues on.........the ps4 (and pc). Oh, the irony.
Ah Sega Dreamcast, so great you were (and still are), going up against the mighty Sony PS2. It's should be a crime against gamers to not have given you a chance. (DEV's SHAME on you) Today, all this extra media stuff tacked on pretty much done in the XBONE... (amongst other things) but a lousy DVD player for the PS2 and lack of one for the Dreamcast, done in the Dreamcast. THAT shouldn't have caused the demise of the Dreamcast which in my opinion was superior. Only complaint I have is they could have done a better job creating the controller, did a great job but wasn't quite there. Trigger buttons were too far back and had to take breaks due to hands cramping up because of it. I have my PS2 from 2003 and NEVER put a DVD in that thing. Just wanted to play games. Nor did I buy that stupid $30 DVD remote for my Original XBOX. BTW, I STILL play my Original XBOX that I picked up in 2002! Not that anyone cares lol. Key is to keep it clean of dust (not with just a can of compressed air). Change thermal paste on a regular on the Pentium III chip and nVidia GPU to keep temps down.
Even though I still find the PS2 to be the better system in terms of games, this was one of the main reasons it sold better. It's just like the Wii with its motion controls and the DS with its touch screen.
Power Stone, King of Fighters Dream Match 99 and 99, Blue Stinger, Sega Rally 2, Soulcalibur, The House of the dead 2, Rival Schools 2, Star Gladiator 2, Virtual On2 are already more than 8 times the Dreamcast beat the PS2 :v
Sorry, I am an anti-jaggie person. In the states all we heard was how graphically superior the PS2 was. It was the reason people had to be thrown out of Gamestop for arguing. It was the reason no one wanted to buy a Dreamcast and chose to wait a year. So, when I finally saw the games I was underwhelmed. The first thing that I noticed was that my eyeballs were still bleeding, even on the newest playstation. Them Jaggies was back!! They had brought dull colors with them. Strictly from a graphics perspective, the system was an automatic pass for me. As graphics is what was used to sell it on my side of the pond. The DVD player was the real star of the show. Of course you know the sales history. I just bought the XBOX instead. I finally got a playstation when the 4 was released. :)) For the record Grandia 2 is one of my favorite RPG'S of all time.
PS2 didn't succeed because of hardcore gamers, it succeeded the same reason the Wii did, people wanted a novelty DVD player for a low price like they did motion games for granny. Dreamcast was a thoroughbred gamer's wet dream!
You forgot “Donald Duck Quack Attack“, the Dreamcast Version was better than the Ps2 Version. If i bought some years ago f355 challenge on ps2, too...i was shocked abaout the bad ps2 version... but in 2004/2005 the ps2 beats the dreamcast with Games like gran turismo 4, Burnout Revenge and God of war 2. For me the dreamcast is still the best videogames console of all time! An the year 2000 is the best Year for Player all time.
Love SEGA DREAMCAST ! Headhunter is differently sounds better on Dremacast, plus R.E. : C.V. X is jist a port from Dreamcast C.V. Kanzenban . But Headhunter Redemption just blew my mind on PS2. Highly recommend for all those cyberpunk lovers ))
Its interesting If one looks at the sales records (There are few) then one finds that the Dreamcast did not actually fail in terns of sale, the problem is that Sega because of the its decisions (aka SOJ forcing SOA to launch the 32x and the Saturn early and the famous E3 97) caused them to be so far in debt before the dc even came out that no matter how well the dc did it could never fix the errors of the past. But the Dreamcast did sell well (Full video here on it ruclips.net/video/Ee1zwLN1D5A/видео.html) Also most of the Online games games are back Online so there is that too
No, it was successful for about 18 months, like you said in your video, and then the PS2 destroyed it. I'm not sure how you think anyone would consider being on the market for less than 3 years, and completely disappearing as soon as you have competition, was in any way a success.
Q3 and UT actually allowed to play on PC servers however it was a time when PC versions were still getting patches, so it stopped working almost right away.
I firmly believe that if the Dreamcast had used dvd's then it would've sold a lot more units. More space for bigger games/cutscenes, less piracy (which certainly put a huge dent in DC game sales) and no need for a seperate dvd player would've worked wonders for Sega. One time the Dreamcast beat the PS2 for me personally is that my Dreamcast still works whereas my PS2 died exactly one day after the warranty finished. I haven't bought a new Sony console or game since so that they don't get my money. Every other console I own still works (all the major Nintendo, Sega and Microsoft ones from the NES up to the XBOX 360), even my multiple Commodore 64's still work!
You don't need the laser anymore if you have the fat ps2. Just put a harddrive in it and a memorycard with freemcboot and play you games of the harddrive. This brings old dead ps2's back to life. As for the dreamcast, I have 5 of them and 3 of those eventually got the random reset bug which the dc was notorious for. And gd rom units are starting to fail now. But you can replace those easily with a gdemu (sd card reader).
they could have retooled it with a DVD drive for the US and EU, their 2 biggest markets. if they had done this I suspect it would have made the PS2 a much more difficult sell outside of Japan. accessories sell fairly well in Japan so that would have been a non issue honestly
One of the last Dreamcast games I bought was Alone in the dark. It had REs tank controls and played a lot like Evil Dead Hail to the King, also on Dreamcast.
It still baffles me today how the Dreamcast failed. That thing was way ahead of its time, but that’s probably why. Maybe they should’ve waited after the ps2 was selling, then release it
@@Mekanaizer hard drive, memory card with homebrew exploit, network adapter. DVD9 supports, usb supports for keyboard, mouse, ps4 controller. What else couldn't be better. AND 4 shoulder button with 2 analog stick
Gigidag77 I always felt that way too. Like the Nintendo wii, the PS2 sold many units for other reasons than just video games because it offered a game console and budget dvd player so that had tremendous crossover appeal to those who weren't strictly gamers. Had the Dreamcast had dvd functionality I think it would have at least had a chance.
16:35 In addition for Grandia 2 Dreamcast vs PS2, there is an added cut CG scene at the beginning of the game on the PS2 version where Skye is carrying Ryudo above a monster base. The PS2 literally could not display all of the polygons of the trees in that scene (showing the Dreamcast's advantage of being the first console with hardware hidden surface removal) without chugging to a slide show (or so it was said). The PS2 version did feature higher resolution textures that someone eventually extracted and converted for use on the PC version of Grandia 2 (the first release, the one on Steam is from a different company and is a completely new port). The original PC port of Grandia 2... that is another disaster for and a subject all on its own. When I get ahold of an RGB/HDMI mod board for my Dreamcast soon, I plan on doing an entire comparison of all versions of Grandia 2.
11:49 Dead Or Alive 2, for example, was released less than 1 month after the Ps2 was released. Donate 2: March 30th. Ps2 - release: March 4th. And remembering: the Sony console is more difficult to program. Impossible to extract the potential of a console with so little time.
480p draws an entire picture at once, 480i only shows half a picture at once. For the sake of simplicity, let's say a game runs on 1 FPS. 480p shows the entire picture in the second. 480i splits that picture in half and one second shows half a picture per second, followed by the second half (well, sightly different because the picture is moving) one second later. Not a problem on old 480i CRT televisions, but modern televisions have to deinterlace the 480i picture. It basically means that it waits for the second half of the picture and puts them together. This results in lag (because it has to wait) and a blurry picture (because the second half-picture isn't exactly the same as the first one)
Interlacing, 2 horizontal lines shift, Progressive all horizontal lines shift. If you watch the MvC2 comparison, you'll see quite a bit of interlacing artifacts on the Ps2 version
TheMrIron2 PS2 can't do 720p, even with homebrew software. Also 1080i on PS2 is just upscaled, not true 1080i like Xbox and 360/PS3 and modern consoles.
Well the DC did have 8MB of video memory compared to the PS2 4MB, which is why some DC games play at higher resolution since it had more video memory for higher res
I'm a Sega fanboy but the PS2 is easily my favourite console. The jaggies were only an issue with the launch games. I remember Tekken Tag being absolutely lambasted in reviews at the time. They worked out the aliasing shortly after, but the PS2 probably killed the DC on pre-release hype alone so less impressive looking launch titles or not it was a foregone conclusion. MDK was developed by Shiny. How is shinyness not a legitimate benchmark for DC superiority? Interestingly (now not then) I just looked it up and you can use a PS2 with VGA pretty easily. Just need one of those memory card mods.
I guess you didn't mention Soulcalibur because it never got ported to PS2 but it was the best 3D fighting game on the platform and one of the best launch titles ever.
Now you have to do 8 times Saturn was better than PlayStation! I'm ashamed to admit I played a lot of Quake 3 on the Dreamcast. It's one of my favorite games on the system. I did a little tweaking with the default controls (like remove auto-centering) and I played it all the time on the pad with no problems. Also the DC version thanks to it's built-in 4 controller ports can do 4 player without the need for those multi-tabs that ps2 needed (Seriously Sony? in the 6th generation?) Also the DC version has a new soundtrack that is amazing and fits the game way better than the original pc version, it also features some elusive maps made only for the DC version at the time (I know way to much than anyone should know about the Dreamcast port of quake 3)
Oddly enough I played both the Dreamcast and the Pc versions of Quake 3 and I still enjoyed the Dreamcast version, even with the less than ideal controls. Had a lot of good times with it until the Dreamcast ate it.
Animated Freak to be fair, the problem with systems with 4 built in controller ports is that there's no way to get them to support more than 4 controllers where as using multiple multitaps did. Not just saying this as a PlayStation thing cause IMO the Sega Saturn also benefitted from using multitaps rather than more built in controller ports. Who would argue against 10 player Saturn Bomberman?!
@rad dude The polygons on saturn were quads and couldn't do triangles. That's why on paper it could do more polygons, but the application was flawed. Saturn was a beast on 2d games though. most 2d games were better on saturn and that's definitely a good thing.
Cool video, and great to see these comparisons done right. Two small video-related tech corrections to your commentary: PS2 Code Veronica's cutscenes won't be uncompressed, they'll just be less compressed, and most likely using a better codec (MPEG-2 since the PS2 was DVD capable, vs MPEG-1 on the DC). Uncompressed video, even in SD, is huuuuumungous. Secondly, the DC doesn't output a digital video signal, but analog RGB ("VGA"). But it's not far behind what an actual digital signal would be. It's ironic that the real ace up the Dreamcast's sleeve (the progressive VGA output) wasn't seen by most people at the time.
You are, of course, absolutely correct. Just a couple of not-thought-about phrases used which I'm sure I'd have picked up on given more time/attention. Basically: cut scenes better on PS2, but general graphical fidelity better via VGA.
You left out how the majority of the 2D fighters ported to the Gamecube/PS2/Xbox compared to the Dreamcast version, had loss of animations, lag and input delay. While not a big deal for most people, for someone who has these and played the multiple versions, it's hard to find an excuse to turn the ports on.
+The N3groNinja the only game I found to suffer with this sort of thing was Street Fighter 3, which actually suffered lag on Dreamcast. The PS2 version was arcade perfect.
Crazy Taxi is actually one of the few games on both platforms that isn't MUCH better. It simply looks better on the Dreamcast, and content-wise they're the exact same. The PS2 version thankfully didn't need to remove any songs, the real-life locations, or anything else.
Golden Grenadier reason I don’t own Switch is because I dont’t do long commutes and it is is too underpowered for a home console. also, it feels like crap in hands. Also, Splatoon is a shitty shooter with low framerate and poor controls.
saturn 64 sorry,the only game of Splatoon I had (in docked mode) was a lagfest. Definitely didn’t feel like 60, small FOV, hard to aim, cheap weapons. Maybe I’m not used to console FPS/TPS multiplayer but it definitely felt much less enjoyable than the games I’m used to (Warsow, Q3A, UT, NS2 etc.)
also, PS2's lighting system was shit. While the DC had a lighting close to realistic, the PS2's lighting looked unreal, resulted in uuuuugly lights and shadows. This can be totally compared between DOA2 DC vs PS2.
Ehrisaia O'Shannon yup, i dare to say the psp versions looks far better and on higher resolution. The ps2 lacks ambient lights. Sure there might be workarounds, but it is faaaar noticieable in DOA2 PS2 vs DOA2 on DC.
Min Nohara's Channel Of Fun Ghost Of Sparta is gorgeous, but nothing like GOW2. and you cannot POSSIBLY believe Chains Of Olympus looks anywhere near as good as the PS2 games... right? give a girl SOMETHING. Lmiao.
Min Nohara's Channel Of Fun And Ambient Light?? really? don't you see the way the flames of his blades actually light up surrounding areas? that's not ambient enough?
I've enjoyed the Genesis for many, many years but when I see the Dreamcast I never see what the fans loved about it. I rarely see the game that speaks of the untapped potential of the DC nor did I find any games that made it better than the competition (as in hardware capable ) Worst of all, the controller is awful. It's so bad. Like the 64 the one analog stick boned it from so many games being good or lessened their potential...Nevermind that the single stick it had wasn't very good (finger kept slipping off) and the Dpad chewed up my finger so bad on so many gaming nights... I don't know if the DC ever stood a chance compared to consoles that had DVD play back, far larger disc capacity and better abilities. With the limited controller, I don't know how long devs would care to cater to it when the other 3 happily had 2 sticks. ....1.5 in the case of the GameCube's wonky C-Stick And, at the time all but the DC and GC had DVD drives which sported far more storage and you could watch movies on them, which was a pretty nice bonus considering those were expensive for quite a while.
Snotnarok Me neither. I had one when it was brand new. I enjoyed the Capcom fighting games and Sega arcade ports, but those really wear thin after a while. Nothing really epic ever came out on the console. Once PS2 came out I quickly moved on to that and my Dreamcast just became a paperweight at that point.
For the Dreamcast (and the Saturn & Genesis too), it's all about the arcade experience that was/is pretty much perfect on the system, and it's an experience you largely can't get as much on the Ps2 or the other systems. By arcade experience I'm talking about games like Cannon Spike, Outrigger, Power Stone 2, Crazy Taxi, Mars Matrix, Gigawing, Marvel vs Capcom, Metropolis Street Racing, Trickstyle, Daytona USA... Just all out arcade style games that Sega/Capcom etc bring to the table. The Dreamcast represented the end of an era, (the arcade era) and then began another... (ps I do agree about the controller though, not the best especially considering how perfect the Gen and Saturn ones were)
18:42 i actualy took a nap DURING the god dam video lol. Not because it was boring or bad in anyway i was just REALLY tired and its funny when you said that in the ending hahaha Anyway nice work man definelly gonna watch more videos from your channel !!!
Arent all the fan boys the same? saying theyr console is the best ,saying bad things of the other consoles etc. Why gamers have to hate each other? The Ps2 and dreamcast are exelent with their good and bad things.
My favorite thing is when the ps2 released and people were talking about how games on both systems were supposed to look so much better on ps2 and they didn't. Some didn't look better at all. Some actually looked worse even if only due to being lower resolution. The few that looked better on ps2 didn't look much better on ps2.
@Pavol Potočňák trust me, DC is not overrated^^ PS2 won because of the PS1 and DVD player but meeeeen the games on DC are just GOLD (I know there are many very good games on PS2 too but there's ton of legendary exclusive games on Dreamcast )
I do agree that the PS2 was over hyped. "The PS2 plays DVDs and the Sega Dreamcast does not! Nuff Said!". That's what I was told! Yeah but so what! I buy a video game console to play games! If I wanted to watch DVDs, I would watch DVDs on a DVD player
The main reason dreamcast failed was anyone could break the copy protection by writing 0x01 to the first sector on the iso. I remeber writing my own boot screen images and editing the jpg files then burning it all to a bootable cd
actually this is not correct, the main reason the DC failed is because SEGA didn't have the money to support the system. so I'll repeat what I tell others. the DC didn't fail. SEGA failed the DC. if they had the money to support it the DC would have had a much longer life. in doing things how they did them SEGA essentially screwed themselves out of the trust of most of their fanbase.
the mistakes they made with the release of the 32x and releasing the saturn 6 months early really hurt SEGA money wise. when they released the DC they were still hurting. logically they should not have released the DC. no honestly it wasn't that people weren't buying the games. it would have still taken them years to recover even if people were going nuts to buy the games. don't delude yourselves into thinking if everyone was going crazy to buy the games for the DC that it would have survived. SEGA was so far in the red at the point the DC was released it was released with a huge loan given to SEGA from one of their investors. I loved my DC but I seriously think they should have taken some of their IPs and released them on other systems for a short time to recover losses before they released the DC. it is a proven fact that most people who can afford to do so will actually buy the games they like so the copy protection killing the DC isn't a thing. if you look at sales records for the DC people were buying it with games. if it was in fact what killed it those sales records would have told a different story.
The dreamcast didn't fail though, it was doing decently. It was SEGA's inability to support it monetarily wise that killed it. Infact people were starting to warm up to SEGA and beginning to trust them again. If anything the DC marked the final nail in the coffin so to speak when it came to people trusting SEGA
Strong list! The online, VMU & VGA points besides of course anti-aliasing and having a great library of its own, especially considering the lower budget and the ironic truth is Dreamcast completely blows the PS2 out of the water! Unless you need a DVD player! 😉
Fabian Cuyé given that it took a few years for the ps2 to get any games that were actually better than the DC had, it's basically DVD movies vs online play, vmus versus normal memory cards and 4 player support out of the box+online vs buying multitaps and really the DC had more features that the ps2 didn't have than the ps2 had that DC didnt have. Sure the ps2 had the link cable and a hard drive and modem were released late in the console cycle, but only for 1 game that most people still haven't played.
I would say the Wii is superior to the Dreamcast, in so so many ways... The Dreamcast is a fine console, but it's short short lifespan really left large holes in it's game library that quite honestly are glaring. RPG's are almost non existent for the platform. Meanwhile switch on over to the Wii and at least you get a couple of Zelda games and Monster hunter and a few other notable games. Online out of box? How about Wifi :P The eShop is chock full of great games (or was lol) you can hack the Wii with great emulators, the Dreamcast could never pull off quite full speed SNES (I own 3 Dreamcasts and it was the first console I though emulators where decent for but far from perfect.) Throw in hard drive loading for the Wii via USB and nice :) Dreamcast isn't even in the same realm as the Wii, don't let the anti Wii hype get you. If you looked into it's library and played the games you would realize there is a LOT of great games on the system, now the Wii-U holy #$&@ I bought it at launch and one of the few consoles I regret buying. I almost wish I could hack it to just turn it into an HDMI HD Wii... Sell off the pad and just boot it with Wiimotes.
just to add for everyone who doesnt know, you can use an adapter called dreamPi to play dreamcast online in 2017, so to answer this vids question, yes a lot of people still play dreamcast online today, im pretty sure everyone's back in phantasy star right now, you can pretty much make your own online server's if I read it correct...
Quality content presented well, with a good sense of humor and most importantly: absolutely nothing insufferably ADD about the editing style. And even some weeb bullshit shaming! Subscribed. Here's praying you can pronounce "Mario" correctly, the cardinal sin of british youtube gaming channels
FPS games on consoles are still garbage, at least the DC was smart and had mouse/keyboard support. The fact that the consoles coming after the DC didn't just held back the entire genre for years.
beanwithbacon Yeah, I remember when Halo came out on Xbox and everyone said, "I can't play this crap! The controls are garbage! GARBAGE!" and it got the worst review scores and like zero people bought the game.
Halo didn't bring anything new to the table what so ever in terms of FPS game design. What it did do is make an entire generation of gamers think that the genre could be made just as well and viable on consoles as it can be on PC's. The lack of proper control for FPS games on consoles has done nothing but hold back FPS game design for years.
beanwithbacon Well, I'm sorry the masses are ruining gaming for you. I'll make sure to write some letters telling publishers to start making their games specifically to your liking.
As someone who has to drive through Cheltenham most days, I disagree with your Crazy Taxi statement. One day Cheltenham will be nuked because of GCHQ and I will shed not a single tear for its horrendous, freshly irradiated one-way system.
I had the dreamcast, ps2, and xbox back in the day... the dreamcast and xbox were my favs. A lot of ps2 games were really dark graphically and that drove me crazy.
Graphics programmer here developing an in-house engine and SDK from scratch that supports the Sega Dreamcast (among others). I work for AMD on the DirectX12 team, working with AAA games. The general trade-off between the two tends to be texture quality and hardware-based effects versus polygon count. The PS2 had limited VRAM 4MB vs DC's 8MB (plus 8:1 hardware texture compression), and especially during the first half of the PS2's lifetime, it really, really showed. Unfortunately, even though the DC's PVR2 GPU could actually render more polygons than the DC can do, the problem is that vertices on the Dreamcast also eat up VRAM. You cannot get much above 3-4 million polygons on DC without running out of texture space, so it just can't quite compete with the PS2's raw polygon count. Finally, PS2 lacked a lot of hardware effects like anti aliasing, progressive scan (for the most part) that really added a lot to visual fidelity. Jaggies I feel are not really arguable. They are a graphical artifact that any game or game developer should strive to eliminate. I don't really think it's fair to not count off on the PS2 for that, considering even the N64 did some form of per-edge anti-aliasing in hardware while PS2 didn't do shit. Then that's not to mention how undeniably, inarguably better the VGA adapter looks than 90% of all PS2 games...
Now what is interesting are the arguments that the DC never saw all of its features utilized (true), and that later generation PS2 games looked substantially better than the ones released on PS2 when DC was around (true). During the latter part of its lifetime, new rendering techniques like normal/bump mapping, HDR, and bloom lighting appeared, an while the PS2 barely supported anything in hardware, it was versatile enough and had fast enough GPU bandwidth to let the console actually do a LOT of these effects in software... which is basically like allowing the PS2 to do shaders on the CPU. That's why the games wound up looking so much better and had effects that the DC never saw...
NOW what is interesting though is that the Dreamcast had a few VERY advanced effects like DOT3 BUMP MAPPING that look VERY VERY impressive, and were never used in commercial games, because the techniques weren't really mainstream yet. The PVR2DC never was fully utilized. Now, whether all of these fancy effects could've been pulled off with competitive poly counts or with all of the additional CPU load of a game logic going on, we aren't sure... but it certainly must be considered theoretically... Our game, Elysian Shadows, is a 2D/3D JRPG hybrid with a lot of advanced features like dynamic lighting, shadow mapping, bloom, normal/specular mapping, etc. The game is still in development, but we are very interested in seeing exactly what we can pull off with some of these very obscure special features the Dreamcast had which never saw the light of day... Great review. Thanks for making it! :D
so did you make the game?
I want to see the game dude did yall stop messing around with it or what
@Elysianshadows I'm perhaps a little late... But you are right about many things, tho there are some points I'd like to adress:
> "The general trade-off between the two tends to be texture quality and hardware-based effects versus polygon count."
Yes... plus, I would say that is a tradeoff not only between both systems, but a software decision on each of the systems anyway: More polygons = less space for textures and vice versa. It was already a console generation where calculating vertices was not the limiting factor anymore, and after that almost no one did use polygons to define the hardware power of a system anmore, since other factors were limiting, like fillrate or available memory.
> "The PS2 had limited VRAM 4MB vs DC's 8MB (plus 8:1 hardware texture compression)"
The PS2s eDRAM was not comparable to DCs VRAM and the PS2 did not even use the Main-RAM/VRAM-memory configuration. You'd store textures in PS2's 32MB of RDRAM, which acted a a unified memory. The eDRAM was used for both framebuffers and held the textures that were currently worked with to provide the bandwith those 16 parallel pixel pipelines needed, otherwise the system would be heavily bandwith-stalled.
Still, DC COULD have an advantage in textures depending on the geometric complexity of the scene - though not as much as you'd think as that VQ texture compression only worked at around 5:1 average depending on the textures (8:1 was only the upper limit) and it was not losless compression (you lost details and colors in the process).
Rule of thumb:
The more PS2 took advantage of it's higher polygon capabilities, the more different games looked on both systems: More complex models on PS2, more detailed/more variation in textures on DC. The less polygons were used, the more similar they got in texture quality.
"You cannot get much above 3-4 million polygons on DC without running out of texture space"
You are right, memory was a problem, but Dreamcast was also fillrate-limited. To my knowledge, DoA2 at about 2 million polygons was about as high as the Dreamcast got in practice, I don't think there were any games going higher than that (discounting a few special scenes or hardware demos perhaps).
> "Jaggies I feel are not really arguable. They are a graphical artifact that any game or game developer should strive to eliminate."
I agree, as is pixel crawling/texture aliasing.
> "I don't really think it's fair to not count off on the PS2 for that, considering even the N64 did some form of per-edge anti-aliasing in hardware while PS2 didn't do shit. Then that's not to mention how undeniably, inarguably better the VGA adapter looks than 90% of all PS2 games."
Only, when playing in VGA-mode, no Dreamcast-game used any form of Anti-Aliasing as well. So if you mention the PS2 not doing anything to anti-alias the image, you should mention this as well!
(There were only 3 Games on DC doing 2:1 SSAA on the horizontal axis, that's it!)
You could get the same results on PS2, of course. Unfortunately, many games did not, so DC has an advantage there as almost every game used progressive scan and a full height framebuffer + deflickering filter in interlace mode.
For me, nothing will ever beat the graphical leap I witnessed when I walked into Toys R Us and played the Sonic Adventure demo. Coming from a PS and Saturn, seeing the lens flare, the water, the boards breaking as the whale lept out from under it was breathtaking to 13 year old me. Only thing comparable was a few years previous playing the Wave Race 64 demo
Soul calibur and quake 3 made 12 year old me buy a dreamcast.
I know exactly what you mean and I felt the same way.
Some similar graphical leaps happened in the arcades earlier (Scud Race anyone?), maybe Mario 64 or in the PC-sector (I was blown away when playing with my R9700 pro!).
But such leaps do not accur anymore - if you want that feeling again, perhaps playing in VR may be comparable. :)
In pal territories the dc was so much better because it had 60hz option in most games. Ps2 didnt.
Dreamcast ports on the ps2 have a 60Hz option
What I want to know, with all honesty, not trying to be a dick or anything even though it probably sounds like it:
In a territory where 60fps is standard, why would anyone even want the option for 50?
Wait, did NTSC have 50Hz options?
@@spicybreadproductions1972 of course not.
Yes. Many ps2 dont have 60hz options and have low resolution.
4:43 VGA is analog, not digital.
Was about to write the same. Glad you did it.
@Пётр Кроссбаккн Your comment makes no sense whatsoever: The Dreamcast's A/V port outputs only analog signals. Nothing digital about it. 31(.5)khz is the standard VGA horizontal scanning frequency, which is also completely analog. The DCHDMI is an internal converter which has nothing to do with the contents of this video and is soldered directly to the GPU and the DAC has nothing to do with the DCHDMI. It's only used to convert the GPU's digital signals to analog, only for the A/V port, not for the DCHDMI. HDMI only has clock and data lines, no scan signals.
comparing to analog... PC releases of Quake3 and Unreal Tournament just better...
True.
I ALWAYS said that many games on the Dreamcast looked just as good as the other consoles of its gen simply due to it's built in 3D GPU enhancement capabilities. Similar to the N64, the GPU in the Dreamcast was capable of several types of built in 3D Hardware Acceleration, which made what was a slightly underpowered system compared to the others appear to be just as nice looking if not better in some cases.
The Dreamcast truly is an underrated beast with many fantastic games. Having owned one since launch, I never did understand why it was considered somewhat of a failure considering how great of a time I had with it and how many fantastic games it had.
With excellent hardware design, a system can be less powerful and cheaper while still having excellent graphical output. History shows that when a system is very well designed at the hardware level with a very well thought out balance between CPU and GPU power and made to be very easy to develop for, it ends up hitting above it's weight in the longrun. Developers can push more from the system than one would normally expect which in itself levels the playing field. And in some instances, a weaker CPU can be substituted with a strong GPU in order to save costs and still have a very graphically capable system.
Such was the case with the both the SNES and the PC engine. Both had somewhat weak CPU's but had excellent GPU's and thus were both very capable. This was also the case with the Dreamcast. The opposite was true of the Genesis, it had a very fast and robust CPU for the time but a somewhat mediocre GPU, and thus it's graphical ability is not quite up to par with the SNES.
skins4thewin the GPU of the DC was not more powerful that the PS2 GPU. It had some more features but in general the fillrate was a lot lower that the PS2. And it did not have any real (automatic?) 3D Enhancements. Just plain garaud shaded textures polygons with fog. THE DC has hardware compression of textures that allowed to fit in more with a little quality loss (PS2 had more memory on the other hand) That’s it.
Even so if programmed properly (balancing the CPU and GPU as you mentioned) the PS2 could feed a lot more polygons to the GPU to draw.
Just because of this the DC was indeed a lot easier to develop so it meant that most games with normal optimization efforts just looked a little better on the PS2 (and sometimes worse) however if you had a really optimized game on PS2 it had a lot more stuff going on compared to the DC games.
@@litjellyfish Yes, I am aware that the PS2's GPU was more powerful, that was basically what I said and was exactly my point. Not sure what you're responding to but it's certainly not my post as I never said anything of the sort. It does have some built in 3D acceleration though as far as I am aware.
@DCTVclips That is 100% untrue. Sega did not in any way collapse. They were doing perfectly fine and still exist today. They simply discontinued the system because they deemed it a failure and thus decided to stop supporting it, and decided to move away from hardware and focus solely on software.
This isn't even up for debate as it is in their very own words, you can literally look it up for yourself. The Dreamcast was generally considered within the industry to be a failed console, although I do not personally see it as such as I do feel that it sold well enough to be deemed a success.
@DCTVclips Lol they did not collapse, and the Dreamcast did not sell "Very well". It didn't even reach 10 million units sold. It sold about as well as the Saturn did, which was also considered to be a general failure. Believe what you want though, I won't continue to argue with someone who is so out of touch with the facts.
The Dreamcast has 16MB of system ram and 8MB of VRAM while the PS2 has 32MB system ram and 4MB of VRAM, but I think it probably has more to do with the PS2's graphics processor being more complex to work with than the PowerVR used by the Dreamcast. Programming the PS2 involved coordinating two vector processing units that were integrated on the CPU and could be quite tricky, especially early on.
Biggest problem I have with PS2 versions of games nowadays and just the PS2 overall is that the games just have terrible image clarity on anything that’s not a crt. Sure HDTV’s weren’t the norm at the time but the dreamcast really future proofed itself with that VGA support and it makes me wish Sony at least supported it. DC, GCN, and Xbox all look decent on HDTV’s.
Nintendo GameCube games don't look good on HDTV, at least not my experience.
Obviously the consoles of that time are not intended for another use than CRT Tvs, at least I use the right televisions and component cables, Nintendo and Sony have their own special component cables alternative to the standard composite.
I have to say not all Dreamcast games support the VGA.
Yes Sega knew their Hardware alright! 100%
Test Drive: Le Mans was brought out on the PS2 under the title Le Mans 24 Hours - it's the same game, but much worse on PS2. Aside from running at higher resolution, the Dreamcast version featured a full circuit of cars that was visible on screen without any reduction in frame rate, while the PS2 displayed fewer cars and dropped frames even doing that. If I remember right, the Dreamcast version also had online play, which the PS2 version didn't. The Dreamcast version also controlled more realistically - the controls were made more arcade-like for the PS2 release.
Revolt and Ready 2 Rumble are significantly worse on PS2.
But that VGA is a great saving grace, people are even using it to make HDMI adaptors for the Dreamcast now!
Neither game came out on PS2 though?
And I still really want that HDMI adapter the guy was making a while back. VGA through Toro/OSSC is still super nice, though.
Larry Bundy Jr I played quite a few PS2 games on VGA as well, though they never were as sharp and activating VGA without seeing anything is annoying.
Larry Bundy Jr Hi Larry!! Your fact hunt Playlist is my favorite series in all of RUclips, please keep up the amazing work!!
there are HDMI adapters for PS2, but they are utter trash.
These 5 external factors killed the Dreamcast:
Goodwill and Hype for the Playstation Brand,
PS2 DVD-Playback,
EA not willing to release games for SEGA,
Metal Gear Solid 2 Hype,
GTA 3
Aside from that, marketing for the Dreamcast over here in Europe was barely existent.
It didn't have Fifa nor was it going to get Final Fantasy games - that's all people had to know in order to be turned off.
I think you forgot the PS2 HUGE game catalog, mostly of that catalog that is technically impossible to run on that overrated console. Cheers
Wtf I hate EA even more now, worst evil parasite in video games
@@davelasertie4967 What Huge Catalog? Now Yes! than No! At The time PS2 was good for Two things! 1: DVDS 2: Doorstop! And not hating I also love PS2, just no games for a couple years!
@@armorwolf7934 Yeah but Soul Calibur came out a Year before that and Burried TTT and it's Arcade Version!
There was going to be a Dreamcast port of GTA 3 but it was cancelled.
Not only Vga, textures are much better on DC in most of the games
No they're not......do not confuse bright colours and design choices with texture resolution. PS2 was seen as a grown up console with realistic games and games used suitable texture pallets to suit. DC's roots were bright arcade graphics which by design are supposed to be bright and eye catching.
@@almighty151986 Wow, finally adequate post, thanx bro
test
@@almighty151986 There were cases where Dreamcast had better looking textures in certain scenarios over PS2, thanks to DCs specific hardware and the way in which it stored and rendered those textures in comparison to PS2. Here is a Unreal Tournament Digital Foundry "DF Retro" video done by John Linneman showing the differences and explaining why. You can watch from 4:30 to get straight to it.
ruclips.net/video/eV8enCp651c/видео.html
The DC has "Hardware Texture Compression", while PS2 uses "8 bit Palletized Textures" to save on VRAM. PS2 textures are stored in a texture sheet at a lower color depth, where a pallet texture is defined as a texel lookup before filtering is applied, which saves on PS2 VRAM, but leads to color differences in textures vs DC. John also says that PS2 games typically avoided using "Mip Maping" altogether, which led to blurrier looking textures from certain distances as well. But Dreamcast standard "Bilinear Filtering" was quite poor in comparison to PS2s implementation, so textures viewed from certain angles suffered from notable banding issues throughout the UT port (and likely other games as well).
Obviously PS2 had many other graphical and performance benefits over DC in the UT console port, I am just talking about textures here and PS2 weaknesses and strengths in comparison to DC in regards to that (and the consoles hardware differences that explain some of those weaknesses and strengths as well). The entire DF video is interesting, going into the strengths and weaknesses of each consoles hardware when rendering in this specific game, and it is fairly insightful and worth a watch.
@@almighty151986 You’re a whole ass clown
Dreamcast was a jewel.
RaceToNowhere still is...
Lol no
with a few games...
It was definitely a lot prettier than the PS2 _and_ XBOX
@ShadowAngel then you're a complete moron
At launch the Dreamcast and it's line up were something that simply impressed way more than anything on the PS2 during it's launch,..which as far as I remember mostly felt disappointing.
Well at least You could watch DVD'S, may not be the Silver Lining You were looking for at the time but hey at least it's something! :)
I couldn't get my hands on the PS2 at launch so I eventually gave in and bought a Dreamcast. It was AMAZING! One week later, Sega announced it was getting out of the console business but, for roughly a year, there wasn't a single PS2 owner that was having more fun than I was!
It's true. Dreamcast had so many great games... but the word on the street about Sega was already bad. Sega's reputation from the Sega Saturn in the US, and many missteps from that point in history pretty much doomed it. I bought Dreamcast on launch day and to this day is the only day one console purchase I have ever made. Only now in hindsight do people realize what they missed out on.
Dreamcast is made my childhood too
In the list I have favorited and big childhood maker console
1. Ps1
2. Dreamcast
3. N64
4. Ps2
I had both systems at launch; the DC came out earlier and looked very sharp, and the VMU's and modem made it feel very 'new age'. The PS2 having DVD playing abilities were a huge pull back then, despite the fact the architecture meant the entire launch line up looked jaggy and unimpressive in comparison. The big changing point in the PS2's life was Metal Gear Solid 2; where Kojima showed how to take advantage of the PS2's architecture to make games not just look good, but also have deeper gameplay than previous games. After that, PS2 games seemed to greatly improve in Graphics and variety.
TChighbury also let's not forget MGS2 is 60 FPS. Always. (Except on the Vita which is odd.)
TChighbury Love this comment 😎
2001 was PS2's big year. MGS2, GTA3, Devil May Cry
I would say GTA3 is what made the PS2 king. After GTA3 came out, PS2 was a must have for everyone.
Except Tekken Tag Tournament of course.
Dreamcast benefits... 60Hz (even in PAL regions), awesome RGB/VGA-output, most importantly... MUCH higher texture resolution (and texture memory)... Anyway, DC had much untapped potential with things like hardware support for i.e normal maps (bump mapping). Something that was first introduced on XBOX.
What Dreamcast games off the top of your head used bump mapping?
Sakura Taisen 3: Is Paris Burning? was released on JP DC in 2001 and raised the standard for this series. Sega ported ot to JP PS2. All 3 discs now fit on 1 DVD. The game to a step back on the A/V quality. The colors look a slightly washed out and the audio isn't as crisp and clear as the DC version. I always have to raise the volume when I play. They had to work around the VMU. In the game because you're given a portable device to receive calls and it will show you stats and attack names in battle. This device is your VMU. In the PS2 version, you can show the VMU on your screen or turn it off (it will always appear for incoming messages).
The Dreamcast is a good console no doubt, though as a late buyer it’s proving difficult to acquire games for it as they are generally more expensive than PS2 games. I’ve only got 4 games for it ATM (Grandia 2, RE2, Skies of Arcadia and Sonic Adventure) but I can see that it is a worthy competitor amongst the rest of the sixth generation.
However, overall the PS2 just ANNIHILATES the Dreamcast. The PS2 has so much awesomeness that it’s not really fair to compare them. 2001 was where the PS2 really took off and after that game after game just kept coming for the PS2. The PS2 was a difficult beast to wrangle but when developers understood its hardware it produced stuff that still cannot be replicated and its library to this day continues to be one of the most varied libraries ever.
In 2000-2001, there was no contest. The Dreamcast was the better of the two. Better graphics, online play, 4-player out of the box, better games. Nobody misses the PS2 launch titles, that's for sure.
I don't miss the launch titles either
Fernando you made a mistake by including 2001 in your post. By Winter 2001 many of the best devs in the industry had already produced a great game for Ps2. New IP's like Jax & Dexter, Devil May Cry, Maximo Ghosts2 Glory, Onimusha, Shadow Hearts, Timesplitters, SSX, & Sky Odyssey (an underrated flight sim) plus others had released. Zone of the Enders came out too, though it's sub par compared to its brilliant sequel 2nd Runner.
And excellent sequels to great Ps1 franchises had released too, Gran T3, MGS2, FFX, Armored Core 2, Ace Combat 4, Twisted Metal Black, Grand Theft Auto III, Klonoa 2, Ridge Racer V, Tekken Tag etc. One of the strongest 1st years ever imo. The DC is great, but while the Ps2 had a slower/weaker launch, it came out swinging like mad by mid>late 2001 and the software momentum never slowed after. All the competition got overwhelmed despite also having many great games too.
@@retrosoul8770 mistake? Nah, he knew what he was saying. “PS2 hAd nO GaMeS iN iTs FirSt TwO yEaRs” and/or similar implications are a common rhetoric from bitter Dreamcast fans. And as you showed in your comment, 2001 alone shows it’s an objectively false one.
quake 3 on the dreamcast is playable even with a sega dreamcast twin stick...i'll assure you it's a real blast ;)
Yea.......but I don;t like playing games at 10-20fps like it runs on DC.
@@almighty151986 Uhh, not sure what hackjob of a Quake version YOU played on the DC, but mine always ran smooth
PS2's Dead or Alive 2 is not about jaggies. The game actually runs on a much lower resolution than the Dreamcast version. I would guess 320x240 against 640x480 on Dreamcast.
Nah, resolution that low, unlikely, completely pointless. It would however be effective 640x240 or 512x240, i'm not sure. PS2 has no working flicker fixer, so in 60fps games, if you were to render all 480 lines, half of them would have exactly zero contribution to the image, thrown away, never to be seen again, were pointless to render to begin with, and it's most noticeable when there's enough movement. Unless the game implemented its own deflicker postprocess, which some games down the line did eventually, but not too many of them.
Nah, it was either 352x240, 512x240 or 640x240 on PS2. Definitely not a resolution that extremely low.
I can argue until I’m blue in the face, between the PS2 vs DC. In 1999 the DC was honestly groundbreaking, and felt ahead of its time. The graphics, library, online ability, and controller were all fresh, implemented correctly, and felt new. At the end of the day, the Dreamcast was a ‘Gamers’ console.
The PS2 brought a lot of muscle to the show, in terms of software support and DVD hardware being pushed. I wish the DC was supported a few years longer. I feel the GC, Xbox, and PS2 would have had tougher competition.
Sega’s mishaps in the 90s drained their warchest. They finally got it right with the Dreamcast but it was too late. Once the PS2 came out, it was game over.
Almost every single 2D Fighting game was massively superior on the Dreamcast due to the PS2’s horrific interlace options and woeful double field resolution, which either left visuals muddy and washed out, or gave them a shimmering style effect as the interlaced lines raced back and forth, often causing eye strain and headaches when being viewed at 30-60 frames per second.
I got none of that from trying a bunch of them out - as said in the vid, the likes of SNK v Capcom 2 is too close to call, while Street Fighter 3 is better on PS2 as DC has input lag, making it harder to parry. PS2 had arcade perfect ports of KOF and other Neo Geo games... there are hardly any 2D fighters on DC that are actually, demonstrably better than on PS2 - from what I played.
The N3groNinja it’s visible even on this very video. The PS2 just wasn’t built for 2D in mind, and it’s painfully obvious in earlier titles, regardless of what cables you use, or what upscaler you run it through. Look at MVC2 as a solid example of the horrific interlace shimmering effect. It’s especially noticeable on the HUD at the top of the screen - so much so that I can see it as clear as day even when watching this video on a small mobile phone. Almost all 2D games (and a selection of 3D games from the first 3 years the system was on the market for) that ran at 60fps suffered either this “sawing” effect, or a slight blurriness which muddied colours and clarity of the sprite work. It’s even more pronounced on PAL versions of games, too. Luckily, it seemed to improve in games post-2004-ish.
Bransfield SF3 (I assume you mean 3rd Strike?) is a weird one. As far as I'm aware the port itself is a fine conversion on Dreamcast for what it is, the real reason behind the hostility towards the DC version is because it's based on a revision that's rejected by the competitive scene. (and maybe because of replacing the native CPS3 soundtrack with the arranged one with no option to switch back, IDK). If the input lag reports came from testing certain sequences like Urien's Aegis setups, some of them literally don't work in that revision.
The N3groNinja if you mean Alpha 3 Upper on PS2 through the Alpha Anthology, that port is 1:1 arcade perfect (as are the other games on it if you wanted to play them). The other console versions are only better in terms of content/game modes.
The PS2 controller was so much better for fighting games though.
still own a dreamcast no playstations... seems like dreamcast won to me lol.
Nope.
YUP
Sure!!, if you live in a universe where the allies lost the WWII. lol
but n8ntendo is best
I own both! (both great with great games) May I suggest You do the same! People on both sides will always have their favorite Apples and Oranges after all but Me I Love both! Your only cheating Yourself by only having one! 100% Happy Gaming! :)
Ps fans:
Ps2 better graphics= huge win
DC better graphics= marginal win
It's not just VGA. Early on most ports had a higher resolution on DC, that's why there were less jaggies. The DC had more VRAM for a bigger framebuffer. Dead or Alive 2 cutscenes ran at 60fps on PS2, but the whole game ran at a much lower resolution on PS2.
RE:CV was a Dreamcast exclusive in Europe for a long while.
In terms of which console is overall better, I honestly find the PS2 superior. It's still my favorite console of all time. The Dreamcast doesn't offer me much outside of arcade-style games, the majority of its library. Don't get me wrong, I love arcade-style games. But I also love RPGs, and the Dreamcast doesn't have many.
Sega dreamcast don't have any racing games like the PlayStation 2 did
@@cewthechorinclesofateenage4577 There were plenty of racing games; Daytona USA 2001 (which had online play), F355 Challenge, Sega Rally Championship 2, Sega GT (go kicky fast!), Speed Devils/Online Racing, Test Drive Le Mans, Test Drive 6, Test Drive V-Rally, Tokyo Extreme Racer 1 & 2, Toy Racer, Metropolis Street Racer (precursor to Project Gotham Racing), Wacky Races, Hydro Thunder, San Francisco Rush 2049, Monaco Grand Prix, F1 World Grand Prix, Cart Flag To Flag...even Star Wars Episode 1 Racer showed up on DC.
The PS2 has a VASTLY superior line up, which is not weird considering it got support for way more time than the Dreamcast
Great video, very informative. Having the arcade at home is exactly how I felt playing for the first time in those early days x
I have always had bad feelings about PS... because I went with Saturn and Dreamcast! Then I went the Nintendo and Xbox way. I don't really "feel it" for playstation as for Sega and Nintendo. I wish Sega would have gone on like Nintendo.
I'm with you! If only PS2 launched a little later. Dreamcast needed more time in the sun to show folks Sega finally righted their wrongs. It truly was a system ahead of the times... and still holds up well today!
Same I hate that overrated console, also its players are the most autistic people on earth
@@sarcasticbotbol2098 LMAO
Sarcastic Botbol are you that dumb
The dreamcast had alot of great exclusives that where high quality games.The saturns fail in sales pretty much destroyed the continuation of segas hardware.We still have sega games on all platforms,but let's be honest,the sega developed and published games we got after the dreamcasts death,lack the quality of when the dreamcast was still around.Thats why we need consoles,so we can continue to get high quality games.
Bro...what are you talkin about? Have you ever played the Yakuza series that is still goin strong. It's probably my favorite Japanese series of games next to Metal Gear and Resident Evil. You have to read subtitles since it's all in Japsnese but it has some of the best written stories in any game I've ever played. It's like Shenmue but league's better in the fighting department. If you never played any of them I recommend 5 and 6 for PS4 and the remake of the 2nd one. Really they are all great games if like open world brawlers.
Code Veronica was first on DC then released to the other consoles
+isiahfwalker Code Veronica X is what's in the video. The X is important
But later X was released on the gamecube which made that the best version. Unless you enjoy playing it on your dc in Japanese.
@@SwoleCalibur I had code veronica x I remember it being in English..
R u Cray might have been one of those Japanese games with multiple language options
@@MegaMicah12 Or the PS2 version! Pretty sure that was in English! :)
ohey, I know this video is old but hey, I just now found it, so I wanted to throw this out there: The Dreamcast is still online! People play on shared servers with PC players every friday. I don't think Unreal is up at the moment, but it's being worked on.
I've got both systems, but the PS2 beats the DC hands down in gathering dust
Bruh this comment is goollllldddd
I agree about the grandia ii thing. the dreamcast had the best version of it
test
The Sega Dreamcast has better sound as well. It took Sony quite a bit to have the superior sound of the Dreamcast.
Everyone knew the PS2 would have better games than the Dreamcast, Thats why people didn't buy the Dreamcast.
@@WB_19 Power Stone, King of Fighters Dream Match 99 and 99, Blue Stinger, Sega Rally 2, Soulcalibur, The House of the dead 2, Rival Schools 2, Star Gladiator 2, Virtual On2 are already more than 8 times the Dreamcast beat the PS2 :v
@@GIZSPARROW Thats it?? PS2 has Soulcalibur and King of Fighters aswell.
PS2 has WAY more and better games.
@@WB_19 Soulcalibur 1 > Soulcalibur 2-3 - Any KOF on DC > Any KOF on PS2...And the only good KOF is XI on PS2, the rest sucks hard...and ANY 2D Fighter is superior on DC. No, PS2 have GOOD games but no LEGENDARY games like the DC (and the PS1^^)... PS2 have TONS of SHITTY games and we waited about 2 years to have DECENT games on PS2. And it's OBVIOUS that PS2 have MORE games because DC only "lived" 3 years (1998-2001) so it's fuckin' normal, PS2 were out from 2000 to 2012 (but games till about 2006) so you got 6 years vs 3 years.... Again, Quality vs. Quantity.... Yes PS2 NOW have great exclusives I still enjoy (ICO, GoW, SOTC, FFX, Tekken 4-5, DMC....) and for third party games, I play it on Xbox (superior graphics on the 1st Xbox - just look at Wreckless, GTA series, Splinter Cell, Onimusha 1, NFS series daaaaaamn it's way better on Xbox than on PS2) but meeeeeen MDK2, Ikaruga, Zombie Revenge, Shenmue, Sonic Adventures, Skies of Arcadia, Crazy Taxi, Zero Gunners 2, Gigawing....Quake 3 ONLINE back in 1999-2000 WOOHOOOOOO. No Dreamcast have many many hidden gems and all of that gems in only 3 years. I don't say the PS2 is bad, it's a GREAT console too (I own both) but the ton of shitty games on it (like on Wii and NDS) are just jokes against this console. And the aliasing and the sort of "white fog and blur" on PS2 is just annoying IMO. Back in 2001, I wanted a PS2 just for Onimusha and Devil May Cry....
@@GIZSPARROW dude the PS2 is the most succesful console in history for a reason even if the Dreamcast had more years The PS2 would still dominate over it.
Eventually it wouldn't keep up with third party games because of lack of RAM and pysical media storage.
I would be the weakest among the four consoles
Even the Gamecube struggled getting 3rde party support with its 1.5 GB discs so how much more with the Deamcast 1GB discs?
PS2 and Xbox uses 4.7GB DVD's aswell as play DVD movies.
Dreamcast would still ended up last.
As a PS2 fan, i must say, this was actually spot on.
Dreamcast was a compact, well designed machine. Meanwhile Sony lied to fans that their fmv demos was in game graphics prior to release. Video output was cleaner and audio was better as well on Dreamcast...not even counting VGA mode...I mean via composite mode.
You sound like a tipical Sega widow, get over it, man, Sega fucked up, is no one else fault, period.
@@davelasertie4967 typical *
@@davelasertie4967 & you sound like a dumbass child
@@davelasertie4967 Sega was a better console, period!
grandia 2 is my favorite jrpg of all time and i didn't even know it had a ps2 version. live and learn
Another fun fact, Grandia 2 also had a PC version released just before the PS2 version. You can also get Grandia 2 on Steam now. The Steam version isn't perfect, but it has some amazing features, like 16:9@60fps upgraded battles!
Why was the PC port of Crazy Taxi so slow? It seems like no matter how much computer you throw at it it's still slow as frozen balls.
I play all this titles in Dreamcast, I miss this era, so nostalgic...
Verdade
And now the sequel: 1000 times the PS2 beat the Dreamcast :)
Loved my dreamcast keyboard and mouse. The keyboard was great to have during my hundreds of hours of phantasy star online. Aol dial up on the other hand, not so fun.
The dreamcast would have eventually got two joysticks in the inevitable revision of that huge controller.
It was really the perfect console for the time, and clearly had superior hardware.
@Paul Bell They each had advantages and disadvantages over one another! But I still think the biggest difference was the GD rom's vs DVD's!
@Paul Bell the only advantage ps2 had was higher clocked cpu, DVD and 32mb ram vs dreamcast's 16mbs. Other than that, the dreamcast has a better gpu with more video memory 8mb vs ps2 4mb.
@DKMicros What’s your definition of shredding ? It’s not like a 2x speed difference. I would say the ps2 is about 15% more powerful
The PS2 was complex to program for, but still had lots of untapped potential. The DC was pushed to it's limits by 2000 with games like Shenmue. No way the DC could technically compete with the PS2 past 2001 much less with the Xbox and Gamecube. If the DC survived past 2001, Sega would've had to release yet another add on in order for the DC to run games like GTA 3/Vice City, Splinter Cell, House Of The Dead 3, etc.
The Ps2 never hit as good as the Dreamcast for me. The Dreamcast felt amazing and futuristic and the Ps2.... while it was good just never blew my mind in the same way. It was also likely a little less impressive because of all of the ads they had that straight up lied. Looking back, so many of the "great graphics" the showed off pre release (for the ps2) were just pre rendered from a PC and it was light years ahead of what we got. I wish the Dreamcast would have been around long enough to put its hardware to use. It hardly ever got pushed to its limit and offered some insane titles for the time. People forget that the Ps2 was developed for much longer and devs had time to make stuff look "better" Although the VGA just completely outclassed the ps2. Both systems are a great piece of history. If dvd players were not $200 bucks more than a basic ps2 at the time then the DC might have stood a chance. I know my family got 2 because it was the cheapest dvd player they had at the time. The only thing I remember on it was tony hawk, odens sphere,kingdom hearts and a few FF games but a lot of those came much later. Who knows what the DC could have done.
I have to be honest as a PS2 fan i had really wish Sega teamed up with Sony back in the Playstation 1 and sega saturn era, imagine what kind of a monster console they had created back then in the PS2 and DC era.
I totally agree! The Deamcast did seem like such a major leap! Ever since all the new console generations don't feel like that! I know they are tetnicly Suppior Hardware and Software by a long shot! Who knows maybe PS5 or Series X can change that for Me! You never know right! :)
Yeah Sega was great Hardware makers! Unfortunately as a company they mostly couldn't agree with each other! Japan/American divisions! Hardware side they were definitely ahead of the curve and furtue thinking! Unfortunately between infighting and to much saturation ie too many Console's too soon We all saw what happened!
:( I always imagine what innovations They would have on Current/Nextgen Hardware! Dreamcast was the last major leap imho! One can Dream! :D
How is it even possible that Quake 3 could be so choppy on Dreamcast, compared to the PS2? It might have been the superior version "then", with its online capability, but it's pretty hard to look at "now".
The RUclips algorithm pushed your channel to me and Im damn glad it did. Instant sub lol. I hope many others get to enjoy your channel as well! You deserve it. Dope content! Much respect from the "United" States.
You deserve way more views. I know very little about either of these systems, but it was incredibly interesting, nonetheless. Great stuff.
Thanks!
@@Bransfiiiield juvgye4578p
Don't know about them? Your either really Young or I'm really Old! :)
Shenmue one of the greatest games ever made DC exclusive
shahid khan Then Sega sold the rights to Shenmue 2 with the big open ending to Microsoft and the story now continues on.........the ps4 (and pc). Oh, the irony.
mierisdope Yu dew know PS4 is basically just a super-duped up Gamecube right? amd
mierisdope And I cant wait for the 3rd game to be released!
shahid khan not anymore soon
shahid khan MGS3 THE greatest game PS2 exclusive. (Until the remake/remaster)
I really enjoyed this video. Great work! I am always on the lookout for new Dreamcast content and this was a different approach from the usual stuff.
Ah Sega Dreamcast, so great you were (and still are), going up against the mighty Sony PS2. It's should be a crime against gamers to not have given you a chance. (DEV's SHAME on you) Today, all this extra media stuff tacked on pretty much done in the XBONE... (amongst other things) but a lousy DVD player for the PS2 and lack of one for the Dreamcast, done in the Dreamcast. THAT shouldn't have caused the demise of the Dreamcast which in my opinion was superior. Only complaint I have is they could have done a better job creating the controller, did a great job but wasn't quite there. Trigger buttons were too far back and had to take breaks due to hands cramping up because of it. I have my PS2 from 2003 and NEVER put a DVD in that thing. Just wanted to play games. Nor did I buy that stupid $30 DVD remote for my Original XBOX. BTW, I STILL play my Original XBOX that I picked up in 2002! Not that anyone cares lol. Key is to keep it clean of dust (not with just a can of compressed air). Change thermal paste on a regular on the Pentium III chip and nVidia GPU to keep temps down.
it didn't have a DVD player. Casuals came flocked to PS2 to watch movies and DC flopped as a result.
Even though I still find the PS2 to be the better system in terms of games, this was one of the main reasons it sold better. It's just like the Wii with its motion controls and the DS with its touch screen.
Power Stone, King of Fighters Dream Match 99 and 99, Blue Stinger, Sega Rally 2, Soulcalibur, The House of the dead 2, Rival Schools 2, Star Gladiator 2, Virtual On2 are already more than 8 times the Dreamcast beat the PS2 :v
Most of the games in the list are only 2D fighting games and arcade ports
I believe the games have to be available on both platforms
@@yanceyboyz I mean that's true, but Power Stone no matter what can't be thought of as anything but a win, even if it's just one
Y2K Savior yeah it’s a fantastic game, but the list is “times the Dreamcast beat the ps2 “ at doing the same thing.
Sorry, I am an anti-jaggie person. In the states all we heard was how graphically superior the PS2 was. It was the reason people had to be thrown out of Gamestop for arguing. It was the reason no one wanted to buy a Dreamcast and chose to wait a year. So, when I finally saw the games I was underwhelmed. The first thing that I noticed was that my eyeballs were still bleeding, even on the newest playstation. Them Jaggies was back!! They had brought dull colors with them. Strictly from a graphics perspective, the system was an automatic pass for me. As graphics is what was used to sell it on my side of the pond. The DVD player was the real star of the show. Of course you know the sales history. I just bought the XBOX instead. I finally got a playstation when the 4 was released. :))
For the record Grandia 2 is one of my favorite RPG'S of all time.
Anything that says Dreamcast is cool.... is cool :D
Liking cos it's Austin
PS2 didn't succeed because of hardcore gamers, it succeeded the same reason the Wii did, people wanted a novelty DVD player for a low price like they did motion games for granny. Dreamcast was a thoroughbred gamer's wet dream!
You forgot “Donald Duck Quack Attack“, the Dreamcast Version was better than the Ps2 Version. If i bought some years ago f355 challenge on ps2, too...i was shocked abaout the bad ps2 version... but in 2004/2005 the ps2 beats the dreamcast with Games like gran turismo 4, Burnout Revenge and God of war 2. For me the dreamcast is still the best videogames console of all time! An the year 2000 is the best Year for Player all time.
Love SEGA DREAMCAST ! Headhunter is differently sounds better on Dremacast, plus R.E. : C.V. X is jist a port from Dreamcast C.V. Kanzenban . But Headhunter Redemption just blew my mind on PS2. Highly recommend for all those cyberpunk lovers ))
Its interesting If one looks at the sales records (There are few) then one finds that the Dreamcast did not actually fail in terns of sale, the problem is that Sega because of the its decisions (aka SOJ forcing SOA to launch the 32x and the Saturn early and the famous E3 97) caused them to be so far in debt before the dc even came out that no matter how well the dc did it could never fix the errors of the past. But the Dreamcast did sell well (Full video here on it ruclips.net/video/Ee1zwLN1D5A/видео.html) Also most of the Online games games are back Online so there is that too
The link doesn't work here.
Fixed
I don't mean to be that guy but it was the famous E3 95'
No, it was successful for about 18 months, like you said in your video, and then the PS2 destroyed it. I'm not sure how you think anyone would consider being on the market for less than 3 years, and completely disappearing as soon as you have competition, was in any way a success.
SOJ forced SOA to launch the 32X early? The 32X was SOA's idea in the first place. It's a small miracle that it was launched in Japan at all.
Q3 and UT actually allowed to play on PC servers however it was a time when PC versions were still getting patches, so it stopped working almost right away.
I firmly believe that if the Dreamcast had used dvd's then it would've sold a lot more units. More space for bigger games/cutscenes, less piracy (which certainly put a huge dent in DC game sales) and no need for a seperate dvd player would've worked wonders for Sega.
One time the Dreamcast beat the PS2 for me personally is that my Dreamcast still works whereas my PS2 died exactly one day after the warranty finished. I haven't bought a new Sony console or game since so that they don't get my money. Every other console I own still works (all the major Nintendo, Sega and Microsoft ones from the NES up to the XBOX 360), even my multiple Commodore 64's still work!
+Takerlives Hah, sorry to hear. My launch PS2 was used to play all these games, it's still going strong.. well, the laser is a bit dodgy.
You don't need the laser anymore if you have the fat ps2. Just put a harddrive in it and a memorycard with freemcboot and play you games of the harddrive. This brings old dead ps2's back to life. As for the dreamcast, I have 5 of them and 3 of those eventually got the random reset bug which the dc was notorious for. And gd rom units are starting to fail now. But you can replace those easily with a gdemu (sd card reader).
they could have retooled it with a DVD drive for the US and EU, their 2 biggest markets. if they had done this I suspect it would have made the PS2 a much more difficult sell outside of Japan. accessories sell fairly well in Japan so that would have been a non issue honestly
everything Sony breaks within 2-5 years
Takerlives Nigga you just got 1 bad system, don't mean the next 1 will be
One of the last Dreamcast games I bought was Alone in the dark. It had REs tank controls and played a lot like Evil Dead Hail to the King, also on Dreamcast.
I'm ashamed to say I didn't know CVX got a release on the Dreamcast in Japan. I'll have to check that out...
i didn't know either til I looked into it. People were talking about this 'Complete Edition', took me a while to figure out it was indeed X.
Well, at least I'm not alone. Maybe I'll have to do an episode on it on my channel some day...
The text is in Japanese, but everything else is in English, so it's not that unfriendly. Also it's just CV again, so.. yeah.
But CV is pretty good. I mean, not RE2 or anything, but solid.
Code veronica was a dreamcast game first and foremost.
It still baffles me today how the Dreamcast failed. That thing was way ahead of its time, but that’s probably why. Maybe they should’ve waited after the ps2 was selling, then release it
There's nothing wrong with DOA! Downvoted!
Hello, as a person that programmed for both consoles (and more) I can say that the DC was more capable than the PS2.
Tell me one from the PS2, but not one of those obvious ones like DVD drive for example, etc...
@@Mekanaizer hard drive, memory card with homebrew exploit, network adapter. DVD9 supports, usb supports for keyboard, mouse, ps4 controller. What else couldn't be better.
AND 4 shoulder button with 2 analog stick
Dreamcast couldn't play DVDs. Thats why it died.
Gigidag77 it could with hacking now. Also 480P component cables are in development right now.
Fabricio M Vega its too late for that lol
adrenalinex4 i know but still.. haha
Gigidag77 And Sega of Japan decided to hire Bernard and then left the console market.
Gigidag77 I always felt that way too. Like the Nintendo wii, the PS2 sold many units for other reasons than just video games because it offered a game console and budget dvd player so that had tremendous crossover appeal to those who weren't strictly gamers. Had the Dreamcast had dvd functionality I think it would have at least had a chance.
16:35 In addition for Grandia 2 Dreamcast vs PS2, there is an added cut CG scene at the beginning of the game on the PS2 version where Skye is carrying Ryudo above a monster base. The PS2 literally could not display all of the polygons of the trees in that scene (showing the Dreamcast's advantage of being the first console with hardware hidden surface removal) without chugging to a slide show (or so it was said). The PS2 version did feature higher resolution textures that someone eventually extracted and converted for use on the PC version of Grandia 2 (the first release, the one on Steam is from a different company and is a completely new port).
The original PC port of Grandia 2... that is another disaster for and a subject all on its own. When I get ahold of an RGB/HDMI mod board for my Dreamcast soon, I plan on doing an entire comparison of all versions of Grandia 2.
In regards to Quake 3, Dreamcasts architecture is Windows based.
Correct, Windows CE.
Windows CE on on Dreamcast is an alternative os not used for all games. All Dreamcast windows CE games look/run like crap. (a lot of awful pc ports)
11:49 Dead Or Alive 2, for example, was released less than 1 month after the Ps2 was released. Donate 2: March 30th. Ps2 - release: March 4th. And remembering: the Sony console is more difficult to program. Impossible to extract the potential of a console with so little time.
The fact that most Dreamcast games run in 480p instead of the 480i PS2 games makes most games look better.
A Channel About Video Games I am tech stupid what is the difference between 480p and 480i
480p draws an entire picture at once, 480i only shows half a picture at once.
For the sake of simplicity, let's say a game runs on 1 FPS. 480p shows the entire picture in the second. 480i splits that picture in half and one second shows half a picture per second, followed by the second half (well, sightly different because the picture is moving) one second later.
Not a problem on old 480i CRT televisions, but modern televisions have to deinterlace the 480i picture. It basically means that it waits for the second half of the picture and puts them together. This results in lag (because it has to wait) and a blurry picture (because the second half-picture isn't exactly the same as the first one)
Interlacing, 2 horizontal lines shift, Progressive all horizontal lines shift.
If you watch the MvC2 comparison, you'll see quite a bit of interlacing artifacts on the Ps2 version
You can force 480p or even 720p, 1080i or 1080p via an unofficial program called GS Mode Selector
TheMrIron2 PS2 can't do 720p, even with homebrew software. Also 1080i on PS2 is just upscaled, not true 1080i like Xbox and 360/PS3 and modern consoles.
Well the DC did have 8MB of video memory compared to the PS2 4MB, which is why some DC games play at higher resolution since it had more video memory for higher res
I'm a Sega fanboy but the PS2 is easily my favourite console. The jaggies were only an issue with the launch games. I remember Tekken Tag being absolutely lambasted in reviews at the time. They worked out the aliasing shortly after, but the PS2 probably killed the DC on pre-release hype alone so less impressive looking launch titles or not it was a foregone conclusion.
MDK was developed by Shiny. How is shinyness not a legitimate benchmark for DC superiority?
Interestingly (now not then) I just looked it up and you can use a PS2 with VGA pretty easily. Just need one of those memory card mods.
Every PS2 game I own has a jaggy issue minus tales of legendia. It was definitely a hardware issue
I guess you didn't mention Soulcalibur because it never got ported to PS2 but it was the best 3D fighting game on the platform and one of the best launch titles ever.
Now you have to do 8 times Saturn was better than PlayStation!
I'm ashamed to admit I played a lot of Quake 3 on the Dreamcast. It's one of my favorite games on the system. I did a little tweaking with the default controls (like remove auto-centering) and I played it all the time on the pad with no problems. Also the DC version thanks to it's built-in 4 controller ports can do 4 player without the need for those multi-tabs that ps2 needed (Seriously Sony? in the 6th generation?) Also the DC version has a new soundtrack that is amazing and fits the game way better than the original pc version, it also features some elusive maps made only for the DC version at the time (I know way to much than anyone should know about the Dreamcast port of quake 3)
Animated Freak the Saturn was more powerful thank the PS1 when.it came to polygon count. thats one
I prefer fps on pc but like to check out the ports on older consoles like jedi outcast on gamecube, jrdi academy on xbox etc
Oddly enough I played both the Dreamcast and the Pc versions of Quake 3 and I still enjoyed the Dreamcast version, even with the less than ideal controls. Had a lot of good times with it until the Dreamcast ate it.
Animated Freak to be fair, the problem with systems with 4 built in controller ports is that there's no way to get them to support more than 4 controllers where as using multiple multitaps did. Not just saying this as a PlayStation thing cause IMO the Sega Saturn also benefitted from using multitaps rather than more built in controller ports. Who would argue against 10 player Saturn Bomberman?!
@rad dude
The polygons on saturn were quads and couldn't do triangles. That's why on paper it could do more polygons, but the application was flawed.
Saturn was a beast on 2d games though. most 2d games were better on saturn and that's definitely a good thing.
Cool video, and great to see these comparisons done right. Two small video-related tech corrections to your commentary: PS2 Code Veronica's cutscenes won't be uncompressed, they'll just be less compressed, and most likely using a better codec (MPEG-2 since the PS2 was DVD capable, vs MPEG-1 on the DC). Uncompressed video, even in SD, is huuuuumungous. Secondly, the DC doesn't output a digital video signal, but analog RGB ("VGA"). But it's not far behind what an actual digital signal would be.
It's ironic that the real ace up the Dreamcast's sleeve (the progressive VGA output) wasn't seen by most people at the time.
You are, of course, absolutely correct. Just a couple of not-thought-about phrases used which I'm sure I'd have picked up on given more time/attention.
Basically: cut scenes better on PS2, but general graphical fidelity better via VGA.
Indeed! The intent was still clear. Great video!
You left out how the majority of the 2D fighters ported to the Gamecube/PS2/Xbox compared to the Dreamcast version, had loss of animations, lag and input delay. While not a big deal for most people, for someone who has these and played the multiple versions, it's hard to find an excuse to turn the ports on.
+The N3groNinja the only game I found to suffer with this sort of thing was Street Fighter 3, which actually suffered lag on Dreamcast. The PS2 version was arcade perfect.
ZEROthefirst input delay is probably in your brain
PS2 version arcade perfect?? hahahahahahahaa NO but dreamcast is^^
@@GIZSPARROW with the that trash controller they have
@@@cewthechorinclesofateenage4577 Well I use the arcade stick or the pro controllers, but as a real gamer, I play with ANYTHING
Now that you pointed them out, I can't unsee them jaggies
Just look at Crazy taxi
Much better on Dreamcast
But sega was terrible at selling their consoles
Crazy Taxi is actually one of the few games on both platforms that isn't MUCH better. It simply looks better on the Dreamcast, and content-wise they're the exact same. The PS2 version thankfully didn't need to remove any songs, the real-life locations, or anything else.
Loved Quake III Arena for the DC. Played it online during its day. Also was cannon fodder for those PC players that seemed to have hacked the server.
An analog trigger makes a world of difference. It's the reason I don't own a Switch.
Golden Grenadier reason I don’t own Switch is because I dont’t do long commutes and it is is too underpowered for a home console. also, it feels like crap in hands. Also, Splatoon is a shitty shooter with low framerate and poor controls.
switch is a good handheld albeit 300$ and splatoon 2 is 60 fps.Maybe you're confusing splatoon 2 with COD WW2?
saturn 64 sorry,the only game of Splatoon I had (in docked mode) was a lagfest. Definitely didn’t feel like 60, small FOV, hard to aim, cheap weapons. Maybe I’m not used to console FPS/TPS multiplayer but it definitely felt much less enjoyable than the games I’m used to (Warsow, Q3A, UT, NS2 etc.)
It's ain't that underpowered
Well that's your connection's fault not the device and it's a kids game don't expect a BFG or an accordion machinegun :)
I remember Dreamcast’s stab at PS2 by saying in an magazine ad that the PS2 is flat and makes a great stand for the Dreamcast.
also, PS2's lighting system was shit. While the DC had a lighting close to realistic, the PS2's lighting looked unreal, resulted in uuuuugly lights and shadows. This can be totally compared between DOA2 DC vs PS2.
Min Nohara's Channel Of Fun Um....have you played God Of War? Especially 2?? Ugly lighting? Really??.
Ehrisaia O'Shannon yup, i dare to say the psp versions looks far better and on higher resolution. The ps2 lacks ambient lights. Sure there might be workarounds, but it is faaaar noticieable in DOA2 PS2 vs DOA2 on DC.
Min Nohara's Channel Of Fun Ghost Of Sparta is gorgeous, but nothing like GOW2. and you cannot POSSIBLY believe Chains Of Olympus looks anywhere near as good as the PS2 games... right? give a girl SOMETHING. Lmiao.
Min Nohara's Channel Of Fun And Ambient Light?? really? don't you see the way the flames of his blades actually light up surrounding areas? that's not ambient enough?
Min Nohara's Channel Of Fun PS2 lighting was amazing. Was are you talking about. "Close to realistic" hahahaha no not back then.
I have a drinking game where I drink when you say "demonstrably" and "is and was". I enjoy this
I've enjoyed the Genesis for many, many years but when I see the Dreamcast I never see what the fans loved about it. I rarely see the game that speaks of the untapped potential of the DC nor did I find any games that made it better than the competition (as in hardware capable )
Worst of all, the controller is awful. It's so bad. Like the 64 the one analog stick boned it from so many games being good or lessened their potential...Nevermind that the single stick it had wasn't very good (finger kept slipping off) and the Dpad chewed up my finger so bad on so many gaming nights...
I don't know if the DC ever stood a chance compared to consoles that had DVD play back, far larger disc capacity and better abilities. With the limited controller, I don't know how long devs would care to cater to it when the other 3 happily had 2 sticks. ....1.5 in the case of the GameCube's wonky C-Stick
And, at the time all but the DC and GC had DVD drives which sported far more storage and you could watch movies on them, which was a pretty nice bonus considering those were expensive for quite a while.
Snotnarok Me neither. I had one when it was brand new. I enjoyed the Capcom fighting games and Sega arcade ports, but those really wear thin after a while. Nothing really epic ever came out on the console. Once PS2 came out I quickly moved on to that and my Dreamcast just became a paperweight at that point.
For the Dreamcast (and the Saturn & Genesis too), it's all about the arcade experience that was/is pretty much perfect on the system, and it's an experience you largely can't get as much on the Ps2 or the other systems. By arcade experience I'm talking about games like Cannon Spike, Outrigger, Power Stone 2, Crazy Taxi, Mars Matrix, Gigawing, Marvel vs Capcom, Metropolis Street Racing, Trickstyle, Daytona USA...
Just all out arcade style games that Sega/Capcom etc bring to the table. The Dreamcast represented the end of an era, (the arcade era) and then began another... (ps I do agree about the controller though, not the best especially considering how perfect the Gen and Saturn ones were)
18:42 i actualy took a nap DURING the god dam video lol.
Not because it was boring or bad in anyway i was just REALLY tired and its funny when you said that in the ending hahaha Anyway nice work man definelly gonna watch more videos from your channel !!!
lol ps2 was light years better
agreed, really tired of all these crazy sega fanboys with their stupid posts
Arent all the fan boys the same? saying theyr console is the best ,saying bad things of the other consoles etc. Why gamers have to hate each other? The Ps2 and dreamcast are exelent with their good and bad things.
My favorite thing is when the ps2 released and people were talking about how games on both systems were supposed to look so much better on ps2 and they didn't. Some didn't look better at all. Some actually looked worse even if only due to being lower resolution. The few that looked better on ps2 didn't look much better on ps2.
Never really liked the sony ps2. Over rated in my opinion.
It's a good console, but it's greatly overrated. I prefer the Dreamcast.
Yeah
Pavol Potočnák PS2 was always more overrated than DC/GC/Xbox (very underrated console with more quality than the shitty 448i PS2 console lol).
*PS2 THRASHED ALL.*
@Pavol Potočňák trust me, DC is not overrated^^ PS2 won because of the PS1 and DVD player but meeeeen the games on DC are just GOLD (I know there are many very good games on PS2 too but there's ton of legendary exclusive games on Dreamcast )
I do agree that the PS2 was over hyped.
"The PS2 plays DVDs and the Sega Dreamcast does not! Nuff Said!". That's what I was told! Yeah but so what! I buy a video game console to play games! If I wanted to watch DVDs, I would watch DVDs on a DVD player
The main reason dreamcast failed was anyone could break the copy protection by writing 0x01 to the first sector on the iso.
I remeber writing my own boot screen images and editing the jpg files then burning it all to a bootable cd
actually this is not correct, the main reason the DC failed is because SEGA didn't have the money to support the system. so I'll repeat what I tell others. the DC didn't fail. SEGA failed the DC. if they had the money to support it the DC would have had a much longer life. in doing things how they did them SEGA essentially screwed themselves out of the trust of most of their fanbase.
Kitanashia Kiratani and why did they not have the funds, because everyone was burning not buying the games
the mistakes they made with the release of the 32x and releasing the saturn 6 months early really hurt SEGA money wise. when they released the DC they were still hurting. logically they should not have released the DC. no honestly it wasn't that people weren't buying the games. it would have still taken them years to recover even if people were going nuts to buy the games. don't delude yourselves into thinking if everyone was going crazy to buy the games for the DC that it would have survived. SEGA was so far in the red at the point the DC was released it was released with a huge loan given to SEGA from one of their investors. I loved my DC but I seriously think they should have taken some of their IPs and released them on other systems for a short time to recover losses before they released the DC. it is a proven fact that most people who can afford to do so will actually buy the games they like so the copy protection killing the DC isn't a thing. if you look at sales records for the DC people were buying it with games. if it was in fact what killed it those sales records would have told a different story.
Jeremy Remington not true the Dreamcast failed because the Saturn failed which made people not trust SEGA
The dreamcast didn't fail though, it was doing decently. It was SEGA's inability to support it monetarily wise that killed it. Infact people were starting to warm up to SEGA and beginning to trust them again. If anything the DC marked the final nail in the coffin so to speak when it came to people trusting SEGA
Strong list! The online, VMU & VGA points besides of course anti-aliasing and having a great library of its own, especially considering the lower budget and the ironic truth is Dreamcast completely blows the PS2 out of the water! Unless you need a DVD player! 😉
You should do another video about "1.000.000 times the PS2 beat the Dreamcast"
Ha, true
Fabian Cuyé given that it took a few years for the ps2 to get any games that were actually better than the DC had, it's basically DVD movies vs online play, vmus versus normal memory cards and 4 player support out of the box+online vs buying multitaps and really the DC had more features that the ps2 didn't have than the ps2 had that DC didnt have. Sure the ps2 had the link cable and a hard drive and modem were released late in the console cycle, but only for 1 game that most people still haven't played.
Fabian Cuyé sales doesn't make a system great brother.If that theory can be taking seriously then the Wii is superior to the Dreamcast....ugh.
Except when ANY 2D fighting was ported over. :D
I would say the Wii is superior to the Dreamcast, in so so many ways... The Dreamcast is a fine console, but it's short short lifespan really left large holes in it's game library that quite honestly are glaring. RPG's are almost non existent for the platform. Meanwhile switch on over to the Wii and at least you get a couple of Zelda games and Monster hunter and a few other notable games. Online out of box? How about Wifi :P The eShop is chock full of great games (or was lol) you can hack the Wii with great emulators, the Dreamcast could never pull off quite full speed SNES (I own 3 Dreamcasts and it was the first console I though emulators where decent for but far from perfect.) Throw in hard drive loading for the Wii via USB and nice :)
Dreamcast isn't even in the same realm as the Wii, don't let the anti Wii hype get you. If you looked into it's library and played the games you would realize there is a LOT of great games on the system, now the Wii-U holy #$&@ I bought it at launch and one of the few consoles I regret buying. I almost wish I could hack it to just turn it into an HDMI HD Wii... Sell off the pad and just boot it with Wiimotes.
just to add for everyone who doesnt know, you can use an adapter called dreamPi to play dreamcast online in 2017, so to answer this vids question, yes a lot of people still play dreamcast online today, im pretty sure everyone's back in phantasy star right now, you can pretty much make your own online server's if I read it correct...
Quality content presented well, with a good sense of humor and most importantly: absolutely nothing insufferably ADD about the editing style. And even some weeb bullshit shaming! Subscribed. Here's praying you can pronounce "Mario" correctly, the cardinal sin of british youtube gaming channels
Apologies, but I will be pronouncing it how it's actually said in Italy ;)
Not how he says his own name ?
I was a teenager when Dreamcast was out and I wanted one just for Sonic Adventures and Crazy Taxi.
I saved an entire summer before the DC release mowing grass for that very reason. I had to have Sonic Adventure on launch day!
FPS games on consoles are still garbage, at least the DC was smart and had mouse/keyboard support. The fact that the consoles coming after the DC didn't just held back the entire genre for years.
Except the PS2 did have m/kb support.
But no games really had support for it built in. It wasn't anywhere near as "standard" as it was on the DC.
beanwithbacon Yeah, I remember when Halo came out on Xbox and everyone said, "I can't play this crap! The controls are garbage! GARBAGE!" and it got the worst review scores and like zero people bought the game.
Halo didn't bring anything new to the table what so ever in terms of FPS game design. What it did do is make an entire generation of gamers think that the genre could be made just as well and viable on consoles as it can be on PC's. The lack of proper control for FPS games on consoles has done nothing but hold back FPS game design for years.
beanwithbacon Well, I'm sorry the masses are ruining gaming for you. I'll make sure to write some letters telling publishers to start making their games specifically to your liking.
As someone who has to drive through Cheltenham most days, I disagree with your Crazy Taxi statement. One day Cheltenham will be nuked because of GCHQ and I will shed not a single tear for its horrendous, freshly irradiated one-way system.
Dreamcast much better then ps 2!!!
In your dreams it is
I had the dreamcast, ps2, and xbox back in the day... the dreamcast and xbox were my favs. A lot of ps2 games were really dark graphically and that drove me crazy.