You can get the log cabin project scene for $5 from here- obaidurrahman.gumroad.com/#iPPcv If you found this video helpful consider subscribing to the channel for more content 🙂
I didn't know about the "Light Path" node, that's very helpful! And I imagine showing one HDRI normally and a different one through glass or another medium, can be a really cool effect to play with. Thanks!
In the Viewport Shading options, choose Matcap, enable cavity set to Both. This will greatly help in showing the models better with clarity, the edges will appear more popped out and corners will look darker. For the Random Colors, just choose the Random option, by default it's set to Material.
hi can i ask how come when using the hdri method theres no shadow being cast *just a little bit but not as much as when im using the sun lamp/light for shadow* how do i add shadow? for like mountains etc.
My HDRI is super dark in the viewport and render scene. Any resolutions to this, i've tried everything, including turning up exposure, that doesn't really help. It's a daylight HDRI so it's a little strange!
In the Viewport Rendering options in the upper right corner of the Viewport, make sure that Scene Lights and Scene world are checked on . Ok, how did you solve it?
the first one was more realistic for me 😂😂 it was like a cloudy day and a with a high contrast filter butafter adding the lightning I can tell it's 3D , but great work though thanks
Thanks for the video, and I learned some things about lighting. Since you are studying for realism, some light criticism on the models: the buildings are not realistic in some important ways. I grew up in an environment like that. Based on my great grandparents log house, and considering usability, put the door where the window is, though closer to the corner, the door opens inwards against the wall. Bring the roof line down on door side, or add an abutment. A shallower roof angle is okay, and the roof doesn't need to be equal sizes on both sides, and often wasn't because of how space was utilized. Make the building a bit wider. Put the window on the sunny wall, same height, centred on wall. They were outside during the day, they wanted light as long as possible on afternoons, it saved on lantern fuel. Keep the chair and deck where they are, it wouldn't be left in the way of the door anyway. 1. The scene would be a region that gets snow, and for that, the roof overhangs are not large enough, either on the eaves, nor the rakes/gable ends. 2. The window and door frames should either be slightly inset from the outside surface of the wall, and/or have more of a bar across the top to shed rain (and snow). Especially, the frame holes would be cut to the centerline of the logs, then framed in, and the window casing inserted into that, and glass panes installed in the casing. The idea of a nicely painted window frame is a correct touch, but the colour looks plastic-y, it is too uniform and bright for painted wood, almost seems self illuminating. The windows are the correct height from the ground, but too far from the roof overhang. 3. There no sign of a chimney or stove pipe, and that could be coincidental camera angle, but still, it is conspicuous in absence. 4. This is a tricky one: the logs are too uniform. But I think many people would make them too irregular if they tried. I say leave it, and if you recess the doors and window frame, that will be less obvious. 5. Very minor detail. For a one storey building, it seems a bit too tall, for a 1.5 story, it is too short. Definitely, the building is too narrow. Remember that it is easier to build wide with logs than taller because hand construction traditionally involves manipulating logs of hundreds of kilograms over one's head, and a really narrow building means cutting valuable straight and uniform logs short; extra cutting. Mixed building styles were/are possible, you don't need logs on the short end to have a log house, or up around the gables if you do. Put a square beam across the gable end where you change the log direction(and really, don't switch the log direction like that), or switch to lapped joint log corners and get rid of the corner posts.
Glad you find it helpful & thanks for the suggestions ! My goal wasn't to make it as believable as it can but to demonstrate the purpose of lighting & also I've never been in an environment like that.
Yes,I was using Cycles (with denoiser), but it was taking long to render so after recording the video I cut out the parts where it was taking long so the viewers don't get bored.
Nice video, could you make a video about how to make a realistic surrounding for exterior renders? I have this problem a lot where the modeled house looks good but the surrounding is just not convincing
@@CGObaid Ha ha, I love that, thank you for sharing me where you found it. The Tips in this Video were also rather useful to know. Keep up the good work. 😁👍
Starting the video with stupid, time-wasting memes is not the right style to teach something. There is a time to joke, others to be serious. Either teach or be a joke make up your mind.
You can get the log cabin project scene for $5 from here- obaidurrahman.gumroad.com/#iPPcv
If you found this video helpful consider subscribing to the channel for more content 🙂
Wow, what an "Illuminating" video! this was so helpful, thank you.
So glad!
I can’t even make it looks like the first one.😂
Haha 😅
But keep practicing and hustling and you can do much more than you think :)
Damn there are some VERY good lighting tips in this. Thank you :)
Happy to help 😊
This is the first video I watched on your channel and that intro already got me hooked lmao
wow that mist layer really helps thanks!
So glad!😊 put a lot of effort on that video
I didn't know about the "Light Path" node, that's very helpful!
And I imagine showing one HDRI normally and a different one through glass or another medium, can be a really cool effect to play with.
Thanks!
So beneficial and creative good man
I was looking for such info these days.
Glad it was helpful 😀
This is some quality stuff! Keep it up!
Thanks, will do!
Good work. You have improved much, the way of explaining 👍.
Thanks a lot 😊
Thank you, they explained very clearly how it works, the principle itself!
Glad to hear 🤗!
これは凄い!!
まじでライティング大事だな、、、
Thank you so much! Liked and subscribed! Keep up the good work :)
Will do my best 😃 Thanks a lot 😊
I have liked your video just by seeing the comparison of first and 2nd. Hope I find this great Subscribed
Awesome! Thank you!
How do I get that solid view with different colored objects? In your viewport.
In the Viewport Shading options, choose Matcap, enable cavity set to Both. This will greatly help in showing the models better with clarity, the edges will appear more popped out and corners will look darker. For the Random Colors, just choose the Random option, by default it's set to Material.
Thank you so much for sharing very informative video please make more videos.
Thank you, I will
0:03 this is also realistic environment but for cloudy and rain coming environment
hehe 😂
Great videos thank you so much it was easy to follow learned a lot of things that I was looking for and I will look forward to watching more from you.
Great to hear! Thanks a lot😊 ! Here's my latest animation, which I think you'd like as well :) ruclips.net/video/2eIoOZrXtp0/видео.html
Beast! a lot of so good info in a pretty short video, ty alot
Glad you liked it 😊!
Amazing man!
Thanks! 😃
Thanks for the wonderful tips
You are so welcome!
The outro.👌👌
great video, I like how in depth you go in these tutorials. It really helps!
Glad it was helpful!😊😀
You are a legend. what a video funny + education
Thank you so much for the feedback, it really makes me happy 😀
u got my subscription
Thanks bro i found the fog and the double hdri method very helpful and creative
Glad it helped 😊!
Thank you, very informative video :) keep the good stuff !
Thanks, will do!
thank you man!
Happy to help!
The goat got me 😂
lol can't get them to stop screaming 😂
hi can i ask how come when using the hdri method theres no shadow being cast *just a little bit but not as much as when im using the sun lamp/light for shadow* how do i add shadow? for like mountains etc.
You maybe using the Eevee render engine, unfortunately in eevee hdris can't cast shadows on objects. So you have to use Cycles.
What do you add in the add on list ? i cant hear you or read what was written
it's the node wrangler addon
@@CGObaid thank you so much
You're very welcome 😁
you are awesome!
You too!
So helpful
So glad!😊
your channel is a gold mine. can you tell me how to achieve the painterly effect cycles has when rendering in your viewport?
Thanks 😊! Glad you liked it . What do you mean by the painterly effect ?
@@CGObaid when your cycles renders, the regular pixel noise seems to be rendered as "blurry" strokes
@@kurtrexrodt3938 it's the denoiser that is causing the blurry effects since there is so much noise to remove due to low sample count
great work btw use ctr + b for crop viewport view it will speed up ur preview
Thanks for the tip. I knew it but I then forget the hotkey to disable it 🤣
My HDRI is super dark in the viewport and render scene. Any resolutions to this, i've tried everything, including turning up exposure, that doesn't really help. It's a daylight HDRI so it's a little strange!
I think I resolved it, kind of.
In the Viewport Rendering options in the upper right corner of the Viewport, make sure that Scene Lights and Scene world are checked on .
Ok, how did you solve it?
I have
Mapping
Co. Texture
Environment texture
But I cant find background, where fo you find it
Unless I'm just dumb
In the shader editor you need to switch to the mode from object to World 🌎
@@CGObaid ohhhh,thanks pal ,really needed it
No problem :D
1:27 "Ctrl D" does nothing. I have wrangler addon. Bit of "Rest of the owl" here.
DUDE!!! I was stuck there too. I checked the Node Wrangler Hotkeys list. it is actually Ctrl + T haha
Sorry, for the confusion. I said Ctrl T and not D, hehe 😅
sorry im bad for english, but what you use for render? Evee or Cycles
No need to sorry I'm also bad at English :D. I use Cycles
@@CGObaid thankyou:D
the first one was more realistic for me 😂😂 it was like a cloudy day and a with a high contrast filter butafter adding the lightning I can tell it's 3D , but great work though thanks
What 😂? Thanks!
You get a like just for the first 20 seconds. 😂
That means Successful intro 😀!
Thanks for the video, and I learned some things about lighting. Since you are studying for realism, some light criticism on the models: the buildings are not realistic in some important ways. I grew up in an environment like that.
Based on my great grandparents log house, and considering usability, put the door where the window is, though closer to the corner, the door opens inwards against the wall. Bring the roof line down on door side, or add an abutment. A shallower roof angle is okay, and the roof doesn't need to be equal sizes on both sides, and often wasn't because of how space was utilized. Make the building a bit wider. Put the window on the sunny wall, same height, centred on wall. They were outside during the day, they wanted light as long as possible on afternoons, it saved on lantern fuel. Keep the chair and deck where they are, it wouldn't be left in the way of the door anyway.
1. The scene would be a region that gets snow, and for that, the roof overhangs are not large enough, either on the eaves, nor the rakes/gable ends.
2. The window and door frames should either be slightly inset from the outside surface of the wall, and/or have more of a bar across the top to shed rain (and snow). Especially, the frame holes would be cut to the centerline of the logs, then framed in, and the window casing inserted into that, and glass panes installed in the casing. The idea of a nicely painted window frame is a correct touch, but the colour looks plastic-y, it is too uniform and bright for painted wood, almost seems self illuminating. The windows are the correct height from the ground, but too far from the roof overhang.
3. There no sign of a chimney or stove pipe, and that could be coincidental camera angle, but still, it is conspicuous in absence.
4. This is a tricky one: the logs are too uniform. But I think many people would make them too irregular if they tried. I say leave it, and if you recess the doors and window frame, that will be less obvious.
5. Very minor detail. For a one storey building, it seems a bit too tall, for a 1.5 story, it is too short. Definitely, the building is too narrow. Remember that it is easier to build wide with logs than taller because hand construction traditionally involves manipulating logs of hundreds of kilograms over one's head, and a really narrow building means cutting valuable straight and uniform logs short; extra cutting.
Mixed building styles were/are possible, you don't need logs on the short end to have a log house, or up around the gables if you do. Put a square beam across the gable end where you change the log direction(and really, don't switch the log direction like that), or switch to lapped joint log corners and get rid of the corner posts.
Glad you find it helpful & thanks for the suggestions ! My goal wasn't to make it as believable as it can but to demonstrate the purpose of lighting & also I've never been in an environment like that.
We’re you using cycles? How was it rendering so quick.
Yes,I was using Cycles (with denoiser), but it was taking long to render so after recording the video I cut out the parts where it was taking long so the viewers don't get bored.
@@CGObaid viewport rendering?
Yes
You save me thx !
Happy to help
Which gpu you used
GTX 1660
Nice video, could you make a video about how to make a realistic surrounding for exterior renders? I have this problem a lot where the modeled house looks good but the surrounding is just not convincing
That's a really great video idea Alex, I'll look into that. Thanks a lot for watching the video and leaving a very nice comment 😀!
why my nishida not aviable?
You need to be in Cycles in order to use Nishita sky texture
7:21 I have to know where you found this Footage. 🤣
Haha that clip is from the 8k meme - ruclips.net/video/dCO89JvatxQ/видео.html
@@CGObaid Ha ha, I love that, thank you for sharing me where you found it. The Tips in this Video were also rather useful to know. Keep up the good work. 😁👍
@@FloppyFish No problem man! Will do my best, Thanks a lot! 😊
subscribed for more tutorials !!
what are your pc specs?
Here are my computer specs -
CPU - i5 9500k
RAM - 8 gb
GPU - GTX 1660
GPU RAM - 6 gb
For more details you can read the description :)
1:25 ngl bro i thought he say ctrl d
Haha, sorry for the confusion 😂
@@CGObaid its alr, i already figured it out tho:)
Great video man ... But please drop that accent 😐
Haha, I think it's much better now :D
Thanks. You have a great accent. I almost died watching this, please learn the correct pronunciation
Thanks, but I didn't understand. First you praise my I accent then you tell me to learn the correct pronunciation. Was this a sarcasm ?
@@CGObaid
This is Russian toxic sarcasm
How's your accent? like a goat :p
кэфтемэ
Starting the video with stupid, time-wasting memes is not the right style to teach something.
There is a time to joke, others to be serious. Either teach or be a joke make up your mind.
Don't waste your time commenting on this video, if you don't like it just don't watch it