How to make REALISTIC renders in EEVEE?

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  • Опубликовано: 16 май 2021
  • Blender has two rendering engines, Cycles and EEVEE and I will show you how to make EEVEE look like Cycles. We will cover render settings, indirect light baking, reflections baking, fixing light bleeding, shadows and many more. This should be pretty future proof and work in Blender 2.92, Blender 2.93 and Blender 3.0.

Комментарии • 255

  • @kendarr
    @kendarr 3 года назад +215

    There is a free add-on called hdri sun alligner witch makes a sun and allign it to the hdri, that way you have shadows in eevee :)

    • @user-gi9bn9ji6v
      @user-gi9bn9ji6v 3 года назад +3

      Thanks !

    • @issac7787
      @issac7787 7 месяцев назад +1

      Gonna try, hope it works in 3.6 version

  • @julianas.3352
    @julianas.3352 3 года назад +204

    God damn, finally a tutorial on how to achieve ACTUAL realistic Eevee results

  • @pivotresearchfoundation
    @pivotresearchfoundation 3 года назад +203

    “My nazi camp HDR” just fuckin drops that in there
    P.S. to be fair, he was probably worried about getting canceled for not disclosing the history like Elle Kemper

    • @ThePinkOne
      @ThePinkOne 3 года назад +12

      From now on this is the guy I go to for tutorials.

    • @BadNormals
      @BadNormals  3 года назад +34

      Not the most advertiser-friendly subject to be fair, yes

    • @procrastinatingcartoonstm5130
      @procrastinatingcartoonstm5130 3 года назад +2

      @@BadNormals Yes

    • @limbsmith
      @limbsmith 3 года назад +9

      @@procrastinatingcartoonstm5130 naaaa we really should always remember about imbeciles like hitler or serial killers or whatever so we can spot any similar tendencies in modern imbeciles

    • @Prod.Germ00
      @Prod.Germ00 2 года назад +8

      @@ThePinkOne we get it bro you're a white supremacist

  • @DirkTeucher
    @DirkTeucher 3 года назад +238

    That was excellent, great tips, thank you. You might want to also add "how to fix EEVEE light bleeding" to your description or title as I would think a lot of people will search for that solution.

    • @BadNormals
      @BadNormals  3 года назад +26

      I will, thanks for the suggestion!

  • @ZipSnipe
    @ZipSnipe 2 года назад +34

    I love that in the first 45 seconds you just showed how to fix a major problem I was having, great stuff

  • @PolygonIsland
    @PolygonIsland 3 года назад +45

    This is great, it doesn't just show some basic eevee settings to make something look decent, you go in depth to try to make it look as close to cycles as possible while explaining how each setting effects the render

  • @0kurkina0
    @0kurkina0 2 года назад +3

    This is a fantastic tutorial! It will be my first time going through cycles to eevee and I couldn't ask for better explanation of basic differences. Thanks!

  • @Jamhade
    @Jamhade 3 года назад +8

    I love how you made this a fast tutorial yet really helpful!

  • @KamilHaddadM
    @KamilHaddadM 3 года назад +3

    Super high quality content on this channel. Well done!

  • @stevedowning3892
    @stevedowning3892 2 года назад

    A punchy, entertaining tutorial packed full of info. You really know what you're doing! Thanks for uploading

  • @zibran5405
    @zibran5405 3 года назад +28

    Been using these tricks for quite some time. It was a good refresher though. Thank you for the video.

  • @zalashub7523
    @zalashub7523 3 года назад +2

    This was the first time I heard most of these tips, thank you! Excellent video. 👏 Gained you a new subscriber

  • @lourdanthonyvirtudazo1684
    @lourdanthonyvirtudazo1684 3 года назад +2

    You have explained it better than anybody for me! SUBSCRIBED!!

  • @rektagon1547
    @rektagon1547 9 месяцев назад

    this video has probably saved me years of trial and error trying to get realistic lighting in eevee. applied all these tips to the scene I'm working in right now and its quite literally a night and day difference. thank you!

  • @henkkok9437
    @henkkok9437 2 года назад +2

    Fantastic tutorial with great presenration, thank you!

  • @thurekoch5838
    @thurekoch5838 Год назад

    Best explanation of this topic I've seen so far. Thanks!

  • @JulianTrebes
    @JulianTrebes 2 года назад

    Straight to the point and a great example overall, thanks a lot man

  • @DGVFX
    @DGVFX 2 года назад

    Excellent video blender keeps geting better and better!

  • @sanjayrao9685
    @sanjayrao9685 3 года назад +2

    Just the thing i was looking for.. thanks mate..

  • @relaxxmood3910
    @relaxxmood3910 2 года назад +1

    This is incredibly useful, thank you very much.

  • @Kholaslittlespot1
    @Kholaslittlespot1 3 года назад +1

    Thank you! Lots of tricks here to learn.

  • @bisvizstudio1242
    @bisvizstudio1242 2 года назад +3

    I want to render animation but don't want to torture my laptop if I'm using Cycles. So I decided to look for this kind of tutorial. Thanks man!

  • @hope3d502
    @hope3d502 3 года назад +2

    This is basically what I'm used to set while using EEVEE + reflection planes when necessary.

  • @RetrovexAmbient
    @RetrovexAmbient 8 месяцев назад

    this is exactly what i needed thank you!

  • @sudipto30
    @sudipto30 3 года назад +1

    Very useful information and thanks a lot for sharing it..🙏

  • @vicdamz
    @vicdamz 3 года назад

    Learned few things. Thanks man

  • @mapoart
    @mapoart 3 года назад +3

    awesome! great stuff! thanks

  • @waffu6666
    @waffu6666 3 года назад +8

    love the reaslism! First realistic eevee render tutorial that iv'e seen!

    • @devnmgowda3508
      @devnmgowda3508 3 года назад

      ruclips.net/channel/UCNylC-_1IShsS1KSADrZ3mw

    • @waffu6666
      @waffu6666 3 года назад +1

      @@devnmgowda3508 Thanks dude!

  • @luqmaanalbahassan5763
    @luqmaanalbahassan5763 3 года назад

    Thank you very much this is what i was exactly looking for👍🏼

  • @zana3d
    @zana3d 3 года назад +1

    Awesome! Your explanations are clear and to the point. Thank you so much for this crash course. Liked and subscribed.

  • @Corn_Pone_Flicks
    @Corn_Pone_Flicks Год назад

    Holy god damn, that light path node tip just made my scene look a million times better, and there's still five minutes left in the video!

  • @davidfrazier4358
    @davidfrazier4358 2 года назад

    Your Star Wars scene looks really good!!!

  • @cekuhnen
    @cekuhnen 9 месяцев назад

    That is actually a really smart idea to animate the assets to create a natural motion blur for a still image

  • @PavelTsytsorin
    @PavelTsytsorin 3 года назад

    Big thanks for this tips!!! Awesome)

  • @SuperlativeCG
    @SuperlativeCG 3 года назад

    Fantastic!

  • @AshT8524
    @AshT8524 3 года назад +1

    Damn this was really helpful, Thank you

  • @aakashsenkumar7488
    @aakashsenkumar7488 2 года назад

    other title: how to make eevee look like cycles
    awesome tutorial, looove this

  • @hasan-md5ib
    @hasan-md5ib 2 года назад

    Amazing!

  • @jm3dcreative3ddesign14
    @jm3dcreative3ddesign14 2 года назад

    This video is amazing

  • @144digital
    @144digital 2 года назад

    This is beautiful

  • @HymenopusD
    @HymenopusD 3 года назад

    Very informatively) Thanks

  • @shivendrasinghpawar6282
    @shivendrasinghpawar6282 3 года назад

    Thanks bro, very helpful

  • @abangedit8404
    @abangedit8404 3 года назад

    CONTENT! Ill be waiting for next vid

  • @nimzstories532
    @nimzstories532 2 года назад

    Will try this technique in my videos and let u know. Thanks for the info

  • @crackup007
    @crackup007 2 года назад

    Great tips. Thank you! ; )

  • @BadejoOlatuiyi
    @BadejoOlatuiyi 3 года назад

    Amazing

  • @scottlee38
    @scottlee38 3 года назад +1

    Finally a tutorial to get "cycles" results from eevee!
    Can you show tips to get "cycles like" subsurface scattering in eevee? Cycles has that on lockdown, and I would like to at least get close to the same in eevee.

  • @vallyproductions5453
    @vallyproductions5453 3 года назад

    i am Amazed that why i subscribed.

  • @lazema5958
    @lazema5958 Год назад

    这个教程好!谢谢!使我终于明白了立方盒反射和辐射体积各自的作用

  • @SireEditing506
    @SireEditing506 Год назад

    that's nice outro

  • @ProdMTO
    @ProdMTO 11 месяцев назад

    THANK YOU!

  • @adrake161
    @adrake161 3 года назад

    how are you the only person ive watched to actually give a solution to the light bleed other than "it just happens. try making the walls thicker"

  • @mateuszs2879
    @mateuszs2879 3 года назад

    good work mate, thanks ;)

  • @vittorioconti3665
    @vittorioconti3665 3 года назад

    new subscriber after that!

  • @MyFaRk
    @MyFaRk 3 года назад

    great tutorial

  • @nyaatarara
    @nyaatarara 2 года назад

    Thank you!

  • @MIHAO
    @MIHAO Год назад

    nice!

  • @SwissplWatches
    @SwissplWatches 2 года назад

    fricken awesome !!!!! thank you

  • @transpirio_art
    @transpirio_art 3 года назад

    This helped a lot

  • @mantomalice1706
    @mantomalice1706 2 года назад

    holy crap... its verry usefull....

  • @MrmerryPippin-tw6rv
    @MrmerryPippin-tw6rv 2 года назад +3

    The foot blur would be super easy to do in photoshop by taking the render into the program after

  • @marryonacross505
    @marryonacross505 Год назад

    Thank you very much

  • @dang64337
    @dang64337 2 года назад

    first tutorial with good house music

  • @knl654
    @knl654 2 года назад

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    1000 models furniture part 3 - www.artstation.com/a/7745711
    1000 models furniture part 1 - www.artstation.com/a/7745712
    1000 models furniture part 4 - www.artstation.com/a/7745713
    Modern villa 2021 Blender Eevee and Cycles 1 - www.artstation.com/a/7745715

  • @motionblender27
    @motionblender27 3 года назад

    Thanks dude..

  • @amootoon4032
    @amootoon4032 2 года назад

    놀라운 영상 잘 봤습니다. 감사합니다.

  • @PilotEffect
    @PilotEffect 2 года назад

    thank you

  • @gurinolegg
    @gurinolegg 2 года назад

    Super, tänan!

  • @stefanguiton
    @stefanguiton 3 года назад +1

    Great content, leant quite a bit

  • @jbanimations8475
    @jbanimations8475 2 года назад

    was helpful

  • @SlyNine
    @SlyNine 2 года назад

    In regards to the cubemap on the ball. If you move the ball to a different collection, then make the visible collection layer one. Then lower the clipping start on the cubemap so it doesn't clip through the floor. That'll remove the black at the bottom.

  • @MattproThe
    @MattproThe 3 года назад +4

    + You can also add SGSI addon (or build) to this and achieve even more accurate results

    • @aryaman3083
      @aryaman3083 3 года назад

      If your using ssgi can you tell me how many times the render time is increased i want to make realistic animation. But a single min takes hours for me.

    • @MattproThe
      @MattproThe 3 года назад

      @@aryaman3083 SGSI addon doesn't take to much to be honest, maybe 2 more seconds, you can optimize it a bit, it still being EEVEE after all but the result worth it, if you bake lightnings in a proper way and use SGSI the overall look will be more similar to cycles than EEVEE and it'll take way lower render time than Cycles for sure, give it a try, there is also an entire Blender build for SGSI addon itself, it is intended to be more optimized and properly setup only for SGSI EEVEE purpose.

    • @aryaman3083
      @aryaman3083 3 года назад

      @@MattproThe ok so do I have to add irradiance volume or reflection cube map when I'm using ssgi?

    • @MattproThe
      @MattproThe 3 года назад

      @@aryaman3083 You can use it, yes, as it'll reach a more accurated lightning, you'll se baking light button and reflection on the addon btw

    • @aryaman3083
      @aryaman3083 3 года назад

      @@MattproThe kk thank you

  • @Maarten-Nauta
    @Maarten-Nauta 3 года назад +2

    Great tutorial! but just a heads up for people wanting to do photoreal animation in Blender:
    The problem with all the baking is you can't have an animation with moving objects because the GI bake and the reflection bake will fall apart (there is no fix for this, it's just a limitation of Eevee).
    Next to that limitation, you have Cycles X. With all the time spent baking and fixing issues in Eevee you might waste more time than just rendering in Cycles X with "adaptive sampling" and "Fast GI Approximation" on.

    • @nikkip8272
      @nikkip8272 2 года назад

      Cycles X require RTX cards. Is it possible to make this scene on lower end GPUs with Eevee?

    • @matteo_petruz1435
      @matteo_petruz1435 2 года назад

      @@nikkip8272 ? Is not require a rtx card

    • @nikkip8272
      @nikkip8272 2 года назад

      @@matteo_petruz1435 Do you mean it does not?

    • @matteo_petruz1435
      @matteo_petruz1435 2 года назад

      @@nikkip8272 yes sorry

    • @nikkip8272
      @nikkip8272 2 года назад +1

      @@matteo_petruz1435 Thank you! Happy new year! :)

  • @demoaccount7912
    @demoaccount7912 Год назад

    Brooo 😍😍😍😍

  • @moulishashanka
    @moulishashanka 3 года назад +10

    This tutorial was very good, but I've got one question though, about the irradiance volumes- you moved the geometry to get rid of the improper baked lighting. But what if we're in a scene where we want that geometry to be only in that particular place?
    Would using multiple irradiance volumes help?

    • @BadNormals
      @BadNormals  3 года назад +7

      Yes, it helps. Just make sure they blend in in a smooth way.

  • @alejmc
    @alejmc 2 года назад

    Well… mindblown. Blender beginner here.

  • @JaredFrontman
    @JaredFrontman 3 года назад +1

    Totally awedome video man! By the way, where can I get Irridiance Volume probe?

    • @BadNormals
      @BadNormals  2 года назад

      Use Shift-A, Light Probe, Irradiance Volume

  • @USBEN.
    @USBEN. 2 года назад

    Wow didn't even know about these volumes. No need to render my animation in cycles now.

  • @duzinho7389
    @duzinho7389 Год назад

    if this lights is not correct, do this, do that, do it else, do another else, do something else, another do same else, perhaps another else... and maybe its enoght to work or not.... sad! But look at this great tips! Its a great tutorial! Perhaps Blender could be changed soon! They need to focus on hard structure properties for light man, because the matter is transparent for the light! Anyway ty to blender and to this channel! helps me a lot

  • @skylinex4719
    @skylinex4719 2 года назад

    IDK if you have already found out, but GPU rendering is now supported in macOS (on the latest macOS beta and latest Blender Beta)

  • @markflakezCG
    @markflakezCG Месяц назад

    At 1:28, I couldn't stop laughing! As a German, this caught me completely off guard.

  • @ollicron7397
    @ollicron7397 9 месяцев назад

    Rendering in Eevee is pretty intuitive, you just open the panel play around with the settings and make something nice. A lot of it is playing with the world settings, you can use an HDRI but realistically it's not necessary.

  • @rebelllion8853
    @rebelllion8853 2 года назад +1

    Really useful - Thanks ! Nice tip in addition :D
    Just one question : What is your time rendering difference between Eewee and Cycles for those two projects ! I mean, is the time passed to add more & more lighting worth to save render time ?

    • @BadNormals
      @BadNormals  2 года назад +1

      For a single shot, might not be. Actually this render looked better in EEVEE than in cycles, the render times was for about 2.5x longer in cycles. Probably because the light values were a bit off in path tracing mode, it didn't look as good. But I'd say this is a really important thing to consider, thanks for pointing it out!

  • @mildeuph0r1a
    @mildeuph0r1a 3 года назад +3

    Really helpful stuff dude!
    I have one question:
    What happens to the indirect lighting if we are rendering an animation and one or more lights in the scene need to move?

    • @BadNormals
      @BadNormals  3 года назад +6

      Currently EEVEE doesn't support dynamic indirect lighting, which means that when the objects and lights move around, the lighting stays the same that it was once baked. According to the manual this limitation will be removed in the future. For now you can either manually rebake lighting for every frame, or use the "EEVEE Dynamic Lighting" addon from BlenderMarket.

    • @kristinejanedelavega2185
      @kristinejanedelavega2185 3 года назад +4

      There is an addon that can do it. What it does is it bakes every frame, so that it can achieve that. Never tried it though, and you have to buy it. As far as I rememeber the name's dynamic eevee lighting.

  • @BadejoOlatuiyi
    @BadejoOlatuiyi 3 года назад

    Finally

  • @Kim-o-chi
    @Kim-o-chi 2 года назад

    Really nice tutorial but i have a problem with glass shaders where they are just black, any idea how to fix this?

  • @AmritEmperor123
    @AmritEmperor123 2 месяца назад

    Damn! A humble thanks from my potato PC.

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 года назад

    Thank for these! But even as a diehard Blender-head I can't help but think to myself "Jeez they have a LOT of work to do on eevee! Come on guys!"

  • @peterrandall6761
    @peterrandall6761 2 года назад +1

    How do you properly light an enclosed room? I put an area light at the ceiling but the area above it is still dark, what should I do?

  • @bisvizstudio1242
    @bisvizstudio1242 2 года назад +2

    I know this not the right place to ask but does anyone know what render engine Ian Hubert using? Some people say he's using EEVEE but his work is so good I don't even believe EEVEE can be that good lol. It seems like it rendered straight out of Cycles.

    • @BadNormals
      @BadNormals  2 года назад +1

      I believe that most of the stuff is Cycles. For full VFX scenes Cycles tends to be more useful and faster in the sense of not having to fake things like global illumination and screen space reflections.

    • @logiknotlogic6586
      @logiknotlogic6586 2 года назад

      it depends. ruclips.net/video/FFJ_THGj72U/видео.html in this video, he used eevee. im not sure about the rest though

  • @batuhantugrul1966
    @batuhantugrul1966 Год назад

    Bro moved the wall for lighting jk it is a really cool tutorial

  • @caribbeanchild
    @caribbeanchild 3 года назад +1

    You need the SSGI addon for indirect light.

    • @BadNormals
      @BadNormals  3 года назад +1

      This will be in Blender 3.0 luckily

  • @Loffai
    @Loffai 2 года назад +9

    tip: instead of using an irradiance volume probe, you can use ssgi addon, its saves a lot of time

    • @Keyboard_ink
      @Keyboard_ink 2 года назад +2

      SSGI is amazing

    • @changleon7441
      @changleon7441 2 года назад

      I’ve found that the render time increase by using SSGI makes EEVEE almost the same speed as just using cycles. Am I doing something wrong?

    • @Keyboard_ink
      @Keyboard_ink 2 года назад

      @@changleon7441 Thats weird, it could be because you're using CPU compute.

  • @georgerussell2947
    @georgerussell2947 3 года назад +1

    turn the sun lamp up for more realistic lighting

    • @BadNormals
      @BadNormals  3 года назад +1

      Around 300-400 should be physically correct in cycles. I don't know if that's as much in Eevee but turning it up and lowering the exposure is definitely a good idea.

  • @peterrandall6761
    @peterrandall6761 2 года назад +1

    Is there a way to bake individual or radiance cubes, I have 2 cubes and only want to bake one

  • @mikerusby
    @mikerusby Год назад

    rathe than having the HDR not affect the scene at all, I just turn the strength down, to say .3 , so its acts purely as an ambient light. okay it doesn't cast ahadows, but still
    provides some good looking ambient light

  • @RmaNYouTube
    @RmaNYouTube 2 года назад

    The Baking Process and faking lights was kinda similar to what people are used to do In Unreal Engine 4

  • @challengedollar2880
    @challengedollar2880 Год назад

    hey thanks for this, do you have one for animation? car animation?

  • @josebarria3233
    @josebarria3233 3 года назад +3

    Eevee is so cool, you only have to know how to use it properly

  • @Snek_Animation
    @Snek_Animation 2 года назад

    why are there t-65b x-wings and imperial ties in what look like sequal era setting