X4 Foundations: 7.10 Beta 1 - Improved combat behavior of fighters armed with torpedos, test 1

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  • Опубликовано: 2 июл 2024
  • Hello everybody,
    I saw this on Beta 1 changes:
    - Improved combat behavior of fighters armed with guided missiles or torpedos.
    So, I run a few tests, this being the first, with my choice for boron S bomber being the Irukandji.
    Conclusions:
    - this update pretty much ended the Irukandji role as a bomber, the improved behavior mean that: one, they no longer use their speed to catch up with an L ship on the move, second, they linger near the xenon K and get killed by the turrets. I lost 5 Irukandji from 40 to a K, and that almost never happen before.
    Welp, if nothing changes, RIP solo Shark gameplay.
    In my next tests I will see how my other bomber of choice, the Chimera, will perform.
    About me:
    I like to share my X4 Foundations experiences, some because they are really amazing, some because they are really anoying.
    Like the video? Why not buy me a coffee?
    www.buymeacoffee.com/Ragnos28
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Комментарии • 14

  • @ragnos28
    @ragnos28  7 дней назад +1

    This is the forum link: forum.egosoft.com/viewtopic.php?t=463938
    Feel free to post your own save files related to these issues.

  • @cataclysmhw4394
    @cataclysmhw4394 7 дней назад +4

    This behavior pattern is the behavior of a heavily armed combat helicopter targeting multiple small targets.
    Throwing firepower like this at a large fortress would be suicidal.
    Adding patterns is welcome, but application is disappointing.
    If a torpedo bomber is dealing with a large target, it would be most appropriate to use speed to fire and then break away.

    • @ragnos28
      @ragnos28  7 дней назад +1

      "If a torpedo bomber is dealing with a large target, it would be most appropriate to use speed to fire and then break away." - Exactly.
      Attack helicopters tend to not be good at avoiding turret fire.🤨

    • @Troubleshooter11
      @Troubleshooter11 7 дней назад

      @@ragnos28 I just noticed the egosoft forum thread was updated with the note that the helicopter attack pattern is a known issue and not an (intended) part of the improvements.

    • @ragnos28
      @ragnos28  7 дней назад

      @@Troubleshooter11 Yeah, I saw. That's reassuring.
      Welp, waiting for the next beta then, hope they do more testing next time around

  • @vdis
    @vdis 6 дней назад

    I remember this behaviour when missile-only ran out of ammo (or no missile type was selected).

    • @ragnos28
      @ragnos28  6 дней назад +1

      Even then fighters would not stand like a deer caught in headlights.
      Oh well, even the devs admited that this behavior is a bug they investigate.

  • @cataclysmhw4394
    @cataclysmhw4394 7 дней назад +1

    Why did it degenerate?
    Oh, the speed was so fast that the action ended before locking on.

  • @breytac
    @breytac 7 дней назад +1

    I had to rewind a bit...errr...I don't think that was supposed to happen.

  • @Airplane38531
    @Airplane38531 7 дней назад +3

    Wtf😢

  • @alexvsergeev
    @alexvsergeev 7 дней назад +4

    When they say improved, it usually means a massive nerf

  • @spinFK
    @spinFK 7 дней назад

    Will you tell Egosoft about this?

    • @ragnos28
      @ragnos28  7 дней назад +3

      Yeah, just getting the save file and clips ready.