X4 Foundations: Fleet AI vs. the Endgame Crisis [Beta 7.0]

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  • Опубликовано: 25 июл 2024
  • In this video, Captain Snuggles sits back and watches while his minions do all the hard work. But can they handle the full might of the Xenon scourge?
    00:00 Intro
    05:08 Battle

Комментарии • 31

  • @Metaz
    @Metaz 2 месяца назад +4

    Interesting test.
    Keep them coming Captain! :D

  • @ruorick
    @ruorick 2 месяца назад +5

    A shame we still don't have all vanilla explosion effects from projectiles on ships like on that I, they just absorb them and makes it feel so meh 😅

  • @kermitthefrog1176
    @kermitthefrog1176 Месяц назад

    Very easy way to deal with the xenon crisis. Get a carrier, spam it with 2 types of fighters. 1 group with thermal dis, for escorts and for attacking surface elements on capitals. Since that weapon bleeds trough shields you can paralyse a capital pretty fast while still retaining good firepower against escorts unlike the burst ray. Second group is a blast mortar spam for nuking capitals. Ship choice for 1st group are kalis, takoba, any split ships. Second group is preferrably chimeras but gladius is a good alternative, these guys usually dont get shot at since the first group disabled every turret and fighter

  • @Ereshkigal616
    @Ereshkigal616 2 месяца назад +2

    So i'm aware around aquiring 500mil+ in assets, you get the option to research the first part, and takes you to find that , but after that whole phase, when Bosu Ta wants time to "Review everything" .....do we know what needs to happen to trigger the next part?

    • @CptSnuggles07
      @CptSnuggles07  2 месяца назад +1

      I don't *think* they've added anything beyond the "guard the " phase, but I could be wrong. I haven't played much since they made the crisis a research project rather than an automatic event.

    • @Sorain1
      @Sorain1 Месяц назад

      @@CptSnuggles07 Can you imagine someone accidentally stumbling, unknowingly, into the crisis being kicked off by that research?

    • @CptSnuggles07
      @CptSnuggles07  Месяц назад

      @@Sorain1 At first Egosoft was going in that direction. It sounded like it would have been a Stellaris-style approach, where the crisis is guaranteed to happen but could be modified or disabled in the game settings. The community shot down that idea very quickly though!

  • @sCiphre
    @sCiphre 8 дней назад

    Since in 6.0 you could have lost that fleet to a slightly above ecliptic K... I'm fairly happy with the AI changes.

  • @GeneticworlD
    @GeneticworlD 2 месяца назад +2

    One Asgard and one Raptor would end this battle in no time

    • @CptSnuggles07
      @CptSnuggles07  2 месяца назад +1

      You can leave the Asgard at home. Raptor and Shark can both clear these Phase 1 waves without capital support (I tested both). I'd go Shark over Raptor for the instant travel drive; the waves spawn many systems apart and are on a timer. But carrier AI has been in good shape for a while, so with this test I wanted to focus more on destroyers.

  • @GenericViewer943
    @GenericViewer943 2 месяца назад +4

    sub-task your fighters to 'intercept for commander' they'll spend their time only taking out fighters/anything your destroyer groups aren't designed to deal with and wont just get taken out by strongest elements and worst ranges
    take 1/3rd your total fighters and set them to separate sub-task to intercept for commander. once your heavy hitters have XL/L ships engaged take your second force of fighters and set them to attack -> shield generators and queue the order for every enemy L/XL already engaging.
    your losses will be next to noting in most NPC vs NPC engagements.

    • @CptSnuggles07
      @CptSnuggles07  2 месяца назад +1

      Thanks for the comment! I'll be using some proper fleet setups a few videos from now, so stay tuned!

    • @czinn327
      @czinn327 2 месяца назад +1

      So the AI isn't designed to completely task ships?

    • @CptSnuggles07
      @CptSnuggles07  2 месяца назад +2

      @@czinn327 To some extent, the fleet commander will assign appropriate targets to ships with the standard "Attack" role, as it did here, but they will perform better when the player assigns specialized wings like "Intercept" (attack only small ships) or "Bombard" (attack only large ships).

  • @ethanforster
    @ethanforster Месяц назад

    I saw some people complaining that M class ships just sit in front of you and shoot at you now, which I saw happening at some points in this

    • @CptSnuggles07
      @CptSnuggles07  Месяц назад

      I'm impressed you can spot how corvettes are behaving in this brawl! I haven't noticed that behavior in my own M ships, but I never use them in offensive roles. It's entirely possible that the Xenon have started behaving that way and I just haven't noticed.

  • @pliniocarvalho6288
    @pliniocarvalho6288 Месяц назад +1

    I wanted to see a similar test without the plasma weapons, as plasma weapons make it too easy for the AI.
    In my game, I only use weapons that my faction created, as I play with the protectorate I don't use plasma weapons, this changes the game a lot because the protectorate's ships will depend on their batteries to destroy other ships, that's where this the problem, the AI ​​is terrible using the main battery, I wanted to see if this improved.

    • @CptSnuggles07
      @CptSnuggles07  Месяц назад +1

      TER needs missile turrets, or fighters, to reliably kill K's and I's. Same principle as Commonwealth plasma, heavy weapons for heavy targets. As for the main batteries, the AI uses them reasonably well if, and only if, it has range control. In this video, you can see the back line of destroyers keeping range and firing their main batteries while the front line brawls with turrets at close range. Having a decent fighter escort really helps the destroyers maintain range; they fill the role that my brawling destroyers did here, for a fraction of the price.
      In my opinion, we shouldn't expect good anti-capital performance from destroyers without heavy turrets or an appropriate escort. Not saying the AI couldn't be better, just saying we should set some realistic bounds on our expectations.

  • @Miithrandir
    @Miithrandir Месяц назад +2

    I hate those plasma bullets soo much. They are too damn slow and they are too much of it.
    I don't understand why they don't use X Rebirth version.

    • @achgen
      @achgen Месяц назад +1

      make the switch to VRO

    • @Miithrandir
      @Miithrandir Месяц назад +1

      @@achgen i did, indeed.

  • @NoobsofFredo
    @NoobsofFredo Месяц назад

    Personally, I'd be furious to not see an Asgard of mine just watch an I approach head-on without firing its main battery at all. Otherwise though, I'd say that the AI did fairly decently in this battle. It does go to show the importance of a strong escort wing though, for sure!

    • @CptSnuggles07
      @CptSnuggles07  Месяц назад +3

      Usually I'd agree, but I'm giving this particular Asgard some leeway since it's the fleet commander. I've noticed Asgards firing their main batteries more consistently when they're in an escort role. I think command ships tend to prioritize maneuvering with the fleet as opposed to maximizing their own damage output.
      That said, in a later engagement this Asgard used its beam to kill a corvette, blasted straight through it, and nuked two of its own escort destroyers. So maybe this pilot is just terrible...

    • @NoobsofFredo
      @NoobsofFredo Месяц назад +2

      @@CptSnuggles07 Hmm, I suppose that does make sense. Alright, he gets a pass on this one.
      He's immediately getting demoted to fighter jockey after puling a stunt like that, though. Possibly even booted from the fleet entirely and stuck on a miner.

    • @Killzad
      @Killzad 23 дня назад

      @@CptSnuggles07 If you give to fleet commander a bombardment wing under his control it's done all he do is maneuver around possibly to avoid himself to be NOT engaged directly in combat. Bombardment and intercept wings "should" and are designed to be used with a carrier or the new command ship Sapporo in tandem with protect position command. the Asgard to assume his role as the main actor should work "attack with commander" or "defend" on his subordinates. And make sure none of his M turrets have an attack command they should be "defend" if solo so he doesn't assume that a fighter is a valid main target otherwise if he has support ships then M turrets set to only missiles. I also remove the Terran main batteries of my Asgard since they have longer range and can mess target acquisition and share heat dumping bandwidth with his ATF XL, That ATF XL should fire every 60 seconds not every 180 seconds if he use also main batteries. Have you noticed that the Sapporo has endless boost when flown by the player, neat right?

  • @tyandy1424
    @tyandy1424 Месяц назад +1

    oos?

    • @CptSnuggles07
      @CptSnuggles07  Месяц назад

      OOS feels about the same as always imo. Good if your ships are clumped up, bad if they're spread out. This fleet would win OOS but might take some losses. For reference, I recently sent the same fleet against a Terran destroyer flotilla OOS (Syn + 5 Osaka) and it lost one Odysseus.

  • @seedbox7749
    @seedbox7749 23 дня назад

    Essentially no improvement. Asgard stood there and didn’t use the main cannons ONCE.

  • @Ronolein
    @Ronolein 25 дней назад

    Du bist ein schlechter Feldherr. Du hättest Deine Verluste deutlich begrenzen können.

    • @CptSnuggles07
      @CptSnuggles07  25 дней назад

      Dies ist kein echter Kampf. Es ist ein Test der KI. Probieren Sie meine neuen Videos aus, sie haben bessere Untertitel! (Google Translate)

    • @Ronolein
      @Ronolein 24 дня назад

      @@CptSnuggles07 War nicht bös gemeint men Bester, bitte nicht falsch verstehen! ;-)