Captain Snuggles
Captain Snuggles
  • Видео 54
  • Просмотров 151 364
X4 Oversimplified: Fleet Fundamentals
At long last, the moment you've all been waiting for: an oversimplified guide on actual gameplay! Let's cut through that wacky UI and strange wording to discover the core fundamentals of fleet setup!
00:00 Intro
02:05 The Basics
03:50 Groups & Roles
08:25 Formations
09:31 Case Study
15:22 Fleet Commands
17:53 Conclusion
Просмотров: 3 141

Видео

Fly-By Boarding in X4 7.1: Post-Nerf Space Crime
Просмотров 3,6 тыс.14 дней назад
In this video, Captain Snuggles stoops to a new low as he tries out the forbidden art of fly-by boarding. 00:00 Intro & Disclaimer 02:35 How-To 06:20 Boarding Clips 10:10 Tallying Profits 11:11 Summary & Conclusion
X4 Discussion: Game Seeds & “Xenon Aggression”
Просмотров 3,5 тыс.28 дней назад
In this video, recorded from a new location which may or may not be the inside of a tin can, Captain Snuggles explores the tantalizing possibility that X4: Foundations is secretly the world’s longest roguelike! 00:00 Intro & Context 02:46 Universe Generation 05:11 "Xenon Aggression Setting" 07:13 Personal Opinion 10:16 Conclusion
X4 Propulsion Lab, Part 3: M Trader/Miner Field Test
Просмотров 1,4 тыс.Месяц назад
In this video, we explore the differences between laboratory and reality in an attempt to finally crown the King of the Medium Non-Combat Engines! 00:00 Intro 01:42 Methods 06:35 Results & Discussion 10:06 Misc. Findings 12:28 Conclusion
X4 Oversimplified: Balance & Difficulty
Просмотров 3,8 тыс.Месяц назад
In this video, Captain Snuggles continues to kick the hornet's nest by discussing another topic that drives everyone absolutely insane: game balance. 00:00 Introduction 01:16 Defining "Victory" 03:51 Egosoft's Philosophy 05:43 Manipulating Imbalance 13:49 Conclusion
X4 Oversimplified: Minor Guide to the Major Factions [New & Improved!]
Просмотров 4,1 тыс.Месяц назад
In this video, we join Captain Snuggles on a brief journey through the strange realm of X4 faction lore! Now with 25% fewer conspiracy theories. 00:00 Introduction 01:07 Queendom of Boron 02:03 Split Families 03:00 Teladi Co. & Co. 04:07 Paranid & Pals 05:19 Minor Factions 06:05 Buckle Up 06:32 Argon & Antigone 08:50 Segaris Pioneers 10:38 Terran Protectorate 13:05 Thanks for Watching!
X4 Propulsion Lab, Part 2: Subcapital Engine Testing
Просмотров 2 тыс.Месяц назад
In this episode, we return once more to the glorious realm of spaceship engine min-maxing! As always, remember that fun is the first thing you want to min-max. Engines are the second thing. 00:00 Introduction 01:59 Engine Overview 04:21 Methods 08:36 Results (Transit) 11:09 Results (Battlefield) 13:39 Results (Combined) docs.google.com/spreadsheets/d/e/2PACX-1vS0qtunDWPhG7iT5TM5T0njEb7xNW74KxCG...
X4 Propulsion Lab, Part 1: Capital Engine Testing
Просмотров 4,1 тыс.2 месяца назад
Have you ever wanted to min-max the heck out of your spaceship engines? Have you ever wondered how the stats on the ship readout translate into actual performance? Well you're in luck, because Captain Snuggles is back in action with some Serious Science for Serious Spaceships! Disclaimer: don't let min-maxing interfere with your enjoyment of the game! 00:00 Introduction 04:32 Methods 09:10 Resu...
E’s Against the World: A Glorious Last Stand in X4 Foundations
Просмотров 2,3 тыс.2 месяца назад
In this video, viewers get a firsthand look at the fair and humane treatment of Captain Snuggles' loyal employees as he sends them to their inevitable doom! 00:00 Intro & Setup 02:30 The Battle Begins 06:50 The Second Wave 11:16 Friendly Reinforcements 15:12 Battle Report
X4 Oversimplified: Understanding the AI
Просмотров 8 тыс.2 месяца назад
In this video, Captain Snuggles bravely leads his viewers on a quest to understand X4's greatest villain: the AI. 00:00 Intro 02:08 Imperfect People 06:41 Imperfect Simulation 11:09 Conclusion
The Terraformer Wars: Hidden Lore of the X Universe
Просмотров 10 тыс.2 месяца назад
It took me over 40 hours to make this. Thank you (sarcastically), Egosoft, for your erratic timelines, paywalls, language barriers, and still-unresolved plot holes. And thank you (non-sarcastically), Egosoft, for telling some genuinely fascinating stories in the X Universe. 00:00 Critical Info 05:47 First Terraformer War 07:49 Argon & Terrans Diverge 13:00 Reunion & Conflict 18:30 Terran Invasi...
E's Against the Odds: Asymmetric AI Combat in X4 7.0
Просмотров 6 тыс.2 месяца назад
In this video, Captain Snuggles tests the limits of the synergy between E and Shih in brutal fights against gargantuan opponents! 00:00 Intro & Setup 03:02 Behemoth E vs K 05:29 Phoenix E vs K 09:24 Odysseus E vs K 12:42 Results & Bonus Clip 14:27 Behemoth E vs I 20:05 Conclusion
Asgards vs. Stations: X4 7.0 AI Test
Просмотров 6 тыс.3 месяца назад
The mighty Asgard is the uncontested king of the cosmos...as long as you don't look too closely. We will be looking very closely. 00:00 Background 02:11 Test Design 04:22 Test vs. Wharf 08:18 Test vs. Defense Station 12:32 Results & Discussion 15:15 Conclusion
Assault on Matrix #79B: Cinematic Battle in X4 Foundations
Просмотров 3,7 тыс.3 месяца назад
Let's all sit back, relax, and enjoy a commentary-free battle in the spectacular blue mist of this heavily defended Xenon core system.
Jumplight Odyssey Review: An Almost Great Game
Просмотров 1,3 тыс.3 месяца назад
In this video, Captain Snuggles bids a bittersweet farewell to the game that started it all. I can't help wondering what this game could have been if LoG had delayed release for just a few more months. But there's no use crying over spilled milk. Keep Hope Alive, space friends! 00:00 Background 02:07 The Good 04:21 The Bad 06:50 Conclusion
Destroyer Combat in X4 7.0: Notes & Tips for Automated Space Violence
Просмотров 36 тыс.3 месяца назад
Destroyer Combat in X4 7.0: Notes & Tips for Automated Space Violence
Earth's Last Stand: Empires Clash in X4 Foundations
Просмотров 12 тыс.3 месяца назад
Earth's Last Stand: Empires Clash in X4 Foundations
JLO "Final Patch Appreciation" Playthrough: Part 6 [Jumplight Odyssey]
Просмотров 1613 месяца назад
JLO "Final Patch Appreciation" Playthrough: Part 6 [Jumplight Odyssey]
JLO "Final Patch Appreciation" Playthrough: Part 5 [Jumplight Odyssey]
Просмотров 1314 месяца назад
JLO "Final Patch Appreciation" Playthrough: Part 5 [Jumplight Odyssey]
X4 Foundations: Xenon B & PE Combat Trials [Beta 7.0]
Просмотров 3 тыс.4 месяца назад
X4 Foundations: Xenon B & PE Combat Trials [Beta 7.0]
X4 Foundations: Xenon H & F Combat Trials [Beta 7.0]
Просмотров 7 тыс.4 месяца назад
X4 Foundations: Xenon H & F Combat Trials [Beta 7.0]
JLO "Final Patch Appreciation" Playthrough: Part 4 [Jumplight Odyssey]
Просмотров 1874 месяца назад
JLO "Final Patch Appreciation" Playthrough: Part 4 [Jumplight Odyssey]
X4 Foundations: Fleet AI vs. the Endgame Crisis [Beta 7.0]
Просмотров 11 тыс.4 месяца назад
X4 Foundations: Fleet AI vs. the Endgame Crisis [Beta 7.0]
JLO "Final Patch Appreciation" Playthrough: Part 3 [Jumplight Odyssey]
Просмотров 2384 месяца назад
JLO "Final Patch Appreciation" Playthrough: Part 3 [Jumplight Odyssey]
Duskers: Drones, Monsters, and Mysteries [Space Game Showcase]
Просмотров 845 месяцев назад
Duskers: Drones, Monsters, and Mysteries [Space Game Showcase]
Snug Haven Episode 10: Finale & Review! [Space Haven]
Просмотров 5465 месяцев назад
Snug Haven Episode 10: Finale & Review! [Space Haven]
Snug Haven Episode 9: The Last Brawl [Space Haven]
Просмотров 676 месяцев назад
Snug Haven Episode 9: The Last Brawl [Space Haven]
Snug Haven Episode 8: Beginning of the End [Space Haven]
Просмотров 1016 месяцев назад
Snug Haven Episode 8: Beginning of the End [Space Haven]
Snug Haven Episode 7: Station Assault! [Space Haven]
Просмотров 1036 месяцев назад
Snug Haven Episode 7: Station Assault! [Space Haven]
Snug Haven Episode 6: The Invasion Begins! [Space Haven]
Просмотров 2329 месяцев назад
Snug Haven Episode 6: The Invasion Begins! [Space Haven]

Комментарии

  • @memeboy8207
    @memeboy8207 54 минуты назад

    My favourite fleet is two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda

  • @androiddimitri1919
    @androiddimitri1919 3 часа назад

    Excellent video bro, great work! Especially the "choose your behavior depend on range and proactive/reactive-ness". Never learned that from other videos. And man, still doing X4 videos in 9/2024? Keep on keeping on!!

  • @Vergial1986
    @Vergial1986 23 часа назад

    Late to the party here, but is that X4's battle music? Maybe I should unmute the game lately. EDIT: The worst thing is the cut before the big boys explode. Unless those ARE the vanilla explosions?

  • @ivantorrent495
    @ivantorrent495 День назад

    Very nice idea and realisation! Thanks for this epic battle!

  • @WilliamRoyNelson
    @WilliamRoyNelson День назад

    I know #79b isn't meant to be a hashtag, but it did help me find some additional epic invasion footage after watching Perun's invasion. Despite your claim that the loadout is suboptimal, it's very very pretty, and that counts for something!

  • @jafsterlordbib
    @jafsterlordbib 2 дня назад

    pretty nice ship!

  • @Skyx700
    @Skyx700 2 дня назад

    What ship do you use in this?

  • @Zael_Moonblade
    @Zael_Moonblade 3 дня назад

    How about using the Bombard Command? I would thing that should guarantee use of the Asgard beam above all others...

    • @CptSnuggles07
      @CptSnuggles07 3 дня назад

      Bombard doesn't target stations at all. See my "fleet fundamentals" guide for more details.

  • @TomTheTruckdriver
    @TomTheTruckdriver 3 дня назад

    Great video, thanks! 😃

  • @redomer91
    @redomer91 4 дня назад

    So what happened to the terran fleets since they didn't get recalled when Earth was under attack?

    • @CptSnuggles07
      @CptSnuggles07 2 дня назад

      When the jump gates shut down, each isolated group had to make its own decisions about how to proceed. From Rebirth, we know that at least some Terran groups formed small communities and developed reasonably peaceful relationships with their neighbors. I imagine some others kept fighting, if they were trapped with Commonwealth military forces. And plenty are still unaccounted for. Many X3 systems still haven't reconnected to X4's gate network, including a lot of the frontline systems from the Terran Conflict. It will be interesting to see what Egosoft does with them, if anything.

    • @redomer91
      @redomer91 День назад

      @@CptSnuggles07 Thanks, boss.

  • @jackyoung1208
    @jackyoung1208 4 дня назад

    9:25 Nice Kha'ak

  • @BobRoberts-r4c
    @BobRoberts-r4c 4 дня назад

    Goodmorning Captain. The camera angle you are using (say at 6:59) vaguelyl reminds me of RTS games like homeworld, which camera is it and how do you get to it? Also can you issue commands while using this perspective and actually play the game like an RTS. Cheers

    • @CptSnuggles07
      @CptSnuggles07 2 дня назад

      That's the External Static View, which you activate with F4 by default. You need to get your camera pre-positioned using the other camera modes, then press F4 to anchor it to that spot. Unfortunately, the UI doesn't work very well in static view. Some ships are not selectable from some angles. You can still use the map to issue commands, as always, but it's impractical to issue commands directly from the third person static camera.

    • @alonzomendoza8315
      @alonzomendoza8315 2 дня назад

      ​@@CptSnuggles07thanks.

  • @Blastxu
    @Blastxu 5 дней назад

    This video inspired me to setup small fleets to defend my station L miners. I'm setting up squads of one nemesis vanguard with, argon flak turrets and bolt repeaters for the main guns, set to intercept for the miner. The nemesii are followed by a pair of Theseus vanguard fighters, with one mass driver and two bolt repeaters each set to defend. Turns out mass drivers work great at the hands of the AI. My efficiency has gone up greatly as they take care of the Kha'ak before they can make my miners flee too far.

  • @markhackett2302
    @markhackett2302 5 дней назад

    No idea if this will get through, tubey is bad at this, but it is easily you refuse to let this post go up too, under dev pressure. Talk about Wingmen. This is a basic start of fleets: a few AI ships to protect you or attack with you so as to split up the dogpile on you. It gives you wingmen commands to deal with too, so those are a factor to consider. It can be a pity that you can't make a genuine convoy, though, and there's no non-intrusive way to go at the speed of the slowest member, so you will inevitably spread apart unless you have the EXACT SAME ship (so no engineering either). That gets you to a problem early on, too: the AI is not good, lets just put it at that. They go silly places because the script run is not looking holistically, it requires a non-fixated real human mind to look at the picture. Real humans still get target fixated, though. However, it is what you may start with a "fleet" for: just as bullet sponges as you do 90% of the actual work. Like Star Wars (original) X wing game. When it comes to fleet construction and balance, the problem is that the "right balance" depends on the task AND the fleet you have. Unless you Zerg Rush, because going 100 to 1 against the enemy will always win and win quickly enough that you probably won't lose anything. But it is hardly balance. A fleet based around an Asgard is differently balanced to a fleet based around a Phoenix or Zeus, and different again when based around a Raptor. If your M class military is based on Peregrines or Jians, what "works well" changes. And the AI doing a dumb thing will cause you many headaches, leading to many eschewing fleets until they can zerg rush at least 2 or 3 to 1, because the AI doing a silly means less when you are winning via overwhelming power. And all this changes based on bugfixes. I believe almost all, if not all, of the "turrets are more accurate" is purely the Xenon fire rate is higher, meaning more hits on target. Doesn't help non-Xenons, though. But if actual changes, such as "Bombard" or standing off to launch torpedoes at capital ships, happens, then what is "balanced" changes again, and what used to be your favourite fleet will stop working or work differently. There's a problem with balance here, too. It doesn't matter if it is close, because not being close means there is a best in class that is not the same race ship as a different ship best in class, which the player can take advantage of, fit Argon Pulse Turrets, Paranid Large Plasmas, Split Flak so that you get the best turn rate for pulse, longest range for plasmas and highest damage (but shorter range) from flaks, and then All-Round XL engines from Teladi, etc. all mixed up to get "best in class" hybrids. But no race ought to be miles ahead. The recent fix to increase Teladi M class freighter carry weight puts them in a close second place for that, rather than last that they used to have. But rather than be a close last place for small fighters, Argon small fighters occupy that space, and that leaves them overall badly placed, unable to carry much, slow to move, but also the results of building fighters is lackluster at best, terrible at worst. This means if you want a carrier group, you will likely go mostly Paranid but not their carrier. This is not good if the Paranid carrier is a bad carrier, but "acceptable" if overall it's decent to do pure-Paranid, but that is unacceptable if the pure Paranid is so clearly ahead of, say, pure Argon that you would never choose Argon for the poor fighters. These are things that designers at Egosoft have to worry about. What players of the game have to worry about is what they want to do with the fleet(s). Which may be easier if there is a clear winner than if it is a game of better-at-some-worse-at-others in each ship. If the Paranids are better militarily, then they ought to be poor civilians, because overall they are not in a superior position. The Teladi should be better civilians but poor military. The Argon should be "the baseline", average military, average traders. You then put the Split in that paradigm, but moulded to what "lore" you decide is required to follow, e.g. all their stuff, even the traders, are bristling with guns, making the traders expensive or small cargo (or just plain bad fighters) as a "balance", so a Player might start off in a Tuatara as it is able to fight and trade, but is not as good at the job as a specialist.

    • @CptSnuggles07
      @CptSnuggles07 4 дня назад

      The "Zerg rush" is a functional but outdated fleet doctrine. Modern fleets can punch well above their weight if set up correctly. As you said, the game has changed over the years, and there is a vocal group of players who have declined to change with it. My guides aren't for them, they're for people wanting to learn more about modern X4. Can you describe what you mean by "dev pressure"?

  • @johncoursey2582
    @johncoursey2582 5 дней назад

    If you board the Erlking while OOS it wont aggro anything. It has such crap turrets that it should only shoot down a pod or two. I used two freighters but one probably would have gotten it done. I didn't even get the dialogue for capturing it until hours later.

  • @Aardvark892
    @Aardvark892 7 дней назад

    That lost Phoenix down low was having problems with saboteurs. There was one hell of a firefight going on in the engineering sector of that ship. Too bad we didn't get a good copy of the in-ship video before it was purged by internal affairs.

  • @therealsovietbear2700
    @therealsovietbear2700 7 дней назад

    Separate from my other comment, what are some good targets? For example, would a good target be a Terran in an ARG/ANT be a good target?

    • @CptSnuggles07
      @CptSnuggles07 7 дней назад

      Yes, that would be an excellent target, as long as TER and ARG/ANT aren't at war with each other. Split ships in Paranid space, and vice versa, are good as well. Generally look for factions that list each other as enemies in their encyclopedia entries but aren't actively shooting one another.

  • @therealsovietbear2700
    @therealsovietbear2700 7 дней назад

    I have 580 hours and I know that Terrans are OP. I have a save I've been playing on and off since Cradle of Humanity released. Whoever this 2000 hour guy is needs to sit down.

  • @baffledguy5103
    @baffledguy5103 8 дней назад

    How hard would it be to set up a sort of Arena mode where they load up a single standalone sector and let you set up whatever scenario you feel like, from single fighter duels or convoy escort to a giant free for all between every faction in the game involving hundreds of ships?

  • @davecrupel2817
    @davecrupel2817 8 дней назад

    3:52 How do you pause the game like this without pulling up the whole pause menu?

    • @CptSnuggles07
      @CptSnuggles07 7 дней назад

      Pause/Break button on the keyboard.

  • @Neros-g4i
    @Neros-g4i 8 дней назад

    5:36 "There just has to be a target within range. Specifically the commander's radar range" Supposing I want increase the typical intercept/bombard engagement range, should I interpret the ambiguity here as: A) Fleet command should have a ship with extra radar range B) The immediate commander of the ships doing intercept and bombard should have a ship with extra radar range C) A commander that is somewhere in the chain above the ships doing intercept and bombard should have a ship with extra radar range

  • @cjwyalk7843
    @cjwyalk7843 8 дней назад

    I prefer to slam into the target, this discombobulates the AI, launch pods, let the enemy ship shoot my ship instead until pods are docked….its a bit more piratey…. I actually prefer military ships, they don’t call for help and typically have fewer marines than the Barbarossa You only lose a bit of rep so just spend some time now and then improving it

  • @charlesanderson533
    @charlesanderson533 8 дней назад

    Your videos are great good job 3 years too late for me but I'm still gonna watch him 3000 hours in so, Although that said I just learned how to use my Carrier properly what a difference now crank and carries out

  • @Zael_Moonblade
    @Zael_Moonblade 9 дней назад

    😂 This is my current goal in my first playthrough! I am RPing as a re-emergence of Old Norse wishing to visit their ancestors homes and since they were not born to Terrans they are denied this right. So they have decided it is time to return Earth to all of her children and to remove her jailers!

    • @CptSnuggles07
      @CptSnuggles07 8 дней назад

      That's a very cool campaign premise!

    • @Zael_Moonblade
      @Zael_Moonblade 8 дней назад

      @CptSnuggles07 So far, it has been good but has slowed down some. My plan is to use fleets utilizing Sapporo's as their backbone.

  • @Turksters
    @Turksters 9 дней назад

    Now do one where you conquer the galaxy as the Terran empire

  • @huffinLeeroy
    @huffinLeeroy 9 дней назад

    1:52 I see your rule, and I present a loop-hole. Intercept bad near enemy stations, subordinates will tend to 'wander'. This leads to many losses but good automation. Attack/defend good for micromanaged fleets. Bombard best for anti-cap ships escorting a ship as defend order tends to have escorts act too late.

  • @Vractis
    @Vractis 9 дней назад

    I don't know what that guy who commented is talking about. Computronic Substrate is my money printer.

  • @krisvires
    @krisvires 9 дней назад

    Snuggles using Terran ships for a video??? *Emperor Palpatine voice: Good... Gooood.... let the Xenon hate flow through you! :P Good video- I had to go looking around the forums to find out what the "fleet roles" actually meant.

  • @m0rtl0ck71
    @m0rtl0ck71 9 дней назад

    Excellent Video Mate!!!

  • @ryanthosome
    @ryanthosome 9 дней назад

    What mods if any do you use?

    • @CptSnuggles07
      @CptSnuggles07 9 дней назад

      None. This kind of guide wouldn't mean much if my game were modded. Even when just playing for fun, I haven't felt the need for mods in several years.

  • @1024det
    @1024det 9 дней назад

    Tip 1, if you mess up a boarding and have some pods trailing, just quickly catch up with the ship at the gate and ram it. Keep pushing it around, it wont go, pods will eventually catch up. But I avoid those situations by saving just before I board. Tip 2, Get to a neutral system like Napoleons Fortune, and farm those builders, 30m a pop. Tip 3, you dont need to fly by freighters or builders, you can pass by them slowly so pods make a better contact. Their guns are harmless to your ship, but bad for pods far away. Tip 4, you can shoot them to stop travel mode, but if you destroy a surface element its -1 rep. Keep guns disabled all other times.

  • @1024det
    @1024det 9 дней назад

    I agree with everything you said. I cannot add much, but when I start the game I do almost the exact same. Get Odysseus -> buy Shudyku (sp?) -> Get Erlking -> get Asgard (only one pass required, all you need is 30% or more vets) And I agree its such cheese! I do want it removed as it makes the game so easy yet I cannot stop doing it!! Help!

  • @liesdamnlies3372
    @liesdamnlies3372 10 дней назад

    Man I just wanna know why my freighters set to trade for (my auxiliary ship) commander just sit around complaining there’s nothing to do. :(

    • @CptSnuggles07
      @CptSnuggles07 9 дней назад

      They only look for supplies within a certain range, which is set by either their captain's skill or the aux ship captain's skill. I've heard some people say the former, some the latter. Haven't tested it myself.

    • @liesdamnlies3372
      @liesdamnlies3372 8 дней назад

      @@CptSnuggles07 Well that range must be smaller than a sector. O.o

    • @CptSnuggles07
      @CptSnuggles07 8 дней назад

      @@liesdamnlies3372 If the pilot has less than one full star, I do believe they're restricted to the same sector the aux ship is in (not 100% positive). If they're not even finding trades within that sector, the required materials are available there, and you've told the aux ship to "Supply Fleet" and/or "Get Supplies", then I'm out of ideas.

  • @Hardwaregeekx
    @Hardwaregeekx 10 дней назад

    👍

  • @octahedron2064
    @octahedron2064 10 дней назад

    finally fleet videos, very nice

  • @ZlothZloth
    @ZlothZloth 10 дней назад

    Follow is the fleet command I use most! But most of my fleets are built for War Missions asking me to deliver a fleet to a certain location. I don't do a whole lot of shooting. Most of my other fleets are just a captured pirate L ship escorting an L mining ship.

  • @blazing8442
    @blazing8442 10 дней назад

    Aye the vid I needed

  • @ZakEmber
    @ZakEmber 10 дней назад

    I just picked up the game on sale a couple weeks ago. It's incredibly addictive, and the tutorials are pretty good, but there's a LOT to unpack that isn't covered. This helped a lot, thanks!

  • @Roman_S86
    @Roman_S86 10 дней назад

    My favourite fleet is me

  • @thumb-ugly7518
    @thumb-ugly7518 10 дней назад

    Thank you. Till now I have kept to single L miners of each resource per sector. I know so little about sector resources per ship etc. I only know an undefended M miner is just a sitting duck. I shall go steal everyone else's M miners, corvettes, and fighters and add them to each of my L miners, mwahaha. Thank you.

    • @CptSnuggles07
      @CptSnuggles07 10 дней назад

      Good luck! Fair warning, my little demonstration fleet doesn't work as well in big systems where the resources are more spread out. It's still decent, but one or two M miners will wander out of escort range pretty regularly.

    • @thumb-ugly7518
      @thumb-ugly7518 10 дней назад

      @@CptSnuggles07 thank you! Well noted.

  • @locowolfie
    @locowolfie 10 дней назад

    Just started a terran play through. Rushed hatikva gate and just as i put down 100mk2 laser turrets 2k’s and an I come through that was a hour wasted😂😂😢

  • @Smooshmouf
    @Smooshmouf 10 дней назад

    Ah, bombard. People forget that before shore bombardment became a thing, there was ship-to-ship bombardment!

  • @StanRain
    @StanRain 10 дней назад

    This overview was INCREDIBLY useful! THANK you for taking the time to "oversimplifying" this down to the core concepts. It all makes so much more sense to me now, and I feel like I can actually play around with my fleets and have an idea of what they're doing! 😄

  • @khugansixtyeight
    @khugansixtyeight 10 дней назад

    Love your content, thank you.

  • @vankoska
    @vankoska 10 дней назад

    Oh my god, i have 350h on X4 and i NEVER figured these out, thank you, Captain Snuggles, thank you for this video and an example you provided. You just made this fan of three eyed wierdos so happy.

  • @KaijuAKD
    @KaijuAKD 10 дней назад

    For military ships you're going to be moving around, try to match all non docked ship's speeds. Your fleet will move in formation and they'll go at the speed of your slowest ship.

  • @MrFrazer5800
    @MrFrazer5800 10 дней назад

    i bingewatched/listened all your guides n stuff today in the gym. getting back into the game. last time i played was early 2023 some 350 hours. trying to get a split only game going. any tips? for split fleets and ships? i like support and subscribe to all the stuff you do so far :)

    • @CptSnuggles07
      @CptSnuggles07 10 дней назад

      Under AI control, Split fighters are their strongest asset. Most people prefer the Chimera, but you can't really go wrong with any of them, except maybe the Asp Raider (too squishy). The AI is very bad at flying the Rattlesnake, and it's not very good with the Dragon either, but those are both great player ships, as is the Cobra. Also, their unique weapons are pretty great, which gives their fighters an extra boost. For most people, the Split end-game is a Raptor filled with a billion Chimeras. The Raptor is badass but is extremely slow to recover its fighters, so it does best with setups that keep the fighters launched most of the time, especially Position Defense. Before they have the funds for a Raptor, I think quite a few people use a Monitor as sort of a pseudo-carrier. Just as an example, you might have a Monitor with some Cobras on Intercept, with a couple of fighters escorting each Cobra, a dozen or so Chimeras on Bombard, and a couple of Tuatara couriers keeping the Monitor stocked with supplies.

  • @KaijuAKD
    @KaijuAKD 10 дней назад

    My new favorite use of mimic is for patrol fleets. Usually when a pirate attacks a trader, the patrolling fleet is in the other end of the sector. Having one small feet (usually a corvette and two fighters subordinates) and two similar ones with mimic makes them fly in different positions of the sector and when one pirate shows it's nose, there is a big chance one is close to get there and engage while the other two are in route to join. And if trade routes change, you just change the commander's orders

  • @hlriiiviiiv
    @hlriiiviiiv 10 дней назад

    What about patrol centered in the auto mine circumference? Would that cover both the large and the medium miners? WTB defend position for all fleets

    • @CptSnuggles07
      @CptSnuggles07 10 дней назад

      With the standard patrol command, the escorts would likely end up too far from the miners to be useful. Defend Position would work, you'd just need to have the escorts in a separate fleet, and you'd need to periodically adjust their defense area to match the miners' movements. You can also manually set up a patrol with repeat orders. Plenty of ways to achieve the same thing; the setup I used was just an example.

    • @ВячеславФролов-д7я
      @ВячеславФролов-д7я 10 дней назад

      Patrol command is useful when you have enough ships to cover the whole sector. From my experience it's a carrier + 20-30 (usually heavy) fighters. When given a patrol command, your fleet will patrol the whole sector area and engage all enemy targets in it. Patrol is great when you have enough forces to do a law enforcement in a whole sector, but it'll fail in case of limited numbers, seen in provided example

    • @KaijuAKD
      @KaijuAKD 10 дней назад

      @@hlriiiviiiv sector patrol seems to be working better now. Instead of making one fleet with several ships, break it down in two or three smaller squadrons. Set one to patrol and the other two to mimic. The three of them will patrol in different areas and there is a bigger chance one in closer to the pirate to engage while the other two run to join. Be sure to pick and mod ships that end up with similar speeds. A fleet will always go as fast as it's slowest ship

  • @TikoPiko
    @TikoPiko 10 дней назад

    Thanks, guy. :)