Captain Snuggles
Captain Snuggles
  • Видео 65
  • Просмотров 335 048
X4 Beta 7.5 AI Performance: Detailed Analysis & Feedback
The testing continues! This time, we have an in-depth quantitative analysis of the AI's performance in 7.5 Beta 5. Supplemental footage below.
ruclips.net/video/ZrY1-eXjzAE/видео.html
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Dataset: docs.google.com/spreadsheets/d/e/2PACX-1vQCN3vz3UvDw1PH2hpe-yjqbzBeLRs_xsj_pXCRxH6SaMUIt9eHG9GIpxK4R2sL8K7fgPI9tJkXAR2F/pubhtml
00:00 Intro
02:29 General Info
08:19 Anti-Ship Methods
10:26 A...
Просмотров: 6 642

Видео

X4 Beta 7.5 Flight Model: Detailed Analysis & Feedback
Просмотров 14 тыс.14 дней назад
Happy New Year! We're starting off with a big topic: X4's new flight model. Dr. Elliot Howley: x.com/elliohow Dataset (web): docs.google.com/spreadsheets/d/e/2PACX-1vQ3v1SLfw5aJ0QLN0SBb69jQDKxolwTyNIm6UWygcJMgeqWwDaAU3LhrdVJiJPPdDbuVfeCiq6vPeEv/pubhtml# Dataset (xlsx): docs.google.com/spreadsheets/d/e/2PACX-1vQ3v1SLfw5aJ0QLN0SBb69jQDKxolwTyNIm6UWygcJMgeqWwDaAU3LhrdVJiJPPdDbuVfeCiq6vPeEv/pub?out...
X4 7.5 Beta 3: Game State, Channel Update, and Happy Holidays!
Просмотров 3,4 тыс.Месяц назад
A quick update on the state of the game and upcoming plans for the channel. 00:00 Game Update 02:28 Channel Update
X4 7.5 Beta 2: New Station Features
Просмотров 14 тыс.Месяц назад
This is another quick and dirty video to showcase a more positive side of X4 Version 7.5 Beta 2: station upgrades! 00:00 Intro & Context 01:30 New Feature Overview 04:03 Test Time 05:50 Results 09:30 Conclusion
X4 7.5 Beta 2: "Improvements" and "Fixes" (Read Pinned Comment!)
Просмотров 7 тыс.Месяц назад
This is a quick and dirty video intended to provide feedback to Egosoft and to show the community the current state of the X4: Foundations Version 7.5 Public Beta. 00:00 "Improved" Undocking 04:24 "Fixed" Freezes v1 06:41 "Fixed" Freezes v2 08:20 New Feature: Lost Ship Replacement 09:40 Conclusion
X4 Foundations: Which Carrier Carries Best?
Просмотров 17 тыс.Месяц назад
Carriers are for carrying. But which carrier carries best? Join Captain Snuggles on his quest to find out! 00:00 Intro & Background 01:25 Jank O'Clock (Beta 7.5) 02:41 Test Methods 05:01 Results 19:00 Conclusion
Major X4: Foundations News! 2025-2026 Roadmap Overview & Reaction
Просмотров 4,6 тыс.2 месяца назад
Read more here: store.steampowered.com/news/app/392160/view/4441205298304123197
Voyage of the Snuggernaut, Episode 2: Shields Up! [Space Haven a19]
Просмотров 3272 месяца назад
Our fledgling supercarrier, the Snuggernaut, takes its first steps into the void, only to be confronted by a truly terrifying peril: an overabundance of space rocks! The 2024 Extra Life fundraising campaign has ended. Thank you so much for your donations!
Bang For Your Buck: Capital Ship Cost-Effectiveness in X4 v7.1
Просмотров 22 тыс.2 месяца назад
In this video, Captain Snuggles attempts to quantify some old-school knowledge about the most cost-effective ships in the X4 universe. 00:00 Intro 01:29 Background 03:59 IMPORTANT: 7.0/7.1 Changes 04:50 Test Setup 06:54 Overall Results 08:18 Footage & Commentary 17:36 Detailed Test Setup 18:47 Detailed Results 20:02 Takeaways & Caveats 22:47 Bugs in 7.1 HF3 23:50 Conclusion
Voyage of the Snuggernaut, Episode 1: Humble Origins [Space Haven a19]
Просмотров 5312 месяца назад
It's finally time for the playthrough that one of you has been waiting for! Witness the humble origins of Space Haven's latest and greatest supercarrier! The 2024 Extra Life fundraising campaign has ended. Thank you so much for your donations!
X4 Oversimplified: Fleet Loadouts & Compositions
Просмотров 7 тыс.3 месяца назад
In this video, Captain Snuggles pushes the boundaries of oversimplification by covering ships, equipment, and fleet compositions all at once! 00:00 Intro & Context 02:34 Equipment 07:26 Loadouts 09:21 Ship Classes 15:04 Fleet Compositions 16:42 Conclusion
X4 Oversimplified: Fleet Fundamentals
Просмотров 17 тыс.4 месяца назад
At long last, the moment you've all been waiting for: an oversimplified guide on actual gameplay! Let's cut through that wacky UI and strange wording to discover the core fundamentals of fleet setup! 00:00 Intro 02:05 The Basics 03:50 Groups & Roles 08:25 Formations 09:31 Case Study 15:22 Fleet Commands 17:53 Conclusion
Fly-By Boarding in X4 7.1: Post-Nerf Space Crime
Просмотров 11 тыс.4 месяца назад
In this video, Captain Snuggles stoops to a new low as he tries out the forbidden art of fly-by boarding. 00:00 Intro & Disclaimer 02:35 How-To 06:20 Boarding Clips 10:10 Tallying Profits 11:11 Summary & Conclusion
X4 Discussion: Game Seeds & “Xenon Aggression”
Просмотров 7 тыс.4 месяца назад
In this video, recorded from a new location which may or may not be the inside of a tin can, Captain Snuggles explores the tantalizing possibility that X4: Foundations is secretly the world’s longest roguelike! 00:00 Intro & Context 02:46 Universe Generation 05:11 "Xenon Aggression Setting" 07:13 Personal Opinion 10:16 Conclusion
X4 Propulsion Lab, Part 3: M Trader/Miner Field Test
Просмотров 2,9 тыс.5 месяцев назад
In this video, we explore the differences between laboratory and reality in an attempt to finally crown the King of the Medium Non-Combat Engines! 00:00 Intro 01:42 Methods 06:35 Results & Discussion 10:06 Misc. Findings 12:28 Conclusion
X4 Oversimplified: Balance & Difficulty
Просмотров 7 тыс.5 месяцев назад
X4 Oversimplified: Balance & Difficulty
X4 Oversimplified: Minor Guide to the Major Factions [New & Improved!]
Просмотров 12 тыс.5 месяцев назад
X4 Oversimplified: Minor Guide to the Major Factions [New & Improved!]
X4 Propulsion Lab, Part 2: Subcapital Engine Testing
Просмотров 3,5 тыс.5 месяцев назад
X4 Propulsion Lab, Part 2: Subcapital Engine Testing
X4 Propulsion Lab, Part 1: Capital Engine Testing
Просмотров 6 тыс.6 месяцев назад
X4 Propulsion Lab, Part 1: Capital Engine Testing
E’s Against the World: A Glorious Last Stand in X4 Foundations
Просмотров 3,4 тыс.6 месяцев назад
E’s Against the World: A Glorious Last Stand in X4 Foundations
X4 Oversimplified: Understanding the AI
Просмотров 13 тыс.6 месяцев назад
X4 Oversimplified: Understanding the AI
The Terraformer Wars: Hidden Lore of the X Universe
Просмотров 17 тыс.6 месяцев назад
The Terraformer Wars: Hidden Lore of the X Universe
E's Against the Odds: Asymmetric AI Combat in X4 7.0
Просмотров 11 тыс.6 месяцев назад
E's Against the Odds: Asymmetric AI Combat in X4 7.0
Asgards vs. Stations: X4 7.0 AI Test
Просмотров 8 тыс.7 месяцев назад
Asgards vs. Stations: X4 7.0 AI Test
Assault on Matrix #79B: Cinematic Battle in X4 Foundations
Просмотров 5 тыс.7 месяцев назад
Assault on Matrix #79B: Cinematic Battle in X4 Foundations
Jumplight Odyssey Review: An Almost Great Game
Просмотров 2,1 тыс.7 месяцев назад
Jumplight Odyssey Review: An Almost Great Game
Destroyer Combat in X4 7.0: Notes & Tips for Automated Space Violence
Просмотров 46 тыс.7 месяцев назад
Destroyer Combat in X4 7.0: Notes & Tips for Automated Space Violence
Earth's Last Stand: Empires Clash in X4 Foundations
Просмотров 17 тыс.7 месяцев назад
Earth's Last Stand: Empires Clash in X4 Foundations
JLO "Final Patch Appreciation" Playthrough: Part 6 [Jumplight Odyssey]
Просмотров 2027 месяцев назад
JLO "Final Patch Appreciation" Playthrough: Part 6 [Jumplight Odyssey]
JLO "Final Patch Appreciation" Playthrough: Part 5 [Jumplight Odyssey]
Просмотров 1527 месяцев назад
JLO "Final Patch Appreciation" Playthrough: Part 5 [Jumplight Odyssey]

Комментарии

  • @JohnnyJazZzZz
    @JohnnyJazZzZz 27 минут назад

    "People will not be happy about their Asgards and Raptors being both slower and more suicidal" > *Cries in Destroyer*

  • @frelle6100
    @frelle6100 2 часа назад

    Totally unrelated, but you have a great voice to listen to, Snuggles! (on top of the already great videos)

  • @andreewert6576
    @andreewert6576 10 часов назад

    How do i restock these dumbfire missles most efficiently? I really want to add them to my destroyer setups and Asgards, but i also like to park fleets in front of gates instead of more cheesy tactics like defense stations of laser turrets...

  • @SchmarotzGlotz
    @SchmarotzGlotz 20 часов назад

    How did you zoom in 7:33?

  • @MagnusFaustus
    @MagnusFaustus День назад

    I'm really going to have to get into detailed research of 'salvage' hauling characteristics of different engines.. Getting the feeling that 'top speed' isn't the primary metric in that use case. Maybe kilonewton thrust values?

  • @locke_shadeson
    @locke_shadeson День назад

    Man I am baby fresh to this game, and other than flying around shooting at anything marked red I have *no clue* what I'm doing lol

    • @CptSnuggles07
      @CptSnuggles07 22 часа назад

      Welcome! This video won't mean anything to you until much later. Try my "X4 Oversimplified" series instead!

  • @SticksAandstonesBozo
    @SticksAandstonesBozo День назад

    Well since the beta seems to have no end in sight I gave up and downloaded it. I really couldnt wait any longer.

  • @alejodavies
    @alejodavies День назад

    Is it impossible to capture using only 2-star marines from the VIG wharf?

    • @CptSnuggles07
      @CptSnuggles07 День назад

      Practically impossible. Even with a full 5-star squad the success rate is only about 50%. With a 2-star squad, I imagine the chance is in the low single digits.

  • @fusion9619
    @fusion9619 День назад

    Does Egosoft watch these? It would be a shame to do all this work and it never get seen..

    • @CptSnuggles07
      @CptSnuggles07 День назад

      Yep. There are a couple of devs who regularly show up in my comment section - mostly when I make mistakes. They also discuss my suggestions with me on the forums. Still, I like to make my biggest projects public - less of an echo chamber that way.

  • @leslieviljoen
    @leslieviljoen День назад

    So Xenon are always at max aggression 🙂 I think it's cool. I kept seeing massive attacks on Hatikvah's Choice and I thought they were going to stomp the Argon but the Argon have done great. Later I wondered whether that was because of my traders in nearby sectors helping the supply chain. But it's probably just how the stations got placed.

  • @piedpiper1172
    @piedpiper1172 2 дня назад

    Didn’t they hire the guy that made CIG’s original excellent flight model? I don’t really grasp why they don’t just do that one. It offers the 3DOF simcade some people like with FA on, and true 6DOF based on thruster strength (including stronger main vs lateral) with FA off, and an excellent HUD, including the total vector indicator. All this modification seems to over complicate it. If they want thin atmosphere drag in space that’s also fine and worked great in his model.

    • @CptSnuggles07
      @CptSnuggles07 День назад

      My understanding is that the model you're referring to relied on a few things that X4 simply doesn't have: 1) mass distribution of ship models, 2) thrust distribution from individual engines and thrusters, and 3) variable performance from individual thrusters, including damage. X4 doesn't have any of that; physics-wise, ships are just points with mass and thrust values, and the ship's model is just a hitbox clipped onto that point. To implement the SC flight model, Egosoft would have had to rebuild half the game from the ground up, and even then it probably wouldn't have run due to the number of ships being simultaneously simulated on one PC. That's my understanding, at least. Even if they'd wanted to recreate the SC model - which I doubt - it wouldn't have been possible in X4. I know I'm responding to your comments out of order. I'm at the mercy of RUclips's creator UI.

  • @Jan5366
    @Jan5366 2 дня назад

    looks like this update might need more time which would be fine for me

  • @piedpiper1172
    @piedpiper1172 2 дня назад

    I became interested in X4 because I heard they hired the original Star Citizen flight model engineer to make a true 6DOF flight model. So… why don’t ships like destroyers just orbit at their relative optimal range? They should be able to hold which ever facing is needed for their guns while continuing to move, making it all about range, tracking speed, and relative velocity?

    • @CptSnuggles07
      @CptSnuggles07 2 дня назад

      There's a lot of misinformation floating around about the new flight model. Egosoft has never stated or implied that they were making a 6DOF flight model, an active Newtonian physics simulation, or anything of the sort. Their official statement was that they contracted John Pritchett to help them with some of the mathematics associated with the flight model overhaul. That's all. Anyone who says anything else is just making things up. If you're interested in how the new flight model works, I have a detailed analysis on my channel. It should be the video immediately before this one.

    • @piedpiper1172
      @piedpiper1172 День назад

      @ I watched it! Unfortunately, my interest in X4 was highly contingent on the flight model becoming much closer to Pritchett’s now lost SC flight model. In particular, the introduction of unpredictable and seemingly random “space magic” thruster forces to the FA off mode means my hoped for gameplay (6DOF carrier based dog fighting) is unavailable. I appreciate your answer, and really admire the content you’re making for your community. For all X4 has accomplished, I just don’t have an interest in yet another space game where the ships aren’t space ships.

  • @trazyntheinfinite9895
    @trazyntheinfinite9895 2 дня назад

    Nice

  • @artemzdorikov1093
    @artemzdorikov1093 3 дня назад

    funny how my behemoth e solos single K with some fighters when I tell him to guard gate to tharka's cascade in new update I guess upgrades matters very much in this, or i don't know why in my game i don't lose destroyers left and right

    • @CptSnuggles07
      @CptSnuggles07 3 дня назад

      I have a v7.0 test of destroyers in the conditions you're describing. That video is called "E's Against the Odds". This video does not replicate that test, it replicates a very different test with a much higher difficulty level, shown in a video called "Bang For Your Buck". The harder test is more useful as a statistical baseline, which is why I replicated it instead of the other one.

  • @LordZaruflex
    @LordZaruflex 3 дня назад

    And i was wondering why my "missile's first" turrets ignoring missile's/torpedo's entirely. That means there is no missle defense at the moment?

    • @CptSnuggles07
      @CptSnuggles07 3 дня назад

      If Missiles First has been affected by the turret bug, then you can try Missiles Only. If that doesn't work, then no, there is no missile defense option on the affected ship(s). Sometimes you can fix it by teleporting away and then back again, or saving and reloading the game. Alternatively, you can update to the public beta. NPC ships are still heavily affected by the turret bug, but I haven't seen it on my ships yet.

  • @蠢明
    @蠢明 3 дня назад

    Just don't know why ego soft so obsess with fixed frontal main battery capital ship.

  • @krisvires
    @krisvires 3 дня назад

    Well Captain, seems like Egosoft should just put you on the Payroll. Always nice to see you putting the science in science fiction. :P Hope you're still working on that Xenon Lore video, really looking forward to that.

  • @stephenmcorby
    @stephenmcorby 3 дня назад

    Circling back to this video, do you now know if the orders for turrets impact distance the ships are trying to reach? I noticed you had “missiles first” on some of the M turrets, and some assume that pr “fighters first” will cause destroyers to try getting into M turrets range.

    • @CptSnuggles07
      @CptSnuggles07 3 дня назад

      That was true a long time ago, but these days destroyers are "smart" enough to not choose firing positions based on their M turrets (when attacking stations). I believe they pick their firing positions based on a certain percentage of main battery range, and if that happens to put them within range for some of their turrets, that's icing on the cake. That's all in theory. I'm sure it's possible for them to bug out and decide that flak is the best anti-station weapon. If I'm making a dedicated anti-station ship, I put the turrets on "X Only" instead of "X First", just to reduce the risk of that happening.

    • @stephenmcorby
      @stephenmcorby 3 дня назад

      @@CptSnuggles07 Thanks for getting back with me. I'll start changing out some of my turret orders then. Another question: In your experience, what's the best way in a large scale battle to keep interceptors from attacking station defense drones? I still want them to protect destroyers from ships, but these morons keep suiciding into the station turrets to attack drones that won't do anything to a destroyer.

    • @CptSnuggles07
      @CptSnuggles07 3 дня назад

      @@stephenmcorby You can switch the escorts over to Defend instead of Intercept to make them a little less suicidal, but the best way is to just not have escorts assigned to the destroyers. I keep a separate group of picket ships behind the main station attack force to prevent outside interference. Rays are my go-to picket ships, but fighters on Position Defense would also work, as would fighters on Attack assigned to a larger ship on Defend Position.

  • @CptSnuggles07
    @CptSnuggles07 3 дня назад

    Beta 6 updates, relative to Beta 5 performance: Destroyers vs Stations: Greatly improved completion (100%) and survival (100%). Slightly improved combat time (72 minutes). Commonwealth greatly outperforms Osakas. Destroyers vs Ships: Worse completion (25%). Much worse combat time (26 minutes). Position Defense Fighters: Improved survival (78%) and combat time vs capitals (only slightly slower than 7.1). Overall combat time unchanged; XEN fighters have improved a bit. Carrier Heavy Fighters: Improved survival (86%) and travel time (17 minutes). "Naked" Heavy Fighters: Slightly improved combat time (2.5 minutes). Asgard-Ray: Unchanged. Post-collision spins: Duration reduced. Only ~20% last >30s; most last <10s. Path Curvature: L & XL ships now turn while charging their travel drives, reducing the curve radius to 10 km. The speed benefit to L ships and the speed penalty to XL ships have both increased slightly. I'll update this comment as I complete more test runs later in the beta. Positive progress on 6/8 fronts so far.

  • @Thomas-sv6jr
    @Thomas-sv6jr 3 дня назад

    What is this marine shuffle you reference that levels them?

    • @CptSnuggles07
      @CptSnuggles07 3 дня назад

      Every marine you purchase from VIG or RIP has a ~30% chance to be a veteran. So, if your ship has a crew capacity of 100 and you hire a full shipload of marines, about 30 will be veterans. "Sell" the other 70 back to the shipyard, then hire 70 new marines. ~20 will be veterans, so you now have ~50. "Sell" the other 50 back to the shipyard, then hire 50 new marines. ~15 will be veterans, so you now have ~65. You get the idea.

  • @HalkerVeil
    @HalkerVeil 4 дня назад

    I just don't understand why they would break it more like this.

  • @IlyaVassyutovich
    @IlyaVassyutovich 5 дней назад

    This is just absolutely sad. I love X-series with all my heart, but you expect the game to get better and better with subsequent development. And every time Egosoft proves that they can and will do the opposite :( I'm speaking mostly about AI and other not so obvious and/or plain content things. I wanted to start a new campaign in 7.X, but it looks like it's a pretty bad idea and timing. My sadness aside, XL-thank you, captain, for your work. It's truly incredible! I really think Egosoft should hire you or at least put you in credits. God speed!

    • @CptSnuggles07
      @CptSnuggles07 4 дня назад

      Well they are working on almost everything I brought up in this video, so I'm hopeful that we'll be back at or near 7.1 AI performance by the end of the beta. If that's the case, improvements in other areas should make the patch a net improvement for the game. Beta testers just have to keep fighting the good fight.

    • @IlyaVassyutovich
      @IlyaVassyutovich 4 дня назад

      I adore and eternally grateful for your and other beta-testers effort very much. But I struggle with myself here. I want to begin gaming again, but X4 can't stop with it's lifecycle :) First I've waited for ToA DLC to stabilize, then for Boron and TL :\ Will it ever end? And as an additional salt on my wounded soul mods lagging behind all the new versions of the game. It's not in any way a negative feedback to modders. They are also amazing people, world would not be the same without dem. But daaaarn... *end of rant*

  • @yas89-k4y
    @yas89-k4y 5 дней назад

    this game has been out too long and is too expensive to have the words "beta" and "flight model" this close to each other

  • @christiangraff4754
    @christiangraff4754 5 дней назад

    They are watching: Patchnote Beta 6: Improved path curvature for mid- and long-range AI ship movement (problem introduced in 7.50). Improved flight stability of small and medium ships under AI control (further improvement to 7.50). Improved capital ship movement when attacking stations (further improvement to 7.50).

  • @darthkroolik4588
    @darthkroolik4588 5 дней назад

    I hope the final patch will be optional to install. I rather give up on the new flight model or few additional sectors, than incorporate the changes mentioned here, into the game. If not optional, I will rather permanently switch to Spacebourne 2 or any other space game, as Everspace 2, constantly better No Man's Sky, comming Qanga or anyhting but this. I would not consider star citizen, as this game is so much bugged shit, that Duke Nukem Forever looks like a masterpiece, from comparison :)

    • @markhackett2302
      @markhackett2302 5 дней назад

      "I hope the final patch will be optional to install" It won't. That's the downside to the base game updating to allow further DLCs to install. Also Steam will not allow you to do that, except by careful changing of the defaults to keep that, and only that, version. GoG at least you can download a version and then keep that version no matter what, but there's only space for "the current version" on GoG servers. But any bugfixes and any future DLC will REQUIRE that patch to be installed. This is why I think maybe they ought to eschew the flight model in this patch, it isn't even seriously at beta quality, even if only because there are so many other things that changes because the flight model changed. This is also why it can be understood, however frustrating, that things don't get in to a release or patch: you say "change this one thing" and its corollary is something else changes but as an outsider you can't know, and maybe as the one making the idea up, the wearer of those rose tinted glasses that insist your change is good because you thought of it so it must be good (circular reasoning), and you never once thought of the consequence of adopting your change because it would make it harder to make your good and totally easy idea a thing to write in. Throwing out the flight model as a release makes this release really small, but the change includes a thing I think is both warranted and makes "end game" so much more pleasant: reordering ships automatically. I'd pick that. Except picking it makes you HAVE TO micromanage more and makes you HAVE TO accept a change that makes most ships in "proper fleets" less useful than before (so much more refusing to write for). If you fly your own small fighter, the changes may well make you much more capable than in 7.10, because the fleets that would then give you the most trouble are less able to fight you. Get the GoG version or in Steam, for as long as your CURRENT OS INSTALL EXISTS (and it works with Steam itself, not just X4), set it to NEVER update and then mothball any further purchases for any DLC for X4. Not good, even for yourself, and worse for Egosoft. But that is all you have to not have the half-working flight model changes installed will ye or nil ye.

    • @markhackett2302
      @markhackett2302 5 дней назад

      GoG version allows you to use an offline installation, a fairly large download of the entire game as a snapshot, fully installable and standalone. Even if you muff things up, you can reinstall that specific and particular version over top of the one you mistakenly updated.

    • @darthkroolik4588
      @darthkroolik4588 5 дней назад

      @ Yeah, I got Steam version, not going to pay again for the same game just to keep it in a playable version. I never had time to play Elite Dangerous, then I may be thankful to Egosoft for the opportunity. Latest X4 DLC was really bad, so I guess we shouldn't be surprised that the development changed to such bad course. Thank you guys for all advices :)

  • @andreewert6576
    @andreewert6576 5 дней назад

    Oh my word, that automatic replacement feature looks like the proverbial game changer. But like, for real this time. It'll change the game for the better. S traders and M Miners might actually become somewhat viable again! Until now, their value was capped by your APM keeping up with replacing them.

  • @TGMaker
    @TGMaker 5 дней назад

    If i remember correctly (I read all the x novels upto x3 guardian of gates) saya survies it but her mother perishs on the ring

  • @andreewert6576
    @andreewert6576 5 дней назад

    Great test, even with the limitations you mentioned. I personally hate attrition so much that i usually go for larger ships even if that means having to pay a lot more. One carrier may be able to blockade a Xenon gate, but you have to occasionally order some new fighters for it. 10+ Behemoths on the other hand rarely get a scratch and even then an aux ship will fix them. Yes i could use defense stations for that but those are a bit too cheesy for me nowadays. Thanks to you and this video though, i'll make a carrier group for attacks next. I hate to babysit destroyers, because i loathe losing them to AI pilot stupidity. I had Asgards in other playthroughs but they are kind of too good in some ways, and have the weaknesses you described. I can totally live with losing fighters on attacks though; i'm there to witness the fireworks! So basically what i am saying is: thank you, that was invaluable information!

    • @andreewert6576
      @andreewert6576 5 дней назад

      I often wish there was away for players to get such hints in-game. Why doesn't Dal Busta or a new person have advice on ship compositions for me? There could be basic conversations like "advice on ships" -> "against fleets and capital ships" and then that consultant or admiral or whatever gives out basic facts like "fighters will win per credit, but profit greatly from carriers". I know that would be hard to change if the balance ever changes too much, but they could at least send you an e-mail in game with advice. OR: we use an AI voice. Hey, where did the geometric owl AI go again?

  • @ethanforster
    @ethanforster 5 дней назад

    How do they miss so much each time they release a new beta version

    • @markhackett2302
      @markhackett2302 5 дней назад

      There are people who play entirely differently. The Rugged Gamer plays mostly CPU grinding away while he does his REAL job as trucker, so the game is running as pure simulation. Ragnos28 runs it as a fleet simulator where he ALWAYS stands on the carrier and looks out the window. I play as me being the pilot, and the rest of my ships are purely for OOS combat (or flee) or as spare guns to slow down the dogpiling. Devs probably do it an entirely different way. As you too. The strength of X4 is that a single game can enable that. The big flaw of X4 is that we can do that. How do you playtest 100s of different ways of playing with just a few dozen players who have to also do all the coding? So they Beta Release. IMO they need to have a Gamma Release too, and the Beta version is "Well we may change anything, forward or backwards, as we find things out", and it is only the Gamma release that is "a normal open beta" as generally understood.

  • @agidyne9676
    @agidyne9676 5 дней назад

    Wow. I always thought the Asgard was some mythical beast and an endgame ship that'll decimate my enemies. Seeing them in the hands of the AI kinda puts a downer on that. Then again, ive been playing the game long enough to know how bad the AI gets. It's weird.

  • @heyhoe168
    @heyhoe168 5 дней назад

    tbf, true realism simply incompatible to the enjoyable space-sim. True realism will turn game into huge trajectory calculator. Even if you introduce unrealistic economy and time skip it will be tedious to play.

  • @coreydavis6868
    @coreydavis6868 5 дней назад

    honestly i am to the point with this beta 99% of it should be reverted to a pre beta state

  • @tyronedoles3534
    @tyronedoles3534 5 дней назад

    Hey Snuggles, great analysis! For your next video, do you think it would be worthwhile to explore the combat and maneuver potential of the Sapporo and Barbarossa? Given how the AI has always struggled with using fixed weaponry for larger, less maneuverable ships, it might be interesting to see how turreted ships do!

    • @markhackett2302
      @markhackett2302 5 дней назад

      I think missiles need to be considered first. However there's a lot more variables. How many missiles, how many targets, we not only have three completely different launchers with Mk1 and Mk2 versions, but several different types of missile in each. And anti-missile missiles or anti-missile beams. Etc. However, a good fleet composition might be thought up, but then there aren't any orders to enable it "automatically", so you have to micromanage orders. E.g. using an EMP equipped bomber to take capital ships out of travel mode, splitting up the enemy fleet, and delaying some or all of them while you arrange your fleet. But not 100km away, not even 20km away necessarily. Can light torpedoes be used against M class ships? Can they be used against S class? Can trackers split and break up an enemy formation group? Can dumbfires be useful against capitals? And how about those explodey split dumbfires against stations? Could Rattlesnake doctrines be "your main guns for Xenon capital ships, your missiles for stations"?

  • @steffenaltmeier6602
    @steffenaltmeier6602 6 дней назад

    oof, destroyers really have gotten shafted. i actually liked destroyers, even if they weren't all that good since they were easy to manage and didn't get destroyed often for common tasks.

  • @chhe6904
    @chhe6904 6 дней назад

    Thanks for all the testing. It was realy informative and a bit concerning for the destroyers. I realy hope they are going to rework destroyers again to at least 7.0. Cause I like my mixed destroyer fleets. As a new player it is relative easy to use them on station. Coordinate attack and down the station goes without trouble. ^^

  • @Roman_S86
    @Roman_S86 6 дней назад

    Hope they can recover This is a mess Caps were already awkward as f, now they just missing entire brain it seems Good video tho, we need to see all this "fixing and improving " in action

  • @r4plez
    @r4plez 6 дней назад

    reverse 7.5 flight model and focus on performance/ai egosoft

  • @MrDanster35
    @MrDanster35 6 дней назад

    Question, i know they're not really destroyers. But Barbarossas. They can fulfil that role, and they have a destroyer level turret armamment. Without the main battery and corresponding behaviour, do they perform better at the moment?

    • @CptSnuggles07
      @CptSnuggles07 6 дней назад

      Judging by the performance of the H, I would imagine so. Their defensive stats are very weak though, so I'd still hesitate to put them in a heavy combat role. You'd probably be better off fielding a better-shielded destroyer with its main batteries removed.

  • @chrisxd146
    @chrisxd146 6 дней назад

    I genuinely think Egosoft should delay the release of the new flight model. It genuinely feels as though Egosoft took a proof of concept from John Pritchett and ran with it without any internal QA/QC, as evident by the rather quick and dramatic inprovements made during the beta. A minor issue that I also stumbled across (unrelated to beta 7.5) is an issue surrounding logistics. Specifically, you're shipyards that use auto allocation won't respect preferred build method and will equally stockpile all resources regardless. It can be manually fixed to an extent for stations, but auxiliary ships don't have an option to adjust quantities so you're stuck with storing universal components for Terran and Close Loop methods.

  • @markhackett2302
    @markhackett2302 6 дней назад

    It may not be scripted to wait, it may be that the destroyers don't get polled often. The solution is therefore not "get rid of pauses" but to queue up several moves ahead so it takes 20 seconds to poll, but has 20+ seconds of stuff to do in the meantime.

  • @locowolfie
    @locowolfie 6 дней назад

    The fact they made Destroyers even MORE useless makes me not want to play x4 if they dont fix the changes before pushing it to live. And it also (to me) shows they don’t actually play x4 or it would not have come out in this state. 🤷‍♀️

    • @CptSnuggles07
      @CptSnuggles07 6 дней назад

      I heard from them on the forums, and they are working on a destroyer fix for Beta 6. Not sure exactly how many of the issues it will address, but it seems like it will at least reduce the rate of repositioning.

    • @locowolfie
      @locowolfie 6 дней назад

      @ i hear ya, but the reality is that Destroyers are in desperate need of a big buff. Because unless player flown they’re just big expensive buckets made of explodium. 🤷‍♀️ which is a shame because they should feel like the proper (end-game) backbone of fleets instead of the weakest part of it.

  • @Tauriboss
    @Tauriboss 6 дней назад

    For coordinated Station Attack with DDs uncheck "Weak Targets First" that keeps your Ships at a distance! because they do get pulled in by other drones and fighter craft if not

    • @CptSnuggles07
      @CptSnuggles07 6 дней назад

      That is true for Coordinate Attack, which was the least effective station attack command I tested in 7.0 and in 7.5 Beta 4. In Beta 5 (the footage and data shown), I only used the most effective command from Beta 4, which was the default fleet attack order.

    • @markhackett2302
      @markhackett2302 6 дней назад

      @@CptSnuggles07 It may be that the devs want "Coordinated Attack" to BE the best option (and appear to nerf "Attack" to do so). See also how the launch tubes of some carriers do not get used in CA orders.

  • @raulomon95
    @raulomon95 6 дней назад

    Next time i get into x4 ill try the vro mod

  • @cuddlebuff
    @cuddlebuff 6 дней назад

    In 7.1 if you started a game and just let it run for 12~16 hours without any player input the AI would consistently wipe out the Xenon on their own. The only sector left for the Xenon would be Tharkas region but every other sector with just one Xenon shipyard/warf would almost be wiped of enemies. 7.1 made it feel like you as the player had very little impact on the game. Nerfing the Destoryers has given the Xenon a fighting chance but solving one problem by creating 10 new ones just isn't the way. I really hope the devs resolve things because right now L and XL ships feel so worthless.

    • @lpsoldin3162
      @lpsoldin3162 4 дня назад

      It doesn't make sense to me to nerf ship models to balance Xenon strength. Should just nerf faction military quantity and production growth rate with a curve. So they can't mop up the Xenon right away. Nerfing ships means also making the player less capable of dealing with Xenon.

  • @georgiosk.5601
    @georgiosk.5601 6 дней назад

    I'm sorry but this whole update feels like corporate sabotage. X4 is NOT a traditional space sim, it's an empire building/ strategy game in a simulated universe. For that reason in the x games you don't explore, you do recon, and it's FINE! In a game like x4 you need automatic surbodinate replenishment, you need dynamic faction relations or at least the option to toggle relations on/off for plot protection. You need diplomatic options and a bribing system (like mount and blade). You need reverse engineering like in x3. This whole situation is like crying because units in age of empires, for example, don't have 15 different animations. It is unneeded. Anyway let's see what will happen, best of luck to the developers.

    • @CptSnuggles07
      @CptSnuggles07 6 дней назад

      Corporate sabotage seems a little extreme. They've greatly expanded their team fairly recently, and this is probably the first major update that a lot of the new hires have worked on. My personal theory is that the issues are due to inexperience, not any kind of deliberate self-sabotage. As for why they're pushing this update before more "X4-style" content, I'd guess that this is just the timeframe during which they were able to get John Pritchett under contract. The timing is a little silly relative to the surrounding updates, but sometimes that's just how contract labor goes. Again, just my personal theory; I could be completely wrong. I don't think the issues are deliberate though.

    • @markhackett2302
      @markhackett2302 5 дней назад

      @@CptSnuggles07 IMO the problem here is they paid for a VERY expensive person to redo their flight model, and since there were some DEMANDING that the flight model be changed (with no pushback), that led to this change being pushed out, before any of the scripts (which were also being changed to not be quite so daft) could be changed to the new characteristics that this flight model change means. THAT sort of inexperience, not necessarily "we are unsure how to code this", inexperience because they didn't look at the change, they looked at how much they'd spent for the change to be possible.

    • @lpsoldin3162
      @lpsoldin3162 4 дня назад

      It's more like complaining that the units the game have don't fulfill the roles they're designed to fill and are effectively useless. Telling people to ignore in-sector combat and just play the game like an RTS is not solving the problem, it's avoiding a core feature that has been part of the series since the very first release, and functioned better in every release before X4. X:Rebirth could accomplish this task. X3 despite all it's flaws also functions with or without mods. Why can't X4?

  • @Yanyr0
    @Yanyr0 6 дней назад

    It's sad to see how destroyers will be useless if nothing is changed, I loved having big ships shooting flak in all directions in my battles.

  • @moonraven8394
    @moonraven8394 6 дней назад

    So if turret-only destroyers are working better, how are Barbarossa's doing? Edit: Forget about it. The System is screwed to the point a will not touch the game until it's fixed or scrapped and reversed.

  • @Peter.Wirsing
    @Peter.Wirsing 6 дней назад

    how i can join 7.5 :/ ?

    • @CptSnuggles07
      @CptSnuggles07 6 дней назад

      forum.egosoft.com/viewtopic.php?t=405397. Read all the rules and instructions before joining!

    • @Peter.Wirsing
      @Peter.Wirsing 6 дней назад

      @ many thanks !!!!!!

  • @DarthFiscus
    @DarthFiscus 6 дней назад

    X5 should drop the idea of capship main batteries being the standard armament and go back to good old turreted loadouts again. This would hide most of the technical shortcomings and even the playing field with the Xenon. Cautious or competent captains could circle around stationary targets, mostly using 1 broadside at max range, while the more aggressive or stupid NPCs would try to utilize both broadsides by getting closer, flying into enemy formations.

    • @markhackett2302
      @markhackett2302 6 дней назад

      Or use X4 to work out how to make fixed guns work. Turrets miss a lot. Capitals are large, especially Xenon capital ships, which makes up for turrets being bad. But it means that capital ships are REALLY weak against fighters, because they cannot reliably hit them.