Captain Snuggles
Captain Snuggles
  • Видео 61
  • Просмотров 235 658
X4 7.5 Beta 2: "Improvements" and "Fixes" (Read Pinned Comment!)
This is a quick and dirty video intended to provide feedback to Egosoft and to show the community the current state of the X4: Foundations Version 7.5 Public Beta.
00:00 "Improved" Undocking
04:24 "Fixed" Freezes v1
06:41 "Fixed" Freezes v2
08:20 New Feature: Lost Ship Replacement
09:40 Conclusion
Просмотров: 3 786

Видео

X4 Foundations: Which Carrier Carries Best?
Просмотров 10 тыс.21 час назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. Carriers are for carrying. But which carrier carries best? Join Captain Snuggles on his quest to find out! 00:00 Intro ...
Major X4: Foundations News! 2025-2026 Roadmap Overview & Reaction
Просмотров 3,4 тыс.14 дней назад
Read more here: store.steampowered.com/news/app/392160/view/4441205298304123197 My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100.
Voyage of the Snuggernaut, Episode 2: Shields Up! [Space Haven a19]
Просмотров 19014 дней назад
Our fledgling supercarrier, the Snuggernaut, takes its first steps into the void, only to be confronted by a truly terrifying peril: an overabundance of space rocks! Donate to Extra Life here: www.extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=541100#. All levels of donation are more than welcome. All donors will get a shout-out and have a character or ship named after...
Bang For Your Buck: Capital Ship Cost-Effectiveness in X4 v7.1
Просмотров 14 тыс.Месяц назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this video, Captain Snuggles attempts to quantify some old-school knowledge about the most cost-effective ships in t...
Voyage of the Snuggernaut, Episode 1: Humble Origins [Space Haven a19]
Просмотров 419Месяц назад
It's finally time for the playthrough that one of you has been waiting for! Witness the humble origins of Space Haven's latest and greatest supercarrier! Donate to Extra Life here: www.extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=541100#. All levels of donation are more than welcome. All donors will get a shout-out and have a character or ship named after them in a f...
X4 Oversimplified: Fleet Loadouts & Compositions
Просмотров 3,9 тыс.Месяц назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this video, Captain Snuggles pushes the boundaries of oversimplification by covering ships, equipment, and fleet com...
X4 Oversimplified: Fleet Fundamentals
Просмотров 11 тыс.2 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. At long last, the moment you've all been waiting for: an oversimplified guide on actual gameplay! Let's cut through tha...
Fly-By Boarding in X4 7.1: Post-Nerf Space Crime
Просмотров 8 тыс.2 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this video, Captain Snuggles stoops to a new low as he tries out the forbidden art of fly-by boarding. 00:00 Intro &...
X4 Discussion: Game Seeds & “Xenon Aggression”
Просмотров 6 тыс.3 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this video, recorded from a new location which may or may not be the inside of a tin can, Captain Snuggles explores ...
X4 Propulsion Lab, Part 3: M Trader/Miner Field Test
Просмотров 2,3 тыс.3 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this video, we explore the differences between laboratory and reality in an attempt to finally crown the King of the...
X4 Oversimplified: Balance & Difficulty
Просмотров 6 тыс.3 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this video, Captain Snuggles continues to kick the hornet's nest by discussing another topic that drives everyone ab...
X4 Oversimplified: Minor Guide to the Major Factions [New & Improved!]
Просмотров 8 тыс.3 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this video, we join Captain Snuggles on a brief journey through the strange realm of X4 faction lore! Now with 25% f...
X4 Propulsion Lab, Part 2: Subcapital Engine Testing
Просмотров 2,9 тыс.4 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. In this episode, we return once more to the glorious realm of spaceship engine min-maxing! As always, remember that fun...
X4 Propulsion Lab, Part 1: Capital Engine Testing
Просмотров 6 тыс.4 месяца назад
My friends and I are raising money for sick kids through the Extra Life charity program! All donations go straight to our local children's hospitals to help kids in need. They'd really appreciate your support, and so would I. Donate here: www.extra-life.org/participant/541100. Have you ever wanted to min-max the heck out of your spaceship engines? Have you ever wondered how the stats on the shi...
E’s Against the World: A Glorious Last Stand in X4 Foundations
Просмотров 2,9 тыс.4 месяца назад
E’s Against the World: A Glorious Last Stand in X4 Foundations
X4 Oversimplified: Understanding the AI
Просмотров 11 тыс.5 месяцев назад
X4 Oversimplified: Understanding the AI
The Terraformer Wars: Hidden Lore of the X Universe
Просмотров 14 тыс.5 месяцев назад
The Terraformer Wars: Hidden Lore of the X Universe
E's Against the Odds: Asymmetric AI Combat in X4 7.0
Просмотров 9 тыс.5 месяцев назад
E's Against the Odds: Asymmetric AI Combat in X4 7.0
Asgards vs. Stations: X4 7.0 AI Test
Просмотров 8 тыс.5 месяцев назад
Asgards vs. Stations: X4 7.0 AI Test
Assault on Matrix #79B: Cinematic Battle in X4 Foundations
Просмотров 4,5 тыс.5 месяцев назад
Assault on Matrix #79B: Cinematic Battle in X4 Foundations
Jumplight Odyssey Review: An Almost Great Game
Просмотров 1,8 тыс.5 месяцев назад
Jumplight Odyssey Review: An Almost Great Game
Destroyer Combat in X4 7.0: Notes & Tips for Automated Space Violence
Просмотров 42 тыс.6 месяцев назад
Destroyer Combat in X4 7.0: Notes & Tips for Automated Space Violence
Earth's Last Stand: Empires Clash in X4 Foundations
Просмотров 14 тыс.6 месяцев назад
Earth's Last Stand: Empires Clash in X4 Foundations
JLO "Final Patch Appreciation" Playthrough: Part 6 [Jumplight Odyssey]
Просмотров 1876 месяцев назад
JLO "Final Patch Appreciation" Playthrough: Part 6 [Jumplight Odyssey]
JLO "Final Patch Appreciation" Playthrough: Part 5 [Jumplight Odyssey]
Просмотров 1476 месяцев назад
JLO "Final Patch Appreciation" Playthrough: Part 5 [Jumplight Odyssey]
X4 Foundations: Xenon B & PE Combat Trials [Beta 7.0]
Просмотров 3,8 тыс.6 месяцев назад
X4 Foundations: Xenon B & PE Combat Trials [Beta 7.0]
X4 Foundations: Xenon H & F Combat Trials [Beta 7.0]
Просмотров 9 тыс.6 месяцев назад
X4 Foundations: Xenon H & F Combat Trials [Beta 7.0]
JLO "Final Patch Appreciation" Playthrough: Part 4 [Jumplight Odyssey]
Просмотров 2076 месяцев назад
JLO "Final Patch Appreciation" Playthrough: Part 4 [Jumplight Odyssey]
X4 Foundations: Fleet AI vs. the Endgame Crisis [Beta 7.0]
Просмотров 13 тыс.6 месяцев назад
X4 Foundations: Fleet AI vs. the Endgame Crisis [Beta 7.0]

Комментарии

  • @planexshifter
    @planexshifter 5 часов назад

    I was afraid of the new “improved flight model” They touted the guy from Star Citizen did it, and that didn’t really give me confidence.

  • @ahmataevo
    @ahmataevo 7 часов назад

    The first warning sign was when they said they hired a developer from Star Citizen to do these revisions.

  • @mjd11452
    @mjd11452 10 часов назад

    This si really nice as someone who keeps bouncing off the game Like I do the landing pads. Is there any start you recommend for new players?

  • @scottgust9709
    @scottgust9709 11 часов назад

    Its so funny to hear you say "patch notes seems to be misleading" try SC...LOL, every set of patch notes are mostly false. Id say Egosoft in general are far more accurate that most devs but of course shi# happens :)

  • @Burnsides92
    @Burnsides92 12 часов назад

    Oh, I am indeed here for spreadsheets. They are great!

  • @steffenaltmeier6602
    @steffenaltmeier6602 17 часов назад

    I just feel like managing all those fighters is hell. Back in older x games, carries at least made some sense due to the jumpdrive, but with that gone, i struggle to see the point. Yeah, you can repair ships, but most ships just get destroyed anyway and you have to order them again. I think what would make much more sense, is drone carriers. Drones are easy to replace and not a hastle when it comes to management. You could even have it that carriers can make their own replacement drones from drone parts. It doesn't really hurt you when drones die - no pilots, no re-ordering ships, no formations, no management - and you can balance the price of drones such that carriers are balanced.

  • @fenn7437
    @fenn7437 17 часов назад

    Sad to see that several minor factions were skipped...

  • @MarkoGrubormGrubor
    @MarkoGrubormGrubor 17 часов назад

    Hello, can you help me? The mission "Foundations of an Empire" requires at least one special blueprint. Where can I find or buy a "special blueprint"? Thanks!

  • @sonic55193
    @sonic55193 18 часов назад

    Been waiting for a video like this for like years. Thank you.

  • @jessiecollins97
    @jessiecollins97 20 часов назад

    Im just ecstatic that my favorite singleplayer game is still being worked on with enthusiasm. Cant wait to see the future of X4. If I could ask for one thing from the game though is maybe better late game performance tho 😅

  • @redsun9261
    @redsun9261 22 часа назад

    Raptor always felt very inconvenient as a carrier concept, despite being one of the coolest ships. That long passing through the entire ship - what for? Traffic jams? Now the problematic split engineering has really shown itself, AI is incapable of navigating it in more realistic flight model.

  • @Roman_S86
    @Roman_S86 23 часа назад

    Raptor cost as much as 4 colossus and 4 colossus got better deploy and same capacity I will die on this hill, raptor is a bad choice:)

  • @Roman_S86
    @Roman_S86 23 часа назад

    To be fair, beta test is not for new players And those who play beta patches i guess got used to it lol

  • @Snowarc
    @Snowarc 23 часа назад

    just time and it will get figured out AI+new Physic=fireworks :D

  • @techstepman
    @techstepman 23 часа назад

    why dont they make KudaAi a part of the game? Also are those captains 5 star?

  • @PetriSimolin
    @PetriSimolin День назад

    I subscribed, but the sarcastic/negative tone is not something I was looking for here. Just updates in informal way would be way better. This is beta, there will be kinks. Report your findings properly and they get attention.

  • @Just1Ace
    @Just1Ace День назад

    This might be an odd question, but what is that fighter you're in during the freezing part?

  • @michaelhenry4921
    @michaelhenry4921 День назад

    So seeing as in battlefield settings and combined setting the Split Combat mk2 Combat was always top except for small combined where is was just second, does that mean the Split Mk 4 Combat shoild always be used if budget is no issue? Also how does the Split Mk4 Combat perform against the Mk3 Travels and All Rounds in the transit tests?

  • @Hardwaregeekx
    @Hardwaregeekx День назад

    👍

  • @chief117s15
    @chief117s15 День назад

    Egosoft. 1 step backwards, then another 2 steps backwards lmao

  • @jh5kl
    @jh5kl День назад

    I mean, its not realistic to do that to a tube while spaceships are flying inside and not expect those spaceships to bump the walls, yeah, gives much better ai, but move a road like that and you ll see cars obviously not accompanying the movement, insects flying inside moving bottles like that will also bump

    • @tonechild5929
      @tonechild5929 13 часов назад

      He said it also happened while the raptor was completely still

  • @firefrai
    @firefrai День назад

    Raptor washing machine, hilarious

  • @franciscowillam2411
    @franciscowillam2411 День назад

    1:39 This broken me 😂😂😂😂😂😂.

  • @VITAO56
    @VITAO56 День назад

    Egosoft can get their time, I can wait, it has been years of constant gameplay and I can't still get bored of it.

  • @oaksmead2800
    @oaksmead2800 День назад

    Love this guy, super informative content without going over the top :) just wish my PC could handle the game as well as yours seems to!

  • @Vergial1986
    @Vergial1986 День назад

    The pilots at the start were just having a good time. EDIT: Reminds me of my first Elite Dangerous days

  • @skysoftware4581
    @skysoftware4581 День назад

    Crefull now bec now all the fanbois will attack you for pointing out the game is a broken pile of sht

  • @gallakailancer3692
    @gallakailancer3692 День назад

    Some of them were getting away xD nice joke

  • @tupperdoseplastique8707
    @tupperdoseplastique8707 День назад

    Well I am sticking to the good stuff in this video... Seems the best made mod ever for this game can be send finally into retirement. " Restock subordinates" made it finally into vanilla 🎉. Love it this mod.made late game clashes so convenient and now it's available even for those who didn't knew it in the first place

  • @sim.frischh9781
    @sim.frischh9781 День назад

    With a "lost ship replacement tab", even i might attempt using carriers. Before, it was way too much of a hassle for me.

  • @nickquejada
    @nickquejada День назад

    Hi, dev here. Re: bug in 6:41, I found out about this bug earlier today and fixed it today, obviously after beta 2 was already out. Just checked the changelog and it mentions the word "freeze" once, and that in a very specific context. I feel bad that you feel like you were misled, but also feel upset that you imply that you were misled deliberately. The mentioned undock bug, I was made to understand, also applied to a very specific case (as most bug fixes do); but the developer concerned is new and the changelog entry was, perhaps, phrased in a manner that was too general. I normally don't reply to these things, you're free to say whatever you want; but I personally hold myself to a very high standard of honesty and thought I'd air my side of the story. Take it as you will.

    • @CptSnuggles07
      @CptSnuggles07 День назад

      Thanks very much for the reply. I didn't mean to imply that you were intentionally misleading us, and based on the comments so far, I don't believe that's how my viewers took it. My assumption was that there had been an internal miscommunication, or that whoever wrote/translated the patch notes just chose their words poorly, which seems to have been at least partially true. Apologies if I caused any offense. I would really appreciate it if future change logs could be worded more precisely. This one was misleading, albeit unintentionally. With all the new systems, features, tweaks, etc., and all the bugs and issues that come with them, and all of the interconnectivity between all those things, it would be really helpful for beta testers to know exactly what is supposed to be getting fixed or improved with each update.

    • @sim.frischh9781
      @sim.frischh9781 День назад

      I would wish for the Raptor to shoot the fighters out like the Gundams start from ships or the Vipers get launched from the BattleStars. With a rail accellerator, in rapid succession. The Raptor is the one ship where this makes absolutely sense with its "tube hangar". Would also fit Split thinking XD

    • @SpaceTrump
      @SpaceTrump День назад

      ​@@sim.frischh9781 Legit exactly what I would think and should happen.

    • @Tsathogguah
      @Tsathogguah День назад

      To the devs, you can honestly fudge the fighter launches a bit. See Satisfactory vehicles... when they get bugged out, they "nanophase" back on track which means they clip back to where they should be. Sometimes it's better for it to just work even if it doesn't work exactly how we'd all like it to.

    • @legoismalife
      @legoismalife День назад

      We forgive you. I'm sure that most of the community trusts that these issues will be fixed before it launches next year. This is just funny to watch as a long time fan or the X series. "We will watch your career with great interest." - Senator Palpatine, SW E1

  • @temetvince
    @temetvince День назад

    “[Beta 2] Improved ships undocking from carriers at high speed.” This is not what you tested in your video. While I agree the overall behavior needs improved, I don’t believe the specific bug egosoft referenced in the patch notes is the same as what you’re reading into it. Thanks for your great videos, by the way.

    • @CptSnuggles07
      @CptSnuggles07 День назад

      Since this was labeled "improved" and not "fixed", I interpreted it to mean that Egosoft was responding more generally to the flight model feedback they've received, as opposed to a specific bug. Are you aware of a bug report they could have been referring to?

    • @temetvince
      @temetvince День назад

      I do not, that may have been an assumption on my part, my apologies. However, I do think it reads to me as if they were only working on launching ships from a carrier in travel mode.

    • @CptSnuggles07
      @CptSnuggles07 День назад

      No need to apologize. You were right anyway; a dev just chimed in. See the pinned comment.

  • @Olexrus
    @Olexrus День назад

    Does this restock ships is good so I dont need mods for this?

    • @CptSnuggles07
      @CptSnuggles07 День назад

      It's a very good start, and presumably it will get even better during the beta.

  • @Jovian999
    @Jovian999 День назад

    This is great, visible feedback. Keep on it!

  • @cuddlebuff
    @cuddlebuff День назад

    While the Raptor is still cursed, both the Boron Carriers are cursed in their own way. Getting close to other ships with fightets on board will trigger wild spacetime issues like other ships warping and skipping around you. The most comical cases, being yeeted 29 thousand kilometers away for no explainable reason. More bug reports are required.

    • @tonechild5929
      @tonechild5929 13 часов назад

      I've seen this with the Raptor as well in Family Zhin, An NPC Raptor warps around the entire map, going off sector radar and back again, jumping 100s of kms around in split seconds until it finally settles somewhere, sometimes very very far away off the sector radar and visible map.

  • @ragnos28
    @ragnos28 День назад

    Yeah, just test it, frozen fighters are back with a vengence in beta 2. ☹ Time to whip out the save file and report...I just wish that at least one dev would test carrier gameplay.😐 PS: I appreciate the shout-out. 😁

    • @markhackett2302
      @markhackett2302 День назад

      If you are still angry that I didn't pander to your reinterpretation of my actions, read the Disappointed_Philosoraptor post. Similar, not the same, but similar, and with nothing WE can observe that would distinguish one as right or the other wrong.

    • @ragnos28
      @ragnos28 День назад

      @@markhackett2302 I don't know what you are on about.🤔

  • @markhackett2302
    @markhackett2302 День назад

    It's good that you can "1 click replace" losses. Edge cases matter, now. What if that replacement cannot be made from your station? What if the amounts to MAKE that ship are not available in any known station? What if it is a hybrid of two NPC stations (common for early game ships), and what if it just lacks the parts currently? Etc.

  • @Disappointed_Philosoraptor
    @Disappointed_Philosoraptor День назад

    To me, this looks like an AI issue intersecting with a collision model and physics issue. Seems self evident, but let me explain(all of this is only my speculation from observation) : We know AI is very simple. They do not adjust course to avoid collision reliably, and even if they do they have few actions per second so their reaction time cannot react to fast-approaching objects. So, what happens is: > The fighters seem to set a course outside the Raptor. > Becaue the raptor is turning, the course now goes straight through a wall or other ships. > This causes them to crash, at which point their movement seems to sometimes become "disconnected" from the Raptors inertia, > so they tumble as the raptor moves but they do not. > They set a new course, only for all of this to repeat and overlap. > they also clip through other collision models, which gets them stuck and/or breaks their flight model and/or AI pathing. > I am also pretty sure that for this reason the rotation of the raptor is much, much worse than it simply moving forwards. Honestly, it might be time to just accept that the Raptor might just need fully tractor beam guided docking.

    • @CptSnuggles07
      @CptSnuggles07 День назад

      That's all entirely possible. It does seem likely that the issues are caused by fighter trajectories somehow being "locked in" to a trajectory towards a point outside the ship. Personally, I'm in favor of converting the Raptor to a battleship with a main gun that fires fighters as single-use explosive ammunition, with bonus damage for each Argon or Boron crew member on board. Not that I'd ever do that to the Boron, of course.

  • @Cornmanpie
    @Cornmanpie День назад

    Anyone else get the bug where you can’t tell your scouts to explore a jump gate they just say unable to reach destination

    • @CptSnuggles07
      @CptSnuggles07 День назад

      That bug was theoretically fixed, although I haven't had time to test it yet. Have you updated to Beta 2?

  • @markhackett2302
    @markhackett2302 День назад

    From the outside, looking at what is on that screen, it looks like the sequence placement of orders that is failing here. If, as I surmise, they fixed the flight of fighters leaving the docks, but said fix is "what placement a launching ship needs to aim for" but the ORDER of the actions is first "fighter decides where to fly to" and THEN "carrier does a move", then it will fail the fighters because when it chose its aimpoint to fly to, it was 100% in view, and now, because the carrier in the meantime turned, that aimpoint is no longer reachable out of the hangar bay, the fix will not work. It's like if Ikea had "screw in part B, then screw in part C" when after screwing in part B , there is no way no to get part C in place to be screwed in place. The solution is not "do the bit with part B harder" but to reverse the order of assembly so that when you've scewed in C, you can still put part B in place and reach it to screw it into place.

    • @CptSnuggles07
      @CptSnuggles07 День назад

      I believe the fighters do try to move relative to the Raptor when they first launch, but somehow that relative navigation gets interrupted, at which point they stop navigating relative to the Raptor and instead try to fly straight towards a fixed point outside the ship, leading to the blockages you're describing. I don't know exactly how the interruptions happen (aside from collisions), and I don't know if it's strictly a question of order of operations, but that could very well be part of the problem.

  • @steveg1961
    @steveg1961 День назад

    Japanese carrier in the Midway battle during WWII.

  • @Urruchi1
    @Urruchi1 День назад

    No one was complaining about the flight model. And this change alone breaks a ton of stuff. Dynamic diplomacy in the other hand would have been 1M times easier to implement and a true desired game changer. Egosoft needs a bit less of german engineering mindset sometimes.

    • @markhackett2302
      @markhackett2302 День назад

      "No one was complaining about the flight model." WRONG. MOST were not complaining about the flight model. SOME, a very noisy, but tiny and possibly mostly not players of X4, complained about the flight model. Figuratively no one was complaining about changing the flight model. The result was Egosoft ignored the silent you and listened to the noisy and uncontested "change the flight model" people posting complaints.

    • @jh5kl
      @jh5kl День назад

      ​​@@markhackett2302 that's sadly true, and I see it happen more and more in the industry

  • @tomasz9429
    @tomasz9429 День назад

    I saw <<"Improvements" and "Fixes">> and thought "please God, let it be clickbait." It was not.

  • @Diarmuhnd
    @Diarmuhnd День назад

    LoL "Its a prison ship."

  • @floundericiouswa5694
    @floundericiouswa5694 День назад

    This is a consistent problem with all of the X4 stations and ships. I kind of wish that they would have some kind of a “Highway style“ conveyor belt around any docking area that would just grab ships and pull them through

    • @markhackett2302
      @markhackett2302 День назад

      Or, and this was my suggestion YEARS ago: put a point outside the infrastructure that ALL the ships would fly to (maybe one per steradian that can come from it), and THEN solve getting from that KNOWN spot (the pre-dock point) to another KNOWN spot (the landing assigned).

    • @kermitthefrog1176
      @kermitthefrog1176 День назад

      Well boron ships have that virtual landing pads and sometimes ai still freaks out. But its much much better than the rest of the carriers without them

  • @wswordsmen
    @wswordsmen День назад

    They said moving, not accelerating, they are different./s Seriously they might have meant moving in a straight line but still not good. The motionless bug happened the the first Xenon I I ever attacked. Whole battle where I wore it down with a few Behemoths it didn't do anything except blow up the asteroid between us, which still could have actually been the lower plasma turret on my ship. Also an additional thought looking at the launching from the end of the video, it looks like something might be going wrong with some of the fighters, because most seemed to get out just fine, but if there was a tiny problem with one it would magnify into a massive problem and get stuck, seems similar for the initial undocking but that was mostly spent on the map screen so it is hard to tell.

  • @Kataquan
    @Kataquan День назад

    That thumbnail is peak

  • @archrexem7274
    @archrexem7274 День назад

    Low level fighter pilot: scared for his life because he is afraid to fly into an ally ship so stops moving for a while to observe the situation Players: FIX THAT BUG :D

  • @Carcosainyellow
    @Carcosainyellow День назад

    To all, please report all bugs to Egosoft😊

    • @egoaut
      @egoaut День назад

      Do not forget to upload your save, dxdiag and report only one bug per thread.

  • @Zurkoslat
    @Zurkoslat День назад

    The raptor prison is pretty great lol. I wonder what it looks like on a Boron carrier since it's so different mechanically.

    • @xxpoisonblxx
      @xxpoisonblxx День назад

      Probably next to no issues at all compared, since they shift into and out of the carrier on rails... which is still very cool.