Комментарии •

  • @jeanwinter5275
    @jeanwinter5275 3 месяца назад +1

    That intro really sets the mood for the fleet-talk :)
    If I understand correctly, that kill-zone is set up for Xenons... I would consider making more separate bombard-groups for your destroyers for two reasons:
    1) Xenon fleet gathers up and jumps as a whole. Sometimes it's three-four K's together
    2) spawn point on entry through the gate is random, it may happen that some of your destroyers are far away from a common target. Same time there may be another K sitting right on top of those destroyers!
    ===(this is considering how many destroyers You already have in 501st)

    • @T-Skillet
      @T-Skillet 3 месяца назад

      It is a few… maybe 7…. Honestly can’t remember. But they all fly together. The intercept group and bombard group will attack targets first generally. But the capitals have done great work again the Xenon…. Since its humble beginnings the 501st has only lost S/M ships. Gravitons hurt them the worst! lol

  • @moonraven8394
    @moonraven8394 3 месяца назад +2

    Good fleet setup and easy to understand tutorial.

  • @dusk1947
    @dusk1947 3 месяца назад +1

    There are two things I find incredibly satisfying in this game:
    Owning a full fleet. Carrier, fighter, destroyers, and escort's
    And Owning a Warf, preferably that can make ships.

    • @T-Skillet
      @T-Skillet 3 месяца назад

      Will say a shipyard/warf is probs one of the best! Especially if it busy non-stop!!!

  • @lloydbaker1090
    @lloydbaker1090 3 месяца назад +2

    what command did you use to reduce that protect range? I had no clue that was even possible :)

    • @T-Skillet
      @T-Skillet 3 месяца назад

      After you select the position right below that has the radius range…. Lower that! Shrinks the sphere.

    • @lloydbaker1090
      @lloydbaker1090 3 месяца назад

      @@T-Skillet thanks :)

  • @Hlieyto
    @Hlieyto 3 месяца назад +2

    I think "Position Defence" might be a little confusing for the title, as that's another command (Different to "Defend Position") carriers have and can use to send their subordinates ahead of the carrier (and to have the fighters out instead of docked). Set via the spanner icon then scrolled down to the subordinates when looking at info on the carrier when it's the fleet commander.

    • @T-Skillet
      @T-Skillet 3 месяца назад +1

      I forgot to change the title! Thank you for reminding me. Also forgot carrier commends are a little different. Been holding off on getting one since I technically don’t need one and I absolutely love the Tokyo.

    • @Hlieyto
      @Hlieyto 3 месяца назад

      @@T-Skillet No problem! I love the Tokyo as well. The hanger inside looks great, especially under certain lighting in some sectors!

  • @Elendor57
    @Elendor57 3 месяца назад +2

    I also layer my fleets, but not as much as you. Mostly because of 2 issues / worries, but you might know how to handle them...
    1/ What happens if a commander/subcommander dies? I'm always unclear about that, especially with multiple groups with different orders under someone. That's why I tend to limit the numbers of layers, I still want a few groups and roles but also try to keep things simple. Because the more complex and exact each subgroup, the more I worry that a single death of a key commander in the chain of command will make the whole thing dysfunctional mid-battle. Will a commander fleeing temporarily wreak havoc?
    I limit the issue by having less but larger groups, increasing the odds of somebody else than a commander being targeted and fleeing or dying. But it often means i'm only comfortable with an unnecessarily large fleet for any specific task. And so nobody usually dies and the issue doesn't come up, but it might be excessive and inefficient.
    2/ The Range of interception and bombarding is just too big. With a default radar range of 40km radius, you showed just how huge of a volume that is. If the fleet is defending a key area between 2 gates or something similar, and enemies start fighting from more than one direction, several groups can split and fight as far as 80km apart. Way out of support range for a lot of the fleet, and easy picking if too much suddenly shows up.
    Heck... with a fleet of 2 wings patrolling the same 40km area with mimic orders, and each having a default interception sub-group, the interceptors can pick targets as far as 160km apart in every direction. With layers of intercepting wings within intercepting wings I suppose it's still possible to multiply that xD
    I manage things by having fleets of rather fast ships. Especially S/M ships, with high combat speed, decent travel speed, so they can disengage. Or reinforce and still arrive in time when they pick a target far away.
    And by reducing the radar range. As you showed, a 20km radius is much, much more manageable. So I equip a few large ships (usually Destroyers but it should work well for Carriers too) with the mod that increases stealth but reduces radar range, and I try to bring it down to around 20-22km. And those few ships are the ones that I will anchor my interception/bombarding wings on.
    That works well to keep intercepting ship at a reasonable range, and often enough within range of supporting wings or flaks when needed.
    But because it's a pain to manage different mods for too many ships, it greatly limits the number of wings I make and so the number of layers as well.
    I don't know if you're facing similar issues? And so how you handle them?

    • @T-Skillet
      @T-Skillet 3 месяца назад +1

      So I believe this only happened with mimic order that one the lead ship or commander died the mimics would stop. I don’t think that is the case with the other commands…. 7.0 being so new honestly don’t know. Do know they fixed the mimic issue.
      As far as the intercept range. There are cases where they will extend past the range but at one point they will turn around. I have not come across a scenario where they get overly extended.
      Think L vs. L is really the way to go just based of shielding and the way they can brawl. Harassment from S and M really are there to distract the L ship you are attacking. So…. Drones are a good cost effective way to do that. Have the drones on escort and not any other order due to the fact they have to release the drones typically one at a time. Escort they are flying with their commanding ship. Just replace the drone you lose instead or replacing ships.

    • @jeanwinter5275
      @jeanwinter5275 3 месяца назад +1

      In some of my playthroughs I went for a split interceptor-missile blueprint, but it's a hassle overall to produce missile-components
      Those missiles are unique to split, they have enormous flight distance and huge speed. One or two turrets with those will keep enemies from using travel-drive

    • @Elendor57
      @Elendor57 3 месяца назад +1

      @@T-Skillet Ohh that's a good idea, I don't often think about using the drones in fleets. A cheap way to make the smaller ships less isolated and vulnerable when I don't want a fleet exceedingly large, I'll try that.
      And I hadn't realized the dead commanders was a past issue that had been fixed. That explains why I kept feeling I had to worry about it, but that it never seemed to be an issue in my 6.x play through and I was wondering if I was just incredibly lucky in which ship got shot down. xD
      Thanks for the tips

    • @T-Skillet
      @T-Skillet 3 месяца назад

      If you watched Operation Fell Swoop phase 1, Drones were the reason why we lost only three ships. Lost a lot of drones though!

    • @T-Skillet
      @T-Skillet 3 месяца назад

      Largest hold for missiles! I want to have a dedicated missile rattler.

  • @shrillcrayfish6168
    @shrillcrayfish6168 3 месяца назад +1

    Thank you. I always just yeet ships or get grumpy my destroyers on bombard want to watch me fight

    • @T-Skillet
      @T-Skillet 3 месяца назад +1

      I’ve typically utilized the protect position cause the AI used to be really dumb otherwise.

  • @huffinLeeroy
    @huffinLeeroy 3 месяца назад

    Bloody security. I had HOP push the Argon out of Second Contact and took half of Argon Prime, so I went in to help the Argons. Mid epic fleet battle, there was one police fighter going up to my caps and making them stop for inspection 🤦

    • @T-Skillet
      @T-Skillet 3 месяца назад +1

      😂😂😂🤣🤣🤣🤣 I’m sorry but that hilarious!!! I would have been pissed! But that’s funny.

    • @huffinLeeroy
      @huffinLeeroy 3 месяца назад

      @T-Skillet it was very annoying, but I was also laughing pretty hard at him. He stopped the first one, and I thought he was stupid, then he stopped a second, and by the third, I was crying with laughter.

    • @T-Skillet
      @T-Skillet 3 месяца назад

      That second time i'd have changed the global order to ignore..... Then forget about it and have a faction hate me later. lol

  • @Troubleshooter11
    @Troubleshooter11 3 месяца назад +1

    I wonder if you could make things even more effective by adding a "interdictor" fighter to each interceptor wing. That would basically be a fighter armed with EMP missiles. They hit at long range and near instantly and they knock targets out of travel drive.

    • @T-Skillet
      @T-Skillet 3 месяца назад +1

      That is a cool idea. I’m not sure if that would work better ISS or OSS…. Or how the chool kids say “high attention” or “low attention.”