Make Your Power Grid UNBREAKABLE in Satisfactory Update 8
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- Опубликовано: 23 фев 2024
- Make Your Power Grid UNBREAKABLE in Satisfactory Update 8
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Just saying…
SATISFACTORY
Satisfactory is a first-person open-world factory-building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
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Keywords: Satisfactory Update 8, clean factory, automation, blueprints, logistics network, pipeline, resource belts, end game, efficiency, productivity, - Игры
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Man is the fireship for satisfactory now
You are what you consume, and I've been consuming programming 🫣
@@approximatelybored keep up with the great videos and good luck with programming
@@approximatelyboredwe need the automation report
Noted. Just add batteries like a maniac. -Make it look fancy and industrial and pretend it was intended that way from the start.- Got it.
😂🤦♂️
Good production value!
Much appreciated!
lovely :) New Video
I think its great overall, you put time and care into designing an asthetivally pleasing battery blueprint
But theres 2 things i dislike
1. You're using so few batteries per blueprint that youll have to build it a million times (maybe a hundred times) which worsens the next point
2. By having so many asthetic pieces for such a small blueprint thats going to be pasted a hundred times, not only do you end up using singificantly more resources to do so, but more importantly you're placing around 12+ additional items per battery. Only using the blueprint once or twice wont be a problem, but mass producing this blueprint will lead to thousands of additional items that all have to be calculated and rendered by the game, hurting performance
Ideally the solution would be for Satisfactory to be perfectly optimized like Factorio is, to make asthetic and non functional buildings require no processing power once built
But since we dont have that yet (maybe for v1.0 according to CFS videos) we may have to opt for less busy/fewer part builds with more functional parts clustered together, with fewer asthetics around them
Just my thoughts. Maybe other people with really good pcs dont ever have performance problems, i dunno
So far I've built ~300 of the blueprint and haven't noticed a single frame drop (running on a pathetic RTX2060...). It is made to look ok instead of be 100% efficient as my understanding is only production entities create a significant overhead to processing, and since batteries are only a number on a circuit - this should not cause any significant rendering problems. I will troubleshoot this, and come back to this comment when I'm done ;)
...................................................................... soo for some reason i was expecting a way to route conections
, not many diffrent ways to make a module modular
tldr just add bateries bruv ....
Sadly theres only one way to route connections. Main power line > smart master switch (for the whole factory/area) > a bunch of other simple switches (for smaller portions of that area) > machine clusters 💁♂️
Лайк, конечно же. Но почему то без идейно выглядит. Без изюминки, что ли...
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Dude... you're funny.
We are playing different games
You don't like batteries???? :o
First 1:30 of video could have been skipped.
It could have also been a 40 word post on reddit with 2 screenshots and a link to download. What's your point?
cringe channel name, but good content. Name reminds me of scrubs with TTV, or normies of youtube of Let's Plays.... gayplays?
Haha, facts. I do normie things and I also sugg at naming things...