Sonic X Shadow Generations Hub World Is So Much Fun

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  • Опубликовано: 18 ноя 2024

Комментарии • 189

  • @ALegendaryBlueHedge
    @ALegendaryBlueHedge 26 дней назад +297

    Looks way less automated and way more cohesive than Frontiers.
    Glad to see Sonic Team is taking criticism

    • @SonOfSparda2024
      @SonOfSparda2024 25 дней назад +2

      There was no automation in open world in frontiers only in the cyberspace levels

    • @the1whoplayz
      @the1whoplayz 25 дней назад +29

      @@SonOfSparda2024 There was some (mostly in chaos island), but for some reason everyone here likes to overblow it lol.

    • @ALegendaryBlueHedge
      @ALegendaryBlueHedge 25 дней назад +17

      @SonOfSparda2024 Um, yes there was, did we play the same game?
      There are many moments throughout the open zone where the memory tokens are just given to you after you go through a cinematic automated sequence with very little input from the player

    • @carso1500
      @carso1500 25 дней назад +14

      The whole micro challenges was a last minute addition so its not suprising that this Is better since it was build from the ground up with micro challenges in mind

    • @IAmInfinitus208
      @IAmInfinitus208 25 дней назад +8

      ​@the1whoplayz Plus, it's their second game doing it with the recent level designers. So let's hope that beyond will continue to improve.

  • @TheChampionBlack
    @TheChampionBlack 26 дней назад +152

    "Sonic Team cooked" is an understatement
    This game is fucking amazing!
    I can't get enough of playing through the stages but the open zone isn't bad at all!
    I see it as the mid point evolution between Frontiers and it's sequel

    • @SandowMovesets
      @SandowMovesets 23 дня назад

      Yeah, playing through it I couldn't help but feel like this was a demo run of the next project they're working on. It isn't very long but it's polished and a step above frontiers.

    • @TheChampionBlack
      @TheChampionBlack 22 дня назад

      @@SandowMovesets Unironically a demo fully worth the 50 bucks XDD

  • @manlymcbeefinton2014
    @manlymcbeefinton2014 26 дней назад +364

    I like frontiers but i feel like this what the open zone was missing, master the open areas to create ur own shortcuts with stuff thats actually challenging

    • @MiracleX19
      @MiracleX19 26 дней назад +28

      I liked the open zone in Frontiers. It really made great use of the fact that SONIC HAS SUPER SPEED. I mean, he runs fast in the levels but it was great to have that sense of freedom as well as speed. Which is what Sonic is all about. But yeah it was confusing because I wasn't sure which way to go sometimes. That's what the map marker was for but I didn't really have a path. I just ran where the marker was. Also Shadow's boost in this isn't as fast from what I can tell.

    • @a-buttonace
      @a-buttonace 26 дней назад +13

      I guess it might just be me, but I feel like Frontiers did have challenging terrain.

    • @melan8ed197
      @melan8ed197 26 дней назад +5

      Also getting rid of the pop-in issue

    • @sonic_solo_fiction
      @sonic_solo_fiction 26 дней назад +10

      That's exactly what frontiers is

    • @2gullyy
      @2gullyy 26 дней назад +14

      @@sonic_solo_fiction literally😹😹😹 this is pure recency bias. This person is acting as if everyone wasn’t rail launching or boosting off straight slopes to get crazy air time.

  • @KaleSTUDIOS
    @KaleSTUDIOS 26 дней назад +110

    Now lets just hope Sonic Team keeps the momentum going instead of switching up the gameplay style again.

    • @TylerBR97
      @TylerBR97 26 дней назад +20

      Thankfully we know Frontiers 2 is in development. If this is a sign of what’s to come, I’m veeeeery very happy

    • @BlueV205
      @BlueV205 25 дней назад +7

      Iizuka said on an interview that if Frontiers sells well, it'll be their formula from then onwards.

    • @IAmInfinitus208
      @IAmInfinitus208 25 дней назад +5

      ​@@BlueV205​I just hope they don't bring back that difficulty spikes, sudden short parry windows tied to difficultly last minute, boss rush with no way to replenish rings or that tower climb BS from the DLC...

    • @shucaybkarie1389
      @shucaybkarie1389 25 дней назад

      You mean of, not pf

    • @monthergamerz6786
      @monthergamerz6786 25 дней назад +2

      Watch the 35th anniversary game be trash, but who know??? We will find out in 18 months 🤷‍♂️

  • @sonicovertime
    @sonicovertime 26 дней назад +143

    I have 79/80 bolts. Spent like 3 hours and can't find the last one. 🤣 The challenges there are fun but they seriously needed a radar or at least a sound for when you're close to bolts.

    • @l3rvn0
      @l3rvn0 26 дней назад +18

      A sound would be perfect

    • @MariusUrucu
      @MariusUrucu  26 дней назад +37

      Haven't had much time to play since SxS released in between my night shifts but I only found 50 or so far.
      Can't imagine the tedium of finding the last bolt in every nook and cranny

    • @Sappytron
      @Sappytron 26 дней назад +26

      Check the ceiling of the Chaos Island underpassage as you just enter through the grill and before you start climbing walls. That one threw me for hours, completely blends in with the purple sludge.

    • @jordanramos9627
      @jordanramos9627 26 дней назад +10

      I was at 79/80 for forever feeling like i scoured the entire map and then broke a random box at the ark, it was there lmao

    • @sackboyjr0775
      @sackboyjr0775 26 дней назад +4

      @@Sappytron Yeah, and also if you doom blast the enemy that leads up to the biolizard boss, instead aim upwards a bit more to find another one lol

  • @ThibautMahringer
    @ThibautMahringer 26 дней назад +91

    I haven't seen people mention the pop in in Shadow Generations, or rather the minimal there of. Coming from Frontiers and its abysmal pop in, in Shadow Generations, we can now see 90% of what is VERY FAR away with no issue. This alone make Shadow Gens small open zone better than any Frontiers bigger ones.

    • @NoNamex1412
      @NoNamex1412 26 дней назад +20

      I'm not sure if that's because the hub world is smaller or because it's all mostly white, but it's still impressive all the same

    • @ThibautMahringer
      @ThibautMahringer 26 дней назад +19

      @@NoNamex1412 I think they just improved draw distance because of the criticism towards Frontiers. Which is what Shadow Generations does as a whole. When I play it, I don't feel like I'm playing an extension to Sonic Generations, I feel like I'm playing Sonic Frontiers, but it's actually great now 😂

    • @shrobbyy
      @shrobbyy 26 дней назад +16

      @@ThibautMahringer That probably hasn't anything to do with the criticism. Sonic Team was fully aware of the pop in issue beforehand but couldn't fix it because their deadline.

    • @ThibautMahringer
      @ThibautMahringer 26 дней назад +3

      @@shrobbyy I don't get your point, they are definitely listening, Shadow Generations improved in all aspects where Frontiers fell short. Sonic Team was aware, yet they never fixed the pop in in Frontiers updates, they took time to fix the most of Sonic's physics in update 2 and recreated Ouranos Island for Update 3. They could had time for fixing the pop in, especially considering how easily modders did it too.
      But they fixed it here anyway in Shadow Gens.
      Maybe they were okay with pop in in Frontiers before people complain, since they never fixed it.

    • @shrobbyy
      @shrobbyy 26 дней назад +1

      @@ThibautMahringer They'd have to redo some of the islands geometry and also redo a lot of the platforming passages that function different. You can see in a lot of loop de loops that these build together platform by platform. They would have to change it completely by baking the loop de loop into a single model which is way more complicated to pull off than just placing the platforms bit by bit which they did.

  • @Filipe1020
    @Filipe1020 26 дней назад +88

    The mad lads did it, they finally made a proper boost + adventure style gameplay formula that works really well, I know Frontiers was the first to do it but here it feels a lot more polished.

    • @MajoraZ
      @MajoraZ 24 дня назад +7

      Frontiers and ShadowGens aren't "Adventure style gameplay", though? They play like Boost games. The only thing I think you could be talking about is having a open world hub, but that's not "gameplay", and only Adventure 1 (and 06 if you count that) had that, not SA2 (or Heroes or Shadow).

    • @ultm8ninja
      @ultm8ninja 24 дня назад +3

      @@MajoraZ he’s likely referring to the presence of momentum based physics in frontiers. Idk is Shadow Generations has it.

    • @AAlex-wg8ml
      @AAlex-wg8ml 22 дня назад +2

      ​@@MajoraZ I assume he is talking about how the levels are wider, open and don't put an emphasis on reaction time/ speed (compared to Unleashed and Sonic Gens), like the room in Space Colony Ark Act 1, as well as in other acts and stages

    • @AAlex-wg8ml
      @AAlex-wg8ml 22 дня назад +1

      ​@@ultm8ninja Frontiers barely had any momentum in the game ORIGINALLY, SXSG doesn't either

  • @just_an_elli
    @just_an_elli 26 дней назад +10

    The challenges during Doom Time are shockingly differicult, but makes each one fun and super memorable

  • @Caminopoi66
    @Caminopoi66 26 дней назад +22

    I can tell it looks fun.
    It’s doesn’t look as big as the islands in Frontiers, nor does the boost look particularly fast, but it looks more than big enough and looks like it has so much more to do in a way that’s easy to chain. The lower speed seems like a trade off for better platforming, which I think is a step in the right direction.
    The full ideal is of course a less automated game with good platforming that can be performed in Sonic standards of high speed, but I think building off of what Frontiers and SxSh Gens has done in recent years (the use of speed for platforming in Frontiers seen with the Tower climbs, - plus a movement based combat if they’re doing another Open Zone game -, and the sense of freedom achievable in SxSh Gens) is so far a good direction.
    Now one hope of mine is for them to be able to use Adventure games style physics and not just a boost to reach top speeds; kind of like Spark but with the Boost formula on top, but I don’t think I’m getting that wish anytime soon.

  • @SHARPSPEED
    @SHARPSPEED 26 дней назад +36

    Well, this hub is certainly more visually fun and diverse than what Frontiers had so maybe that's doing some lifting.

  • @Comkill117
    @Comkill117 26 дней назад +35

    I like the weird castle visual motif this hub has. It kinda reminds me of like late game Kingdom Hearts. It’s super fun to explore too.

    • @internalforce
      @internalforce 25 дней назад +8

      I honestly feel like it's meant to be like a cathedral or a church, which is fitting considering the Black Moon looks like a biblically accurate angel and... I don't think I need to explain Devil Doom.

    • @cradiculous
      @cradiculous 21 день назад

      @@internalforce He's the actual devil. The one from the Bible, you know, that devil. He's that one. He's here to convince you to do a sin.

    • @internalforce
      @internalforce 21 день назад

      @@cradiculous He wants you to steal candy from babies and small businesses. He's not talking about Walmart.

    • @cradiculous
      @cradiculous 21 день назад

      @@internalforce Eh, bing bong what's up; you're doing a bad job

    • @tlk4554
      @tlk4554 20 дней назад +3

      Much of the hub world’s visual design reminds me of Soleanna honestly. Wonder if that was intentional.

  • @Genindraz
    @Genindraz 25 дней назад +4

    Your description makes sense, it takes a lot of the design philosphy of Frontiers' open zones, distills it down to a single zone, keeping the best moments of the traversal and adds in a few design cues from Generations' level select, (the bells primarily) and then adds in unique traversal powers make the environment more feel a more dynamic.

  • @RatchetClankFan112
    @RatchetClankFan112 26 дней назад +7

    With Frontiers’s success with its Open Zone Gameplay and how amazing Sonic X Shadow Generations is and it Open Zone Hub World, I’m excited for Sonic Frontiers 2 Open Zone game and more good Sonic games

  • @misterniceguy429
    @misterniceguy429 26 дней назад +6

    I wish the hub world on Sonic’s could be this vast and adventurous instead of being a 2D slide show.

  • @utopiasonline
    @utopiasonline 25 дней назад +9

    The hub level design is more organic than frontiers, despite frontiers taking place.. on an island, they also brought back the director of Unleashed/Gens this time, not Frontiers/Forces (Kishimoto).

    • @Karianysu
      @Karianysu 13 дней назад +1

      Lol no they didn't. The directors of this game are a game designer from Sonic Generations and the secondary director a level designer from Unwiished

    • @utopiasonline
      @utopiasonline 13 дней назад

      @Karianysu Thanks for the correction

  • @thebombingsoda
    @thebombingsoda 24 дня назад +4

    I only have two problems with this game, 1. The doom morph was definitely a learning curve for the vertical launch move. 2. The shadow part is SO GOOD that the sonic generations part feels underwhelming compared to the other game

  • @s3studios597
    @s3studios597 26 дней назад +10

    Shadow Generations (and, I guess, Sonic Frontiers) give me heavy Spyro vibes. I much prefer that to typical open world slop. I hope they lean more into that in future games instead of just trying to make it more like an open world game.

  • @NoNamex1412
    @NoNamex1412 25 дней назад +2

    Kinda off topic, but I love the white world themes man. The regular white world theme is already so dramatic, with snippets of all hail shadow remixed in. But the doom world theme goes so hard and hearing black dooms theme has me smiling so hard

  • @GawainW
    @GawainW 26 дней назад +4

    I like how they used the Chaos Control music from the Shadow the Hedgehog game to warn you about the time. 😂

    • @MrVince329
      @MrVince329 24 дня назад

      I thought it was the Westopolis theme from Shadow the Hedgehog haha

    • @MrVince329
      @MrVince329 24 дня назад

      I thought it was the Westopolis theme from Shadow the Hedgehog haha

  • @reddwanjahir6364
    @reddwanjahir6364 25 дней назад +1

    You're such a life saver I was stuck on the compass challenge with the Doom Wings, I had 0 clue you could spam chaos spear to increase the duration of you're Doom Wing boost. I looked everywhere to see if anyone completed this. Super glad I ran into this video. Thank you very much.

  • @SonicTheBlueBlur15
    @SonicTheBlueBlur15 18 дней назад +1

    This open zone is fun i hope frontiers 2 lives up to it

  • @AurumBlaze
    @AurumBlaze 26 дней назад +4

    There's already mods being made lmao, I saw some guy porting a cyberspace level into Shadow Gens. Mods could go even crazier because I think Shadow has better movement as well.

  • @BlueV205
    @BlueV205 25 дней назад +3

    I love how Sonic Team was like, "So we heard that you told us that the open zone challenges in Frontiers is too easy, so we crank that shit to 11."
    Edit: The Last Horizon's open zone challenges felt like Sonic Unleashed DLC stages to me, so I didn't count that one lol.

  • @WCircuit7224
    @WCircuit7224 26 дней назад +5

    Optimus Prime is my favorite Sonic character 🍷

  • @StardustSpeedman
    @StardustSpeedman 19 дней назад

    Super nice! Based on your video, I agree that Shadows's White Space seems more fun than the open stages of Sonic Frontiers. However, I think you can make the open stages fun to mess around with if you define your own challenges. For example, I defined a challenge which I dubbed "The Perfect Platforming Run" and made a video with it in Chaos Island. I'm not gonna send a link to the video here, but it's easy to find it on my channel and I think maybe it would be interesting for you to watch. The challenge goes as follows:
    - Start an island on its default starting location with 0 rings.
    - Play the island for a maximum of 9:59 minutes.
    - Defeat each platforming-based guardian type once
    - Collect as many rings as you can
    - Don't use cyloop unless you have to
    - Exception to the above: using the infinity symbol is allowed.
    - As soon as you've reached 999 rings and defeated said guardians, stop your run immediately.
    I used Bandicam to record my video. Bandicam lets you set a timer to stop recording automatically. I used this feature to keep the 9:59 minutes.

  • @xavierkittreles1998
    @xavierkittreles1998 25 дней назад +3

    1:56 That was WAY too close!

  • @arieson7715
    @arieson7715 26 дней назад +1

    All I ask is that in the next mainline game these hub worlds return. I want 4 of them and be maybe double the size of what we got here.

  • @charlescastillo9018
    @charlescastillo9018 16 дней назад

    Shadow Generations is the moat polished Sonic game to date
    Frontiers shouldve had this level of polishness

  • @biko6158
    @biko6158 19 дней назад

    I genuinely don't mind songs and artwork being the only incentives to do the challenges, literally playing the game is rewarding enough!

  • @jesuspernia8031
    @jesuspernia8031 25 дней назад

    Generations was already a GOAT tier game this just adds to it.

  • @granolwad
    @granolwad 22 дня назад

    I cannot wait for the new direction of Sonic. Sonic X Shadow Generations is one of the biggest improvements to the open zone design. Sonic is back

  • @dancingvalkyrie
    @dancingvalkyrie 26 дней назад +29

    Open worlds 😴
    Semi-Open worlds 😎
    I really hope the next game's hub world follows this philosophy and designs one big Sonic level instead of what Frontiers does which is just an empty world with pieces of a Sonic level here and there.

    • @Lonelysum
      @Lonelysum 26 дней назад

      But this was gotten from frontiers which was bad at it so I wouldn't recommend it

    • @Tendoboy1984
      @Tendoboy1984 26 дней назад +4

      Many games are praised for their open worlds and freedom to explore, like BOTW, Sea Of Thieves, No Man's Sky, Minecraft, Assassin's Creed Black Flag/Origins/Odyssey/Valhalla, etc.

    • @Lonelysum
      @Lonelysum 26 дней назад

      @@Tendoboy1984 minus assassin creed

    • @Colecionador7162
      @Colecionador7162 26 дней назад +3

      ​@@Lonelysumnah plus assassin's creed, odyssey and Valhalla may be monotonous with repetitive systems but if there's something Ubisoft never missed is in making beautiful open worlds, specially AC2, black flag, and origins

    • @dextersdad6920
      @dextersdad6920 26 дней назад +7

      ​@@LonelysumFrontiers wasn't bad. Wtf are you talking about??

  • @ZukoPrince
    @ZukoPrince 19 дней назад

    0:34 just sharing an observation, you could have just launch the Black Arm alien at the bottom straight to the timer up there, saves a lot of time.

  • @fredoraa
    @fredoraa 24 дня назад

    I would rather these smaller but in depth open worlds than what frontiers give us as this avoids the issue of pop ins. A full game with maybe 6 worlds like these and 2 levels with a boss in each would be perfect

  • @makhaiwilbert2716
    @makhaiwilbert2716 25 дней назад

    Nah this gameplay formula just works so well with shadow.He plays in this better compared to sonic 06 and shadow 05

  • @rouge939
    @rouge939 24 дня назад

    Game is so good I only wish there was more. They managed to perfect the boost levels which I thought they couldn’t do after Forces and Frontiers. And they also improved on the open zone design from Frontiers. I’m very excited for the next game

  • @Nutterbutter123
    @Nutterbutter123 23 дня назад +1

    Looks cool but that boost needs to be faster personally
    Edit: or at least a way to adjust the speed, since I’m sure it’s for accurate platforming

    • @TheUltimateNatural
      @TheUltimateNatural 23 дня назад

      >Boost needs to be faster
      Never thought I'd hear that about a boost Sonic game.

  • @CounterfeitDuck
    @CounterfeitDuck 26 дней назад +1

    Something made me remember Omens looking at this.

  • @unknownuser0813
    @unknownuser0813 24 дня назад

    I hope they did this kind of games more in the future for the boost games

  • @lollieandLPSfan0481
    @lollieandLPSfan0481 25 дней назад

    i like the sonic x shadow generations shadow hub world a lot because it's better than chaos island on sonic frontiers and it's not even confusing and boring at all.

  • @pedrosanchez700
    @pedrosanchez700 25 дней назад +1

    I wish modern sonic control were as polished as shadow. Modern sonic is so wonky and even walking and not using boost he just goes out of control.

  • @zech1114
    @zech1114 26 дней назад +1

    Hope someone mods shadows wings to work like the mario 64 wing cap lol, would be so fun in hub world

  • @Raspthewolf
    @Raspthewolf 26 дней назад +1

    I feel like the boost should go a tad faster. Idk it feels like shadow is hauling a trailer behind him

  • @ryananthony2869
    @ryananthony2869 26 дней назад +4

    Is it me, or does Shadow seem to run a bit slow,even while boosting?
    Haven't seen anyone else point this out, so I want to know if he does move that slow or faster than I think.

    • @gumi_twylit2605
      @gumi_twylit2605 24 дня назад +3

      yes, shadow is not equal with sonic gens's speed so hunting the notes in the hub world needs a little bit of strategic thinking where it will go and sometimes traversal also feels not fast enough for my taste but modders will do their own thing

  • @GemsofEarth
    @GemsofEarth 26 дней назад

    Shadow with wings is something else.

  • @MeanBeanMachine5
    @MeanBeanMachine5 26 дней назад

    Still havent reached mephilis as og writing this, so I wont watch this in order to dodge spoilers. But I love what they did with this dlc pack. Metal Overlord was a great balance in difficulty and scale, and that goes for the hub world and levels too

  • @myleswelnetz6700
    @myleswelnetz6700 6 дней назад +1

    It reminds me a lot of Bowser’s Fury or Sonic Frontiers.

  • @rossdugmore9905
    @rossdugmore9905 25 дней назад

    They should of recreated the hub for sonics campaign , dont nobody think this game was the perfect opportunity to have 2p races back 😢😢 the shadow gameplay is undeniably good i will have to admit 😊

  • @utopiasonline
    @utopiasonline 25 дней назад +2

    This makes me hope the next Sonic game gets rid of the combat, it really wasnt needed to begin with, its such a flow destroyer when enemies break out into full on fights.

  • @atari9477
    @atari9477 26 дней назад

    The music alone has got me 😩😩

  • @AquaVerve
    @AquaVerve 23 дня назад

    Sonic frontiers 2 better be like this if not better

  • @atari9477
    @atari9477 26 дней назад +1

    So chaos spear gives you more air time? Interesting

  • @inzonia4403
    @inzonia4403 26 дней назад

    wow I didn't know you could extend your jump with the spears, I'll try that later

  • @corenv6022
    @corenv6022 23 дня назад

    Did you know that these also have a ranking system....you need 10 seconds to get the GREAT!

  • @EOGM94
    @EOGM94 24 дня назад

    its like having a 5th island with shadow but better

  • @callinater6133
    @callinater6133 25 дней назад

    Not sure if it’s just me but from some of the gameplay footage I’ve seen, a lot of the levels in shadow generations kinda give me spark the electric jester 3 vibes with how many options you have in getting through a level. I wonder if sonic team were partially inspired by that game?

  • @rjohn00
    @rjohn00 25 дней назад

    It needed more stages and a few bosses and perfect

  • @RisTheGreat29
    @RisTheGreat29 24 дня назад +1

    Makes the Frontiers islands look like ass. This is what they should've been doing with those.

    • @PauloH100
      @PauloH100 23 дня назад

      Yes, because Fronteis went through a lot of development problems, such as deadlines and a smaller team than SA2
      It's obvious that Shadow Generations is better, besides the game having had a lot more to be done, it can receive feedback on what went right and wrong on the frontiers.

  • @Scottishboy3693
    @Scottishboy3693 25 дней назад +1

    Can we play music in the open zone?

  • @KamenGoat
    @KamenGoat 24 дня назад

    Next we need shadow frontiers

  • @Son_Joe_Productions
    @Son_Joe_Productions 26 дней назад +1

    Why are you throwing Chaos Spears? (Sorry for asking, I don’t know the meaning since the Switch doesn’t give the digital deluxe early access. 😑)

    • @purplebruh947
      @purplebruh947 25 дней назад +1

      Trowing chaos spears while in the air preserves your speed i think

  • @dasonicfan9760
    @dasonicfan9760 26 дней назад

    I wasn't able to get the game i time but id like to know if the sonic frontiers speedrun tech is still in the game

    • @MariusUrucu
      @MariusUrucu  26 дней назад +3

      Yeah, the Homing Dash/Magnet Dash is not here sadly since Shadow teleports to the enemy instead.

  • @kenallenchannel3911
    @kenallenchannel3911 25 дней назад +1

    In my strong honesty opinion this is the best sonic game we ever had this year… unlike sonic superstar

    • @rjohn00
      @rjohn00 25 дней назад +1

      They did amy year badly

    • @RisTheGreat29
      @RisTheGreat29 24 дня назад

      Completely different games, but okay.

  • @lollieandLPSfan0481
    @lollieandLPSfan0481 25 дней назад

    sonic frontiers islands for me are just confusing, fun and i only enjoyed the first three islands and i kinda like chaos island and i'm stuck at chaos island on frontiers and i can't finish the game at all because i don't know where to go now.

  • @technicallyinept2120
    @technicallyinept2120 26 дней назад +6

    Why are you randomly throwing out chaos spears.

    • @manlymcbeefinton2014
      @manlymcbeefinton2014 26 дней назад +2

      Haven't played the game yet but it looks like it keeps him the air longer

    • @MariusUrucu
      @MariusUrucu  26 дней назад +15

      It keeps your jump momentum longer

  • @iam4026
    @iam4026 26 дней назад

    Why is the boost limited in the Hub World?

  • @sevensvn5391
    @sevensvn5391 26 дней назад

    Have you done a video on the action chain challenge in Frontiers? Thanks in advance.

    • @MariusUrucu
      @MariusUrucu  26 дней назад +2

      @@sevensvn5391 No. I do think the action chains are fun but a bit unbalanced as doingnair tricks easily raises the multiplier

  • @Soniclengen
    @Soniclengen 26 дней назад

    Blue Falcom to Blue Falcon

  • @theguudknight
    @theguudknight 25 дней назад

    Incredible.

  • @YourAverageNerd06
    @YourAverageNerd06 26 дней назад +1

    The only problem I have with the hub world is that boosting feels slow

    • @MariusUrucu
      @MariusUrucu  26 дней назад +1

      Probably because of the pulled back camera, as well as balancing the playability of the levels and hub world without breaking them

    • @shitanotosaurus
      @shitanotosaurus 26 дней назад

      as far as I can tell, boosting seems to be broken in the hub world and doesn't actually increase speed.

  • @JDog2656
    @JDog2656 26 дней назад

    Wait so does Sonic get the same hub world? Or is it like the old one?

    • @MariusUrucu
      @MariusUrucu  26 дней назад +3

      Nah, Sonic has his old 2D one sadly. Shadow on the other hand gets a fancy 3D one.

  • @spidersonic-b5q
    @spidersonic-b5q 25 дней назад

    I wat to experience this also why does shadow seem slow here?

  • @Kraken1Kid
    @Kraken1Kid 23 дня назад

    For some reason i hate that Shadow has wings in this game. It's just my opinion though

  • @TheDashingStallion
    @TheDashingStallion 26 дней назад

    I just wish it was faster. A little too slow

  • @FNFFAN737
    @FNFFAN737 25 дней назад

    I dunno, he's unreasonably slow tbh.

  • @RameNoodls
    @RameNoodls 26 дней назад

    I like sonic

  • @God-xd1wr
    @God-xd1wr 25 дней назад +6

    I just wish Shadow was faster. The boost formula is inherently _chaotic_ and hard to _control_ as showcased by the Rush games and Unleashed most of all. It shouldn’t be hard to see why the mechanic fits Shadow. It also shouldn’t be hard to see why mastering such an intense gameplay formula and unlocking it’s potential for player experimentation is key for the *ultimate* Shadow experience.

    • @IAmInfinitus208
      @IAmInfinitus208 25 дней назад

      I was almost thinking are we going to upgrade his speed like Frontiers, only to be disappointed that wasn't the case.

    • @chrange9714
      @chrange9714 25 дней назад +4

      Zooming a billion miles an hour struggle to control your movement isn't fun lol. Doesn't matter if it takes "a while to master" or whatever. Shadow is fast enough here to where it is controllable yet not too slow to where it doesn't feel like a boost. This is boost mixed with Adventure style gameplay, this isn't the raw boost formula like Unleashed and base Gens.

    • @chrange9714
      @chrange9714 25 дней назад

      ​@@IAmInfinitus208It doesn't need to be, he's fast enough as is

    • @Miaou98
      @Miaou98 23 дня назад

      @@chrange9714 as for me I wished the controls were as snappy as frontiers open zone controls (with inertia ofc, I feel like shadow is kinda stiff at times)... Having the snappy frontiers open zone controls with the polish of shadow gens is what I hope they do for the next game

    • @chrange9714
      @chrange9714 23 дня назад

      @@Miaou98 Shadow never feels stiff idk what you're on about, he feels just like Sonic did in the Open Zone of Frontiers if slightly tweaked a little. They don't need to change anything for the movement, it's all very snappy.

  • @AC-xi4yn
    @AC-xi4yn 24 дня назад

    Tru

  • @ayobeemo8117
    @ayobeemo8117 26 дней назад +1

    Eh, looks bland. But it's badass seeing shadow in the frontiers engine

    • @Lonelysum
      @Lonelysum 26 дней назад

      At least it's less bland than frontiers

    • @ayobeemo8117
      @ayobeemo8117 26 дней назад +1

      @Lonelysum not even. Don't get me wrong, frontiers was bland with the fact they jumbled stuff together for us to bs with but the scenary was amazing. I guess I'm let down because I was expecting a radical highway themed hub world

    • @Lonelysum
      @Lonelysum 26 дней назад

      @@ayobeemo8117 that's exactly how I felt about the design for the hub world it didn't sit right with me

    • @MariusUrucu
      @MariusUrucu  26 дней назад +3

      ​@@LonelysumI like the hub world here. Gives me Nier Automata Copy City vibes.

    • @dextersdad6920
      @dextersdad6920 26 дней назад

      ​@@LonelysumOkay you are just an out of touch goof that just want to shit on frontiers. It was a good game. The feed back and sells proves it.
      No one cares what a nobody like you think. Just another goof jumping on an nonsensical bandwagon

  • @xenaduxyozora9988
    @xenaduxyozora9988 25 дней назад

    This game was aight but shadows story was very short and overrated, can’t even go super like you can with both Sonic’s, let alone Sonic Doesent even look remastered, I swear this game did not deserve a 9/10, fun game but highly overrated

    • @the1whoplayz
      @the1whoplayz 25 дней назад +1

      >"can’t even go super like you can with both Sonic’s"
      ...Have you seen Doom's Wing???? Did you even play the game lol????

    • @xenaduxyozora9988
      @xenaduxyozora9988 25 дней назад

      @@the1whoplayzdooms abilities vs super shadow, u pick 💀 I have played the game, bro sparking zero was a better game

    • @the1whoplayz
      @the1whoplayz 25 дней назад

      @@xenaduxyozora9988
      >"dooms abilities vs super shadow,"
      you have not played the game bruh, stop cappin. If you did, you'd know that the Doom Wing functionally acts as a Super transformation (needing 50 rings and drains every second.)
      >"sparking zero was a better game"
      ...ok? tf does a fighting game have to do with a platformer?

    • @PauloH100
      @PauloH100 23 дня назад

      I only agree on the point that it's short. But they had to make a game the same size as Sonic Generations, so there wasn't much they could do.

    • @neomachine855
      @neomachine855 22 дня назад

      ​@@xenaduxyozora9988 you seem very dense

  • @DOYOUGOTGAMEONYOURPHONE
    @DOYOUGOTGAMEONYOURPHONE 26 дней назад +1

    the mods will be insane💀