Hi, for some reasons, I cannot use animations with additional weapon bones. If the animation does not use weapon bones but is directly bound to a fixed position on the hand, will there be any problems with the effect of this Knight Zweihander animation?
@@AnimsetWeaponMaster Short Greetings. 2 Things: 1. ( i am an Animator myself but i am not a Seller, just for my Projects i do myself ) You really ( your Samurai for example show it perfectly ) truly one of the best Animators in store! I use a lot of your Animations in my Main project, indeed: also the Dual Blades are fantastic !!! *Great work** 2. Only 1 Question i have :D what soundtrack is this ? i really in love with.
you need a better Eye for Details. Yeah: the Model looks familiar, but it s not Unreal, is a whole other MOdel here. a lot of Details are different. it s typically to use Bots like this to show animations, it s better to have a Overview what happens in the Animation and better to see some thigns what are important for Quality. but this is not a unreal model.
Hi, for some reasons, I cannot use animations with additional weapon bones. If the animation does not use weapon bones but is directly bound to a fixed position on the hand, will there be any problems with the effect of this Knight Zweihander animation?
LMAO i thought this was unreal cuz of the mannequins
Please look carefully this model is made by me with eyes not mannequin
@@AnimsetWeaponMaster Short Greetings.
2 Things:
1. ( i am an Animator myself but i am not a Seller, just for my Projects i do myself )
You really ( your Samurai for example show it perfectly ) truly one of the best Animators in store!
I use a lot of your Animations in my Main project, indeed: also the Dual Blades are fantastic !!!
*Great work**
2. Only 1 Question i have :D what soundtrack is this ? i really in love with.
you need a better Eye for Details.
Yeah: the Model looks familiar, but it s not Unreal, is a whole other MOdel here.
a lot of Details are different.
it s typically to use Bots like this to show animations, it s better to have a Overview what happens in the Animation and better to see some thigns what are important for Quality.
but this is not a unreal model.
the pack is good for enemy and boss but the moveset is too limited for a player character