Knight Zweihander PV Unity

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  • Опубликовано: 4 ноя 2022
  • u3d.as/2XjW

Комментарии • 6

  • @GGreedy
    @GGreedy 2 месяца назад

    Hi, for some reasons, I cannot use animations with additional weapon bones. If the animation does not use weapon bones but is directly bound to a fixed position on the hand, will there be any problems with the effect of this Knight Zweihander animation?

  • @shengalabu8050
    @shengalabu8050 Год назад +1

    LMAO i thought this was unreal cuz of the mannequins

    • @AnimsetWeaponMaster
      @AnimsetWeaponMaster  Год назад +1

      Please look carefully this model is made by me with eyes not mannequin

    • @smokingheadstudiogerman5299
      @smokingheadstudiogerman5299 Год назад

      ​@@AnimsetWeaponMaster Short Greetings.
      2 Things:
      1. ( i am an Animator myself but i am not a Seller, just for my Projects i do myself )
      You really ( your Samurai for example show it perfectly ) truly one of the best Animators in store!
      I use a lot of your Animations in my Main project, indeed: also the Dual Blades are fantastic !!!
      *Great work**
      2. Only 1 Question i have :D what soundtrack is this ? i really in love with.

    • @smokingheadstudiogerman5299
      @smokingheadstudiogerman5299 Год назад

      you need a better Eye for Details.
      Yeah: the Model looks familiar, but it s not Unreal, is a whole other MOdel here.
      a lot of Details are different.
      it s typically to use Bots like this to show animations, it s better to have a Overview what happens in the Animation and better to see some thigns what are important for Quality.
      but this is not a unreal model.

  • @ty-xq7bl
    @ty-xq7bl Год назад

    the pack is good for enemy and boss but the moveset is too limited for a player character